Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.27 @ 17:42:53 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (914) 914 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 3132 Bonus ------- Follower Combat Kills 35 Friendly Fire -67 Cogmind --------- Core Integrity 535/550 Matter 221/300 Energy 257/265 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Heat Sink Large Storage Unit Sensor Array Terrain Scanner Particle Charger > --- WEAPON (2) ------- Improved Medium Laser Beamcaster > --- INVENTORY (15) --- Improved Ion Engine Carbon-fiber Leg Titanium Leg Wheel Large Storage Unit Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beamcaster Ion Cannon High-powered Shotgun Grenade Launcher Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Makeshift Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Sensor Array > --- WEAPON ----------- Field Laser Beamcaster > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Titanium Leg Wheel Large Storage Unit Terrain Scanner Particle Charger Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beamcaster Grenade Launcher Rocket Launcher Scythe [Rating: 27] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 49 | 6 12 8 17 2 4 Power 6 | 1 1 2 2 . . Engine 5 | 1 1 1 2 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 2 . . Treads 2 | 1 1 . . . . Leg 5 | . . 3 2 . . Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 4 1 10 . 3 Device 12 | . 2 1 7 . 2 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 3 . 1 Artifact . | . . . . . . Weapon 15 | 2 5 2 3 2 1 Energy Gun 8 | . 1 2 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 3 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . 2 . . . . Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . 2 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 98 Engine 10 | . 11 10 11 11 9 Core 1 | . . 3 . . . Treads 6 | . 14 4 . . . Leg 15 | . . 18 33 33 27 Wheel 6 | . 14 4 . . . Device 16 | . 13 14 19 22 34 Storage 12 | . 14 14 11 11 9 Energy Gun 14 | . 1 23 22 21 18 Ballistic Gun 11 | . 25 4 . . . Naked Turns . | . . . . . . Heaviest Build 43 | 11 29 35 43 37 41 Greatest Support 47 | 16 20 37 47 42 42 Greatest Overweight (x) 3 | . 2 3 1 . . Average Overweight (x) 1 | . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 14 | 4 13 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 883 | 150 429 94 180 30 . Remotely . | . . . . . . Salvage Created 1279 | . 546 150 455 128 . Parts 81 | . 34 10 30 7 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | . 14 6 9 6 . Guns 26 | . 9 6 8 3 . AOE 8 | . 5 . . 3 . Classes Destroyed 9 | . 6 1 2 . . Tunneler 2 | . 1 1 . . . Hauler 1 | . . . 1 . . Recycler 2 | . 1 . . 1 . Operator 1 | . 1 . . . . Watcher 4 | . 2 . 2 . . Swarmer 21 | . 6 6 3 6 . Grunt 10 | . 8 . 2 . . Sentry 4 | . . . 4 . . Zionite 1 | . . 1 . . . Best Kill Streak 9 | . 9 3 3 4 . Combat Bots Only 8 | . 8 3 3 3 . Max Kills in Single Turn 3 | . 3 2 1 3 . Gunslinging . | . . . . . . Exploded 3 | . 3 . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1627 | . 776 140 398 77 236 Core 239 | . 130 9 71 14 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 96 | . 96 . . . . Core Remaining (%) 74 | 100 . 44 . 78 . Volleys Fired 120 | . 51 11 28 9 21 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 60 113 140 131 131 Shots Fired 236 | . 100 22 56 17 41 Gun 233 | . 98 22 56 16 41 Cannon . | . . . . . . Launcher 3 | . 2 . . 1 . Special . | . . . . . . Kinetic 99 | . 91 8 . . . Thermal 134 | . 7 14 56 16 41 Explosive 3 | . 2 . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 10 13 17 8 4 Robot Miss Streak 5 | . 4 2 3 2 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 142 | . 65 12 41 7 17 Core Hits 65 | . 30 8 16 8 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 2 . . Burn 4 | . . 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2656 | . 1051 262 757 249 337 Guns 2210 | . 745 250 757 121 337 Cannons . | . . . . . . Explosions 446 | . 306 12 . 128 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 727 | . 673 54 . . . Thermal 1495 | . 72 208 757 121 337 Explosive 434 | . 306 . . 128 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . 23 . . 7 . Projectiles . | . . . . . . Explosions 30 | . 23 . . 7 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . 4 49 . 23 . Shots 3 | . 1 1 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 433 | . 36 174 315 198 433 Average Temperature 113 | . 13 83 102 114 214 Received Heat Transfer 465 | . 258 . 90 . 117 Effects 12 | . . . 2 . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . 2 . . Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . 2 1 3 . . Heat Transferred 3407 | . 150 630 1702 259 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 312 | . 312 248 176 229 136 Initial 89 | . . 52 . 57 89 Average 92 | . 112 69 72 185 110 Maximum Alert Level 1 | . 1 1 . 1 . Low Security (%) 86 | 100 74 93 100 56 100 Level 1 13 | . 25 6 . 43 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 7 | . 5 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 25 6 17 6 6 Peak Tracking Total 8 | . 8 3 4 3 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 5 | . . 4 . . 1 Max in Single Turn 2 | . . 2 . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 11 | . 8 2 1 . . Terminals 8 | . 7 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 20 2 1 . . Successful 16 | . 14 2 . . . Failed 6 | . 5 . 1 . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 12 | . 11 . 1 . . Terminals 17 | . 16 . 1 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 2 . . . Robot Analysis 2 | . 2 . . . . Open Door 2 | . . 2 . . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Assimilate 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 5 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 . 1 1 Highest-Rated Group 42 | . . 42 . 31 31 Highest-Rated Ally 31 | . . 31 . 31 31 Total Orders . | . . . . . . Ally Attacks 15 | . . 5 . 5 5 Total Damage 166 | . . 41 . 42 83 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 2865 | 57 1070 878 550 133 177 Spaces Moved 1631 | 47 610 533 292 83 66 Core 9 | 9 . . . . . Treads 114 | . 114 . . . . Legs 767 | . . 326 292 83 66 Wheels 741 | 38 496 207 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 123 123 123 Average Speed 136 | 90 133 150 129 123 123 Slowest Speed 240 | 100 240 200 193 123 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 89 98 30 22 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . . . 8 . Terrain Destroyed 30 | . 12 9 . 8 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 29 | . 12 9 . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 2045 | 58 771 589 410 96 121 Wait 181 | . 82 20 51 3 25 Move 1626 | 46 609 532 291 82 66 Hop . | . . . . . . Pick Up 36 | 6 13 6 8 . 3 Fast Attach 22 | 6 3 5 7 . 1 Attach 9 | . 3 2 2 . 2 Detach 1 | . . 1 . . . Swap 18 | . 6 1 8 2 1 Drop 32 | . 4 11 15 . 2 Fire 120 | . 51 11 28 9 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 223 | -10/Materials | Destroyed 8 combat bots 245 | -10/Materials | Central database locked down 283 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 672 | -10/Materials | Repaired Assault Rifle 700 | -10/Materials | Repaired Aluminum Leg 828 | -10/Materials | Discovered new exit (range 16) 889 | -10/Materials | Discovered new exit (range 12) 950 | -10/Materials | Discovered new exit (range 15) 1000 | -10/Materials | Core integrity fell below 50% 1052 | -10/Materials | Identified exit to Mines 1128 | -10/Materials | Entered Mines 1181 | -10/Mines | Met a Derelict shopkeep closing up shop 1266 | -10/Mines | Discovered new exit (range 10) 1310 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1469 | -10/Mines | Learned Materials stockpile data 1653 | -10/Mines | Discovered new exit (range 5) 1783 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2349 | -9/Materials | Build established: Scavenger-Mutant 2516 | -9/Materials | Discovered new exit (range 16) 2556 | -9/Materials | Entered Mines 2559 | -9/Mines | Escorted by a lone wolf Derelict 2579 | -9/Mines | Learned location of Storage (-9) 2617 | -9/Mines | Discovered new exit (range 6) 2654 | -9/Mines | Learned location of 1 exit from Proximity Caves 2689 | -9/Mines | Entered Materials 2689 | -8/Materials | Accompanied by 1 ally 2689 | -8/Materials | Evolved 2 slots: Utility x2 2866 | -8/Materials | Self-destructed Last Messages --------------- 02850_ K-01 Serf collects debris. 02851_ Overheating: Titanium Leg damaged (-8). 02851_ Overheating: Imp. Medium Laser damaged (-25). 02851_ Overheating: Beamcaster damaged (-2). 02851_ Overheating: Heat Sink damaged (-1). 02851_ K-01 Serf collects debris. 02854_ Power failure, Imp. Ion Engine shutdown. 02854_ Overheating: System interference. 02854_ Imp. Medium Laser temporarily disabled. 02854_ Sensor Array temporarily disabled. 02854_ Beamcaster temporarily disabled. 02854_ K-01 Serf cleans the Terminal. 02854_ K-01 Serf collects debris. 02862_ Slug penetrates U-05 Engineer. 02862_ U-05 Engineer destroyed. 02864_ K-01 Serf collects debris. 02864_ Dropped Carbon-fiber Leg. 02864_ Acquired Carbon-fiber Leg. 02864_ K-01 Serf collects debris. 02865_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????##???????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ???????????????????##???##??#????????????????????? | | ??????????????????#???????#???#??????????????????? | | ??????????#?#????????#???????????????????????????? | | ?????#######################????##???????????????? | | ?????# #???##????????????????? | | ?????# #????????#????????????? | | ?????# #????????#????????????? | | ?????###########+####### #??##?#???????????????? | | ??????????#?# #?# #???"?????????????????? | | ????????????# """ #?# # ?????? ?????????????? | | ????????????# """ [### #???? ????????????????? | | ?????#??????# """ ### w #??? ????????????????? | | ??????????#?# ### #?????????????????????? | | ????????????# """ #?# #?????????????????????? | | ????????????# """ #?# #?????????#???????????? | | ????????????# """ #?# #? ????? ?????????????? | | ????????????# [#?# % #??? ????????????????? | | ????????????##########?# @u###+###???????????????? | | ????????????????????#??# #?#????????????? | | ????#????????#?##??????# + ????????? | | ?????????????#????????## k # ????????? | | ??????????????????????## ^ ^ #??????????????? | | ???????????????? ??????#^[ "" #??????????????? | | ???????????????#???????#%=% " #??????????????? | | ???????????????????????#= ! "" +??????????????? | | ???????????????? ? ? ? k [ #??????????????? | | ??????????????????????? = ? #??????????????? | | ???????????????? ?????? / !%"T" ? ??????????????? | | ??????????????????????####T#!##??????????????????? | | ??????????????????????????## #???????????????????? | | ????????????????????????????h#???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPhysicsMeganuke Manual? 0 Play Time 00:24:34 Cumulative 94.7 hours Start 2023.06.27 @ 17:20:41 End 2023.06.27 @ 17:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2725060d-17f6-489e-89b7-be4582ebec02