Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.03.09 @ 07:19:51 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (6499) 6499 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1686) 1686 TOTAL SCORE: 12990 Bonus ------- High Alert Combat Kills 986 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 582/850 Matter 181/300 Energy 138/150 System Corruption 2% Temperature Cool (60) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (25) --- Large Matter Pod (0) Advanced Terrain Scanner Improved Particle Charger Improved Utility Shielding Hacking Suite Drone Bay (2/2) Arc Projector Heavy Laser Cooled Particle Cannon Compact Ion Cannon Autogun Autogun High-powered Shotgun High-powered Shotgun Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Flak Cannon Heavy Flak Cannon Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Compact Ion Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Huge Storage Unit Large Matter Pod Improved Medium Armor Plating Shock Absorption System Hacking Suite Arc Projector Arc Projector Cooled Particle Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Heavy Machine Gun Heavy Flak Cannon Rocket Launcher Rocket Launcher Remote Datajack Axe [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Slots Evolved 8 | . . . 2 . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . . 1 . . 2 1 2 Weapon . | . . . . . . . . . Parts Attached 143 | 6 11 5 28 9 1 22 36 25 Power 18 | 1 . 1 4 3 . . 7 2 Engine 13 | 1 . 1 4 3 . . 3 1 Core 5 | . . . . . . . 4 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 . 1 10 3 . 5 7 1 Treads 19 | 2 . . 8 3 . 5 1 . Leg 2 | . . . 2 . . . . . Wheel 8 | . . 1 . . . . 6 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 8 . 5 . . 8 9 7 Device 14 | . 2 . 3 . . 3 3 3 Storage 7 | 1 4 . . . . . 1 1 Processor 7 | . . . 1 . . 2 2 2 Hackware . | . . . . . . . . . Protection 10 | . 2 . 1 . . 3 3 1 Artifact . | . . . . . . . . . Weapon 58 | 2 3 3 9 3 1 9 13 15 Energy Gun 7 | 1 . . . . . 2 . 4 Energy Cannon 5 | . . . . . . . . 5 Ballistic Gun 25 | 1 2 1 6 1 1 4 9 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 15 | . 1 2 3 . . 2 3 4 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 3 | . . . . 2 . 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . . 2 Parts Lost 52 | . . 3 6 . . 6 20 17 Power 8 | . . . 1 . . . 4 3 Propulsion 11 | . . 1 2 . . 1 3 4 Utility 18 | . . . 2 . . 2 7 7 Weapon 15 | . . 2 1 . . 3 6 3 Highest Loss Streak 10 | . . 3 2 . . 2 10 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 96 99 97 100 100 98 71 84 Engine 10 | . 14 14 10 11 11 9 3 5 Treads 19 | . 28 16 26 33 33 27 2 . Wheel 4 | . . 10 . . . . 8 10 Device 7 | . 3 . 10 11 11 13 5 14 Storage 11 | . 14 14 11 11 11 9 11 6 Processor 5 | . . . . . . 11 14 20 Protection 9 | . 7 14 10 11 11 10 6 5 Energy Gun 2 | . 7 . . . . 5 1 3 Ballistic Gun 15 | . 15 20 21 17 22 10 10 2 Launcher 2 | . 5 7 . . . 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 124 | 14 90 56 60 61 60 65 70 124 Greatest Support 63 | 40 40 40 60 60 60 63 63 30 Greatest Overweight (x) 32 | 1 2 5 18 1 . 1 6 32 Average Overweight (x) 1 | . . 3 . . . . 1 5 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 25 Average Capacity 19 | 6 15 20 20 20 20 20 20 22 Most Carried 24 | 4 15 18 20 20 20 20 17 24 Average Carried 16 | 2 11 16 17 19 20 18 14 18 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 Final Carried 21 | 4 15 17 20 20 20 17 13 21 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Matter Collected 4715 | 207 226 768 731 529 213 744 854 443 Remotely 653 | . . . . . . 313 340 . Salvage Created 7188 | . 467 796 1089 981 260 1546 1253 796 Parts 440 | . 38 45 82 68 13 97 64 33 Haulers Intercepted 8 | . . . 4 2 . 2 . . Recyclers Shooed 3 | . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Combat Hostiles Destroyed 173 | . 17 25 26 20 6 31 26 22 Guns 84 | . 6 . 18 20 6 18 13 3 Cannons 5 | . . . . . . . . 5 AOE 82 | . 11 25 8 . . 12 13 13 Classes Destroyed 16 | . 4 4 2 1 . 2 3 . Worker 19 | . . 9 . . . 5 4 1 Builder 6 | . 1 . 2 1 . . 2 . Tunneler 6 | . . 3 1 . . . 1 1 Hauler 8 | . . . 4 2 . 2 . . Recycler 9 | . . 4 . . . 3 2 . Mechanic 2 | . . . . . . . 2 . Operator 2 | . . . . 1 . 1 . . Watcher 8 | . 1 . 3 1 . 3 . . Swarmer 33 | . 6 3 10 4 . 7 . 3 Grunt 79 | . 11 6 9 9 4 15 16 9 Brawler 3 | . . . . . . 2 1 . Duelist 2 | . . . . . . . 1 1 Sentry 31 | . . . 7 7 2 6 5 4 Hunter 5 | . . . . . . 1 1 3 Programmer 4 | . . . . . . . 2 2 Assembled 16 | . . 16 . . . . . . Best Kill Streak 16 | . 8 16 4 12 4 10 14 6 Combat Bots Only 16 | . 8 16 4 9 4 7 10 5 Max Kills in Single Turn 3 | . 3 3 2 1 1 3 3 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 3 3 2 . . 3 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Damage Taken 8367 | . 344 665 612 518 177 1583 3002 1466 Core 1303 | . 39 106 40 74 19 169 588 268 Absorbed by Shields 1108 | . . . 226 203 67 95 . 517 Redirected to Shielding 6 | . . . . . . 6 . . Regen/Repaired (Parts) 123 | . . . 123 . . . . . Core Remaining (%) 58 | 100 . 42 . . 66 69 16 . Volleys Fired 492 | . 29 52 70 60 21 97 95 68 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 159 | . 70 46 46 46 46 110 110 159 Shots Fired 862 | . 47 86 126 116 42 180 161 104 Gun 706 | . 36 68 112 116 42 165 138 29 Cannon 57 | . . . . . . . . 57 Launcher 99 | . 11 18 14 . . 15 23 18 Special . | . . . . . . . . . Kinetic 603 | . 18 68 112 116 42 113 118 16 Thermal 75 | . 18 . . . . . . 57 Explosive 99 | . 11 18 14 . . 15 23 18 Electromagnetic 85 | . . . . . . 52 20 13 Robot Hit Streak 20 | . 15 9 14 13 4 16 16 20 Robot Miss Streak 5 | . 2 3 4 5 2 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 1 . 3 2 1 5 4 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . Shots Hit Robots 604 | . 30 55 81 81 25 134 123 75 Core Hits 425 | . 29 64 54 36 9 89 78 66 Critical Kills 5 | . . 1 1 1 . . 1 1 Critical Parts Destroyed 4 | . . . . 1 . 1 2 . Critical Strikes 15 | . 3 1 1 2 . 1 4 3 Burn 4 | . 3 . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 10 | . . 1 1 2 . 1 4 1 Melee Attacks 10 | . . . . 5 . 2 3 . Impact 7 | . . . . 5 . 2 . . Slashing 3 | . . . . . . . 3 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17581 | . 1033 2046 1842 1471 417 3398 3666 3708 Guns 7980 | . 313 642 1196 1310 417 1843 1920 339 Cannons 1260 | . . . . . . . . 1260 Explosions 8019 | . 696 1402 573 . . 1493 1746 2109 Melee 203 | . . . . 161 . 42 . . Ramming 119 | . 24 2 73 . . 20 . . Kinetic 7059 | . 104 642 1196 1310 417 1288 1789 313 Thermal 1664 | . 209 . . . . 257 . 1198 Explosive 7726 | . 696 1402 573 . . 1236 1746 2073 Electromagnetic 810 | . . . . . . 555 131 124 Impact 203 | . . . . 161 . 42 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 1 4 2 Average Corruption 1 | . . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . 10 3 13 Message Errors 8 | . . . . . . 5 . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 6 | . . . . . . 1 1 4 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 2 . 1 Misfires 3 | . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots 11 | . . . . . . . . 11 Overflow Damage 485 | . 32 96 41 101 . 89 34 92 Projectiles 41 | . . . . . . . . 41 Explosions 311 | . 32 96 41 . . 57 34 51 Melee 133 | . . . . 101 . 32 . . Knockbacks 7 | . 1 . . . . . . 6 Impact 1 | . 1 . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 776 | . 45 227 52 . . 162 156 134 Shots 26 | . 3 7 2 . . 5 6 3 Rammed 16 | . 3 1 10 . . 2 . . Targets Rammed 16 | . 3 1 10 . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 357 | . 81 40 64 97 46 341 357 254 Average Temperature 53 | . 31 20 13 28 20 75 110 54 Received Heat Transfer 2598 | . 141 94 177 155 64 592 993 382 Effects 4 | . . . . . . 1 3 . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 5 | . . . . 2 . 3 . . Impact Corruptions 4 | . . . . 3 . 1 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . 2 . . . . . 1 5 Heat Transferred 2696 | . 814 . . . . 300 . 1582 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Peak Influence 915 | . 290 244 276 715 626 915 770 593 Initial 396 | . . 69 18 114 396 304 330 362 Average 296 | . 135 70 173 420 502 566 526 422 Maximum Alert Level 3 | . 1 1 1 3 2 3 3 2 Low Security (%) 41 | 100 74 93 54 26 . . . . Level 1 24 | . 25 6 45 8 24 10 28 42 Level 2 25 | . . . . 61 75 61 45 57 Level 3 7 | . . . . 2 . 27 26 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 4 . 4 2 . 2 9 8 Investigation 7 | . 2 . 1 . . 1 2 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 13 | . 2 . 3 2 . 1 3 2 Assault 3 | . . . . . . . 2 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Distress Signals 15 | . 3 . 5 3 . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 244 | . 29 33 43 24 6 46 36 27 Peak Tracking Total 11 | . 5 11 5 5 3 7 5 7 Tactical Retreats 12 | . . 11 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Traps Triggered 4 | . . . 2 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Machines Disabled 14 | . . 1 1 3 . 6 1 2 Max in Single Turn 3 | . . 1 1 1 . 3 1 1 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Machines Accessed 34 | . 8 1 7 4 . 5 6 3 Terminals 23 | . 6 1 5 3 . 4 2 2 Fabricators 3 | . . . . . . . 3 . Repair Stations 1 | . . . 1 . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 85 | . 24 1 19 8 . 17 11 5 Successful 49 | . 17 1 10 5 . 9 4 3 Failed 36 | . 7 . 9 3 . 8 7 2 Catastrophic 7 | . . . 1 . . 2 3 1 Database Lockouts . | . . . . . . . . . Manual 61 | . 21 3 13 2 . 13 6 3 Terminals 62 | . 19 1 15 6 . 14 4 3 Fabricators 5 | . . . . . . . 5 . Repair Stations 2 | . . . 2 . . . . . Recycling Units 9 | . 5 . 2 . . . . 2 Scanalyzers 3 | . . . . . . 3 . . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 23 | . 8 1 5 3 . 5 1 . Part Schematic 2 | . 1 1 . . . . . . Robot Analysis 7 | . 4 . 2 . . 1 . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 4 | . 2 . 1 . . 1 . . Alert Level 3 | . . . 1 . . 1 1 . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . . 2 Retrieve Components 5 | . 2 . 1 . . . . 2 Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 14 | . 7 . 2 1 . 1 2 1 Terminals 9 | . 5 . 1 1 . 1 . 1 Botnet 5 | . 3 . . 1 . . . 1 Operators 4 | . 2 . 1 . . 1 . . Fabricators 1 | . . . . . . . 1 . Fabnet 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Tunnel 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 1 6 2 . 4 5 2 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 24 | . 19 . 5 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 3 Machine Destruction 5 | . . . . . . . 2 3 Fabnet Peak Effective % 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Robot Analysis Total 7 | . 4 . 2 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Turns Passed 10596 | 98 1296 2217 2133 571 278 1555 1382 1066 Spaces Moved 4886 | 60 641 894 995 233 137 639 805 482 Core 16 | 11 . . 1 . . . . 4 Treads 3101 | 49 641 464 895 233 137 639 43 . Legs 99 | . . . 99 . . . . . Wheels 1670 | . . 430 . . . . 762 478 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 155 160 160 160 160 105 110 Average Speed 176 | 144 182 224 175 162 160 189 122 166 Slowest Speed 1650 | 160 320 320 950 240 160 243 320 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 92 95 68 56 42 63 22 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 23 | . . . 11 . . 8 3 1 Terrain Destroyed 491 | . 55 100 88 . . 119 54 75 Melee 3 | . . . . . . . 3 . Projectile 7 | . . . . . . . . 7 AOE 481 | . 55 100 88 . . 119 51 68 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Total 6025 | 69 720 1019 1252 327 162 812 1027 637 Wait 332 | . 10 63 114 5 5 28 75 32 Move 4878 | 59 640 893 994 233 135 638 804 482 Hop . | . . . . . . . . . Pick Up 86 | 4 13 4 20 5 . 11 8 21 Fast Attach 45 | 6 7 2 5 2 . 4 15 4 Attach 44 | . 1 2 10 1 . 9 13 8 Detach 6 | . 4 . . . . . . 2 Swap 55 | . 3 1 13 6 1 9 8 14 Drop 61 | . 10 1 16 10 . 12 6 6 Fire 492 | . 29 52 70 60 21 97 95 68 Melee 10 | . . . . 5 . 2 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . 3 1 10 . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -9/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 14) 823 | -10/Materials | Discovered new exit (range 8) 893 | -10/Materials | Destroyed 8 combat bots 991 | -10/Materials | Discovered new exit (range 4) 1203 | -10/Materials | Discovered new exit (range 7) 1395 | -10/Materials | Entered Mines 1815 | -10/Mines | Assembled infested the area 1858 | -10/Mines | Core integrity fell below 50% 1889 | -10/Mines | Destroyed 16 combat bots 1893 | -10/Mines | Lost 3 parts (1n2w) 1946 | -10/Mines | Learned location of Recycling (-9) 1972 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2079 | -10/Mines | Discovered new exit (range 13) 2129 | -10/Mines | Discovered new exit (range 8) 3612 | -10/Mines | Entered Materials 3612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4246 | -9/Materials | Discovered new exit (range 8) 4364 | -9/Materials | Build established: Scavenger-Mutant 4493 | -9/Materials | Discovered new exit (range 16) 4625 | -9/Materials | Discovered new exit (range 8) 4737 | -9/Materials | Identified exit to Mines 4819 | -9/Materials | Identified exit to Materials 5196 | -9/Materials | Repaired Lgt. Treads 5302 | -9/Materials | Identified exit to Storage 5745 | -9/Materials | Entered Storage 5980 | -9/Storage | Destroyed 9 combat bots 6316 | -9/Storage | Identified exit to Garrison 6316 | -9/Storage | Entered Garrison 6388 | -9/Garrison | Triggered checkpoint 6508 | -9/Garrison | Discovered exit to Materials (range 15) 6540 | -9/Garrison | Installed Relay Interface Framework 6594 | -9/Garrison | Entered Materials 6594 | -8/Materials | Evolved 2 slots: Utility x2 6966 | -8/Materials | Discovered new exit (range 15) 7318 | -8/Materials | Build established: Mutant 7680 | -8/Materials | Destroyed 7 combat bots 7700 | -8/Materials | Discovered new exit (range 16) 7900 | -8/Materials | Discovered new exit (range 5) 8149 | -8/Materials | Entered Factory 8149 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8567 | -7/Factory | Discovered new exit (range 12) 8623 | -7/Factory | Identified exit to Garrison 8677 | -7/Factory | Lost 4 parts (2u2w) 8949 | -7/Factory | First assault squad dispatched 9026 | -7/Factory | Discovered new exit (range 8) 9063 | -7/Factory | Core integrity fell below 50% 9121 | -7/Factory | Destroyed 10 combat bots 9397 | -7/Factory | Core integrity fell below 20% 9431 | -7/Factory | Lost 10 parts (3p2n3u2w) 9531 | -7/Factory | Entered another Factory area 9531 | -6/Factory | Evolved 2 slots: Utility x2 9737 | -6/Factory | Build established: Scavenger-Mutant 10003 | -6/Factory | Lost 3 parts (2n1u) 10217 | -6/Factory | Cargo convoy interrupted 10537 | -6/Factory | Lost 8 parts (2p1n5u) 10597 | -6/Factory | Self-destructed Last Messages --------------- 10541_ R-10 Processor collects Carbon-fiber Leg. 10541_ U-05 Engineer lays Concrete. 10542_ U-05 Engineer builds a Wall. 10542_ U-05 Engineer lays Concrete. 10548_ U-05 Engineer builds a Wall. 10549_ U-05 Engineer lays Concrete. 10552_ U-05 Engineer builds a Wall. 10555_ U-05 Engineer lays Concrete. 10557_ K-01 Serf collects debris. 10579_ Destroyed Imp. Heat Sink. 10580_ K-01 Serf collects debris. 10583_ Imp. Heat Sink melted. 10583_ P-60 Hacker destroyed. 10585_ U-05 Engineer builds a Wall. 10595_ Destroyed Wheel. 10595_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10595_ Penetrated by Slug. 10595_ Rocket Launcher destroyed. 10596_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????## # ?????????????????????????? | | ??????########### # ?????????????????????????? | | ?################ + ?????????????????????????? | | ?####### # # ?????????????????????????? | | ? # # # ?????????? ??????????????? | | ?"""" # # # ????????? #????????????? | | ?"""" # # ##??+#???? #????????????? | | """" # # ##?? ##??? #????????????? | | """" ]# # ##?? ####"= #?"??????????? | | """" # # #### #####%! # "??????????? | | """" # # #### = # ??????????? | | # # # # # "??????????? | | ######+######+### t#### R # "??????????? | | # "??????????? | | u # ???????????? | | """ #????????????? | | % %%uhhG" #????????????? | | % ! % % """ # ???????????? | | #############+########## @ # ???????????? | | ## #### # u ##???????????? | | ## """" ##?### ?????????? | | ## """" ##??## u ???????? | | ## """" ##???# !!! ???????? | | ## """" ##???# !!! ????????? | | ## """" ##???# u !!! ????????? | | ## """" ##???###########+### ????????? | | ## """" ##????# ????????????? | | ## ##????# ????????? #???????????? | | ############????? "??????????#???????????? | | ############????? "??????????????????????? | | ##??????????????? "??????????????????????? | | ####+#####??????????????? ???????????????????????? | | ! ## #####??????????????? ???????????????????????? | | ## ######?????????????? ???????????????????????? | | " ## ######?????????????? ???????????????????????? | | " ## # ##?????????????? ???????????????????????? | | ## ###?????????????????????????????????????? | | ### # ###?????????????????????????????????????? | | ##?????????????????????????????????????? | | [ # ###?????????????????????????????????????? | | #######????????????????????????????????? | | ########????????????????????????????????? | | # ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 22 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked F-cell Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonQuantumInjector Manual? 0 Play Time 00:47:57 Cumulative 197.5 hours Start 2022.03.07 @ 09:48:41 End 2022.03.09 @ 07:19:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 281 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de9d3d0f-693d-4f3c-8985-9a7b6f1d4bd5