Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.16 @ 00:04:15 // Winter2019/RPGLIKE Player: Gnomed! Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (350) 1750 Value Destroyed (18945) 18945 Prototype IDs (69) 1380 Alien Tech Used (0) 0 Bonus (7649) 7649 TOTAL SCORE: 40624 Bonus ------- High Alert Combat Kills 2525 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -1076 Cogmind --------- Core Integrity 9358/19150 Matter 600/600 Energy 2995/3000 System Corruption 23% Temperature Cool (0) Movement Walking (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (5) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (9) ------ Assembled Biocell Array Assembled Alloy Armor GOLEM Unit GOLEM Unit GOLEM Unit > --- WEAPON (10) ------ Heavy Laser Enhanced Quantum Rifle Heavy Neutron Cannon Assembled Focal Cannon Enhanced Nova Cannon CR-A16's Pointy Stick > --- INVENTORY (40) --- Protomatter-72 Zionite Light DM Reactor Enhanced Biometal Leg Cooled Antigrav System Advanced Cryofiber Web Advanced Energy Well (500) Experimental Target Analyzer Precision Matter Filter Experimental Power Shielding Zionite Weapon Casing Backup Plating I Advanced Remote Shield Advanced Hacking Suite System Purifier Hacking Drone Bay (1/1) Transdimensional Reconstructor Integrated Reactor Core Reset Matrix Heavy Assault Rifle Vortex Catalyst Activator Great Maul Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Experimental Sensor Array Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] GOLEM Unit > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Enhanced Quantum Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Neutron Cannon Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Enhanced Nova Cannon Heavy Assault Rifle > --- INVENTORY -------- Protomatter Zionite Light DM Reactor Enhanced Biometal Leg Cooled Antigrav System Advanced Cryofiber Web Advanced Energy Well Experimental Target Analyzer Precision Matter Filter Experimental Power Shielding Zionite Weapon Casing Backup Plating I Advanced Remote Shield Advanced Hacking Suite System Purifier Hacking Drone Bay GOLEM Unit GOLEM Unit GOLEM Unit Transdimensional Reconstructor Integrated Reactor Core Reset Matrix Heavy Assault Rifle Vortex Catalyst Activator Great Maul CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 211] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Diametric Drive Utility 0b10 Decoder Chip [Scout] Device Experimental Sensor Array Storage Medium Matter Pod Processor 0b10 Decoder Chip [Scout] Protection Utility Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 92 | 6 11 2 21 5 . 1 . 9 12 2 . . . . 1 . . . 1 . . . . . . . 2 4 . 4 4 7 Power 6 | 2 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Engine 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 25 | 1 5 1 6 . . . . 4 5 . . . . . 1 . . . . . . . . . . . . . . . . 2 Device 7 | . . 1 1 . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 Storage 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 12 | 1 3 . 5 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 5 1 14 5 . 1 . 5 6 2 . . . . . . . . . . . . . . . . 2 1 . 3 4 5 Energy Gun 16 | . 3 . 3 . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 1 4 Energy Cannon 17 | . . . 5 5 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 2 . Ballistic Gun 10 | 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 . . 1 . 2 6 . . . . . . . . . 1 . . . . . . . . 4 . 3 . 1 Parts Lost 27 | . . . . . . . . . 2 . 1 . . . . . . . . . 1 . 1 . . . 1 1 . . 2 18 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Utility 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 5 Weapon 15 | . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 9 Highest Loss Streak 14 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . 1 1 . . 2 14 To Critical Strikes 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 8 Average Slot Usage (%) 77 | . 36 62 76 80 80 79 76 83 77 77 77 76 76 76 76 79 80 80 76 76 75 76 76 76 76 76 76 84 88 87 86 69 Engine 1 | . 6 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 Leg 3 | . . . . . . . . . . . . . . . 1 6 7 7 7 7 7 7 7 7 7 7 7 9 11 7 7 6 Hover 1 | . . . . . . . . 6 7 7 4 3 3 3 1 . . . . . . . . . . . . . . . . . Device 9 | . . 2 5 7 7 7 7 8 7 7 7 7 7 7 8 11 11 11 11 11 11 11 11 11 11 11 11 11 15 14 15 13 Storage 3 | . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 6 3 3 3 3 Processor 11 | . 2 3 3 3 3 3 3 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 11 11 11 6 Protection 4 | . 9 15 18 19 19 19 19 10 4 3 3 3 3 3 1 . . . . . . . . . . . . . . . . 1 Energy Gun 5 | . 3 11 10 7 7 6 . . 2 4 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 6 7 6 Energy Cannon 20 | . . . 3 27 30 30 30 27 20 19 19 19 19 19 19 19 19 19 19 19 18 19 21 23 23 23 23 24 26 26 26 17 Ballistic Gun 1 | . 7 9 10 . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 3 2 1 Launcher 1 | . 2 3 3 . . . . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 . . . . . . . . . Special Weapon 2 | . . . . . . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 15 33 35 71 91 91 91 91 91 88 77 77 77 77 77 77 77 77 77 93 93 102 102 114 114 114 121 121 131 130 133 142 142 Greatest Support 260 | 203 203 203 203 203 203 203 203 216 216 216 216 208 208 208 208 260 203 203 203 203 203 203 203 203 203 203 203 207 207 214 214 230 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 40 | 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Most Carried 37 | . . 1 3 6 6 9 8 19 22 22 20 20 19 19 19 17 17 17 29 29 30 30 30 36 36 36 37 35 32 32 33 31 Average Carried 20 | . . . 1 5 6 6 8 13 18 20 20 19 19 19 18 17 17 17 25 29 29 30 30 32 36 36 36 32 32 32 32 28 Final Capacity 40 | 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Final Carried 36 | . . 1 2 6 6 8 8 17 22 20 20 19 19 19 17 17 17 17 29 29 30 30 30 36 36 36 35 32 32 32 31 24 Class Distribution -------------------- 78% | Wizard-Scout 17% | Wizard-Golem 3% | Wizard-Executioner Dominant Class ---------------- Wizard-Scout | -10/Materials Wizard-Scout | -10/Mines Wizard-Scout | -9/Materials Wizard-Scout | -8/Materials Wizard-Scout | -7/Factory Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Zion Wizard-Scout | -7/Deep Caves Wizard-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Data Miner Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Golem | -3/Quarantine Wizard-Golem | -3/Section 7 Wizard-Golem | -2/Research Wizard-Golem | -2/Testing Wizard-Golem | -1/Access Wizard-Golem | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 4244 | 296 92 909 324 319 . . 45 156 258 212 19 102 . . 153 166 35 35 . . 277 60 100 . . 65 134 85 . 77 213 112 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18463 | 120 94 279 465 1090 . . 420 694 1484 394 89 238 . . 237 660 69 287 . 155 1417 324 941 . 919 773 1283 1376 . 817 2216 1622 Parts 767 | 7 19 6 39 71 . . 17 47 32 20 2 5 8 . 12 35 9 17 . 8 67 15 18 . 19 30 23 37 2 35 92 75 Haulers Intercepted 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 352 | . 6 24 8 25 . . 7 7 68 8 2 5 2 . 7 8 4 9 . 3 29 9 12 . 10 12 7 13 1 13 27 26 Guns 83 | . 4 17 7 11 . . . . 6 2 . 1 . . 1 1 3 1 . . 6 5 4 . 2 2 1 1 . . 5 3 Cannons 182 | . . 1 1 13 . . 5 4 23 5 2 3 2 . 4 5 1 6 . 2 13 3 6 . 8 9 5 10 1 13 20 17 AOE 57 | . 2 6 . 1 . . . 2 37 . . . . . 1 . . 1 . . 3 . . . . . . . . . 2 2 Classes Destroyed 31 | 2 3 2 2 4 . . . 2 3 1 . 1 1 . . . . . . . 3 . . . . . 2 . . 1 . 4 Worker 17 | . . . . 1 . . . . . . . . . . . 4 . . . . 3 . . . . . . 2 . . 3 4 Builder 5 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Tunneler 6 | 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycler 7 | 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 10 | . 2 . 2 1 . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . Swarmer 51 | . 4 . . 11 . . . . . 2 . 2 . . 3 . 3 . . . 5 5 3 . 1 2 . . . 4 3 3 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Grunt 71 | . 2 2 2 5 . . 4 . . 2 1 2 . . 2 . . 5 . . 10 1 6 . 3 4 . 8 . . 10 2 Brawler 8 | . . . . . . . . . . . . 1 . . . . . 2 . . 1 . . . 2 . . . . . 1 1 Duelist 7 | . . . . 1 . . 2 . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Sentry 40 | . . . 6 8 . . 1 . . 1 . . . . . 5 1 1 . . 1 1 2 . 2 3 3 2 1 . . 2 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 34 | . . . . . . . . . . 3 . . . . . 3 . . . . 4 . . . . . 3 2 . 5 8 6 Programmer 22 | . . . . . . . . . . . . . 2 . 2 . . . . 3 2 1 . . 1 2 . . . 1 3 5 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Behemoth 8 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 . . 2 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 71 | . . 20 . . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . Golem 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 56 | 3 4 10 3 13 . . 4 13 56 3 2 3 2 . 4 8 4 7 . 2 11 7 6 . 6 5 4 10 1 7 14 13 Combat Bots Only 54 | . 2 10 3 11 . . 4 3 54 3 2 3 2 . 4 3 4 7 . 2 11 7 6 . 6 5 3 9 1 4 11 9 Max Kills in Single Turn 28 | 1 2 3 1 3 . . 1 5 28 1 1 2 1 . 3 3 1 2 . 2 2 1 1 . 2 1 2 3 1 3 3 6 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 26 | . 1 1 . 1 . . . 1 26 . . . . . 1 . . 1 . . 1 . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 2377 | . 14 35 16 58 . . 19 105 100 21 2 14 2 . 21 31 14 14 42 6 196 24 51 . 38 34 92 45 2 236 337 808 Missed 847 | . 4 10 3 22 . . 10 41 39 10 . 2 1 . 12 10 6 7 19 3 67 14 17 . 8 11 35 23 1 108 135 229 Damage Taken 19505 | . 56 342 80 481 . . 37 564 975 77 253 145 12 . 87 187 49 58 222 37 1362 65 284 . 399 343 948 473 13 1728 2029 8199 Core 15077 | . 42 224 47 327 . . 23 431 751 56 188 104 7 . 69 142 35 46 169 28 1053 49 220 . 311 277 766 387 10 1354 1576 6385 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 13104 | . 38 206 47 317 . . 23 336 670 56 188 82 7 . 61 142 35 38 160 28 948 49 198 . 311 236 652 302 10 1241 1437 5286 Redirected to Shielding 43 | . . 3 . 6 . . . . 8 . 14 12 . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 19357 | . 77 468 114 257 . . 57 569 1149 108 30 146 11 . 88 248 69 78 237 22 1571 79 363 . 379 426 1208 259 16 1577 2134 7617 Regen/Repaired (Parts) 30 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 98 100 98 . . . . . 78 . . . . 81 . . . . 96 . . . . 84 . . 77 . 54 . 48 Volleys Fired 501 | 4 10 26 21 35 1 2 7 19 42 8 6 5 2 . 5 23 4 11 . 2 34 11 15 . 10 23 33 17 1 22 46 56 Largest 10 | 2 6 8 9 10 10 10 9 9 9 9 9 9 9 . 9 9 8 8 . 7 9 9 9 . 9 9 10 10 10 10 10 10 Hottest 622 | 40 185 245 443 622 622 622 512 512 479 463 463 463 463 . 463 463 433 433 . 433 463 425 425 . 420 420 435 510 510 510 563 563 Shots Fired 3889 | 8 44 177 157 286 10 20 63 161 294 66 50 45 18 . 42 189 32 78 . 14 255 60 95 . 87 138 291 164 10 218 449 368 Gun 1151 | 8 33 133 102 58 2 4 . . 36 14 12 10 4 . 10 46 8 18 . 4 68 22 30 . 20 36 81 51 3 66 132 140 Cannon 2480 | . 5 25 55 228 8 16 56 139 219 40 30 25 10 . 24 115 20 53 . 10 146 30 53 . 60 94 202 113 7 152 317 228 Launcher 98 | . 6 19 . . . . . 5 13 6 4 5 2 . 4 7 . . . . 18 4 5 . . . . . . . . . Special 160 | . . . . . . . 7 17 26 6 4 5 2 . 4 21 4 7 . . 23 4 7 . 7 8 8 . . . . . Kinetic 338 | 8 25 83 75 12 . . . . . . . . . . . . . . . . . . . . . . 21 17 1 22 45 29 Thermal 2755 | . 5 25 22 174 6 12 28 73 205 46 36 30 12 . 30 138 24 62 . 12 196 52 83 . 80 130 262 147 9 196 361 299 Explosive 111 | . 6 19 . . . . . 5 26 6 4 5 2 . 4 7 . . . . 18 4 5 . . . . . . . . . Electromagnetic 538 | . 8 50 60 100 4 8 28 66 50 8 6 5 2 . 4 23 4 9 . 2 18 . . . . . . . . . 43 40 Robot Hit Streak 100 | 4 28 77 34 100 . . 25 41 26 55 13 25 19 . 23 35 38 39 . 44 70 14 37 . 21 47 80 61 6 31 39 54 Robot Miss Streak 2 | 1 . 1 . 2 . . 1 1 1 . 1 1 1 . 1 1 . 1 . . 2 1 1 . 1 1 2 1 1 1 2 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Secondary Targets 4 | . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Shots Hit Robots 2014 | 4 24 50 33 82 . . 39 68 146 29 13 22 10 . 26 61 8 43 . 11 186 35 55 . 47 77 237 94 6 137 226 245 Core Hits 907 | 3 10 49 18 36 . . 11 40 170 16 4 7 2 . 14 25 6 19 . 3 74 13 21 . 21 29 73 38 3 41 84 77 Critical Kills 7 | . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . 1 . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | . . . 2 5 . . . . 2 1 . 1 . . . 1 . 1 . 1 2 1 3 . . 1 4 . . 3 . 5 Burn 19 | . . . . 2 . . . . . 1 . 1 . . . 1 . 1 . . 2 1 2 . . 1 3 . . 3 . 1 Meltdown 7 | . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . 1 . . . . 2 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 6 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 18 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75282 | 59 381 1335 581 2467 . . 1118 2368 14148 742 369 685 180 . 823 1825 181 1262 90 366 6310 1129 1790 . 1607 3029 3412 3671 210 5004 9778 10362 Guns 15014 | 59 254 699 447 895 . . . . 974 283 69 222 59 . 241 532 130 334 . 118 1516 363 606 . 427 649 720 679 25 972 1375 2366 Cannons 44593 | . 22 87 134 1343 . . 993 1482 3510 407 300 361 121 . 381 1163 51 866 . 248 3301 666 1019 . 1180 2380 2692 2926 185 4032 7427 7316 Explosions 15015 | . 105 549 . 229 . . 125 886 9406 52 . 102 . . 201 130 . 62 . . 1308 100 165 . . . . . . . 976 619 Melee 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Ramming 341 | . . . . . . . . . . . . . . . . . . . 90 . 185 . . . . . . 66 . . . . Kinetic 1728 | 59 167 303 260 152 . . . . . . . . . . . . . . . . . . . . . . 209 39 . 90 223 226 Thermal 57839 | . 39 128 61 1543 . . 568 1029 6363 535 321 508 175 . 569 1460 161 1069 . 356 4657 1029 1625 . 1607 3029 3203 3566 210 4914 9227 9887 Explosive 10183 | . 105 549 . 166 . . . 460 6785 52 . 102 . . 201 96 . . . . 1125 100 165 . . . . . . . 277 . Electromagnetic 4872 | . 70 355 260 606 . . 550 879 742 155 48 75 5 . 53 269 20 193 . 10 343 . . . . . . . . . 51 188 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 258 | . . . . . . . . . 258 . . . . . . . . . . . . . . . . . . . . . . . Piercing 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Highest Corruption 23 | . . . . . . . . 1 1 1 3 3 3 3 4 . . . 1 1 . . . . . . . . . 6 15 23 Average Corruption 3 | . . . . . . . . 1 1 1 3 3 3 3 3 . . . 1 1 . . . . . . . . . 3 13 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . 2 10 1 . 6 1 3 4 . . . . 2 . . . . . . . . . 7 15 30 Message Errors 18 | . . . . . . . . . 5 . . 3 . 1 1 . . . . . . . . . . . . . . 1 2 5 Matter Fused 14 | . . . . . . . . . 1 . . 2 1 1 1 . . . . 1 . . . . . . . . . 2 4 1 Heat Flow Errors 5 | . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 24 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 7 14 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2470 | . 14 . . 75 . . 31 33 967 15 . 1 . . 13 90 . 6 . 21 149 15 35 . 21 156 . 172 . 149 270 237 Projectiles 1360 | . 14 . . 25 . . 16 33 203 15 . 1 . . . 70 . 6 . 21 58 . 35 . 21 156 . 121 . 149 217 199 Explosions 984 | . . . . 50 . . 15 . 764 . . . . . 13 20 . . . . 16 15 . . . . . . . . 53 38 Melee 126 | . . . . . . . . . . . . . . . . . . . . . 75 . . . . . . 51 . . . . Knockbacks 6 | . . 1 . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Impact 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 701 | . 21 21 . 8 . . . 72 241 4 7 20 4 . . 14 . . 44 . 135 . . . . . . 33 . . . 77 Shots 21 | . 1 2 . 1 . . . 4 2 1 1 1 1 . . 2 . . . . 3 . . . . . . . . . . 2 Rammed 8 | . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . 1 . . . . Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 2243 | . . 29 54 117 . . 48 47 219 18 18 72 . . 39 45 . 54 75 . 413 27 114 . 66 107 207 60 9 126 36 243 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . . 8 . . 3 6 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . Robots Melted 19 | . . . . . . . . . 2 . . 1 . . . 1 . . . 1 3 1 2 . . 1 1 2 . . . 4 Combat Hostiles 19 | . . . . . . . . . 2 . . 1 . . . 1 . . . 1 3 1 2 . . 1 1 2 . . . 4 Parts Melted 129 | . . . . 3 . . . 2 11 1 . 1 1 . . 9 . 3 . 3 18 4 9 . 8 15 1 11 . 13 7 9 Heat Transferred 51683 | . 75 250 112 2307 . . 618 853 4540 851 407 777 185 . 740 2035 259 1406 . 370 6045 1345 2270 . 1692 2893 4313 3227 173 3742 4923 5275 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . . 1 . . 2 6 1 . . . . . . 1 . 1 . . 1 . . . . . . . . . 3 3 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1359 | 15 266 372 308 505 135 . . . . . 147 . . . . 305 . . . . 679 . . . . 573 472 341 52 531 1126 1359 Initial 408 | . 7 73 102 92 133 . . . . . 96 . . . . 76 . . . . . . . . . 109 241 198 1 21 118 408 Average 304 | 3 113 271 187 228 133 . . . . . 101 . . . . 126 . . . . 261 . . . . 265 418 147 12 224 632 1005 Maximum Alert Level 4 | . 1 1 1 2 . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 1 . 2 4 4 Low Security (%) 46 | 100 86 26 55 48 100 . . . . . 100 . . . . 81 . . . . 46 . . . . 54 . 51 100 50 5 . Level 1 28 | . 13 73 44 30 . . . . . . . . . . . 18 . . . . 29 . . . . 21 20 48 . 31 34 . Level 2 13 | . . . . 21 . . . . . . . . . . . . . . . . 24 . . . . 24 79 . . 18 9 15 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 45 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 1 2 . . . . . . . . . . . 2 . . . . 4 . . . . 3 1 3 . 5 4 2 Investigation 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Reinforcement 18 | . . . . 2 . . . . . . . . . . . 2 . . . . 3 . . . . 1 . 3 . 4 3 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 11 | . 1 . 1 2 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 446 | . 11 26 8 33 . . 7 24 64 7 2 5 1 . 8 17 3 8 9 3 36 9 13 . 11 13 10 17 1 30 36 34 Peak Tracking Total 18 | . 4 8 5 8 . . 3 11 18 2 2 3 1 . 3 5 3 7 9 2 7 4 7 . 7 5 3 6 1 15 6 14 Tactical Retreats 14 | . . 1 1 . . . . . 5 . . . . . . . . . . . . . . . . 2 . . . 2 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 10 | . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 44 | . 3 2 2 6 . 1 . 2 4 . 1 . . . . 1 . . . . 6 . . . 1 1 . 2 . 4 5 3 Max in Single Turn 4 | . 2 1 1 2 . 1 . 2 1 . 1 . . . . 1 . . . . 4 . . . 1 1 . 1 . 2 2 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 41 | . 3 . 3 5 2 1 1 . . . . 1 . 4 . . 1 . 2 . 1 . . 8 . 1 . 3 1 2 1 1 Terminals 20 | . 2 . 3 4 2 1 . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 1 1 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 240 | . 19 . 25 33 11 1 1 . . . . 1 . 30 . . 1 . 2 . 24 . . 46 . 10 . 28 2 4 1 1 Successful 240 | . 19 . 25 33 11 1 1 . . . . 1 . 30 . . 1 . 2 . 24 . . 46 . 10 . 28 2 4 1 1 Failed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 2 . . 1 1 1 . 4 . . . . . . . . . . 1 . 5 . . . . 3 . 10 2 2 1 1 Terminals 153 | . 18 . 25 31 11 1 . . . . . . . . . . . . . . 24 . . . . 10 . 27 2 2 1 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 234 | . 18 . 25 31 11 1 1 . . . . 1 . 30 . . 1 . 2 . 24 . . 46 . 10 . 27 2 2 1 1 Record 68 | . . . 6 7 3 1 . . . . . . . 11 . . . . . . 3 . . 35 . 2 . . . . . . Part Schematic 23 | . . . . . 1 . . . . . . . . 11 . . . . . . 2 . . 3 . 3 . 3 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 2 . . . . Robot Analysis 7 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . . Prototype ID Bank 10 | . 1 . . . 1 . . . . . . . . 3 . . . . . . 1 . . 4 . . . . . . . . Open Door 5 | . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . . Level Access Points 10 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 1 1 Branch Access Points 9 | . . . 1 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 . . Emergency Access Points 5 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 13 | . 8 . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Unreport Threat 23 | . . . 3 7 . . . . . . . . . . . . . . . . 5 . . . . . . 8 . . . . Locate Traps 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . Disarm Traps 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Dispatch Records 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Investigation Status 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Recall Investigation 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Hauler Manifests 5 | . . . 2 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 . 1 1 2 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 4 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . 4 . . . . . 5 . . . . . . . . . . . . 3 2 . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Part Schematics Acquired 42 | . . . . . 1 . . 11 . . . . . 11 . . . . . . 2 . . 3 . 3 1 3 . 7 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 11 | . . . . . 1 . . 4 . . . . . . . . . . 5 . . . . . . . . . . 1 . . Largest Group 5 | . . . . . 1 . . 4 . . . . . . . . . . 5 . . . . . . . . . . 1 . . Highest-Rated Group 266 | . . . . . 16 . . 156 . . . . . . . . . . 266 . . . . . . . . . . 48 . . Highest-Rated Ally 68 | . . . . . 16 . . 40 . . . . . . . . . . 68 . . . . . . . . . . 48 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 1 1 . 2 . . 1 . 1 . 1 1 . . . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 262 | . . . . . . . . . . . 12 . . . . 50 . . . . 44 . . . . 24 18 25 4 33 27 25 Traps 49 | . . . . . . . . . . . 2 . . . . 12 . . . . 14 . . . . . 5 4 1 5 3 3 Emergency Access 19 | . . . . . . . . . . . 3 . . . . 4 . . . . 3 . . . . . 3 2 . 1 3 . Items 194 | . . . . . . . . . . . 7 . . . . 34 . . . . 27 . . . . 24 10 19 3 27 21 22 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 9783 | 53 225 343 361 360 83 221 208 967 999 261 117 279 186 77 156 573 153 200 318 414 389 207 259 84 194 323 287 298 36 403 426 323 Spaces Moved 10948 | 47 318 391 433 356 102 405 325 1072 1047 282 114 293 216 97 190 370 250 235 580 305 356 298 390 156 293 383 285 312 42 459 400 146 Core 6546 | 47 318 391 433 356 102 405 325 60 . . . . . . 118 352 250 235 580 305 356 298 390 156 293 383 285 96 . . . 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 27 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . 9 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3133 | . . . . . . . . 1012 1047 282 114 293 216 97 72 . . . . . . . . . . . . . . . . . Flight 1242 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 42 459 400 125 Fastest Speed 47 | 50 50 50 50 50 50 50 50 50 76 76 76 80 80 80 50 50 50 50 50 50 50 50 50 50 50 50 50 50 60 47 47 50 Average Speed 58 | 50 50 50 50 50 50 50 50 74 76 76 78 80 80 80 61 54 50 50 50 50 50 50 50 50 50 50 50 56 60 47 47 56 Slowest Speed 150 | 50 50 50 50 50 50 50 50 80 76 76 80 80 80 80 80 150 50 50 50 50 50 50 50 50 50 50 50 60 60 60 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 1 2 Cave-ins Triggered 11 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 7 Exploration Rate (%) 45 | 4 60 88 44 58 5 65 63 84 94 63 5 49 50 74 39 17 47 48 76 52 15 59 58 62 60 13 44 22 2 58 14 11 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 8 | . . . . . . . . 2 . . . . . 1 . . 1 . . . . . 1 3 . . . . . . . . Known Exits Taken 32 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 1 1 . 1 . . . . . . 1 . . 2 . . . . . . . . . . . . Spaces Dug 174 | . . . 7 42 1 . . . . . 52 . . . . 32 . . . . . . . . . 10 . 10 . 9 8 3 Terrain Destroyed 1304 | . 29 154 13 127 1 4 23 14 55 38 52 55 13 . 35 92 12 13 . 2 184 10 56 . 27 17 15 25 2 39 94 103 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 531 | . 1 5 13 44 1 4 13 13 24 11 17 11 5 . 9 56 12 8 . 2 34 5 23 . 27 17 15 25 2 39 65 30 AOE 773 | . 28 149 . 83 . . 10 1 31 27 35 44 8 . 26 36 . 5 . . 150 5 33 . . . . . . . 29 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 12691 | 65 352 462 511 438 130 417 341 1138 1112 298 119 317 220 96 210 649 261 277 608 559 445 323 404 161 302 444 321 378 49 569 495 220 Wait 800 | 8 . 33 18 11 27 7 2 3 . . . 9 . . . 247 5 . 6 246 13 1 . . . 20 1 18 6 80 39 . Move 10890 | 46 317 390 432 355 101 404 324 1071 1046 281 112 292 215 96 189 369 249 234 579 304 355 297 389 155 292 382 284 306 41 445 397 141 Hop 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 1 2 Pick Up 43 | . . 1 1 4 . 1 . 13 4 . . . . . . . . . 11 . 1 . . 6 . . 1 . . . . . Fast Attach 57 | 6 11 2 17 4 . . . . 8 . . . . . . . . . . . . . . . . . . 1 . 4 . 4 Attach 28 | . . . . 1 . 1 . 8 4 2 . . . . 1 . . . 1 . . . . . . . 2 3 . . 2 3 Detach 9 | . . . . 1 . 2 . 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . Swap 7 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Drop 37 | 1 1 . 10 4 . . . 3 7 . . 1 . . 2 . . . 1 . . . . . . . . 1 1 4 . 1 Fire 501 | 4 10 26 21 35 1 2 7 19 42 8 6 5 2 . 5 23 4 11 . 2 34 11 15 . 10 23 33 17 1 22 46 56 Melee 18 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . 2 Ram 8 | . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Rewire 9 | . . . . . 1 . . . . . . 3 . . . . . . 5 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 272 | . 13 10 8 23 . . 8 . . 7 . 7 3 . 13 10 3 32 . 7 39 14 . . . 19 . 28 . 9 8 11 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x4) 1 | -11/Scrapyard | Upgraded with Utility slot (x8) 1 | -11/Scrapyard | Upgraded with Weapon slot (x9) 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 17) 54 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Discovered exit to Mines (range 8) 279 | -10/Materials | Entered Mines 330 | -10/Mines | Reached level 2 334 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 336 | -10/Mines | Found Prototype Device 336 | -10/Mines | Identified Exp. Sensor Array 349 | -10/Mines | Assembled infested the area 349 | -10/Mines | Discovered exit to Materials (range 10) 354 | -10/Mines | Assisted by a Guerilla fighting off Assembled 414 | -10/Mines | Build established: Wizard-Scout 450 | -10/Mines | Destroyed 7 combat bots 460 | -10/Mines | Discovered exit to Materials (range 14) 493 | -10/Mines | Destroyed 10 combat bots 622 | -10/Mines | Entered Materials 624 | -9/Materials | Reached level 3 626 | -9/Materials | Identified exit to Materials 631 | -9/Materials | Identified exit to Mines 677 | -9/Materials | Reached level 4 983 | -9/Materials | Entered another Materials area 985 | -8/Materials | Reached level 5 985 | -8/Materials | Reached level 6 1002 | -8/Materials | Identified exit to Storage 1010 | -8/Materials | Reached level 7 1168 | -8/Materials | Reached level 8 1276 | -8/Materials | Identified exit to Factory 1292 | -8/Materials | Crushed by falling debris 1309 | -8/Materials | Reached level 9 1334 | -8/Materials | Destroyed 11 combat bots 1343 | -8/Materials | Entered Factory 1345 | -7/Factory | Reached level 10 1360 | -7/Factory | Identified exit to Lower Caves 1426 | -7/Factory | Entered Lower Caves 1434 | -7/Lower Caves | Encountered a Warlord checkpoint 1611 | -7/Lower Caves | Identified exit to Lower Caves 1611 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 1616 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1638 | -7/Lower Caves | Found Prototype Special Weapon 1640 | -7/Lower Caves | Identified Molecular Deconstructor 1647 | -7/Lower Caves | Entered another Lower Caves area 1649 | -7/Lower Caves | Reached level 11 1683 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1723 | -7/Lower Caves | Identified exit to Factory 1723 | -7/Lower Caves | Discovered exit to Factory (range 13) 1849 | -7/Lower Caves | Identified exit to Zion 1849 | -7/Lower Caves | Discovered exit to Zion (range 13) 1855 | -7/Lower Caves | Entered Zion 1857 | -7/Zion | Reached level 12 1954 | -7/Zion | Given the Hacking Drone Bay 1954 | -7/Zion | Found Prototype Device 1957 | -7/Zion | Identified Hacking Drone Bay 2074 | -7/Zion | Learned location of Data Miner (-6) 2079 | -7/Zion | Found CR-A16's Pointy Stick 2239 | -7/Zion | Learned 4 Factory zone layouts 2279 | -7/Zion | Learned location of Warlord (-5) 2301 | -7/Zion | Found Prototype Special Weapon 2302 | -7/Zion | Found Prototype Special Weapon 2304 | -7/Zion | Found Prototype Special Weapon 2306 | -7/Zion | Found Prototype Special Weapon 2454 | -7/Zion | Imprinted 2456 | -7/Zion | Declared Zion's savior 2650 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 2659 | -7/Zion | Murdered Imprinter 2659 | -7/Zion | Destroyed Imprinter 2660 | -7/Zion | Attacked by Zionites 2667 | -7/Zion | Extracted access codes from Imprinter's data core 2803 | -7/Zion | Opened final containment barrier to the Deep Caves 2816 | -7/Zion | Identified exit to Deep Caves 2816 | -7/Zion | Discovered exit to Deep Caves (range 6) 2819 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2822 | -7/Zion | Entered Deep Caves 2953 | -7/Deep Caves | Z-Facility disabled 2988 | -7/Deep Caves | Found Prototype Protection 2988 | -7/Deep Caves | Identified Zio. Weapon Casing 2996 | -7/Deep Caves | Found Zio. Weapon Casing 3336 | -7/Deep Caves | Identified exit to Proximity Caves 3336 | -7/Deep Caves | Discovered exit to Proximity Caves (range 6) 3398 | -7/Deep Caves | Spotted AG-82138 3416 | -7/Deep Caves | Destroyed AG-82138 3422 | -7/Deep Caves | Exposed GOLEM chamber 3422 | -7/Deep Caves | Reached level 13 3423 | -7/Deep Caves | Triggered Deep Caves wall 3423 | -7/Deep Caves | Spotted AS-39855 3432 | -7/Deep Caves | Destroyed AS-39855 3466 | -7/Deep Caves | Spotted AG-57990 3490 | -7/Deep Caves | Destroyed AG-57990 3490 | -7/Deep Caves | Spotted AS-74927 3518 | -7/Deep Caves | Destroyed AS-74927 3538 | -7/Deep Caves | Found GOLEM Unit 3539 | -7/Deep Caves | Found GOLEM Unit 3544 | -7/Deep Caves | Destroyed 54 combat bots 3546 | -7/Deep Caves | Found GOLEM Unit 3548 | -7/Deep Caves | Found GOLEM Unit 3821 | -7/Deep Caves | Entered Proximity Caves 3932 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3933 | -6/Proximity Caves | Reached level 14 4042 | -6/Proximity Caves | Learned 4 Factory zone layouts 4073 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4082 | -6/Proximity Caves | Entered Factory 4083 | -6/Factory | Identified exit to Lower Caves 4084 | -6/Factory | Reached level 15 4125 | -6/Factory | Crushed by falling debris 4199 | -6/Factory | Entered Lower Caves 4201 | -6/Lower Caves | Reached level 16 4462 | -6/Lower Caves | Identified exit to Lower Caves 4462 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 4478 | -6/Lower Caves | Entered another Lower Caves area 4518 | -6/Lower Caves | Identified exit to Factory 4518 | -6/Lower Caves | Discovered exit to Factory (range 9) 4543 | -6/Lower Caves | Identified exit to Data Miner 4664 | -6/Lower Caves | Entered Data Miner 4664 | -6/Data Miner | Identified exit to Proximity Caves 4664 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4666 | -6/Data Miner | Reached level 17 4676 | -6/Data Miner | Met Data Miner 4696 | -6/Data Miner | Learned location of Section 7 (-3) 4696 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4712 | -6/Data Miner | Received God Mode back door access code from Data Miner 4741 | -6/Data Miner | Entered Proximity Caves 4743 | -5/Proximity Caves | Reached level 18 4884 | -5/Proximity Caves | Learned Factory stockpile data 4890 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4897 | -5/Proximity Caves | Entered Factory 4898 | -5/Factory | Identified exit to Upper Caves 4899 | -5/Factory | Reached level 19 5278 | -5/Factory | Reached level 20 5470 | -5/Factory | Entered Upper Caves 5566 | -5/Upper Caves | Learned location of Armory (-4) 5620 | -5/Upper Caves | Identified exit to Upper Caves 5620 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 5623 | -5/Upper Caves | Entered another Upper Caves area 5630 | -5/Upper Caves | Learned Factory stockpile data 5630 | -5/Upper Caves | Identified exit to Factory 5630 | -5/Upper Caves | Discovered exit to Factory (range 14) 5681 | -5/Upper Caves | Reached level 21 5759 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5810 | -5/Upper Caves | Destroyed 7 combat bots 5818 | -5/Upper Caves | Identified exit to Warlord 5818 | -5/Upper Caves | Discovered exit to Warlord (range 7) 5823 | -5/Upper Caves | Entered Warlord 5874 | -5/Warlord | Rebuked by Warlord 5881 | -5/Warlord | Opened Warlord's prototype stash 5884 | -5/Warlord | Found Prototype Reactor 5885 | -5/Warlord | Identified Vortex Chain Reactor 5899 | -5/Warlord | Warlord's base attacked by MAIN.C 5899 | -5/Warlord | Found Prototype Processor 5900 | -5/Warlord | Found Prototype Device 5991 | -5/Warlord | Found Prototype Launcher 6125 | -5/Warlord | Opened side exit 6136 | -5/Warlord | Identified exit to Proximity Caves 6136 | -5/Warlord | Discovered exit to Proximity Caves (range 10) 6141 | -5/Warlord | Entered Proximity Caves 6143 | -4/Proximity Caves | Reached level 22 6414 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6474 | -4/Proximity Caves | Discovered exit to Factory (range 7) 6555 | -4/Proximity Caves | Entered Factory 6557 | -4/Factory | Reached level 23 6577 | -4/Factory | Spotted B-86 Titan 6590 | -4/Factory | Destroyed B-86 Titan 6609 | -4/Factory | Spotted B-86 Titan 6621 | -4/Factory | Destroyed B-86 Titan 6688 | -4/Factory | Reached level 24 6731 | -4/Factory | Identified exit to Upper Caves 6731 | -4/Factory | Identified exit to Armory 6845 | -4/Factory | Identified exit to Research 6845 | -4/Factory | Discovered exit to Research (range 9) 6896 | -4/Factory | Discovered exit to Research (range 16) 6908 | -4/Factory | Destroyed 11 combat bots 6944 | -4/Factory | Entered Upper Caves 6945 | -4/Upper Caves | Encountered a Warlord checkpoint 6946 | -4/Upper Caves | Reached level 25 7008 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7038 | -4/Upper Caves | Destroyed 7 combat bots 7044 | -4/Upper Caves | Spotted B-86 Titan 7048 | -4/Upper Caves | Destroyed B-86 Titan 7064 | -4/Upper Caves | Learned Research emergency access door positions 7147 | -4/Upper Caves | Identified exit to Upper Caves 7147 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 7150 | -4/Upper Caves | Learned Research interactive machine intel 7151 | -4/Upper Caves | Entered another Upper Caves area 7216 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7253 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7374 | -4/Upper Caves | Learned location of Quarantine (-3) 7398 | -4/Upper Caves | Learned Research trap positions 7403 | -4/Upper Caves | Identified exit to Zhirov 7403 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 7410 | -4/Upper Caves | Entered Zhirov 7410 | -4/Zhirov | Identified exit to Proximity Caves 7410 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 7420 | -4/Zhirov | Met Zhirov 7431 | -4/Zhirov | Learned location of Testing (-2) 7431 | -4/Zhirov | Learned location of Command (-1) 7440 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7451 | -4/Zhirov | Found Alien Artifact 7458 | -4/Zhirov | Found Alien Artifact 7494 | -4/Zhirov | Entered Proximity Caves 7496 | -3/Proximity Caves | Reached level 26 7539 | -3/Proximity Caves | Spotted B-86 Titan 7596 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7680 | -3/Proximity Caves | Discovered exit to Research (range 8) 7688 | -3/Proximity Caves | Entered Research 7689 | -3/Research | Loaded intel: 79 trap records 7690 | -3/Research | Reached level 27 7691 | -3/Research | Loaded intel: 46 interactive machine locations 7783 | -3/Research | Identified exit to Quarantine 7783 | -3/Research | Identified exit to Research 7871 | -3/Research | Reached level 28 7938 | -3/Research | First assault squad dispatched 8011 | -3/Research | Entered Quarantine 8042 | -3/Quarantine | Found Alien Artifact 8157 | -3/Quarantine | Spotted Fortress 8255 | -3/Quarantine | Destroyed Fortress 8276 | -3/Quarantine | Build established: Wizard-Golem 8295 | -3/Quarantine | Identified exit to Section 7 8295 | -3/Quarantine | Discovered exit to Section 7 (range 6) 8298 | -3/Quarantine | Entered Section 7 8300 | -3/Section 7 | Reached level 29 8472 | -3/Section 7 | Spotted B-86 Titan 8475 | -3/Section 7 | Destroyed B-86 Titan 8532 | -3/Section 7 | Destroyed 9 combat bots 8587 | -3/Section 7 | Crushed by falling debris 8596 | -3/Section 7 | Entered Research 8598 | -2/Research | Reached level 30 8619 | -2/Research | Identified exit to Testing 8619 | -2/Research | Identified exit to Access 8632 | -2/Research | Entered Testing 8689 | -2/Testing | Reached level 31 8780 | -2/Testing | Fabricated C-55 Analyst (x1) 8793 | -2/Testing | Spotted PP-X6MQ2INOE2 8800 | -2/Testing | Identified System Purifier 8800 | -2/Testing | Identified Transdimensional Reconstructor 8800 | -2/Testing | Identified Integrated Reactor 8800 | -2/Testing | Identified Exp. Target Analyzer 8800 | -2/Testing | Identified Core Reset Matrix 8814 | -2/Testing | Destroyed PP-X6MQ2INOE2 8934 | -2/Testing | Crushed by falling debris 9030 | -2/Testing | Found Prototype Energy Gun 9030 | -2/Testing | Identified Hyp. EM Gauss Rifle 9035 | -2/Testing | Entered Access 9037 | -1/Access | Reached level 32 9135 | -1/Access | Reached level 33 9157 | -1/Access | Identified exit to Surface 9273 | -1/Access | Destroyed 11 combat bots 9305 | -1/Access | Spotted B-99 Colossus 9316 | -1/Access | Core integrity fell below 50% 9335 | -1/Access | Destroyed B-99 Colossus 9336 | -1/Access | System corruption reached 10% 9344 | -1/Access | Spotted B-99 Colossus 9382 | -1/Access | Destroyed B-99 Colossus 9392 | -1/Access | Identified exit to Command 9392 | -1/Access | Discovered exit to Command (range 3) 9461 | -1/Access | Entered Command 9463 | -1/Command | Reached level 34 9475 | -1/Command | Phase Generator disabled 9512 | -1/Command | Reached level 35 9597 | -1/Command | Spotted Alpha 7 9597 | -1/Command | Spotted Alpha 7 9597 | -1/Command | Spotted Striker 9597 | -1/Command | Spotted Striker 9597 | -1/Command | Spotted Executioner 9597 | -1/Command | Spotted Executioner 9597 | -1/Command | Spotted Executioner 9597 | -1/Command | Spotted Executioner 9598 | -1/Command | Spotted B-99 Colossus 9600 | -1/Command | Spotted B-99 Colossus 9614 | -1/Command | Crushed by falling debris 9621 | -1/Command | Crushed by falling debris 9628 | -1/Command | Destroyed Striker 9631 | -1/Command | Crushed by falling debris 9640 | -1/Command | Crushed by falling debris 9641 | -1/Command | Destroyed Executioner 9641 | -1/Command | Destroyed Alpha 7 9656 | -1/Command | Crushed by falling debris 9682 | -1/Command | Destroyed Alpha 7 9684 | -1/Command | Destroyed Executioner 9690 | -1/Command | Found Prototype Energy Gun 9690 | -1/Command | Identified Enh. Gamma Rifle 9705 | -1/Command | Destroyed 9 combat bots 9706 | -1/Command | Destroyed B-99 Colossus 9710 | -1/Command | Lost 14 parts (1p2n4u7w) 9713 | -1/Command | Crushed by falling debris 9744 | -1/Command | Destroyed B-99 Colossus 9749 | -1/Command | Crushed by falling debris 9749 | -1/Command | First assault squad dispatched 9784 | *** | Escaped! Last Messages --------------- 09757_ Destroyed Imp. Antigrav System. 09757_ P-80 Master destroyed. 09758_ System corrupted: Energy discharge (-870). 09759_ The unstable cave ceiling collapses. 09759_ Lgt. Ion Engine crushed. 09759_ Penetrated by Slug. 09759_ Critical hit (Destroy). 09759_ Asb. Alloy Leg destroyed. 09761_ System corrupted: Hvy. Neutron Cannon failed to cycle. 09762_ Penetrated by Slug. 09765_ H-88 Terminator destroyed. 09768_ Asb. Alloy Leg integration complete. 09768_ GOLEM Unit beginning Asb. Alloy Leg integration. 09768_ System corrupted: Hvy. Laser failed to cycle. 09768_ P-80 Master destroyed. 09774_ The Access Shell folds into the floor. 09775_ |=QM4ZV QQMC8IV5E1BL0 [Achievement: This Is Interesting...] [Achievement: Epsilon Run] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????]???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ??## ???????????????????]???????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?*?! !???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #???????????##############?????????????????? | | ???# #??????????## #?????????????????? | | ??## ##??########; #?????????????????? | | ??#"*%#!###!#!#]# ; ^^ ^ #?????????????????? | | ###[!##!^^^^*==^^^ ^ #?????????????????? | | " !%?!*+^^^^^^%^^^ ^ ^ #?????????????????? | | # [==%!+^^^^^^^^^^ ^ "@ #?????????????????? | | " !=*%+^^=^^^*^^ "" #?????????????????? | | # ==%%]!!*%!%%=* ^ #?????????????????? | | " [![%%%%%%!!!!^ ^ #?????????????????? | | ?# !#[=%=%%%#!# # ^ ^ ^ #?????????????????? | | ?# #[##%*%!!#%## #?????????????????? | | ?# #??########## #?????????????????? | | ?# ###?????????##############?????????????????? | | ?# % ####?????###########?????????????????????? | | ?# %"#"%"#######"##"""#""#?????????????????? | | ?# %%# [= /!#" ] ###########???????# | | ?# # |=#" # #???????# | | ?# !# " "" # #???????# | | ?# # ""T #" # # ??????# | | ?# !# "" " ##/" """ = # ?????# | | ?# [%# + " #? ?? ## | | ?# [# [ ] ## [ " #? ?# | | ?# # ## %%"########?####+#### | | ?# # ## | | ?# #######+####### = ? | | ? [%=?? *% ? | | ? * ?? ! | | ? ?? | | ? ?? [ | | ??? =%% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 631 Energy Generation 550 Energy Capacity 3600 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 60 Terrain Scan Density 1010 Base Temperature (-) 100 Armor Coverage 460 Resistance: KI 55 Resistance: TH 55 Resistance: EX 55 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 60 Offensive Hacking 400 Defensive Hacking 100 Item Schematics ----------------- Gauss Cannon | -7/Factory | Hacked Imp. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Centrium Leg | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Enh. Nova Cannon | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Adv. Heavy Siege Treads | -3/Research | Hacked Hvy. Dispersion Rifle | -3/Quarantine | Archive Thermal Barrier | -3/Section 7 | Hacked Cld. Linear Gravjet | -3/Section 7 | Hacked Adv. Force Field | -3/Section 7 | Hacked Exp. Target Analyzer | -2/Testing | Archive Cld. Phase Gun | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Prc. Phase Gun | -2/Testing | Archive Exp. Biometal Heavy Treads | -2/Testing | Archive Cld. Gravmag System | -2/Testing | Archive Coolant Network | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free C-55 Analyst | -3/Quarantine | Archive W-44 Eye | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive R-10 Processor | -3/Section 7 | Hacked S-43 Plague | -3/Section 7 | Hacked Fabricated ------------ C-55 Analyst | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Epsilon Run Exterminator I Survived The Infestation Maximum Efficiency Nope Overachiever Signs Are For Wimps That's One Door That Should Stay Closed This Is Interesting... l33t h4x0r Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Levels Raised 34 | . . 1 2 5 1 . 1 1 1 1 1 1 . 1 1 2 . 1 . 1 2 1 . . 1 2 . 1 1 1 2 2 XP Earned 57811 | 6000 820 1000 3817 6616 1949 500 1300 800 1500 2000 1750 1100 800 604 1800 2584 660 837 486 1400 3434 592 583 220 1725 2038 799 1046 1471 1339 3773 2468 XP Spent -978725 | -2234170 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1255445 . Upgrades 995 | 625 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370 . Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Slot 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 371 | 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 . Heat Dissipation 96 | 96 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 99 | 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 38 | 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 40 | 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 40 | 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sight Range 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 109 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . Melee Accuracy 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 76 | 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 6206 | . 132 172 152 242 . . 93 221 412 166 66 . 84 . 134 202 109 415 . 56 657 176 67 . 111 335 . 287 79 309 683 846 Integrity Restored 5942 | . 204 180 180 429 . . 155 . . 162 . 159 54 . 297 222 60 732 . 168 891 288 . . . 456 . 651 . 210 180 264 Core 5285 | . 42 157 114 274 . . 63 . . 162 . 159 54 . 297 222 60 732 . 168 732 288 . . . 456 . 651 . 210 180 264 Parts 657 | . 162 23 66 155 . . 92 . . . . . . . . . . . . . 159 . . . . . . . . . . . Protomatter Decayed 2473 | . 26 21 44 81 . . 5 39 287 64 . . 10 . . 128 89 97 175 . 164 . 152 . 39 115 . . . 207 596 134 Game ------ Seed LinkedReactionHammer Manual? 0 Play Time 02:36:13 Cumulative 38.0 hours Start 2024.06.15 @ 20:12:55 End 2024.06.16 @ 00:04:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 32 Rogue 0 Adventurer 0 Explorer 32 Win Type 0 Total 3 Types 1/1/1/0/0/0/0/0/0 Lore% 28 Gallery% 53 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ab7331a-50e3-4721-82e6-d8982f61562e