Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 23:52:14 Player: monistgf Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1712) 1712 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 5752 Bonus ------- Follower Combat Kills 261 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 66/100 System Corruption 13% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink High-capacity Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (20) --- Ion Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Energy Well High-capacity Matter Pod (200) Structural Scanner Transmission Jammer Improved Utility Shielding Shield Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Coil Gun Coil Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel High-capacity Matter Pod Structural Scanner Transmission Jammer Improved Utility Shielding Improved Utility Shielding Gatling Laser Heavy Assault Rifle Autogun High-powered Shotgun Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Missile Launcher Powered Hammer [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 56 | . 4 4 15 7 1 11 1 13 Power 1 | . . . . . . 1 . . Engine 1 | . . . . . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | . 1 2 8 2 1 4 . 3 Treads 1 | . . . . . . . . 1 Leg 18 | . 1 2 8 2 1 2 . 2 Wheel 2 | . . . . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 3 . 2 3 . 1 . 4 Device 9 | . 3 . 1 2 . . . 3 Storage 1 | . . . . 1 . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 21 | . . 2 5 2 . 5 1 6 Energy Gun 2 | . . . . . . . 1 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | . . 2 5 2 . 4 . . Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 32 | . 1 . . . . 15 . 16 Power 2 | . . . . . . 1 . 1 Propulsion 11 | . . . . . . 6 . 5 Utility 4 | . 1 . . . . 2 . 1 Weapon 15 | . . . . . . 6 . 9 Highest Loss Streak 15 | . 1 . . . . 15 . 6 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 81 | . 98 91 99 98 100 64 69 51 Engine 6 | . 14 11 9 7 7 6 7 . Leg 23 | . 28 22 35 38 38 9 7 7 Wheel 1 | . . . . . . 6 7 . Device 8 | . 12 11 8 13 15 1 . 4 Storage 7 | . 14 11 9 7 7 7 7 7 Protection 3 | . . . . . . 6 7 8 Energy Gun 1 | . . . . . . . 7 6 Ballistic Gun 21 | . 28 36 36 30 30 16 15 . Ballistic Cannon 3 | . . . . . . 6 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 14 19 24 63 63 65 68 67 Greatest Support 66 | 20 20 23 48 66 66 66 16 30 Greatest Overweight (x) 17 | . . . . . . 4 4 17 Average Overweight (x) 1 | . . . . . . 3 4 3 Largest Inventory Capacity 20 | . 8 8 8 20 20 20 20 20 Average Capacity 16 | . 8 8 8 16 20 20 20 20 Most Carried 19 | . 8 8 8 16 19 19 12 12 Average Carried 11 | . 7 6 7 10 17 11 12 10 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 Final Carried 19 | 6 7 7 8 16 19 13 12 10 Class Distribution -------------------- 28% | Scavenger-Gunner 26% | Mutant 23% | Tank 17% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2161 | 175 356 51 278 285 466 271 . 279 Remotely . | . . . . . . . . . Salvage Created 2164 | . 289 53 409 382 442 275 . 314 Parts 106 | . 18 5 26 23 25 5 . 4 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . . . . 24 8 . 7 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 37 | . 7 1 5 2 12 5 . 5 Melee 1 | . . . . . . . . 1 Guns 31 | . 7 1 5 2 12 4 . . Cannons 2 | . . . . . . 1 . 1 AOE 2 | . . . . . . . . 2 Classes Destroyed 11 | . 1 1 3 4 1 1 . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . 1 2 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 7 | . . . . . 7 . . . Grunt 16 | . 7 . 1 . 3 2 . 3 Brawler 2 | . . . . . . 1 . 1 Sentry 7 | . . 1 3 1 1 1 . . Hunter 3 | . . . 1 . . 1 . 1 Programmer 2 | . . . . 1 1 . . . Packrat 1 | . . . . . . 1 . . Best Kill Streak 4 | . 3 1 3 2 4 3 . 2 Combat Bots Only 4 | . 3 1 2 1 4 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4651 | . 295 31 64 74 707 1335 . 2145 Core 755 | . 34 15 . 32 61 137 . 476 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 90 | . . . . . . 29 . 61 Core Remaining (%) 95 | 100 86 96 100 . . . . . Volleys Fired 130 | . 24 3 13 10 28 15 . 37 Largest 4 | . 2 3 4 4 4 4 . 4 Hottest 176 | . 40 60 96 101 110 124 . 176 Shots Fired 374 | . 48 9 52 40 111 52 . 62 Gun 337 | . 48 9 52 40 111 45 . 32 Cannon 34 | . . . . . . 7 . 27 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 341 | . 48 9 52 40 111 52 . 29 Thermal 28 | . . . . . . . . 28 Explosive 3 | . . . . . . . . 3 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 13 | . 9 11 13 7 7 10 . 7 Robot Miss Streak 7 | . 2 1 5 3 7 2 . 4 Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 3 | . . . . . 2 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 238 | . 32 7 34 23 50 38 . 54 Core Hits 105 | . 15 2 16 14 20 18 . 20 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 1 . . . 1 Critical Strikes 9 | . . . 1 1 . 1 . 6 Destroy 2 | . . . 1 1 . . . . Blast 5 | . . . . . . 1 . 4 Smash 2 | . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . 8 Impact 8 | . . . . . . . . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4975 | . 334 78 466 467 944 848 . 1838 Guns 3470 | . 326 78 462 442 944 684 . 534 Cannons 746 | . . . . . . 164 . 582 Explosions 436 | . . . . . . . . 436 Melee 286 | . . . . . . . . 286 Ramming 37 | . 8 . 4 25 . . . . Kinetic 3720 | . 326 78 462 442 944 848 . 620 Thermal 474 | . . . . . . . . 474 Explosive 436 | . . . . . . . . 436 Electromagnetic 22 | . . . . . . . . 22 Impact 286 | . . . . . . . . 286 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 2 3 13 13 13 Average Corruption 8 | . . . . 1 2 12 13 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . . . . 6 10 29 5 34 Message Errors 21 | . . . . 2 2 8 2 7 Matter Fused 13 | . . . . 2 2 3 . 6 Heat Flow Errors 6 | . . . . 1 1 1 . 3 Energy Discharges 8 | . . . . . . 4 1 3 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . . 1 1 2 2 3 Data Loss (major) 7 | . . . . . 1 5 . 1 Misfires 8 | . . . . . 1 2 . 5 Alerts 3 | . . . . . . 1 . 2 Misdirections 3 | . . . . . . 1 . 2 Weapon Failures 5 | . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . . . . 9 . 124 Projectiles 34 | . . . . . . 9 . 25 Explosions 40 | . . . . . . . . 40 Melee 59 | . . . . . . . . 59 Knockbacks 5 | . . . . . . . . 5 Impact 1 | . . . . . . . . 1 Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . . . 122 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 5 | . 2 . 1 2 . . . . Kicked 5 | . 2 . 1 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 356 | . 12 6 106 233 356 261 . 244 Average Temperature 73 | . 7 4 36 41 123 72 . 82 Received Heat Transfer 1365 | . 165 9 18 12 123 459 . 579 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1058 | . . . . . . . . 1058 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Peak Influence 279 | . 279 177 265 210 . . . . Initial 120 | . . 117 74 120 . . . . Average 131 | . 107 138 185 115 . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 80 | . 84 100 49 89 . . . . Level 1 19 | . 15 . 50 10 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 4 . 2 2 . . . . Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 4 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 13 2 7 8 12 7 . 11 Peak Tracking Total 6 | . 6 2 2 1 4 5 . 4 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 8 | . 1 . 1 2 . . 4 . Terminals 3 | . 1 . 1 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 2 . 1 4 . . 31 . Successful 35 | . 1 . 1 2 . . 31 . Failed 3 | . 1 . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 1 3 . . . . Terminals 5 | . 2 . 1 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 1 . 1 . . . 31 . Record 11 | . . . . . . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 95 | . . . . 95 . . . . Total Part Build Rating 10 | . . . . 10 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . 32 . . . 96 Highest-Rated Ally 96 | . . . . 32 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . 2 . . . 33 Total Damage 1429 | . . . . 51 . . . 1378 Kills 6 | . . . . 1 . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3872 | . 318 134 340 746 686 703 123 822 Spaces Moved 2057 | 1 155 91 216 429 483 406 77 199 Core 15 | . . . . . . . . 15 Treads 94 | . . . . . . . . 94 Legs 1492 | 1 155 91 216 429 483 33 . 84 Wheels 456 | . . . . . . 373 77 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 160 145 Average Speed 149 | 120 120 120 120 120 120 156 160 334 Slowest Speed 900 | 120 120 120 120 120 120 260 160 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 37 16 22 19 66 68 68 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . . . . 6 2 . 16 Melee . | . . . . . . . . . Projectile 9 | . . . . . 5 2 . 2 AOE 14 | . . . . . . . . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total 2622 | . 246 109 280 643 542 442 77 283 Wait 313 | . 53 9 8 187 27 8 . 21 Move 2049 | . 154 90 215 428 482 405 76 199 Hop . | . . . . . . . . . Pick Up 30 | . 4 1 9 5 3 3 . 5 Fast Attach 16 | . 2 1 5 2 . 2 . 4 Attach 23 | . 1 1 3 1 . 9 1 7 Detach 4 | . 1 . 2 1 . . . . Swap 17 | . 1 2 7 4 1 . . 2 Drop 25 | . 4 2 17 1 1 . . . Fire 130 | . 24 3 13 10 28 15 . 37 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick 5 | . 2 . 1 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Weapon x2 446 | -9/Materials | Discovered new exit (range 4) 453 | -9/Materials | Entered another Materials area 453 | -8/Materials | Evolved 2 slots: Propulsion x2 606 | -8/Materials | Discovered new exit (range 15) 725 | -8/Materials | Identified exit to Storage 752 | -8/Materials | Discovered new exit (range 15) 793 | -8/Materials | Entered Factory 793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 831 | -7/Factory | Build established: Scavenger-Skirmisher 1295 | -7/Factory | Discovered new exit (range 13) 1415 | -7/Factory | Fabricated Coil Gun (x2) 1478 | -7/Factory | Build established: Scavenger-Gunner 1539 | -7/Factory | Entered Lower Caves 1541 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2042 | -7/Lower Caves | Identified exit to Lower Caves 2190 | -7/Lower Caves | Encountered a Warlord checkpoint 2225 | -7/Lower Caves | Entered another Lower Caves area 2235 | -7/Lower Caves | Discovered new exit (range 6) 2274 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2279 | -7/Lower Caves | System corruption reached 10% 2359 | -7/Lower Caves | Lost 15 parts (1p6n2u6w) 2361 | -7/Lower Caves | Spotted B-75 Beast 2587 | -7/Lower Caves | Build established: Tank 2694 | -7/Lower Caves | Encountered a Warlord checkpoint 2912 | -7/Lower Caves | Discovered new exit (range 9) 2928 | -7/Lower Caves | Entered Data Miner 2929 | -7/Data Miner | Discovered new exit (range 6) 2960 | -7/Data Miner | Met Data Miner 2989 | -7/Data Miner | Learned location of Section 7 (-2) 2989 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3016 | -7/Data Miner | Received God Mode back door access code from Data Miner 3051 | -7/Data Miner | Entered Proximity Caves 3070 | -6/Proximity Caves | Escorted by Enhanced Grunt 3075 | -6/Proximity Caves | Core integrity fell below 50% 3102 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3365 | -6/Proximity Caves | Build established: Mutant 3497 | -6/Proximity Caves | Spotted B-75 Beast 3535 | -6/Proximity Caves | Allies destroyed B-75 Beast 3565 | -6/Proximity Caves | Lost 4 parts (4w) 3678 | -6/Proximity Caves | Core integrity fell below 20% 3873 | -6/Proximity Caves | Destroyed self with Missile Launcher Last Messages --------------- 03823_ W%G,CIT4KUEOJUJ2 2LPT4P 03839_ System corrupted: FCS attempts to trigger Gatling Laser. 03839_ System corrupted: Gatling Laser misfires. 03847_ B-48 Gladiator suffers critical hit (Smash). 03847_ B-48 Gladiator destroyed. 03848_ Carbon-fiber Leg destroyed. 03849_ G-50 Soldier knocked back. 03855_ Imp. Medium Treads destroyed. 03865_ Mace fries itself beyond repair. 03865_ Lyr. Medium Armor Plating destroyed. 03867_ Gatling Laser destroyed. 03870_ Destroyed Carbon-fiber Leg. 03870_ Destroyed Adv. Heat Sink. 03870_ G-50 Soldier destroyed. 03870_ Flexi-carbon Leg destroyed. 03870_ Destroyed Flexi-carbon Leg. 03873_ The unstable cave ceiling collapses. 03873_ G-50 Soldier destroyed. 03873_ Missile Launcher destroyed. 03873_ Destroyed Missile Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ######?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## #??????????????????? | | ????????????????????#### #???????????????????? | | ?????????#######????# ##???????????????????? | | ???????? ##??## ##????????????????????? | | ????????? #??### ##????????????????????? | | ??????????# ##### ##???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# % #???????????????????? | | ??????????## %g ##???????????????????? | | ??????????# % #????????????????????? | | ??????????# @ #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# ## ##?????#???????????????? | | ????? ####### #???????????????? | | ????? #???????????????? | | ?????? ### ???????????? | | ?????? ??# #### ???????????? | | ??????? ???# ##????? "####????????????? | | ????? ???# ##???? "#??????????????? | | ##?? ## ????# #??? " "??????????????? | | ####???# ????## #?? "" "???????????????? | | ######## ??????## #? """"??????????????? | | # ###### ? #####?# ## """"" ??????????? | | # ## ######### " ????????? | | # ##### ##### " ??????????? | | # ### #### ## "" """ ??????????? | | ## ## ### #? ###""??????????????? | | ## ###### ## #??????????????????? | | ###???## ###### ## ? ?????????????? | | ##???### ##"# # ?????????????? | | ##??#### #### ###?#????????????????? | | ##?#### #### % ##??????????????????? | | ##?### ### ##??????????????????? | | ##?## ##??????????????????? | | ##### ## ### ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicHardlightDetonator Manual? 0 Play Time 00:24:55 Cumulative 216.2 hours Start 2024.02.25 @ 23:29:30 End 2024.02.25 @ 23:52:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 080944b9-a505-457b-81f6-a9ec5f344a82