Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 01:10:57 Player: Joel Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2361) 2361 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-360) -360 TOTAL SCORE: 6456 Bonus ------- Friendly Fire -360 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 64/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Small Storage Unit Large Storage Unit Weapon Shielding Drone Bay Drone Bay > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Large Storage Unit Large Storage Unit [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . . . 2 . 1 2 Weapon 2 | . . . . . . 1 1 . Parts Attached 107 | 6 11 . . 1 23 26 26 14 Power 17 | 1 1 . . . 3 4 6 2 Engine 14 | 1 1 . . . 3 4 3 2 Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 37 | 2 3 . . . 10 13 8 1 Treads 3 | 2 1 . . . . . . . Leg 34 | . 2 . . . 10 13 8 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . . . 5 4 6 5 Device 13 | . . . . . 2 4 5 2 Storage 7 | 1 3 . . . 2 . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 . 1 2 Artifact . | . . . . . . . . . Weapon 29 | 2 4 . . 1 5 5 6 6 Energy Gun 13 | . 4 . . 1 4 2 2 . Energy Cannon 8 | . . . . . . 2 2 4 Ballistic Gun 4 | 2 . . . . . 1 1 . Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 58 | . 2 . . 5 1 7 23 20 Power 12 | . . . . 1 . 2 5 4 Propulsion 12 | . . . . 1 . . 8 3 Utility 11 | . . . . . . 2 3 6 Weapon 23 | . 2 . . 3 1 3 7 7 Highest Loss Streak 15 | . 2 . . 5 1 4 11 15 Average Slot Usage (%) 89 | . 99 100 100 79 95 95 77 53 Engine 10 | . 14 14 14 8 9 13 3 8 Core 1 | . . . . . . . 5 . Treads 7 | . 24 . . . . . . . Leg 17 | . 3 28 28 28 36 30 17 7 Device 7 | . . . . . 8 8 16 14 Storage 19 | . 27 28 28 28 18 15 13 9 Protection 2 | . . . . . 9 4 1 3 Energy Gun 12 | . 17 28 28 14 11 12 6 . Energy Cannon 1 | . . . . . . 2 3 3 Ballistic Gun 5 | . 10 . . . . 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 10 43 43 43 43 47 58 67 91 Greatest Support 46 | 40 40 20 20 20 40 40 46 25 Greatest Overweight (x) 16 | . 14 2 2 3 1 1 15 16 Average Overweight (x) 1 | . 2 2 2 1 . 1 1 1 Largest Inventory Capacity 22 | 6 16 16 16 16 22 16 16 18 Average Capacity 15 | 4 14 16 16 16 16 16 16 10 Most Carried 16 | 4 16 14 14 14 16 16 16 4 Average Carried 12 | 2 12 14 14 13 11 15 11 1 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 Final Carried 16 | 4 14 14 14 13 16 16 3 2 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1929 | 181 291 . . 10 295 439 578 135 Remotely . | . . . . . . . . . Salvage Created 2699 | . 576 . . 10 354 1008 584 167 Parts 128 | . 36 . . 1 21 43 21 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 55 | . 13 . . 1 10 14 13 4 Melee 1 | . . . . . . . . 1 Guns 41 | . 13 . . 1 10 9 8 . Cannons 10 | . . . . . . 4 4 2 AOE 3 | . . . . . . 1 1 1 Classes Destroyed 9 | . 4 . . . 2 1 1 1 Builder 1 | . . . . . 1 . . . Recycler 6 | . 1 . . . . 4 1 . Drone 2 | . . . . . . . 1 1 Watcher 3 | . 2 . . . . . 1 . Swarmer 15 | . 3 . . 1 4 1 6 . Grunt 27 | . 10 . . . 3 7 4 3 Sentry 7 | . . . . . 3 2 2 . Hunter 1 | . . . . . . . . 1 Programmer 5 | . . . . . . 4 1 . Best Kill Streak 5 | . 4 . . 1 5 4 5 2 Combat Bots Only 5 | . 4 . . 1 5 4 5 2 Max Kills in Single Turn 2 | . 2 . . 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . 1 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 8235 | . 600 . . 508 737 1312 2553 2525 Core 2008 | . 110 . . 107 163 222 400 1006 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . . . 13 70 68 52 . Volleys Fired 203 | . 45 . . 6 29 42 71 10 Largest 4 | . 2 . . 2 2 3 3 4 Hottest 347 | . 130 . . 130 118 177 138 347 Shots Fired 401 | . 86 . . 9 56 115 111 24 Gun 307 | . 86 . . 9 42 98 72 . Cannon 93 | . . . . . 14 17 39 23 Launcher . | . . . . . . . . . Special 1 | . . . . . . . . 1 Kinetic 201 | . 56 . . . 14 43 83 5 Thermal 194 | . 30 . . 9 42 66 28 19 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . 6 . . Robot Hit Streak 14 | . 14 . . 5 6 10 10 5 Robot Miss Streak 11 | . 5 . . 2 4 5 11 4 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 6 | . 1 . . . 3 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 282 | . 61 . . 5 38 66 97 15 Core Hits 179 | . 28 . . 1 16 36 85 13 Critical Hits 4 | . . . . . 2 1 . 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5726 | . 744 . . 104 645 1361 2052 820 Guns 3441 | . 743 . . 104 480 994 1120 . Cannons 1856 | . . . . . 165 284 932 475 Explosions 398 | . . . . . . 75 . 323 Melee . | . . . . . . . . . Ramming 11 | . 1 . . . . 8 . 2 Kinetic 2783 | . 421 . . . 165 484 1587 126 Thermal 2568 | . 322 . . 104 480 828 465 369 Explosive 323 | . . . . . . . . 323 Electromagnetic 41 | . . . . . . 41 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 . 7 6 6 Average Corruption 2 | . 1 1 1 1 . 4 4 3 Corruption Purged . | . . . . . . . . . Effects 37 | . 2 . 1 1 . 14 19 . Message Errors 9 | . 1 . . 1 . 2 5 . Matter Fused 7 | . . . . . . 4 3 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 7 | . 1 . 1 . . 3 2 . Misfires 2 | . . . . . . 1 1 . Targeting Errors 6 | . . . . . . 2 4 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . . . . 2 . 5 83 Projectiles 15 | . . . . . 2 . 5 8 Explosions 75 | . . . . . . . . 75 Melee . | . . . . . . . . . Knockbacks 35 | . . . . . 2 . 31 2 Impact . | . . . . . . . . . Kinetic 33 | . . . . . 2 . 29 2 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 161 | . . . . . . 4 . 157 Shots 2 | . . . . . . . . 2 Rammed 3 | . 1 . . . . 1 . 1 Targets Rammed 3 | . 1 . . . . 1 . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 674 | . 674 . . 207 117 89 212 189 Average Temperature 107 | . 207 . . 115 37 17 63 106 Received Heat Transfer 2031 | . 303 . . 30 162 345 525 666 Effects 11 | . 11 . . . . . . . Shutdowns 3 | . 3 . . . . . . . Energy Bleed 3 | . 3 . . . . . . . Interference 2 | . 2 . . . . . . . Short Circuit 2 | . 2 . . . . . . . Damage (major) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 4 . . . . 2 2 . Heat Transferred 4817 | . 777 . . 222 962 1518 931 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 288 | . 227 4 . 55 288 216 151 154 Average Influence 88 | . 70 4 . 36 141 119 97 49 Maximum Alert Level 1 | . 1 . . . 1 1 . . Low Security (%) 91 | 100 90 100 . 100 58 89 100 100 Level 1 8 | . 9 . . . 41 10 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 . . . 2 4 2 3 Investigation 3 | . 1 . . . . 1 . 1 Extermination 4 | . . . . . . 2 1 1 Reinforcement 7 | . 2 . . . 2 1 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 3 . . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 28 . . 5 18 19 26 10 Peak Tracking Total 8 | . 5 . . 4 8 5 6 5 Tactical Retreats 14 | . 3 . . . 3 4 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 7 | . . . . 2 . . 1 4 Max in Single Turn 3 | . . . . 1 . . 1 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 4 | . 1 . . . . 1 1 1 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 4 . . . . 9 2 3 Successful 15 | . 3 . . . . 8 2 2 Failed 3 | . 1 . . . . 1 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators 3 | . . . . . . . . 3 Repair Stations 6 | . 4 . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . . 9 . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 5 | . 3 . . . . . 2 . Scan Component 3 | . 2 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . Insert Component 4 | . . . . . . 4 . . Analyze 4 | . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . . 1 1 1 Full Trace Events 3 | . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . Parts Built 4 | . . . . . . . . 4 Matter 424 | . . . . . . . . 424 Time 106 | . . . . . . . . 106 Total Part Build Rating 24 | . . . . . . . . 24 Parts Repaired 2 | . 1 . . . . . 1 . Time 48 | . 26 . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . Part Schematics Acquired 4 | . . . . . . 4 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . . 3 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4632 | 58 1454 135 121 62 332 1180 895 395 Spaces Moved 2087 | 33 478 76 68 31 148 645 400 208 Core 138 | 6 68 . . . . . 2 62 Treads 348 | 27 321 . . . . . . . Legs 1601 | . 89 76 68 31 148 645 398 146 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 150 120 150 150 50 Average Speed 178 | 140 249 180 180 153 141 150 166 156 Slowest Speed 850 | 160 750 180 180 210 150 150 800 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 3 61 18 10 13 18 12 11 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . . . . . 3 6 . 18 Melee . | . . . . . . . . . Projectile 11 | . . . . . 3 3 . 5 AOE 16 | . . . . . . 3 . 13 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 2624 | 42 659 75 67 37 211 760 519 254 Wait 148 | . 92 . . . . 26 13 17 Move 2079 | 32 477 75 67 30 147 644 399 208 Hop . | . . . . . . . . . Pick Up 56 | 4 22 . . . 8 11 8 3 Fast Attach 20 | 6 2 . . . 1 1 1 9 Attach 50 | . 6 . . 1 10 7 21 5 Detach 3 | . . . . . 2 . . 1 Swap 37 | . 3 . . . 12 18 4 . Drop 25 | . 11 . . . 2 10 2 . Fire 203 | . 45 . . 6 29 42 71 10 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick 2 | . . . . . . 1 . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Repaired Lgt. Treads 1513 | -10/Materials | Entered Mines 1636 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1638 | -10/Mines | Discovered new exit (range 5) 1648 | -10/Mines | Entered Exiles 1679 | -10/Exiles | Discovered new exit (range 14) 1715 | -10/Exiles | Met 8R-AWN 1769 | -10/Exiles | Entered Mines 1788 | -9/Mines | Core integrity fell below 50% 1816 | -9/Mines | Discovered new exit (range 10) 1819 | -9/Mines | Discovered new exit (range 9) 1822 | -9/Mines | Core integrity fell below 20% 1831 | -9/Mines | Entered Materials 1831 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1861 | -8/Materials | Lost 5 parts (1p1n3w) 2145 | -8/Materials | Discovered new exit (range 14) 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2282 | -7/Factory | Build established: Scavenger-Mutant 2686 | -7/Factory | Build established: Scavenger-Tank 3018 | -7/Factory | Discovered new exit (range 15) 3141 | -7/Factory | Lost 4 parts (2p2w) 3307 | -7/Factory | Discovered new exit (range 3) 3343 | -7/Factory | Entered another Factory area 3343 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3462 | -6/Factory | Build established: Scavenger-Gunner 3692 | -6/Factory | Repaired Plasma Cannon 3815 | -6/Factory | Lost 11 parts (2p4n1u4w) 3980 | -6/Factory | Lost 8 parts (1p4n1u2w) 4215 | -6/Factory | Discovered new exit (range 8) 4216 | -6/Factory | Lost 4 parts (2p1u1w) 4238 | -6/Factory | Entered another Factory area 4238 | -5/Factory | Evolved 2 slots: Utility x2 4403 | -5/Factory | Fabricated Hvy. Phase Cannon (x2) 4470 | -5/Factory | Fabricated Hvy. Phase Cannon (x2) 4583 | -5/Factory | Lost 15 parts (3p2n5u5w) 4600 | -5/Factory | Discovered new exit (range 9) 4618 | -5/Factory | Core integrity fell below 50% 4624 | -5/Factory | Lost 3 parts (1p1n1u) 4627 | -5/Factory | Core integrity fell below 20% 4633 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04610_ Slug penetrates Wall. 04613_ Penetrated by Slug. 04613_ Acquired Imp. Propulsion Shielding. 04615_ Acquired Imp. Plasma Cutter. 04615_ Penetrated by Slug. 04618_ Slug penetrates Wall. 04620_ Acquired Imp. Plasma Cutter. 04624_ Penetrated by Slug. 04624_ Acquired Imp. Propulsion Shielding. Note that some effects don't stack, e.g. attaching both Imp. Propulsion Shielding and Imp. Propulsion Shielding does not combine the two effects (all such effects are marked ). 04626_ Slug penetrates Wall. 04626_ Imp. Plasma Cutter destroyed. 04627_ Slug penetrates P-70 Sage. 04628_ P-70 Sage suffers critical hit. 04628_ Destroyed Antigrav System. 04629_ Slug penetrates Wall. 04629_ Imp. Plasma Cutter destroyed. 04633_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????# | | ??????????????????????????????# ?????????????????# | | ??????????????????????????????# ?????????????????# | | ??????????????????????????????# ?????????????????# | | ??????????????????????????????# ?????????????????# | | ??????????????????????????????# ?????????????????# | | ??????????????????????????????# ################## | | ??????????????????????????????# / | | ??????????????????????????????# ############## | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????#######?# #????????????? | | ????????????????# ????# ### #????????????? | | ????????????????# ### h +????????????? | | ????????????????# < g #????????????? | | ??????????????????? ### #????????????? | | ????????????????????### @ ###+###+#????????????? | | ??????????????????###;;##/###? ????????????????? | | ?????????????????## p #? ????????????????? | | ?????????????????# # "" "???????????????? | | ?????????????????## # ""S"???????????????? | | ??????????????????# # """" ??????????????? | | ??????????????????#################??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -5/Factory | Preloaded Hvy. Phase Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed More Dakka Please Challenges ------------ None Game ------ Seed TrapMicroBuckler Manual? 0 Play Time 00:54:58 Cumulative 14.0 hours Start 2019.12.26 @ 00:05:41 End 2019.12.26 @ 01:10:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a482a7bc-c1db-4ae6-8b36-7880d6099093