Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.27 @ 17:42:53

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (914)      914
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 3132

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -67

 Cogmind 
---------
Core Integrity             535/550
Matter                     221/300
Energy                     257/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
               Aluminum Leg
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY (5) ------
               Heat Sink
         Large Storage Unit
               Sensor Array
               Terrain Scanner
               Particle Charger
>              --- WEAPON (2) -------
      Improved Medium Laser
               Beamcaster
>              --- INVENTORY (15) ---
      Improved Ion Engine
               Carbon-fiber Leg
               Titanium Leg
               Wheel
         Large Storage Unit
        Medium Armor Plating
        Medium Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               Beamcaster
               Ion Cannon
  High-powered Shotgun
               Grenade Launcher
               Rocket Launcher
               Scythe

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aluminum Leg
            Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
            Heat Sink
      Large Storage Unit
            Sensor Array
>           --- WEAPON -----------
            Field Laser
            Beamcaster
>           --- INVENTORY --------
   Improved Ion Engine
            Aluminum Leg
            Titanium Leg
            Wheel
      Large Storage Unit
            Terrain Scanner
            Particle Charger
     Medium Armor Plating
     Medium Armor Plating
   Hardened Light Armor Plating
   Hardened Light Armor Plating
            Beamcaster
            Grenade Launcher
            Rocket Launcher
            Scythe
[Rating: 27]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 6   12  8   17  2   4   
  Power                    6    | 1   1   2   2   .   .   
    Engine                 5    | 1   1   1   2   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   3   2   .   .   
    Treads                 2    | 1   1   .   .   .   .   
    Leg                    5    | .   .   3   2   .   .   
    Wheel                  2    | 1   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   4   1   10  .   3   
    Device                 12   | .   2   1   7   .   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   5   2   3   2   1   
    Energy Gun             8    | .   1   2   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 2    | .   2   .   .   .   .   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 100 100 98  
  Engine                   10   | .   11  10  11  11  9   
  Core                     1    | .   .   3   .   .   .   
  Treads                   6    | .   14  4   .   .   .   
  Leg                      15   | .   .   18  33  33  27  
  Wheel                    6    | .   14  4   .   .   .   
  Device                   16   | .   13  14  19  22  34  
  Storage                  12   | .   14  14  11  11  9   
  Energy Gun               14   | .   1   23  22  21  18  
  Ballistic Gun            11   | .   25  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 11  29  35  43  37  41  
  Greatest Support         47   | 16  20  37  47  42  42  
  Greatest Overweight (x)  3    | .   2   3   1   .   .   
  Average Overweight (x)   1    | .   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          14   | 4   13  14  14  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           883  | 150 429 94  180 30  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1279 | .   546 150 455 128 .   
  Parts                    81   | .   34  10  30  7   .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  35   | .   14  6   9   6   .   
  Guns                     26   | .   9   6   8   3   .   
  AOE                      8    | .   5   .   .   3   .   
Classes Destroyed          9    | .   6   1   2   .   .   
  Tunneler                 2    | .   1   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 2    | .   1   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  21   | .   6   6   3   6   .   
  Grunt                    10   | .   8   .   2   .   .   
  Sentry                   4    | .   .   .   4   .   .   
  Zionite                  1    | .   .   1   .   .   .   
Best Kill Streak           9    | .   9   3   3   4   .   
  Combat Bots Only         8    | .   8   3   3   3   .   
Max Kills in Single Turn   3    | .   3   2   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               1627 | .    776  140  398  77   236  
  Core                     239  | .    130  9    71   14   15   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    96   .    .    .    .    
Core Remaining (%)         74   | 100  .    44   .    78   .    
Volleys Fired              120  | .    51   11   28   9    21   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  140  | .    60   113  140  131  131  
Shots Fired                236  | .    100  22   56   17   41   
  Gun                      233  | .    98   22   56   16   41   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    2    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  99   | .    91   8    .    .    .    
  Thermal                  134  | .    7    14   56   16   41   
  Explosive                3    | .    2    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | .    10   13   17   8    4    
  Robot Miss Streak        5    | .    4    2    3    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           142  | .    65   12   41   7    17   
  Core Hits                65   | .    30   8    16   8    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    2    .    .    
    Burn                   4    | .    .    2    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2656 | .    1051 262  757  249  337  
  Guns                     2210 | .    745  250  757  121  337  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               446  | .    306  12   .    128  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  727  | .    673  54   .    .    .    
  Thermal                  1495 | .    72   208  757  121  337  
  Explosive                434  | .    306  .    .    128  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    23   .    .    7    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               30   | .    23   .    .    7    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    4    49   .    23   .    
  Shots                    3    | .    1    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        433  | .    36   174  315  198  433  
  Average Temperature      113  | .    13   83   102  114  214  
  Received Heat Transfer   465  | .    258  .    90   .    117  
  Effects                  12   | .    .    .    2    .    10   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             6    | .    2    1    3    .    .    
  Heat Transferred         3407 | .    150  630  1702 259  666  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             312  | .   312 248 176 229 136 
  Initial                  89   | .   .   52  .   57  89  
  Average                  92   | .   112 69  72  185 110 
Maximum Alert Level        1    | .   1   1   .   1   .   
  Low Security (%)         86   | 100 74  93  100 56  100 
  Level 1                  13   | .   25  6   .   43  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   .   1   
  Investigation            3    | .   1   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           7    | .   5   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   25  6   17  6   6   
  Peak Tracking Total      8    | .   8   3   4   3   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          5    | .   .   4   .   .   1   
  Max in Single Turn       2    | .   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          11   | .   8   2   1   .   .   
  Terminals                8    | .   7   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   20  2   1   .   .   
  Successful               16   | .   14  2   .   .   .   
  Failed                   6    | .   5   .   1   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   12   | .   11  .   1   .   .   
  Terminals                17   | .   16  .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   7   2   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   5   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               3    | .   .   2   .   1   .   
  Largest Group            2    | .   .   2   .   1   1   
  Highest-Rated Group      42   | .   .   42  .   31  31  
  Highest-Rated Ally       31   | .   .   31  .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   5   .   5   5   
  Total Damage             166  | .   .   41  .   42  83  
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  
Turns Passed               2865 | 57   1070 878  550  133  177  
Spaces Moved               1631 | 47   610  533  292  83   66   
  Core                     9    | 9    .    .    .    .    .    
  Treads                   114  | .    114  .    .    .    .    
  Legs                     767  | .    .    326  292  83   66   
  Wheels                   741  | 38   496  207  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  123  123  123  
  Average Speed            136  | 90   133  150  129  123  123  
  Slowest Speed            240  | 100  240  200  193  123  123  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    89   98   30   22   7    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 8    | .    .    .    .    8    .    
Terrain Destroyed          30   | .    12   9    .    8    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      29   | .    12   9    .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      2045 | 58  771 589 410 96  121 
  Wait                     181  | .   82  20  51  3   25  
  Move                     1626 | 46  609 532 291 82  66  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 6   13  6   8   .   3   
  Fast Attach              22   | 6   3   5   7   .   1   
  Attach                   9    | .   3   2   2   .   2   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     18   | .   6   1   8   2   1   
  Drop                     32   | .   4   11  15  .   2   
  Fire                     120  | .   51  11  28  9   21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   58 | -11/Junkyard  | Entered Materials
  223 | -10/Materials | Destroyed 8 combat bots
  245 | -10/Materials | Central database locked down
  283 | -10/Materials | Discovered new exit (range 14)
  302 | -10/Materials | Build established: Mutant
  672 | -10/Materials | Repaired Assault Rifle
  700 | -10/Materials | Repaired Aluminum Leg
  828 | -10/Materials | Discovered new exit (range 16)
  889 | -10/Materials | Discovered new exit (range 12)
  950 | -10/Materials | Discovered new exit (range 15)
 1000 | -10/Materials | Core integrity fell below 50%
 1052 | -10/Materials | Identified exit to Mines
 1128 | -10/Materials | Entered Mines
 1181 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1266 | -10/Mines     | Discovered new exit (range 10)
 1310 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1469 | -10/Mines     | Learned Materials stockpile data
 1653 | -10/Mines     | Discovered new exit (range 5)
 1783 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2006 | -10/Mines     | Entered Materials
 2006 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2349 | -9/Materials  | Build established: Scavenger-Mutant
 2516 | -9/Materials  | Discovered new exit (range 16)
 2556 | -9/Materials  | Entered Mines
 2559 | -9/Mines      | Escorted by a lone wolf Derelict
 2579 | -9/Mines      | Learned location of Storage (-9)
 2617 | -9/Mines      | Discovered new exit (range 6)
 2654 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 2689 | -9/Mines      | Entered Materials
 2689 | -8/Materials  | Accompanied by 1 ally
 2689 | -8/Materials  | Evolved 2 slots: Utility x2
 2866 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02850_ K-01 Serf collects debris.
02851_ Overheating: Titanium Leg damaged (-8).
02851_ Overheating: Imp. Medium Laser damaged (-25).
02851_ Overheating: Beamcaster damaged (-2).
02851_ Overheating: Heat Sink damaged (-1).
02851_ K-01 Serf collects debris.
02854_ Power failure, Imp. Ion Engine shutdown.
02854_ Overheating: System interference.
02854_ Imp. Medium Laser temporarily disabled.
02854_ Sensor Array temporarily disabled.
02854_ Beamcaster temporarily disabled.
02854_ K-01 Serf cleans the Terminal.
02854_ K-01 Serf collects debris. <x5>
02862_ Slug penetrates U-05 Engineer.
02862_ U-05 Engineer destroyed.
02864_ K-01 Serf collects debris.
02864_ Dropped Carbon-fiber Leg.
02864_ Acquired Carbon-fiber Leg.
02864_ K-01 Serf collects debris.
02865_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????#????????#?##??????#          +      ????????? |
| ?????????????#????????## k        #      ????????? |
| ??????????????????????## ^  ^     #??????????????? |
| ???????????????? ??????#^[   ""   #??????????????? |
| ???????????????#???????#%=%   "   #??????????????? |
| ???????????????????????#= !  ""   +??????????????? |
| ???????????????? ? ?  ?  k      [ #??????????????? |
| ???????????????????????     =   ? #??????????????? |
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| ??????????????????????####T#!##??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectPhysicsMeganuke
  Manual?         0
Play Time         00:24:34
  Cumulative      94.7 hours
  Start           2023.06.27 @ 17:20:41
  End             2023.06.27 @ 17:42:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          47
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2725060d-17f6-489e-89b7-be4582ebec02