Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 22:04:17 Player: Datagloves Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (1000) 1000 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 2143 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 131/250 System Corruption 2% Temperature Cool (92) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ ECM Suite > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Heat Sink Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Small Battery Small Matter Pod ECM Suite > --- WEAPON ----------- Improved Light Cannon EMP Blaster > --- INVENTORY -------- Light Ion Engine Heat Sink Medium Laser Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 34 | 6 5 23 Power 10 | 1 1 8 Engine 10 | 1 1 8 Core . | . . . Reactor . | . . . Propulsion 7 | 2 . 5 Treads . | . . . Leg 4 | . . 4 Wheel 2 | 2 . . Hover 1 | . . 1 Flight . | . . . Utility 7 | 1 2 4 Device 3 | . 1 2 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 4 | 1 . 3 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 . 2 Ballistic Cannon 1 | . 1 . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 22 | . 1 21 Power 6 | . 1 5 Propulsion 4 | . . 4 Utility 5 | . . 5 Weapon 7 | . . 7 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 93 87 Engine 9 | . 12 8 Leg 9 | . . 12 Wheel 9 | . 28 2 Device 12 | . 4 15 Storage 25 | . 19 27 Energy Gun 7 | . 2 9 Energy Cannon 1 | . . 1 Ballistic Gun 4 | . 2 5 Ballistic Cannon 5 | . 11 2 Launcher 3 | . 11 1 Naked Turns . | . . . Heaviest Build 24 | 12 18 24 Greatest Support 32 | 32 32 32 Greatest Overweight (x) 5 | . . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 7 Most Carried 8 | 2 7 8 Average Carried 3 | . 3 3 Final Capacity 8 | 8 8 5 Final Carried 6 | . 6 4 Class Distribution -------------------- 93% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 813 | 217 159 437 Remotely . | . . . Salvage Created 1163 | . 246 917 Parts 64 | . 11 53 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 32 | . 7 25 Guns 17 | . . 17 Cannons 11 | . 5 6 AOE 3 | . 2 1 Classes Destroyed 8 | . 3 5 Worker 2 | . 1 1 Builder 1 | . . 1 Watcher 2 | . . 2 Swarmer 10 | . 2 8 Grunt 15 | . 5 10 Brawler 1 | . . 1 Duelist 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2165 | . 335 1830 Core 560 | . 146 414 Absorbed by Shields . | . . . Core Remaining (%) 70 | 100 41 . Volleys Fired 138 | . 30 108 Largest 2 | . 1 2 Hottest 125 | . 39 125 Shots Fired 206 | . 30 176 Gun 129 | . . 129 Cannon 71 | . 26 45 Launcher 6 | . 4 2 Special . | . . . Kinetic 92 | . 26 66 Thermal 108 | . . 108 Explosive . | . . . Electromagnetic 6 | . 4 2 Robot Hit Streak 13 | . 13 12 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 131 | . 19 112 Core Hits 51 | . 9 42 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 8 | . 1 7 Burn 6 | . . 6 Destroy 1 | . . 1 Blast 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2312 | . 597 1715 Guns 1206 | . . 1206 Cannons 861 | . 422 439 Explosions 245 | . 175 70 Melee . | . . . Ramming . | . . . Kinetic 1076 | . 422 654 Thermal 991 | . . 991 Explosive 113 | . 113 . Electromagnetic 132 | . 62 70 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 4 | . . 4 Projectiles 4 | . . 4 Explosions . | . . . Melee . | . . . Knockbacks 7 | . 4 3 Impact . | . . . Kinetic 7 | . 4 3 Secondary . | . . . Self-Inflicted Damage 101 | . 101 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 411 | . 18 411 Average Temperature 80 | . 10 88 Received Heat Transfer 690 | . 87 603 Effects 2 | . . 2 Energy Bleed 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 6 | . . 6 Heat Transferred 2974 | . . 2974 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 602 | . 206 602 Initial 86 | . . 86 Average 278 | . 73 370 Maximum Alert Level 2 | . 1 2 Low Security (%) 36 | 100 89 12 Level 1 37 | . 10 49 Level 2 26 | . . 38 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 2 5 Investigation 4 | . 2 2 Extermination . | . . . Reinforcement 2 | . . 2 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 56 | . 11 45 Peak Tracking Total 6 | . 3 6 Tactical Retreats 7 | . 1 6 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 14 | . 8 6 Successful 12 | . 7 5 Failed 2 | . 1 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 8 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 8 | . 7 1 Record 2 | . 2 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Dispatch Records 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1233 | 46 325 862 Spaces Moved 646 | 37 246 363 Core 44 | 4 . 40 Treads . | . . . Legs 248 | . . 248 Wheels 354 | 33 246 75 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 100 Average Speed 125 | 94 100 146 Slowest Speed 300 | 100 100 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 45 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 16 | . 16 . Terrain Destroyed 22 | . 20 2 Melee . | . . . Projectile 2 | . . 2 AOE 20 | . 20 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 872 | 48 296 528 Wait 8 | . 5 3 Move 644 | 36 245 363 Hop . | . . . Pick Up 34 | 6 8 20 Fast Attach . | . . . Attach 34 | 6 5 23 Detach 9 | . 3 6 Swap . | . . . Drop 5 | . . 5 Fire 138 | . 30 108 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Core integrity fell below 50% 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Lost 3 parts (1p1u1w) 943 | -9/Materials | Core integrity fell below 50% 1048 | -9/Materials | Discovered new exit (range 16) 1049 | -9/Materials | Lost 3 parts (1p1n1w) 1110 | -9/Materials | Lost 3 parts (1p1n1u) 1172 | -9/Materials | First assault squad dispatched 1227 | -9/Materials | Core integrity fell below 20% 1234 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- [Achievement: Significant Disruption] Acquired Lgt. Armor Plating. Acquired Med. Laser. Acquired Prototype Engine. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. B-36 Bruiser unfolds itself. G-34 Mercenary unfolds itself. I-25 Savior unfolds itself. Sml. Matter Pod destroyed. Acquired Ion Engine. Lgt. Assault Rifle destroyed. Sml. Storage Unit destroyed. Heat Sink destroyed. System corrupted by crushing effect (+2). B-36 Bruiser destroyed. Switching to secondary target: B-36 Bruiser. B-36 Bruiser suffers critical hit (Burn). Particle Gun destroyed. B-36 Bruiser suffers critical hit (Burn). 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