Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 03:45:45 Player: brx Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3271 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 129/300 Energy 253/265 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Terrain Scan Processor System Shield > --- WEAPON (3) ------- Autogun Hammer > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Sensor Array Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Heat Sink Weight Redist. System Improved Sensor Array Shock Rifle Gauss Rifle Improved Light Cannon Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Core Shielding Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 54 | 6 1 20 27 Power 10 | 1 . 5 4 Engine 8 | 1 . 5 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 4 | . . 2 2 Leg 5 | 2 . 3 . Wheel 1 | . . . 1 Hover 1 | . . . 1 Flight . | . . . . Utility 15 | 1 1 6 7 Device 6 | . 1 2 3 Storage 5 | 1 . 2 2 Processor 2 | . . 1 1 Hackware 1 | . . . 1 Protection 1 | . . 1 . Artifact . | . . . . Weapon 18 | 2 . 4 12 Energy Gun 3 | 1 . 1 1 Energy Cannon 4 | . . 1 3 Ballistic Gun 7 | 1 . 2 4 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 35 | . . 15 20 Power 8 | . . 5 3 Propulsion 7 | . . 3 4 Utility 6 | . . 3 3 Weapon 14 | . . 4 10 Highest Loss Streak 10 | . . 6 10 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 85 | . 98 92 72 Engine 10 | . 14 17 . Core 2 | . . . 5 Treads 6 | . . 5 9 Leg 10 | . 28 15 . Device 10 | . 12 12 6 Storage 10 | . 14 11 9 Processor 10 | . . 8 17 Energy Gun 4 | . 14 5 . Energy Cannon 6 | . . 4 10 Ballistic Gun 8 | . 14 10 5 Naked Turns . | . . . . Heaviest Build 40 | 13 14 23 40 Greatest Support 44 | 20 20 40 44 Greatest Overweight (x) 8 | 2 . 5 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 10 Average Capacity 8 | 7 8 8 9 Most Carried 10 | 2 7 8 10 Average Carried 5 | . 4 5 6 Final Capacity 10 | 8 8 8 10 Final Carried 7 | 1 7 5 4 Class Distribution -------------------- 48% | Mutant 27% | Scavenger-Mutant 15% | Gunner 4% | Hacker-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 983 | 210 . 402 371 Remotely . | . . . . Salvage Created 1412 | . . 661 751 Parts 90 | . . 39 51 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . . 13 14 Guns 18 | . . 12 6 Cannons 6 | . . 1 5 AOE 3 | . . . 3 Classes Destroyed 10 | . . 5 5 Worker 3 | . . . 3 Builder 3 | . . 1 2 Tunneler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . . 2 . Grunt 18 | . . 9 9 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 6 | . . 3 3 Hunter 1 | . . . 1 Best Kill Streak 5 | . . 3 5 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 485 | . 3 200 282 Missed 135 | . 2 54 79 Damage Taken 4152 | . 9 1646 2497 Core 872 | . . 317 555 Absorbed by Shields . | . . . . Redirected to Shielding 3 | . . 3 . Ignored by Resistances 1192 | . 3 482 707 Core Remaining (%) 73 | 100 100 20 . Volleys Fired 130 | . . 74 56 Largest 3 | . . 2 3 Hottest 180 | . . 79 180 Shots Fired 221 | . . 125 96 Gun 162 | . . 113 49 Cannon 49 | . . 12 37 Launcher 10 | . . . 10 Special . | . . . . Kinetic 108 | . . 57 51 Thermal 81 | . . 47 34 Explosive 10 | . . . 10 Electromagnetic 22 | . . 21 1 Robot Hit Streak 59 | . . 31 59 Robot Miss Streak 2 | . . 2 2 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 177 | . . 103 74 Core Hits 70 | . . 35 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3561 | . . 1342 2219 Guns 1696 | . . 1045 651 Cannons 930 | . . 217 713 Explosions 886 | . . 47 839 Melee 11 | . . . 11 Ramming 38 | . . 33 5 Kinetic 1125 | . . 444 681 Thermal 1352 | . . 584 768 Explosive 737 | . . . 737 Electromagnetic 298 | . . 281 17 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 9 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Message Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 105 | . . . 105 Projectiles . | . . . . Explosions 105 | . . . 105 Melee . | . . . . Knockbacks 3 | . . . 3 Impact 1 | . . . 1 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 24 | . . . 24 Shots 1 | . . . 1 Rammed 8 | . . 4 4 Targets Rammed 17 | . . 13 4 Kicked 9 | . . 9 . Crushed . | . . . . Highest Temperature 384 | . . 312 384 Average Temperature 71 | . . 81 53 Received Heat Transfer 2367 | . 6 813 1548 Effects 2 | . . . 2 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 2888 | . . 1715 1173 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 276 | . 4 276 209 Initial 15 | . . 1 15 Average 76 | . . 116 63 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 89 95 Level 1 6 | . . 10 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 6 28 29 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 7 | . . 4 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 1 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 3 2 4 Successful 7 | . 3 1 3 Failed 2 | . . 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Record 4 | . 2 1 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2253 | 56 307 982 908 Spaces Moved 1218 | 40 250 481 447 Core 68 | 8 . 3 57 Treads 455 | . . 118 337 Legs 642 | 32 250 360 . Wheels 53 | . . . 53 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 95 Average Speed 145 | 116 120 149 157 Slowest Speed 450 | 150 120 300 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 40 36 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 117 | . . 4 113 Melee . | . . . . Projectile . | . . . . AOE 117 | . . 4 113 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1479 | 47 257 618 557 Wait 18 | . . 15 3 Move 1215 | 39 249 480 447 Hop . | . . . . Pick Up 33 | 2 7 9 15 Fast Attach 23 | 5 . 6 12 Attach 23 | 1 1 8 13 Detach 1 | . . 1 . Swap 8 | . . 6 2 Drop 10 | . . 6 4 Fire 130 | . . 74 56 Melee 1 | . . . 1 Ram 2 | . . . 2 Kick 9 | . . 9 . Crush 6 | . . 4 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 594 | -9/Materials | Lost 4 parts (2p1u1w) 792 | -9/Materials | Core integrity fell below 50% 1040 | -9/Materials | Build established: Scavenger-Mutant 1132 | -9/Materials | Lost 3 parts (1p2n) 1320 | -9/Materials | Discovered new exit (range 5) 1346 | -9/Materials | Entered another Materials area 1346 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1376 | -8/Materials | Lost 6 parts (1p1n2u2w) 2043 | -8/Materials | Lost 10 parts (2p2n1u5w) 2046 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Core integrity fell below 20% 2254 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer lays Concrete. Critical hit (Burn: +37). R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Faulty Aerolev Unit severed. U-05 Engineer lays Concrete. Acquired Autogun. Map ----- +----------------------------------------------------+ | ??? #????????????????????????????????????????? | | ????? #????????????????????????????????????????? | | ??????#+#???????????#????????????????????????????? | | ??????# #??????????? ????????????????????????????? | | ??????# #?????????? ????????????????????????????? | | ??????# #?????????? ????????????????????????????? | | ??????# #?????????? ????????????????????????????? | | ??????# #?????????? #????????????????????????????? | | ???#### #?????????? #????????????????????????????? | | ???# ! ?????????? #????????????????????????????? | | ??## = #???????? #????????????????????????????? | | ##### #% ######### #????????????????????????????? | | = *=! #???????????#????????????????? | | ##### *==%= ##?????????# #????????????????? | | ???# = == ######???? # #??####??????????? | | ???# # # ##### ## = ??????????? | | ???### = ######### # ?????????? | | ?????# ! % [[[??????????? | | ###### %! u #???[[ ?????????? | | ! %% # [[ #????????? | | ###"## % %#### % #????????? | | ? # ##+### ## # ####+???????????? | | ?? # ## # # # #??????????? | | ?? # #### # #####? #??????????? | | ??? # ## Y #??? #??????????? | | ??[# #"## ## /@^ +????? ???????????? | | ? ? # ## ## /[ #??????????????????? | | ??## # ?# ## [ #??????????????????? | | ???##"""""##?# ############??????????????????? | | ?????? ###???# ?????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ????????????????????????????? | | ????????????? ????????????????????????????? | | ?????????????# ###+????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ShadingThrowingBiocell Manual? 0 Play Time 00:36:07 Cumulative 27.4 hours Start 2024.04.08 @ 03:14:06 End 2024.04.08 @ 03:45:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 55 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59879838-abe9-4f02-8088-50ae8076de3e