Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 23:55:01

Player: AnotherZach

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (468)     2340
Value Destroyed (22052)    22052
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (13777)              13777
              TOTAL SCORE: 49749

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6948
Follower Combat Kills      3179
Entered Garrisons          1200
Used RIF Installer         2500
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -1650

 Cogmind 
---------
Core Integrity             0/1600
Matter                     231/300
Energy                     95/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -1/Access

 Parts 
-------
>            --- POWER (4) --------
                 (None)
>            --- PROPULSION (8) ---
                 (None)
>            --- UTILITY (9) ------
             Huge Storage Unit
    Advanced Launcher Guidance Computer
             Relay Coupler [Sentry] (11)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (25) ---
       Light Antimatter Reactor
             Myomer Leg
             Myomer Leg
             Matter Compressor (250)
    Improved Transmission Jammer
    Improved Reaction Control System
    Advanced Force Field
             Authchip [Device]
             Relay Coupler [NC] (32)
             Relay Coupler [Brawler] (34)
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
       Light Particle Reactor
       Light Quantum Reactor
             Antimatter-Quantum Reactor
>            --- PROPULSION -------
             Treaded Myomer-Heavy Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Heat Sink
    Improved Coolant Injector
             Huge Storage Unit
    Advanced Phase Shifter
    Improved Focal Shield
    Advanced Force Field
             Relay Coupler [NC]
>            --- WEAPON -----------
    Advanced Micro-nuke Launcher
    Advanced Micro-nuke Launcher
             Hvy. KE HMG Construct/C
>            --- INVENTORY --------
       Light Antimatter Reactor
       Light Quantum Reactor
             Myomer Leg
             Myomer Leg
    Advanced Heat Sink
             Matter Compressor
    Advanced Launcher Guidance Computer
    Improved Transmission Jammer
    Improved Reaction Control System
    Advanced Phase Shifter
    Advanced Phase Shifter
       Heavy Reflective Plating
    Advanced Force Field
    Advanced Force Field
             Authchip [Device]
             Relay Coupler [NC]
             Relay Coupler [Brawler]
             Relay Coupler [Sentry]
  Long-range Tractor Beam
             Variable Charge Gun
             Tiamat Missile Launcher
             Tiamat Missile Launcher
    Advanced Remote Datajack
    Enhanced Force Lance
[Rating: 178]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced VSS Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Constructs
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             501  | 7   9   .   30  2   3   4   12  32  14  43  8   6   3   7   16  22  23  6   36  5   27  2   7   50  34  14  19  7   15  38  
  Power                    37   | 1   1   .   2   .   .   1   .   1   1   2   1   .   .   1   5   2   2   .   3   .   2   .   .   5   1   .   1   .   .   5   
    Engine                 12   | 1   1   .   2   .   .   1   .   1   1   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   5   1   .   1   .   .   5   
  Propulsion               59   | 2   3   .   14  1   .   1   4   9   1   9   .   .   1   .   .   2   4   .   4   2   2   .   .   .   .   .   .   .   .   .   
    Treads                 32   | .   2   .   13  1   .   1   3   9   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   2   .   .   4   1   1   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 2   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  229  | 2   2   .   7   .   1   1   4   10  4   19  5   3   2   1   6   10  11  5   12  2   8   1   6   32  22  7   15  4   9   18  
    Device                 121  | 1   .   .   .   .   .   .   2   3   2   7   2   3   2   1   4   7   4   2   6   .   1   .   4   20  13  3   11  2   6   15  
    Storage                23   | 1   1   .   1   .   1   1   .   1   2   4   2   .   .   .   .   .   .   .   .   .   .   1   1   .   4   .   2   .   .   1   
    Processor              19   | .   .   .   2   .   .   .   2   1   .   6   .   .   .   .   .   1   2   .   .   .   .   .   .   2   2   .   .   .   .   1   
    Hackware               44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   3   6   2   7   .   1   5   2   4   .   2   3   1   
    Protection             22   | .   1   .   4   .   .   .   .   5   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   5   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   176  | 2   3   .   7   1   2   1   4   12  8   13  2   3   .   5   5   8   6   1   17  1   15  1   1   13  11  7   3   3   6   15  
    Energy Gun             27   | 1   .   .   .   .   .   .   1   3   3   1   .   1   .   .   1   .   2   .   4   .   .   .   .   .   1   .   3   1   2   3   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   1   6   .   1   .   1   .   1   
    Ballistic Gun          21   | 1   2   .   5   1   1   1   1   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Launcher               32   | .   1   .   2   .   1   .   1   2   2   4   1   .   .   .   .   .   .   .   4   .   1   .   .   1   3   2   .   .   .   7   
    Special Weapon         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   6   1   6   1   .   4   1   4   .   1   2   3   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   2   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   1   2   2   6   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   6   .   .   1   2   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 93   | .   1   .   2   .   .   .   1   1   3   10  3   3   .   3   1   9   6   .   3   .   2   .   .   15  .   .   1   .   .   29  
  Power                    21   | .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   .   3   1   .   .   .   1   .   .   4   .   .   .   .   .   6   
  Propulsion               18   | .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   1   .   .   7   
  Utility                  31   | .   .   .   1   .   .   .   .   1   .   3   1   3   .   1   .   3   3   .   .   .   .   .   .   7   .   .   .   .   .   8   
  Weapon                   23   | .   .   .   1   .   .   .   1   .   .   2   2   .   .   .   1   1   .   .   2   .   1   .   .   4   .   .   .   .   .   8   
  Highest Loss Streak      24   | .   1   .   1   .   .   .   1   1   3   5   2   2   .   2   1   6   4   .   2   .   1   .   .   6   .   .   1   .   .   24  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     71   | .   99  100 99  100 100 100 99  99  74  60  46  53  57  50  50  56  64  58  63  60  61  63  62  60  51  51  52  58  60  53  
  Engine                   4    | .   14  14  11  11  11  11  9   9   8   4   1   6   2   .   3   2   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   2   4   6   9   6   .   6   10  11  4   5   7   5   5   2   .   .   .   4   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   4   10  10  8   5   2   4   4   5   9   
  Treads                   11   | .   17  28  32  33  33  33  36  36  13  1   6   2   .   6   2   .   1   .   1   6   .   .   .   .   .   .   2   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   3   4   .   .   1   .   2   6   3   5   5   3   2   .   3   2   2   2   .   4   4   2   
  Device                   10   | .   3   .   .   .   .   .   2   2   14  11  12  12  16  19  18  16  9   13  11  5   5   5   9   15  19  13  20  23  25  20  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                4    | .   .   .   11  11  11  11  15  15  3   5   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   4   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   8   2   7   13  14  15  10  6   1   8   3   2   4   3   
  Protection               3    | .   10  14  10  11  11  11  8   8   3   .   5   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   
  Energy Gun               3    | .   .   .   .   .   .   .   5   5   10  4   .   2   6   1   .   2   3   5   4   5   3   .   .   .   .   .   3   4   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   .   4   3   3   .   .   .   .   
  Ballistic Gun            5    | .   26  14  20  11  11  20  10  7   .   2   .   .   .   .   10  3   1   .   5   5   1   .   .   2   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   4   4   3   
  Launcher                 1    | .   .   14  1   11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   .   3   10  10  4   1   .   .   .   3   1   
Peak Build Rating          178  | 9   12  10  19  19  21  23  29  31  47  84  67  71  79  81  89  103 109 109 125 120 124 108 132 152 158 142 137 150 162 178 
  Average Rating           75   | 6   10  10  15  19  20  22  26  27  37  64  62  68  73  73  75  79  92  100 109 103 109 107 125 134 133 129 127 145 152 156 
  On Entrance              74   | .   9   10  10  19  19  21  22  24  31  47  60  67  66  74  75  81  79  91  96  101 120 110 106 131 145 121 127 137 148 159 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             248  | 14  22  20  64  64  64  104 104 106 104 112 114 119 112 115 99  117 126 132 160 154 143 120 130 173 248 137 165 169 170 197 
  Greatest Support         281  | 20  40  40  60  60  60  62  82  82  82  177 143 143 171 171 171 186 119 88  160 195 195 96  150 206 257 120 261 261 281 281 
  Greatest Overweight (x)  31   | .   1   .   1   1   1   1   1   1   31  6   1   .   .   .   .   3   2   1   2   1   4   1   1   1   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  10  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  25  25  25  25  25  
  Average Capacity         23   | 7   8   10  19  20  20  24  25  25  24  22  22  25  25  25  25  25  25  25  25  25  25  24  24  25  27  25  21  25  25  25  
  Most Carried             30   | 7   10  10  20  20  20  22  25  25  25  25  21  24  23  25  25  25  25  25  25  25  25  25  25  25  30  25  23  23  25  25  
  Average Carried          22   | 3   8   10  17  19  19  21  24  24  22  21  19  20  21  22  24  22  23  24  23  24  24  23  24  24  26  23  20  20  22  22  
  Final Capacity           25   | 8   10  10  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   10  10  20  20  20  22  25  25  23  22  20  23  21  24  24  23  25  23  24  25  25  20  25  25  25  23  22  20  25  11  
Scrap Engine Consumption   572  | .   .   .   .   .   .   .   .   .   49  68  9   12  .   5   11  28  26  8   48  6   68  2   11  39  91  24  29  1   28  9   
  Constructs Created       21   | .   .   .   .   .   .   .   .   .   4   3   1   .   .   2   .   2   .   1   2   .   .   .   .   5   .   .   .   .   .   1   
  Constructs Modified      224  | .   .   .   .   .   .   .   .   .   8   32  2   1   2   .   3   11  10  2   23  1   28  .   3   10  49  10  15  .   4   10  

 Class Distribution 
--------------------
 26% | Bothacker-Construct
 26% | Construct
 18% | Mutant
 12% | Scavenger-Mutant
  5% | Scavenger-Construct
  4% | Hauler-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
 Bothacker-Construct | -5/Garrison
 Bothacker-Construct | -5/Factory
    Bothacker-Mutant | -4/Factory
 Bothacker-Construct | -4/Garrison
 Bothacker-Construct | -4/Factory
 Bothacker-Construct | -4/Garrison
 Bothacker-Construct | -4/Factory
 Bothacker-Construct | -4/DSF
 Scavenger-Construct | -3/Research
    Hauler-Construct | -3/Garrison
 Bothacker-Construct | -3/Research
           Construct | -3/Garrison
 Scavenger-Construct | -2/Research
 Bothacker-Construct | -2/Garrison
 Bothacker-Construct | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  DSF  Res  Gar  Res  Gar  Res  Gar  Acc  
Matter Collected           13139 | 284  441  40   1006 146  .    60   278  911  350  692  94   41   .    107  145  622  315  51   1049 162  837  20   140  1015 1531 354  593  .    439  1416 
  Remotely                 808   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    808  
Salvage Created            21654 | 204  651  73   1343 222  .    .    213  1588 1201 2854 335  181  .    522  250  999  476  .    521  .    598  .    .    1533 2855 626  970  .    451  2988 
  Parts                    996   | 14   52   6    96   18   .    .    23   79   36   140  12   .    .    22   14   39   34   .    25   .    25   .    .    71   116  29   27   .    24   94   
Haulers Intercepted        14    | .    2    .    2    .    .    .    1    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           24    | .    1    .    2    .    .    .    .    5    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Combat Hostiles Destroyed  320  | .   11  2   24  7   .   .   1   16  6   35  7   3   .   16  4   24  8   .   12  .   12  .   .   21  45  11  12  .   5   38  
  Melee                    32   | .   .   .   .   .   .   .   .   .   .   6   3   1   .   2   .   .   4   .   3   .   1   .   .   8   .   .   1   .   3   .   
  Guns                     84   | .   8   .   21  1   .   .   1   8   2   12  .   .   .   .   4   9   4   .   4   .   6   .   .   2   1   .   1   .   .   .   
  Cannons                  95   | .   .   .   .   .   .   .   .   8   2   8   .   .   .   7   .   10  .   .   .   .   2   .   .   3   30  6   9   .   1   9   
  AOE                      94   | .   3   2   3   6   .   .   .   .   2   7   2   .   .   5   .   4   .   .   5   .   3   .   .   5   14  5   .   .   .   28  
Classes Destroyed          24   | 3   5   .   4   .   .   .   .   .   2   4   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Worker                   30   | 1   .   .   2   .   .   1   1   5   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   1   .   .   .   7   
  Builder                  23   | .   .   .   1   2   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   11  
  Tunneler                 10   | 4   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   14   | .   2   .   2   .   .   .   1   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 47   | 1   4   .   3   1   .   .   .   6   11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   12  
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   4   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Swarmer                  77   | .   8   .   7   2   .   .   .   .   .   9   2   .   .   8   .   7   .   .   .   .   4   .   .   2   14  3   .   .   4   7   
  Cutter                   19   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   3   .   .   3   4   .   .   .   .   3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Grunt                    105  | .   3   2   6   5   .   .   .   9   .   9   2   2   .   8   .   11  .   .   5   .   2   .   .   2   19  4   3   .   .   13  
  Brawler                  7    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Duelist                  7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Sentry                   38   | .   .   .   8   .   .   .   1   8   3   4   2   1   .   .   1   .   .   .   1   .   1   .   .   2   5   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   29   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   4   .   1   .   .   4   .   .   4   .   .   11  
  Programmer               35   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   4   8   .   .   .   1   .   .   7   3   3   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           26   | 5   5   3   4   3   .   1   2   3   4   4   4   1   .   4   2   11  2   .   4   .   5   .   .   8   20  6   3   .   2   26  
  Combat Bots Only         20   | .   3   2   4   3   .   .   1   2   3   4   4   1   .   4   2   11  2   .   4   .   5   .   .   5   20  4   3   .   2   13  
Max Kills in Single Turn   7    | 1   2   3   3   2   .   1   1   2   1   2   2   1   .   2   1   3   1   .   1   .   3   .   .   4   4   2   1   .   1   7   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   3   1   .   .   .   .   1   1   2   .   .   2   .   2   .   .   1   .   2   .   .   2   4   1   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   1   .   1   .   .   1   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Fac   Gar   Fac   Gar   Fac   DSF   Res   Gar   Res   Gar   Res   Gar   Acc   
Hostile Shots Fired        3476  | .     46    3     112   19    .     .     12    83    47    563   48    130   .     95    33    246   113   10    162   6     52    .     12    482   226   69    181   2     53    671   
  Missed                   1141  | .     8     1     25    5     .     .     3     23    4     190   22    47    .     30    12    60    25    4     56    2     13    .     3     162   71    24    70    1     18    262   
Damage Taken               39561 | .     362   66    1239  281   .     .     141   900   858   5510  526   626   .     1166  403   3028  1509  55    1762  106   1252  .     208   5097  2334  1003  1775  9     499   8846  
  Core                     4310  | .     68    .     96    45    .     .     15    74    119   512   137   69    .     93    .     292   204   .     144   23    137   .     22    332   154   105   57    .     .     1612  
  Absorbed by Shields      5029  | .     .     .     .     .     .     .     .     .     .     .     .     204   .     .     .     .     140   57    581   .     .     .     .     215   949   .     476   9     522   1876  
  Redirected to Shielding  87    | .     21    8     4     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   2115  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     585   .     .     .     .     .     .     .     498   263   23    .     .     .     741   
  Regen/Repaired (Parts)   15077 | .     28    .     .     .     .     .     .     70    174   2001  668   .     22    .     807   831   756   70    568   61    842   .     78    3403  1833  550   784   .     305   1226  
Core Remaining (%)         58    | 100   .     72    .     .     .     64    .     .     62    .     .     .     .     4     .     .     6     .     .     .     .     .     71    .     .     .     50    .     100   .     
Volleys Fired              1304  | 14    48    1     100   14    .     1     10    98    32    150   2     4     .     17    16    99    45    11    66    17    81    .     .     84    131   52    97    6     41    67    
  Largest                  3     | 2     2     2     2     2     .     2     2     2     2     2     2     1     .     1     2     2     2     1     2     1     3     .     .     2     2     2     2     1     2     3     
  Hottest                  264   | 60    60    53    59    59    .     46    81    130   102   109   74    55    .     100   88    145   115   7     143   7     131   .     .     226   177   245   262   10    187   264   
Shots Fired                2143  | 28    96    2     197   24    .     2     16    168   56    255   3     4     .     17    32    178   49    11    84    17    105   .     .     141   242   65    128   6     54    163   
  Gun                      1040  | 28    94    1     194   14    .     2     15    122   35    155   .     4     .     4     32    101   27    .     46    .     40    .     .     38    15    .     37    .     17    19    
  Cannon                   747   | .     .     .     .     .     .     .     .     45    16    82    2     .     .     13    .     72    .     .     .     .     4     .     .     87    209   34    90    .     18    75    
  Launcher                 136   | .     2     1     3     10    .     .     1     1     5     18    1     .     .     .     .     .     .     .     9     .     5     .     .     6     5     7     .     .     .     62    
  Special                  220   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     22    11    29    17    56    .     .     10    13    24    1     6     19    7     
  Kinetic                  991   | 14    92    1     194   14    .     2     13    138   16    157   2     .     .     1     26    50    1     .     11    .     13    .     .     36    92    .     37    .     18    63    
  Thermal                  708   | .     .     .     .     .     .     .     .     25    35    74    .     .     .     13    .     123   26    .     32    .     31    .     .     89    128   34    90    .     4     4     
  Explosive                116   | .     2     1     3     10    .     .     1     1     3     .     1     .     .     .     .     .     .     .     9     .     5     .     .     6     5     7     .     .     .     62    
  Electromagnetic          108   | 14    2     .     .     .     .     .     2     4     2     24    .     4     .     3     6     .     .     .     3     .     .     .     .     .     4     .     .     .     13    27    
  Robot Hit Streak         25    | 3     7     3     16    2     .     1     13    10    10    17    3     4     .     7     8     9     9     4     25    10    15    .     .     9     11    12    9     3     16    17    
  Robot Miss Streak        6     | 6     5     .     3     2     .     1     1     5     2     3     1     .     .     2     2     2     6     2     4     1     3     .     .     5     6     2     3     1     5     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
  Secondary Targets        7     | .     2     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1469  | 10    55    2     134   12    .     1     15    119   45    213   9     24    .     23    22    93    41    8     71    14    75    .     2     111   127   41    67    4     43    88    
  Core Hits                761   | 9     24    4     54    15    .     .     8     47    22    100   7     3     .     18    10    39    13    .     32    .     24    .     .     43    74    23    25    .     11    156   
  Critical Kills           6     | .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Critical Parts Destroyed 9     | .     2     .     3     .     .     .     .     .     .     .     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         57    | .     2     .     4     .     .     .     .     5     2     4     2     4     .     2     .     2     1     .     1     .     2     .     .     10    11    .     2     .     3     .     
    Burn                   7     | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     2     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Destroy                6     | .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  17    | .     .     .     .     .     .     .     .     4     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     
    Smash                  8     | .     .     .     .     .     .     .     .     .     .     .     2     4     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     7     1     .     .     .     3     .     
Melee Attacks              327   | .     .     .     .     .     .     .     5     3     17    47    12    30    .     20    .     3     20    .     38    .     14    .     5     69    18    .     .     .     24    2     
  Impact                   61    | .     .     .     .     .     .     .     .     .     .     4     12    30    .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 76    | .     .     .     .     .     .     .     5     3     17    43    .     .     .     5     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 190   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     38    .     14    .     5     69    18    .     .     .     24    2     
  Sneak Attacks            35    | .     .     .     .     .     .     .     2     1     7     7     .     1     .     1     .     .     .     .     2     .     7     .     .     6     .     .     .     .     1     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Damage Inflicted           61504 | 125   965   162   2221  1023  .     13    334   2446  1401  5889  571   759   .     2210  487   3884  926   .     2286  .     1711  .     89    5555  8540  2329  3156  .     1400  13022 
  Guns                     13052 | 125   837   16    2069  89    .     12    202   1511  402   2175  .     69    .     81    487   1303  485   .     863   .     562   .     .     497   297   .     453   .     247   270   
  Cannons                  18102 | .     .     .     .     .     .     .     .     755   268   1348  40    .     .     836   .     1646  .     .     .     .     65    .     .     1720  5479  964   2648  .     387   1946  
  Explosions               21048 | .     128   134   148   922   .     .     .     54    249   1127  219   .     .     793   .     935   .     .     1144  .     508   .     .     1129  1446  1350  .     .     .     10762 
  Melee                    9003  | .     .     .     .     .     .     .     132   70    450   1217  312   690   .     500   .     .     441   .     279   .     576   .     84    2133  1318  .     .     .     766   35    
  Ramming                  299   | .     .     12    4     12    .     1     .     56    32    22    .     .     .     .     .     .     .     .     .     .     .     .     5     76    .     15    55    .     .     9     
  Kinetic                  15023 | 28    819   16    2069  89    .     12    192   1936  268   2222  40    .     .     17    400   675   13    .     261   .     195   .     .     440   2028  .     1358  .     387   1558  
  Thermal                  16759 | .     .     .     .     .     .     .     .     284   402   1285  .     .     .     1629  .     3209  472   .     576   .     432   .     .     1777  3748  964   1743  .     75    163   
  Explosive                18038 | .     128   134   148   922   .     .     .     54    182   .     219   .     .     .     .     .     .     .     1144  .     508   .     .     1129  1446  1350  .     .     .     10674 
  Electromagnetic          2382  | 97    18    .     .     .     .     .     10    46    67    1143  .     69    .     64    87    .     .     .     26    .     .     .     .     .     .     .     .     .     172   583   
  Impact                   1392  | .     .     .     .     .     .     .     .     .     .     68    312   690   .     322   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1979  | .     .     .     .     .     .     .     132   70    450   1149  .     .     .     178   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5632  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     441   .     279   .     576   .     84    2133  1318  .     .     .     766   35    
Highest Corruption         27    | .     .     .     .     .     .     .     .     2     3     7     3     .     .     .     1     12    27    .     .     .     .     .     1     10    16    20    20    .     .     6     
  Average Corruption       9     | .     .     .     .     .     .     .     .     2     2     3     2     .     .     .     1     8     18    .     .     .     .     .     1     6     14    18    20    .     .     5     
  Corruption Purged        10    | .     .     .     .     .     .     .     .     .     .     7     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  531   | .     .     .     .     .     .     .     .     21    75    16    .     .     .     .     3     32    59    .     .     .     .     .     .     52    175   21    76    .     .     1     
    Message Errors         122   | .     .     .     .     .     .     .     .     7     22    1     .     .     .     .     1     5     11    .     .     .     .     .     .     11    47    5     12    .     .     .     
    Matter Fused           123   | .     .     .     .     .     .     .     .     7     17    5     .     .     .     .     2     9     14    .     .     .     .     .     .     14    34    5     16    .     .     .     
    Heat Flow Errors       72    | .     .     .     .     .     .     .     .     3     11    2     .     .     .     .     .     1     7     .     .     .     .     .     .     10    24    3     10    .     .     1     
    Energy Discharges      72    | .     .     .     .     .     .     .     .     3     9     2     .     .     .     .     .     3     10    .     .     .     .     .     .     8     22    3     12    .     .     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Parts Fused            12    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     2     .     .     .     .     .     .     .     6     1     1     .     .     .     
    Data Loss (minor)      63    | .     .     .     .     .     .     .     .     1     9     4     .     .     .     .     .     6     7     .     .     .     .     .     .     5     20    2     9     .     .     .     
    Data Loss (major)      16    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     3     .     .     .     .     .     .     1     6     .     2     .     .     .     
    Misfires               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     1     5     .     2     .     .     .     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     .     .     .     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     3     .     .     .     
    Weapon Failures        22    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     2     1     .     .     .     .     .     .     2     7     .     8     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3318  | .     .     .     10    20    .     .     24    13    118   161   49    106   .     203   .     151   35    .     83    .     104   .     26    809   574   193   77    .     .     562   
  Projectiles              802   | .     .     .     .     .     .     .     .     .     .     11    7     .     .     45    .     139   .     .     .     .     .     .     .     92    235   116   77    .     .     80    
  Explosions               863   | .     .     .     10    20    .     .     .     13    .     1     2     .     .     32    .     12    .     .     83    .     .     .     .     15    116   77    .     .     .     482   
  Melee                    1653  | .     .     .     .     .     .     .     24    .     118   149   40    106   .     126   .     .     35    .     .     .     104   .     26    702   223   .     .     .     .     .     
Knockbacks                 53    | .     .     .     1     .     .     .     .     9     3     8     2     1     .     3     .     .     .     .     .     .     .     .     .     3     9     .     6     .     .     8     
  Impact                   10    | .     .     .     1     .     .     .     .     1     .     1     1     1     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Kinetic                  40    | .     .     .     .     .     .     .     .     5     3     7     1     .     .     .     .     .     .     .     .     .     .     .     .     1     9     .     6     .     .     8     
  Secondary                3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1466  | .     .     38    32    93    .     .     .     .     30    430   31    .     .     .     .     115   .     .     108   .     .     .     .     13    .     .     9     .     .     567   
  Shots                    37    | .     .     1     1     4     .     .     .     .     2     11    1     .     .     .     .     2     .     .     2     .     .     .     .     1     .     .     .     .     .     12    
  Rammed                   19    | .     .     3     1     1     .     .     .     4     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     
Targets Rammed             26    | .     .     3     1     1     .     1     .     5     4     1     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     5     .     .     1     
  Kicked                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     .     .     1     
  Crushed                  2     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        504   | 40    24    12    40    49    .     8     16    252   362   194   .     30    .     19    4     245   264   .     504   .     340   .     .     387   333   225   478   .     126   198   
  Average Temperature      79    | 16    7     9     8     18    .     6     7     50    107   29    .     11    .     8     4     116   93    .     80    .     79    .     .     117   53    98    151   .     70    91    
  Received Heat Transfer   5661  | .     48    18    276   96    .     .     72    450   476   909   183   227   .     364   9     936   9     .     145   24    66    .     .     89    507   93    65    .     22    577   
  Effects                  30    | .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     6     .     .     .     .     7     1     .     12    .     .     .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     1     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     
    Interference           13    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     6     .     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12    | .     .     .     .     .     .     .     .     1     .     3     2     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     2     2     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Parts Fried              21    | .     .     .     .     .     .     .     .     1     .     8     3     2     .     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       17    | .     .     .     .     .     .     .     .     .     .     2     4     7     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     1     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     1     .     .     .     
  Parts Melted             27    | .     .     .     .     .     .     .     .     1     3     3     .     1     .     1     1     6     1     .     2     .     3     .     .     2     1     1     1     .     .     .     
  Heat Transferred         17931 | .     .     .     .     .     .     .     .     666   694   2107  .     .     .     1600  .     4660  592   .     1067  .     666   .     .     1480  1450  740   1850  .     148   211   
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  DSF  Res  Gar  Res  Gar  Res  Gar  Acc  
Peak Influence             3823 | 30   135  101  331  431  .    5    68   725  250  999  .    .    .    .    254  1156 642  213  1759 1134 2208 1182 827  607  3823 2461 2445 1389 1228 2448 
  Initial                  2150 | .    19   37   .    90   .    .    .    4    250  264  .    .    .    .    199  107  606  198  107  923  675  1159 827  431  455  2150 1787 1374 929  736  
  Average                  770  | 11   54   84   129  245  .    3    27   449  29   367  .    .    .    .    168  735  491  188  825  993  1328 1181 823  400  2297 2267 2036 1308 1091 1507 
Maximum Alert Level        5    | .    .    .    1    2    .    .    .    3    1    3    .    .    .    .    1    4    2    1    5    4    5    4    3    2    5    5    5    4    4    5    
  Low Security (%)         33   | 100  100  100  80   19   .    100  100  28   98   36   .    .    .    .    55   8    .    93   11   .    .    .    .    14   .    .    .    .    .    .    
  Level 1                  9    | .    .    .    19   76   .    .    .    7    1    22   .    .    .    .    44   10   11   6    7    .    .    .    .    25   .    .    .    .    .    .    
  Level 2                  18   | .    .    .    .    3    .    .    .    53   .    28   .    .    .    .    .    19   88   .    24   .    5    .    .    60   4    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    10   .    13   .    .    .    .    .    52   .    .    24   79   32   .    100  .    5    .    .    .    61   32   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    23   20   33   100  .    .    16   .    .    100  38   24   
  Level 5                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    29   .    .    .    73   100  100  .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    2    .    2    .    .    .    1    2    .    25   .    .    .    .    2    .    3    2    .    1    .    .    1    8    .    2    .    .    .    20   
  Investigation            14   | .    2    .    2    .    .    .    .    1    .    5    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Reinforcement            23   | .    .    .    .    .    .    .    1    1    .    9    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    1    .    .    .    6    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    10   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Distress Signals           18   | .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   6   .   .   1   .   .   2   
Communications Jammed      144  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   19  .   3   .   .   .   111 
  Distress Signals         139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   15  .   3   .   .   .   110 
Times Spotted              631  | .   17  2   37  15  .   .   5   31  6   66  8   14  .   29  5   33  19  3   33  5   54  1   2   48  54  21  19  2   11  91  
  Peak Tracking Total      40   | .   3   .   7   6   .   .   2   5   5   8   3   4   .   7   2   9   5   2   5   2   8   1   2   10  8   4   3   1   3   40  
  Tactical Retreats        48   | .   .   .   1   2   .   .   .   3   .   9   1   5   .   4   .   2   1   .   .   .   3   .   .   6   2   .   4   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Traps Triggered            33   | .   2   .   .   .   .   .   .   2   .   3   .   .   .   .   3   4   .   .   7   .   6   .   .   1   5   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   4   4   1   4   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Machines Disabled          63   | .   .   .   1   .   .   .   1   3   6   7   1   .   .   .   .   3   2   .   6   .   5   .   .   4   6   .   6   .   2   10  
  Max in Single Turn       3    | .   .   .   1   .   .   .   1   1   2   3   1   .   .   .   .   1   1   .   1   .   1   .   .   1   1   .   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Relay           21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   4   .   .   .   6   .   2   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Machines Accessed          104  | .   10  .   16  .   2   .   1   12  13  14  .   1   4   .   3   2   4   1   3   4   .   2   .   6   1   1   .   1   1   2   
  Terminals                53   | .   8   .   11  .   .   .   1   7   5   7   .   .   .   .   1   2   1   .   3   .   .   2   .   2   1   .   .   .   1   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          9    | .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          17   | .   1   .   2   .   .   .   .   2   7   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Total Hacks                302  | .   35  .   58  .   2   .   4   39  42  36  .   1   29  .   7   5   5   2   7   10  .   3   .   10  1   1   .   1   1   3   
  Successful               181  | .   12  .   37  .   2   .   3   23  30  13  .   1   29  .   3   2   4   2   2   6   .   3   .   5   1   1   .   1   1   .   
  Failed                   119  | .   22  .   21  .   .   .   1   16  11  23  .   .   .   .   4   3   1   .   5   4   .   .   .   5   .   .   .   .   .   3   
    Catastrophic           25   | .   1   .   1   .   .   .   .   2   3   8   .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   .   .   .   .   3   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   147  | .   25  .   36  .   1   .   1   23  30  16  .   .   .   .   2   1   2   1   .   3   .   2   .   4   .   .   .   .   .   .   
  Terminals                160  | .   28  .   44  .   .   .   4   26  16  16  .   .   .   .   3   5   2   .   7   .   .   3   .   2   1   .   .   .   1   2   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   4   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          24   | .   2   .   3   .   .   .   .   6   .   8   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          47   | .   5   .   5   .   .   .   .   6   24  2   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   1   .   .   2   .   2   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             71   | .   5   .   11  .   2   .   2   4   7   3   .   1   29  .   .   2   .   .   2   .   .   1   .   .   1   .   .   .   1   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   1   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   1   .   1   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   1   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   3   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   2   .   .   .   .   3   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   2   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   1   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         70   | .   6   .   19  .   .   .   1   12  21  4   .   .   .   .   1   .   1   1   .   1   .   2   .   1   .   .   .   .   .   .   
  Terminals                42   | .   5   .   14  .   .   .   1   10  6   3   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Track                  8    | .   1   .   4   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   4   .   .   .   .   3   1   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   15   | .   .   .   5   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Patch                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   3   .   .   .   .   2   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 10   | .   .   .   2   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   10  .   11  .   .   .   1   9   10  12  .   .   .   .   2   2   3   1   2   2   .   1   .   5   .   1   .   1   .   2   
  Full Trace Events        11   | .   1   .   2   .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   1   .   1   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   8   .   .   .   .   1   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   140  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   76  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   5   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     198  | .   .   .   36  .   .   .   .   32  .   130 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         45   | .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   1   .   5   .   .   .   .   11  3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              73   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   4   11  5   18  .   .   4   1   8   1   1   5   5   
  Non-combat               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   2   .   .   .   1   .   2   .   1   .   2   
  Combat                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   11  3   17  .   .   3   1   6   1   .   5   3   
Robot Hacks Applied        90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   4   12  11  18  .   .   9   1   8   1   4   5   5   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  start_evac               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  randomize_corridors      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   2   
  disable_weapons          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   10  .   .   3   .   3   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   5   1   3   .   .   .   1   1   1   .   3   .   
  formatsys_deep           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   18  3   14  .   .   1   27  .   10  .   8   2   
  Machine Destruction      88   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   18  .   14  .   .   1   23  .   10  .   8   2   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   
  Attached                 36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   6   1   7   .   .   3   2   3   .   2   3   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   7   .   .   .   3   .   .   .   2   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  DSF  Res  Gar  Res  Gar  Res  Gar  Acc  
Total Allies               97    | .    .    .    .    5    .    .    .    10   .    .    1    .    .    1    .    2    2    7    13   5    25   .    .    3    6    4    1    .    6    6    
  Largest Group            10    | .    .    .    .    4    4    3    2    10   .    .    1    .    .    1    .    2    1    5    6    8    8    6    5    2    5    8    2    .    2    5    
  Highest-Rated Group      358   | .    .    .    .    71   71   40   32   173  .    .    29   .    .    96   .    58   49   186  282  297  309  164  157  58   268  358  128  .    201  290  
  Highest-Rated Ally       116   | .    .    .    .    31   31   16   16   29   .    .    29   .    .    96   .    29   49   56   116  56   112  47   47   58   95   95   64   .    116  116  
Total Orders               33    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    1    4    12   1    9    2    .    .    .    .    .    .    
  STAY                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    1    .    .    .    .    .    .    
  FOLLOW                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    .    1    .    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    
  PICKUP                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  COLLECT                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               499   | .    .    .    .    18   .    .    16   93   .    .    5    .    .    21   .    18   3    7    55   33   115  2    7    7    12   28   6    .    20   33   
  Total Damage             12906 | .    .    .    .    316  .    .    159  1099 .    .    72   .    .    699  .    313  154  96   2217 871  3135 45   298  268  596  660  109  .    865  934  
  Kills                    91    | .    .    .    .    5    .    .    1    18   .    .    .    .    .    5    .    2    .    .    11   6    22   2    .    1    6    4    .    .    3    5    
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    1    .    .    2    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Gar Fac DSF Res Gar Res Gar Res Gar Acc 
Robot Analysis Total       6    | .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   7   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  DSF  Res  Gar  Res  Gar  Res  Gar  Acc  
Turns Passed               39404 | 138  1155 426  2613 918  1104 580  450  3613 3774 3585 485  753  230  565  579  1306 1429 112  2772 594  2562 65   222  1939 3997 477  1401 118  779  663  
Spaces Moved               17859 | 104  837  256  1008 358  456  240  138  1281 1218 1816 325  695  86   465  324  549  722  68   949  174  862  36   169  1384 1571 257  657  97   417  340  
  Core                     6     | 5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8146  | .    415  256  1008 358  456  240  138  1281 594  512  325  195  24   465  185  .    .    .    307  174  141  .    5    338  323  .    355  .    .    51   
  Legs                     6025  | .    .    .    .    .    .    .    .    .    333  650  .    .    .    .    139  549  497  68   506  .    288  .    135  1037 887  139  96   97   417  187  
  Wheels                   1116  | 99   422  .    .    .    .    .    .    .    92   503  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1007  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    225  .    133  .    242  .    .    .    83   118  206  .    .    .    
  Flight                   1559  | .    .    .    .    .    .    .    .    .    198  151  .    500  62   .    .    .    .    .    3    .    191  36   29   9    278  .    .    .    .    102  
  Fastest Speed            50    | 50   80   160  160  240  240  235  236  236  188  76   89   89   89   89   89   81   62   114  74   162  83   54   54   61   61   89   89   103  103  62   
  Average Speed            153   | 78   119  160  164  240  240  235  236  236  257  111  89   89   94   89   102  139  133  114  214  242  182  131  85   70   164  137  103  103  103  107  
  Slowest Speed            1600  | 80   160  160  240  240  240  240  240  240  1600 265  141  89   99   89   140  211  240  114  270  270  562  134  146  165  278  196  136  103  103  148  
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    94   75   70   76   87   61   15   96   95   35   52   75   70   61   7    65   20   2    97   4    61   1    91   20   98   13   42   3    37   9    
  Regions Visited          30
    Branch Regions         10
  Pre-discovered Areas     9     | .    .    .    1    .    1    .    .    2    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    1    1    1    1    1    1    .    .    1    1    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    .    .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 67    | .    .    .    12   .    .    .    3    1    .    9    .    .    .    .    .    .    .    .    .    .    3    .    .    16   5    1    5    .    12   .    
Terrain Destroyed          1169  | .    21   13   26   114  .    .    15   10   21   38   8    .    .    110  .    41   .    .    104  .    52   .    .    66   94   66   44   .    18   308  
  Melee                    29    | .    .    .    .    .    .    .    3    1    .    9    .    .    .    .    .    .    .    .    .    .    3    .    .    11   1    .    .    .    1    .    
  Projectile               191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    2    .    .    .    .    43   62   11   44   .    17   5    
  AOE                      949   | .    21   13   26   114  .    .    12   9    21   29   8    .    .    105  .    39   .    .    102  .    49   .    .    12   31   55   .    .    .    303  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  DSF  Res  Gar  Res  Gar  Res  Gar  Acc  
Total                      27330 | 131  915  269  1808 395  469  254  241  1706 1784 3081 493  775  235  545  537  900  1084 98   1552 340  1760 54   241  2067 2721 332  1248 115  680  500  
  Wait                     6501  | .    5    10   606  19   3    2    58   237  451  968  134  25   146  22   163  179  237  12   399  142  692  12   31   434  878  3    441  1    163  28   
  Move                     17834 | 103  836  255  1007 357  455  239  137  1280 1217 1816 324  694  85   464  324  547  721  67   948  173  861  35   169  1384 1570 257  656  97   416  340  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  320   | 7    7    .    33   1    3    4    11   14   19   26   4    6    .    7    8    21   15   1    19   3    17   .    17   21   26   3    12   .    8    7    
  Fast Attach              151   | 7    5    .    6    .    .    1    2    8    3    14   2    3    .    3    9    7    8    1    9    2    5    .    .    17   10   1    11   2    7    8    
  Attach                   121   | .    1    .    6    1    2    1    3    3    2    8    2    2    3    4    4    7    2    2    6    1    5    .    3    16   12   2    5    3    1    14   
  Detach                   23    | .    .    .    .    .    .    .    1    .    3    2    .    3    1    1    .    .    1    .    1    .    2    .    .    2    1    .    1    2    1    1    
  Swap                     229   | .    3    .    18   1    1    2    7    21   9    21   4    1    .    .    3    8    13   3    21   2    17   2    4    17   12   11   3    2    7    16   
  Drop                     365   | .    10   .    31   1    5    3    7    34   27   29   4    4    .    8    8    21   9    1    23   .    15   5    12   23   36   2    17   2    12   16   
  Fire                     1304  | 14   48   1    100  14   .    1    10   98   32   150  2    4    .    17   16   99   45   11   66   17   81   .    .    84   131  52   97   6    41   67   
  Melee                    323   | .    .    .    .    .    .    .    5    3    17   47   12   29   .    19   .    3    20   .    38   .    14   .    5    67   18   .    .    .    24   2    
  Ram                      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    
  Crush                    18    | .    .    3    1    1    .    1    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Escape Stasis            105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    22   .    51   .    .    .    26   .    .    .    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Ext / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory
-4/Garrison (discovered 4 exits: *Fac x4)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x2 / *Fac)
-4/Factory
-4/DSF
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 16)
   139 | -11/Scrapyard      | Entered Materials
   234 | -10/Materials      | Discovered new exit (range 5)
   277 | -10/Materials      | Discovered new exit (range 13)
   314 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 13)
   434 | -10/Materials      | Central database locked down
   806 | -10/Materials      | Discovered new exit (range 9)
  1294 | -10/Materials      | Entered Mines
  1525 | -10/Mines          | Learned Materials trap positions
  1576 | -10/Mines          | Found DCF Scrap (15 items)
  1704 | -10/Mines          | Discovered new exit (range 8)
  1720 | -10/Mines          | Entered Materials
  1720 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1721 | -9/Materials       | Loaded intel: 11 trap records
  1980 | -9/Materials       | Identified exit to Mines
  2342 | -9/Materials       | Repaired Broken Lgt. Treads
  2931 | -9/Materials       | Build established: Scavenger-Mutant
  3574 | -9/Materials       | Discovered new exit (range 16)
  3959 | -9/Materials       | Learned location of Zion (-7)
  4015 | -9/Materials       | Identified exit to Materials
  4063 | -9/Materials       | Learned 4 Recycling zone layouts
  4135 | -9/Materials       | Learned location of 1 exit from Storage
  4166 | -9/Materials       | Learned location of 3 exits from Materials
  4218 | -9/Materials       | Learned 4 Recycling zone layouts
  4259 | -9/Materials       | Learned location of 1 exit from Recycling
  4333 | -9/Materials       | Entered Mines
  4383 | -9/Mines           | Found a hidden stash of uninstalled traps
  4391 | -9/Mines           | Build established: Mutant
  4582 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5050 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5234 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5237 | -9/Mines           | Discovered new exit (range 5)
  5251 | -9/Mines           | Entered Exiles
  5251 | -9/Exiles          | Accompanied by 4 allies
  5281 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  5307 | -9/Exiles          | Met 8R-AWN
  5350 | -9/Exiles          | Met EX-HEX
  5419 | -9/Exiles          | Met EX-BIN
  5455 | -9/Exiles          | Met EX-DEC
  5547 | -9/Exiles          | Aligned with FarCom system
  5549 | -9/Exiles          | Given EX-Vault access code
  5604 | -9/Exiles          | Opened EX-Vault
  5624 | -9/Exiles          | Found YOLO Cannon
  5687 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5849 | -9/Exiles          | Visited The Gauntlet
  6326 | -9/Exiles          | Discovered new exit (range 10)
  6355 | -9/Exiles          | Left Exiles lab with YOLO Cannon
  6355 | -9/Exiles          | Entered Mines
  6355 | -8/Mines           | Accompanied by 3 allies
  6917 | -8/Mines           | Discovered exit to Materials (range 7)
  6935 | -8/Mines           | Entered Materials
  6935 | -8/Materials       | Accompanied by 3 allies
  6935 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6936 | -8/Materials       | Identified exit to Storage
  6936 | -8/Materials       | Identified exit to Factory
  7385 | -8/Materials       | Entered Storage
  7515 | -8/Storage         | Lost 5 allies
  7654 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7947 | -8/Storage         | Repaired Med. Armor Plating
  7968 | -8/Storage         | Build established: Commander-Mutant
  8507 | -8/Storage         | Build established: Scavenger-Mutant
  8748 | -8/Storage         | Lost 5 allies
  9418 | -8/Storage         | Identified exit to Recycling
  9481 | -8/Storage         | Learned location of Recycling (-8)
  9605 | -8/Storage         | Learned location of 2 exits from Factory
  9625 | -8/Storage         | Learned location of Lower Caves (-7)
 10841 | -8/Storage         | Used back door to open Recycling access
 10998 | -8/Storage         | Entered Recycling
 10999 | -8/Recycling       | Identified exit to Factory
 11000 | -8/Recycling       | Identified exit to Scraptown
 11735 | -8/Recycling       | Build established: Mutant
 12008 | -8/Recycling       | Learned location of Lower Caves (-6)
 12070 | -8/Recycling       | Learned Storage emergency access door positions
 12085 | -8/Recycling       | Learned location of 1 exit from Extension
 12089 | -8/Recycling       | Learned Storage stockpile data
 12090 | -8/Recycling       | Learned Storage emergency access door positions
 12091 | -8/Recycling       | Learned location of 2 exits from Lower Caves
 12096 | -8/Recycling       | Learned 4 Factory zone layouts
 12110 | -8/Recycling       | Learned 4 Lower Caves zone layouts
 12302 | -8/Recycling       | Scanned before Scraplab entrance
 12347 | -8/Recycling       | Angered Scraplab inhabitants
 12350 | -8/Recycling       | Found Prototype Device
 12350 | -8/Recycling       | Identified Scrap Engine
 12397 | -8/Recycling       | Lost 3 parts (1p2n)
 13209 | -8/Recycling       | Build established: Construct
 14772 | -8/Recycling       | Entered Factory
 14772 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 14773 | -6/Factory         | Identified exit to Lower Caves
 14774 | -6/Factory         | Identified exit to Factory
 15061 | -6/Factory         | Build established: Scavenger-Construct
 15406 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 15520 | -6/Factory         | Build established: Construct
 15844 | -6/Factory         | Garrison activated, responded to threat
 16362 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 16564 | -6/Factory         | Repaired Cooling System
 17010 | -6/Factory         | Cargo convoy interrupted
 17808 | -6/Factory         | Repaired Adv. EMP Blaster
 17922 | -6/Factory         | First assault squad dispatched
 18013 | -6/Factory         | Spotted B-75 Beast
 18197 | -6/Factory         | Core integrity fell below 50%
 18236 | -6/Factory         | Lost 5 parts (2p1u2w)
 18357 | -6/Factory         | Entered Lower Caves
 18358 | -6/Lower Caves     | Identified exit to Lower Caves
 18432 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 18649 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18802 | -6/Lower Caves     | Spotted B-75 Beast
 18842 | -6/Lower Caves     | Entered another Lower Caves area
 19067 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19092 | -6/Lower Caves     | Core integrity fell below 20%
 19497 | -6/Lower Caves     | Discovered new exit (range 6)
 19595 | -6/Lower Caves     | Entered Data Miner
 19595 | -6/Data Miner      | Discovered new exit (range 6)
 19612 | -6/Data Miner      | Met Data Miner
 19637 | -6/Data Miner      | Learned location of Section 7 (-2)
 19637 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 19656 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 19825 | -6/Data Miner      | Entered Proximity Caves
 19827 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19841 | -5/Proximity Caves | Escorted by Enhanced Grunt
 20266 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20375 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 20390 | -5/Proximity Caves | Entered Factory
 20390 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20391 | -5/Factory         | Identified exit to Extension
 20969 | -5/Factory         | Identified exit to Garrison
 20969 | -5/Factory         | Entered Garrison
 21003 | -5/Garrison        | Installed Relay Interface Framework
 21025 | -5/Garrison        | Triggered checkpoint
 21112 | -5/Garrison        | Garrison Relay disabled
 21205 | -5/Garrison        | Triggered checkpoint
 21239 | -5/Garrison        | YOLO Cannon suddenly exploded
 21240 | -5/Garrison        | Core integrity fell below 50%
 21285 | -5/Garrison        | Destroyed 11 combat bots
 21297 | -5/Garrison        | System corruption reached 10%
 21298 | -5/Garrison        | Lost 6 parts (1p2n2u1w)
 21452 | -5/Garrison        | Build established: Bothacker-Construct
 21492 | -5/Garrison        | Discovered new exit (range 12)
 21594 | -5/Garrison        | Garrison Relay disabled
 21769 | -5/Garrison        | Triggered checkpoint
 21803 | -5/Garrison        | Garrison Relay disabled
 21837 | -5/Garrison        | Discovered new exit (range 43)
 21837 | -5/Garrison        | Discovered new exit (range 18)
 21837 | -5/Garrison        | Discovered new exit (range 62)
 22275 | -5/Garrison        | Entered Factory
 22685 | -5/Factory         | Fabricated Adv. Force Field?
 22890 | -5/Factory         | Core integrity fell below 20%
 23153 | -5/Factory         | Discovered new exit (range 161)
 23704 | -5/Factory         | Entered another Factory area
 23704 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 23730 | -4/Factory         | Identified exit to Garrison
 23735 | -4/Factory         | Lost 4 parts (2n2u)
 23783 | -4/Factory         | Garrison activated, responded to threat
 23814 | -4/Factory         | Incoming investigation squad redirected
 23816 | -4/Factory         | Entered Garrison
 23816 | -4/Garrison        | Accompanied by 4 allies
 23822 | -4/Garrison        | Lost 3 allies
 23828 | -4/Garrison        | Triggered checkpoint
 24132 | -4/Garrison        | Discovered new exit (range 3)
 24227 | -4/Garrison        | Triggered checkpoint
 24238 | -4/Garrison        | Triggered checkpoint
 24258 | -4/Garrison        | Lost 4 allies
 24286 | -4/Garrison        | Triggered checkpoint
 24334 | -4/Garrison        | Spotted B-86 Titan
 24337 | -4/Garrison        | Assimilated Titan 7a with formatsys_high
 24339 | -4/Garrison        | Triggered checkpoint
 24672 | -4/Garrison        | Triggered checkpoint
 24722 | -4/Garrison        | Garrison Relay disabled
 24850 | -4/Garrison        | Build established: Bothacker-Mutant
 25267 | -4/Garrison        | Build established: Bothacker-Construct
 25407 | -4/Garrison        | Discovered new exit (range 12)
 25459 | -4/Garrison        | Garrison Relay disabled
 25509 | -4/Garrison        | Triggered checkpoint
 25706 | -4/Garrison        | Garrison Relay disabled
 25920 | -4/Garrison        | Triggered checkpoint
 26042 | -4/Garrison        | Garrison Relay disabled
 26058 | -4/Garrison        | Triggered checkpoint
 26181 | -4/Garrison        | Discovered new exit (range 3)
 26449 | -4/Garrison        | Discovered new exit (range 14)
 26495 | -4/Garrison        | Expanded RIF knowledge: Hotswap
 26588 | -4/Garrison        | Entered Factory
 26588 | -4/Factory         | Accompanied by 5 allies
 26700 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 27066 | -4/Factory         | Identified exit to Garrison
 27182 | -4/Factory         | Entered Garrison
 27182 | -4/Garrison        | Accompanied by 7 allies
 27302 | -4/Garrison        | Triggered checkpoint
 27343 | -4/Garrison        | Spotted B-86 Titan
 27346 | -4/Garrison        | Befriended a Behemoth using the annoying Tinkerer's hack
 27351 | -4/Garrison        | Triggered checkpoint
 27362 | -4/Garrison        | Triggered checkpoint
 27405 | -4/Garrison        | Lost 9 allies
 27546 | -4/Garrison        | Triggered checkpoint
 27559 | -4/Garrison        | Triggered checkpoint
 27680 | -4/Garrison        | Expanded RIF knowledge: Robot Detection
 27802 | -4/Garrison        | Discovered new exit (range 10)
 27824 | -4/Garrison        | Triggered checkpoint
 27857 | -4/Garrison        | Garrison Relay disabled
 27890 | -4/Garrison        | Triggered checkpoint
 28162 | -4/Garrison        | Garrison Relay disabled
 28800 | -4/Garrison        | Triggered checkpoint
 28982 | -4/Garrison        | Triggered checkpoint
 28982 | -4/Garrison        | Assimilated ARC 7a with formatsys_deep
 28993 | -4/Garrison        | Garrison Relay disabled
 29049 | -4/Garrison        | Discovered new exit (range 11)
 29507 | -4/Garrison        | Garrison Relay disabled
 29522 | -4/Garrison        | Triggered checkpoint
 29556 | -4/Garrison        | Discovered new exit (range 5)
 29744 | -4/Garrison        | Entered Factory
 29744 | -4/Factory         | Accompanied by 6 allies
 29809 | -4/Factory         | Identified exit to DSF
 29809 | -4/Factory         | Entered DSF
 29809 | -4/DSF             | Accompanied by 5 allies
 29810 | -4/DSF             | Joined Warlord attack on 0b10 via DSF
 29828 | -4/DSF             | Found Prototype Hackware
 29830 | -4/DSF             | Found Prototype Hackware
 29833 | -4/DSF             | Found Prototype Hackware
 29835 | -4/DSF             | Found Prototype Hackware
 29838 | -4/DSF             | Additional patrols routed to DSF
 29900 | -4/DSF             | Lost 4 allies
 29900 | -4/DSF             | Identified Exp. System Shield (x4)
 29903 | -4/DSF             | Discovered new exit (range 16)
 30031 | -4/DSF             | Entered Research
 30031 | -3/Research        | Accompanied by 2 allies
 30031 | -3/Research        | Evolved 2 slots: Utility x2
 30057 | -3/Research        | Lost 3 allies
 30452 | -3/Research        | Spotted B-86 Titan
 30467 | -3/Research        | Destroyed B-86 Titan
 30557 | -3/Research        | Fabricated M-13 Machinist (x1)
 30745 | -3/Research        | Incoming assault squad redirected
 30756 | -3/Research        | Lost 4 parts (3u1w)
 30814 | -3/Research        | Incoming investigation squad redirected
 31384 | -3/Research        | Build established: Scavenger-Construct
 31440 | -3/Research        | System corruption reached 10%
 31467 | -3/Research        | Lost 6 parts (2p2u2w)
 31963 | -3/Research        | Spotted B-86 Titan
 31970 | -3/Research        | Identified exit to Garrison
 31970 | -3/Research        | Entered Garrison
 32020 | -3/Garrison        | Triggered checkpoint
 32059 | -3/Garrison        | Garrison Relay disabled
 32372 | -3/Garrison        | Triggered checkpoint
 32375 | -3/Garrison        | Triggered checkpoint
 32378 | -3/Garrison        | Triggered checkpoint
 32419 | -3/Garrison        | Destroyed 20 combat bots
 32583 | -3/Garrison        | Build established: Construct
 33210 | -3/Garrison        | Build established: Hauler-Construct
 33279 | -3/Garrison        | Garrison Relay disabled
 33292 | -3/Garrison        | Triggered checkpoint
 33594 | -3/Garrison        | Triggered checkpoint
 33624 | -3/Garrison        | Expanded RIF knowledge: Signal Jamming
 33636 | -3/Garrison        | Garrison Relay disabled
 33786 | -3/Garrison        | Discovered new exit (range 10)
 33805 | -3/Garrison        | Identified exit to Research
 33944 | -3/Garrison        | Discovered exit to Research (range 7)
 33974 | -3/Garrison        | Triggered checkpoint
 34267 | -3/Garrison        | Garrison Relay disabled
 34280 | -3/Garrison        | Found embedded Infiltrators
 34490 | -3/Garrison        | Triggered checkpoint
 34536 | -3/Garrison        | Triggered checkpoint
 34538 | -3/Garrison        | Garrison Relay disabled
 35082 | -3/Garrison        | Build established: Commander-Construct
 35210 | -3/Garrison        | Garrison Relay disabled
 35269 | -3/Garrison        | Discovered exit to Research (range 10)
 35519 | -3/Garrison        | Build established: Bothacker-Construct
 35967 | -3/Garrison        | Entered Research
 35967 | -3/Research        | Accompanied by 5 allies
 36072 | -3/Research        | P-80 Master assimilated allied Champion 8c
 36095 | -3/Research        | Lost 6 allies
 36193 | -3/Research        | Spotted B-86 Titan
 36217 | -3/Research        | First assault squad dispatched
 36237 | -3/Research        | Incoming assault squad redirected
 36444 | -3/Research        | Identified exit to Garrison
 36444 | -3/Research        | Entered Garrison
 36444 | -3/Garrison        | Accompanied by 1 ally
 36456 | -3/Garrison        | Expanded RIF knowledge: Program Shield
 36674 | -3/Garrison        | Build established: Construct
 36695 | -3/Garrison        | Spotted B-86 Titan
 36997 | -3/Garrison        | Destroyed B-86 Titan
 37194 | -3/Garrison        | Heavy support dispatched to Research
 37235 | -3/Garrison        | Triggered checkpoint
 37288 | -3/Garrison        | Triggered checkpoint
 37350 | -3/Garrison        | Triggered checkpoint
 37455 | -3/Garrison        | Discovered new exit (range 11)
 37521 | -3/Garrison        | Garrison Relay disabled
 37642 | -3/Garrison        | Garrison Relay disabled
 37679 | -3/Garrison        | H-XX Assembler disabled
 37845 | -3/Garrison        | Entered Research
 37845 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 37963 | -2/Research        | Identified exit to Garrison
 37963 | -2/Research        | Entered Garrison
 37993 | -2/Garrison        | Triggered checkpoint
 38047 | -2/Garrison        | Triggered checkpoint
 38143 | -2/Garrison        | Discovered new exit (range 24)
 38143 | -2/Garrison        | Discovered new exit (range 84)
 38143 | -2/Garrison        | Discovered new exit (range 88)
 38154 | -2/Garrison        | Garrison Relay disabled
 38303 | -2/Garrison        | Found Unknown Device
 38303 | -2/Garrison        | Identified Adv. Force Booster
 38377 | -2/Garrison        | Triggered checkpoint
 38525 | -2/Garrison        | Triggered checkpoint
 38536 | -2/Garrison        | Garrison Relay disabled
 38591 | -2/Garrison        | Spotted B-75 Beast
 38596 | -2/Garrison        | Rewired B-86 Titan
 38597 | -2/Garrison        | Spotted B-75 Beast
 38600 | -2/Garrison        | Rewired B-75 Beast
 38605 | -2/Garrison        | Allies destroyed B-75 Beast
 38615 | -2/Garrison        | Allies destroyed B-75 Beast
 38669 | -2/Garrison        | Found Unknown Protection
 38742 | -2/Garrison        | Entered Access
 38742 | -1/Access          | Accompanied by 2 allies
 38742 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 38849 | -1/Access          | Assimilated ARC 10a with formatsys_deep
 38856 | -1/Access          | Build established: Bothacker-Construct
 38934 | -1/Access          | Lost 5 allies
 38992 | -1/Access          | First assault squad dispatched
 39038 | -1/Access          | Incoming assault squad redirected
 39085 | -1/Access          | Found Prototype Launcher
 39088 | -1/Access          | Identified Adv. Micro-nuke Launcher
 39092 | -1/Access          | Found Adv. Micro-nuke Launcher
 39097 | -1/Access          | Lost 3 parts (1p2w)
 39134 | -1/Access          | Garrison activated, responded to threat
 39141 | -1/Access          | High security lockdown imminent
 39186 | -1/Access          | Destroyed 13 combat bots
 39221 | -1/Access          | High security lockdown engaged
 39331 | -1/Access          | Spotted Striker
 39331 | -1/Access          | Spotted Striker
 39373 | -1/Access          | Spotted B-99 Colossus
 39391 | -1/Access          | Core integrity fell below 50%
 39403 | -1/Access          | Core integrity fell below 20%
 39405 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
39402_ Slug penetrates Wall. <x2>
39403_ Y-72 Warden IFF system glitched.
39403_ S-43 Plague destroyed.
39403_ U-05 Engineer lays Concrete.
39403_ Slug penetrates L-61 Swordsman.
39403_ Slug penetrates Wall.
39404_ B-99 Colossus exits siege mode.
39404_ Penetrated by Slug.
39404_ Slug penetrates L-61 Swordsman.
39404_ Penetrated by Slug.
39404_ Slug penetrates Wall.
39404_ U-05 Engineer lays Concrete.
39404_ G-73 Enforcer destroyed.
39404_ Y-72 Warden destroyed.
39405_ Tiamat Missile Launcher destroyed.
39405_ Knocked back.
39405_ Enh. Force Lance destroyed.
39405_ Knocked back.
39405_ Slug penetrates Wall. <x2>
39405_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????######??????????? |
| ?????????????????????###########  # # ##?????????? |
| ?????????????????????#   %%        BB  #??????#??? |
| ?????????????????????#    %        BB###??### #??? |
| ?????????????????????#   @  %l         ##    ????? |
| ?????????????????????#   "          #    #  ?????? |
| ?????????????????????#      % [l    #   # #??????? |
| ?????????????????????#   G  ! % [   #h# "######### |
| ?????????????????????#        Yl*  h hg            |
| ?????????????????????#   "    %    pggg            |
| ?????????????????????#        =g   ggm h           |
| ?????????????????????#     u       gg              |
| ?????????????????????#              %g  h          |
| ?????????????????????#                h            |
| ?????????????????????#                             |
| ?????????????????????+     % %                     |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ???????????????????????                            |
| ???????Y????????????????                           |
| ??????????????????????????                         |
| ??????????????????????????  !!                     |
| ??????????????????????????? !!                     |
| ???????????????????????????###  ###                |
| ?????????????????????????????##   # # #######  ### |
| ??????????????????????????????##     # ##    ## #  |
| ???????????????????????????????#####   #   #   ##  |
| ??????????????????????????????????    #### ######  |
| ??????????????????????????????????    ???###????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          130
Energy Generation          103
Energy Capacity            1456
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              14
Power Amplification        20
Additional Mass Support    12
Armor Coverage             375
Resistance: KI             30
Resistance: TH             20
Resistance: EM             25
Propulsion Shielding       33
Weapon Shielding           33
Phase Shifting             15
Evasion (%)                72
Targeting Accuracy         8
Melee Accuracy             8
Launcher Accuracy          40
Target Analysis            6
Recoil Reduction           7
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          16
Relay Coupler Types        3
Relay Coupler Value        93
Authchip Count             4

 Item Schematics 
-----------------
           Signal Interpreter | -9/Materials  | Extracted
              Terrain Scanner | -9/Materials  | Extracted
                     Datajack | -9/Materials  | Extracted
                      Shotgun | -9/Materials  | Extracted
         Disposable Heat Sink | -9/Materials  | Extracted
           Hvy. Assault Rifle | -9/Materials  | Extracted
               Trap Extractor | -9/Materials  | Extracted
         Field Recycling Unit | -9/Materials  | Extracted
 Magnetic Acceleration Cannon | -8/Storage    | Hacked
               Microactuators | -8/Recycling  | Hacked
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Cesium-ion Thruster | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
            Cld. Plasma Rifle | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
        Hvy. Disruptor Cannon | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
           Adv. Medium Treads | -6/Data Miner | Free
             Dispersion Rifle | -6/Data Miner | Free
     Hvy. Armored Exoskeleton | -6/Data Miner | Free

 Robot Schematics 
------------------
  M-13 Machinist | -10/Materials | Hacked
 O-16 Technician | -9/Materials  | Hacked
      M-28 Smith | -8/Recycling  | Hacked
   W-25 Informer | -8/Recycling  | Hacked
  B-48 Gladiator | -6/Data Miner | Free
     H-66 Slayer | -6/Data Miner | Free
      S-27 Virus | -6/Data Miner | Free
   A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
          Adv. Force Field | x2 | -5/Factory  | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory  | Authchip
            M-13 Machinist | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussivePrecisionWand
  Manual?         0
Play Time         05:50:18
  Cumulative      699.7 hours
  Start           2024.09.07 @ 17:17:32
  End             2024.09.07 @ 23:55:01
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           9
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1
Lore%             78
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5085e2ef-bc76-42d9-be86-c7ba198e2e9d