Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 17:15:23 Player: zapruda Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (621) 621 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2371 Bonus ------- None Cogmind --------- Core Integrity 146/550 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Weapon Cycler ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads ECM Suite Shield Generator Light EM Pulse Cannon Assault Rifle Autogun [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 19 | . 2 5 12 Power 3 | . . . 3 Engine 3 | . . . 3 Core . | . . . . Reactor . | . . . . Propulsion 3 | . . . 3 Treads 2 | . . . 2 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 3 2 Device 2 | . . 1 1 Storage 1 | . . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | . 1 2 4 Energy Gun 2 | . . 1 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | . 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . . 15 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . . 5 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 7 | . 7 8 5 Power 1 | . 1 1 . Propulsion 1 | . 3 2 . Utility 1 | . . 2 2 Weapon 2 | . 1 2 1 Tool/Special . | . . . . Unused Backups 3 | . . 1 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 85 | . 88 93 69 Engine 12 | . 14 11 15 Leg 18 | . 28 22 6 Device 4 | . . 5 5 Storage 10 | . 14 11 9 Processor 10 | . . 11 15 Protection 6 | . 3 11 2 Energy Gun 8 | . 14 7 5 Energy Cannon 2 | . . 3 2 Ballistic Gun 10 | . 14 11 6 Peak Build Rating 16 | . 8 13 16 Average Rating 10 | . 6 11 12 On Entrance 8 | 6 6 7 13 Naked Turns . | . . . . Heaviest Build 39 | 10 14 22 39 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 12 | . . 1 12 Average Overweight (x) . | . . . 3 Largest Inventory Capacity 10 | . 8 10 10 Average Capacity 9 | . 8 9 10 Most Carried 10 | . 8 10 9 Average Carried 7 | . 7 8 5 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 7 10 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 483 | 200 40 96 147 Remotely . | . . . . Salvage Created 918 | . 205 252 461 Parts 46 | . 10 10 26 Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . 3 2 8 Guns 11 | . 3 2 6 Cannons 2 | . . . 2 Classes Destroyed 6 | . 3 1 2 Worker 1 | . 1 . . Hauler 4 | . 1 3 . Grunt 8 | . 3 . 5 Sentry 2 | . . 2 . Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 2 1 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 198 | . 8 52 138 Missed 64 | . 4 17 43 Hits 134 | . 4 35 95 Projectile 134 | . 4 35 95 Critical Strikes 11 | . . 2 9 Damage Taken 2028 | . 44 394 1590 Core 433 | . . 29 404 Absorbed by Shields 79 | . . . 79 Core Remaining (%) 97 | 100 100 92 . Volleys Fired 77 | . 16 14 47 Largest 2 | . 2 2 2 Hottest 79 | . 60 76 79 Shots Fired 129 | . 32 28 69 Gun 113 | . 32 25 56 Cannon 16 | . . 3 13 Launcher . | . . . . Special . | . . . . Kinetic 61 | . 16 14 31 Thermal 52 | . 16 11 25 Explosive . | . . . . Electromagnetic 16 | . . 3 13 Robot Hit Streak 28 | . 5 13 28 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 100 | . 19 19 62 Core Hits 39 | . 9 8 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 2 4 Burn 6 | . . 2 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1458 | . 221 260 977 Guns 1161 | . 219 202 740 Cannons 295 | . . 58 237 Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 628 | . 111 115 402 Thermal 533 | . 108 87 338 Explosive . | . . . . Electromagnetic 295 | . . 58 237 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 297 | . 46 63 297 Average Temperature 77 | . 14 25 108 Received Heat Transfer 585 | . 24 102 459 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 1756 | . 250 359 1147 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 60 | . 52 45 60 Initial 8 | . . 8 . Average 11 | . 20 6 14 Influence Increases 392 | . 91 103 198 Destroy 0b10 Robot/C 260 | . 60 40 160 Destroy 0b10 Robot/NC 25 | . 10 15 . Destroy Leader 68 | . 12 26 30 Successful Hack 24 | . 9 7 8 Disable Machine 15 | . . 15 . Influence Decreases 392 | . 70 124 198 Entered New Map 13 | . . 13 . Time Decay 289 | . 70 111 108 Lost Part 90 | . . . 90 Squads Dispatched 5 | . 2 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 5 9 11 Peak Tracking Total 7 | . 3 7 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 4 1 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 28 | . 16 9 3 Successful 15 | . 9 5 1 Failed 13 | . 7 4 2 Catastrophic 4 | . 3 1 . Database Lockouts . | . . . . Manual 6 | . 5 1 . Terminals 23 | . 15 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 12 | . 8 3 1 Record 2 | . 2 . . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . . . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . . 6 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1147 | . 223 569 355 Spaces Moved 492 | 1 135 279 77 Core 23 | . . . 23 Treads . | . . . . Legs 469 | 1 135 279 54 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 190 Average Speed 177 | 120 120 174 287 Slowest Speed 650 | 120 120 190 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 1 30 30 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 645 | . 166 336 143 Wait 29 | . 4 25 . Move 489 | . 134 278 77 Hop . | . . . . Pick Up 19 | . 5 9 5 Fast Attach 2 | . 1 1 . Attach 16 | . 1 4 11 Detach . | . . . . Swap 3 | . . . 3 Drop 9 | . 4 5 . Fire 77 | . 16 14 47 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 180 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 666 | -9/Materials | Discovered new exit (range 10) 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -8/Materials | Identified exit to Factory 967 | -8/Materials | Lost 8 parts (1p3n2u2w) 1064 | -8/Materials | Core integrity fell below 50% 1124 | -8/Materials | Lost 4 parts (1p1n1u1w) 1148 | -8/Materials | Self-destructed Last Messages --------------- 01104_ R-06 Scavenger collects Aluminum Leg. 01104_ K-01 Serf collects debris. 01106_ M-28 Smith repairs G-47 Trooper. 01110_ K-01 Serf collects debris. 01110_ K-01 Serf cleans the Nuclear Reactor. 01115_ Slug penetrates Wall. 01115_ K-01 Serf collects debris. 01116_ Acquired Lgt. Nuclear Core. 01122_ K-01 Serf cleans the Nuclear Reactor. 01124_ Slug penetrates Wall. 01126_ G-47 Trooper destroyed. 01127_ K-01 Serf collects debris. 01127_ Slug penetrates Wall. 01130_ R-06 Scavenger collects Nuclear Core. 01131_ K-01 Serf collects debris. 01136_ R-06 Scavenger collects Cooling System. 01139_ Penetrated by Slug. 01139_ Rnf. Deuterium Engine destroyed. 01139_ U-05 Engineer builds a Wall. 01142_ Penetrated by Slug. 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