Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 23:12:50 Player: beep Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1016) 1016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3456 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 472/500 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Matter Pod Improved Utility Shielding > --- WEAPON (4) ------- Assault Rifle Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Matter Pod Transmission Jammer Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun Remote Datajack Ripper > --- INVENTORY -------- Light Treads Light Treads [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Transmission Jammer Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 2 | . . 1 . 1 . Parts Attached 46 | 6 2 16 1 21 . Power 6 | 1 . 2 . 3 . Engine 6 | 1 . 2 . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 6 . 6 . Treads 5 | . . 3 . 2 . Leg 2 | . . . . 2 . Wheel 4 | 2 . 2 . . . Hover 1 | . . 1 . . . Flight 2 | . . . . 2 . Utility 11 | 1 2 4 . 4 . Device 3 | . . 2 . 1 . Storage 3 | 1 1 . . 1 . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 15 | 2 . 4 1 8 . Energy Gun 6 | 1 . 2 . 3 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 . 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 23 | . 2 3 1 17 . Power 4 | . 1 . . 3 . Propulsion 4 | . 1 1 . 2 . Utility 5 | . . . 1 4 . Weapon 10 | . . 2 . 8 . Highest Loss Streak 5 | . 2 3 1 5 . To Critical Strikes . | . . . . . . Average Backups 2 | 2 5 3 4 1 . Power . | . 1 1 1 . . Propulsion . | 1 2 . . . . Utility . | . . 2 1 . . Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups 3 | . . . . 3 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 97 87 99 67 63 Engine 8 | . 13 9 11 4 9 Treads 5 | . . 17 . 4 . Leg 2 | . . . . 4 18 Wheel 9 | . 28 2 22 3 . Flight 1 | . . . . 2 . Device 4 | . . 3 7 4 . Storage 7 | . 20 5 2 8 9 Processor 5 | . . 11 11 1 . Protection 10 | . 5 11 11 11 9 Energy Gun 9 | . 14 11 8 8 . Ballistic Gun 8 | . 14 5 11 7 18 Launcher 5 | . . 9 13 . . Special Weapon 1 | . . . . 3 . Peak Build Rating 28 | 6 7 17 17 28 16 Average Rating 14 | 4 6 12 16 17 16 On Entrance 10 | . 6 5 17 16 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 23 | 10 11 16 16 23 15 Greatest Support 40 | 20 20 40 24 40 30 Greatest Overweight (x) 5 | . . 4 . 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 Most Carried 8 | 3 8 8 5 5 . Average Carried 2 | 2 5 3 4 1 . Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 3 8 3 4 . . Class Distribution -------------------- 37% | Tank 34% | Mutant 13% | Scavenger-Mutant 10% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1079 | 223 27 201 212 416 . Remotely . | . . . . . . Salvage Created 1156 | . 73 267 110 670 36 Parts 82 | . 6 25 10 39 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 30 | . 3 13 3 9 2 Melee 1 | . . . . 1 . Guns 15 | . 3 3 1 6 2 AOE 14 | . . 10 2 2 . Classes Destroyed 10 | . 2 4 1 3 . Worker 2 | . . . 1 1 . Builder 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . . . . 3 . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 12 | . 3 7 . . 2 Grunt 10 | . . 5 3 2 . Sentry 6 | . . 1 . 5 . Hunter 2 | . . . . 2 . Best Kill Streak 7 | . 3 7 5 3 2 Combat Bots Only 7 | . 3 7 3 1 2 Max Kills in Single Turn 3 | . 1 3 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 308 | . 51 58 10 176 13 Missed 77 | . 9 15 2 48 3 Hits 231 | . 42 43 8 128 10 Projectile 231 | . 42 43 8 128 10 Critical Strikes 3 | . . 2 . 1 . Damage Taken 2758 | . 328 494 75 1786 75 Core 731 | . 75 97 8 538 13 Absorbed by Shields 69 | . . 41 28 . . Redirected to Shielding 91 | . 12 20 1 51 7 Core Remaining (%) 81 | 100 70 . 73 . . Volleys Fired 82 | . 13 22 5 38 4 Largest 3 | . 2 3 3 3 2 Hottest 133 | . 60 110 93 133 48 Shots Fired 160 | . 25 46 15 66 8 Gun 130 | . 25 32 10 55 8 Cannon . | . . . . . . Launcher 29 | . . 14 5 10 . Special 1 | . . . . 1 . Kinetic 73 | . 13 7 5 40 8 Thermal 46 | . 12 25 5 4 . Explosive 29 | . . 14 5 10 . Electromagnetic 11 | . . . . 11 . Robot Hit Streak 25 | . 6 11 3 25 2 Robot Miss Streak 5 | . 3 4 1 5 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 85 | . 14 16 3 49 3 Core Hits 79 | . 6 26 9 36 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2568 | . 165 828 335 1194 46 Guns 1017 | . 165 179 37 590 46 Cannons . | . . . . . . Explosions 1366 | . . 649 298 419 . Melee 150 | . . . . 150 . Ramming 35 | . . . . 35 . Kinetic 551 | . 76 25 25 379 46 Thermal 361 | . 89 230 12 30 . Explosive 1290 | . . 573 298 419 . Electromagnetic 181 | . . . . 181 . Impact . | . . . . . . Slashing 150 | . . . . 150 . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 4 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . 8 . 30 . Projectiles . | . . . . . . Explosions 38 | . . 8 . 30 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . 22 . 11 . Shots 2 | . . 2 . . . Rammed 28 | . . . . 28 . Targets Rammed 28 | . . . . 28 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 293 | . 40 293 138 105 . Average Temperature 54 | . 19 85 61 27 . Received Heat Transfer 788 | . . 219 38 531 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 699 | . 200 400 25 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 94 100 100 100 Level 1 1 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 237 | . 50 237 113 133 94 Initial 88 | . . 12 88 9 24 Average 31 | . 4 45 57 21 44 Influence Increases 1274 | . 86 464 168 486 70 Destroy 0b10 Robot/C 600 | . 60 260 60 180 40 Destroy 0b10 Robot/NC 50 | . 5 10 10 25 . Destroy Leader 144 | . 12 52 10 70 . Successful Hack 14 | . 9 . . 5 . Disable Machine 90 | . . 60 15 15 . Destroy Structure 166 | . . 82 28 56 . Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 180 | . . . 45 135 . Influence Decreases 1180 | . 56 265 372 474 13 Entered New Map 188 | . . 18 141 16 13 Time Decay 808 | . 36 237 221 314 . Lost Part 184 | . 20 10 10 144 . Squads Dispatched 4 | . . 1 . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 7 19 6 25 3 Peak Tracking Total 9 | . 6 9 3 5 3 Tactical Retreats 7 | . . . 1 6 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 6 | . . 4 1 1 . Max in Single Turn 2 | . . 2 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 7 | . 4 . . 3 . Terminals 5 | . 4 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 9 . . 4 . Successful 8 | . 5 . . 3 . Failed 4 | . 3 . . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual . | . . . . . . Terminals 11 | . 9 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 5 . . 1 . Record 4 | . 4 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 101 | . . . . 101 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 631 | . . 328 . 303 . Sensors 28 | . . 28 . . . Machine Analysis 300 | . . 300 . . . Jamming 303 | . . . . 303 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2569 | 57 260 532 509 1152 59 Spaces Moved 1964 | 58 267 308 541 751 39 Core 66 | 5 . 2 . 59 . Treads 418 | . . 234 . 184 . Legs 238 | . . . . 199 39 Wheels 1116 | 53 267 72 541 183 . Hover . | . . . . . . Flight 126 | . . . . 126 . Fastest Speed 37 | 50 80 80 90 37 120 Average Speed 109 | 77 80 142 90 123 120 Slowest Speed 300 | 80 80 250 90 300 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 41 34 75 18 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 191 | . . 84 47 59 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 190 | . . 84 47 59 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2201 | 67 290 362 551 888 43 Wait 27 | . 3 3 . 21 . Move 1959 | 57 266 307 540 750 39 Hop . | . . . . . . Pick Up 18 | 4 5 2 3 4 . Fast Attach 38 | 5 1 10 . 22 . Attach 13 | 1 1 6 1 4 . Detach 3 | . 1 2 . . . Swap 1 | . . . 1 . . Drop 26 | . . 10 1 15 . Fire 82 | . 13 22 5 38 4 Melee 6 | . . . . 6 . Ram 22 | . . . . 22 . Kick . | . . . . . . Crush 6 | . . . . 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 242 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 416 | -9/Materials | Lost 3 parts (1n2w) 837 | -9/Materials | Discovered new exit (range 15) 844 | -9/Materials | Destroyed 7 combat bots 850 | -9/Materials | Entered Mines 945 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1005 | -9/Mines | Build established: Tank 1104 | -9/Mines | Discovered new exit (range 3) 1359 | -9/Mines | Entered Materials 1359 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1360 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Lost 5 parts (1p2u2w) 2106 | -8/Materials | Lost 3 parts (1p1n1w) 2138 | -8/Materials | Core integrity fell below 50% 2160 | -8/Materials | Lost 4 parts (1n3w) 2206 | -8/Materials | Core integrity fell below 20% 2510 | -8/Materials | Identified exit to Garrison 2511 | -8/Materials | Entered Garrison 2519 | -8/Garrison | Build established: Scavenger-Mutant 2537 | -8/Garrison | Triggered checkpoint 2570 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02485_ Slug penetrates Wall. 02487_ U-05 Engineer builds a Door. 02489_ K-01 Serf collects debris. 02493_ U-05 Engineer works on Hadron Collector. 02494_ Acquired 7 matter. 02498_ U-05 Engineer works on Hadron Collector. 02510_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02510_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02537_ Beams of light sweep through the air. An alarm sounds. 02558_ Slug penetrates Wall. 02561_ Slug penetrates S-10 Pest. 02561_ S-10 Pest destroyed. 02563_ System corrupted: Component data lost. 02567_ S-10 Pest destroyed. 02567_ Switching to secondary target: S-10 Pest. 02567_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????T###?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #??###???????????????? | | ????????????????????????#^ #? #???????????????? | | ????????????????????????# ## #???????????????? | | ????????????????????????# [ ?????????????????? | | ????????????????????????# *% ???????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# s#????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot Ghost 'Em Loot Pinata Resistances Are Futile Risk Taker There's More Where That Came From Challenges ------------ None Game ------ Seed PietySmartBlaster Manual? 0 Play Time 00:34:21 Cumulative 1.2 hours Start 2026.08.12 @ 22:38:55 End 2026.08.12 @ 23:12:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 089ab432-51a8-42b5-bf43-585b849404c4