Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 01:44:54 Player: djcoinslot Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (115) 575 Value Destroyed (4212) 4212 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1238) 1238 TOTAL SCORE: 14645 Bonus ------- High Alert Combat Kills 877 Follower Combat Kills 400 Friendly Fire -39 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Core Analyzer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Remote Force Field Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Core Analyzer Advanced Reaction Control System EM Dispersion Field Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Hypervelocity Mass Driver > --- INVENTORY -------- Micro Fission Core Particle Reactor Q-thruster Impulse Thruster Array Energy Well Improved Force Field Improved Remote Force Field Quantum Rifle Enhanced Nova Cannon [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility System Shield Device Advanced Coolant Injector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . 1 . . . . . 1 . . . . 2 . Utility 10 | . . . 1 1 2 . . . . . 2 1 . . 1 2 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 285 | 8 10 4 19 28 46 . . 11 . . 17 24 4 2 12 26 20 54 Power 42 | 1 2 . 1 2 2 . . 2 . . 5 1 . . 3 7 6 10 Engine 10 | 1 2 . . 2 2 . . 2 . . 1 . . . . . . . Core 6 | . . . 1 . . . . . . . 4 . . . . . . 1 Reactor 26 | . . . . . . . . . . . . 1 . . 3 7 6 9 Propulsion 70 | 2 2 . 9 8 15 . . 3 . . 3 4 1 . 3 6 4 10 Treads 3 | . . . . 1 1 . . . . . . . . . . . . 1 Leg 9 | . . . . 2 5 . . . . . . . . . . . . 2 Wheel 15 | 2 2 . 6 . 5 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 43 | . . . 3 5 4 . . 3 . . 3 4 1 . 3 6 4 7 Utility 84 | 2 4 . 3 6 16 . . 3 . . 6 11 1 . 2 9 7 14 Device 42 | . . . 2 1 6 . . 3 . . 4 5 1 . . 6 5 9 Storage 14 | 2 4 . . . 4 . . . . . . . . . . 1 1 2 Processor 12 | . . . 1 1 1 . . . . . 2 2 . . 1 1 . 3 Hackware 7 | . . . . 1 2 . . . . . . 3 . . 1 . . . Protection 9 | . . . . 3 3 . . . . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 89 | 3 2 4 6 12 13 . . 3 . . 3 8 2 2 4 4 3 20 Energy Gun 34 | 2 1 . 3 3 1 . . 2 . . . 3 1 1 2 2 2 11 Energy Cannon 8 | . . . . 2 2 . . . . . . . . . . 1 . 3 Ballistic Gun 35 | 1 1 4 3 3 7 . . 1 . . 3 4 . 1 1 1 . 5 Ballistic Cannon 8 | . . . . 4 1 . . . . . . . . . 1 . 1 1 Launcher 2 | . . . . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . Unidentified Prototypes 20 | . . . 1 3 2 . . . . . 1 2 . . 2 4 1 4 Parts Lost 71 | . 3 1 3 5 4 . . 2 . . 2 1 . . 2 3 2 43 Power 13 | . . . . 1 . . . 1 . . 1 . . . 1 . 1 8 Propulsion 15 | . 1 . 1 . 3 . . . . . . . . . . . . 10 Utility 19 | . . . . 1 . . . . . . 1 1 . . 1 2 . 13 Weapon 24 | . 2 1 2 3 1 . . 1 . . . . . . . 1 1 12 Highest Loss Streak 25 | . 2 1 2 3 2 . . 2 . . 2 1 . . 1 2 2 25 Average Slot Usage (%) 90 | . 90 99 93 85 98 80 93 94 100 100 92 95 89 88 85 84 83 80 Engine 4 | . 14 14 3 4 7 6 13 8 13 13 5 . . . . . . . Core 1 | . . . 7 4 . . . . . . 4 5 5 5 4 . . . Reactor 2 | . . . . . . . . . . . . 4 5 5 3 7 8 7 Treads 1 | . . . . 5 4 . . . . . . . . . . . . . Leg 3 | . . . . 5 14 . . . . . . . . . . . . . Wheel 4 | . 20 28 25 . 4 . . . . . . . . . . . . . Flight 15 | . . . 6 15 4 26 26 32 33 33 28 27 21 21 15 13 16 17 Device 13 | . . . 9 9 14 13 13 13 20 20 15 17 15 21 19 16 16 15 Storage 7 | . 28 28 20 9 7 . . . . . . . . . . 3 4 6 Processor 7 | . . . 1 2 1 6 6 6 6 6 11 15 14 10 9 12 12 14 Hackware 10 | . . . . 7 16 20 20 19 13 13 11 10 10 10 13 13 12 8 Protection 2 | . . . . 6 3 . . . . . . 2 5 5 3 3 3 . Energy Gun 4 | . 13 3 7 2 . . 6 5 6 6 2 4 5 5 4 6 8 5 Ballistic Gun 7 | . 12 24 12 6 7 6 6 6 6 6 8 5 5 4 8 5 1 3 Ballistic Cannon 1 | . . . . 5 3 . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 17 21 19 21 28 59 19 19 30 30 30 35 44 47 48 56 75 92 104 Greatest Support 108 | 26 26 26 42 25 63 20 24 32 37 31 37 60 60 58 73 77 104 108 Greatest Overweight (x) 5 | . 1 . 4 1 5 . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 10 8 8 8 12 4 4 4 4 4 4 4 4 4 4 4 10 10 Average Capacity 6 | 6 8 8 8 8 7 4 4 4 4 4 4 4 4 4 4 4 9 10 Most Carried 12 | 5 9 8 8 8 12 4 4 4 4 4 4 4 4 4 4 4 10 10 Average Carried 6 | 2 6 7 7 7 7 3 4 3 4 4 3 3 3 4 3 3 9 9 Final Capacity 10 | 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 10 10 Final Carried 10 | 5 6 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 10 1 Class Distribution -------------------- 44% | Hacker-Sprinter 18% | Hacker-Mutant 13% | Mutant 7% | Scavenger-Mutant 5% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Commander-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Tank | -3/Research Hacker-Gunner | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Matter Collected 5277 | 295 148 208 212 580 797 . . 302 71 67 293 341 95 18 416 457 200 777 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5109 | 131 251 121 174 529 1058 . . 302 . . 150 46 148 . 513 573 233 880 Parts 276 | 6 20 10 11 14 49 . . 9 . . 16 2 4 . 36 38 9 52 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . 5 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 72 | . 6 4 3 12 15 . . 3 . . 2 . . . 9 4 2 12 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 51 | . 6 4 3 8 4 . . 3 . . 2 . . . 8 3 . 10 Cannons 12 | . . . . 4 5 . . . . . . . . . 1 1 1 . AOE 7 | . . . . . 6 . . . . . . . . . . . . 1 Classes Destroyed 13 | 2 4 . 2 2 3 . . . . . . . . . . . . . Worker 12 | . 2 . . . 1 . . . . . 3 . . . 2 1 2 1 Builder 5 | . 1 . . . 3 . . . . . . . . . 1 . . . Tunneler 3 | 2 . . . . . . . . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . Recycler 9 | 1 . . . . 5 . . 1 . . . . . . . 1 . 1 Carrier 1 | . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . 2 . . . . . . . . . 1 . . . Watcher 9 | . . . 2 . 1 . . . . . 1 1 . . . 3 1 . Swarmer 21 | . 3 2 . . 3 . . . . . 1 . . . 7 . . 5 Grunt 24 | . 3 2 2 8 6 . . 2 . . . . . . . . . 1 Sentry 9 | . . . 1 3 2 . . . . . . . . . . 1 1 1 Hunter 3 | . . . . 1 . . . . . . . . . . . . . 2 Programmer 15 | . . . . . 4 . . 1 . . 1 . . . 2 3 1 3 Best Kill Streak 11 | 2 5 2 1 2 11 . . 1 . . 5 1 . . 5 3 2 4 Combat Bots Only 5 | . 3 2 1 2 5 . . 1 . . 2 . . . 4 2 1 4 Max Kills in Single Turn 4 | 1 1 1 1 1 4 . . 1 . . 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Damage Taken 13189 | . 395 208 308 1433 1186 . . 327 . . 280 78 . . 1564 592 374 6444 Core 2838 | . 72 51 75 141 108 . . 91 . . 34 . . . 666 . 71 1529 Absorbed by Shields 721 | . . . . . . . . . . . . . . . . . . 721 Core Remaining (%) 82 | 100 . 50 81 74 84 . . . . 89 96 . . 100 48 100 . . Volleys Fired 437 | 5 28 16 30 77 75 . . 40 . . 18 11 19 . 31 24 13 50 Largest 3 | 2 2 2 2 2 2 . . 2 . . 2 2 1 . 3 3 3 3 Hottest 254 | 70 70 60 76 119 93 . . 97 . . 94 100 35 . 189 249 235 254 Shots Fired 860 | 10 48 32 51 128 147 . . 56 . 1 34 19 19 . 75 70 39 131 Gun 696 | 10 48 32 51 74 74 . . 56 . 1 34 19 19 . 69 64 30 115 Cannon 157 | . . . . 54 66 . . . . . . . . . 6 6 9 16 Launcher 7 | . . . . . 7 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 519 | 5 21 29 35 93 111 . . 26 . 1 20 11 19 . 49 32 13 54 Thermal 250 | 5 6 . 16 35 24 . . 20 . . 14 . . . 26 30 13 61 Explosive 7 | . . . . . 7 . . . . . . . . . . . . . Electromagnetic 84 | . 21 3 . . 5 . . 10 . . . 8 . . . 8 13 16 Robot Hit Streak 16 | 5 11 12 16 12 10 . . 9 . . 8 4 6 . 4 11 8 5 Robot Miss Streak 13 | 1 5 4 2 2 13 . . 11 . . 9 4 . . 3 4 2 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 1 1 1 Secondary Targets 6 | . . . 1 . . . . . . . 1 . . . 2 . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . 1 . . 1 Shots Hit Robots 548 | 8 29 21 40 95 104 . . 41 . . 19 9 3 . 40 48 23 68 Core Hits 287 | 4 13 7 12 33 72 . . 33 . . 10 3 2 . 22 21 10 45 Critical Hits 27 | . . . . 1 6 . . . . . . . . . 3 1 1 15 Critical Kills 9 | . . . . . 4 . . . . . . . . . 2 . . 3 Critical Parts Destroyed 17 | . . . . 1 2 . . . . . . . . . 1 . 1 12 Melee Attacks 1 | . . . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12326 | 99 357 158 357 1850 2751 . . 595 . . 431 300 60 . 1241 1516 750 1861 Guns 8809 | 99 357 158 357 866 1098 . . 595 . . 431 300 60 . 1173 1268 539 1508 Cannons 2583 | . . . . 984 926 . . . . . . . . . 68 248 93 264 Explosions 911 | . . . . . 720 . . . . . . . . . . . 118 73 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 23 | . . . . . 7 . . . . . . . . . . . . 16 Kinetic 5992 | 36 142 147 234 1301 1590 . . 331 . . 228 180 60 . 699 552 174 318 Thermal 4630 | 63 26 . 123 549 474 . . 198 . . 203 . . . 542 860 181 1411 Explosive 778 | . . . . . 660 . . . . . . . . . . . 118 . Electromagnetic 903 | . 189 11 . . 20 . . 66 . . . 120 . . . 104 277 116 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 5 . 9 9 9 9 2 . . . 3 5 . 4 Average Corruption 3 | . . . . . 3 . 9 9 9 9 2 . . . 1 1 . 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . 3 Effects 76 | . . . . . 20 . . 21 9 2 5 . . . 2 5 . 12 Message Errors 18 | . . . . . 5 . . 4 3 1 . . . . 1 1 . 3 Matter Fused 15 | . . . . . 6 . . 6 1 . . . . . . . . 2 Heat Flow Errors 9 | . . . . . 2 . . 2 3 . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . 3 1 . 2 . . . . 1 . . Data Loss (minor) 9 | . . . . . 3 . . 1 1 . 2 . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . Targeting Errors 12 | . . . . . 1 . . 5 . . 1 . . . 1 2 . 2 Weapon Failures 4 | . . . . . 2 . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 176 | . . . . 61 68 . . . . . . . . . . . 42 5 Projectiles 124 | . . . . 61 63 . . . . . . . . . . . . . Explosions 52 | . . . . . 5 . . . . . . . . . . . 42 5 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . 4 7 . . . . . . . . . 1 . 1 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 12 | . . . . 4 6 . . . . . . . . . 1 . 1 . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 168 | . . . . . 3 . . . . . . . . . . . 117 48 Shots 2 | . . . . . . . . . . . . . . . . . 1 1 Rammed 6 | . . . . . 1 . . . . . . . . . . . . 5 Targets Rammed 8 | . . . . . 2 . . . . . . . . . . . . 6 Kicked 2 | . . . . . 1 . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 662 | 18 126 20 57 418 215 . 20 217 186 45 19 216 16 . 662 198 190 199 Average Temperature 74 | 9 72 12 11 48 30 . 13 55 81 14 7 70 6 . 132 112 98 86 Received Heat Transfer 1651 | . 102 60 114 525 312 . . 90 . . 18 . . . 33 36 36 325 Effects 11 | . . . . . . . . . . . . . . . 11 . . . Shutdowns 3 | . . . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . . . . . . 2 . . . Damage (major) 2 | . . . . . . . . . . . . . . . 2 . . . Damage (core) 2 | . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Melted 8 | . . 1 . . . . . 1 . . . . . . 1 2 2 1 Heat Transferred 6593 | 185 74 . 296 1110 605 . . 518 . . 370 . . . 666 925 222 1622 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Peak Influence 1554 | 15 172 128 363 441 677 370 144 275 . . 420 421 . . 1190 1059 810 1554 Initial 669 | . 9 . 49 81 200 331 129 100 . . 70 205 . . 158 669 532 480 Average 419 | 5 87 51 226 268 253 346 137 170 . . 257 306 . . 564 904 683 1039 Maximum Alert Level 4 | . . . 1 2 2 1 . 1 . . 2 2 . . 4 3 3 4 Low Security (%) 31 | 100 100 100 41 25 41 . 100 68 . . 31 . . . 13 . . . Level 1 32 | . . . 58 71 32 100 . 31 . . 63 83 . . 28 . . . Level 2 15 | . . . . 2 25 . . . . . 4 16 . . 26 3 49 25 Level 3 12 | . . . . . . . . . . . . . . . 22 96 50 18 Level 4 7 | . . . . . . . . . . . . . . . 8 . . 56 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 1 1 1 6 1 . 1 . . 2 . . . 5 . 1 8 Investigation 10 | . 1 . . . 1 1 . . . . 1 . . . 1 . 1 4 Extermination 6 | . . . . . 3 . . . . . . . . . 1 . . 2 Reinforcement 8 | . . . . 1 2 . . 1 . . 1 . . . 2 . . 1 Assault 4 | . . 1 1 . . . . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Distress Signals 23 | . 1 . 3 2 4 1 . . . . . . . . 2 1 2 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 9 11 20 32 36 1 4 12 3 . 16 13 3 . 67 16 11 94 Peak Tracking Total 19 | . 5 4 4 6 6 2 4 5 3 . 6 4 3 . 19 5 6 17 Tactical Retreats 63 | . . 1 1 7 3 . . 1 1 . 2 3 2 . 15 3 . 24 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Traps Triggered 12 | . 2 . . 1 . 1 . . . . 3 . . . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . . . . 8 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . 4 . . . . . . Reprogrammed 1 | . . . . . . . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Machines Disabled 9 | . . . . . 5 . . . . . . . . . 1 . 2 1 Max in Single Turn 2 | . . . . . 2 . . . . . . . . . 1 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Machines Accessed 70 | . 2 . 6 5 9 4 . 2 . 1 7 8 1 . 2 2 11 10 Terminals 41 | . 1 . 5 4 3 1 . 2 . . 3 6 . . 1 . 6 9 Fabricators 4 | . . . . . 2 1 . . . . . . . . . 1 . . Repair Stations 6 | . . . 1 . 1 1 . . . . 1 . . . . . 1 1 Recycling Units 7 | . 1 . . . 2 . . . . . 2 1 . . . . 1 . Scanalyzers 6 | . . . . 1 1 . . . . . 1 . . . 1 1 1 . Garrison Access 4 | . . . . . . 1 . . . . . 1 . . . . 2 . Total Hacks 262 | . 7 . 21 23 49 16 . 3 . 1 25 31 1 . 11 8 35 31 Successful 149 | . 7 . 16 14 27 7 . . . 1 14 23 1 . 6 5 17 11 Failed 113 | . . . 5 9 22 9 . 3 . . 11 8 . . 5 3 18 20 Catastrophic 8 | . . . . 1 1 . . 2 . . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 173 | . 6 . 17 17 20 10 . 3 . . 18 24 . . 7 4 24 23 Terminals 158 | . 2 . 19 17 22 5 . 3 . . 11 25 . . 8 . 18 28 Fabricators 16 | . . . . . 6 5 . . . . . . . . . 5 . . Repair Stations 21 | . . . 2 . 4 5 . . . . 3 . . . . . 4 3 Recycling Units 27 | . 5 . . . 8 . . . . . 8 3 . . . . 3 . Scanalyzers 26 | . . . . 6 9 . . . . . 3 . . . 3 3 2 . Garrison Access 12 | . . . . . . 1 . . . . . 3 . . . . 8 . Terminal Hacks 19 | . . . 2 . 3 . . . . 1 . 4 1 . 1 . 4 3 Record 5 | . . . . . . . . . . 1 . . . . . . 1 3 Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . 1 . . . . . . 1 . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . 3 . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . 1 . . 1 . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 2 1 . . . . . . . . . 1 . . Network Status 2 | . . . . . . 1 . . . . . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 2 . 3 2 . . . . 2 . . . . . 2 1 Scan Component 7 | . . . 1 . 2 1 . . . . 1 . . . . . 1 1 Repair 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . Refit 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 . . . . . 1 1 . . . . . . Report Inventory 4 | . 1 . . . 1 . . . . . 1 1 . . . . . . Scanalyzer 20 | . . . . 6 9 . . . . . 1 . . . 1 2 1 . Insert Component 10 | . . . . 3 3 . . . . . 1 . . . 1 1 1 . Analyze 10 | . . . . 3 6 . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 90 | . 6 . 12 8 9 4 . . . . 10 18 . . 4 2 10 7 Terminals 66 | . 2 . 12 8 6 1 . . . . 6 14 . . 4 . 6 7 Track 19 | . 1 . 3 3 2 . . . . . 2 4 . . 1 . 2 1 Assimilate 13 | . . . 3 1 1 . . . . . 2 3 . . 1 . 1 1 Botnet 28 | . 1 . 5 3 2 1 . . . . 2 5 . . 1 . 3 5 Operators 6 | . . . 1 1 1 . . . . . . 2 . . 1 . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . Report 1 | . . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 4 . . . 3 . . . . . 4 2 . . . . 1 . Monitor 4 | . 1 . . . 1 . . . . . 1 1 . . . . . . Reject 2 | . 1 . . . 1 . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . 1 . . . . . . . Mask 6 | . 1 . . . 1 . . . . . 2 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . 2 . . . . 3 . Broadcast 4 | . . . . . . 1 . . . . . 1 . . . . 2 . Reprogram 2 | . . . . . . . . . . . . 1 . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 1 . 5 5 9 3 . 2 . . 7 7 . . 2 1 8 10 Full Trace Events 8 | . . . 1 . 1 1 . . . . 1 . . . . . 1 3 Feedback Events 2 | . . . . . . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 4 . . . . . . . . . . 1 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . Matter 146 | . . . . . 146 . . . . . . . . . . . . . Time 36 | . . . . . 36 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . Time 101 | . . . 26 . 30 . . . . . 25 . . . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 2 3 . . . . . 1 . . . 1 1 . . Part Schematics Acquired 6 | . . . . 2 3 . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Total Allies 10 | . . 4 . . . . . . . . 5 1 . . . . . . Largest Group 5 | . . 4 2 . . . . . . . 5 4 1 . . . . . Highest-Rated Group 163 | . . 71 47 . . . . . . . 163 134 26 . . . . . Highest-Rated Ally 49 | . . 31 31 . . . . . . . 49 49 26 . . . . . Total Orders 15 | . . . . . . . . . . . 2 13 . . . . . . STAY 7 | . . . . . . . . . . . 1 6 . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . FOLLOW 7 | . . . . . . . . . . . 1 6 . . . . . . Ally Attacks 84 | . . 11 36 . . . . . . . 16 21 . . . . . . Total Damage 1742 | . . 143 477 . . . . . . . 446 676 . . . . . . Kills 17 | . . 2 8 . . . . . . . 5 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Turns Passed 7976 | 85 413 326 448 679 1498 86 23 466 204 78 369 604 234 78 555 403 482 945 Spaces Moved 12622 | 59 310 269 428 534 1185 216 91 660 584 234 813 1415 592 250 1314 737 1144 1787 Core 2 | 2 . . . . . . . . . . . . . . . . . . Treads 53 | . . . . 6 20 . . . . . . . . . . . . 27 Legs 675 | . . . . 145 524 . . . . . . . . . . . . 6 Wheels 1143 | 57 310 269 255 . 252 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10749 | . . . 173 383 389 216 91 660 584 234 813 1415 592 250 1314 737 1144 1754 Fastest Speed 14 | 50 90 90 34 31 14 26 20 17 15 25 15 21 26 29 26 31 31 23 Average Speed 40 | 89 100 90 69 62 89 26 25 29 24 25 23 23 28 29 31 34 31 33 Slowest Speed 360 | 100 110 90 360 190 180 26 26 34 25 25 25 31 29 29 34 114 31 160 Overloaded Moves 725 | . . . . . 25 . 12 10 11 . 286 251 13 . 117 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 169 | . . . . 8 9 4 . 8 1 . 22 9 . 1 42 6 16 43 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 48 44 34 41 37 8 81 13 60 19 19 23 55 36 45 18 32 48 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . . . 3 2 . . 2 1 . . . . Spaces Dug 21 | . . . . . . . . . . . . . 21 . . . . . Terrain Destroyed 90 | . . . . 6 45 . . . . . . 1 23 . 8 2 . 5 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 55 | . . . . 6 15 . . . . . . 1 23 . 8 2 . . AOE 35 | . . . . . 30 . . . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Com Total 14537 | 77 367 326 542 754 1516 243 90 869 641 252 937 1656 633 253 1348 828 1226 1979 Wait 962 | . 3 34 32 85 127 28 . 156 59 19 79 178 15 1 15 23 41 67 Move 12286 | 58 309 268 427 517 1167 208 90 644 581 233 770 1397 591 247 1236 725 1111 1707 Hop 150 | . . . . 8 8 4 . 7 1 . 20 8 . 1 35 5 16 37 Pick Up 143 | 6 8 2 12 16 33 1 . 5 . . 3 8 2 . 5 6 12 24 Fast Attach 129 | 6 3 . 9 11 17 . . 3 . . 13 7 . 2 8 20 10 20 Attach 58 | 1 2 1 4 10 6 . . 1 . . 1 3 . . . 3 4 22 Detach 19 | . 1 . 4 3 2 . . 1 . . . 3 . . 1 . . 4 Swap 99 | 1 5 3 6 7 24 . . 7 . . 3 14 4 . 4 3 6 12 Drop 214 | . 8 2 18 20 55 2 . 5 . . 7 19 1 2 13 19 13 30 Fire 437 | 5 28 16 30 77 75 . . 40 . . 18 11 19 . 31 24 13 50 Melee 1 | . . . . . . . . . . . . . 1 . . . . . Ram 2 | . . . . . 1 . . . . . . . . . . . . 1 Kick 6 | . . . . . 1 . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . 23 . . . . . . . Trap 8 | . . . . . . . . . . . . 8 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 13) 499 | -10/Materials | Entered Mines 505 | -10/Mines | Met a Derelict bent on vengeance 666 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 731 | -10/Mines | Met a Derelict testing a Signal Generator 743 | -10/Mines | Found Signal Generator 806 | -10/Mines | Discovered new exit (range 10) 825 | -10/Mines | Entered Materials 825 | -9/Materials | Accompanied by 2 allies 825 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Build established: Scavenger-Mutant 1086 | -9/Materials | Discovered new exit (range 14) 1134 | -9/Materials | Repaired Com. Wheel 1273 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Lost 3 parts (1p1u1w) 1673 | -8/Materials | Discovered new exit (range 3) 1865 | -8/Materials | Build established: Mutant 1919 | -8/Materials | Identified exit to Factory 1952 | -8/Materials | Entered Factory 1952 | -7/Factory | Evolved 2 slots: Utility x2 2249 | -7/Factory | Build established: Hacker-Mutant 2420 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3345 | -7/Factory | Repaired Broken Flak Gun 3439 | -7/Factory | Discovered new exit (range 9) 3450 | -7/Factory | Entered another Factory area 3450 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3495 | -6/Factory | Build established: Hacker-Sprinter 3508 | -6/Factory | Spotted B-75 Beast 3536 | -6/Factory | Sucked down chute 3536 | -6/Factory | Entered Waste 3539 | -6/Waste | Spotted C-40 Crusher 3545 | -6/Waste | Spotted C-40 Crusher 3551 | -6/Waste | EMP discharged 3553 | -6/Waste | Spotted C-40 Crusher 3555 | -6/Waste | Spotted C-40 Crusher 3556 | -6/Waste | Discovered new exit (range 14) 3556 | -6/Waste | Spotted C-40 Crusher 3559 | -6/Waste | Entered Factory 3969 | -6/Factory | Discovered new exit (range 2) 4025 | -6/Factory | Entered Lower Caves 4180 | -6/Lower Caves | Discovered new exit (range 11) 4229 | -6/Lower Caves | Entered another Lower Caves area 4263 | -6/Lower Caves | Discovered new exit (range 13) 4307 | -6/Lower Caves | Entered Factory 4307 | -5/Factory | Evolved 2 slots: Utility x2 4494 | -5/Factory | Discovered new exit (range 13) 4646 | -5/Factory | Repaired Nuclear Pulse Thruster 4676 | -5/Factory | Entered another Factory area 4676 | -4/Factory | Accompanied by 4 allies 4676 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4742 | -4/Factory | Found Prototype Hackware 4801 | -4/Factory | Found Prototype Processor 4927 | -4/Factory | Identified Exp. Melee Analysis Suite 4929 | -4/Factory | Identified Exp. System Shield 5171 | -4/Factory | Spotted B-86 Titan 5171 | -4/Factory | Discovered new exit (range 6) 5280 | -4/Factory | Entered Upper Caves 5280 | -4/Upper Caves | Accompanied by 1 ally 5453 | -4/Upper Caves | Learned 4 Research zone layouts 5457 | -4/Upper Caves | Learned Research security intel 5484 | -4/Upper Caves | Discovered new exit (range 20) 5514 | -4/Upper Caves | Entered another Upper Caves area 5522 | -4/Upper Caves | Discovered new exit (range 5) 5592 | -4/Upper Caves | Entered Research 5592 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5593 | -3/Research | Identified exit to Testing 5639 | -3/Research | Spotted B-86 Titan 5922 | -3/Research | Spotted B-86 Titan 6021 | -3/Research | Spotted B-86 Titan 6041 | -3/Research | Core integrity fell below 50% 6129 | -3/Research | First assault squad dispatched 6142 | -3/Research | Discovered new exit (range 15) 6147 | -3/Research | Entered another Research area 6147 | -2/Research | Evolved 2 slots: Utility x2 6171 | -2/Research | Found Prototype Processor 6171 | -2/Research | Identified Exp. Signal Interpreter 6402 | -2/Research | Discovered new exit (range 3) 6403 | -2/Research | Identified exit to Access 6454 | -2/Research | Discovered exit to Access (range 11) 6475 | -2/Research | Spotted B-90 Cyclops 6550 | -2/Research | Entered Access 6550 | -1/Access | Evolved 2 slots: Propulsion x2 6665 | -1/Access | Repaired Adv. Thermal Generator 6689 | -1/Access | Spotted B-99 Colossus 6861 | -1/Access | Found Prototype Device 6861 | -1/Access | Identified EM Dispersion Field 7027 | -1/Access | Discovered new exit (range 7) 7032 | -1/Access | Identified exit to Command 7032 | -1/Access | Entered Command 7039 | -1/Command | Spotted B-99 Colossus 7225 | -1/Command | Spotted M Guard 7225 | -1/Command | Spotted M Guard 7225 | -1/Command | Spotted Combat Programmer 7264 | -1/Command | Lost 7 parts (1p3u3w) 7527 | -1/Command | Lost 3 parts (1p1n1u) 7560 | -1/Command | First assault squad dispatched 7651 | -1/Command | Lost 3 parts (1p1u1w) 7961 | -1/Command | Core integrity fell below 50% 7972 | -1/Command | Core integrity fell below 20% 7977 | -1/Command | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 07968_ Acquired Lgt. Quantum Reactor. 07968_ Penetrated by Slug. 07968_ Slug penetrates Wall. 07969_ Penetrated by Slug. 07971_ Biometal Leg destroyed. 07971_ Slug penetrates Wall. 07972_ Slammed into H-88 Terminator. 07972_ Penetrated by Slug. 07973_ Lgt. Quantum Reactor destroyed. 07974_ System corrupted: Matter fused (-10). 07974_ Penetrated by Slug. 07974_ Slug penetrates Wall. 07974_ Penetrated by Slug. 07974_ Slug penetrates Wall. 07975_ Slug penetrates H-88 Terminator. 07975_ Slug penetrates Wall. 07976_ Penetrated by Slug. 07977_ Slug penetrates Wall. 07977_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????###### ##???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ????????????## #???????????????????????????? | | ????????????# ##???????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# ######???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# + #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# ##h########??????????????????? | | ????????????# #### # !%= #??????????????????? | | ????????????# #??# # %= #??????? ??????????? | | ????????????# #??# ; %!! #?????? ???? | | ????????????# #??# # %[h@ #????? ??? | | ????????????# #??# # !%*h = #???? ???? | | ????????????# #??# ###;;;;;;### #???????? | | ????????????# #??# h %=|s #???????? | | ????????????# #??# [ ######??? | | ????????????# #### = +??? | | ????????????# #??? | | ????????????# ###################### #??? | | ????????????# #????????????????????# +??? | | ????????????# #????????????????????# #??? | | ????????????# #????????????????????# +??? | | ????????????# #????????????????????# #??? | | ????????????# ###################### #??? | | ????????????# #??? | | ????????????# #??? | | ????????????# #??? | | ????????????# """" """" #??? | | ????????????# """" """" #### | | ????????????# """" """" | | ????????????# """" """" ##### | | ????????????# #???# | | ????????????# #???# | | ????????????# #??#####+###+###### | | ????????????# ##### ###### #??# | | ??????????###+######+###### #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 45 Energy Capacity 1100 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 93 Targeting Accuracy 6 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Field Propulsion Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Tester Whoosh! Challenges ------------ None Game ------ Seed MiningMomentumSabre Manual? 0 Play Time 04:00:29 Cumulative 71.0 hours Start 2021.08.14 @ 20:25:29 End 2021.08.15 @ 01:44:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba1715a5-a265-46bb-9e76-addd6de90325