Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 17:04:19

Player: arkn

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (64)      320
Value Destroyed (1738)     1738
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 3918

 Bonus
-------
High Alert Combat Kills    140

 Cogmind 
---------
Core Integrity             0/550
Matter                     250/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (90)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
>              --- WEAPON (2) -------
      Advanced Beam Cannon
  High-powered Shotgun
>              --- INVENTORY (15) ---
        Cooled Ion Engine
        Cooled Ion Engine
               Aluminum Leg
        Medium Storage Unit
               Structural Scanner
      Improved Signal Interpreter
  High-powered Shotgun
      Improved Light Cannon
               Rocket Launcher
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
       Armored Wheel
      Improved Hover Unit
>              --- UTILITY ----------
         Large Storage Unit
         Heavy Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
        Cooled Ion Engine
        Cooled Ion Engine
               Aluminum Leg
        Medium Storage Unit
       Compact Matter Pod
               Structural Scanner
      Improved Signal Interpreter
      Advanced Beam Cannon
      Advanced Beam Cannon
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
      Improved Light Cannon
               Rocket Launcher
               Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             71   | 1   1   46  23  
  Power                    7    | .   .   7   .   
    Engine                 7    | .   .   7   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | .   .   13  8   
    Treads                 .    | .   .   .   .   
    Leg                    12   | .   .   8   4   
    Wheel                  5    | .   .   1   4   
    Hover                  4    | .   .   4   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 1   1   7   7   
    Device                 5    | 1   .   3   1   
    Storage                3    | .   1   1   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   .   3   5   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | .   .   19  8   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          9    | .   .   7   2   
    Ballistic Gun          9    | .   .   3   6   
    Ballistic Cannon       5    | .   .   5   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 28   | .   .   12  16  
  Power                    2    | .   .   1   1   
  Propulsion               15   | .   .   7   8   
  Utility                  5    | .   .   2   3   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      11   | .   .   8   11  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     91   | .   100 91  85  
  Engine                   10   | .   14  10  8   
  Leg                      24   | .   28  32  9   
  Wheel                    3    | .   .   2   7   
  Hover                    4    | .   .   1   13  
  Device                   11   | .   14  9   11  
  Storage                  11   | .   14  11  9   
  Protection               3    | .   .   1   8   
  Energy Gun               6    | .   14  3   8   
  Energy Cannon            6    | .   .   11  .   
  Ballistic Gun            6    | .   14  2   8   
  Special Weapon           1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 14  19  40  49  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  11   | .   .   11  8   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         13   | 8   9   14  15  
  Most Carried             15   | 8   10  15  15  
  Average Carried          12   | 6   8   13  14  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            15   | 8   10  15  10  

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1615 | 204  43   927  441  
  Remotely                 .    | .    .    .    .    
Salvage Created            2537 | 162  120  1238 1017 
  Parts                    158  | 13   8    85   52   
Haulers Intercepted        5    | .    1    3    1    
Recyclers Shooed           5    | .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   2   24  14  
  Guns                     18   | .   2   5   11  
  Cannons                  19   | .   .   19  .   
  AOE                      2    | .   .   .   2   
Classes Destroyed          10   | 2   2   5   1   
  Worker                   1    | .   .   1   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   5    | .   1   3   1   
  Recycler                 9    | 1   .   3   5   
  Watcher                  4    | .   .   3   1   
  Swarmer                  10   | .   .   10  .   
  Grunt                    16   | .   2   4   10  
  Duelist                  1    | .   .   1   .   
  Sentry                   12   | .   .   9   3   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           11   | 4   2   11  8   
  Combat Bots Only         9    | .   2   9   6   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        406  | .    11   219  176  
  Missed                   98   | .    .    54   44   
Damage Taken               4432 | .    119  1861 2452 
  Core                     835  | .    32   238  565  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    14   
Core Remaining (%)         75   | 100  87   40   .    
Volleys Fired              199  | 10   19   94   76   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 70   70   136  110  
Shots Fired                349  | 20   38   159  132  
  Gun                      217  | 20   38   38   121  
  Cannon                   116  | .    .    105  11   
  Launcher                 .    | .    .    .    .    
  Special                  16   | .    .    16   .    
  Kinetic                  171  | 10   19   56   86   
  Thermal                  155  | 10   19   100  26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          23   | .    .    3    20   
  Robot Hit Streak         26   | 3    5    26   12   
  Robot Miss Streak        6    | 1    4    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           206  | 12   20   79   95   
  Core Hits                99   | 8    6    37   48   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Burn                   1    | .    .    .    1    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4088 | 119  222  1716 2031 
  Guns                     2530 | 119  222  413  1776 
  Cannons                  1382 | .    .    1259 123  
  Explosions               142  | .    .    44   98   
  Melee                    .    | .    .    .    .    
  Ramming                  34   | .    .    .    34   
  Kinetic                  2038 | 70   58   603  1307 
  Thermal                  1646 | 49   164  1050 383  
  Explosive                .    | .    .    .    .    
  Electromagnetic          370  | .    .    63   307  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    .    20   14   
  Projectiles              4    | .    .    4    .    
  Explosions               30   | .    .    16   14   
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      144  | .    .    30   114  
  Shots                    3    | .    .    1    2    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        628  | 100  210  628  305  
  Average Temperature      114  | 44   68   142  82   
  Received Heat Transfer   1683 | .    66   429  1188 
  Effects                  20   | .    .    19   1    
    Shutdowns              5    | .    .    5    .    
    Energy Bleed           6    | .    .    5    1    
    Interference           5    | .    .    5    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          2    | .    .    2    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    2    1    .    
  Heat Transferred         3258 | 148  481  1813 816  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             563  | 30  72  563 539 
  Initial                  193  | .   19  29  193 
  Average                  272  | 14  38  274 448 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         44   | 100 100 43  3   
  Level 1                  17   | .   .   21  22  
  Level 2                  38   | .   .   34  74  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   4   2   6   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   3   1   2   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           11   | .   .   9   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   6   36  25  
  Peak Tracking Total      10   | .   2   10  6   
  Tactical Retreats        7    | .   .   3   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   4   1   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   5   6   4   
  Terminals                11   | .   4   6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                47   | .   13  24  10  
  Successful               23   | .   5   14  4   
  Failed                   24   | .   8   10  6   
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   39   | .   13  24  2   
  Terminals                35   | .   9   24  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          7    | .   4   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             4    | .   .   4   .   
  Prototype ID Bank        1    | .   .   1   .   
  Terminal Index           1    | .   .   1   .   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   5   10  1   
  Terminals                14   | .   3   10  1   
    Track                  4    | .   1   3   .   
    Botnet                 9    | .   2   6   1   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Recyclers              1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   5   6   4   
  Full Trace Events        5    | .   1   2   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2935 | 75   555  1477 828  
Spaces Moved               1347 | 23   253  752  319  
  Core                     5    | .    .    2    3    
  Treads                   .    | .    .    .    .    
  Legs                     828  | 23   253  457  95   
  Wheels                   411  | .    .    247  164  
  Hover                    103  | .    .    46   57   
  Flight                   .    | .    .    .    .    
  Fastest Speed            97   | 120  120  108  97   
  Average Speed            133  | 120  120  124  167  
  Slowest Speed            600  | 120  120  600  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 3    37   72   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 13   | .    .    13   .    
Terrain Destroyed          34   | .    .    21   13   
  Melee                    .    | .    .    .    .    
  Projectile               18   | .    .    18   .    
  AOE                      16   | .    .    3    13   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2108 | 52   472  1103 481  
  Wait                     409  | 17   189  161  42   
  Move                     1344 | 22   252  751  319  
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | 2    6    28   7    
  Fast Attach              24   | 1    .    16   7    
  Attach                   22   | .    .    11   11   
  Detach                   2    | .    .    1    1    
  Swap                     25   | .    1    19   5    
  Drop                     37   | .    5    22   10   
  Fire                     199  | 10   19   94   76   
  Melee                    .    | .    .    .    .    
  Ram                      3    | .    .    .    3    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
   76 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  584 | -10/Materials | Discovered new exit (range 11)
  631 | -10/Materials | Entered another Materials area
  631 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1008 | -9/Materials  | Build established: Scavenger-Mutant
 1060 | -9/Materials  | Discovered new exit (range 8)
 1364 | -9/Materials  | Lost 8 parts (1p5n1u1w)
 1420 | -9/Materials  | Destroyed 9 combat bots
 1508 | -9/Materials  | Core integrity fell below 50%
 2000 | -9/Materials  | Discovered new exit (range 16)
 2091 | -9/Materials  | Build established: Mutant
 2108 | -9/Materials  | Entered another Materials area
 2108 | -8/Materials  | Evolved 2 slots: Utility x2
 2416 | -8/Materials  | Discovered new exit (range 11)
 2523 | -8/Materials  | Build established: Scavenger-Mutant
 2670 | -8/Materials  | Repaired Seismic Detector
 2724 | -8/Materials  | Lost 3 parts (2n1u)
 2889 | -8/Materials  | Core integrity fell below 50%
 2899 | -8/Materials  | Core integrity fell below 20%
 2936 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02890_ Penetrated by Slug.
02890_ Hpw. Shotgun destroyed.
02890_ Knocked back.
02891_ Com. Wheel destroyed. <x2>
02891_ U-05 Engineer destroyed.
02892_ K-01 Serf collects debris.
02892_ Knocked back.
02893_ Acquired 8 matter.
02894_ H-61 Shepherd destroyed.
02896_ K-01 Serf collects debris.
02897_ Critical hit (Burn: +37).
02899_ K-01 Serf collects debris.
02900_ Critical hit (Burn: +37).
02907_ A-02 Transporter destroyed.
02907_ Critical hit (Burn: +37).
02909_ Hpw. Shotgun destroyed.
02918_ G-47 Trooper suffers critical hit (Meltdown).
02924_ Adv. Beam Cannon destroyed.
02929_ Electrolysis Chamber disabled.
02933_ Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????#########      ##??????????????      |
| ################"     #  !   ##??????????????      |
| ################"     !     !##??????????????      |
|                    %%%"      ##??????????????      |
| ################"     "[     ##??????????????      |
| ################"     "      ##??????????????      |
| #### """  ##??##### ###########??????????????      |
|   %" "R" !##??##### ###########??????????????      |
|    # "!"  ##???####%#####????????????????????      |
|    #  %!  ##???#### #####????????????????????      |
|   %/[=  ] ###??## # %" ##????????????????????      |
|    #  %]   ##??## #%  "##????##############??      |
| ## ##+#######??####   !##????##############??      |
| ##   %#######??#### #####????##   #      ##??      |
| ##   %##?????????## ######???##   #      ##??      |
| ##  =!##?????????## ###########   #  !   ##??      |
| ## * =##?????????##     #######   +      ##??      |
| ##+##*##?????????##               #      ##??      |
|     #%##?????????##               #      ##??      |
| """ #%##?????????##               #########??      |
| "Y" #[##?????????##   = ###g####+##########??      |
|     # ##############   ## g       ##?????????      |
| #####%+   !!       #   ##     !   ##?????????      |
| ????#=#   !!  """  #   ##       ! ##?????????      |
| ????# #   !!  """  +   ##         ##?????????      |
| ????# #       """? #   ##@ "" """ ##?????????      |
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| ????# ############## % ## """ """ ##?????????      |
| ????# #?????########   ##         ##?????????      |
| ????# #?????#      #=%!#############?????????      |
| ????# ####### !    #]!!#      ######?????????      |
| ????#       +      +%%!+      #??????????????      |
| ????######### """ =#!*%# """ |#??????????????      |
| ????????????# """ =# =!# """  #??????????????      |
| ????????????# """  #   # """  #??????????????      |
| ????????????########   #      #??????????????      |
| ???????????????????#   ########??????????????      |
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| ???????????????????#   #?????????????????????      |
| ???????????????????T   #?????????????????????      |
| ???????????????????#   #?????????????????????      |
| ???????????????????#   #?????????????????????      |
| ???????????????????     ?????????????????????      |
| ???????????????????     ?????????????????????      |
| ???????????????????     ?????????????????????      |
| ???????????????????     ?????????????????????      |
| ??????????????????#     ?????????????????????      |
| ????????????????????   ??????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              431
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonLinkedSuite
  Manual?         0
Play Time         00:45:26
  Cumulative      168.7 hours
  Start           2024.03.26 @ 12:28:15
  End             2024.03.26 @ 17:04:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           132
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          57
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21c91e37-4f49-475d-8fbd-5b0e5bf9bc1b