Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 16:35:05 Player: Chair Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (6149) 6149 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 14101 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 117 Entered Garrisons 200 Friendly Fire -149 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Heat Sink Matter Compressor (250) Advanced Force Field Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Myomer-Impulse Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Makeshift Transmission Jammer Graphene Brace Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Rocket Launcher Hyp. Ballistic Coil Construct/C Force Lance > --- INVENTORY -------- Centrium Wheel Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Energy Well Matter Compressor Advanced Sensor Array Long-range Sensor Array Experimental Signal Interpreter Advanced ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Powered Armor Advanced Shield Generator Advanced Force Field Quantum Rifle Improved Matter Neutralizer Railgun Hardcell Cannon Linear Accelerator Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Plasma Cutter [Rating: 138] Favorites ----------- Power Constructs Engine Constructs Power Core Enhanced Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Centrium Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Weapon Shielding Weapon Constructs Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Slots Evolved 14 | . . 2 . . 4 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . . . . . . 1 . . Utility 8 | . . 1 . . 2 . . . . 2 1 . 2 . Weapon 2 | . . . . . 1 . . . . . . 1 . . Parts Attached 166 | 8 11 15 28 6 11 1 4 . 9 20 7 14 32 . Power 11 | 1 . 3 1 1 . . 1 . . . 1 2 1 . Engine 7 | 1 . 3 . 1 . . . . . . 1 1 . . Core 2 | . . . 1 . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 1 . Propulsion 29 | 2 6 4 11 2 1 . . . . 2 . . 1 . Treads 21 | . 2 3 11 2 1 . . . . 2 . . . . Leg 7 | 2 4 1 . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 78 | 3 3 5 9 1 7 1 . . 5 10 3 9 22 . Device 42 | 2 1 2 4 1 6 1 . . 4 4 1 4 12 . Storage 4 | 1 2 . . . . . . . . 1 . . . . Processor 9 | . . 1 1 . 1 . . . . 2 1 1 2 . Hackware . | . . . . . . . . . . . . . . . Protection 23 | . . 2 4 . . . . . 1 3 1 4 8 . Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 2 3 7 2 3 . 3 . 4 8 3 3 8 . Energy Gun 2 | . 1 . . . . . . . . 1 . . . . Energy Cannon 3 | . . 1 2 . . . . . . . . . . . Ballistic Gun 11 | 2 . 2 3 1 . . . . . 2 . 1 . . Ballistic Cannon 19 | . 1 . 2 1 3 . 2 . 2 1 2 1 4 . Launcher 7 | . . . . . . . 1 . 2 1 . . 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . . 1 . . . 1 2 1 . Parts Lost 35 | . 1 2 2 . . . 3 . 2 . . 2 23 . Power 6 | . . 1 . . . . 1 . . . . 2 2 . Propulsion 3 | . . . . . . . 1 . 1 . . . 1 . Utility 13 | . . 1 2 . . . . . . . . . 10 . Weapon 13 | . 1 . . . . . 1 . 1 . . . 10 . Highest Loss Streak 14 | . 1 2 1 . . . 2 . 1 . . 2 14 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 99 96 99 80 63 69 62 61 61 70 72 63 66 . Engine 5 | . 14 9 10 4 7 7 2 . . 3 5 7 1 . Core 2 | . . . . 6 . . 4 7 7 2 5 . . . Treads 10 | . 19 28 33 21 12 7 1 . 7 1 . 1 . . Wheel 1 | . . . . . . 6 7 6 . . . . . . Hover 1 | . . . . . . . . . . 4 5 3 . . Device 13 | . 14 12 5 7 19 15 15 15 14 17 16 15 18 . Storage 7 | . 14 11 11 11 7 7 7 7 7 6 5 5 3 . Processor 6 | . . . 8 3 3 7 7 7 7 6 11 10 12 . Protection 3 | . . 7 7 3 . . . . . 8 5 4 3 . Energy Gun 1 | . 10 1 . . 1 . . . . 3 5 2 . . Energy Cannon 1 | . . 9 6 . . . . . . . . . . . Ballistic Gun 3 | . 8 7 11 . . . . . . 4 2 1 3 . Ballistic Cannon 9 | . 9 3 4 22 10 15 14 15 14 6 . 2 3 . Peak Build Rating 138 | 7 8 15 18 38 49 51 55 61 61 86 96 118 138 3 Average Rating 56 | 5 7 12 16 28 43 48 51 55 58 77 91 96 123 3 On Entrance 43 | . 7 8 15 16 36 48 51 55 61 57 83 92 118 3 Naked Turns 116 | . . . . . . . . . . . . . 52 64 Heaviest Build 161 | 15 31 39 41 38 40 40 43 43 43 113 129 134 161 . Greatest Support 134 | 20 40 60 63 63 63 63 62 53 70 121 121 134 134 3 Greatest Overweight (x) 2 | 2 . . . 1 . . 1 1 1 . 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 5 Average Capacity 17 | 7 13 15 15 15 15 15 15 15 15 21 25 25 24 5 Most Carried 25 | 6 15 15 15 15 15 15 15 15 15 25 25 25 25 5 Average Carried 17 | 3 11 14 14 14 14 14 13 15 14 20 24 24 22 5 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 5 5 Final Carried 25 | 5 15 15 15 15 15 15 15 15 15 25 25 25 5 5 Scrap Engine Consumption 124 | . . . . 33 5 7 9 . 5 29 14 9 13 . Constructs Created 6 | . . . . 2 1 . . . . 1 . . 2 . Constructs Modified 48 | . . . . 7 5 2 4 1 1 12 1 8 7 . Class Distribution -------------------- 40% | Construct 38% | Mutant 12% | Commander-Construct 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Commander-Construct | -7/Factory Commander-Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Matter Collected 7028 | 317 344 231 957 668 . 646 303 4 542 731 284 413 1588 . Remotely 794 | . . . . . . . . . . . . . 794 . Salvage Created 7929 | 258 363 258 1400 1596 . 417 439 . 414 633 279 82 1790 . Parts 393 | 29 23 9 85 54 . 13 20 . 22 25 10 5 98 . Haulers Intercepted 8 | . . . 5 . . . . . . 2 1 . . . Recyclers Shooed 24 | . 1 . 2 12 . . . . . 4 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 15 11 . 18 . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Combat Hostiles Destroyed 107 | . 5 3 17 10 . 10 12 . 14 9 1 2 24 . Guns 17 | . 4 . 7 . . . . . . 1 1 . 4 . Cannons 64 | . 1 3 10 10 . 10 6 . 8 5 . 2 9 . AOE 24 | . . . . . . . 6 . 6 3 . . 9 . Classes Destroyed 19 | 3 3 1 3 5 . 1 . . . . 1 . 2 . Worker 10 | 1 . . 2 . . . 1 . . 1 . . 5 . Builder 11 | . . . . . . . . . . . 1 . 10 . Tunneler 9 | 9 . . . . . . . . . . . . . . Hauler 8 | . . . 5 . . . . . . 2 1 . . . Recycler 29 | 1 1 1 3 19 . . 1 . . 1 . . 2 . Mechanic 2 | . . . 1 . . . . . . . . . 1 . Operator 3 | . 1 1 . . . . . . . 1 . . . . Watcher 12 | . 2 3 1 . . . . . . 2 3 . 1 . Swarmer 15 | . . . . . . 5 4 . 6 . . . . . Cutter 3 | . . . . . . . . . . . . . 3 . Grunt 33 | . 5 . 8 . . 3 3 . 3 7 1 . 3 . Brawler 5 | . . . . 2 . 1 1 . . . . . 1 . Duelist 4 | . . . 1 . . . 2 . 1 . . . . . Sentry 19 | . . 3 8 3 . 1 1 . 2 1 . . . . Demolisher 3 | . . . . 1 . . . . 2 . . . . . Hunter 7 | . . . . . . . . . . . . . 7 . Programmer 15 | . . . . 1 . . 1 . . 1 . 2 10 . Scientist 1 | . . . . 1 . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 11 | 7 2 6 4 8 . 3 10 . 4 5 2 2 11 . Combat Bots Only 9 | . 1 3 3 2 . 3 9 . 4 4 1 2 6 . Max Kills in Single Turn 5 | 1 1 1 2 2 . 1 4 . 3 1 1 1 5 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 3 1 . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Hostile Shots Fired 1059 | . 32 42 97 32 . 31 69 59 95 133 10 10 423 26 Missed 339 | . 6 15 22 8 . 13 17 24 31 44 3 7 140 9 Damage Taken 11719 | . 365 401 1060 621 32 212 660 644 1114 1112 128 145 4912 313 Core 2110 | . 57 27 64 134 30 . 69 80 273 54 18 . 991 313 Absorbed by Shields 1164 | . . . 75 15 . 21 120 . . . . . 910 23 Redirected to Shielding 97 | . . . . . . . . . . 31 2 64 . . Regen/Repaired (Parts) 2949 | . 31 83 . 39 2 72 257 151 113 701 57 497 946 . Core Remaining (%) 78 | 100 77 . . 43 . . . . 35 93 98 100 . . Volleys Fired 537 | 20 34 26 84 69 . 49 20 . 46 55 16 7 111 . Largest 3 | 2 2 2 2 2 . 2 2 . 2 3 2 1 2 . Hottest 180 | 40 85 103 91 78 . 142 142 . 142 180 104 65 91 . Shots Fired 949 | 40 66 52 163 139 . 80 36 . 84 105 30 7 147 . Gun 306 | 40 61 5 106 . . . . . . 36 25 . 33 . Cannon 612 | . 5 47 57 139 . 80 31 . 82 65 5 7 94 . Launcher 31 | . . . . . . . 5 . 2 4 . . 20 . Special . | . . . . . . . . . . . . . . . Kinetic 747 | 40 62 26 118 139 . 80 28 . 44 62 14 7 127 . Thermal 149 | . 4 26 45 . . . 3 . 38 33 . . . . Explosive 13 | . . . . . . . 5 . 2 4 . . 2 . Electromagnetic 40 | . . . . . . . . . . 6 16 . 18 . Robot Hit Streak 35 | 7 8 6 23 15 . 6 21 . 13 18 12 4 35 . Robot Miss Streak 8 | 2 4 4 3 4 . 4 2 . 8 6 2 1 2 . Penetration Max 2 | . . . . . . . . . . . 1 . 2 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 607 | 26 41 27 116 80 . 26 25 . 48 68 25 6 119 . Core Hits 336 | 13 16 9 44 32 . 14 30 . 29 50 10 2 86 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 34 | . . 2 2 3 . 1 1 . 5 4 2 . 14 . Burn 1 | . . . . . . . . . . 1 . . . . Blast 31 | . . 2 2 3 . 1 1 . 5 3 . . 14 . Corrupt 1 | . . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . 1 . . . Melee Attacks 73 | . . . . . . . . . . 3 24 1 45 . Impact . | . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . 3 24 1 . . Piercing 45 | . . . . . . . . . . . . . 45 . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19214 | 353 544 577 2090 1745 . 695 1145 . 1727 2191 802 277 7060 8 Guns 3928 | 344 509 18 1183 . . . . . . 444 404 . 1026 . Cannons 10752 | . 35 559 907 1741 . 695 598 . 1412 1020 187 277 3321 . Explosions 4108 | . . . . . . . 547 . 315 647 . . 2599 . Melee 275 | . . . . . . . . . . . 211 . 64 . Ramming 151 | 9 . . . 4 . . . . . 80 . . 50 8 Kinetic 12122 | 344 531 229 1383 1741 . 695 555 . 686 1034 300 277 4347 . Thermal 2195 | . 13 348 707 . . . 43 . 726 315 . . 43 . Explosive 2390 | . . . . . . . 547 . 315 609 . . 919 . Electromagnetic 2081 | . . . . . . . . . . 153 291 . 1637 . Impact . | . . . . . . . . . . . . . . . Slashing 211 | . . . . . . . . . . . 211 . . . Piercing 64 | . . . . . . . . . . . . . 64 . Highest Corruption 20 | . . . 2 2 . . 1 1 . 1 . 4 20 20 Average Corruption 3 | . . . 2 2 . . 1 1 . 1 . 3 9 20 Corruption Purged 4 | . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . 12 29 . . 5 . . 3 . 4 27 1 Message Errors 18 | . . . 2 6 . . 1 . . . . 1 8 . Matter Fused 21 | . . . 4 8 . . 1 . . 1 . . 7 . Heat Flow Errors 15 | . . . 2 5 . . 2 . . 2 . 1 2 1 Energy Discharges 6 | . . . 2 3 . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 3 . . . . . . . 1 2 . Data Loss (major) 4 | . . . 1 2 . . . . . . . 1 . . Misfires 4 | . . . 1 1 . . 1 . . . . . 1 . Alerts 2 | . . . . 1 . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 433 | . . . 19 70 . 39 21 . 38 . 16 23 207 . Projectiles 235 | . . . 19 70 . 39 11 . 2 . 16 23 55 . Explosions 198 | . . . . . . . 10 . 36 . . . 152 . Melee . | . . . . . . . . . . . . . . . Knockbacks 65 | . . 2 1 9 . 1 5 . 6 8 4 3 26 . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 60 | . . 2 1 9 . 1 5 . 6 6 3 3 24 . Secondary 4 | . . . . . . . . . . 1 1 . 2 . Self-Inflicted Damage 429 | . . . . . . . 60 . . 75 . . 290 4 Shots 14 | . . . . . . . 3 . . . . . 11 . Rammed 16 | . . . . 1 . . . . . 1 . . 10 4 Targets Rammed 19 | 3 . . . 1 . . . . . 1 . . 10 4 Kicked 3 | 3 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 365 | . 48 271 280 278 . 213 211 . 328 318 211 182 365 150 Average Temperature 80 | . 12 112 88 59 . 76 58 . 124 105 65 51 59 81 Received Heat Transfer 1872 | . 216 99 352 141 . 6 164 . 198 336 63 12 247 38 Effects 5 | . . . 4 . . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . 1 1 . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 3 . . . . . 1 . . . . Heat Transferred 3708 | . 37 592 1221 . . . 37 . 814 957 . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Peak Influence 661 | 55 192 137 563 395 661 . . . . 391 272 152 585 475 Initial 661 | . 35 . . 187 661 . . . . 2 33 99 . 430 Average 157 | 27 78 65 201 187 655 . . . . 140 129 54 129 434 Maximum Alert Level 2 | . . . 2 1 2 . . . . 1 1 . 2 2 Low Security (%) 71 | 100 100 100 61 64 . . . . . 64 77 100 71 . Level 1 16 | . . . 8 35 1 . . . . 35 22 . 11 . Level 2 11 | . . . 30 . 98 . . . . . . . 17 100 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 6 . . . . . . 3 1 2 11 . Investigation 3 | . 1 . 1 . . . . . . 1 . . . . Extermination 8 | . . . . . . . . . . 1 1 2 4 . Reinforcement 8 | . . . 1 . . . . . . 1 . . 6 . Assault 4 | . . . 3 . . . . . . . . . 1 . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Distress Signals 14 | . . 1 1 . . . . . 11 . . . 1 . Communications Jammed 21 | . . . . . . . . . . 19 1 . 1 . Distress Signals 21 | . . . . . . . . . . 19 1 . 1 . Times Spotted 193 | . 10 10 25 10 . 10 13 3 16 17 14 2 52 11 Peak Tracking Total 15 | . 3 5 4 4 . 3 7 3 4 4 6 2 15 11 Tactical Retreats 10 | . . . 1 . . . 1 1 1 . 3 . 2 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Traps Triggered 6 | . . . 2 . 1 . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Machines Disabled 13 | . . 1 2 3 . . . . . 2 1 . 4 . Max in Single Turn 2 | . . 1 1 1 . . . . . 1 1 . 2 . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Machines Accessed 54 | . 9 3 8 13 2 1 . . . 6 5 5 2 . Terminals 31 | . 7 2 7 6 2 1 . . . 3 2 1 . . Fabricators 4 | . . . . . . . . . . . 2 1 1 . Repair Stations 3 | . 1 1 . . . . . . . 1 . . . . Recycling Units 12 | . 1 . . 6 . . . . . 1 1 3 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . 1 . Total Hacks 140 | . 30 10 24 40 4 1 . . . 14 7 8 2 . Successful 69 | . 17 8 8 23 1 1 . . . 6 2 2 1 . Failed 69 | . 12 2 16 16 3 . . . . 8 5 6 1 . Catastrophic 14 | . 2 1 3 2 . . . . . . 3 2 1 . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . Manual 61 | . 16 5 14 18 . . . . . 4 . 4 . . Terminals 101 | . 26 8 20 28 4 1 . . . 7 4 3 . . Fabricators 4 | . . . . . . . . . . . 2 1 1 . Repair Stations 6 | . 2 2 . . . . . . . 2 . . . . Recycling Units 20 | . 2 . . 10 . . . . . 3 1 4 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . 4 . . . . . . 2 . . 1 . Terminal Hacks 35 | . 9 3 4 12 1 1 . . . 3 1 1 . . Record 1 | . . . . . . 1 . . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . Robot Analysis 4 | . 2 1 . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . 3 . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . . . 1 1 . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . Unreport Threat 4 | . 2 . 1 . . . . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 3 | . . 1 . . 1 . . . . . . 1 . . Extermination Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . . . . . . 1 . . . . Zone Layout 3 | . . . . 3 . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . . . . . 2 . . . . Scan Component 3 | . 1 1 . . . . . . . 1 . . . . Repair 3 | . 1 1 . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . 1 . . . Report Inventory 3 | . . . . 3 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 23 | . 6 3 4 8 . . . . . 1 . 1 . . Terminals 15 | . 5 3 3 3 . . . . . . . 1 . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 11 | . 3 2 3 2 . . . . . . . 1 . . Disrupt 1 | . . . . 1 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 5 . . . . . . . . . . Tunnel 6 | . 1 . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . Jam 2 | . . . 1 . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 43 | . 8 2 8 7 2 . . . . 5 4 5 2 . Full Trace Events 8 | . . . 1 7 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . . . . 1 . . . . Time 71 | . 26 26 . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 9 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Total Allies 12 | . 1 . 2 9 . . . . . . . . . . Largest Group 9 | . 1 1 2 9 9 7 3 . . . . . . . Highest-Rated Group 102 | . 10 10 62 102 102 82 41 . . . . . . . Highest-Rated Ally 31 | . 10 10 31 31 27 27 27 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 15 | . . . 7 7 . 1 . . . . . . . . Total Damage 208 | . . . 125 69 . 14 . . . . . . . . Kills 4 | . . . 2 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Robot Analysis Total 4 | . 2 1 . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Turns Passed 12597 | 261 794 568 1249 1637 406 776 862 415 824 1703 792 760 1486 64 Spaces Moved 7119 | 84 388 267 515 664 261 551 474 176 336 940 607 675 1091 90 Core 201 | 24 . . . . . . . . . . . . 87 90 Treads 2711 | . 295 267 515 664 261 3 . 24 336 90 . 200 56 . Legs 184 | 60 93 . . . . . . . . 31 . . . . Wheels 1174 | . . . . . . 548 474 152 . . . . . . Hover 1851 | . . . . . . . . . . 819 607 425 . . Flight 998 | . . . . . . . . . . . . 50 948 . Fastest Speed 50 | 50 120 160 160 115 115 115 115 176 113 100 100 67 50 50 Average Speed 125 | 105 150 160 160 156 115 115 166 236 196 107 100 97 74 50 Slowest Speed 279 | 150 160 160 160 190 115 115 246 246 246 174 190 100 279 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . 23 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 46 19 69 92 9 64 58 13 50 16 22 17 23 15 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 7 | . 1 . . 5 . 1 . . . . . . . . Known Exits Taken 6 | . . 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 3 2 . 2 . . . . . Spaces Dug 80 | . . . . . . 7 2 . 11 12 19 1 28 . Terrain Destroyed 311 | . . . 1 4 . 53 41 . 38 38 20 2 114 . Melee 51 | . . . . . . . . . . 3 19 1 28 . Projectile 118 | . . . 1 4 . 53 7 . 19 13 1 1 19 . AOE 141 | . . . . . . . 34 . 19 21 . . 67 . Terrain Rammed 1 | . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Gar Total 9840 | 213 534 360 814 1128 371 627 520 175 430 1548 731 775 1505 109 Wait 1304 | 91 80 33 140 47 79 16 15 . 33 479 51 44 196 . Move 7067 | 83 387 266 514 663 260 550 473 175 335 939 606 674 1052 90 Hop 16 | . . . . . . . . . . . . . 16 . Pick Up 129 | 7 14 7 16 . 7 4 4 . 3 27 12 12 16 . Fast Attach 50 | 5 . 7 10 3 6 . . . . 4 1 7 7 . Attach 39 | 2 1 3 2 . 3 . 2 . . 6 4 6 10 . Detach 34 | . . 3 3 3 3 . 1 . . 6 3 7 5 . Swap 78 | 1 10 5 16 3 2 1 2 . 9 10 2 2 15 . Drop 146 | 1 8 10 29 9 11 5 3 . 4 17 12 15 22 . Fire 537 | 20 34 26 84 69 . 49 20 . 46 55 16 7 111 . Melee 73 | . . . . . . . . . . 3 24 1 45 . Ram 14 | . . . . . . . . . . 1 . . 9 4 Kick 3 | 3 . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . . . 1 . . 1 . Escape Stasis 11 | . . . . . . . . . . . . . . 11 Rewire 336 | . . . . 330 . 2 . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 262 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Central database locked down 856 | -10/Materials | Identified exit to Mines 991 | -10/Materials | Repaired Assault Rifle 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Accompanied by 1 ally 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1157 | -9/Materials | Discovered new exit (range 9) 1406 | -9/Materials | Identified exit to Storage 1549 | -9/Materials | Repaired Lgt. Treads 1624 | -9/Materials | Entered Storage 2339 | -9/Storage | Garrison activated, responded to threat 2421 | -9/Storage | Identified exit to Recycling 2763 | -9/Storage | Met a pair of Derelict thieves 2824 | -9/Storage | First assault squad dispatched 2867 | -9/Storage | Used back door to open Recycling access 2873 | -9/Storage | Entered Recycling 2873 | -9/Recycling | Accompanied by 1 ally 3060 | -9/Recycling | Build established: Scavenger-Mutant 3249 | -9/Recycling | Scanned before Scraplab entrance 3356 | -9/Recycling | Angered Scraplab inhabitants 3414 | -9/Recycling | Found Prototype Device 3414 | -9/Recycling | Identified Scrap Engine 3644 | -9/Recycling | Core integrity fell below 50% 3939 | -9/Recycling | Build established: Construct 4357 | -9/Recycling | Build established: Commander-Construct 4459 | -9/Recycling | Discovered new exit (range 9) 4510 | -9/Recycling | Entered Factory 4510 | -7/Factory | Accompanied by 9 allies 4510 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4785 | -7/Factory | Discovered new exit (range 13) 4910 | -7/Factory | Search patrols dispatched 4916 | -7/Factory | Entered Lower Caves 4916 | -7/Lower Caves | Accompanied by 7 allies 4925 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5028 | -7/Lower Caves | Learned Factory terminal intel 5645 | -7/Lower Caves | Discovered new exit (range 9) 5692 | -7/Lower Caves | Entered another Lower Caves area 5692 | -7/Lower Caves | Accompanied by 3 allies 5714 | -7/Lower Caves | Discovered new exit (range 8) 5798 | -7/Lower Caves | Spotted B-75 Beast 5888 | -7/Lower Caves | P-60 Hacker assimilated allied Serf 2a 5923 | -7/Lower Caves | Destroyed 9 combat bots 5959 | -7/Lower Caves | Build established: Construct 6002 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6165 | -7/Lower Caves | Learned Factory garrison access intel 6424 | -7/Lower Caves | Learned 8 Factory zone layouts 6513 | -7/Lower Caves | Discovered new exit (range 9) 6554 | -7/Lower Caves | Entered Zion 6626 | -7/Zion | System corruption cleaned by Quarantine Array 6803 | -7/Zion | Discovered new exit (range 9) 6900 | -7/Zion | Attacked by Zionites 6900 | -7/Zion | Spotted GJ-4G0(B) 6900 | -7/Zion | Spotted O3-6YX(B) 6969 | -7/Zion | Entered Proximity Caves 7016 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7075 | -6/Proximity Caves | Learned Factory stockpile data 7324 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7666 | -6/Proximity Caves | Core integrity fell below 50% 7703 | -6/Proximity Caves | Lost 3 allies 7757 | -6/Proximity Caves | Discovered new exit (range 10) 7793 | -6/Proximity Caves | Entered Factory 7793 | -6/Factory | Evolved 2 slots: Utility x2 7796 | -6/Factory | Loaded intel: 26 terminal locations 7797 | -6/Factory | Loaded intel: 4 garrison access locations 7807 | -6/Factory | Identified exit to Lower Caves 8273 | -6/Factory | Discovered new exit (range 6) 8422 | -6/Factory | Identified exit to Factory 8989 | -6/Factory | Repaired Hrd. Medium Armor Plating 9383 | -6/Factory | Found Prototype Processor 9496 | -6/Factory | Entered another Factory area 9496 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9496 | -5/Factory | Identified Exp. Targeting Computer 9879 | -5/Factory | Identified exit to Upper Caves 10236 | -5/Factory | Discovered new exit (range 6) 10241 | -5/Factory | Identified exit to Factory 10288 | -5/Factory | Entered another Factory area 10288 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10593 | -4/Factory | Spotted B-86 Titan 10605 | -4/Factory | Build established: Mutant 10744 | -4/Factory | Found Prototype Processor 10744 | -4/Factory | Identified Exp. Signal Interpreter 10748 | -4/Factory | Found Exp. Signal Interpreter 10900 | -4/Factory | Found Powered Armor 10963 | -4/Factory | Discovered new exit (range 14) 10975 | -4/Factory | Identified exit to Research 11048 | -4/Factory | Entered Research 11048 | -3/Research | Evolved 2 slots: Utility x2 11204 | -3/Research | Found Prototype Processor 11204 | -3/Research | Identified Spectral Analyzer 12188 | -3/Research | System corruption reached 10% 12218 | -3/Research | Lost 7 parts (1p1n2u3w) 12333 | -3/Research | First assault squad dispatched 12482 | -3/Research | Released all parts (12) 12513 | -3/Research | Lost 14 parts (8u6w) 12525 | -3/Research | Core integrity fell below 50% 12534 | -3/Research | Identified exit to Garrison 12534 | -3/Research | Entered Garrison 12571 | -3/Garrison | Core integrity fell below 20% 12571 | -3/Garrison | Spotted B-86 Titan 12598 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12568_ Field strength at 35. 12569_ Field strength at 29. 12570_ Slug penetrates Wall. 12570_ Field strength at 15. 12571_ Field strength at 5. 12572_ Stasis field depleted. 12573_ Slug penetrates Wall. 12580_ System corrupted: Heat flow error (+196). 12591_ Attempting to rewire H-77 Assassin. 12591_ H-77 Assassin is dormant, system inaccessible. 12592_ Attempting to rewire H-77 Assassin. 12592_ H-77 Assassin is dormant, system inaccessible. 12593_ Attempting to rewire H-77 Assassin. 12593_ H-77 Assassin is dormant, system inaccessible. 12594_ Attempting to rewire H-77 Assassin. 12594_ H-77 Assassin is dormant, system inaccessible. 12595_ Slammed into H-77 Assassin. 12596_ H-77 Assassin springs to life. 12596_ Slammed into H-77 Assassin. 12598_ Destabilizing: Core damaged (-65). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ##########????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ####+## #????????????????????????????????? | | ????# ## #????????????????????????????????? | | ????# ## #????????????????????????????????? | | ????# ## #????????#####???????????????????? | | ????# ## #????????# #???????????????????? | | ???? ## #???###### ####????????????????? | | ????# # #???# #????????????????? | | ????#### #???# #########g###??????????????? | | ######## #???# #???????# #"#??????????????? | | ##### #???????# "#??????????????? | | #???????# "#??????????????? | | ### #### #######???????# "#??????????????? | | ??# #??# #?????????????#%#"#??????????????? | | ?? #??# #?????????????#%###??????????????? | | ? ??# #?????????????#/#????????????????? | | # ??# #####?????????#@#????????????????? | | ## #??# #?????????#h#????????????????? | | ?####??# ##!!#?????????# #????????????????? | | ???????# #??!#?????????# #????????????????? | | ???????# #???#?????????# ????????????????? | | ???????# #?????????????# ????????????????? | | ???????# ############### ????????????????? | | ???????# ## ????????????????? | | ???????# ## ????????????????? | | ???????####### ## #? ????????????????? | | ?????????????####### #? ???????????????? | | ???????????????????#####? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????###???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 15 Evasion (%) 56 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hvy. Laser | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedShieldArray Manual? 0 Play Time 02:56:27 Cumulative 158.1 hours Start 2025.03.31 @ 12:18:41 End 2025.03.31 @ 16:35:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27633b55-ca2b-4ea2-90a0-a89474faa605