Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 14:17:04 Player: Grey Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2020) 2020 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4710 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 300/300 System Corruption 34% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Core Analyzer Core Shielding > --- WEAPON (3) ------- Heavy Laser Shotgun > --- INVENTORY (10) --- VSS Leg Cooled Airjet High-capacity Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Particle Gun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Light Treads High-capacity Storage Unit Core Analyzer Core Shielding Hardened Light Armor Plating Improved Light Armor Plating Particle Gun Particle Gun Proton Missile Launcher [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 50 | 6 2 11 9 22 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 1 3 4 Treads 10 | 2 . 1 3 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 7 3 7 Device 1 | . 1 . . . Storage 3 | 1 1 . 1 . Processor 7 | . . 3 1 3 Hackware . | . . . . . Protection 9 | . . 4 1 4 Artifact . | . . . . . Weapon 16 | 2 . 2 2 10 Energy Gun 8 | 1 . 1 1 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Corrupted Parts 2 | . . . . 2 System Corruption 12 | . . . . 12 Parts Lost 32 | . . 5 5 22 Power 2 | . . . 1 1 Propulsion 10 | . . 1 2 7 Utility 11 | . . 3 1 7 Weapon 9 | . . 1 1 7 Highest Loss Streak 12 | . . 1 1 12 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 1 4 7 6 5 Power . | . 1 1 . . Propulsion . | . . . 2 1 Utility 3 | . 2 3 2 3 Weapon 1 | . 1 2 1 1 Tool/Special . | . . . . . Unused Backups 11 | . . 8 2 1 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 6 | . . 6 . . Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 97 96 92 Engine 9 | . 14 11 8 6 Treads 22 | . 28 20 24 19 Device 4 | . 13 4 . . Storage 10 | . 14 11 9 7 Processor 17 | . . 17 26 23 Protection 8 | . . 10 8 13 Energy Gun 11 | . 14 11 9 10 Ballistic Gun 9 | . 14 11 9 4 Peak Build Rating 34 | 6 8 19 22 34 Average Rating 17 | 4 7 15 21 26 On Entrance 11 | . 6 8 19 22 Naked Turns . | . . . . . Heaviest Build 44 | 13 19 29 29 44 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 11 | . . 1 1 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 3 10 10 8 10 Average Carried 6 | 1 4 7 6 5 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 10 8 8 7 Class Distribution -------------------- 66% | Mutant 19% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1286 | 223 65 249 239 510 Remotely . | . . . . . Salvage Created 2402 | . 164 480 1067 691 Parts 132 | . 11 28 70 23 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 5 12 21 13 Guns 45 | . 5 12 21 7 Cannons 4 | . . . . 4 Classes Destroyed 10 | . 4 1 2 3 Worker 3 | . 1 . 2 . Builder 1 | . . . 1 . Watcher 7 | . 2 2 2 1 Swarmer 15 | . 4 4 7 . Grunt 16 | . 1 5 4 6 Brawler 2 | . . . . 2 Sentry 13 | . . 3 8 2 Specialist 2 | . . . . 2 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 10 | . 3 4 10 4 Combat Bots Only 7 | . 2 4 7 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 409 | . 21 105 91 192 Missed 112 | . 7 23 23 59 Hits 297 | . 14 82 68 133 Melee 8 | . . . . 8 Projectile 289 | . 14 82 68 125 Critical Strikes 9 | . . 3 . 6 Actively Blocked 1 | . . . . 1 Damage Taken 4914 | . 110 1015 1054 2735 Core 1192 | . 14 208 247 723 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . 19 . 16 Core Remaining (%) 74 | 100 94 48 55 . Volleys Fired 187 | . 21 54 53 59 Largest 3 | . 2 2 2 3 Hottest 214 | . 70 73 73 214 Shots Fired 362 | . 41 106 106 109 Gun 340 | . 41 106 106 87 Cannon 21 | . . . . 21 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 163 | . 21 54 53 35 Thermal 135 | . 20 46 . 69 Explosive . | . . . . . Electromagnetic 64 | . . 6 53 5 Robot Hit Streak 31 | . 6 17 31 21 Robot Miss Streak 5 | . 5 4 3 3 Penetration Max . | . . . . . Secondary Targets 8 | . . 3 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 281 | . 22 80 92 87 Core Hits 117 | . 12 24 46 35 Critical Kills 2 | . 2 . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 14 | . 3 6 2 3 Burn 9 | . 1 6 . 2 Destroy 4 | . 2 . 2 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5165 | . 252 1120 1966 1827 Guns 4253 | . 252 1120 1664 1217 Cannons 471 | . . . . 471 Explosions 441 | . . . 302 139 Melee . | . . . . . Ramming . | . . . . . Kinetic 1757 | . 117 607 567 466 Thermal 2007 | . 135 390 302 1180 Explosive . | . . . . . Electromagnetic 1401 | . . 123 1097 181 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 34 | . . . 2 34 Average Corruption 18 | . . . 2 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . . . . 47 Message Errors 16 | . . . . 16 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 3 | . . . . 3 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 30 | . . . 30 . Projectiles . | . . . . . Explosions 30 | . . . 30 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 220 | . . . 195 25 Shots 5 | . . . 4 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 702 | . 112 207 143 702 Average Temperature 125 | . 39 74 39 232 Received Heat Transfer 1260 | . 12 399 243 606 Effects 48 | . . . . 48 Shutdowns 7 | . . . . 7 Energy Bleed 3 | . . . . 3 Interference 8 | . . . . 8 Matter Decay 5 | . . . . 5 Short Circuit 8 | . . . . 8 Damage (minor) 5 | . . . . 5 Damage (major) 8 | . . . . 8 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . 2 4 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 6 | . . 4 . 2 Heat Transferred 4926 | . 481 1591 300 2554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 88 | 100 100 100 41 100 Level 1 11 | . . . 58 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 390 | . 94 90 390 142 Initial 142 | . . 20 . 142 Average 59 | . 22 18 203 32 Influence Increases 1646 | . 215 344 695 392 Destroy 0b10 Robot/C 1020 | . 100 240 420 260 Destroy 0b10 Robot/NC 55 | . 15 10 25 5 Destroy Leader 274 | . 24 74 114 62 Successful Hack 39 | . 16 4 5 14 Disable Machine 60 | . . . 45 15 Destroy Structure 33 | . . 1 26 6 Lose Combat Pursuer 165 | . 60 15 60 30 Influence Decreases 1646 | . 167 392 382 705 Entered New Map 199 | . . 28 . 171 Time Decay 1177 | . 167 324 342 344 Lost Part 270 | . . 40 40 190 Squads Dispatched 10 | . 1 1 4 4 Investigation 3 | . . 1 1 1 Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 15 16 28 24 Peak Tracking Total 6 | . 3 4 6 4 Tactical Retreats 9 | . 2 1 4 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 7 2 5 3 Terminals 10 | . 5 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 1 1 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 39 | . 14 5 17 3 Successful 16 | . 6 1 7 2 Failed 23 | . 8 4 10 1 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 12 4 13 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 1 2 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . 2 1 Terminal Hacks 14 | . 5 1 7 1 Record 8 | . 3 . 5 . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Investigation Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 2 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 3 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1523 | . 786 737 . . Structural 1523 | . 786 737 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4645 | 66 805 1735 922 1117 Spaces Moved 1501 | 38 310 367 349 437 Core 32 | 7 . . . 25 Treads 1469 | 31 310 367 349 412 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 169 | 139 160 174 160 182 Slowest Speed 600 | 160 160 240 240 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 26 | 3 45 35 36 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . . 24 6 Melee . | . . . . . Projectile . | . . . . . AOE 30 | . . . 24 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3253 | 51 582 1361 603 656 Wait 1431 | . 239 904 181 107 Move 1497 | 37 309 366 348 437 Hop . | . . . . . Pick Up 64 | 8 10 16 9 21 Fast Attach . | . . . . . Attach 40 | 6 1 7 7 19 Detach . | . . . . . Swap 17 | . 1 4 3 9 Drop 16 | . 1 10 2 3 Fire 187 | . 21 54 53 59 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 15) 704 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Utility x2 2239 | -9/Materials | Core integrity fell below 50% 2253 | -9/Materials | Discovered new exit (range 14) 2607 | -9/Materials | Entered another Materials area 2607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -8/Materials | Garrison activated, responded to threat 2934 | -8/Materials | Destroyed 7 combat bots 3069 | -8/Materials | Build established: Scavenger-Mutant 3510 | -8/Materials | Discovered new exit (range 7) 3529 | -8/Materials | Entered Factory 3529 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3701 | -7/Factory | Crushed by falling debris 3709 | -7/Factory | System corruption reached 10% 3750 | -7/Factory | Lost 8 parts (2n3u3w) 4218 | -7/Factory | Build established: Scavenger-Gunner 4220 | -7/Factory | Cargo convoy interrupted 4459 | -7/Factory | Core integrity fell below 50% 4467 | -7/Factory | Core integrity fell below 20% 4513 | -7/Factory | System corruption reached 30% 4550 | -7/Factory | Lost 12 parts (1p4n4u3w) 4646 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- LNRRUVIG9MRR0TIFS IQ9JJJX, K-01 Serf collects debris. Acquired Hrd. Medium Armor Plating. Acquired 56 matter. HB 4UDGKPP#JO=MX AKAV8HXR=:BMH2:A= Acquired Corrupted VSS Leg. Acquired 85 matter. QDAEEMX7VRAEIJWO 11=|VR74 Acquired Corrupted Prototype Hover Unit. T4A/E7K&EE System corrupted: Matter fused (-5). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3F. Penetrated by Slug. Broken Lgt. Treads destroyed. Knocked back. System corrupted: Matter fused (-10). Penetrated by Slug. Broken Proton Missile Launcher destroyed. Penetrated by Slug. 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H ???????????????? | | ! #???????????????????????? ??H???????????? | | #???????????????????????? ????????????? | | #????????????????????????? #####????????????? | | #??????????????????????????#????????????????? | | ######???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 26 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Unlikely Earthworm Challenges ------------ None Game ------ Seed TerrainIonicBoregun Manual? 0 Play Time 00:58:09 Cumulative 6.8 hours Start 2025.10.02 @ 13:12:58 End 2025.10.02 @ 14:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad0acf09-3274-4780-a100-02929120f8d3