Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.16 @ 00:04:15 // Winter2019/RPGLIKE

Player: Gnomed!

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (350)     1750
Value Destroyed (18945)    18945
Prototype IDs (69)         1380
Alien Tech Used (0)        0
Bonus (7649)               7649
              TOTAL SCORE: 40624

 Bonus
-------
High Alert Combat Kills    2525
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -1076

 Cogmind 
---------
Core Integrity             9358/19150
Matter                     600/600
Energy                     2995/3000
System Corruption          23%
Temperature                Cool (0)
Movement                   Walking (150)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
     Assembled Flux Generator
>              --- PROPULSION (5) ---
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY (9) ------
     Assembled Biocell Array
     Assembled Alloy Armor
               GOLEM Unit
               GOLEM Unit
               GOLEM Unit
>              --- WEAPON (10) ------
         Heavy Laser
      Enhanced Quantum Rifle
         Heavy Neutron Cannon
     Assembled Focal Cannon
      Enhanced Nova Cannon
               CR-A16's Pointy Stick
>              --- INVENTORY (40) ---
               Protomatter-72
       Zionite Light DM Reactor
      Enhanced Biometal Leg
        Cooled Antigrav System
      Advanced Cryofiber Web
      Advanced Energy Well (500)
  Experimental Target Analyzer
     Precision Matter Filter
  Experimental Power Shielding
       Zionite Weapon Casing
               Backup Plating I
      Advanced Remote Shield
      Advanced Hacking Suite
               System Purifier
               Hacking Drone Bay (1/1)
               Transdimensional Reconstructor
               Integrated Reactor
               Core Reset Matrix
         Heavy Assault Rifle
               Vortex Catalyst Activator
               Great Maul
               Self-destruct Interrupter (50)
               Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
      Assembled Alloy Leg
      Assembled Alloy Leg
                Diametric Drive
       Improved Diametric Drive
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
      Assembled Biocell Array
   Experimental Sensor Array
                Signal Interpreter
                0b10 Decoder Chip [Looter]
                0b10 Decoder Chip [Scout]
                GOLEM Unit
>               --- WEAPON -----------
  Hypervelocity EM Gauss Rifle
       Enhanced Quantum Rifle
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Neutron Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
       Enhanced Nova Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
                Protomatter
        Zionite Light DM Reactor
       Enhanced Biometal Leg
         Cooled Antigrav System
       Advanced Cryofiber Web
       Advanced Energy Well
   Experimental Target Analyzer
      Precision Matter Filter
   Experimental Power Shielding
        Zionite Weapon Casing
                Backup Plating I
       Advanced Remote Shield
       Advanced Hacking Suite
                System Purifier
                Hacking Drone Bay
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                Transdimensional Reconstructor
                Integrated Reactor
                Core Reset Matrix
          Heavy Assault Rifle
                Vortex Catalyst Activator
                Great Maul
                CR-A16's Pointy Stick
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 211]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Assembled Alloy Leg
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Diametric Drive
Utility                    0b10 Decoder Chip [Scout]
  Device                   Experimental Sensor Array
  Storage                  Medium Matter Pod
  Processor                0b10 Decoder Chip [Scout]
  Protection               Utility Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              22   | 22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   11  2   21  5   .   1   .   9   12  2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   4   .   4   4   7   
  Power                    6    | 2   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  25   | 1   5   1   6   .   .   .   .   4   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Device                 7    | .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Storage                2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | 1   3   .   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   5   1   14  5   .   1   .   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   4   5   
    Energy Gun             16   | .   3   .   3   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   
    Energy Cannon          17   | .   .   .   5   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
    Ballistic Gun          10   | 2   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   1   1   .   .   1   .   2   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   3   .   1   
Parts Lost                 27   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   2   18  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   
  Weapon                   15   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   9   
  Highest Loss Streak      14   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   2   14  
  To Critical Strikes      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   8   
Average Slot Usage (%)     77   | .   36  62  76  80  80  79  76  83  77  77  77  76  76  76  76  79  80  80  76  76  75  76  76  76  76  76  76  84  88  87  86  69  
  Engine                   1    | .   6   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   2   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   7   7   7   7   7   7   7   7   7   7   7   9   11  7   7   6   
  Hover                    1    | .   .   .   .   .   .   .   .   6   7   7   4   3   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   2   5   7   7   7   7   8   7   7   7   7   7   7   8   11  11  11  11  11  11  11  11  11  11  11  11  11  15  14  15  13  
  Storage                  3    | .   .   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   6   3   3   3   3   
  Processor                11   | .   2   3   3   3   3   3   3   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  11  11  11  6   
  Protection               4    | .   9   15  18  19  19  19  19  10  4   3   3   3   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Gun               5    | .   3   11  10  7   7   6   .   .   2   4   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   6   7   6   
  Energy Cannon            20   | .   .   .   3   27  30  30  30  27  20  19  19  19  19  19  19  19  19  19  19  19  18  19  21  23  23  23  23  24  26  26  26  17  
  Ballistic Gun            1    | .   7   9   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   3   2   1   
  Launcher                 1    | .   2   3   3   .   .   .   .   .   3   3   3   3   3   3   3   3   3   3   3   3   3   3   1   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 15  33  35  71  91  91  91  91  91  88  77  77  77  77  77  77  77  77  77  93  93  102 102 114 114 114 121 121 131 130 133 142 142 
  Greatest Support         260  | 203 203 203 203 203 203 203 203 216 216 216 216 208 208 208 208 260 203 203 203 203 203 203 203 203 203 203 203 207 207 214 214 230 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  
  Average Capacity         40   | 40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  
  Most Carried             37   | .   .   1   3   6   6   9   8   19  22  22  20  20  19  19  19  17  17  17  29  29  30  30  30  36  36  36  37  35  32  32  33  31  
  Average Carried          20   | .   .   .   1   5   6   6   8   13  18  20  20  19  19  19  18  17  17  17  25  29  29  30  30  32  36  36  36  32  32  32  32  28  
  Final Capacity           40   | 40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  
  Final Carried            36   | .   .   1   2   6   6   8   8   17  22  20  20  19  19  19  17  17  17  17  29  29  30  30  30  36  36  36  35  32  32  32  31  24  

 Class Distribution 
--------------------
 78% | Wizard-Scout
 17% | Wizard-Golem
  3% | Wizard-Executioner

 Dominant Class 
----------------
 Wizard-Scout | -10/Materials
 Wizard-Scout | -10/Mines
 Wizard-Scout | -9/Materials
 Wizard-Scout | -8/Materials
 Wizard-Scout | -7/Factory
 Wizard-Scout | -7/Lower Caves
 Wizard-Scout | -7/Lower Caves
 Wizard-Scout | -7/Zion
 Wizard-Scout | -7/Deep Caves
 Wizard-Scout | -6/Proximity Caves
 Wizard-Scout | -6/Factory
 Wizard-Scout | -6/Lower Caves
 Wizard-Scout | -6/Lower Caves
 Wizard-Scout | -6/Data Miner
 Wizard-Scout | -5/Proximity Caves
 Wizard-Scout | -5/Factory
 Wizard-Scout | -5/Upper Caves
 Wizard-Scout | -5/Upper Caves
 Wizard-Scout | -5/Warlord
 Wizard-Scout | -4/Proximity Caves
 Wizard-Scout | -4/Factory
 Wizard-Scout | -4/Upper Caves
 Wizard-Scout | -4/Upper Caves
 Wizard-Scout | -4/Zhirov
 Wizard-Scout | -3/Proximity Caves
 Wizard-Scout | -3/Research
 Wizard-Golem | -3/Quarantine
 Wizard-Golem | -3/Section 7
 Wizard-Golem | -2/Research
 Wizard-Golem | -2/Testing
 Wizard-Golem | -1/Access
 Wizard-Golem | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           4244  | 296  92   909  324  319  .    .    45   156  258  212  19   102  .    .    153  166  35   35   .    .    277  60   100  .    .    65   134  85   .    77   213  112  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18463 | 120  94   279  465  1090 .    .    420  694  1484 394  89   238  .    .    237  660  69   287  .    155  1417 324  941  .    919  773  1283 1376 .    817  2216 1622 
  Parts                    767   | 7    19   6    39   71   .    .    17   47   32   20   2    5    8    .    12   35   9    17   .    8    67   15   18   .    19   30   23   37   2    35   92   75   
Haulers Intercepted        3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  352  | .   6   24  8   25  .   .   7   7   68  8   2   5   2   .   7   8   4   9   .   3   29  9   12  .   10  12  7   13  1   13  27  26  
  Guns                     83   | .   4   17  7   11  .   .   .   .   6   2   .   1   .   .   1   1   3   1   .   .   6   5   4   .   2   2   1   1   .   .   5   3   
  Cannons                  182  | .   .   1   1   13  .   .   5   4   23  5   2   3   2   .   4   5   1   6   .   2   13  3   6   .   8   9   5   10  1   13  20  17  
  AOE                      57   | .   2   6   .   1   .   .   .   2   37  .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   2   
Classes Destroyed          31   | 2   3   2   2   4   .   .   .   2   3   1   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   1   .   4   
  Worker                   17   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   2   .   .   3   4   
  Builder                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 6    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycler                 7    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  51   | .   4   .   .   11  .   .   .   .   .   2   .   2   .   .   3   .   3   .   .   .   5   5   3   .   1   2   .   .   .   4   3   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    71   | .   2   2   2   5   .   .   4   .   .   2   1   2   .   .   2   .   .   5   .   .   10  1   6   .   3   4   .   8   .   .   10  2   
  Brawler                  8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   2   .   .   .   .   .   1   1   
  Duelist                  7    | .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Sentry                   40   | .   .   .   6   8   .   .   1   .   .   1   .   .   .   .   .   5   1   1   .   .   1   1   2   .   2   3   3   2   1   .   .   2   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   34   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   3   2   .   5   8   6   
  Programmer               22   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   2   1   .   .   1   2   .   .   .   1   3   5   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   2   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  17   | .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                71   | .   .   20  .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           56   | 3   4   10  3   13  .   .   4   13  56  3   2   3   2   .   4   8   4   7   .   2   11  7   6   .   6   5   4   10  1   7   14  13  
  Combat Bots Only         54   | .   2   10  3   11  .   .   4   3   54  3   2   3   2   .   4   3   4   7   .   2   11  7   6   .   6   5   3   9   1   4   11  9   
Max Kills in Single Turn   28   | 1   2   3   1   3   .   .   1   5   28  1   1   2   1   .   3   3   1   2   .   2   2   1   1   .   2   1   2   3   1   3   3   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 26   | .   1   1   .   1   .   .   .   1   26  .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-7/Zion)

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Hostile Shots Fired        2377  | .     14    35    16    58    .     .     19    105   100   21    2     14    2     .     21    31    14    14    42    6     196   24    51    .     38    34    92    45    2     236   337   808   
  Missed                   847   | .     4     10    3     22    .     .     10    41    39    10    .     2     1     .     12    10    6     7     19    3     67    14    17    .     8     11    35    23    1     108   135   229   
Damage Taken               19505 | .     56    342   80    481   .     .     37    564   975   77    253   145   12    .     87    187   49    58    222   37    1362  65    284   .     399   343   948   473   13    1728  2029  8199  
  Core                     15077 | .     42    224   47    327   .     .     23    431   751   56    188   104   7     .     69    142   35    46    169   28    1053  49    220   .     311   277   766   387   10    1354  1576  6385  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       13104 | .     38    206   47    317   .     .     23    336   670   56    188   82    7     .     61    142   35    38    160   28    948   49    198   .     311   236   652   302   10    1241  1437  5286  
  Redirected to Shielding  43    | .     .     3     .     6     .     .     .     .     8     .     14    12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   19357 | .     77    468   114   257   .     .     57    569   1149  108   30    146   11    .     88    248   69    78    237   22    1571  79    363   .     379   426   1208  259   16    1577  2134  7617  
  Regen/Repaired (Parts)   30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         83    | 100   .     98    100   98    .     .     .     .     .     78    .     .     .     .     81    .     .     .     .     96    .     .     .     .     84    .     .     77    .     54    .     48    
Volleys Fired              501   | 4     10    26    21    35    1     2     7     19    42    8     6     5     2     .     5     23    4     11    .     2     34    11    15    .     10    23    33    17    1     22    46    56    
  Largest                  10    | 2     6     8     9     10    10    10    9     9     9     9     9     9     9     .     9     9     8     8     .     7     9     9     9     .     9     9     10    10    10    10    10    10    
  Hottest                  622   | 40    185   245   443   622   622   622   512   512   479   463   463   463   463   .     463   463   433   433   .     433   463   425   425   .     420   420   435   510   510   510   563   563   
Shots Fired                3889  | 8     44    177   157   286   10    20    63    161   294   66    50    45    18    .     42    189   32    78    .     14    255   60    95    .     87    138   291   164   10    218   449   368   
  Gun                      1151  | 8     33    133   102   58    2     4     .     .     36    14    12    10    4     .     10    46    8     18    .     4     68    22    30    .     20    36    81    51    3     66    132   140   
  Cannon                   2480  | .     5     25    55    228   8     16    56    139   219   40    30    25    10    .     24    115   20    53    .     10    146   30    53    .     60    94    202   113   7     152   317   228   
  Launcher                 98    | .     6     19    .     .     .     .     .     5     13    6     4     5     2     .     4     7     .     .     .     .     18    4     5     .     .     .     .     .     .     .     .     .     
  Special                  160   | .     .     .     .     .     .     .     7     17    26    6     4     5     2     .     4     21    4     7     .     .     23    4     7     .     7     8     8     .     .     .     .     .     
  Kinetic                  338   | 8     25    83    75    12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    17    1     22    45    29    
  Thermal                  2755  | .     5     25    22    174   6     12    28    73    205   46    36    30    12    .     30    138   24    62    .     12    196   52    83    .     80    130   262   147   9     196   361   299   
  Explosive                111   | .     6     19    .     .     .     .     .     5     26    6     4     5     2     .     4     7     .     .     .     .     18    4     5     .     .     .     .     .     .     .     .     .     
  Electromagnetic          538   | .     8     50    60    100   4     8     28    66    50    8     6     5     2     .     4     23    4     9     .     2     18    .     .     .     .     .     .     .     .     .     43    40    
  Robot Hit Streak         100   | 4     28    77    34    100   .     .     25    41    26    55    13    25    19    .     23    35    38    39    .     44    70    14    37    .     21    47    80    61    6     31    39    54    
  Robot Miss Streak        2     | 1     .     1     .     2     .     .     1     1     1     .     1     1     1     .     1     1     .     1     .     .     2     1     1     .     1     1     2     1     1     1     2     1     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
  Secondary Targets        4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2014  | 4     24    50    33    82    .     .     39    68    146   29    13    22    10    .     26    61    8     43    .     11    186   35    55    .     47    77    237   94    6     137   226   245   
  Core Hits                907   | 3     10    49    18    36    .     .     11    40    170   16    4     7     2     .     14    25    6     19    .     3     74    13    21    .     21    29    73    38    3     41    84    77    
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     2     
  Critical Parts Destroyed 1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         33    | .     .     .     2     5     .     .     .     .     2     1     .     1     .     .     .     1     .     1     .     1     2     1     3     .     .     1     4     .     .     3     .     5     
    Burn                   19    | .     .     .     .     2     .     .     .     .     .     1     .     1     .     .     .     1     .     1     .     .     2     1     2     .     .     1     3     .     .     3     .     1     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     2     
    Destroy                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                6     | .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              18    | .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   16    | .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           75282 | 59    381   1335  581   2467  .     .     1118  2368  14148 742   369   685   180   .     823   1825  181   1262  90    366   6310  1129  1790  .     1607  3029  3412  3671  210   5004  9778  10362 
  Guns                     15014 | 59    254   699   447   895   .     .     .     .     974   283   69    222   59    .     241   532   130   334   .     118   1516  363   606   .     427   649   720   679   25    972   1375  2366  
  Cannons                  44593 | .     22    87    134   1343  .     .     993   1482  3510  407   300   361   121   .     381   1163  51    866   .     248   3301  666   1019  .     1180  2380  2692  2926  185   4032  7427  7316  
  Explosions               15015 | .     105   549   .     229   .     .     125   886   9406  52    .     102   .     .     201   130   .     62    .     .     1308  100   165   .     .     .     .     .     .     .     976   619   
  Melee                    61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    
  Ramming                  341   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    .     185   .     .     .     .     .     .     66    .     .     .     .     
  Kinetic                  1728  | 59    167   303   260   152   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     209   39    .     90    223   226   
  Thermal                  57839 | .     39    128   61    1543  .     .     568   1029  6363  535   321   508   175   .     569   1460  161   1069  .     356   4657  1029  1625  .     1607  3029  3203  3566  210   4914  9227  9887  
  Explosive                10183 | .     105   549   .     166   .     .     .     460   6785  52    .     102   .     .     201   96    .     .     .     .     1125  100   165   .     .     .     .     .     .     .     277   .     
  Electromagnetic          4872  | .     70    355   260   606   .     .     550   879   742   155   48    75    5     .     53    269   20    193   .     10    343   .     .     .     .     .     .     .     .     .     51    188   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 258   | .     .     .     .     .     .     .     .     .     258   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    
Highest Corruption         23    | .     .     .     .     .     .     .     .     1     1     1     3     3     3     3     4     .     .     .     1     1     .     .     .     .     .     .     .     .     .     6     15    23    
  Average Corruption       3     | .     .     .     .     .     .     .     .     1     1     1     3     3     3     3     3     .     .     .     1     1     .     .     .     .     .     .     .     .     .     3     13    17    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  81    | .     .     .     .     .     .     .     .     2     10    1     .     6     1     3     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     7     15    30    
    Message Errors         18    | .     .     .     .     .     .     .     .     .     5     .     .     3     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     5     
    Matter Fused           14    | .     .     .     .     .     .     .     .     .     1     .     .     2     1     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     4     1     
    Heat Flow Errors       5     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Discharges      5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     14    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2470  | .     14    .     .     75    .     .     31    33    967   15    .     1     .     .     13    90    .     6     .     21    149   15    35    .     21    156   .     172   .     149   270   237   
  Projectiles              1360  | .     14    .     .     25    .     .     16    33    203   15    .     1     .     .     .     70    .     6     .     21    58    .     35    .     21    156   .     121   .     149   217   199   
  Explosions               984   | .     .     .     .     50    .     .     15    .     764   .     .     .     .     .     13    20    .     .     .     .     16    15    .     .     .     .     .     .     .     .     53    38    
  Melee                    126   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     .     .     .     .     51    .     .     .     .     
Knockbacks                 6     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      701   | .     21    21    .     8     .     .     .     72    241   4     7     20    4     .     .     14    .     .     44    .     135   .     .     .     .     .     .     33    .     .     .     77    
  Shots                    21    | .     1     2     .     1     .     .     .     4     2     1     1     1     1     .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     
  Rammed                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Average Temperature      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Received Heat Transfer   2243  | .     .     29    54    117   .     .     48    47    219   18    18    72    .     .     39    45    .     54    75    .     413   27    114   .     66    107   207   60    9     126   36    243   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              20    | .     .     .     .     8     .     .     3     6     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     2     .     .     .     .     
Robots Melted              19    | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     1     .     .     .     1     3     1     2     .     .     1     1     2     .     .     .     4     
  Combat Hostiles          19    | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     1     .     .     .     1     3     1     2     .     .     1     1     2     .     .     .     4     
  Parts Melted             129   | .     .     .     .     3     .     .     .     2     11    1     .     1     1     .     .     9     .     3     .     3     18    4     9     .     8     15    1     11    .     13    7     9     
  Heat Transferred         51683 | .     75    250   112   2307  .     .     618   853   4540  851   407   777   185   .     740   2035  259   1406  .     370   6045  1345  2270  .     1692  2893  4313  3227  173   3742  4923  5275  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      19    | .     .     .     .     1     .     .     2     6     1     .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     3     3     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1359 | 15   266  372  308  505  135  .    .    .    .    .    147  .    .    .    .    305  .    .    .    .    679  .    .    .    .    573  472  341  52   531  1126 1359 
  Initial                  408  | .    7    73   102  92   133  .    .    .    .    .    96   .    .    .    .    76   .    .    .    .    .    .    .    .    .    109  241  198  1    21   118  408  
  Average                  304  | 3    113  271  187  228  133  .    .    .    .    .    101  .    .    .    .    126  .    .    .    .    261  .    .    .    .    265  418  147  12   224  632  1005 
Maximum Alert Level        4    | .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    2    1    .    2    4    4    
  Low Security (%)         46   | 100  86   26   55   48   100  .    .    .    .    .    100  .    .    .    .    81   .    .    .    .    46   .    .    .    .    54   .    51   100  50   5    .    
  Level 1                  28   | .    13   73   44   30   .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    29   .    .    .    .    21   20   48   .    31   34   .    
  Level 2                  13   | .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    24   79   .    .    18   9    15   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   45   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   38   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    3    1    3    .    5    4    2    
  Investigation            3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    
  Reinforcement            18   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    3    .    4    3    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           11   | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              446  | .   11  26  8   33  .   .   7   24  64  7   2   5   1   .   8   17  3   8   9   3   36  9   13  .   11  13  10  17  1   30  36  34  
  Peak Tracking Total      18   | .   4   8   5   8   .   .   3   11  18  2   2   3   1   .   3   5   3   7   9   2   7   4   7   .   7   5   3   6   1   15  6   14  
  Tactical Retreats        14   | .   .   1   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            10   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          44   | .   3   2   2   6   .   1   .   2   4   .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   1   1   .   2   .   4   5   3   
  Max in Single Turn       4    | .   2   1   1   2   .   1   .   2   1   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   1   1   .   1   .   2   2   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          41   | .   3   .   3   5   2   1   1   .   .   .   .   1   .   4   .   .   1   .   2   .   1   .   .   8   .   1   .   3   1   2   1   1   
  Terminals                20   | .   2   .   3   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                240  | .   19  .   25  33  11  1   1   .   .   .   .   1   .   30  .   .   1   .   2   .   24  .   .   46  .   10  .   28  2   4   1   1   
  Successful               240  | .   19  .   25  33  11  1   1   .   .   .   .   1   .   30  .   .   1   .   2   .   24  .   .   46  .   10  .   28  2   4   1   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   2   .   .   1   1   1   .   4   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   3   .   10  2   2   1   1   
  Terminals                153  | .   18  .   25  31  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   10  .   27  2   2   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             234  | .   18  .   25  31  11  1   1   .   .   .   .   1   .   30  .   .   1   .   2   .   24  .   .   46  .   10  .   27  2   2   1   1   
  Record                   68   | .   .   .   6   7   3   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   3   .   .   35  .   2   .   .   .   .   .   .   
  Part Schematic           23   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   2   .   .   3   .   3   .   3   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      10   | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   1   1   
  Branch Access Points     9    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   .   
  Emergency Access Points  5    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              13   | .   8   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          23   | .   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   8   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       4    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         5    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
Part Schematics Acquired   42   | .   .   .   .   .   1   .   .   11  .   .   .   .   .   11  .   .   .   .   .   .   2   .   .   3   .   3   1   3   .   7   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Total Allies               11   | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            5    | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      266  | .   .   .   .   .   16  .   .   156 .   .   .   .   .   .   .   .   .   .   266 .   .   .   .   .   .   .   .   .   .   48  .   .   
  Highest-Rated Ally       68   | .   .   .   .   .   16  .   .   40  .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   48  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   1   .   1   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         262  | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   50  .   .   .   .   44  .   .   .   .   24  18  25  4   33  27  25  
  Traps                    49   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  .   .   .   .   14  .   .   .   .   .   5   4   1   5   3   3   
  Emergency Access         19   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   3   2   .   1   3   .   
  Items                    194  | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   34  .   .   .   .   27  .   .   .   .   24  10  19  3   27  21  22  

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               9783  | 53   225  343  361  360  83   221  208  967  999  261  117  279  186  77   156  573  153  200  318  414  389  207  259  84   194  323  287  298  36   403  426  323  
Spaces Moved               10948 | 47   318  391  433  356  102  405  325  1072 1047 282  114  293  216  97   190  370  250  235  580  305  356  298  390  156  293  383  285  312  42   459  400  146  
  Core                     6546  | 47   318  391  433  356  102  405  325  60   .    .    .    .    .    .    118  352  250  235  580  305  356  298  390  156  293  383  285  96   .    .    .    12   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3133  | .    .    .    .    .    .    .    .    1012 1047 282  114  293  216  97   72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1242  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  42   459  400  125  
  Fastest Speed            47    | 50   50   50   50   50   50   50   50   50   76   76   76   80   80   80   50   50   50   50   50   50   50   50   50   50   50   50   50   50   60   47   47   50   
  Average Speed            58    | 50   50   50   50   50   50   50   50   74   76   76   78   80   80   80   61   54   50   50   50   50   50   50   50   50   50   50   50   56   60   47   47   56   
  Slowest Speed            150   | 50   50   50   50   50   50   50   50   80   76   76   80   80   80   80   80   150  50   50   50   50   50   50   50   50   50   50   50   60   60   60   50   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    1    2    
  Cave-ins Triggered       11    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    7    
Exploration Rate (%)       45    | 4    60   88   44   58   5    65   63   84   94   63   5    49   50   74   39   17   47   48   76   52   15   59   58   62   60   13   44   22   2    58   14   11   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        32    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 174   | .    .    .    7    42   1    .    .    .    .    .    52   .    .    .    .    32   .    .    .    .    .    .    .    .    .    10   .    10   .    9    8    3    
Terrain Destroyed          1304  | .    29   154  13   127  1    4    23   14   55   38   52   55   13   .    35   92   12   13   .    2    184  10   56   .    27   17   15   25   2    39   94   103  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               531   | .    1    5    13   44   1    4    13   13   24   11   17   11   5    .    9    56   12   8    .    2    34   5    23   .    27   17   15   25   2    39   65   30   
  AOE                      773   | .    28   149  .    83   .    .    10   1    31   27   35   44   8    .    26   36   .    5    .    .    150  5    33   .    .    .    .    .    .    .    29   73   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      12691 | 65   352  462  511  438  130  417  341  1138 1112 298  119  317  220  96   210  649  261  277  608  559  445  323  404  161  302  444  321  378  49   569  495  220  
  Wait                     800   | 8    .    33   18   11   27   7    2    3    .    .    .    9    .    .    .    247  5    .    6    246  13   1    .    .    .    20   1    18   6    80   39   .    
  Move                     10890 | 46   317  390  432  355  101  404  324  1071 1046 281  112  292  215  96   189  369  249  234  579  304  355  297  389  155  292  382  284  306  41   445  397  141  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    1    2    
  Pick Up                  43    | .    .    1    1    4    .    1    .    13   4    .    .    .    .    .    .    .    .    .    11   .    1    .    .    6    .    .    1    .    .    .    .    .    
  Fast Attach              57    | 6    11   2    17   4    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    4    
  Attach                   28    | .    .    .    .    1    .    1    .    8    4    2    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    3    .    .    2    3    
  Detach                   9     | .    .    .    .    1    .    2    .    4    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     7     | .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Drop                     37    | 1    1    .    10   4    .    .    .    3    7    .    .    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    1    1    4    .    1    
  Fire                     501   | 4    10   26   21   35   1    2    7    19   42   8    6    5    2    .    5    23   4    11   .    2    34   11   15   .    10   23   33   17   1    22   46   56   
  Melee                    18    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            272   | .    13   10   8    23   .    .    8    .    .    7    .    7    3    .    13   10   3    32   .    7    39   14   .    .    .    19   .    28   .    9    8    11   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Power slot (x1)
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x4)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x8)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x9)
   10 | -11/Scrapyard      | Identified exit to Materials
   10 | -11/Scrapyard      | Discovered exit to Materials (range 17)
   54 | -11/Scrapyard      | Entered Materials
   78 | -10/Materials      | Identified exit to Materials
  118 | -10/Materials      | Identified exit to Mines
  118 | -10/Materials      | Discovered exit to Mines (range 8)
  279 | -10/Materials      | Entered Mines
  330 | -10/Mines          | Reached level 2
  334 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  336 | -10/Mines          | Found Prototype Device
  336 | -10/Mines          | Identified Exp. Sensor Array
  349 | -10/Mines          | Assembled infested the area
  349 | -10/Mines          | Discovered exit to Materials (range 10)
  354 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  414 | -10/Mines          | Build established: Wizard-Scout
  450 | -10/Mines          | Destroyed 7 combat bots
  460 | -10/Mines          | Discovered exit to Materials (range 14)
  493 | -10/Mines          | Destroyed 10 combat bots
  622 | -10/Mines          | Entered Materials
  624 | -9/Materials       | Reached level 3
  626 | -9/Materials       | Identified exit to Materials
  631 | -9/Materials       | Identified exit to Mines
  677 | -9/Materials       | Reached level 4
  983 | -9/Materials       | Entered another Materials area
  985 | -8/Materials       | Reached level 5
  985 | -8/Materials       | Reached level 6
 1002 | -8/Materials       | Identified exit to Storage
 1010 | -8/Materials       | Reached level 7
 1168 | -8/Materials       | Reached level 8
 1276 | -8/Materials       | Identified exit to Factory
 1292 | -8/Materials       | Crushed by falling debris
 1309 | -8/Materials       | Reached level 9
 1334 | -8/Materials       | Destroyed 11 combat bots
 1343 | -8/Materials       | Entered Factory
 1345 | -7/Factory         | Reached level 10
 1360 | -7/Factory         | Identified exit to Lower Caves
 1426 | -7/Factory         | Entered Lower Caves
 1434 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1611 | -7/Lower Caves     | Identified exit to Lower Caves
 1611 | -7/Lower Caves     | Discovered exit to Lower Caves (range 7)
 1616 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 1638 | -7/Lower Caves     | Found Prototype Special Weapon
 1640 | -7/Lower Caves     | Identified Molecular Deconstructor
 1647 | -7/Lower Caves     | Entered another Lower Caves area
 1649 | -7/Lower Caves     | Reached level 11
 1683 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1723 | -7/Lower Caves     | Identified exit to Factory
 1723 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 1849 | -7/Lower Caves     | Identified exit to Zion
 1849 | -7/Lower Caves     | Discovered exit to Zion (range 13)
 1855 | -7/Lower Caves     | Entered Zion
 1857 | -7/Zion            | Reached level 12
 1954 | -7/Zion            | Given the Hacking Drone Bay
 1954 | -7/Zion            | Found Prototype Device
 1957 | -7/Zion            | Identified Hacking Drone Bay
 2074 | -7/Zion            | Learned location of Data Miner (-6)
 2079 | -7/Zion            | Found CR-A16's Pointy Stick
 2239 | -7/Zion            | Learned 4 Factory zone layouts
 2279 | -7/Zion            | Learned location of Warlord (-5)
 2301 | -7/Zion            | Found Prototype Special Weapon
 2302 | -7/Zion            | Found Prototype Special Weapon
 2304 | -7/Zion            | Found Prototype Special Weapon
 2306 | -7/Zion            | Found Prototype Special Weapon
 2454 | -7/Zion            | Imprinted
 2456 | -7/Zion            | Declared Zion's savior
 2650 | -7/Zion            | Identified RU-N14's Throwing Claymores (x4)
 2659 | -7/Zion            | Murdered Imprinter
 2659 | -7/Zion            | Destroyed Imprinter
 2660 | -7/Zion            | Attacked by Zionites
 2667 | -7/Zion            | Extracted access codes from Imprinter's data core
 2803 | -7/Zion            | Opened final containment barrier to the Deep Caves
 2816 | -7/Zion            | Identified exit to Deep Caves
 2816 | -7/Zion            | Discovered exit to Deep Caves (range 6)
 2819 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 2822 | -7/Zion            | Entered Deep Caves
 2953 | -7/Deep Caves      | Z-Facility disabled
 2988 | -7/Deep Caves      | Found Prototype Protection
 2988 | -7/Deep Caves      | Identified Zio. Weapon Casing
 2996 | -7/Deep Caves      | Found Zio. Weapon Casing
 3336 | -7/Deep Caves      | Identified exit to Proximity Caves
 3336 | -7/Deep Caves      | Discovered exit to Proximity Caves (range 6)
 3398 | -7/Deep Caves      | Spotted AG-82138
 3416 | -7/Deep Caves      | Destroyed AG-82138
 3422 | -7/Deep Caves      | Exposed GOLEM chamber
 3422 | -7/Deep Caves      | Reached level 13
 3423 | -7/Deep Caves      | Triggered Deep Caves wall
 3423 | -7/Deep Caves      | Spotted AS-39855
 3432 | -7/Deep Caves      | Destroyed AS-39855
 3466 | -7/Deep Caves      | Spotted AG-57990
 3490 | -7/Deep Caves      | Destroyed AG-57990
 3490 | -7/Deep Caves      | Spotted AS-74927
 3518 | -7/Deep Caves      | Destroyed AS-74927
 3538 | -7/Deep Caves      | Found GOLEM Unit
 3539 | -7/Deep Caves      | Found GOLEM Unit
 3544 | -7/Deep Caves      | Destroyed 54 combat bots
 3546 | -7/Deep Caves      | Found GOLEM Unit
 3548 | -7/Deep Caves      | Found GOLEM Unit
 3821 | -7/Deep Caves      | Entered Proximity Caves
 3932 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3933 | -6/Proximity Caves | Reached level 14
 4042 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4073 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 4082 | -6/Proximity Caves | Entered Factory
 4083 | -6/Factory         | Identified exit to Lower Caves
 4084 | -6/Factory         | Reached level 15
 4125 | -6/Factory         | Crushed by falling debris
 4199 | -6/Factory         | Entered Lower Caves
 4201 | -6/Lower Caves     | Reached level 16
 4462 | -6/Lower Caves     | Identified exit to Lower Caves
 4462 | -6/Lower Caves     | Discovered exit to Lower Caves (range 15)
 4478 | -6/Lower Caves     | Entered another Lower Caves area
 4518 | -6/Lower Caves     | Identified exit to Factory
 4518 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 4543 | -6/Lower Caves     | Identified exit to Data Miner
 4664 | -6/Lower Caves     | Entered Data Miner
 4664 | -6/Data Miner      | Identified exit to Proximity Caves
 4664 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 4666 | -6/Data Miner      | Reached level 17
 4676 | -6/Data Miner      | Met Data Miner
 4696 | -6/Data Miner      | Learned location of Section 7 (-3)
 4696 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4712 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4741 | -6/Data Miner      | Entered Proximity Caves
 4743 | -5/Proximity Caves | Reached level 18
 4884 | -5/Proximity Caves | Learned Factory stockpile data
 4890 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 4897 | -5/Proximity Caves | Entered Factory
 4898 | -5/Factory         | Identified exit to Upper Caves
 4899 | -5/Factory         | Reached level 19
 5278 | -5/Factory         | Reached level 20
 5470 | -5/Factory         | Entered Upper Caves
 5566 | -5/Upper Caves     | Learned location of Armory (-4)
 5620 | -5/Upper Caves     | Identified exit to Upper Caves
 5620 | -5/Upper Caves     | Discovered exit to Upper Caves (range 5)
 5623 | -5/Upper Caves     | Entered another Upper Caves area
 5630 | -5/Upper Caves     | Learned Factory stockpile data
 5630 | -5/Upper Caves     | Identified exit to Factory
 5630 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 5681 | -5/Upper Caves     | Reached level 21
 5759 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5810 | -5/Upper Caves     | Destroyed 7 combat bots
 5818 | -5/Upper Caves     | Identified exit to Warlord
 5818 | -5/Upper Caves     | Discovered exit to Warlord (range 7)
 5823 | -5/Upper Caves     | Entered Warlord
 5874 | -5/Warlord         | Rebuked by Warlord
 5881 | -5/Warlord         | Opened Warlord's prototype stash
 5884 | -5/Warlord         | Found Prototype Reactor
 5885 | -5/Warlord         | Identified Vortex Chain Reactor
 5899 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5899 | -5/Warlord         | Found Prototype Processor
 5900 | -5/Warlord         | Found Prototype Device
 5991 | -5/Warlord         | Found Prototype Launcher
 6125 | -5/Warlord         | Opened side exit
 6136 | -5/Warlord         | Identified exit to Proximity Caves
 6136 | -5/Warlord         | Discovered exit to Proximity Caves (range 10)
 6141 | -5/Warlord         | Entered Proximity Caves
 6143 | -4/Proximity Caves | Reached level 22
 6414 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6474 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 6555 | -4/Proximity Caves | Entered Factory
 6557 | -4/Factory         | Reached level 23
 6577 | -4/Factory         | Spotted B-86 Titan
 6590 | -4/Factory         | Destroyed B-86 Titan
 6609 | -4/Factory         | Spotted B-86 Titan
 6621 | -4/Factory         | Destroyed B-86 Titan
 6688 | -4/Factory         | Reached level 24
 6731 | -4/Factory         | Identified exit to Upper Caves
 6731 | -4/Factory         | Identified exit to Armory
 6845 | -4/Factory         | Identified exit to Research
 6845 | -4/Factory         | Discovered exit to Research (range 9)
 6896 | -4/Factory         | Discovered exit to Research (range 16)
 6908 | -4/Factory         | Destroyed 11 combat bots
 6944 | -4/Factory         | Entered Upper Caves
 6945 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6946 | -4/Upper Caves     | Reached level 25
 7008 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7038 | -4/Upper Caves     | Destroyed 7 combat bots
 7044 | -4/Upper Caves     | Spotted B-86 Titan
 7048 | -4/Upper Caves     | Destroyed B-86 Titan
 7064 | -4/Upper Caves     | Learned Research emergency access door positions
 7147 | -4/Upper Caves     | Identified exit to Upper Caves
 7147 | -4/Upper Caves     | Discovered exit to Upper Caves (range 5)
 7150 | -4/Upper Caves     | Learned Research interactive machine intel
 7151 | -4/Upper Caves     | Entered another Upper Caves area
 7216 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7253 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 7374 | -4/Upper Caves     | Learned location of Quarantine (-3)
 7398 | -4/Upper Caves     | Learned Research trap positions
 7403 | -4/Upper Caves     | Identified exit to Zhirov
 7403 | -4/Upper Caves     | Discovered exit to Zhirov (range 14)
 7410 | -4/Upper Caves     | Entered Zhirov
 7410 | -4/Zhirov          | Identified exit to Proximity Caves
 7410 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 7420 | -4/Zhirov          | Met Zhirov
 7431 | -4/Zhirov          | Learned location of Testing (-2)
 7431 | -4/Zhirov          | Learned location of Command (-1)
 7440 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7451 | -4/Zhirov          | Found Alien Artifact
 7458 | -4/Zhirov          | Found Alien Artifact
 7494 | -4/Zhirov          | Entered Proximity Caves
 7496 | -3/Proximity Caves | Reached level 26
 7539 | -3/Proximity Caves | Spotted B-86 Titan
 7596 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7680 | -3/Proximity Caves | Discovered exit to Research (range 8)
 7688 | -3/Proximity Caves | Entered Research
 7689 | -3/Research        | Loaded intel: 79 trap records
 7690 | -3/Research        | Reached level 27
 7691 | -3/Research        | Loaded intel: 46 interactive machine locations
 7783 | -3/Research        | Identified exit to Quarantine
 7783 | -3/Research        | Identified exit to Research
 7871 | -3/Research        | Reached level 28
 7938 | -3/Research        | First assault squad dispatched
 8011 | -3/Research        | Entered Quarantine
 8042 | -3/Quarantine      | Found Alien Artifact
 8157 | -3/Quarantine      | Spotted Fortress
 8255 | -3/Quarantine      | Destroyed Fortress
 8276 | -3/Quarantine      | Build established: Wizard-Golem
 8295 | -3/Quarantine      | Identified exit to Section 7
 8295 | -3/Quarantine      | Discovered exit to Section 7 (range 6)
 8298 | -3/Quarantine      | Entered Section 7
 8300 | -3/Section 7       | Reached level 29
 8472 | -3/Section 7       | Spotted B-86 Titan
 8475 | -3/Section 7       | Destroyed B-86 Titan
 8532 | -3/Section 7       | Destroyed 9 combat bots
 8587 | -3/Section 7       | Crushed by falling debris
 8596 | -3/Section 7       | Entered Research
 8598 | -2/Research        | Reached level 30
 8619 | -2/Research        | Identified exit to Testing
 8619 | -2/Research        | Identified exit to Access
 8632 | -2/Research        | Entered Testing
 8689 | -2/Testing         | Reached level 31
 8780 | -2/Testing         | Fabricated C-55 Analyst (x1)
 8793 | -2/Testing         | Spotted PP-X6MQ2INOE2
 8800 | -2/Testing         | Identified System Purifier
 8800 | -2/Testing         | Identified Transdimensional Reconstructor
 8800 | -2/Testing         | Identified Integrated Reactor
 8800 | -2/Testing         | Identified Exp. Target Analyzer
 8800 | -2/Testing         | Identified Core Reset Matrix
 8814 | -2/Testing         | Destroyed PP-X6MQ2INOE2
 8934 | -2/Testing         | Crushed by falling debris
 9030 | -2/Testing         | Found Prototype Energy Gun
 9030 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 9035 | -2/Testing         | Entered Access
 9037 | -1/Access          | Reached level 32
 9135 | -1/Access          | Reached level 33
 9157 | -1/Access          | Identified exit to Surface
 9273 | -1/Access          | Destroyed 11 combat bots
 9305 | -1/Access          | Spotted B-99 Colossus
 9316 | -1/Access          | Core integrity fell below 50%
 9335 | -1/Access          | Destroyed B-99 Colossus
 9336 | -1/Access          | System corruption reached 10%
 9344 | -1/Access          | Spotted B-99 Colossus
 9382 | -1/Access          | Destroyed B-99 Colossus
 9392 | -1/Access          | Identified exit to Command
 9392 | -1/Access          | Discovered exit to Command (range 3)
 9461 | -1/Access          | Entered Command
 9463 | -1/Command         | Reached level 34
 9475 | -1/Command         | Phase Generator disabled
 9512 | -1/Command         | Reached level 35
 9597 | -1/Command         | Spotted Alpha 7
 9597 | -1/Command         | Spotted Alpha 7
 9597 | -1/Command         | Spotted Striker
 9597 | -1/Command         | Spotted Striker
 9597 | -1/Command         | Spotted Executioner
 9597 | -1/Command         | Spotted Executioner
 9597 | -1/Command         | Spotted Executioner
 9597 | -1/Command         | Spotted Executioner
 9598 | -1/Command         | Spotted B-99 Colossus
 9600 | -1/Command         | Spotted B-99 Colossus
 9614 | -1/Command         | Crushed by falling debris
 9621 | -1/Command         | Crushed by falling debris
 9628 | -1/Command         | Destroyed Striker
 9631 | -1/Command         | Crushed by falling debris
 9640 | -1/Command         | Crushed by falling debris
 9641 | -1/Command         | Destroyed Executioner
 9641 | -1/Command         | Destroyed Alpha 7
 9656 | -1/Command         | Crushed by falling debris
 9682 | -1/Command         | Destroyed Alpha 7
 9684 | -1/Command         | Destroyed Executioner
 9690 | -1/Command         | Found Prototype Energy Gun
 9690 | -1/Command         | Identified Enh. Gamma Rifle
 9705 | -1/Command         | Destroyed 9 combat bots
 9706 | -1/Command         | Destroyed B-99 Colossus
 9710 | -1/Command         | Lost 14 parts (1p2n4u7w)
 9713 | -1/Command         | Crushed by falling debris
 9744 | -1/Command         | Destroyed B-99 Colossus
 9749 | -1/Command         | Crushed by falling debris
 9749 | -1/Command         | First assault squad dispatched
 9784 | ***                | Escaped!

 Last Messages 
---------------
09757_ Destroyed Imp. Antigrav System. <x3>
09757_ P-80 Master destroyed.
09758_ System corrupted: Energy discharge (-870).
09759_ The unstable cave ceiling collapses.
09759_ Lgt. Ion Engine crushed.
09759_ Penetrated by Slug.
09759_ Critical hit (Destroy).
09759_ Asb. Alloy Leg destroyed.
09761_ System corrupted: Hvy. Neutron Cannon failed to cycle.
09762_ Penetrated by Slug.
09765_ H-88 Terminator destroyed.
09768_ Asb. Alloy Leg integration complete.
09768_ GOLEM Unit beginning Asb. Alloy Leg integration.
09768_ System corrupted: Hvy. Laser failed to cycle.
09768_ P-80 Master destroyed.
09774_ The Access Shell folds into the floor.
09775_ |=QM4ZV QQMC8IV5E1BL0
[Achievement: This Is Interesting...]
[Achievement: Epsilon Run]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           631
Energy Generation          550
Energy Capacity            3600
Matter Stores              700
Matter Capacity            700
Sight Range                20
Robot Scan Range           60
Terrain Scan Density       1010
Base Temperature (-)       100
Armor Coverage             460
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          33
Weapon Shielding           100
Evasion (%)                60
Offensive Hacking          400
Defensive Hacking          100

 Item Schematics 
-----------------
                   Gauss Cannon | -7/Factory    | Hacked
             Imp. Medium Treads | -7/Zion       | Archive
                  Matter Filter | -7/Zion       | Archive
                Hvy. Ion Cannon | -7/Zion       | Archive
          Imp. Particle Charger | -7/Zion       | Archive
 Adv. System Restoration Module | -7/Zion       | Archive
            Imp. Cooling System | -7/Zion       | Archive
                    Force Field | -7/Zion       | Archive
      Imp. Field Recycling Unit | -7/Zion       | Archive
      0b10 Decoder Chip [Scout] | -7/Zion       | Archive
                 Adv. ECM Suite | -7/Zion       | Archive
                 Adv. Heat Sink | -7/Zion       | Archive
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
                 Exp. Heat Sink | -6/Data Miner | Free
   Hvy. Proton Missile Launcher | -6/Data Miner | Free
           Imp. Antigrav System | -6/Data Miner | Free
       Adv. Transmission Jammer | -6/Data Miner | Free
               Dispersion Rifle | -6/Data Miner | Free
   Imp. Shock Absorption System | -6/Data Miner | Free
                    Nova Cannon | -6/Data Miner | Free
              Adv. Recalibrator | -6/Data Miner | Free
                   Centrium Leg | -4/Factory    | Hacked
                Quantum Reactor | -4/Factory    | Hacked
              Assault Drone Bay | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
               Enh. Nova Cannon | -3/Research   | Hacked
        Mic. Antimatter Reactor | -3/Research   | Hacked
        Adv. Heavy Siege Treads | -3/Research   | Hacked
          Hvy. Dispersion Rifle | -3/Quarantine | Archive
                Thermal Barrier | -3/Section 7  | Hacked
            Cld. Linear Gravjet | -3/Section 7  | Hacked
               Adv. Force Field | -3/Section 7  | Hacked
           Exp. Target Analyzer | -2/Testing    | Archive
                 Cld. Phase Gun | -2/Testing    | Archive
            Hdn. Centrium Wheel | -2/Testing    | Archive
                 Prc. Phase Gun | -2/Testing    | Archive
     Exp. Biometal Heavy Treads | -2/Testing    | Archive
            Cld. Gravmag System | -2/Testing    | Archive
                Coolant Network | -2/Testing    | Archive

 Robot Schematics 
------------------
     R-06 Scavenger | -7/Zion       | Archive
          K-01 Serf | -7/Zion       | Archive
 O-24 Administrator | -7/Zion       | Archive
    H-88 Terminator | -7/Zion       | Archive
       L-41 Fighter | -6/Data Miner | Free
      Y-54 Guardian | -6/Data Miner | Free
        H-66 Slayer | -6/Data Miner | Free
     A-27 Freighter | -6/Data Miner | Free
     M-36 Artificer | -6/Data Miner | Free
       C-55 Analyst | -3/Quarantine | Archive
           W-44 Eye | -3/Quarantine | Archive
       G-67 Veteran | -3/Quarantine | Archive
     R-10 Processor | -3/Section 7  | Hacked
        S-43 Plague | -3/Section 7  | Hacked

 Fabricated
------------
 C-55 Analyst | x1 | -2/Testing 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring
Epsilon Run
Exterminator
I Survived The Infestation
Maximum Efficiency
Nope
Overachiever
Signs Are For Wimps
That's One Door That Should Stay Closed
This Is Interesting...
l33t h4x0r

 Challenges 
------------
None

 RPGLIKE                           | -11      -10      -10      -9       -8       -7       -7       -7       -7       -7       -6       -6       -6       -6       -6       -5       -5       -5       -5       -5       -4       -4       -4       -4       -4       -3       -3       -3       -3       -2       -2       -1       -1       
---------                  Run     | Yrd      Mat      Min      Mat      Mat      Fac      Low      Low      Zio      Dee      Pro      Fac      Low      Low      Dat      Pro      Fac      Upp      Upp      War      Pro      Fac      Upp      Upp      Zhi      Pro      Res      Qua      Sec      Res      Tes      Acc      Com      
Levels Raised              34      | .        .        1        2        5        1        .        1        1        1        1        1        1        .        1        1        2        .        1        .        1        2        1        .        .        1        2        .        1        1        1        2        2        
  XP Earned                57811   | 6000     820      1000     3817     6616     1949     500      1300     800      1500     2000     1750     1100     800      604      1800     2584     660      837      486      1400     3434     592      583      220      1725     2038     799      1046     1471     1339     3773     2468     
  XP Spent                 -978725 | -2234170 .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        1255445  .        
Upgrades                   995     | 625      .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        370      .        
  Power Slot               1       | 1        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Propulsion Slot          4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Utility Slot             8       | 8        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Weapon Slot              9       | 9        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Core Integrity           371     | 88       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        283      .        
  Heat Dissipation         96      | 96       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Energy Generation        99      | 99       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Energy Storage           38      | 38       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Matter Storage           6       | 6        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Mass Support             40      | 40       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Inventory Capacity       40      | 40       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Sight Range              4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Sensor Range             20      | 20       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Terrain Scan Density     10      | 10       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Ranged Accuracy          109     | 22       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        87       .        
  Melee Accuracy           20      | 20       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Hack Attack %            76      | 76       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  Hack Defense %           20      | 20       .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  KI Resistance %          4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  TH Resistance %          4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  EX Resistance %          4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  KI Damage %              4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  TH Damage %              4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
  EX Damage %              4       | 4        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        .        
Protomatter Created        6206    | .        132      172      152      242      .        .        93       221      412      166      66       .        84       .        134      202      109      415      .        56       657      176      67       .        111      335      .        287      79       309      683      846      
  Integrity Restored       5942    | .        204      180      180      429      .        .        155      .        .        162      .        159      54       .        297      222      60       732      .        168      891      288      .        .        .        456      .        651      .        210      180      264      
    Core                   5285    | .        42       157      114      274      .        .        63       .        .        162      .        159      54       .        297      222      60       732      .        168      732      288      .        .        .        456      .        651      .        210      180      264      
    Parts                  657     | .        162      23       66       155      .        .        92       .        .        .        .        .        .        .        .        .        .        .        .        .        159      .        .        .        .        .        .        .        .        .        .        .        
Protomatter Decayed        2473    | .        26       21       44       81       .        .        5        39       287      64       .        .        10       .        .        128      89       97       175      .        164      .        152      .        39       115      .        .        .        207      596      134      

 Game 
------
Seed              LinkedReactionHammer
  Manual?         0
Play Time         02:36:13
  Cumulative      38.0 hours
  Start           2024.06.15 @ 20:12:55
  End             2024.06.16 @ 00:04:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          32
  Rogue           0
  Adventurer      0
  Explorer        32
Win Type          0
  Total           3
  Types           1/1/1/0/0/0/0/0/0
Lore%             28
Gallery%          53
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          96%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ab7331a-50e3-4721-82e6-d8982f61562e