Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 03:14:35 Player: EYE-VY Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (94) 470 Value Destroyed (2737) 2737 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 9004 Bonus ------- High Alert Combat Kills 37 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 123/300 Energy 170/170 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Advanced System Shield Long-range Proton Cannon Compact Ion Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Core Analyzer Cloaking Device Backup Plating III > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Medium Treads Armored Huge Wheel Advanced System Shield Relay Coupler [Swarmer] Relay Coupler [Specialist] Gamma Rifle Long-range Proton Cannon Compact Ion Cannon Heavy Machine Gun Mass Driver Heavy Rocket Launcher Improved Remote Datajack Great Axe [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . 4 . . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . Utility 6 | . . . 1 . . 2 . . . 1 2 . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 134 | 5 10 4 19 16 5 9 1 5 4 27 27 . 2 Power 15 | 1 1 . 2 2 . 1 . . 1 3 3 . 1 Engine 11 | 1 1 . 2 2 . 1 . . . 2 2 . . Core 4 | . . . . . . . . . 1 1 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 40 | 2 1 2 9 5 3 2 1 1 1 6 7 . . Treads 17 | . . . 7 5 3 2 . . . . . . . Leg 9 | 2 1 2 . . . . . . . . 4 . . Wheel 9 | . . . 2 . . . 1 . . 3 3 . . Hover 4 | . . . . . . . . 1 . 3 . . . Flight 1 | . . . . . . . . . 1 . . . . Utility 36 | . 3 1 5 4 . 3 . 2 . 9 9 . . Device 14 | . 2 . 1 . . 2 . 1 . 4 4 . . Storage 5 | . 1 1 1 . . . . . . . 2 . . Processor 8 | . . . . 1 . 1 . . . 4 2 . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . 3 3 . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 5 1 3 5 2 3 . 2 2 9 8 . 1 Energy Gun 7 | 2 . . 1 1 . 1 . . . 2 . . . Energy Cannon 10 | . 4 1 1 . . . . . . 2 2 . . Ballistic Gun 13 | . . . 1 3 1 1 . . . 4 3 . . Ballistic Cannon 3 | . . . . . . 1 . . . 1 1 . . Launcher 6 | . . . . 1 1 . . 1 2 . 1 . . Special Weapon 3 | . 1 . . . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 . 2 . 1 . 1 . . 1 Parts Lost 46 | . . 6 1 1 . 1 5 . 7 . 25 . . Power 8 | . . 1 . . . 1 . . 1 . 5 . . Propulsion 10 | . . 3 . . . . 1 . 2 . 4 . . Utility 14 | . . . . . . . 3 . 2 . 9 . . Weapon 14 | . . 2 1 1 . . 1 . 2 . 7 . . Highest Loss Streak 13 | . . 6 1 1 . 1 5 . 4 . 13 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 95 94 99 100 99 71 59 42 75 78 11 17 Engine 8 | . 14 12 9 10 11 7 7 7 3 7 2 . . Treads 19 | . . . 22 33 33 30 9 . . . . . . Leg 2 | . 28 26 3 . . . . . . . 5 . . Wheel 2 | . . . 4 . . . 6 7 4 11 6 . . Device 6 | . 14 14 11 2 . 6 5 5 4 10 18 . . Storage 7 | . 7 14 11 11 11 7 4 . . . 4 . . Processor 11 | . . . . 8 11 14 15 15 7 20 15 11 11 Protection 6 | . . . 11 11 11 7 4 7 4 2 . . . Energy Gun 7 | . 11 . 4 6 11 12 4 . . 1 4 . . Energy Cannon 4 | . 16 26 11 4 . . . . . 7 3 . . Ballistic Gun 7 | . . . 4 10 10 8 4 . . 6 4 . . Peak Build Rating 76 | 5 7 7 16 20 20 37 43 47 48 62 76 11 22 Average Rating 30 | 3 6 6 13 18 20 29 34 42 29 51 66 11 16 On Entrance 18 | . 5 7 4 16 20 20 37 17 47 1 62 11 11 Naked Turns 75 | . . . . . . . . . 20 55 . . . Heaviest Build 66 | 6 17 22 61 64 61 66 66 42 45 37 62 . 12 Greatest Support 88 | 20 20 20 63 63 60 88 88 28 28 56 56 3 3 Greatest Overweight (x) 3 | . . 1 2 1 1 . 2 1 2 3 2 . 3 Average Overweight (x) . | . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 5 8 10 20 20 20 20 20 5 5 5 15 5 5 Average Capacity 15 | 5 6 9 16 20 20 20 14 5 5 5 13 5 5 Most Carried 20 | 5 8 8 20 20 20 20 20 2 5 5 15 5 5 Average Carried 14 | 3 5 7 14 19 20 18 14 . 3 4 10 5 4 Final Capacity 20 | 5 8 10 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 5 7 6 20 20 20 20 4 2 4 5 5 5 4 Class Distribution -------------------- 54% | Mutant 18% | Gunner 11% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Matter Collected 2151 | 213 87 82 262 328 39 179 . . 29 393 539 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3182 | . 107 94 664 863 116 288 . . 46 282 722 . . Parts 242 | . 14 19 48 65 10 9 . . 3 22 52 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 72 | . 2 6 16 22 2 5 . . 1 4 14 . . Guns 29 | . 1 . 2 15 2 4 . . . . 5 . . Cannons 38 | . 1 5 14 6 . . . . . 4 8 . . AOE 4 | . . 1 . 1 . . . . 1 . 1 . . Classes Destroyed 9 | . 2 2 2 1 . 1 . . . 1 . . . Worker 6 | . . . . 2 . . . . . 1 3 . . Builder 5 | . . 1 . 1 . . . . . . 3 . . Recycler 4 | . . . 2 . . . . . . . 2 . . Watcher 7 | . 2 . 1 1 . 1 . . . 2 . . . Swarmer 29 | . . 6 7 7 . . . . . . 9 . . Grunt 17 | . 2 . 4 7 . 4 . . . . . . . Sentry 17 | . . . 5 8 2 . . . 1 1 . . . Hunter 1 | . . . . . . . . . . 1 . . . Programmer 8 | . . . . . . 1 . . . 2 5 . . Best Kill Streak 6 | . 3 3 6 6 1 3 . . 1 1 6 . . Combat Bots Only 5 | . 2 3 5 5 1 3 . . 1 1 5 . . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . . 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . 1 . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Hostile Shots Fired 673 | . 5 52 63 101 4 25 6 . 91 20 304 . 2 Missed 200 | . 1 6 19 26 1 9 2 . 25 4 107 . . Damage Taken 8291 | . 46 764 451 866 42 255 155 141 1173 217 4143 . 38 Core 1887 | . 11 173 102 126 . . 65 . 373 31 968 . 38 Absorbed by Shields 90 | . . . . . . . . . 90 . . . . Core Remaining (%) 60 | 100 . 26 . . 43 . . . 37 96 . . . Volleys Fired 244 | . 12 21 36 54 7 19 . 3 11 34 47 . . Largest 3 | . 2 2 2 2 2 3 . 1 2 3 3 . . Hottest 208 | . 100 120 128 91 79 135 . 5 72 208 198 . . Shots Fired 462 | . 22 38 60 105 10 58 . 3 12 55 99 . . Gun 260 | . 14 . 19 80 6 58 . . . 17 66 . . Cannon 178 | . 7 38 41 23 . . . . . 38 31 . . Launcher 20 | . . . . 2 4 . . . 12 . 2 . . Special 4 | . 1 . . . . . . 3 . . . . . Kinetic 160 | . . . 19 51 3 24 . . . 15 48 . . Thermal 273 | . 18 38 41 52 3 34 . . . 40 47 . . Explosive 16 | . . . . 2 4 . . . 8 . 2 . . Electromagnetic 10 | . 4 . . . . . . . 4 . 2 . . Robot Hit Streak 21 | . 3 6 13 21 7 21 . 5 6 7 16 . . Robot Miss Streak 10 | . 5 4 3 2 . 6 . . 1 2 10 . . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 6 | . . . . 2 . 2 . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . 1 . . Shots Hit Robots 280 | . 10 18 37 75 5 43 . 3 6 27 56 . . Core Hits 152 | . 5 8 20 34 3 16 . . 7 10 49 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 11 | . . . . 3 . 4 . . . 2 2 . . Burn 10 | . . . . 3 . 4 . . . 1 2 . . Destroy 1 | . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7226 | . 164 376 784 1420 79 634 . . 372 805 2592 . . Guns 2923 | . 75 . 91 943 79 630 . . . 224 881 . . Cannons 2599 | . 89 296 693 332 . . . . . 581 608 . . Explosions 1686 | . . 80 . 145 . . . . 372 . 1089 . . Melee . | . . . . . . . . . . . . . . Ramming 18 | . . . . . . 4 . . . . 14 . . Kinetic 1863 | . . . 91 523 32 247 . . . 231 739 . . Thermal 3686 | . 134 376 693 752 47 383 . . . 574 727 . . Explosive 1517 | . . . . 145 . . . . 283 . 1089 . . Electromagnetic 142 | . 30 . . . . . . . 89 . 23 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . 4 9 . . . 1 13 13 13 3 11 18 18 Average Corruption 4 | . 3 4 . . . 1 7 13 13 2 4 15 18 Corruption Purged 10 | . . . . . . . . . . . 10 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 72 | . 6 10 . . . 9 3 9 7 4 22 2 . Message Errors 20 | . 1 2 . . . 3 . 4 4 3 3 . . Matter Fused 18 | . 1 2 . . . 3 . 1 2 . 8 1 . Heat Flow Errors 4 | . . 1 . . . . . . . . 3 . . Energy Discharges 11 | . 3 1 . . . . 1 2 . . 3 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . 1 1 2 . 1 4 . . Data Loss (major) 2 | . 1 . . . . 1 . . . . . . . Misfires 3 | . . 2 . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 120 | . . 28 9 . . . . . . 57 26 . . Projectiles 69 | . . . 9 . . . . . . 57 3 . . Explosions 51 | . . 28 . . . . . . . . 23 . . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 1 2 . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 1 2 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . 35 . 2 . . . . . . 184 . . Shots 6 | . . 1 . 2 . . . . . . 3 . . Rammed 3 | . . . . . . 1 . . . . 2 . . Targets Rammed 6 | . . . . . . 1 . . . . 5 . . Kicked 3 | . . . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 462 | . 180 252 139 261 21 36 . . . 253 462 . . Average Temperature 71 | . 52 84 35 86 9 11 . . . 59 111 . . Received Heat Transfer 1067 | . 24 . 87 291 18 126 . . 239 . 264 . 18 Effects 5 | . . . . . . . . . . 2 3 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 12 | . 1 1 1 2 . 3 . . . 1 3 . . Heat Transferred 7980 | . 285 729 1221 1776 111 1258 . . . 950 1650 . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Peak Influence 481 | . 121 228 357 481 122 202 17 15 52 135 265 36 25 Initial 122 | . . 46 66 95 122 2 2 10 10 24 7 21 25 Average 85 | . 91 153 166 325 4 50 4 13 25 32 54 30 25 Maximum Alert Level 2 | . . 1 1 2 . 1 . . . . 1 . . Low Security (%) 83 | 100 100 81 70 18 100 88 100 100 100 100 94 100 100 Level 1 12 | . . 18 29 54 . 11 . . . . 5 . . Level 2 3 | . . . . 27 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 2 . 6 . . 1 2 4 . . Investigation 5 | . . . 1 1 . 3 . . . . . . . Extermination 5 | . . . . . . 1 . . . 2 2 . . Reinforcement 8 | . 1 . 1 1 . 2 . . 1 . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Distress Signals 2 | . . . . 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 156 | . 8 21 17 33 1 7 6 . 9 9 35 6 4 Peak Tracking Total 16 | . 3 6 4 5 1 4 6 . 4 3 16 6 5 Tactical Retreats 7 | . . . 1 1 . 1 . . 3 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Traps Triggered 14 | . 2 . 1 1 . 2 . 2 4 . 2 . . Indirectly 1 | . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Machines Disabled 7 | . . 2 . 2 . . . . . . 3 . . Max in Single Turn 2 | . . 1 . 1 . . . . . . 2 . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Machines Accessed 39 | . 5 . 2 10 7 4 . 3 . 5 3 . . Terminals 28 | . 3 . 2 9 6 2 . 3 . 2 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units 6 | . 2 . . . 1 1 . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . . . Total Hacks 79 | . 9 . 8 12 21 10 . 5 . 10 4 . . Successful 36 | . 5 . 4 4 12 2 . 3 . 4 2 . . Failed 42 | . 3 . 4 8 9 8 . 2 . 6 2 . . Catastrophic 10 | . . . . 1 2 3 . 1 . 2 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 41 | . 4 . 8 6 13 5 . 3 . . 2 . . Terminals 60 | . 7 . 8 11 19 6 . 5 . 2 2 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units 11 | . 2 . . . 2 2 . . . 4 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . 2 . . . Terminal Hacks 18 | . 2 . 2 2 9 . . 1 . 1 1 . . Record 1 | . . . . . 1 . . . . . . . . Robot Analysis 4 | . 1 . 2 . . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . 2 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . . 2 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . Retrieve Components 4 | . 2 . . . . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . Unauthorized Hacks 11 | . 1 . 2 1 3 2 . 2 . . . . . Terminals 10 | . 1 . 2 1 3 1 . 2 . . . . . Botnet 6 | . 1 . 1 1 2 . . 1 . . . . . Operators 4 | . . . 1 . 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . 2 8 7 4 . 3 . 3 2 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . 4 . . . . . . . . 1 6 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Robot Analysis Total 4 | . 1 . 2 . . . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Turns Passed 11261 | 62 362 380 829 1603 3352 1136 125 249 163 1303 1619 41 37 Spaces Moved 6139 | 44 246 170 424 567 1366 548 105 205 109 1116 1117 82 40 Core 291 | 7 . . . . . . . . 32 98 32 82 40 Treads 2725 | . . . 242 567 1366 548 2 . . . . . . Legs 772 | 37 246 170 21 . . . . . . . 298 . . Wheels 2280 | . . . 161 . . . 103 205 69 955 787 . . Hover 63 | . . . . . . . . . . 63 . . . Flight 8 | . . . . . . . . . 8 . . . . Fastest Speed 50 | 50 120 120 95 160 160 160 100 100 50 50 50 50 50 Average Speed 155 | 108 120 184 152 221 237 160 117 114 93 96 114 50 88 Slowest Speed 260 | 120 120 190 240 240 240 160 160 115 120 245 260 50 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 49 38 33 89 96 19 88 6 90 14 23 79 2 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 34 | . 1 . . . 18 . . . . 13 2 . . Terrain Destroyed 158 | . 1 13 . 13 43 . . . 22 19 47 . . Melee . | . . . . . . . . . . . . . . Projectile 27 | . 1 . . . . . . . . 19 7 . . AOE 131 | . . 13 . 13 43 . . . 22 . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Fac Fac Was Fac Total 7423 | 57 290 198 556 824 1465 767 107 216 156 1296 1368 81 42 Wait 672 | . 5 3 32 138 83 171 . 2 3 88 147 . . Move 6128 | 43 245 169 423 566 1365 548 104 204 108 1115 1117 81 40 Hop . | . . . . . . . . . . . . . . Pick Up 117 | 9 8 1 28 20 1 10 . 2 7 14 17 . . Fast Attach 47 | 1 3 . 3 3 . . 1 3 . 16 16 . 1 Attach 40 | 4 1 3 6 1 . 5 . 2 3 5 9 . 1 Detach . | . . . . . . . . . . . . . . Swap 49 | . 6 1 10 12 5 5 . . 1 6 3 . . Drop 99 | . 10 . 18 30 4 8 2 . 2 18 7 . . Fire 244 | . 12 21 36 54 7 19 . 3 11 34 47 . . Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . . Kick 3 | . . . . . . . . . . . 3 . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis 21 | . . . . . . . . . 21 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 5) 287 | -10/Materials | Central database locked down 367 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Entered Mines 515 | -10/Mines | Build established: Mutant 750 | -10/Mines | Assembled infested the area 755 | -10/Mines | Assisted by a Guerilla fighting off Assembled 779 | -10/Mines | Discovered new exit (range 12) 791 | -10/Mines | Core integrity fell below 50% 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Lost 6 parts (1p3n2w) 1055 | -9/Materials | Discovered new exit (range 12) 1405 | -9/Materials | Discovered new exit (range 3) 1634 | -9/Materials | Entered Storage 1919 | -9/Storage | Build established: Scavenger-Mutant 2420 | -9/Storage | Discovered new exit (range 16) 2766 | -9/Storage | Met 01-MTF 2802 | -9/Storage | Build established: Mutant 2913 | -9/Storage | Core integrity fell below 50% 3218 | -9/Storage | Discovered new exit (range 7) 3237 | -9/Storage | Entered Recycling 3237 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3238 | -9/Recycling | Met a Zionite searching for Scraptown 3594 | -9/Recycling | Discovered new exit (range 16) 3661 | -9/Recycling | Identified exit to Factory 6589 | -9/Recycling | Entered Factory 6589 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6887 | -7/Factory | Build established: Scavenger-Gunner 7678 | -7/Factory | Build established: Gunner 7725 | -7/Factory | Sucked down chute 7725 | -7/Factory | Entered Waste 7740 | -7/Waste | EMP discharged 7758 | -7/Waste | Spotted C-40 Crusher 7779 | -7/Waste | Spotted C-40 Crusher 7781 | -7/Waste | Spotted C-40 Crusher 7805 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7809 | -7/Waste | Crushed by Compactor (1 part destroyed) 7811 | -7/Waste | Spotted C-40 Crusher 7812 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7820 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7824 | -7/Waste | Spotted C-40 Crusher 7834 | -7/Waste | Spotted C-40 Crusher 7834 | -7/Waste | Discovered new exit (range 16) 7840 | -7/Waste | EMP discharged 7840 | -7/Waste | System corruption reached 10% 7850 | -7/Waste | Entered Factory 7851 | -7/Factory | Lost 5 parts (1n3u1w) 8070 | -7/Factory | Identified exit to DSF 8099 | -7/Factory | Entered DSF 8162 | -7/DSF | Additional patrols routed to DSF 8212 | -7/DSF | Lost 4 parts (1n2u1w) 8212 | -7/DSF | Released all parts (3) 8247 | -7/DSF | Discovered new exit (range 15) 8250 | -7/DSF | Core integrity fell below 50% 8262 | -7/DSF | Entered Factory 8262 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8756 | -6/Factory | Build established: Scavenger-Gunner 8912 | -6/Factory | Discovered new exit (range 3) 8914 | -6/Factory | Identified exit to Factory 9226 | -6/Factory | Build established: Scavenger-Skirmisher 9565 | -6/Factory | Entered another Factory area 9565 | -5/Factory | Evolved 2 slots: Utility x2 9594 | -5/Factory | Build established: Skirmisher 9683 | -5/Factory | Lost 3 parts (1p2u) 9928 | -5/Factory | Build established: Gunner 10406 | -5/Factory | Lost 3 parts (1p1n1u) 11011 | -5/Factory | Lost 3 parts (1p1u1w) 11147 | -5/Factory | Cargo convoy interrupted 11161 | -5/Factory | Core integrity fell below 50% 11168 | -5/Factory | System corruption reached 10% 11171 | -5/Factory | Core integrity fell below 20% 11184 | -5/Factory | Sucked down chute 11184 | -5/Factory | Entered Waste 11197 | -5/Waste | Spotted C-40 Crusher 11198 | -5/Waste | Spotted C-40 Crusher 11199 | -5/Waste | EMP discharged 11201 | -5/Waste | Lost 13 parts (2p3n4u4w) 11201 | -5/Waste | Spotted C-40 Crusher 11204 | -5/Waste | Spotted C-40 Crusher 11211 | -5/Waste | Spotted C-40 Crusher 11217 | -5/Waste | Spotted C-40 Crusher 11220 | -5/Waste | Discovered new exit (range 11) 11225 | -5/Waste | Identified exit to Factory 11225 | -5/Waste | Entered Factory 11262 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Foreign system detected. Charging EMP. System corrupted: Matter fused (-6). System corrupted (+7). Unknown Ballistic Cannon fried beyond repair. System corrupted: Energy discharge (-25). EXIT=FOUND EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Acquired Prototype Power Core. Identified Lgt. Neutrino Core. ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ????????????????# ???????????????????????? | | ????????????????# "???????????????????????? | | ????????????????# "???"???????????????????? | | ????????????????# "?? "???????????????????? | | ??????????+#????# ?? ???????????????????? | | ?????????# #????# """ "????#??????????????? | | ?????????# #????# """ """ #??????????????? | | ?????????# #????# """ """ #??????????????? | | ??????#### #????# #######????????? | | ??????# +????# """ """ ????????? | | ??????# #????# """ """ ????????? | | ??????# ###### """ """ ???????? | | ??????# ???????? | | ??????+ ???????? | | ??????# #??????????????? | | ??????###+########### #??????????????? | | ??????# ## #??????????????? | | ??????# """ """ ## #??????????????? | | ??????# """ """ ## #??????????????? | | ??????# """ """ ## #??????????????? | | ??????# ## #??????????????? | | ??????# """ """ ##########??????????????? | | ??????# """ """ #???????????????????????? | | ??????# """ """ #???????????????????????? | | ??????# #########???????????????? | | ??????# @ t +??????????????? | | ??????# ## gg #??????????????? | | ??????# #??? g #??????????????? | | ??????##############?????g A???????????? | | ??????????????????????????? ##??????????? | | ????????????????????????????? #???????????? | | ???????????????????????????????#???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed CloakPowerAccelerator Manual? 0 Play Time 02:04:14 Cumulative 63.9 hours Start 2024.08.27 @ 01:35:37 End 2024.09.09 @ 03:14:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8e8a2d0-4f65-4a38-9436-21c2a16e4668