Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 20:02:26 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (220) 1100 Value Destroyed (8615) 8615 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4519) 4519 TOTAL SCORE: 17574 Bonus ------- High Alert Combat Kills 1757 Follower Combat Kills 688 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -26 Cogmind --------- Core Integrity 375/700 Matter 51/300 Energy 9/290 System Corruption 15% Temperature Cool (6) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Medium Treads Medium Treads (fused) Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Core Analyzer Improved Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Medium Treads Faulty Improved Flight Unit Improved Flight Unit Improved Shield Generator Improved Shield Generator Relay Coupler [NC] (26) Relay Coupler [NC] (25) Relay Coupler [Duelist] (26) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (18) Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Core Analyzer Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Medium Treads Medium Treads Medium Treads Improved Flight Unit Improved Flight Unit Improved Shield Generator Improved Shield Generator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Improved Grenade Launcher Remote Datajack Remote Datajack [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 104 | 6 4 20 6 7 15 16 23 2 5 Power 9 | 2 . 2 . 1 1 1 1 . 1 Engine 7 | 2 . 2 . 1 . . 1 . 1 Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 41 | 2 . 5 4 2 8 6 12 . 2 Treads 40 | 2 . 5 4 2 7 6 12 . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 22 | 1 2 6 1 . 4 3 4 . 1 Device 8 | . . 2 . . 3 2 . . 1 Storage 3 | 1 1 1 . . . . . . . Processor 3 | . . 1 . . . . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 7 | . 1 2 1 . 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 32 | 1 2 7 1 4 2 6 6 2 1 Energy Gun 2 | . 2 . . . . . . . . Energy Cannon 4 | . . . . 2 . 1 1 . . Ballistic Gun 23 | 1 . 7 1 2 2 4 3 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 9 | . . . . . . 9 . . . Parts Lost 42 | . 1 5 1 3 4 9 12 . 7 Power 3 | . . 1 . 1 . 1 . . . Propulsion 14 | . . 1 . 1 . 4 5 . 3 Utility 8 | . . 2 . . 2 1 3 . . Weapon 17 | . 1 1 1 1 2 3 4 . 4 Highest Loss Streak 5 | . 1 2 1 1 2 2 3 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 22 | 2 9 21 24 24 24 23 23 22 24 Power . | . 1 1 1 . . . . . . Propulsion 8 | 1 3 9 12 10 10 7 5 6 5 Utility 5 | . 1 3 2 5 5 8 8 6 7 Weapon 7 | 1 3 7 8 8 8 6 7 7 9 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . . 2 1 . 5 . 3 . 17 Power 1 | . . 1 . . . . . . . Propulsion 9 | . . 1 1 . 3 . 1 . 3 Utility 10 | . . . . . . . 2 . 8 Weapon 7 | . . . . . 2 . . . 5 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 98 | . 89 99 99 99 99 99 99 100 99 Engine 6 | . 14 10 9 8 3 . 4 7 6 Core 2 | . . . . . 5 8 2 . . Treads 35 | . 28 32 36 36 36 35 37 38 37 Device 4 | . . 2 . . 11 9 2 . 5 Storage 10 | . 14 11 9 15 11 9 7 7 7 Processor 3 | . . . . . . . 6 15 15 Hackware 1 | . . . . . . . 4 7 1 Protection 7 | . 13 8 17 11 3 8 7 . . Energy Gun 1 | . 9 1 . . . . . . . Ballistic Gun 23 | . 9 31 26 23 26 24 21 22 22 Peak Build Rating 56 | 5 8 17 24 25 32 32 50 53 56 Average Rating 28 | 4 6 15 21 24 27 28 39 49 54 On Entrance 23 | . 5 8 17 24 24 25 29 47 53 Naked Turns . | . . . . . . . . . . Heaviest Build 145 | 12 52 101 109 145 145 119 139 107 112 Greatest Support 140 | 40 40 60 80 80 82 80 140 140 140 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 22 25 25 25 25 25 25 25 Most Carried 25 | 5 15 25 25 25 25 25 25 24 25 Average Carried 22 | 3 9 21 24 24 24 23 23 22 24 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 25 25 25 23 24 20 24 25 Class Distribution -------------------- 38% | Scavenger-Tank 22% | Bothacker-Tank 16% | Bothacker-Gunner 8% | Mutant 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Bothacker-Tank | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Matter Collected 6501 | 250 184 1076 587 741 1103 754 1003 56 747 Remotely . | . . . . . . . . . . Salvage Created 8711 | . 396 1581 635 746 1775 953 1615 56 954 Parts 509 | . 27 99 33 62 103 65 67 1 52 Haulers Intercepted 7 | . 1 2 1 . 2 . . . 1 Recyclers Shooed 6 | . 1 2 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 167 | . 10 32 7 22 25 27 31 . 13 Guns 152 | . 10 32 7 21 25 21 24 . 12 Cannons 1 | . . . . 1 . . . . . AOE 13 | . . . . . . 6 6 . 1 Classes Destroyed 17 | . 6 3 4 . 1 2 1 . . Worker 9 | . 1 2 . . 3 . 1 . 2 Builder 6 | . . . . . 3 . 1 . 2 Tunneler 9 | . 1 3 . . 1 . 1 . 3 Hauler 7 | . 1 2 1 . 2 . . . 1 Recycler 10 | . . . 3 . 2 . 3 . 2 Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 9 | . 1 4 . . 4 . . . . Swarmer 32 | . 5 7 1 10 2 6 1 . . Grunt 78 | . 5 13 2 4 15 13 19 . 7 Brawler 7 | . . 1 . 1 2 . 2 . 1 Duelist 4 | . . 2 . 2 . . . . . Protector 1 | . . . . . . . 1 . . Sentry 27 | . . 9 3 4 5 2 2 . 2 Specialist 2 | . . . . . . 2 . . . Hunter 7 | . . . 1 1 1 2 1 . 1 Programmer 9 | . . . . . . 2 5 . 2 Best Kill Streak 9 | . 4 7 3 4 7 7 9 . 4 Combat Bots Only 7 | . 4 7 2 4 4 7 5 . 3 Max Kills in Single Turn 5 | . 1 2 1 2 2 2 5 . 3 Gunslinging 1 | . . . . 1 1 . . . . Exploded 5 | . . . . . . 2 5 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Hostile Shots Fired 989 | . 80 95 29 104 123 161 275 . 122 Missed 285 | . 31 23 5 27 38 52 80 . 29 Damage Taken 9412 | . 532 894 389 920 1255 1536 2664 80 1142 Core 796 | . 92 93 19 87 66 114 234 . 91 Absorbed by Shields 761 | . . . . 52 84 178 69 . 378 Ignored by Resistances 197 | . . . . . . 59 138 . . Regen/Repaired (Parts) 115 | . . . . . 37 . . . 78 Core Remaining (%) 71 | 100 63 76 . . . 48 . . . Volleys Fired 637 | . 61 111 29 73 92 95 112 8 56 Largest 3 | . 2 3 3 3 3 3 3 2 3 Hottest 116 | . 90 110 69 114 74 116 108 68 94 Shots Fired 1655 | . 73 330 86 181 269 243 305 16 152 Gun 1582 | . 73 330 86 159 269 216 292 14 143 Cannon 48 | . . . . 22 . 21 3 2 . Launcher 18 | . . . . . . 6 4 . 8 Special 7 | . . . . . . . 6 . 1 Kinetic 1533 | . 49 305 86 159 269 216 292 14 143 Thermal 73 | . 12 13 . 22 . 21 3 2 . Explosive 18 | . . . . . . 6 4 . 8 Electromagnetic 24 | . 12 12 . . . . . . . Robot Hit Streak 24 | . 5 24 13 12 13 9 16 10 10 Robot Miss Streak 6 | . 6 5 3 4 4 4 4 1 4 Penetration Max 1 | . . . . . 1 1 1 . 1 Secondary Targets 26 | . 1 7 1 7 5 . 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . 1 Shots Hit Robots 996 | . 39 196 53 86 163 134 224 10 91 Core Hits 440 | . 21 70 23 40 74 66 99 3 44 Critical Kills 9 | . . 1 . . 3 2 1 1 1 Critical Parts Destroyed 7 | . . . 1 . 2 . 3 . 1 Critical Strikes 19 | . . 4 1 . 5 2 4 1 2 Burn 2 | . . 2 . . . . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 15 | . . 1 1 . 5 2 3 1 2 Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17537 | . 640 2772 828 1353 2994 2345 3881 170 2554 Guns 14521 | . 587 2754 805 1292 2842 1579 2672 144 1846 Cannons 224 | . . . . 61 . 123 40 . . Explosions 2666 | . 27 . . . 138 643 1143 26 689 Melee . | . . . . . . . . . . Ramming 126 | . 26 18 23 . 14 . 26 . 19 Kinetic 14168 | . 410 2578 805 1292 2842 1579 2672 144 1846 Thermal 400 | . 78 98 . 61 . 123 40 . . Explosive 2639 | . . . . . 138 643 1143 26 689 Electromagnetic 204 | . 126 78 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 3 . . . 11 13 13 15 Average Corruption 7 | . . 2 . . . 1 8 13 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 167 | . . 25 . . . 18 34 39 51 Message Errors 41 | . . 5 . . . 4 11 8 13 Matter Fused 40 | . . 7 . . . 4 4 9 16 Heat Flow Errors 20 | . . 3 . . . 2 3 6 6 Energy Discharges 21 | . . 3 . . . 2 3 8 5 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 3 | . . . . . . 1 1 1 . Data Loss (minor) 22 | . . 6 . . . 2 7 4 3 Data Loss (major) 4 | . . 1 . . . 2 . 1 . Misfires 6 | . . . . . . . 1 2 3 Alerts 4 | . . . . . . 1 3 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 97 | . . . . . . . 88 . 9 Projectiles . | . . . . . . . . . . Explosions 97 | . . . . . . . 88 . 9 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 423 | . . . . . . 148 . 80 195 Shots 12 | . . . . . . 5 . 1 6 Rammed 17 | . 3 4 5 . 2 . 1 . 2 Targets Rammed 19 | . 4 4 5 . 2 . 2 . 2 Kicked . | . . . . . . . . . . Crushed 2 | . 1 . . . . . 1 . . Highest Temperature 358 | . 234 272 264 251 130 358 283 270 278 Average Temperature 68 | . 65 68 79 51 61 79 53 104 87 Received Heat Transfer 2997 | . 219 378 99 135 532 625 699 . 310 Effects 7 | . . 3 . . . 4 . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 5 | . . 2 . . . 3 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . . . . . 1 . 1 . . Heat Transferred 1049 | . 198 444 . 111 . 222 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Maximum Alert Level 4 | . . 2 . 3 3 4 3 4 4 Low Security (%) 18 | 100 100 21 100 10 . . . . . Level 1 16 | . . 75 . 17 18 . . . . Level 2 32 | . . 3 . 35 75 31 62 4 26 Level 3 28 | . . . . 36 6 53 37 87 65 Level 4 3 | . . . . . . 15 . 7 8 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1437 | . 179 422 141 996 722 1437 991 1210 1123 Initial 753 | . . 35 141 36 485 410 753 690 634 Average 549 | . 52 282 74 548 548 856 680 890 926 Influence Increases 7172 | . 364 991 268 990 839 1117 1026 520 1057 Destroy 0b10 Robot/C 3700 | . 200 640 140 440 500 620 620 . 540 Destroy 0b10 Robot/NC 300 | . 20 55 30 . 80 . 35 5 75 Destroy Leader 784 | . 54 192 52 40 152 20 130 . 144 Allied During Kill 158 | . . . . . . 12 5 . 141 Successful Hack 97 | . 13 24 . . 21 23 . 16 . Select Force Hacks 90 | . 60 30 . . . . . . . Disable Machine 285 | . . . . . 30 15 135 . 105 Anti-Garrison Action 1150 | . . . . 400 . 300 . 450 . Destroy Structure 263 | . 2 5 1 50 26 52 41 49 37 Lose Combat Pursuer 345 | . 15 45 45 60 30 75 60 . 15 Influence Decreases 3535 | . 280 690 353 30 692 90 792 . 608 Time Decay 2995 | . 270 640 343 . 652 . 632 . 458 Lost Part 420 | . 10 50 10 30 40 90 120 . 70 Lost Ally 120 | . . . . . . . 40 . 80 Squads Dispatched 31 | . 3 3 1 . 6 . 8 . 10 Investigation 7 | . 2 2 . . 1 . 1 . 1 Extermination 5 | . . . . . . . 4 . 1 Reinforcement 12 | . 1 1 1 . 3 . 1 . 5 Assault 6 | . . . . . 2 . 1 . 3 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Distress Signals 11 | . 1 4 . . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 269 | . 18 44 14 26 46 37 46 . 38 Peak Tracking Total 8 | . 4 5 4 4 5 8 6 . 7 Tactical Retreats 15 | . 1 2 1 2 2 4 2 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Traps Triggered 36 | . . 3 1 13 1 8 5 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Disabled 28 | . . 1 . 4 2 3 9 2 7 Max in Single Turn 4 | . . 1 . 1 1 1 4 2 1 Garrison Relay 6 | . . . . 4 . 2 . . . Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Accessed 37 | . 7 7 3 1 8 2 3 3 3 Terminals 29 | . 5 6 2 1 6 2 2 3 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 98 | . 19 18 10 2 31 2 5 6 5 Successful 44 | . 10 9 2 . 17 2 1 1 2 Failed 54 | . 9 9 8 2 14 . 4 5 3 Catastrophic 6 | . . 2 1 . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 75 | . 19 18 8 . 23 . 4 . 3 Terminals 82 | . 16 16 8 2 25 2 4 6 3 Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . 5 . . . 2 Recycling Units 5 | . 3 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 . 1 . 1 . . Terminal Hacks 6 | . . 1 . . 2 2 . 1 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Security Stations 2 | . . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 . . . 2 Scan Component 3 | . . . . . 2 . . . 1 Repair 2 | . . . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks 30 | . 10 8 1 . 11 . . . . Terminals 27 | . 8 7 1 . 11 . . . . Botnet 10 | . 3 2 . . 5 . . . . Skim 17 | . 5 5 1 . 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Tunnel 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 6 3 1 5 1 2 2 2 Full Trace Events 4 | . . . . . 1 . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 Time 122 | . . . . . 61 . . . 61 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Robot Detection 1 | . . . . . . . . 1 . Program Shield 1 | . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 2 . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . 2 . . Robot Hacks Applied 3 | . . . . . . . 3 . . overload_power 2 | . . . . . . . 2 . . amplify_resonance 1 | . . . . . . . 1 . . Relay Couplers Released 29 | . . . . 16 . 13 . . . Machine Destruction 25 | . . . . 16 . 9 . . . Programmers 4 | . . . . . . 4 . . . Attached 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . 3 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Total Allies 7 | . . . . . . 2 . 5 . Largest Group 5 | . . . . . . 2 2 5 5 Highest-Rated Group 220 | . . . . . . 59 59 220 220 Highest-Rated Ally 95 | . . . . . . 39 39 95 95 Total Orders . | . . . . . . . . . . Ally Attacks 87 | . . . . . . 14 9 . 64 Total Damage 2463 | . . . . . . 361 104 . 1998 Kills 24 | . . . . . . 4 1 . 19 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Turns Passed 14833 | 84 1176 2290 793 1907 2400 1851 2202 982 1148 Spaces Moved 5500 | 46 456 925 282 667 541 620 866 554 543 Core 1 | 1 . . . . . . . . . Treads 5499 | 45 456 925 282 667 541 620 866 554 543 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 242 238 240 160 160 160 Average Speed 208 | 157 222 192 241 242 239 242 205 160 160 Slowest Speed 243 | 160 240 240 242 242 242 243 240 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 78 68 30 77 63 63 29 79 15 Regions Visited 9 Branch Regions . Pre-discovered Areas 4 | . 2 1 . . 1 . . . . Known Exits Taken 5 | . 1 1 1 . 1 . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 193 | . 2 . . 1 22 29 46 76 17 Melee . | . . . . . . . . . . Projectile 5 | . . . . 1 . 1 . 3 . AOE 187 | . 2 . . . 22 28 46 73 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Total 7708 | 55 540 1257 341 840 1452 794 1090 634 705 Wait 1165 | . 4 151 9 53 769 33 50 27 69 Move 5493 | 45 455 924 282 666 541 619 866 552 543 Hop . | . . . . . . . . . . Pick Up 95 | 4 12 25 4 7 9 9 11 2 12 Fast Attach 18 | 5 . 3 . . 2 2 1 . 5 Attach 40 | . 3 4 3 3 3 8 14 . 2 Detach . | . . . . . . . . . . Swap 93 | 1 1 16 4 13 16 8 22 5 7 Drop 68 | . . 19 5 5 18 . 12 . 9 Fire 637 | . 61 111 29 73 92 95 112 8 56 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 19 | . 4 4 5 . 2 . 2 . 2 Escape Stasis 36 | . . . . 20 . 16 . . . Rewire 44 | . . . . . . 4 . 40 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 10) 967 | -10/Materials | Discovered new exit (range 9) 1078 | -10/Materials | Identified exit to Materials 1151 | -10/Materials | Identified exit to Subcaves 1151 | -10/Materials | Identified exit to Mines 1261 | -10/Materials | Entered another Materials area 1261 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1262 | -9/Materials | Identified exit to Materials 1266 | -9/Materials | Discovered new exit (range 8) 1784 | -9/Materials | Destroyed 7 combat bots 1892 | -9/Materials | Build established: Gunner 2263 | -9/Materials | Build established: Scavenger-Tank 2279 | -9/Materials | Discovered exit to Materials (range 10) 2395 | -9/Materials | Discovered new exit (range 8) 2704 | -9/Materials | Identified exit to Mines 2801 | -9/Materials | Build established: Tank 3139 | -9/Materials | Learned location of 2 exits from Materials 3267 | -9/Materials | Learned Storage stockpile data 3353 | -9/Materials | Learned Storage terminal intel 3405 | -9/Materials | Learned 4 Recycling zone layouts 3439 | -9/Materials | Learned location of 3 exits from Materials 3527 | -9/Materials | Build established: Scavenger-Tank 3534 | -9/Materials | Learned 4 Materials zone layouts 3551 | -9/Materials | Entered another Materials area 3551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3552 | -8/Materials | Identified exit to Factory 4344 | -8/Materials | Identified exit to Garrison 4344 | -8/Materials | Entered Garrison 4444 | -8/Garrison | Triggered checkpoint 4479 | -8/Garrison | Garrison Relay disabled 4724 | -8/Garrison | Triggered checkpoint 4845 | -8/Garrison | Discovered new exit (range 10) 4884 | -8/Garrison | Garrison Relay disabled 4977 | -8/Garrison | Triggered checkpoint 5099 | -8/Garrison | Garrison Relay disabled 5188 | -8/Garrison | Triggered checkpoint 5338 | -8/Garrison | Triggered checkpoint 5469 | -8/Garrison | Discovered new exit (range 14) 5719 | -8/Garrison | Installed Relay Interface Framework 5854 | -8/Garrison | Triggered checkpoint 5960 | -8/Garrison | Discovered new exit (range 8) 5974 | -8/Garrison | Triggered checkpoint 6011 | -8/Garrison | Garrison Relay disabled 6251 | -8/Garrison | Entered Materials 6670 | -8/Materials | Repaired Broken Gauss Rifle 7702 | -8/Materials | Discovered exit to Factory (range 14) 8081 | -8/Materials | Learned 4 Recycling zone layouts 8182 | -8/Materials | Learned location of 2 exits from Lower Caves 8218 | -8/Materials | Learned Storage trap positions 8246 | -8/Materials | Learned 8 Factory zone layouts 8251 | -8/Materials | First assault squad dispatched 8266 | -8/Materials | Learned 4 Recycling zone layouts 8298 | -8/Materials | Learned location of Zion (-6) 8341 | -8/Materials | Learned location of 1 exit from Recycling 8393 | -8/Materials | Learned location of 1 exit from Storage 8651 | -8/Materials | Identified exit to Garrison 8651 | -8/Materials | Entered Garrison 8701 | -8/Garrison | Expanded RIF knowledge: Program Shield 8739 | -8/Garrison | Triggered checkpoint 8788 | -8/Garrison | Garrison Relay disabled 8897 | -8/Garrison | Triggered checkpoint 8950 | -8/Garrison | Destroyed 7 combat bots 9201 | -8/Garrison | Build established: Bothacker-Tank 9211 | -8/Garrison | Triggered checkpoint 9357 | -8/Garrison | Discovered exit to Factory (range 4) 9925 | -8/Garrison | Core integrity fell below 50% 10299 | -8/Garrison | Triggered checkpoint 10344 | -8/Garrison | Garrison Relay disabled 10399 | -8/Garrison | Learned Factory security intel 10426 | -8/Garrison | Discovered exit to Factory (range 8) 10502 | -8/Garrison | System corruption reached 10% 10502 | -8/Garrison | Entered Factory 10502 | -7/Factory | Accompanied by 2 allies 10502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10503 | -7/Factory | Identified exit to Lower Caves 10504 | -7/Factory | Identified exit to Factory 11145 | -7/Factory | Cargo convoy interrupted 11363 | -7/Factory | Lost 3 parts (1n1u1w) 12101 | -7/Factory | System corruption reached 10% 12102 | -7/Factory | First assault squad dispatched 12600 | -7/Factory | Garrison activated, responded to threat 12704 | -7/Factory | Identified exit to Garrison 12704 | -7/Factory | Entered Garrison 12704 | -7/Garrison | Discovered recently destroyed garrison 12867 | -7/Garrison | Build established: Bothacker-Gunner 12871 | -7/Garrison | Discovered new exit (range 11) 12885 | -7/Garrison | Identified exit to Factory 13213 | -7/Garrison | Discovered exit to Factory (range 12) 13447 | -7/Garrison | Discovered exit to Factory (range 9) 13450 | -7/Garrison | Found embedded Infiltrators 13517 | -7/Garrison | Learned Factory security intel 13587 | -7/Garrison | Expanded RIF knowledge: Robot Detection 13608 | -7/Garrison | Phase Generator disabled 13686 | -7/Garrison | Entered Factory 13686 | -7/Factory | Accompanied by 5 allies 14086 | -7/Factory | First assault squad dispatched 14247 | -7/Factory | Discovered exit to Factory (range 5) 14329 | -7/Factory | Repaired Broken Gauss Rifle 14834 | -7/Factory | Self-destructed Last Messages --------------- 14819_ U-05 Engineer lays Concrete. 14822_ R-06 Scavenger collects Lgt. Ion Engine. 14822_ B-48 Gladiator destroyed. 14822_ R-06 Scavenger destroyed. 14822_ U-05 Engineer lays Concrete. 14824_ Med. Treads destroyed. 14824_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 14826_ U-05 Engineer destroyed. 14832_ Gauss Rifle destroyed. 14832_ Destroyed Gauss Rifle. 14832_ Med. Treads destroyed. 14832_ Destroyed Med. Treads. 14833_ C-30 ARC bursts open, deploying its payload. 14833_ G-50 Soldier unfolds itself. 14833_ L-41 Fighter unfolds itself. 14833_ G-47 Trooper unfolds itself. 14833_ M-28 Smith unfolds itself. 14834_ Grenade Launcher destroyed. 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""?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 40 Core Analysis 6 Recoil Reduction 5 Relay Coupler Types 1 Relay Coupler Value 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 73% | -8/Materials | Broken Gauss Rifle | 44% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullComponentAutogun Manual? 0 Play Time 01:07:19 Cumulative 336.1 hours Start 2025.03.02 @ 17:59:01 End 2025.03.02 @ 20:02:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 90 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 595782ed-8f88-4fac-8ec8-7b37a7d5a1c0