Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 03:14:35

Player: EYE-VY

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (94)      470
Value Destroyed (2737)     2737
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (537)                537
              TOTAL SCORE: 9004

 Bonus
-------
High Alert Combat Kills    37
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     123/300
Energy                     170/170
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Neutrino Core
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (8) ------
    Advanced Signal Interpreter
             Core Analyzer
>            --- WEAPON (3) -------
             Great Axe
>            --- INVENTORY (5) ----
    Advanced System Shield
  Long-range Proton Cannon
     Compact Ion Cannon
       Heavy Machine Gun

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
       Micro Fission Core
>            --- PROPULSION -------
     Armored Leg
     Armored Leg
     Armored Leg
>            --- UTILITY ----------
    Advanced Cooling System
       Large Storage Unit
    Advanced Signal Interpreter
    Improved Targeting Computer
    Improved Target Analyzer
             Core Analyzer
             Cloaking Device
             Backup Plating III
>            --- WEAPON -----------
       Heavy Plasma Cannon
       Heavy Machine Gun
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
     Armored Medium Treads
     Armored Huge Wheel
    Advanced System Shield
             Relay Coupler [Swarmer]
             Relay Coupler [Specialist]
             Gamma Rifle
  Long-range Proton Cannon
     Compact Ion Cannon
       Heavy Machine Gun
             Mass Driver
       Heavy Rocket Launcher
    Improved Remote Datajack
             Great Axe
[Rating: 76]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Guided EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   4   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   2   .   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             134  | 5   10  4   19  16  5   9   1   5   4   27  27  .   2   
  Power                    15   | 1   1   .   2   2   .   1   .   .   1   3   3   .   1   
    Engine                 11   | 1   1   .   2   2   .   1   .   .   .   2   2   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   2   9   5   3   2   1   1   1   6   7   .   .   
    Treads                 17   | .   .   .   7   5   3   2   .   .   .   .   .   .   .   
    Leg                    9    | 2   1   2   .   .   .   .   .   .   .   .   4   .   .   
    Wheel                  9    | .   .   .   2   .   .   .   1   .   .   3   3   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  36   | .   3   1   5   4   .   3   .   2   .   9   9   .   .   
    Device                 14   | .   2   .   1   .   .   2   .   1   .   4   4   .   .   
    Storage                5    | .   1   1   1   .   .   .   .   .   .   .   2   .   .   
    Processor              8    | .   .   .   .   1   .   1   .   .   .   4   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   3   3   .   .   .   1   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   5   1   3   5   2   3   .   2   2   9   8   .   1   
    Energy Gun             7    | 2   .   .   1   1   .   1   .   .   .   2   .   .   .   
    Energy Cannon          10   | .   4   1   1   .   .   .   .   .   .   2   2   .   .   
    Ballistic Gun          13   | .   .   .   1   3   1   1   .   .   .   4   3   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Launcher               6    | .   .   .   .   1   1   .   .   1   2   .   1   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   .   2   .   1   .   1   .   .   1   
Parts Lost                 46   | .   .   6   1   1   .   1   5   .   7   .   25  .   .   
  Power                    8    | .   .   1   .   .   .   1   .   .   1   .   5   .   .   
  Propulsion               10   | .   .   3   .   .   .   .   1   .   2   .   4   .   .   
  Utility                  14   | .   .   .   .   .   .   .   3   .   2   .   9   .   .   
  Weapon                   14   | .   .   2   1   1   .   .   1   .   2   .   7   .   .   
  Highest Loss Streak      13   | .   .   6   1   1   .   1   5   .   4   .   13  .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  95  94  99  100 99  71  59  42  75  78  11  17  
  Engine                   8    | .   14  12  9   10  11  7   7   7   3   7   2   .   .   
  Treads                   19   | .   .   .   22  33  33  30  9   .   .   .   .   .   .   
  Leg                      2    | .   28  26  3   .   .   .   .   .   .   .   5   .   .   
  Wheel                    2    | .   .   .   4   .   .   .   6   7   4   11  6   .   .   
  Device                   6    | .   14  14  11  2   .   6   5   5   4   10  18  .   .   
  Storage                  7    | .   7   14  11  11  11  7   4   .   .   .   4   .   .   
  Processor                11   | .   .   .   .   8   11  14  15  15  7   20  15  11  11  
  Protection               6    | .   .   .   11  11  11  7   4   7   4   2   .   .   .   
  Energy Gun               7    | .   11  .   4   6   11  12  4   .   .   1   4   .   .   
  Energy Cannon            4    | .   16  26  11  4   .   .   .   .   .   7   3   .   .   
  Ballistic Gun            7    | .   .   .   4   10  10  8   4   .   .   6   4   .   .   
Peak Build Rating          76   | 5   7   7   16  20  20  37  43  47  48  62  76  11  22  
  Average Rating           30   | 3   6   6   13  18  20  29  34  42  29  51  66  11  16  
  On Entrance              18   | .   5   7   4   16  20  20  37  17  47  1   62  11  11  
Naked Turns                75   | .   .   .   .   .   .   .   .   .   20  55  .   .   .   
Heaviest Build             66   | 6   17  22  61  64  61  66  66  42  45  37  62  .   12  
  Greatest Support         88   | 20  20  20  63  63  60  88  88  28  28  56  56  3   3   
  Greatest Overweight (x)  3    | .   .   1   2   1   1   .   2   1   2   3   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   8   10  20  20  20  20  20  5   5   5   15  5   5   
  Average Capacity         15   | 5   6   9   16  20  20  20  14  5   5   5   13  5   5   
  Most Carried             20   | 5   8   8   20  20  20  20  20  2   5   5   15  5   5   
  Average Carried          14   | 3   5   7   14  19  20  18  14  .   3   4   10  5   4   
  Final Capacity           20   | 5   8   10  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 5   7   6   20  20  20  20  4   2   4   5   5   5   4   

 Class Distribution 
--------------------
 54% | Mutant
 18% | Gunner
 11% | Scavenger-Gunner
  8% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Waste
           Gunner | -7/Factory
           Mutant | -7/DSF
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Matter Collected           2151 | 213 87  82  262 328 39  179 .   .   29  393 539 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3182 | .   107 94  664 863 116 288 .   .   46  282 722 .   .   
  Parts                    242  | .   14  19  48  65  10  9   .   .   3   22  52  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Combat Hostiles Destroyed  72   | .   2   6   16  22  2   5   .   .   1   4   14  .   .   
  Guns                     29   | .   1   .   2   15  2   4   .   .   .   .   5   .   .   
  Cannons                  38   | .   1   5   14  6   .   .   .   .   .   4   8   .   .   
  AOE                      4    | .   .   1   .   1   .   .   .   .   1   .   1   .   .   
Classes Destroyed          9    | .   2   2   2   1   .   1   .   .   .   1   .   .   .   
  Worker                   6    | .   .   .   .   2   .   .   .   .   .   1   3   .   .   
  Builder                  5    | .   .   1   .   1   .   .   .   .   .   .   3   .   .   
  Recycler                 4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Watcher                  7    | .   2   .   1   1   .   1   .   .   .   2   .   .   .   
  Swarmer                  29   | .   .   6   7   7   .   .   .   .   .   .   9   .   .   
  Grunt                    17   | .   2   .   4   7   .   4   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   5   8   2   .   .   .   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               8    | .   .   .   .   .   .   1   .   .   .   2   5   .   .   
Best Kill Streak           6    | .   3   3   6   6   1   3   .   .   1   1   6   .   .   
  Combat Bots Only         5    | .   2   3   5   5   1   3   .   .   1   1   5   .   .   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   .   .   1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   .   .   .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  
Hostile Shots Fired        673  | .    5    52   63   101  4    25   6    .    91   20   304  .    2    
  Missed                   200  | .    1    6    19   26   1    9    2    .    25   4    107  .    .    
Damage Taken               8291 | .    46   764  451  866  42   255  155  141  1173 217  4143 .    38   
  Core                     1887 | .    11   173  102  126  .    .    65   .    373  31   968  .    38   
  Absorbed by Shields      90   | .    .    .    .    .    .    .    .    .    90   .    .    .    .    
Core Remaining (%)         60   | 100  .    26   .    .    43   .    .    .    37   96   .    .    .    
Volleys Fired              244  | .    12   21   36   54   7    19   .    3    11   34   47   .    .    
  Largest                  3    | .    2    2    2    2    2    3    .    1    2    3    3    .    .    
  Hottest                  208  | .    100  120  128  91   79   135  .    5    72   208  198  .    .    
Shots Fired                462  | .    22   38   60   105  10   58   .    3    12   55   99   .    .    
  Gun                      260  | .    14   .    19   80   6    58   .    .    .    17   66   .    .    
  Cannon                   178  | .    7    38   41   23   .    .    .    .    .    38   31   .    .    
  Launcher                 20   | .    .    .    .    2    4    .    .    .    12   .    2    .    .    
  Special                  4    | .    1    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  160  | .    .    .    19   51   3    24   .    .    .    15   48   .    .    
  Thermal                  273  | .    18   38   41   52   3    34   .    .    .    40   47   .    .    
  Explosive                16   | .    .    .    .    2    4    .    .    .    8    .    2    .    .    
  Electromagnetic          10   | .    4    .    .    .    .    .    .    .    4    .    2    .    .    
  Robot Hit Streak         21   | .    3    6    13   21   7    21   .    5    6    7    16   .    .    
  Robot Miss Streak        10   | .    5    4    3    2    .    6    .    .    1    2    10   .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    .    .    2    .    2    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           280  | .    10   18   37   75   5    43   .    3    6    27   56   .    .    
  Core Hits                152  | .    5    8    20   34   3    16   .    .    7    10   49   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         11   | .    .    .    .    3    .    4    .    .    .    2    2    .    .    
    Burn                   10   | .    .    .    .    3    .    4    .    .    .    1    2    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7226 | .    164  376  784  1420 79   634  .    .    372  805  2592 .    .    
  Guns                     2923 | .    75   .    91   943  79   630  .    .    .    224  881  .    .    
  Cannons                  2599 | .    89   296  693  332  .    .    .    .    .    581  608  .    .    
  Explosions               1686 | .    .    80   .    145  .    .    .    .    372  .    1089 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    .    4    .    .    .    .    14   .    .    
  Kinetic                  1863 | .    .    .    91   523  32   247  .    .    .    231  739  .    .    
  Thermal                  3686 | .    134  376  693  752  47   383  .    .    .    574  727  .    .    
  Explosive                1517 | .    .    .    .    145  .    .    .    .    283  .    1089 .    .    
  Electromagnetic          142  | .    30   .    .    .    .    .    .    .    89   .    23   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    4    9    .    .    .    1    13   13   13   3    11   18   18   
  Average Corruption       4    | .    3    4    .    .    .    1    7    13   13   2    4    15   18   
  Corruption Purged        10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72   | .    6    10   .    .    .    9    3    9    7    4    22   2    .    
    Message Errors         20   | .    1    2    .    .    .    3    .    4    4    3    3    .    .    
    Matter Fused           18   | .    1    2    .    .    .    3    .    1    2    .    8    1    .    
    Heat Flow Errors       4    | .    .    1    .    .    .    .    .    .    .    .    3    .    .    
    Energy Discharges      11   | .    3    1    .    .    .    .    1    2    .    .    3    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    1    1    2    .    1    4    .    .    
    Data Loss (major)      2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               3    | .    .    2    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            120  | .    .    28   9    .    .    .    .    .    .    57   26   .    .    
  Projectiles              69   | .    .    .    9    .    .    .    .    .    .    57   3    .    .    
  Explosions               51   | .    .    28   .    .    .    .    .    .    .    .    23   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    35   .    2    .    .    .    .    .    .    184  .    .    
  Shots                    6    | .    .    1    .    2    .    .    .    .    .    .    3    .    .    
  Rammed                   3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Targets Rammed             6    | .    .    .    .    .    .    1    .    .    .    .    5    .    .    
  Kicked                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462  | .    180  252  139  261  21   36   .    .    .    253  462  .    .    
  Average Temperature      71   | .    52   84   35   86   9    11   .    .    .    59   111  .    .    
  Received Heat Transfer   1067 | .    24   .    87   291  18   126  .    .    239  .    264  .    18   
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    2    3    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             12   | .    1    1    1    2    .    3    .    .    .    1    3    .    .    
  Heat Transferred         7980 | .    285  729  1221 1776 111  1258 .    .    .    950  1650 .    .    
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Peak Influence             481  | .   121 228 357 481 122 202 17  15  52  135 265 36  25  
  Initial                  122  | .   .   46  66  95  122 2   2   10  10  24  7   21  25  
  Average                  85   | .   91  153 166 325 4   50  4   13  25  32  54  30  25  
Maximum Alert Level        2    | .   .   1   1   2   .   1   .   .   .   .   1   .   .   
  Low Security (%)         83   | 100 100 81  70  18  100 88  100 100 100 100 94  100 100 
  Level 1                  12   | .   .   18  29  54  .   11  .   .   .   .   5   .   .   
  Level 2                  3    | .   .   .   .   27  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   2   2   .   6   .   .   1   2   4   .   .   
  Investigation            5    | .   .   .   1   1   .   3   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   2   2   .   .   
  Reinforcement            8    | .   1   .   1   1   .   2   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Distress Signals           2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   8   21  17  33  1   7   6   .   9   9   35  6   4   
  Peak Tracking Total      16   | .   3   6   4   5   1   4   6   .   4   3   16  6   5   
  Tactical Retreats        7    | .   .   .   1   1   .   1   .   .   3   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Traps Triggered            14   | .   2   .   1   1   .   2   .   2   4   .   2   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Machines Disabled          7    | .   .   2   .   2   .   .   .   .   .   .   3   .   .   
  Max in Single Turn       2    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Machines Accessed          39   | .   5   .   2   10  7   4   .   3   .   5   3   .   .   
  Terminals                28   | .   3   .   2   9   6   2   .   3   .   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   1   .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   
Total Hacks                79   | .   9   .   8   12  21  10  .   5   .   10  4   .   .   
  Successful               36   | .   5   .   4   4   12  2   .   3   .   4   2   .   .   
  Failed                   42   | .   3   .   4   8   9   8   .   2   .   6   2   .   .   
    Catastrophic           10   | .   .   .   .   1   2   3   .   1   .   2   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   4   .   8   6   13  5   .   3   .   .   2   .   .   
  Terminals                60   | .   7   .   8   11  19  6   .   5   .   2   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          11   | .   2   .   .   .   2   2   .   .   .   4   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   2   .   .   .   2   .   .   .   
Terminal Hacks             18   | .   2   .   2   2   9   .   .   1   .   1   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   .   .   .   2   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      4    | .   2   .   .   .   .   .   .   .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   1   .   2   1   3   2   .   2   .   .   .   .   .   
  Terminals                10   | .   1   .   2   1   3   1   .   2   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   1   2   .   .   1   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   .   2   8   7   4   .   3   .   3   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   4   .   .   .   .   .   .   .   .   1   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac 
Robot Analysis Total       4    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  
Turns Passed               11261 | 62   362  380  829  1603 3352 1136 125  249  163  1303 1619 41   37   
Spaces Moved               6139  | 44   246  170  424  567  1366 548  105  205  109  1116 1117 82   40   
  Core                     291   | 7    .    .    .    .    .    .    .    .    32   98   32   82   40   
  Treads                   2725  | .    .    .    242  567  1366 548  2    .    .    .    .    .    .    
  Legs                     772   | 37   246  170  21   .    .    .    .    .    .    .    298  .    .    
  Wheels                   2280  | .    .    .    161  .    .    .    103  205  69   955  787  .    .    
  Hover                    63    | .    .    .    .    .    .    .    .    .    .    63   .    .    .    
  Flight                   8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Fastest Speed            50    | 50   120  120  95   160  160  160  100  100  50   50   50   50   50   
  Average Speed            155   | 108  120  184  152  221  237  160  117  114  93   96   114  50   88   
  Slowest Speed            260   | 120  120  190  240  240  240  160  160  115  120  245  260  50   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    49   38   33   89   96   19   88   6    90   14   23   79   2    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 34    | .    1    .    .    .    18   .    .    .    .    13   2    .    .    
Terrain Destroyed          158   | .    1    13   .    13   43   .    .    .    22   19   47   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               27    | .    1    .    .    .    .    .    .    .    .    19   7    .    .    
  AOE                      131   | .    .    13   .    13   43   .    .    .    22   .    40   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  
Total                      7423 | 57   290  198  556  824  1465 767  107  216  156  1296 1368 81   42   
  Wait                     672  | .    5    3    32   138  83   171  .    2    3    88   147  .    .    
  Move                     6128 | 43   245  169  423  566  1365 548  104  204  108  1115 1117 81   40   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 9    8    1    28   20   1    10   .    2    7    14   17   .    .    
  Fast Attach              47   | 1    3    .    3    3    .    .    1    3    .    16   16   .    1    
  Attach                   40   | 4    1    3    6    1    .    5    .    2    3    5    9    .    1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     49   | .    6    1    10   12   5    5    .    .    1    6    3    .    .    
  Drop                     99   | .    10   .    18   30   4    8    2    .    2    18   7    .    .    
  Fire                     244  | .    12   21   36   54   7    19   .    3    11   34   47   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
    63 | -11/Scrapyard | Entered Materials
   274 | -10/Materials | Discovered new exit (range 5)
   287 | -10/Materials | Central database locked down
   367 | -10/Materials | Identified exit to Mines
   425 | -10/Materials | Entered Mines
   515 | -10/Mines     | Build established: Mutant
   750 | -10/Mines     | Assembled infested the area
   755 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   779 | -10/Mines     | Discovered new exit (range 12)
   791 | -10/Mines     | Core integrity fell below 50%
   805 | -10/Mines     | Entered Materials
   805 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   816 | -9/Materials  | Lost 6 parts (1p3n2w)
  1055 | -9/Materials  | Discovered new exit (range 12)
  1405 | -9/Materials  | Discovered new exit (range 3)
  1634 | -9/Materials  | Entered Storage
  1919 | -9/Storage    | Build established: Scavenger-Mutant
  2420 | -9/Storage    | Discovered new exit (range 16)
  2766 | -9/Storage    | Met 01-MTF
  2802 | -9/Storage    | Build established: Mutant
  2913 | -9/Storage    | Core integrity fell below 50%
  3218 | -9/Storage    | Discovered new exit (range 7)
  3237 | -9/Storage    | Entered Recycling
  3237 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
  3238 | -9/Recycling  | Met a Zionite searching for Scraptown
  3594 | -9/Recycling  | Discovered new exit (range 16)
  3661 | -9/Recycling  | Identified exit to Factory
  6589 | -9/Recycling  | Entered Factory
  6589 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6887 | -7/Factory    | Build established: Scavenger-Gunner
  7678 | -7/Factory    | Build established: Gunner
  7725 | -7/Factory    | Sucked down chute
  7725 | -7/Factory    | Entered Waste
  7740 | -7/Waste      | EMP discharged
  7758 | -7/Waste      | Spotted C-40 Crusher
  7779 | -7/Waste      | Spotted C-40 Crusher
  7781 | -7/Waste      | Spotted C-40 Crusher
  7805 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7809 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  7811 | -7/Waste      | Spotted C-40 Crusher
  7812 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7820 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7824 | -7/Waste      | Spotted C-40 Crusher
  7834 | -7/Waste      | Spotted C-40 Crusher
  7834 | -7/Waste      | Discovered new exit (range 16)
  7840 | -7/Waste      | EMP discharged
  7840 | -7/Waste      | System corruption reached 10%
  7850 | -7/Waste      | Entered Factory
  7851 | -7/Factory    | Lost 5 parts (1n3u1w)
  8070 | -7/Factory    | Identified exit to DSF
  8099 | -7/Factory    | Entered DSF
  8162 | -7/DSF        | Additional patrols routed to DSF
  8212 | -7/DSF        | Lost 4 parts (1n2u1w)
  8212 | -7/DSF        | Released all parts (3)
  8247 | -7/DSF        | Discovered new exit (range 15)
  8250 | -7/DSF        | Core integrity fell below 50%
  8262 | -7/DSF        | Entered Factory
  8262 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  8756 | -6/Factory    | Build established: Scavenger-Gunner
  8912 | -6/Factory    | Discovered new exit (range 3)
  8914 | -6/Factory    | Identified exit to Factory
  9226 | -6/Factory    | Build established: Scavenger-Skirmisher
  9565 | -6/Factory    | Entered another Factory area
  9565 | -5/Factory    | Evolved 2 slots: Utility x2
  9594 | -5/Factory    | Build established: Skirmisher
  9683 | -5/Factory    | Lost 3 parts (1p2u)
  9928 | -5/Factory    | Build established: Gunner
 10406 | -5/Factory    | Lost 3 parts (1p1n1u)
 11011 | -5/Factory    | Lost 3 parts (1p1u1w)
 11147 | -5/Factory    | Cargo convoy interrupted
 11161 | -5/Factory    | Core integrity fell below 50%
 11168 | -5/Factory    | System corruption reached 10%
 11171 | -5/Factory    | Core integrity fell below 20%
 11184 | -5/Factory    | Sucked down chute
 11184 | -5/Factory    | Entered Waste
 11197 | -5/Waste      | Spotted C-40 Crusher
 11198 | -5/Waste      | Spotted C-40 Crusher
 11199 | -5/Waste      | EMP discharged
 11201 | -5/Waste      | Lost 13 parts (2p3n4u4w)
 11201 | -5/Waste      | Spotted C-40 Crusher
 11204 | -5/Waste      | Spotted C-40 Crusher
 11211 | -5/Waste      | Spotted C-40 Crusher
 11217 | -5/Waste      | Spotted C-40 Crusher
 11220 | -5/Waste      | Discovered new exit (range 11)
 11225 | -5/Waste      | Identified exit to Factory
 11225 | -5/Waste      | Entered Factory
 11262 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Wall.
K-01 Serf collects debris. <x2>
Triggered Chute Trap.
A hatch slides open and sucks a vortex of air
  into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
ALERT: Foreign system detected. Charging EMP.
System corrupted: Matter fused (-6).
System corrupted (+7).
Unknown Ballistic Cannon fried beyond repair.
System corrupted: Energy discharge (-25).
EXIT=FOUND
EXIT=IDENTIFIED: FACTORY
LOCATION=FACTORY
GOAL=ESCAPE
Acquired Prototype Power Core.
Identified Lgt. Neutrino Core.
ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
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|       ??????#            #########???????????????? |
|       ??????#            @ t      +??????????????? |
|       ??????#            ##    gg #??????????????? |
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|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Armor Coverage             600
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            6
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              CloakPowerAccelerator
  Manual?         0
Play Time         02:04:14
  Cumulative      63.9 hours
  Start           2024.08.27 @ 01:35:37
  End             2024.09.09 @ 03:14:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8e8a2d0-4f65-4a38-9436-21c2a16e4668