Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 21:53:21 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (3522) 3522 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 9268 Bonus ------- High Alert Combat Kills 23 Entered DSFs 500 Friendly Fire -32 Cogmind --------- Core Integrity 907/1000 Matter 54/300 Energy 108/310 System Corruption 2% Temperature Cool (0) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Armored Treads Armored Medium Treads > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Enhanced Optical Array Improved Transmission Jammer Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Coil Gun Coil Gun > --- INVENTORY (10) --- High-capacity Storage Unit High-capacity Matter Pod (200) High-powered Tractor Beam Plasma Cannon Gauss Rifle Hypervelocity Gauss Rifle Improved Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Enhanced Optical Array Improved Terrain Scanner Improved Transmission Jammer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Precision Grenade Launcher > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod High-powered Tractor Beam Plasma Cannon Gauss Rifle Coil Gun Coil Gun Hypervelocity Gauss Rifle Improved Plasma Cutter Power Maul [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . 1 . . Utility 5 | . . . 1 1 . . . 1 . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 75 | 1 3 1 18 10 24 . 1 1 8 8 Power 12 | . . . 2 . 8 . . . 1 1 Engine 6 | . . . 2 . 4 . . . . . Core 6 | . . . . . 4 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 15 | . . . 5 2 5 . . . 2 1 Treads 8 | . . . 2 . 3 . . . 2 1 Leg 5 | . . . 3 2 . . . . . . Wheel 2 | . . . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 2 . 3 3 7 . 1 1 1 4 Device 9 | 1 1 . 2 . 3 . . . . 2 Storage 4 | . 1 . . 1 2 . . . . . Processor 3 | . . . . 1 . . 1 . . 1 Hackware 2 | . . . . . 1 . . 1 . . Protection 5 | . . . 1 1 1 . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 25 | . 1 1 8 5 4 . . . 4 2 Energy Gun 11 | . . . 8 3 . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . Ballistic Gun 7 | . . . . 1 . . . . 4 2 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . . . Parts Lost 24 | . 1 . 6 2 6 . . . . 9 Power 5 | . . . 1 . 2 . . . . 2 Propulsion 8 | . . . 3 . 2 . . . . 3 Utility 4 | . 1 . 1 . 1 . . . . 1 Weapon 7 | . . . 1 2 1 . . . . 3 Highest Loss Streak 9 | . 1 . 4 1 4 . . . . 9 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 9 | 7 9 10 9 9 9 10 9 10 9 9 Power . | 1 1 1 . . . 1 1 1 . . Propulsion 1 | 4 3 3 1 1 1 . . . . . Utility 3 | 1 2 3 3 3 4 5 4 4 3 2 Weapon 4 | . 2 3 4 4 3 4 4 5 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | 7 3 . 5 . 5 . . . . 4 Power 2 | 1 . . 1 . . . . . . . Propulsion 10 | 2 1 . 3 . 3 . . . . 1 Utility 2 | 1 1 . . . . . . . . . Weapon 9 | 3 1 . 1 . 2 . . . . 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 100 92 94 87 92 92 83 88 91 Engine 5 | . 14 14 9 9 3 . . . . . Core 5 | . . . . . 5 15 15 13 13 10 Treads 8 | . . . 12 . 5 15 15 13 15 16 Leg 13 | . 28 28 16 27 12 . . . . . Wheel 3 | . . . . . 7 7 7 6 6 4 Device 12 | . 6 14 16 12 8 14 15 13 7 16 Storage 8 | . 14 14 11 9 7 7 7 6 6 5 Processor 2 | . . . . 3 5 . 3 6 6 5 Hackware 2 | . . . . . 1 7 3 3 6 5 Protection 3 | . . . 3 9 4 . . . 4 5 Energy Gun 11 | . 27 14 20 12 10 . . . . . Energy Cannon 2 | . . . . 3 2 7 7 6 . . Ballistic Gun 3 | . . . . 8 . . . . 17 11 Ballistic Cannon 2 | . . . . . 3 7 7 6 . . Launcher 2 | . . 14 1 . 1 7 7 6 . 1 Impact Weapon 1 | . . . . . 2 . . . . 2 Peak Build Rating 68 | 8 8 8 17 29 46 45 45 47 55 68 Average Rating 30 | 7 7 8 12 22 36 44 44 45 51 63 On Entrance 28 | 6 8 8 8 17 29 43 45 45 47 55 Avg Prop Armor Cover (%) 11 | . . . 6 . 6 14 14 14 14 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 13 19 20 31 35 68 49 46 46 46 46 Greatest Support 60 | 20 20 20 40 39 49 28 28 28 60 60 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 10 10 10 15 20 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 7 9 10 9 9 9 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 10 10 9 10 8 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Mutant 16% | Skirmisher 14% | Scavenger-Tank 8% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Matter Collected 2321 | 227 129 98 237 322 420 35 44 . 474 335 Remotely 289 | . . . 130 . . . . . . 159 Salvage Created 4481 | 244 300 112 645 949 892 24 . . 425 890 Parts 280 | 25 12 15 50 38 60 2 . . 29 49 Haulers Intercepted 4 | . . . 2 1 1 . . . . . Recyclers Shooed 7 | 1 1 . . 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 88 | . 9 6 19 19 17 1 . . 6 11 Melee 1 | . . . . . 1 . . . . . Guns 58 | . 9 . 16 13 7 . . . 6 7 Cannons 12 | . . . . 4 7 1 . . . . AOE 16 | . . 6 2 2 2 . . . . 4 Classes Destroyed 16 | 3 3 . 3 4 1 . . . 2 . Worker 13 | 2 . . 1 . 7 . . . . 3 Builder 8 | . . . 1 1 3 . . . . 3 Tunneler 8 | 7 . . . . 1 . . . . . Hauler 4 | . . . 2 1 1 . . . . . Recycler 6 | 1 . 1 . 1 1 . . . . 2 Operator 2 | . . . . 1 . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . . Swarmer 32 | . 3 6 12 4 3 . . . . 4 Grunt 35 | . 6 . 4 11 8 . . . 2 4 Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . Sentry 7 | . . . 3 1 2 . . . . 1 Specialist 2 | . . . . . . . . . 2 . Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . . 3 1 . . 1 1 Heavy 2 | . . . . . . . . . 1 1 Best Kill Streak 12 | 3 3 6 6 10 12 1 . . 2 11 Combat Bots Only 7 | . 3 6 6 7 3 1 . . 2 3 Max Kills in Single Turn 4 | 1 2 2 3 2 4 1 . . 1 3 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 2 | . . 2 1 1 1 . . . . 2 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 463 | . 41 14 99 56 109 10 . . 39 95 Missed 125 | . 15 7 26 15 27 6 . . 9 20 Hits 338 | . 26 7 73 41 82 4 . . 30 75 Projectile 338 | . 26 7 73 41 82 4 . . 30 75 Critical Strikes 6 | . . . 2 . 2 1 . . 1 . Damage Taken 5393 | . 284 84 794 681 1321 60 . . 555 1614 Core 624 | . 33 21 158 57 199 . . . 63 93 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 78 60 89 . . 71 . 92 . Volleys Fired 262 | 33 28 6 52 45 46 3 . . 13 36 Largest 3 | 2 2 1 2 3 3 2 . . 3 3 Hottest 240 | 80 80 40 96 240 240 105 . . 98 104 Shots Fired 590 | 66 56 6 103 127 101 6 . . 38 87 Gun 499 | 66 56 1 103 110 46 . . . 38 79 Cannon 74 | . . . . 17 51 6 . . . . Launcher 17 | . . 5 . . 4 . . . . 8 Special . | . . . . . . . . . . . Kinetic 198 | . . . . 44 34 3 . . 38 79 Thermal 299 | 66 56 1 87 23 63 3 . . . . Explosive 17 | . . 5 . . 4 . . . . 8 Electromagnetic 76 | . . . 16 60 . . . . . . Robot Hit Streak 15 | 5 5 1 10 10 9 3 . . 15 15 Robot Miss Streak 9 | 4 3 3 7 9 8 1 . . 5 3 Penetration Max 2 | . . . . . 1 . . . 2 1 Secondary Targets 9 | . 2 . 3 1 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 1 Shots Hit Robots 375 | 35 34 2 65 81 69 4 . . 29 56 Core Hits 244 | 11 19 7 32 49 57 1 . . 19 49 Critical Kills 11 | . . . . 1 1 . . . 4 5 Critical Parts Destroyed 10 | . . . . . 1 . . . 3 6 Critical Strikes 25 | . . . 1 1 3 1 . . 8 11 Burn 1 | . . . 1 . . . . . . . Destroy 20 | . . . . 1 . . . . 8 11 Blast 2 | . . . . . 1 1 . . . . Smash 2 | . . . . . 2 . . . . . Melee Attacks 14 | . 1 . . . 6 . . . . 7 Impact 14 | . 1 . . . 6 . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9238 | 385 374 339 918 1732 2616 136 . . 406 2332 Guns 5349 | 385 371 10 839 1343 859 . . . 406 1136 Cannons 1104 | . . . . 142 826 136 . . . . Explosions 2466 | . . 329 79 247 615 . . . . 1196 Melee 316 | . . . . . 316 . . . . . Ramming 3 | . 3 . . . . . . . . . Kinetic 2786 | . . . . 565 575 104 . . 406 1136 Thermal 3736 | 385 371 10 745 442 1422 32 . . . 329 Explosive 1499 | . . 329 . . 303 . . . . 867 Electromagnetic 898 | . . . 173 725 . . . . . . Impact 316 | . . . . . 316 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 1 2 2 4 5 5 . 2 2 Average Corruption 2 | . 1 1 2 1 1 4 5 . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . 2 . 8 4 8 14 3 . 1 5 Message Errors 10 | . . . 2 1 1 4 2 . . . Matter Fused 15 | . 2 . 1 1 3 4 1 . 1 2 Heat Flow Errors 6 | . . . 3 . 1 1 . . . 1 Energy Discharges 6 | . . . . . 2 4 . . . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 4 | . . . 2 1 . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . 1 Alerts 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 433 | . . 26 . 14 258 10 . . . 125 Projectiles 44 | . . . . . 34 10 . . . . Explosions 215 | . . 26 . 14 50 . . . . 125 Melee 174 | . . . . . 174 . . . . . Knockbacks 4 | . . . . . 4 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 219 | . . 27 20 126 . . . . . 46 Shots 7 | . . 2 1 3 . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 545 | 178 216 . 243 258 545 233 . . . 115 Average Temperature 96 | 64 74 . 46 87 191 139 . . . 31 Received Heat Transfer 1131 | . 132 . 186 243 396 . . . 117 57 Effects 10 | . . . 1 1 8 . . . . . Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 3 | . . . . 1 2 . . . . . Interference 1 | . . . 1 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 1 2 2 . . . . . Impact Corruptions 5 | . . . . . 5 . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 9 | . 1 . 4 . 2 . . . . 2 Heat Transferred 6894 | 875 850 25 1816 683 2408 37 . . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 4 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Maximum Alert Level 2 | . . 1 1 1 1 . . . . 2 Low Security (%) 73 | 100 100 35 77 22 73 . . 100 100 88 Level 1 25 | . . 64 22 77 26 . . . . 6 Level 2 . | . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 438 | 10 134 217 279 385 297 . . . 150 438 Initial 167 | . . 36 78 105 167 . . . . 78 Average 122 | 2 45 173 142 231 136 . . . 63 68 Influence Increases 3083 | 50 273 186 573 561 659 30 . . 150 601 Destroy 0b10 Robot/C 1760 | . 180 120 380 380 340 20 . . 120 220 Destroy 0b10 Robot/NC 220 | 50 5 5 20 20 75 . . . . 45 Destroy Leader 372 | . 42 20 74 72 84 10 . . 30 40 Successful Hack 29 | . . . . 5 12 . . . . 12 Disable Machine 150 | . . . . 15 45 . . . . 90 Destroy Structure 297 | . 1 41 9 24 28 . . . . 194 Lose Combat Pursuer 255 | . 45 . 90 45 75 . . . . . Influence Decreases 2697 | 50 178 79 524 444 734 323 . . . 365 Entered New Map 711 | . . 59 124 146 201 109 . . . 72 Time Decay 1766 | 50 168 20 360 278 473 214 . . . 203 Lost Part 220 | . 10 . 40 20 60 . . . . 90 Squads Dispatched 20 | . 4 . 1 4 6 . . . 2 3 Investigation 1 | . 1 . . . . . . . . . Extermination 4 | . . . . . 3 . . . . 1 Reinforcement 12 | . 3 . 1 1 3 . . . 2 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Distress Signals 9 | . 2 . 3 2 2 . . . . . Communications Jammed 18 | . . . . . . . . . . 18 Distress Signals 6 | . . . . . . . . . . 6 Times Spotted 143 | . 16 8 34 26 27 1 . . 6 25 Peak Tracking Total 8 | . 5 3 6 8 5 1 . . 2 4 Tactical Retreats 12 | . 1 . 4 2 5 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Traps Triggered 10 | . 2 . 1 2 2 . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Machines Disabled 10 | . . . . 1 3 . . . . 6 Max in Single Turn 5 | . . . . 1 2 . . . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Machines Accessed 18 | . 3 . 3 4 2 2 . 1 . 3 Terminals 15 | . 3 . 3 4 2 1 . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 4 . 4 8 5 2 . 1 . 6 Successful 17 | . 2 . 2 4 2 2 . 1 . 4 Failed 13 | . 2 . 2 4 3 . . . . 2 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 25 | . 4 . 4 8 5 1 . 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 2 . 2 4 2 2 . 1 . 1 Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . 1 Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 Retrieve Study 3 | . . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 . 3 4 2 1 . 1 . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Active Infowar (turns) 3631 | 208 232 54 200 495 1207 479 68 6 141 541 Optics 1914 | . . . . 220 969 . 37 6 141 541 Sensors 618 | . 89 54 200 275 . . . . . . Terrain 1345 | . . . . . 238 479 68 6 28 526 Seismic 351 | 208 143 . . . . . . . . . Jamming 474 | . . . . . . . . . . 474 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Turns Passed 4781 | 243 502 54 834 612 1271 509 68 6 141 541 Spaces Moved 2844 | 70 319 34 391 345 799 431 56 4 68 327 Core . | . . . . . . . . . . . Treads 179 | . . . 147 . 11 . . . 5 16 Legs 1383 | 70 319 34 244 345 371 . . . . . Wheels 1282 | . . . . . 417 431 56 4 63 311 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 100 115 115 115 115 115 Average Speed 123 | 120 120 120 161 120 117 115 115 115 122 117 Slowest Speed 240 | 120 120 120 240 120 240 115 115 115 240 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 64 14 52 39 25 51 14 1 75 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 8 | . 1 . . . . . . . . 7 Terrain Destroyed 194 | . 1 45 8 21 23 . . . 1 95 Melee 8 | . 1 . . . . . . . . 7 Projectile 14 | . . . . . 11 . . . 1 2 AOE 172 | . . 45 8 21 12 . . . . 86 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Total 3534 | 163 382 40 486 449 1023 438 59 5 97 392 Wait 248 | 56 22 . 18 33 111 3 . 1 3 1 Move 2834 | 69 318 33 390 344 798 430 55 3 67 327 Hop . | . . . . . . . . . . . Pick Up 35 | 3 5 . 3 5 13 . 2 . 1 3 Fast Attach 21 | 1 1 . 6 1 7 . . . 2 3 Attach 16 | . . . 4 3 4 . . 1 1 3 Detach 2 | . . . . . 1 . . . 1 . Swap 58 | . 2 1 8 11 20 1 1 . 6 8 Drop 41 | 1 4 . 5 7 16 . 1 . 3 4 Fire 262 | 33 28 6 52 45 46 3 . . 13 36 Melee 14 | . 1 . . . 6 . . . . 7 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 1 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 244 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 4) 598 | -10/Materials | Discovered new exit (range 8) 660 | -10/Materials | Discovered new exit (range 15) 730 | -10/Materials | Discovered new exit (range 11) 746 | -10/Materials | Entered Mines 756 | -10/Mines | Assembled infested the area 791 | -10/Mines | Discovered new exit (range 8) 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -9/Materials | Lost 4 parts (1p2n1w) 1510 | -9/Materials | Discovered new exit (range 16) 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1699 | -8/Materials | Garrison activated, responded to threat 1820 | -8/Materials | Destroyed 7 combat bots 2202 | -8/Materials | Discovered new exit (range 20) 2246 | -8/Materials | Entered Factory 2246 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2401 | -7/Factory | Lost 4 parts (2p1n1u) 2747 | -7/Factory | Build established: Scavenger-Mutant 3109 | -7/Factory | Build established: Scavenger-Tank 3216 | -7/Factory | Identified exit to Storage 3216 | -7/Factory | Identified exit to Lower Caves 3517 | -7/Factory | Entered Lower Caves 3642 | -7/Lower Caves | Learned Factory non-interactive machine intel 3853 | -7/Lower Caves | Build established: Skirmisher 4012 | -7/Lower Caves | Discovered new exit (range 12) 4026 | -7/Lower Caves | Entered another Lower Caves area 4032 | -7/Lower Caves | Identified exit to Factory 4094 | -7/Lower Caves | Entered Factory 4094 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4095 | -6/Factory | Loaded intel: 211 non-interactive machine locations 4099 | -6/Factory | Identified exit to DSF 4100 | -6/Factory | Entered DSF 4136 | -6/DSF | Additional patrols routed to DSF 4214 | -6/DSF | Discovered new exit (range 16) 4241 | -6/DSF | Entered Factory 4241 | -5/Factory | Evolved 2 slots: Utility x2 4412 | -5/Factory | Allied Derelicts emerged from ambush trap array 4782 | -5/Factory | Self-destructed Last Messages --------------- 04773_ System corrupted: Matter fused (-10). 04773_ Slug penetrates H-66 Slayer. 04773_ Destroyed Targeting Computer. 04773_ U-05 Engineer lays Concrete. 04774_ Penetrated by Slug. 04774_ Arm. Treads destroyed. 04775_ Prc. Grenade Launcher destroyed. 04775_ Penetrated by Slug. 04775_ U-05 Engineer lays Concrete. 04778_ Penetrated by Slug. 04778_ Mic. Nuclear Core destroyed. 04778_ Penetrated by Slug. 04778_ Acquired Rnf. Fission Core. 04778_ U-05 Engineer lays Concrete. 04779_ U-05 Engineer builds a Door. 04779_ Slug penetrates H-66 Slayer. 04779_ Slug penetrates K-01 Serf. 04780_ U-05 Engineer lays Concrete. 04781_ Penetrated by Slug. 04782_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?##?????????????????? | | ????????????????????????? #? ?????????????????? | | ??????????????????????##? #? ?????????????????? | | ?????????????????????? [? # ??????????????????? | | ?????????????????????? ? # ??????????????????? | | ?????????????????????? ? + ?????? #??????????? | | ??????????????????????" ? # ?? #??????????? | | ??????????????????????"k#h ?? ##?????????? | | ??????????????????????? h ? 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" #""" "????? | | ??????#???# !%|* [ # ##?????????? | | ??????????# """""!! !**% ##???????????? | | ??????????# """ =w[%%[ ! #????????????? | | ??????????# """"" #% # ????????? | | ??????????# """"" %## #### # ?????? | | ??????????# % # # """ "??????? | | ?????????## """"""" #%"""" # ""?????????? | | ???##????## """"""" # """" / + ?"?????????? | | ??????#???# """""""%# """" # # ?????????? | | ??????????# """"""%*# """" #? #? ???????? | | ??????????# !# """" #?? #?? ????????? | | ????????#?######+####### ??"" #??? #???##???????? | | ???????#??#?#??# #?????? ??? ????? #????????????? | | ????#????#????## ##????? ?? ? ? ?? ##???????????? | | ???????????????# #????#? ? ?????? T ?????????? | | ???????????????# #?????? ??????? ?????????? | | ???????????????# ##????? ?????? ]|| ????????? | | ?????#?????????# #?????? ???? ]|| #????????? | | ???????????????# #????????????? ]|| [ #????????? | | ???????????????# #?????######## ?????????? | | ???????????????# #?????# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 26 Energy Capacity 340 Matter Stores 328 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Coil Gun | -5/Factory | Hacked Power Maul | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityMolecularPlating Manual? 0 Play Time 01:31:02 Cumulative 203.7 hours Start 2026.03.18 @ 19:23:14 End 2026.04.01 @ 21:53:21 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 326 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adf14fc9-487a-4371-a21e-ffccc14d0634