Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.28 @ 01:17:17 Player: Agod Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (447) 2235 Value Destroyed (24230) 24230 Prototype IDs (291) 5820 Alien Tech Used (2) 400 Bonus (23301) 23301 TOTAL SCORE: 65686 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 132 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 694 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Friendly Fire -397 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 1952/1972 System Corruption 3% Temperature Cool (0) Movement Immobile (Siege) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Treaded Biometal-Siege Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Graphene Brace Experimental Thermal Shield > --- WEAPON (4) ------- Hpw. Kinetic Linear Construct/C > --- INVENTORY (25) --- Graviton Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Matter Compressor (500) Graphene Brace Heavy Tesla Rifle Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Treaded Biometal-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Cooling System Huge Storage Unit Spectral Analyzer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Graphene Brace System Guard Experimental System Purifier > --- WEAPON ----------- Hpw. Kinetic Linear Construct/C Shotgun Kinetic Nova Construct/G Thermal Nova Construct/C > --- INVENTORY -------- Vortex Chain Reactor Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Coolant Network Experimental Energy Well Experimental Matter Compressor Experimental Armor Integrity Analyzer Graphene Brace Transdimensional Reconstructor Graviton Cannon Graviton Cannon Graviton Cannon [Rating: 236] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Target Analyzer Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Slots Evolved 19 | . 1 2 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . Utility 11 | . 1 1 1 . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 2 . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 118 | 7 1 14 6 1 4 12 1 . . . 6 . . 4 3 9 . . . . 1 8 3 3 26 9 Power 8 | 1 . 3 3 . . 1 . . . . . . . . . . . . . . . . . . . . Engine 6 | 1 . 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | 2 . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . Treads 7 | 2 . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 87 | 2 1 4 2 1 2 6 . . . . 5 . . 4 3 9 . . . . 1 8 3 3 24 9 Device 53 | 1 1 2 1 . 2 5 . . . . 3 . . 2 2 6 . . . . 1 3 2 2 15 5 Storage 9 | 1 . 2 1 . . . . . . . 1 . . 1 . 1 . . . . . . . . 2 . Processor 17 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . 5 1 1 4 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 8 | . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . 6 1 . . 3 1 . . . 1 . . . . . . . . . . . . . 2 . Energy Gun 7 | 2 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 1 . . . . . . . 3 1 . . . . . . 1 1 . 2 . Parts Lost 30 | . . . . . . . . . . . . . . . . 2 . . . . 1 3 1 1 11 11 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 20 | . . . . . . . . . . . . . . . . 2 . . . . 1 2 . 1 6 8 Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 2 Highest Loss Streak 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 92 100 97 100 95 63 56 56 56 55 61 55 55 54 56 63 65 65 65 65 60 60 57 59 61 58 Engine 1 | . 12 20 9 . . 5 6 6 6 6 5 5 5 2 . . . . . . . . . . . . Core 1 | . . . 6 16 16 2 . . . . . . . 2 5 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 3 4 4 3 3 3 Treads 5 | . 25 20 16 16 16 3 5 6 6 6 5 2 . 5 5 3 5 5 5 5 4 4 4 3 2 3 Device 19 | . 17 30 31 29 22 14 18 18 18 18 22 22 22 21 18 21 20 20 20 20 19 15 8 17 21 17 Storage 4 | . 12 10 8 8 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 3 3 Processor 12 | . . . . . . 4 . . . . 5 5 5 5 5 11 15 15 15 15 13 18 25 22 18 18 Energy Gun 2 | . 25 9 . . . 1 6 6 6 6 1 . . . . . 9 10 7 5 2 1 . . . . Energy Cannon 2 | . . . . . . 3 3 . . . 1 3 . . . 1 5 5 5 5 5 4 4 4 1 1 Ballistic Gun 1 | . . . . . . . . . . . 3 . . . 3 6 . . 2 5 1 2 . . . 2 Ballistic Cannon 6 | . . 10 24 25 22 5 2 6 6 6 3 5 11 11 8 5 . . . . 3 3 6 2 5 2 Peak Build Rating 236 | 7 9 18 22 23 39 82 87 87 87 87 103 106 106 100 103 130 130 129 126 126 140 156 189 196 236 234 Average Rating 136 | 5 7 15 21 22 26 59 83 86 87 86 94 103 102 97 98 121 129 127 125 117 132 143 177 192 211 213 On Entrance 94 | . 7 9 18 22 23 39 79 86 87 87 82 103 104 96 99 101 130 129 126 126 114 137 150 187 192 230 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 19 20 37 52 50 50 60 66 66 66 66 124 124 121 143 140 142 145 140 140 140 141 128 144 151 178 196 Greatest Support 326 | 40 40 40 40 40 40 97 97 85 85 85 85 70 97 114 114 167 167 167 167 167 309 326 238 238 300 270 Greatest Overweight (x) 4 | 4 . . 1 1 1 2 . . . . 1 1 1 1 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . 1 1 . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 9 10 10 13 15 15 15 15 15 15 15 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 9 10 15 15 15 15 14 15 15 15 23 25 25 25 25 25 25 25 22 20 24 25 25 25 25 23 Average Carried 19 | 1 6 9 12 14 14 14 13 14 15 14 14 23 21 22 23 21 21 24 20 18 21 20 23 24 22 15 Final Capacity 25 | 10 10 10 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 10 15 15 15 13 14 15 15 15 23 20 22 21 22 22 25 22 20 19 23 22 23 23 23 8 Scrap Engine Consumption 411 | . . . . . 10 37 10 2 . 2 23 15 5 6 17 26 11 4 2 9 30 28 18 23 113 20 Constructs Created 11 | . . . . . . 4 . . . . . . . . 1 . . . . . . 1 . . 5 . Constructs Modified 168 | . . . . . . 10 6 . 1 1 10 7 2 3 6 13 6 . 3 3 15 11 10 8 47 6 Class Distribution -------------------- 57% | Hacker-Construct 26% | Scavenger-Construct 8% | Hacker-Skirmisher 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -8/Recycling Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Data Miner Hacker-Construct | -5/Proximity Caves Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Zhirov Hacker-Construct | -4/Proximity Caves Scavenger-Construct | -4/Factory Scavenger-Construct | -4/Upper Caves Scavenger-Construct | -4/Upper Caves Scavenger-Construct | -4/Warlord Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Hacker-Construct | -3/Testing Scavenger-Construct | -2/Research Scavenger-Construct | -1/Access Hacker-Construct | -1/Command Hacker-Construct | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Matter Collected 10226 | 270 10 235 346 214 283 236 60 76 . 117 274 87 36 96 410 604 105 44 . 129 417 509 146 567 4702 253 Remotely 367 | . . . 180 187 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 51516 | 72 113 548 358 224 412 1051 . 268 . 229 1629 236 423 96 482 2099 515 278 362 394 2621 2485 2355 3585 27905 2776 Parts 2166 | 4 10 35 9 8 15 31 . 3 . 16 76 2 12 1 24 94 16 15 16 12 107 133 109 196 1046 176 Haulers Intercepted 7 | . . 3 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 12 | . . . 1 . . 1 . . . . . . . . . 1 . . . . 2 1 3 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Combat Hostiles Destroyed 324 | . 4 13 7 5 9 11 . . . 11 18 4 3 . 8 26 8 4 5 5 27 38 20 37 32 29 Melee 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Guns 47 | . 4 7 . . . . . . . . 3 . . . 2 4 5 3 1 2 2 11 . . . 3 Cannons 243 | . . 6 7 5 9 6 . . . 1 15 4 3 . 6 20 1 1 4 3 22 23 18 37 26 26 AOE 16 | . . . . . . . . . . 10 . . . . . . . . . . . 2 2 . 2 . Classes Destroyed 24 | 2 2 4 . 1 3 2 . . . 1 . 1 1 . . 1 . . . 1 . 3 1 . 1 . Worker 30 | 1 . 4 . 1 . 4 . . . . 2 . . . . . . . . . 3 3 1 2 9 . Builder 14 | . . 1 . . . 4 . . . . . . . . . 3 . . . . 2 1 . 3 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 7 | . . 3 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . Recycler 25 | 1 . . 2 1 2 2 . . . . 2 . . . . 1 . . . . 5 . 4 2 3 . Minesweeper 4 | . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Operator 6 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 2 . 1 . Watcher 30 | . . 1 . 1 . 4 . . . . 5 . . . . 3 . . . . 5 1 2 4 4 . Swarmer 59 | . 2 6 2 . 2 3 . . . 10 . . . . 3 . 2 1 . . 8 6 . 6 8 . Grunt 83 | . 2 6 5 2 . 3 . . . . 6 2 3 . 1 7 4 3 5 2 7 9 8 6 2 . Brawler 9 | . . . . . . . . . . . . 1 2 . 1 . 1 . . . . 1 . 2 1 . Duelist 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Protector 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Sentry 33 | . . 1 . 3 3 2 . . . . 5 1 . . 1 5 1 . . 2 4 . . 5 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Hunter 28 | . . . . . . 1 . . . 1 3 . . . 2 2 . . . . 2 2 2 8 5 . Programmer 64 | . . . . . . 2 . . . . 4 . . . . 12 . . . . 6 10 10 10 10 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scientist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 1 2 6 5 5 5 4 . . . 5 4 3 2 . 3 6 3 3 5 3 6 4 7 8 10 6 Combat Bots Only 9 | . 2 4 3 3 4 3 . . . 5 4 3 1 . 3 5 3 3 5 3 4 4 4 8 9 6 Max Kills in Single Turn 3 | 1 1 2 2 1 1 1 . . . 3 1 1 1 . 1 2 1 1 2 1 2 2 2 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . . . . . . . . . . . 1 2 . 2 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Hostile Shots Fired 3017 | . 8 50 19 17 28 80 . . . 12 76 23 1 . 79 157 14 8 34 11 119 307 95 194 609 1076 Missed 751 | . 3 13 4 6 6 30 . . . 3 21 9 . . 22 47 5 3 18 4 53 79 21 35 117 252 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Taken 33813 | . 34 266 114 105 227 463 . . . 124 624 237 13 . 674 1442 108 44 235 106 854 3512 1078 1723 9617 12213 Core 2242 | . 16 39 12 17 21 47 . . . 20 56 . . . 59 95 . 7 27 29 59 188 32 100 325 1093 Absorbed by Shields 5864 | . . . . . 3 . . . . . . . . . . . . . . . . . . 661 938 4262 Reduced by Siege Mode 3475 | . . . . . . . . . . . . . . . . . . . . . . 299 135 185 1265 1591 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . . . . . . . . 107 . Ignored by Resistances 23229 | . 22 175 71 64 140 288 . . . 75 369 137 7 . 411 846 67 27 139 61 505 2062 634 1405 5986 9738 Regen/Repaired (Parts) 14432 | . . . . . 30 40 72 . . 26 289 229 . 43 451 420 277 . . 396 436 1802 1116 1204 6107 1494 Core Remaining (%) 90 | 100 93 90 . . 90 . . . . 92 . . . . 88 . . . . 86 . 81 97 . . . Volleys Fired 1735 | 3 5 55 16 16 21 37 5 19 1 16 44 22 12 1 26 65 22 11 7 10 81 103 60 85 744 248 Largest 3 | 2 2 2 3 3 3 3 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 2 3 3 Hottest 290 | 90 90 112 117 117 117 175 100 100 148 223 149 161 161 161 256 256 221 184 161 161 156 155 164 156 290 290 Shots Fired 4073 | 6 10 110 48 48 59 47 5 19 1 20 87 39 21 2 56 187 47 25 21 30 237 268 153 169 1836 522 Gun 1070 | 6 10 64 . . . 5 . . . 4 43 2 . . 11 99 35 19 14 20 55 61 . . 470 152 Cannon 2998 | . . 46 48 48 59 42 5 19 1 11 44 37 21 2 45 88 12 6 7 10 182 207 153 169 1366 370 Launcher 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2581 | . . 51 48 48 59 15 5 19 1 11 27 20 21 2 50 83 . . 7 10 132 137 47 8 1392 388 Thermal 1070 | 6 10 59 . . . 15 . . . . 55 19 . . 6 59 35 19 7 10 16 83 56 161 320 134 Explosive 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Electromagnetic 417 | . . . . . . 17 . . . 4 5 . . . . 45 12 6 7 10 89 48 50 . 124 . Robot Hit Streak 85 | 4 11 28 13 14 10 27 . 11 . 14 40 17 19 6 13 28 25 13 20 28 81 55 51 56 85 55 Robot Miss Streak 3 | 1 . 2 2 2 1 1 . 1 . . 1 1 1 . 1 3 1 1 1 . 2 1 1 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 . . 2 1 Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2997 | 4 7 89 25 32 42 71 . 7 . 12 79 25 15 1 39 159 29 16 21 14 151 202 126 116 1285 430 Core Hits 1459 | 3 7 32 16 15 14 20 . 3 . 11 35 7 6 1 14 70 14 9 13 12 65 73 50 59 695 215 Critical Kills 13 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . 10 . Critical Parts Destroyed 29 | . . . . . . 7 . . . . 1 . . . . . . . . . . 1 . . 20 . Critical Strikes 120 | . . 1 1 . 1 11 . . . . 1 . . . . 5 . 1 . . 5 6 7 1 74 6 Burn 13 | . . 1 . . . . . . . . . . . . . 5 . 1 . . 3 1 2 . . . Destroy 40 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 37 . Blast 47 | . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . 1 36 6 Corrupt 10 | . . . . . . 1 . . . . . . . . . . . . . . . 3 5 . 1 . Smash 10 | . . . . . . 9 . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 67 | . . . . . . 50 . . . . 17 . . . . . . . . . . . . . . . Impact 67 | . . . . . . 50 . . . . 17 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 8 . . . . 5 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 167431 | 48 85 1432 530 668 902 3018 . 404 . 960 3996 1361 911 118 1586 6247 1256 657 1023 757 6832 10743 5778 8334 81319 28466 Guns 27589 | 48 85 735 . . . 79 . . . 92 920 . . . 95 2234 802 458 532 444 1260 1953 . . 12458 5394 Cannons 134756 | . . 685 530 664 879 1387 . 404 . 215 2763 1361 911 118 1421 3814 454 199 491 313 5262 8149 5388 8203 68073 23072 Explosions 2253 | . . . . . . . . . . 653 . . . . 70 144 . . . . 133 595 344 55 259 . Melee 1865 | . . . . . . 1552 . . . . 313 . . . . . . . . . . . . . . . Ramming 968 | . . 12 . 4 23 . . . . . . . . . . 55 . . . . 177 46 46 76 529 . Kinetic 110939 | . . 725 530 664 879 206 . 404 . 215 1751 1014 911 118 1494 3853 . . 237 221 3893 6142 1722 537 62578 22845 Thermal 43005 | 48 85 695 . . . 274 . . . . 1809 347 . . 92 1218 802 458 295 223 490 3010 3162 7721 16655 5621 Explosive 1002 | . . . . . . . . . . 653 . . . . . . . . . . . 349 . . . . Electromagnetic 9652 | . . . . . . 986 . . . 92 123 . . . . 1121 454 199 491 313 2272 1196 848 . 1557 . Impact 1865 | . . . . . . 1552 . . . . 313 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . 1 . . . . . . . . 1 2 1 2 2 . 2 27 7 8 16 3 Average Corruption 6 | . . . . . . 1 . . . . . . . . 1 1 1 1 2 . 1 11 2 5 12 1 Corruption Purged 36 | . . . . . . 1 . . . . . . . . . 2 . . . . . . 9 . 24 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 273 | . . . . . . . . . . . . . . . 4 3 2 2 1 . 6 62 19 32 122 20 Message Errors 65 | . . . . . . . . . . . . . . . . 2 . 1 1 . 1 11 6 11 27 5 Matter Fused 65 | . . . . . . . . . . . . . . . 1 . . . . . 2 14 1 10 30 7 Heat Flow Errors 44 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 9 3 3 22 4 Energy Discharges 32 | . . . . . . . . . . . . . . . 1 . 1 . . . 2 8 3 4 13 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Data Loss (minor) 29 | . . . . . . . . . . . . . . . 1 1 . . . . . 10 3 2 11 1 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 3 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 21 | . . . . . . . . . . . . . . . . . . . . . . 6 2 . 11 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10645 | . . 16 . . 2 813 . 137 . 79 357 107 201 62 128 333 6 . 5 34 583 628 687 785 4871 811 Projectiles 9464 | . . 16 . . 2 149 . 137 . . 219 107 201 62 128 320 6 . 5 34 575 474 631 785 4802 811 Explosions 302 | . . . . . . . . . . 79 . . . . . 13 . . . . . 154 56 . . . Melee 879 | . . . . . . 664 . . . . 138 . . . . . . . . . 8 . . . 69 . Knockbacks 473 | . . 6 7 7 10 7 . . . 1 7 1 2 . 10 19 . . . . 25 31 20 1 212 107 Impact 18 | . . 1 . . . 6 . . . . 2 . . . . . . . . . 1 1 1 . 6 . Kinetic 399 | . . 4 7 7 9 1 . . . 1 5 1 2 . 10 19 . . . . 21 28 16 1 162 105 Secondary 56 | . . 1 . . 1 . . . . . . . . . . . . . . . 3 2 3 . 44 2 Self-Inflicted Damage 338 | . . . . . . . . . . 29 . . . . . 46 . . . . . 169 15 79 . . Shots 8 | . . . . . . . . . . 1 . . . . . 1 . . . . . 3 1 2 . . Rammed 67 | . . 3 . 1 3 . . . . . . . . . . 2 . . . . 8 4 2 6 38 . Targets Rammed 78 | . . 3 . 1 4 . . . . . . . . . . 3 . . . . 10 5 3 7 42 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 10 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 1 1 1 3 . Highest Temperature 329 | 60 88 84 189 198 322 188 59 156 105 322 202 329 176 50 319 297 42 . . . 23 192 198 234 312 243 Average Temperature 48 | 26 33 28 48 73 110 51 30 70 62 129 63 100 71 37 80 99 14 . . . 14 79 102 137 21 52 Received Heat Transfer 4235 | . 18 174 90 81 165 87 . . . . 189 72 9 . 114 210 60 9 99 9 82 358 162 126 1677 444 Effects 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 54 | . . . . . . . . . . . . . . . . 1 1 . . 1 . 8 10 14 8 11 Total Turns 1360 | . . . . . . . . . . . . . . . . 22 8 . . 82 . 132 204 192 481 239 Longest Duration 256 | . . . . . . . . . . . . . . . . 22 8 . . 82 . 48 63 29 256 50 Robots Corrupted 27 | . . . . . . 7 . . . . 2 . . . . 2 2 . . . 3 3 1 . 7 . Combat Hostiles 15 | . . . . . . 1 . . . . . . . . . 2 2 . . . 3 2 . . 5 . Parts Fried 68 | . . . . . . 17 . . . 1 . 1 . . . 6 3 . 5 2 11 2 6 . 14 . Impact Corruptions 47 | . . . . . . 24 . . . . 4 . . . . . . . . . 3 1 . . 14 1 Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 28 | . . 4 . . . 4 . . . . 2 . . . . 5 . 1 . 1 1 2 4 3 1 . Heat Transferred 23648 | 124 235 1843 . . . 555 . . . . 1628 . . . 87 2381 1184 777 481 370 853 723 1779 2750 6001 1877 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . . 1 2 . . . . 2 2 2 2 2 . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Peak Influence 748 | 10 143 247 155 251 112 222 . . . . 402 . . . . 244 . . . . 554 552 341 748 306 . Initial 234 | . 4 . . 28 69 . . . . . . . . . . 33 . . . . 10 234 72 87 140 . Average 147 | 2 71 121 104 154 26 69 . . . . 148 . . . . 90 . . . . 205 255 124 380 118 . Maximum Alert Level 3 | . . 1 . 1 . 1 . . . . 2 . . . . 1 . . . . 2 2 1 3 1 . Low Security (%) 79 | 100 100 79 100 67 100 97 . . . . 78 . . . . 91 . . . . 48 35 87 21 92 . Level 1 14 | . . 20 . 32 . 2 . . . . 20 . . . . 8 . . . . 37 44 12 29 7 . Level 2 5 | . . . . . . . . . . . . . . . . . . . . . 13 20 . 44 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 1 . . 3 . . . . 1 . . . . 9 . . . . 5 8 7 5 5 . Investigation 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Extermination 26 | . . . . . . 2 . . . . 1 . . . . 5 . . . . 2 4 5 3 4 . Reinforcement 14 | . . . 1 . . 1 . . . . . . . . . 3 . . . . 3 2 2 2 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 . . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Distress Signals 16 | . . 3 . 1 1 . . . . . . . . . . 1 . . . . 3 2 3 2 . . Communications Jammed 101 | . . . . . . . . . . . . . . . . . . . . . 36 65 . . . . Distress Signals 101 | . . . . . . . . . . . . . . . . . . . . . 36 65 . . . . Times Spotted 475 | . 5 21 9 8 12 17 . . . 9 21 4 2 . 11 42 8 7 11 4 38 56 27 51 39 73 Peak Tracking Total 8 | . 2 5 4 4 4 4 . . . 3 4 1 2 . 5 4 3 3 8 3 4 7 5 5 4 6 Tactical Retreats 20 | . 1 1 1 . 1 . . . . . 1 . 1 . . 3 1 . 2 . 3 1 1 1 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Traps Triggered 9 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . . Triggered 14 | . . . . . . 2 . . . 1 . 1 2 . 2 . . . 5 . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 1 1 1 1 1 1 1 1 1 1 . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Machines Disabled 40 | . . . 2 1 1 . . . . . . 3 . . . 4 . 1 . . 1 11 2 4 6 4 Max in Single Turn 2 | . . . 1 1 1 . . . . . . 1 . . . 2 . 1 . . 1 2 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Machines Accessed 80 | . 4 4 1 4 9 3 1 . 4 . 8 2 . 4 . 9 2 . . . 4 6 6 3 5 1 Terminals 51 | . 4 4 1 3 6 3 . . . . 5 . . . . 5 1 . . . 3 6 4 1 5 . Fabricators 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . Total Hacks 243 | . 12 19 1 10 47 11 1 . 31 . 15 2 . 17 . 20 2 . . . 6 14 14 5 9 7 Successful 178 | . 8 15 . 9 40 5 1 . 31 . 10 2 . 17 . 15 2 . . . 2 5 5 2 2 7 Failed 65 | . 4 4 1 1 7 6 . . . . 5 . . . . 5 . . . . 4 9 9 3 7 . Catastrophic 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . 1 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 4 10 1 8 14 10 . . . . 8 . . . . 9 . 1 . . 3 10 8 2 7 . Terminals 129 | . 12 19 1 6 18 11 . . . . 9 . . . . 13 1 . . . 5 14 9 2 9 . Fabricators 13 | . . . . . . . . . . . 5 . . . . 2 . . . . 1 . 5 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 7 | . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 . . Terminal Hacks 127 | . 4 11 . 4 32 3 1 . 31 . 2 2 . 17 . 4 2 . . . 1 3 2 . 1 7 Record 42 | . . . . . 24 . . . 11 . . 1 . 5 . . 1 . . . . . . . . . Part Schematic 16 | . . . . . . . . . 11 . 1 . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 1 . 1 . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 12 | . 1 2 . . 2 . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . 1 . . 1 . . . . . . . . . . 2 . . . . . 1 1 . . . Unreport Threat 5 | . . 3 . . . . . . . . . . . . . 1 . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 8 | . . . . . . . . . . . 4 . . . . 2 . . . . . . 2 . . . Load Schematic 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . Build 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . Unauthorized Hacks 33 | . 4 4 . 4 7 2 . . . . 3 . . . . 4 . . . . 1 2 1 . 1 . Terminals 28 | . 4 4 . 1 5 2 . . . . 3 . . . . 4 . . . . 1 2 1 . 1 . Botnet 28 | . 4 4 . 1 5 2 . . . . 3 . . . . 4 . . . . 1 2 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 52 | . 4 2 1 3 6 3 . . . . 5 . . . . 6 . . . . 4 6 6 2 4 . Full Trace Events 6 | . 1 2 . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 76 . . . . . . . . . . . 76 . . . Total Robot Build Rating 20 | . . . . . . . . . . . 10 . . . . . . . . . . . 10 . . . Part Schematics Acquired 16 | . . . . . . . . . 11 . 1 . . 4 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 109 | . . . . . . . . . . . 25 . . . . 84 . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . 1 . . . . 6 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . 25 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Total Allies 16 | . . . . . 4 . . . . . 2 2 . . . . . . . . . . 2 3 3 . Largest Group 5 | . . . . . 4 1 . . . . 2 2 2 . . . . . . . . . 2 5 . . Highest-Rated Group 407 | . . . . . 68 10 . . . . 28 59 59 . . . . . . . . . 28 407 . . Highest-Rated Ally 135 | . . . . . 27 10 . . . . 14 30 30 . . . . . . . . . 14 135 . . Total Orders 32 | . . . . . . . 6 4 . 7 2 6 5 . 2 . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 20 | . . . . . . . 3 2 . 4 1 4 4 . 2 . . . . . . . . . . . RETURN 11 | . . . . . . . 2 2 . 3 1 2 1 . . . . . . . . . . . . . Ally Attacks 61 | . . . . . 20 . . . . . 1 . 1 . . . . . . . . . . 36 3 . Total Damage 1577 | . . . . . 174 . . . . . . . . . . . . . . . . . . 1391 12 . Kills 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Robot Analysis Total 6 | . . . . 1 . 1 . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 1 . 2 . 1 2 . . . 2 1 . . . . . . . . Drone Launches 31 | . . . . . . . 4 4 . 8 2 6 4 . 3 . . . . . . . . . . . Drone Recoveries 31 | . . . . . . . 4 4 . 8 2 6 4 . 3 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Turns Passed 33712 | 109 506 901 565 395 2396 1364 646 496 133 492 1154 911 617 529 1099 1856 679 390 391 790 1587 1911 1533 1739 8998 1525 Spaces Moved 15233 | 54 294 421 205 138 913 725 484 349 108 331 699 411 242 162 500 1094 448 328 120 491 658 696 559 579 3611 613 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13529 | 49 294 421 205 138 913 67 455 349 108 331 699 203 30 162 500 903 448 328 120 491 658 696 559 579 3210 613 Legs 1599 | . . . . . . 558 29 . . . . 208 212 . . 191 . . . . . . . . 401 . Wheels 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 128 122 122 122 122 117 165 198 103 198 90 90 90 90 90 150 209 209 209 130 117 Average Speed 163 | 160 160 160 229 240 240 145 122 122 122 122 126 186 198 188 198 140 90 90 90 133 164 209 209 209 163 133 Slowest Speed 250 | 250 160 160 240 240 240 219 128 122 122 122 165 212 198 198 198 208 90 90 90 150 209 209 209 209 231 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 43 35 19 28 98 20 96 90 76 71 28 81 69 63 83 30 57 50 17 66 27 47 17 19 86 45 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . . . . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . 3 5 . . . 4 3 . 2 . 1 . . 2 . . . . . . Spaces Dug 155 | . . . . . . 15 3 4 1 17 13 9 1 . 2 2 6 1 . 1 40 10 1 6 22 1 Terrain Destroyed 1125 | . . . 2 6 1 16 5 12 1 56 19 14 3 . 31 48 12 3 . 4 100 141 27 54 403 167 Melee 26 | . . . . . . 15 . . . . 11 . . . . . . . . . . . . . . . Projectile 882 | . . . 2 6 1 1 5 12 1 7 8 14 3 . 21 42 12 3 . 4 81 59 15 33 387 165 AOE 213 | . . . . . . . . . . 49 . . . . 10 5 . . . . 19 82 12 21 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 Total 20852 | 67 319 543 262 166 1072 929 534 406 108 403 870 527 363 389 564 1281 688 406 389 604 991 951 811 961 5334 914 Wait 3027 | . 15 25 31 6 86 41 42 32 . 51 63 71 92 208 18 74 211 54 261 97 227 115 168 249 757 33 Move 15207 | 53 293 420 204 137 912 724 483 348 107 330 698 410 241 161 499 1093 447 327 119 490 657 695 558 578 3610 613 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 258 | 4 5 10 3 2 5 23 2 4 . 2 25 7 7 4 6 18 5 6 . 3 10 9 11 20 65 2 Fast Attach 51 | 7 1 2 3 1 1 4 . . . . 1 . . 3 1 2 . . . . . 6 1 3 12 3 Attach 40 | . . 2 1 . . 6 . . . . 3 . . 2 2 4 . . . . 1 2 2 . 10 5 Detach 36 | . . . 2 . 1 10 . . . 1 . 1 . 3 3 1 . . . . . 4 . . 10 . Swap 29 | . . 10 2 . 3 2 1 . . . 2 . . . . 3 . . . . . . . . 5 1 Drop 266 | . . 16 . 3 11 32 1 3 . 3 17 11 5 7 6 18 2 8 2 4 5 12 8 19 64 9 Fire 1735 | 3 5 55 16 16 21 37 5 19 1 16 44 22 12 1 26 65 22 11 7 10 81 103 60 85 744 248 Melee 67 | . . . . . . 50 . . . . 17 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 77 | . . 3 . 1 4 . . . . . . . . . . 3 . . . . 10 5 3 7 41 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 49 | . . . . . 28 . . . . . . 5 . . . . 1 . . . . . . . 15 . Trap 9 | . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 268 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Discovered exit to Materials (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 443 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 630 | -9/Materials | Identified exit to Mines 846 | -9/Materials | Identified exit to Materials 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1517 | -8/Materials | Identified exit to Storage 1517 | -8/Materials | Discovered exit to Storage (range 6) 1863 | -8/Materials | Build established: Hacker-Skirmisher 2082 | -8/Materials | Entered Storage 2085 | -8/Storage | Identified exit to Recycling 2467 | -8/Storage | Used back door to open Recycling access 2477 | -8/Storage | Entered Recycling 2478 | -8/Recycling | Met a Zionite searching for Scraptown 2881 | -8/Recycling | Identified exit to Factory 2881 | -8/Recycling | Discovered exit to Factory (range 15) 4198 | -8/Recycling | Scanned before Scraplab entrance 4229 | -8/Recycling | Identified exit to Scraptown 4229 | -8/Recycling | Discovered exit to Scraptown (range 11) 4237 | -8/Recycling | Entered Scraplab 4263 | -8/Recycling | Angered Scraplab inhabitants 4274 | -8/Recycling | Found Prototype Device 4274 | -8/Recycling | Identified Scrap Engine 4613 | -8/Recycling | Build established: Hacker-Mutant 4873 | -8/Recycling | Entered Factory 4873 | -6/Factory | Accompanied by 1 ally 4873 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5207 | -6/Factory | Identified exit to Factory 5207 | -6/Factory | Discovered exit to Factory (range 6) 5267 | -6/Factory | Build established: Hacker-Tank 5329 | -6/Factory | Discovered exit to Factory (range 7) 5546 | -6/Factory | Identified exit to Lower Caves 5546 | -6/Factory | Identified exit to Extension 5642 | -6/Factory | Build established: Hacker-Construct 5693 | -6/Factory | Spotted B-75 Beast 5845 | -6/Factory | Cargo convoy interrupted 5990 | -6/Factory | Found PL-3XN's Ring of Power 6237 | -6/Factory | Entered Lower Caves 6360 | -6/Lower Caves | Learned Factory terminal intel 6477 | -6/Lower Caves | Identified exit to Lower Caves 6477 | -6/Lower Caves | Discovered exit to Lower Caves (range 35) 6524 | -6/Lower Caves | Encountered a Warlord checkpoint 6883 | -6/Lower Caves | Entered another Lower Caves area 6917 | -6/Lower Caves | Discovered exit to Factory (range 24) 7214 | -6/Lower Caves | Learned location of 1 exit from Factory 7277 | -6/Lower Caves | Identified exit to Data Miner 7277 | -6/Lower Caves | Discovered exit to Data Miner (range 39) 7379 | -6/Lower Caves | Entered Data Miner 7379 | -6/Data Miner | Identified exit to Proximity Caves 7379 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7403 | -6/Data Miner | Met Data Miner 7426 | -6/Data Miner | Learned location of Section 7 (-2) 7426 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7449 | -6/Data Miner | Received God Mode back door access code from Data Miner 7512 | -6/Data Miner | Entered Proximity Caves 7521 | -5/Proximity Caves | Learned 4 Factory zone layouts 7899 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8004 | -5/Proximity Caves | Entered Factory 8004 | -5/Factory | Evolved 2 slots: Utility x2 8005 | -5/Factory | Identified exit to Upper Caves 8006 | -5/Factory | Identified exit to Factory 8008 | -5/Factory | Loaded intel: 25 terminal locations 8449 | -5/Factory | Fabricated E-15 Imp? 8502 | -5/Factory | Discovered exit to Factory (range 16) 8895 | -5/Factory | Fabricated Huge Storage Unit? 9158 | -5/Factory | Entered Upper Caves 9463 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9980 | -5/Upper Caves | Identified exit to Upper Caves 10069 | -5/Upper Caves | Entered another Upper Caves area 10069 | -5/Upper Caves | Accompanied by 2 allies 10178 | -5/Upper Caves | Learned Factory emergency access door positions 10458 | -5/Upper Caves | Identified exit to Zhirov 10458 | -5/Upper Caves | Discovered exit to Zhirov (range 18) 10686 | -5/Upper Caves | Entered Zhirov 10686 | -5/Zhirov | Identified exit to Proximity Caves 10686 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 10722 | -5/Zhirov | Met Zhirov 10766 | -5/Zhirov | Learned location of Quarantine (-2) 10766 | -5/Zhirov | Learned location of Testing (-3) 10766 | -5/Zhirov | Learned location of Command (-1) 10791 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10826 | -5/Zhirov | Found Alien Artifact 10826 | -5/Zhirov | Identified Integrated Dissipator 10826 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10850 | -5/Zhirov | Found Alien Artifact 11215 | -5/Zhirov | Entered Proximity Caves 11680 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11828 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12298 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12314 | -4/Proximity Caves | Entered Factory 12314 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12790 | -4/Factory | Identified exit to Research 12790 | -4/Factory | Discovered exit to Research (range 21) 12914 | -4/Factory | Identified Transdimensional Reconstructor 13271 | -4/Factory | Spotted B-86 Titan 13341 | -4/Factory | Found Quantum Capacitor 13424 | -4/Factory | Build established: Scavenger-Construct 13435 | -4/Factory | Discovered exit to Research (range 4) 13680 | -4/Factory | Repaired Adv. Heat Sink 13721 | -4/Factory | Fabricated Exp. Heat Sink? 13890 | -4/Factory | Identified exit to Upper Caves 14170 | -4/Factory | Entered Upper Caves 14460 | -4/Upper Caves | Spotted B-86 Titan 14589 | -4/Upper Caves | Encountered a Warlord checkpoint 14683 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14744 | -4/Upper Caves | Learned Research stockpile data 14837 | -4/Upper Caves | Identified exit to Upper Caves 14837 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 14849 | -4/Upper Caves | Entered another Upper Caves area 14850 | -4/Upper Caves | Encountered a Warlord checkpoint 14850 | -4/Upper Caves | Identified exit to Warlord 14858 | -4/Upper Caves | Discovered exit to Research (range 8) 14898 | -4/Upper Caves | Learned 4 Research zone layouts 15064 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15239 | -4/Upper Caves | Entered Warlord 15270 | -4/Warlord | System corruption cleaned by Quarantine Array 15274 | -4/Warlord | Attacked by Warlord forces 15314 | -4/Warlord | Identified exit to Proximity Caves 15314 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 15466 | -4/Warlord | Warlord's base attacked by MAIN.C 15630 | -4/Warlord | Entered Proximity Caves 15899 | -3/Proximity Caves | Spotted B-86 Titan 16164 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16352 | -3/Proximity Caves | Discovered exit to Research (range 9) 16420 | -3/Proximity Caves | Entered Research 16420 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17009 | -3/Research | Identified exit to Armory 17009 | -3/Research | Identified exit to Testing 17045 | -3/Research | Spotted B-86 Titan 17295 | -3/Research | Spotted B-86 Titan 17724 | -3/Research | Build established: Hacker-Construct 17986 | -3/Research | Identified exit to Research 17986 | -3/Research | Discovered exit to Research (range 9) 18007 | -3/Research | Entered Testing 18344 | -3/Testing | Discovered exit to Research (range 14) 18757 | -3/Testing | First assault squad dispatched 19066 | -3/Testing | System corruption reached 10% 19153 | -3/Testing | Spotted Striker 19155 | -3/Testing | Spotted Striker 19335 | -3/Testing | Destroyed Striker 19367 | -3/Testing | Destroyed Striker 19508 | -3/Testing | Spotted Alpha 7 19531 | -3/Testing | Destroyed Alpha 7 19587 | -3/Testing | Stole the SGEMP Prototype 19605 | -3/Testing | Found Prototype Processor 19869 | -3/Testing | Spotted Alpha 7 19918 | -3/Testing | Entered Research 19918 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19918 | -2/Research | Identified Exp. Target Analyzer 20020 | -2/Research | Found Fusion Bomb Launcher 20224 | -2/Research | Build established: Scavenger-Construct 20310 | -2/Research | Spotted B-90 Cyclops 21365 | -2/Research | Fabricated E-15 Imp? 21374 | -2/Research | Identified exit to Access 21374 | -2/Research | Discovered exit to Access (range 12) 21451 | -2/Research | Entered Access 21451 | -1/Access | Accompanied by 2 allies 21451 | -1/Access | Evolved 2 slots: Utility x2 21452 | -1/Access | Delivered the SGEMP Prototype to Zhirov 21452 | -1/Access | Zhirov transferred Access data 21453 | -1/Access | Loaded intel: 110 machine locations 21453 | -1/Access | Loaded intel: 63 trap records 21453 | -1/Access | Identified exit to Surface 21453 | -1/Access | Discovered exit to Surface (range 100) 21453 | -1/Access | Identified exit to Command 21453 | -1/Access | Discovered exit to Command (range 218) 21849 | -1/Access | Zhirov warped through subspace 22151 | -1/Access | Destroyed 8 combat bots 23190 | -1/Access | Entered Command 23466 | -1/Command | Spotted B-99 Colossus 23507 | -1/Command | Destroyed B-99 Colossus 23531 | -1/Command | Lost 3 parts (2u1w) 23888 | -1/Command | Spotted M Guard 23895 | -1/Command | Spotted M Guard 23897 | -1/Command | Spotted Combat Programmer 23897 | -1/Command | Spotted Combat Programmer 23935 | -1/Command | Destroyed Combat Programmer 23958 | -1/Command | Destroyed Combat Programmer 23966 | -1/Command | Destroyed M Guard 23972 | -1/Command | Destroyed M Guard 23972 | -1/Command | All MAIN.C guards destroyed 23992 | -1/Command | Lost 3 parts (1u2w) 24118 | -1/Command | Destroyed 9 combat bots 24203 | -1/Command | Build established: Hacker-Construct 24247 | -1/Command | System corruption reached 10% 24971 | -1/Command | Met MAIN.C 24977 | -1/Command | 0b10 Conduit disabled 25292 | -1/Command | Lost 3 parts (1u2w) 25679 | -1/Command | Destroyed MAIN.C Shell 25681 | -1/Command | MAIN.C activated Command garrisons 25687 | -1/Command | Zhirov used SGEMP to disable MAIN.C 25733 | -1/Command | Found Prototype Protection 25840 | -1/Command | Identified Centrium Heavy Armor Plating 25840 | -1/Command | Discovered exit to Surface (range 23) 25840 | -1/Command | Discovered exit to Surface (range 118) 25840 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25859 | -1/Command | Found Omega Cannon 26491 | -1/Command | Found Exp. System Purifier 26500 | -1/Command | Found Exp. Core Analyzer 26503 | -1/Command | Found Spectral Analyzer 26507 | -1/Command | Found Exp. Armor Integrity Analyzer 26510 | -1/Command | Found Exp. Armor Integrity Analyzer 26539 | -1/Command | Found Vortex Chain Reactor 26670 | -1/Command | Found Exp. Armor Integrity Analyzer 32067 | -1/Command | Found Multirail 32113 | -1/Command | Found Adv. Kinecellerator 32183 | -1/Command | Warped through subspace to slip node 32183 | -1/Command | Identified exit to Access_0 32183 | -1/Command | Discovered exit to Access_0 (range 4) 32188 | -1/Command | Entered Access_0 32192 | -1/Access_0 | Met Architect 32213 | -1/Access_0 | Destroyed A8 32220 | -1/Access_0 | Architect warped through subspace 32254 | -1/Access_0 | Architect warped through subspace 32281 | -1/Access_0 | Architect warped through subspace 32311 | -1/Access_0 | Architect warped through subspace 32350 | -1/Access_0 | Architect warped through subspace 32372 | -1/Access_0 | Architect warped through subspace 32393 | -1/Access_0 | Subspace Access Node disabled 32410 | -1/Access_0 | Architect warped through subspace 32431 | -1/Access_0 | A6 warped into view 32433 | -1/Access_0 | Architect warped through subspace 32448 | -1/Access_0 | Destroyed A6 32453 | -1/Access_0 | Architect warped through subspace 32471 | -1/Access_0 | Build established: Scavenger-Construct 32476 | -1/Access_0 | Architect warped through subspace 32533 | -1/Access_0 | Architect warped through subspace 32554 | -1/Access_0 | Architect warped through subspace 32573 | -1/Access_0 | Architect warped through subspace 32597 | -1/Access_0 | Architect warped through subspace 32618 | -1/Access_0 | Architect warped through subspace 32645 | -1/Access_0 | Architect warped through subspace 32662 | -1/Access_0 | Architect warped through subspace 32682 | -1/Access_0 | Architect warped through subspace 32697 | -1/Access_0 | Architect warped through subspace 32721 | -1/Access_0 | Architect warped through subspace 32748 | -1/Access_0 | Core integrity fell below 50% 32755 | -1/Access_0 | Architect warped through subspace 32792 | -1/Access_0 | Build established: Hacker-Construct 32795 | -1/Access_0 | Architect warped through subspace 32853 | -1/Access_0 | Architect warped through subspace 32894 | -1/Access_0 | Architect warped through subspace 32917 | -1/Access_0 | A5 warped into view 32942 | -1/Access_0 | Destroyed A5 32950 | -1/Access_0 | Architect warped through subspace 32992 | -1/Access_0 | Architect warped through subspace 33060 | -1/Access_0 | Destroyed A2 33082 | -1/Access_0 | Architect warped through subspace 33107 | -1/Access_0 | Lost 5 parts (1n3u1w) 33128 | -1/Access_0 | Architect warped through subspace 33177 | -1/Access_0 | Architect warped through subspace 33228 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33228 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33228 | -1/Access_0 | Singularity Gate disabled 33244 | -1/Access_0 | Singularity Gate disabled 33245 | -1/Access_0 | Architect warped through subspace 33301 | -1/Access_0 | Architect warped through subspace 33361 | -1/Access_0 | Architect warped through subspace 33381 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33426 | -1/Access_0 | Architect warped through subspace 33474 | -1/Access_0 | Architect warped through subspace 33501 | -1/Access_0 | Architect warped through subspace 33526 | -1/Access_0 | Core integrity fell below 20% 33542 | -1/Access_0 | Architect warped through subspace 33548 | -1/Access_0 | Found Exp. Thermal Shield 33565 | -1/Access_0 | Architect warped through subspace 33607 | -1/Access_0 | Architect warped through subspace 33631 | -1/Access_0 | Architect warped through subspace 33655 | -1/Access_0 | Architect warped through subspace 33664 | -1/Access_0 | A4 warped into view 33705 | -1/Access_0 | Destroyed A4 33713 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 33683_ Destroyed Adv. Phase Shifter. 33684_ Penetrated by Quantum Shear. 33687_ A4 knocked back. 33694_ Penetrated by Quantum Shear. 33695_ Slug penetrates Wall. 33697_ A4 knocked back. 33699_ Penetrated by Quantum Shear. 33701_ A4 knocked back. 33702_ Quantum Shear penetrates Earth. 33702_ Penetrated by Quantum Shear. 33702_ Lyr. Medium Armor Plating destroyed. 33704_ Penetrated by Quantum Shear. 33705_ A4: "A3 is going to put a massive hole in that core of yours. You won't even see it coming..." 33705_ A4 destroyed. 33706_ Penetrated by Quantum Shear. 33711_ Destroyed Exp. Phase Shifter. 33711_ Architect knocked back. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ?????????????????? ##???????????????????????? | | ?????????????????? ##??????????????????????? | | ?????????????????## ##?????????????????????? | | ???????????????? ##????????????????????? | | "#?????????????? ## ?????????????????????? | | ?#" #?????????##? ## ??????????????????????? | | ## " #???????# ## ## ???????????????????????? | | """"??????#;#; #?# #???????????????????????? | | ##?### ### ##??????????????????????? | | ??? ""##" #;]= "####???????????????????? | | ?????????#"" !*%!! #???????????????????? | | ????????## " !]=!! #????????????????????? | | ????????# " """" =!%!%!* #????????????????????? | | ????????# " " " *=!= ## #????????????????????? | | ????????#### ###" ##?#????????????????????? | | ???????????# #?# "#??????????????????????? | | ???????????# #?# ;###?????????????????????? | | ???????????# #?# ### ;# #?????????????????????? | | ???????????# #?# ##; ;; #?????????????????????? | | ###????????# #?# ##; ;; #?????????????????????? | | ????????# #?# ### ; #?????????????????????? | | #???###### #?# #?#; ;; ##????????????????????? | | ##### #?# ###; ;;;#????????????????????? | | ##" ######?# @ #?????????????????????? | | #??????# ;#???????????????????? | | #??????####### #??????????????????? | | ""###???????????# #?????????????????? | | # "##?????????????## ##?????????????????? | | " "#???????????????#### #??????????????????? | | # ##??????????????????#; #??????????????????? | | ##????????????????? ;; ##??????????????????? | | ###???????????????#;; #???????????????????? | | "" ##?????????????? ;; #???????????????????? | | ""# #?????????????? #???????????????????? | | ## #?????????????? #???????????????????? | | ?# *! #?????????????? ???????????????????? | | ?#"%! #?????????????? ???????????????????? | | ?#"!= #?????????????? ;# ! ??????????????????? | | !%!###??????????????##?0=[ ??????????????????? | | !!]#???????????????????!%!= ?????????????????? | | !%!#???????????????????=!* ?????????????????? | | #???????????????????## ?????????????????? | | ####?????????????????????###?????????????????? | | # ##????????????????????????????????????????????? | | #"##?????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | #"???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 75 Energy Capacity 1972 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 8 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 15 Kinecelleration 50 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Huge Storage Unit | -5/Factory | Hacked Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ E-15 Imp | x2 | -5/Factory Huge Storage Unit | x1 | -5/Factory Exp. Heat Sink | x1 | -4/Factory E-15 Imp | x2 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Prolific Hacker Sorry Old Pal Torch Challenges ------------ None Game ------ Seed HellfireNetworkRail Manual? 0 Play Time 06:15:32 Cumulative 88.9 hours Start 2024.08.14 @ 22:27:13 End 2024.08.28 @ 01:17:17 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 9 Types 5/0/3/0/0/0/0/1/0 Lore% 49 Gallery% 51 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a269b6a6-2b11-49ed-b411-20854866c066