Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:00:14

Player: Dude

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (609)      609
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1809

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     76/100
System Corruption          8%
Temperature                Cool (64)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
          Small Storage Unit
  High-capacity Storage Unit
          Small Battery (100)
       Improved Signal Interpreter
                Insulated Plating

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Sensor Array
                Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                VSS Leg
          Small Storage Unit
  High-capacity Storage Unit
          Small Battery
       Improved Signal Interpreter
                Insulated Plating
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 8   5   3   12  
  Power                    5    | 2   1   .   2   
    Engine                 4    | 2   1   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 5    | 2   .   1   2   
    Leg                    1    | .   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   .   4   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   3   2   3   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   1   11  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   98  99  91  
  Engine                   10   | .   14  14  7   
  Core                     1    | .   .   .   2   
  Treads                   22   | .   28  27  17  
  Device                   5    | .   .   .   10  
  Storage                  12   | .   14  14  11  
  Processor                11   | .   12  14  11  
  Hackware                 5    | .   .   .   9   
  Energy Gun               13   | .   6   14  15  
  Ballistic Gun            7    | .   19  11  1   
  Launcher                 1    | .   1   2   .   
Peak Build Rating          21   | 6   8   11  21  
  Average Rating           12   | 4   7   8   16  
  On Entrance              6    | .   6   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  16  16  22  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   9   
  Most Carried             10   | 3   8   8   10  
  Average Carried          7    | 1   7   7   7   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            8    | 3   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           547  | 258 142 71  76  
  Remotely                 .    | .   .   .   .   
Salvage Created            667  | .   255 138 274 
  Parts                    36   | .   15  5   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   6   2   10  
  Guns                     16   | .   5   1   10  
  AOE                      2    | .   1   1   .   
Classes Destroyed          5    | .   1   1   3   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    13   | .   6   2   5   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | .   2   2   5   
  Combat Bots Only         5    | .   2   2   5   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        208  | .    34   10   164  
  Missed                   59   | .    8    5    46   
Damage Taken               1895 | .    364  63   1468 
  Core                     464  | .    63   .    401  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   54   | .    .    .    54   
Core Remaining (%)         87   | 100  .    74   .    
Volleys Fired              75   | .    20   5    50   
  Largest                  2    | .    2    2    2    
  Hottest                  165  | .    95   95   165  
Shots Fired                114  | .    39   10   65   
  Gun                      104  | .    38   7    59   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    1    3    .    
  Special                  6    | .    .    .    6    
  Kinetic                  36   | .    34   2    .    
  Thermal                  74   | .    4    5    65   
  Explosive                4    | .    1    3    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    10   6    8    
  Robot Miss Streak        4    | .    2    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           75   | .    27   7    41   
  Core Hits                33   | .    12   6    15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1152 | .    317  182  653  
  Guns                     937  | .    278  80   579  
  Cannons                  .    | .    .    .    .    
  Explosions               138  | .    39   99   .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    3    2    
  Kinetic                  274  | .    260  14   .    
  Thermal                  735  | .    18   66   651  
  Explosive                138  | .    39   99   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   5    | .    .    1    4    
Targets Rammed             5    | .    .    1    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        432  | .    48   127  432  
  Average Temperature      146  | .    15   50   190  
  Received Heat Transfer   651  | .    222  36   393  
  Effects                  6    | .    .    .    6    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1926 | .    37   148  1741 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             244  | .   184 159 244 
  Initial                  71   | .   .   71  57  
  Average                  82   | .   84  101 86  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 92  
  Level 1                  3    | .   .   .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   8   5   16  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   1   2   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   1   1   7   
  Successful               7    | .   .   1   6   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   .   .   1   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   1   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   1   3   
  Record                   2    | .   .   .   2   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1148 | 91  245 235 577 
Spaces Moved               488  | 52  107 129 200 
  Core                     5    | 5   .   .   .   
  Treads                   475  | 47  107 129 192 
  Legs                     8    | .   .   .   8   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 149 160 160 163 
  Slowest Speed            180  | 160 160 165 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   26  42  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          30   | .   4   25  1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      29   | .   4   25  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      726  | 61  145 147 373 
  Wait                     101  | .   4   .   97  
  Move                     485  | 51  106 128 200 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 2   8   5   6   
  Fast Attach              7    | 6   .   1   .   
  Attach                   10   | .   2   .   8   
  Detach                   1    | .   .   .   1   
  Swap                     11   | 2   3   2   4   
  Drop                     10   | .   2   5   3   
  Fire                     75   | .   20  5   50  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   .   1   3   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered Mines
  338 | -10/Mines     | Assembled infested the area
  342 | -10/Mines     | Met a Derelict bent on vengeance
  500 | -10/Mines     | Discovered new exit (range 15)
  523 | -10/Mines     | Met a Derelict shopkeep closing up shop
  572 | -10/Mines     | Entered Materials
  572 | -9/Materials  | Evolved 2 slots: Utility x2
  663 | -9/Materials  | Repaired Assault Rifle?
  765 | -9/Materials  | Central database locked down
 1042 | -9/Materials  | Lost 4 parts (1p2n1w)
 1077 | -9/Materials  | Core integrity fell below 50%
 1131 | -9/Materials  | Core integrity fell below 20%
 1149 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01114_ Critical hit (Burn: +37). <x2>
01117_ Hacking Suite destroyed.
01120_ Y-45 Defender suffers critical hit
  (Burn). <x2>
01126_ Y-45 Defender heat short circuits Beam
  Rifle.
01126_ Heat Sink melted.
01126_ Lgt. Armor Plating melted.
01126_ Y-45 Defender destroyed.
01130_ Imp. Sensor Array destroyed.
01130_ System corrupted by crushing effect (+5).
01139_ Overheating: System interference.
01139_ Particle Gun temporarily disabled. <x2>
01142_ Overheating: System interference.
01142_ Targeting Computer temporarily disabled.
01148_ VSS Leg destroyed.
01148_ System corrupted by crushing effect (+3).
01149_ Slammed into B-36 Bruiser.
01149_ Particle Gun destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??###########??????????##########?????             |
| ??#         #??????????#         ?????             |
| ??#         #??????????#       ""#????             |
| ###         #??????????#       Y"#????             |
|   #         #??????????#       ""#????             |
| ""#         #??????????#         #????             |
| ""#         #??????????#         #????             |
| ""#         ????????????         ?????             |
|  ????     ????????????????     ???????             |
| #######+####################+##???????             |
|                               #???????             |
|                               #???????             |
|                           Y*  #???????             |
| #####+####################Y####???????             |
| ???????????????????????#%@%%  #???????             |
| ???????????????????????# "b   #???????             |
| ???????????????????????#"T    #???????             |
| ##?????????????????????#""    #???????             |
|  #?????????????????????#      #???????             |
|  #?????????????????????#      #???????             |
|  #?????????????????????########???????             |
|  #????????????????????????????????????             |
|  #????????????????????????????????????             |
|  #????????????????????????????????????             |
|  ##########################???????????             |
|                           #???????????             |
|                           #???????????             |
|                           #???????????             |
|  +######+#############+####???????????             |
|      #      #??????#      #???????????             |
|      #      #??????#   !  #???????????             |
|  """ #  " " #??????#  !!  #???????????             |
|   R" #  "R" #??????#  !   #???????????             |
|  """ #  """ #??????#      #???????????             |
|      #]     #??????#  "T" #???????????             |
| #############??????########???????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              HelicalJunkDisintegrator
  Manual?         0
Play Time         00:43:44
  Cumulative      0.7 hours
  Start           2025.03.02 @ 16:10:43
  End             2025.03.02 @ 17:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da28d4f1-1849-4849-8ca9-1cf774c48e14