Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 20:26:00 Player: Cheeriohz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (113) 565 Value Destroyed (4384) 4384 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2806) 2806 TOTAL SCORE: 14295 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 81 Awakened Behemoth Slayer 1000 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 137/300 Energy 146/150 System Corruption 17% Temperature Cool (0) Movement Hovering (96) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Cooled Gravmag System Cooled Gravmag System > --- UTILITY (11) ----- Advanced Visual Processing Unit Enhanced Optical Array Quantum Capacitor Advanced Thermal Shield > --- WEAPON (3) ------- Magnetic Acceleration Cannon CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Micro Antimatter Reactor Flexi-carbon Leg Matter Compressor (250) Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Active Sensor Suite Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Mass Driver Tesla Bomb Launcher CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Nuclear Core Armored Medium Treads Power Amplifier Large Battery Large Matter Pod Improved Targeting Computer Medium Armor Plating Improved Medium Armor Plating Tesla Rifle Tesla Rifle Tesla Rifle Cooled Plasma Cannon Magnetic Acceleration Cannon Mass Driver Rocket Launcher [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Tesla Bomb Launcher Impact Weapon Flail Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Slots Evolved 14 | . . 2 . . . 6 . 2 . . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . 1 . . . . . . 2 . Utility 9 | . . 2 . . . 4 . 1 . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 158 | 3 1 23 2 7 3 8 9 46 1 3 2 17 20 13 Power 23 | . . 2 . . 1 . . 7 1 . . 5 6 1 Engine 4 | . . 2 . . 1 . . 1 . . . . . . Core 10 | . . . . . . . . 6 1 . . 1 2 . Reactor 9 | . . . . . . . . . . . . 4 4 1 Propulsion 34 | 2 . 1 . . 1 2 3 9 . 1 . 6 7 2 Treads 14 | . . . . . . 2 . 9 . 1 . 2 . . Leg 5 | . . . . . . . . . . . . . 5 . Wheel 7 | 2 . 1 . . 1 . 3 . . . . . . . Hover 8 | . . . . . . . . . . . . 4 2 2 Flight . | . . . . . . . . . . . . . . . Utility 53 | 1 1 9 . 3 . 4 4 15 . 2 2 2 5 5 Device 26 | 1 . 3 . 2 . 3 2 6 . 2 1 1 2 3 Storage 3 | . 1 1 . . . . . 1 . . . . . . Processor 9 | . . 2 . 1 . 1 . 2 . . . . 2 1 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 14 | . . 3 . . . . 2 6 . . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 48 | . . 11 2 4 1 2 2 15 . . . 4 2 5 Energy Gun 12 | . . 5 . . . . . 2 . . . 2 2 1 Energy Cannon 5 | . . . . 1 . 1 . 2 . . . 1 . . Ballistic Gun 14 | . . 5 1 2 1 . 1 2 . . . . . 2 Ballistic Cannon 8 | . . . . 1 . . 1 4 . . . 1 . 1 Launcher 4 | . . . 1 . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . 2 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 . 1 1 2 . . . . . 2 Parts Lost 84 | . . 3 1 . 1 . 6 24 . 1 . 22 24 2 Power 12 | . . . . . . . . 4 . . . 3 5 . Propulsion 25 | . . 1 . . 1 . 1 7 . . . 6 9 . Utility 34 | . . 1 1 . . . 4 9 . 1 . 9 7 2 Weapon 13 | . . 1 . . . . 1 4 . . . 4 3 . Highest Loss Streak 16 | . . 1 1 . 1 . 4 9 . 1 . 13 16 2 To Critical Strikes 3 | . . . . . . . . 1 . . . 1 1 . Average Slot Usage (%) 87 | . 100 97 92 98 99 88 85 82 100 98 100 59 54 28 Engine 5 | . 14 11 11 11 11 6 6 1 . . . . . . Core 3 | . . . . . . . . 8 11 11 10 3 . . Treads 6 | . . . . . . . 5 13 17 16 15 5 . . Wheel 10 | . 28 21 22 22 21 12 14 2 . . . . . . Device 13 | . 14 13 11 11 11 22 17 12 17 21 26 14 4 4 Storage 8 | . 14 13 11 11 11 6 6 5 11 11 10 5 . . Processor 12 | . . 8 11 20 22 19 9 5 17 12 10 10 13 8 Protection 5 | . . 6 4 . . . 5 11 5 5 10 3 1 . Energy Gun 3 | . 28 8 11 3 . . . . . . . 1 4 . Energy Cannon 1 | . . . . . . 4 6 2 5 5 5 2 . . Ballistic Gun 6 | . . 13 9 17 22 8 6 1 . . . . . . Ballistic Cannon 2 | . . . . . . . 1 5 5 5 5 3 . 1 Piercing Weapon 2 | . . . . . . 5 3 4 5 5 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 77 | 13 28 41 41 42 41 56 68 77 65 65 73 73 46 29 Greatest Support 100 | 20 20 20 20 20 20 56 56 86 83 83 83 83 100 22 Greatest Overweight (x) 7 | . 1 3 2 2 2 2 1 4 . 1 . 7 7 4 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 8 12 15 15 15 15 15 15 15 15 15 15 8 5 5 Most Carried 15 | 7 7 15 15 15 15 15 15 15 15 15 14 13 5 5 Average Carried 12 | 6 6 12 15 14 14 13 13 13 14 15 13 6 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 7 15 15 15 15 13 15 14 15 15 13 4 5 4 Class Distribution -------------------- 64% | Scavenger-Mutant 15% | Mutant 14% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Matter Collected 3215 | 230 . 480 . 72 284 . 190 966 217 174 . 371 231 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4600 | 197 53 977 10 . 113 . 250 1623 58 141 . 447 731 . Parts 248 | 11 2 66 3 . 9 . 20 81 2 7 . 18 29 . Haulers Intercepted 5 | . 1 2 . . . . . 2 . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 13 . . . 1 5 . . . . Prevented 2 | . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Combat Hostiles Destroyed 87 | . . 24 3 . 2 . 4 29 1 3 . 11 10 . Melee 4 | . . . . . . . . . 1 . . . 3 . Guns 37 | . . 24 . . 2 . 1 1 . . . 2 7 . Cannons 26 | . . . . . . . 3 14 . 3 . 6 . . AOE 15 | . . . 3 . . . . 11 . . . 1 . . Classes Destroyed 15 | 3 1 4 . . 1 . 2 3 . 1 . . . . Worker 9 | 2 . 1 . . . . . 5 . . . . 1 . Builder 3 | . . . . . . . . 3 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 5 | . 1 2 . . . . . 2 . . . . . . Recycler 2 | 1 . . . . . . . 1 . . . . . . Watcher 4 | . . 1 . . . . . 2 . . . . 1 . Swarmer 24 | . . 7 3 . . . . 9 . . . 4 1 . Grunt 34 | . . 11 . . . . . 12 . 2 . 4 5 . Duelist 2 | . . . . . . . . . . 1 . . 1 . Sentry 8 | . . 6 . . . . . 1 1 . . . . . Specialist 4 | . . . . . . . 2 . . . . 2 . . Hunter 4 | . . . . . 2 . 1 1 . . . . . . Programmer 8 | . . . . . . . . 5 . . . . 3 . Heavy 2 | . . . . . . . 1 . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 12 | 3 1 6 3 . 2 . 3 12 1 3 . 7 6 . Combat Bots Only 8 | . . 6 3 . 2 . 3 8 1 3 . 7 5 . Max Kills in Single Turn 4 | 1 1 1 1 . 1 . 1 4 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . 3 . . . 1 . . Melee 1 | . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Hostile Shots Fired 897 | . . 76 7 . 17 . 38 259 8 14 . 194 242 42 Missed 259 | . . 17 2 . 3 . 12 69 3 1 . 67 72 13 Damage Taken 13183 | . . 732 48 . 288 . 665 4503 122 283 . 2731 3437 374 Core 2621 | . . 216 18 . 68 . 100 408 . 79 . 425 1216 91 Absorbed by Shields 55 | . . . . . . . 55 . . . . . . . Redirected to Shielding 258 | . . . . . . . . 86 . 19 . 11 142 . Ignored by Resistances 420 | . . . . . . . . . . . . 420 . . Regen/Repaired (Parts) 155 | . . 90 . 65 . . . . . . . . . . Core Remaining (%) 71 | 100 100 . . . 24 . 88 . . 51 . 63 . . Volleys Fired 296 | 19 5 61 3 . 9 . 15 75 3 10 . 50 40 6 Largest 2 | 2 2 2 1 . 2 . 2 2 2 2 . 2 2 1 Hottest 169 | 100 100 115 33 . 61 . 63 147 147 147 . 147 169 53 Shots Fired 478 | 38 10 120 3 . 18 . 30 100 7 18 . 74 53 7 Gun 285 | 38 10 120 . . 18 . 15 15 . . . 16 53 . Cannon 180 | . . . . . . . 15 75 7 18 . 58 . 7 Launcher 13 | . . . 3 . . . . 10 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 244 | . . 85 . . 18 . 15 76 3 10 . 30 . 7 Thermal 194 | 38 10 31 . . . . 15 7 4 8 . 28 53 . Explosive 6 | . . . 3 . . . . 3 . . . . . . Electromagnetic 34 | . . 4 . . . . . 14 . . . 16 . . Robot Hit Streak 14 | 4 5 13 2 . 8 . 8 14 10 11 . 13 10 3 Robot Miss Streak 5 | 5 1 4 1 . 2 . 2 4 . 2 . 2 3 3 Penetration Max 1 | . . . . . . . . 1 . 1 . 1 . . Secondary Targets 2 | . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . Shots Hit Robots 364 | 19 8 89 2 . 13 . 20 77 7 11 . 57 54 7 Core Hits 192 | 7 2 53 2 . 6 . 9 55 2 6 . 23 26 1 Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . . 1 . . . . . 5 1 . . 4 2 . Burn 2 | . . 1 . . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . . 1 . . Blast 9 | . . . . . . . . 5 1 . . 3 . . Impale 1 | . . . . . . . . . . . . . 1 . Melee Attacks 38 | . . . . . . . . 10 3 . . 4 18 3 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . 10 3 . . 4 18 3 Sneak Attacks 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11631 | 236 102 1386 180 . 196 . 563 4375 225 426 . 1985 1723 234 Guns 3749 | 236 102 1386 . . 196 . 204 257 . . . 131 1237 . Cannons 4994 | . . . . . . . 359 2122 200 426 . 1805 . 82 Explosions 2094 | . . . 180 . . . . 1865 . . . 49 . . Melee 794 | . . . . . . . . 131 25 . . . 486 152 Ramming . | . . . . . . . . . . . . . . . Kinetic 4844 | . . 914 . . 196 . 204 2088 98 218 . 1044 . 82 Thermal 3788 | 236 102 461 . . . . 359 273 102 208 . 810 1237 . Explosive 654 | . . . 180 . . . . 474 . . . . . . Electromagnetic 1551 | . . 11 . . . . . 1409 . . . 131 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 794 | . . . . . . . . 131 25 . . . 486 152 Highest Corruption 17 | . . . . . . . . 15 15 15 . 2 17 17 Average Corruption 10 | . . . . . . . . 8 15 15 . 1 7 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . 47 27 8 . 2 3 6 Message Errors 27 | . . . . . . . . 14 9 1 . 1 . 2 Matter Fused 14 | . . . . . . . . 5 5 1 . . 1 2 Heat Flow Errors 12 | . . . . . . . . 9 1 1 . . 1 . Energy Discharges 10 | . . . . . . . . 2 4 3 . 1 . . Parts Rejected 3 | . . . . . . . . 2 . . . . . 1 Data Loss (minor) 10 | . . . . . . . . 3 7 . . . . . Data Loss (major) 5 | . . . . . . . . 3 . 2 . . . . Misfires 7 | . . . . . . . . 5 1 . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 362 | . . . 41 . . . 17 184 . 9 . 23 20 68 Projectiles 152 | . . . . . . . 17 103 . 9 . 23 . . Explosions 122 | . . . 41 . . . . 81 . . . . . . Melee 88 | . . . . . . . . . . . . . 20 68 Knockbacks 29 | . . . . . . . . 17 . 2 . 8 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . 16 . 2 . 7 . 2 Secondary 2 | . . . . . . . . 1 . . . 1 . . Self-Inflicted Damage 211 | . . . 5 . . . . 206 . . . . . . Shots 10 | . . . 1 . . . . 9 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 694 | 205 156 306 . . 32 . . 417 238 544 . 694 411 . Average Temperature 116 | 80 71 57 . . 14 . . 137 77 288 . 154 134 . Received Heat Transfer 1567 | . . 297 . . . . . 594 18 99 . 251 308 . Effects 21 | . . . . . . . . 7 . 4 . 7 3 . Shutdowns 5 | . . . . . . . . 3 . 2 . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . Interference 5 | . . . . . . . . 2 . . . . 3 . Matter Decay 2 | . . . . . . . . . . 1 . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Parts Melted 12 | 1 . 1 . . . . . . . . . 3 7 . Heat Transferred 5863 | 703 296 931 . . . . 550 324 111 222 . 903 1823 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Peak Influence 592 | 30 63 380 140 . . 19 80 592 . . 139 258 242 61 Initial 134 | . 19 26 54 . . 14 13 42 . . 134 97 122 24 Average 166 | 11 44 191 100 . . 14 52 232 . . 134 166 164 40 Maximum Alert Level 2 | . . 1 . . . . . 2 . . . 1 1 . Low Security (%) 68 | 100 100 48 100 . . 100 100 58 . . 100 52 89 100 Level 1 23 | . . 51 . . . . . 18 . . . 47 10 . Level 2 7 | . . . . . . . . 22 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . Squads Dispatched 18 | . 2 3 . . . . 2 5 . . . 3 2 1 Investigation 5 | . . 2 . . . . . 2 . . . . . 1 Extermination 3 | . . . . . . . . 2 . . . . 1 . Reinforcement 10 | . 2 1 . . . . 2 1 . . . 3 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . 2 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Distress Signals 9 | . . 4 . . . . . 4 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 132 | . 2 30 3 . 2 . 7 44 1 3 . 19 18 3 Peak Tracking Total 9 | . 1 4 3 . 2 . 3 9 1 3 . 5 7 2 Tactical Retreats 9 | . . 2 . . . . . 3 . . . 3 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Traps Triggered 2 | . . 1 . . . . . 1 . . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Machines Disabled 9 | . . . 1 . . . . 6 . . . . . 2 Max in Single Turn 2 | . . . 1 . . . . 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Machines Accessed 13 | . 3 6 . . . 1 . . 2 . 1 . . . Terminals 11 | . 3 5 . . . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 38 | . 15 19 . . . 1 . . 2 . 1 . . . Successful 25 | . 7 14 . . . 1 . . 2 . 1 . . . Failed 13 | . 8 5 . . . . . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 14 10 . . . 3 . 5 . . . . 3 4 Terminals 34 | . 15 16 . . . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 7 . . . 1 . . 2 . 1 . . . Record 1 | . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 6 5 . . . . . . . . . . . . Terminals 11 | . 6 5 . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 8 | . 3 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 4 . . . . . . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Total Allies 9 | . . . . 4 . . . 2 . . . . 3 . Largest Group 4 | . . . . 4 4 . . 2 . . . . 3 . Highest-Rated Group 288 | . . . . 157 157 . . 170 . . . . 288 . Highest-Rated Ally 96 | . . . . 41 41 . . 85 . . . . 96 . Zionite Dispatches 2 | . . . . . . . . 1 . . . . 1 . Heavy 1 | . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . 11 . . 4 . . . . 11 . Total Damage 1475 | . . . . . 128 . . 678 . . . . 669 . Kills 4 | . . . . . 1 . . 2 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 . 1 . . . . . 1 Branch Access 2 | . . . . . . . . 1 . . . . . 1 Unaware Analyses 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Turns Passed 6186 | 132 178 967 96 946 259 211 152 1420 690 186 53 306 438 152 Spaces Moved 4022 | 57 161 574 78 877 192 181 81 679 401 94 32 131 341 143 Core 121 | . . . . . . . . . . . . 2 23 96 Treads 1145 | . . . . . . 1 20 536 401 94 32 61 . . Legs 186 | 50 . . . . . . . . . . . . 136 . Wheels 2273 | 7 161 574 78 877 192 180 61 143 . . . . . . Hover 297 | . . . . . . . . . . . . 68 182 47 Flight . | . . . . . . . . . . . . . . . Fastest Speed 33 | 80 80 95 95 95 95 110 98 101 163 163 163 36 33 46 Average Speed 114 | 115 88 101 101 95 104 110 114 152 163 169 163 124 71 65 Slowest Speed 400 | 120 95 125 110 110 110 160 160 240 163 245 163 400 400 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 32 59 28 88 30 5 74 16 60 9 2 92 9 19 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . 2 1 . . . 1 . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . . . . . . . 1 1 . . 1 . Scrap Searched 5 | . . . . 3 . . . . 2 . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 . . Terrain Destroyed 83 | . . . 14 . . . . 53 1 6 . 8 . 1 Melee 2 | . . . . . . . . . . . . 2 . . Projectile 32 | . . . . . . . . 20 1 6 . 4 . 1 AOE 49 | . . . 14 . . . . 33 . . . 2 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Total 5099 | 85 185 842 91 987 235 193 116 944 431 108 33 213 446 190 Wait 453 | 1 17 154 7 86 24 . 4 104 16 1 . . 19 20 Move 4008 | 56 160 573 77 876 191 180 80 678 400 93 31 130 340 143 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | 3 1 11 1 7 3 3 4 17 3 . . 4 4 1 Fast Attach 83 | 1 . 11 . 5 1 1 6 18 1 3 . 10 16 10 Attach 51 | . . 5 . . 1 7 1 21 . . 2 7 4 3 Detach 28 | . . 10 . . 1 2 1 5 1 1 . 2 3 2 Swap 24 | 2 1 7 2 2 1 . 2 7 . . . . . . Drop 52 | 3 1 10 1 11 4 . 3 9 3 . . 3 2 2 Fire 296 | 19 5 61 3 . 9 . 15 75 3 10 . 50 40 6 Melee 38 | . . . . . . . . 10 3 . . 4 18 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 1 . . 3 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / DSF) -6/DSF -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / Upp / DSF) -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 133 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 604 | -9/Materials | Discovered new exit (range 7) 683 | -9/Materials | Discovered new exit (range 3) 782 | -9/Materials | Identified exit to Materials 801 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Core integrity fell below 50% 1102 | -9/Materials | Repaired Hvy. Assault Rifle 1223 | -9/Materials | Discovered new exit (range 12) 1277 | -9/Materials | Identified exit to Mines 1278 | -9/Materials | Entered Mines 1302 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1319 | -9/Mines | Met a Derelict bent on vengeance 1367 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1373 | -9/Mines | Identified exit to Zion 1374 | -9/Mines | Entered Zion 1401 | -7/Zion | Found GAL Module 1573 | -7/Zion | Learned location of Quarantine (-3) 1590 | -7/Zion | Learned Factory stockpile data 1604 | -7/Zion | Visited the Megawrench Repair Shop 1604 | -7/Zion | Megawrench repaired 6 parts 1759 | -7/Zion | Learned Factory fabricator intel 1785 | -7/Zion | Given the Hacking Drone Bay 1785 | -7/Zion | Found Prototype Device 2059 | -7/Zion | Imprinted 2061 | -7/Zion | Declared Zion's savior 2205 | -7/Zion | Discovered new exit (range 14) 2217 | -7/Zion | Identified Hacking Drone Bay 2227 | -7/Zion | Found CR-A16's Pointy Stick 2236 | -7/Zion | Identified exit to Proximity Caves 2320 | -7/Zion | Entered Proximity Caves 2320 | -6/Proximity Caves | Accompanied by 4 allies 2424 | -6/Proximity Caves | Lost 4 allies 2570 | -6/Proximity Caves | Discovered new exit (range 9) 2578 | -6/Proximity Caves | Identified exit to Factory 2579 | -6/Proximity Caves | Entered Factory 2579 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2581 | -6/Factory | Loaded intel: 6 fabricator locations 2630 | -6/Factory | Discovered new exit (range 9) 2637 | -6/Factory | Identified exit to Lower Caves 2762 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2787 | -6/Factory | Identified exit to DSF 2790 | -6/Factory | Entered DSF 2822 | -6/DSF | Additional patrols routed to DSF 2864 | -6/DSF | Lost 4 parts (4u) 2908 | -6/DSF | Found Prototype Device 2908 | -6/DSF | Identified Active Sensor Suite 2929 | -6/DSF | Discovered new exit (range 14) 2941 | -6/DSF | Identified exit to Factory 2942 | -6/DSF | Entered Factory 2942 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3138 | -5/Factory | Spotted B-75 Beast 3170 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 3173 | -5/Factory | Destroyed B-75 Beast 3247 | -5/Factory | Lost 9 parts (2p4n3u) 3432 | -5/Factory | Build established: Scavenger-Assassin 3599 | -5/Factory | Found Prototype Launcher 3599 | -5/Factory | Identified Tesla Bomb Launcher 3605 | -5/Factory | Found Tesla Bomb Launcher 3794 | -5/Factory | Retrieved Zion intel report: Branch Access 3794 | -5/Factory | Identified exit to Upper Caves 3794 | -5/Factory | Identified exit to Extension 3845 | -5/Factory | Zion Heavy squad teleported in 4062 | -5/Factory | System corruption reached 10% 4071 | -5/Factory | Destroyed 8 combat bots 4089 | -5/Factory | Found Prototype Protection 4089 | -5/Factory | Identified Zio. Weapon Casing 4112 | -5/Factory | Lost 9 parts (3n5u1w) 4362 | -5/Factory | Entered Upper Caves 4383 | -5/Upper Caves | Encountered a Warlord checkpoint 4388 | -5/Upper Caves | Build established: Scavenger-Mutant 4855 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4989 | -5/Upper Caves | Discovered new exit (range 10) 5023 | -5/Upper Caves | Learned 12 Factory zone layouts 5052 | -5/Upper Caves | Entered another Upper Caves area 5165 | -5/Upper Caves | Discovered new exit (range 5) 5238 | -5/Upper Caves | Entered Factory 5238 | -4/Factory | Evolved 2 slots: Utility x2 5239 | -4/Factory | Identified exit to Research 5239 | -4/Factory | Identified exit to Upper Caves 5289 | -4/Factory | Identified exit to DSF 5291 | -4/Factory | Entered DSF 5336 | -4/DSF | Additional patrols routed to DSF 5423 | -4/DSF | Destroyed 7 combat bots 5465 | -4/DSF | Lost 13 parts (2p3n6u2w) 5491 | -4/DSF | Sterilization system engaged 5511 | -4/DSF | Ambient heat levels rising (+10) 5526 | -4/DSF | Ambient heat levels rising (+10) 5541 | -4/DSF | Ambient heat levels rising (+10) 5548 | -4/DSF | Lost 7 parts (1p1n3u2w) 5556 | -4/DSF | Ambient heat levels rising (+10) 5571 | -4/DSF | Ambient heat levels rising (+10) 5586 | -4/DSF | Ambient heat levels rising (+10) 5589 | -4/DSF | Discovered exit to Research (range 16) 5597 | -4/DSF | Entered Research 5597 | -3/Research | Evolved 2 slots: Propulsion x2 5788 | -3/Research | Lost 7 parts (1p4n1u1w) 5903 | -3/Research | Zion Light squad teleported in 5973 | -3/Research | Found Zio. Weapon Casing 5994 | -3/Research | Lost 3 allies 5997 | -3/Research | System corruption reached 10% 6008 | -3/Research | Core integrity fell below 50% 6024 | -3/Research | Core integrity fell below 20% 6028 | -3/Research | Discovered new exit (range 11) 6035 | -3/Research | Entered Quarantine 6054 | -3/Quarantine | Lost 16 parts (4p5n5u2w) 6137 | -3/Quarantine | Found Quantum Capacitor 6147 | -3/Quarantine | Retrieved Zion intel report: Branch Access 6187 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06174_ Penetrated by Slug. 06177_ Slug penetrates Wall. 06177_ Slug penetrates Aeration Cycler. 06177_ Slug penetrates Wall. 06177_ System Shield destroyed. 06178_ Slug penetrates Aeration Cycler. 06178_ Penetrated by Slug. 06179_ H-77 Assassin knocked back. 06181_ Slug penetrates Aeration Cycler. 06181_ Penetrated by Slug. 06181_ Aeration Cycler disabled. 06183_ H-77 Assassin knocked back. 06184_ Penetrated by Slug. 06184_ Slug penetrates Wall. 06184_ Penetrated by Slug. 06184_ Slug penetrates Wall. 06184_ Slug penetrates Aeration Cycler. 06185_ Aeration Cycler collapses. 06187_ Slug penetrates Wall. 06187_ Matter Filter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????? ?????###?????????? | | ??????????????????? ???? #????????? | | ??????????????????? ????! #????????? | | ??????????????????? ???? #????????? | | ??????????????????? ??? #????????? | | ???????????????????# ??? #????????? | | ???????????????????# "??? #????????? | | ??################## """ #????????? | | ??# """"""""""" # """ #????????? | | ??# """ T"""" # #????????? | | ??# # #????????? | | ??# # ^""""" #????????? | | ??# # """"" #????????? | | ??# """ """ """h # """"" #????????? | | ??# """ """%""" #] """"" #????????? | | ??# """ """ " # #????????? | | ??# h @ # #????????? | | ??####+##+###;/##### ########## | | ###### | | # # R !! | | # # !! | | # + !! | | # # ############ #"T"######+##### | | # # #?########## #####??????????? | | # # #?# # ###????????????? | | ######+### """" # T#????????????? | | ?## + ""R"" # ""#????????????? | | ?#T ! # "" "" # ###????????????? | | ?## # / #??????????????? | | ??# !# """ # #??????????????? | | ??# # """ !# #??????????????? | | ??# # """ # #??????????????? | | ??##+##+## # ####??????????????? | | ???# ########### #?????????????????? | | ???# # #?# #?????????????????? | | ???# # """"" #?# #?????????????????? | | ???# # """"" #?# #?????????????????? | | ???# # """"" #?# #?????????????????? | | ???# #?? ??# #?????????????????? | | ???# #####+##### ##### # !! #????? | | ???# + ! #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 41 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 675 Resistance: KI 25 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 18 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Power Maul | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemLinearCharger Manual? 0 Play Time 01:19:35 Cumulative 76.3 hours Start 2024.03.16 @ 19:07:36 End 2024.03.16 @ 20:26:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b0cadfa-80cb-4257-8f59-dfedbfa49b6e