Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 22:54:33

Player: IceBox

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1619)     1619
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 4030

 Bonus
-------
High Alert Combat Kills    31

 Cogmind 
---------
Core Integrity             394/550
Matter                     300/300
Energy                     300/300
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (400) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY (20) ---
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Light Treads
       Advanced Treads
        Compact Wheel
        Compact Wheel
          Large Storage Unit
                Huge Storage Unit
       Improved Signal Interpreter
      Precision Beam Rifle
      Precision Beam Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Light Cannon
                Rocket Launcher
       Improved Datajack
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Advanced Treads
        Compact Wheel
        Compact Wheel
          Large Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
      Precision Beam Rifle
      Precision Beam Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Light Cannon
                Rocket Launcher
       Improved Datajack
      Makeshift Sword
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             75   | 4   16  6   3   1   45  
  Power                    4    | .   1   1   .   .   2   
    Engine                 3    | .   1   1   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 3   7   2   .   .   9   
    Treads                 8    | 1   3   1   .   .   3   
    Leg                    5    | .   .   .   .   .   5   
    Wheel                  8    | 2   4   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  28   | .   7   1   3   1   16  
    Device                 9    | .   3   .   .   .   6   
    Storage                7    | .   2   1   3   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   2   .   .   1   9   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 1   1   2   .   .   18  
    Energy Gun             11   | 1   1   .   .   .   9   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | .   .   2   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 22   | .   3   4   .   1   14  
  Power                    1    | .   .   1   .   .   .   
  Propulsion               10   | .   2   2   .   .   6   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   4    | .   1   1   .   .   2   
  Highest Loss Streak      6    | .   1   4   .   1   6   
Average Slot Usage (%)     96   | .   98  92  100 99  93  
  Engine                   9    | .   14  9   14  14  3   
  Core                     2    | .   .   .   .   .   5   
  Treads                   10   | .   10  9   14  14  9   
  Leg                      4    | .   .   .   .   .   9   
  Wheel                    12   | .   17  16  14  14  7   
  Device                   5    | .   3   .   .   .   10  
  Storage                  12   | .   14  14  14  14  11  
  Protection               14   | .   9   14  14  13  18  
  Energy Gun               12   | .   27  14  .   .   8   
  Ballistic Gun            10   | .   .   14  28  28  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             87   | 13  87  28  48  48  64  
  Greatest Support         60   | 20  40  10  10  10  60  
  Greatest Overweight (x)  19   | 1   4   2   4   4   19  
  Average Overweight (x)   3    | .   2   2   2   4   3   
Largest Inventory Capacity 25   | 8   25  25  20  20  20  
  Average Capacity         18   | 8   17  20  15  20  20  
  Most Carried             20   | 8   14  14  12  16  20  
  Average Carried          14   | 6   10  12  11  14  18  
  Final Capacity           25   | 8   25  15  20  20  20  
  Final Carried            20   | 8   14  11  12  15  20  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1586 | 240  188  50   10   105  993  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2264 | 124  503  104  .    104  1429 
  Parts                    129  | 10   30   3    .    9    77   
Haulers Intercepted        4    | .    .    .    .    .    4    
Recyclers Shooed           3    | .    1    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  42   | .   13  2   .   3   24  
  Guns                     33   | .   12  1   .   3   17  
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          11   | 2   3   .   .   .   6   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   4   
  Recycler                 3    | 1   .   .   .   .   2   
  Watcher                  4    | .   2   .   .   .   2   
  Swarmer                  8    | .   3   .   .   1   4   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    28   | .   10  2   .   2   14  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   3   
Best Kill Streak           8    | 2   3   1   .   2   8   
  Combat Bots Only         4    | .   3   1   .   2   4   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2960 | .    622  215  .    116  2007 
  Core                     328  | .    128  44   .    .    156  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    31   .    
Volleys Fired              188  | 8    54   11   .    13   102  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  122  | 90   90   90   .    40   122  
Shots Fired                362  | 16   107  21   .    26   192  
  Gun                      353  | 16   107  21   .    26   183  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  136  | .    .    .    .    26   110  
  Thermal                  217  | 16   107  21   .    .    73   
  Explosive                9    | .    .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    16   7    .    5    16   
  Robot Miss Streak        4    | 1    4    4    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           252  | 10   76   13   .    14   139  
  Core Hits                114  | 4    28   4    .    6    72   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         16   | .    5    1    .    .    10   
    Burn                   14   | .    5    1    .    .    8    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4161 | 131  978  170  .    124  2758 
  Guns                     3542 | 131  978  170  .    124  2139 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               619  | .    .    .    .    .    619  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1270 | .    .    .    .    124  1146 
  Thermal                  2272 | 131  978  170  .    .    993  
  Explosive                619  | .    .    .    .    .    619  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    4    
  Average Corruption       4    | .    4    5    5    5    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  36   | .    13   2    7    14   .    
    Message Errors         5    | .    1    .    2    2    .    
    Matter Fused           12   | .    5    .    3    4    .    
    Heat Flow Errors       4    | .    1    1    1    1    .    
    Energy Discharges      7    | .    3    1    1    2    .    
    Data Loss (minor)      2    | .    1    .    .    1    .    
    Data Loss (major)      3    | .    1    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        2    | .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    48   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        343  | 150  313  343  160  120  327  
  Average Temperature      101  | 59   93   170  140  36   100  
  Received Heat Transfer   1386 | .    288  138  .    42   918  
  Effects                  2    | .    .    1    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              4    | .    1    1    .    .    2    
  Combat Hostiles          4    | .    1    1    .    .    2    
  Parts Melted             11   | 1    4    1    .    .    5    
  Heat Transferred         6441 | 335  2860 508  .    .    2738 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             452  | 15  215 53  .   65  452 
  Initial                  33   | .   9   33  .   .   19  
  Average                  121  | 5   84  37  .   27  190 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         73   | 100 89  100 .   100 49  
  Level 1                  25   | .   10  .   .   .   47  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   1   6   
  Investigation            3    | .   1   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   20  2   .   6   46  
  Peak Tracking Total      6    | .   5   2   .   4   6   
  Tactical Retreats        8    | .   1   .   .   1   6   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            9    | .   4   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          15   | .   9   .   1   1   4   
  Terminals                13   | .   8   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                62   | .   22  .   23  4   13  
  Successful               38   | .   8   .   23  1   6   
  Failed                   23   | .   13  .   .   3   7   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   33   | .   18  .   .   4   11  
  Terminals                37   | .   20  .   .   4   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             32   | .   5   .   23  1   3   
  Record                   24   | .   .   .   23  .   1   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           3    | .   2   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   3   
  Terminals                4    | .   1   .   .   .   3   
    Assimilate             1    | .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   7   .   .   1   4   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   2   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3595 | 93   1127 64   259  520  1532 
Spaces Moved               1901 | 51   669  22   225  339  595  
  Core                     5    | .    .    .    .    .    5    
  Treads                   208  | 4    150  .    .    .    54   
  Legs                     12   | .    .    .    .    .    12   
  Wheels                   1676 | 47   519  22   225  339  524  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            95   | 95   95   110  110  140  140  
  Average Speed            142  | 102  132  110  113  140  171  
  Slowest Speed            1000 | 160  160  110  140  140  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    88   5    58   78   53   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      50   | .    .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2415 | 75  802 39  227 364 908 
  Wait                     173  | 5   42  .   .   6   120 
  Move                     1896 | 50  668 21  224 338 595 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  50   | 5   13  1   .   5   26  
  Fast Attach              28   | .   4   .   .   .   24  
  Attach                   17   | 1   3   4   .   1   8   
  Detach                   3    | .   .   .   .   .   3   
  Swap                     30   | 3   9   2   3   .   13  
  Drop                     30   | 3   9   .   .   1   17  
  Fire                     188  | 8   54  11  .   13  102 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 3)
   94 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  596 | -10/Materials | Discovered new exit (range 6)
  840 | -10/Materials | Discovered new exit (range 16)
  992 | -10/Materials | Central database locked down
 1040 | -10/Materials | Core integrity fell below 50%
 1087 | -10/Materials | Discovered new exit (range 15)
 1221 | -10/Materials | Entered Mines
 1280 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1280 | -10/Mines     | Discovered new exit (range 5)
 1284 | -10/Mines     | Lost 4 parts (1p2n1w)
 1285 | -10/Mines     | Entered Exiles
 1300 | -10/Exiles    | Discovered new exit (range 15)
 1313 | -10/Exiles    | Met 8R-AWN
 1332 | -10/Exiles    | Met EX-HEX
 1372 | -10/Exiles    | Met EX-DEC
 1444 | -10/Exiles    | Learned location of Zion (-7)
 1530 | -10/Exiles    | Discovered new exit (range 12)
 1544 | -10/Exiles    | Entered Mines
 1573 | -9/Mines      | Found a hidden stash of uninstalled traps
 1597 | -9/Mines      | Met a Derelict bent on vengeance
 1679 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1719 | -9/Mines      | Discovered new exit (range 12)
 2009 | -9/Mines      | Discovered new exit (range 6)
 2064 | -9/Mines      | Entered Materials
 2064 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2290 | -8/Materials  | Discovered new exit (range 8)
 2661 | -8/Materials  | Lost 6 parts (3n2u1w)
 2898 | -8/Materials  | Discovered new exit (range 9)
 2946 | -8/Materials  | Build established: Scavenger-Mutant
 3199 | -8/Materials  | Lost 3 parts (1n2u)
 3596 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03544_ System corrupted by crushing effect (+4).
03546_ K-01 Serf collects debris.
03546_ B-36 Bruiser suffers critical hit (Burn).
03546_ B-36 Bruiser critical meltdown.
03546_ Hammer melted.
03546_ Lgt. Treads melted.
03552_ G-47 Trooper suffers critical hit (Burn).
03555_ G-47 Trooper destroyed.
03556_ Acquired 17 matter.
03558_ K-01 Serf destroyed.
03559_ K-01 Serf collects debris. <x2>
03564_ Acquired Imp. Heat Sink.
03565_ Dropped Hcp. Matter Pod.
03565_ K-01 Serf collects debris.
03566_ Extracted 10 matter.
03568_ Acquired Lgt. Treads.
03569_ K-01 Serf collects debris. <x2>
03590_ Penetrated by Slug.
03590_ Lgt. Treads destroyed. <x2>
03594_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ########?????? #     ! ##????????????????????????? |
| ########?????? #       ############ ?????????????? |
|       ##?????? #[     !############ ?????????????? |
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|       ##?????? # """ %!=%=     """# ?????????????? |
|       ##?????? # """"" #  """   R"# ?????????????? |
|       ##?????? #  """  #  """  """##?????????????? |
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| ##???????##*     ###    *!!#%[!##"?????####??????? |
| ##???????###     ###########!%*##"?????########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                41
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreArmageddonWings
  Manual?         0
Play Time         00:35:47
  Cumulative      82.4 hours
  Start           2021.10.21 @ 22:21:17
  End             2021.10.21 @ 22:54:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           57
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          47
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f6c2248-50ed-4c4a-a904-8828991ec504