Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 15:10:09 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1371) 1371 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 7583 Bonus ------- High Alert Combat Kills 17 Entered DSFs 500 Cogmind --------- Core Integrity 1125/1300 Matter 5/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor Improved Reaction Control System Improved Lightning Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biomechanical Wings Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Neutrino Core Light Antimatter Reactor Field Propulsion Array Improved Reaction Control System Improved Lightning Gun [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . 1 . 1 . Utility 9 | . . 1 1 2 2 1 . 1 1 Weapon . | . . . . . . . . . . Parts Attached 131 | 6 10 23 9 35 10 2 6 27 3 Power 31 | 1 2 4 3 10 3 2 1 5 . Engine 13 | 1 . 4 3 4 1 . . . . Core 15 | . 2 . . 6 2 2 1 2 . Reactor 3 | . . . . . . . . 3 . Propulsion 40 | 2 2 10 4 10 2 . 4 6 . Treads . | . . . . . . . . . . Leg 12 | 2 2 6 . . 2 . . . . Wheel . | . . . . . . . . . . Hover 10 | . . 2 4 2 . . 2 . . Flight 18 | . . 2 . 8 . . 2 6 . Utility 31 | 1 2 3 2 6 2 . 1 11 3 Device 16 | . 1 1 1 2 2 . . 8 1 Storage 3 | 1 . 1 . . . . 1 . . Processor 3 | . . 1 1 . . . . 1 . Hackware 6 | . 1 . . 3 . . . . 2 Protection 3 | . . . . 1 . . . 2 . Artifact . | . . . . . . . . . . Weapon 29 | 2 4 6 . 9 3 . . 5 . Energy Gun 15 | 1 3 2 . 2 2 . . 5 . Energy Cannon 10 | . . 4 . 5 1 . . . . Ballistic Gun 4 | 1 1 . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 . . . 3 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 47 | . . 6 1 16 6 . 2 14 2 Power 5 | . . 1 . 2 . . . 2 . Propulsion 22 | . . 3 . 12 2 . . 5 . Utility 11 | . . . . 1 2 . 2 4 2 Weapon 9 | . . 2 1 1 2 . . 3 . Highest Loss Streak 8 | . . 3 1 5 3 . 1 8 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 96 89 90 74 69 35 37 76 45 Engine 2 | . 2 9 8 2 . . . . . Core 4 | . 11 1 . 3 5 . 2 2 3 Leg 8 | . 28 21 12 . 8 . . . . Hover 3 | . . 3 18 7 . . 3 . . Flight 8 | . . 4 . 13 6 5 3 16 7 Device 10 | . 4 6 9 10 15 11 5 16 8 Storage 5 | . 14 6 9 1 . . 2 5 3 Processor 6 | . . 8 9 7 6 5 5 9 8 Hackware 13 | . 6 11 9 20 23 11 11 9 12 Protection 1 | . . . . . . . . 6 . Energy Gun 6 | . 22 8 6 . 1 . . 4 . Energy Cannon 1 | . . 7 9 1 . . . . . Ballistic Gun 1 | . 5 . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 10 15 18 20 24 23 2 14 40 17 Greatest Support 41 | 20 20 36 26 26 40 6 40 41 21 Greatest Overweight (x) 5 | 2 . 3 1 1 1 . 1 . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 8 8 8 Average Capacity 6 | 7 8 6 8 5 5 5 6 8 7 Most Carried 8 | 1 8 8 7 8 5 5 7 8 6 Average Carried 5 | . 5 5 5 4 4 4 5 5 5 Final Capacity 8 | 8 8 8 8 5 5 5 8 8 5 Final Carried 8 | 1 8 6 6 5 5 5 7 6 5 Class Distribution -------------------- 48% | Hacker-Mutant 32% | Mutant 11% | Hacker-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 1348 | 178 220 220 51 289 110 . . 280 . Remotely . | . . . . . . . . . . Salvage Created 2053 | . 381 479 256 402 297 . . 238 . Parts 114 | . 26 25 25 22 9 . . 7 . Haulers Intercepted 7 | . 2 2 . 2 . . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 30 | . 7 8 3 7 4 . . 1 . Guns 18 | . 7 7 . . 3 . . 1 . Cannons 11 | . . 1 3 7 . . . . . Classes Destroyed 8 | . 5 1 1 . 1 . . . . Builder 1 | . . . 1 . . . . . . Hauler 7 | . 2 2 . 2 . . . 1 . Operator 6 | . 1 1 2 1 1 . . . . Watcher 7 | . 2 1 1 2 . . . 1 . Swarmer 13 | . 3 3 . 7 . . . . . Grunt 9 | . 4 2 . . 3 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 3 3 . . . . 1 . Best Kill Streak 5 | . 3 5 2 4 3 . . 1 . Combat Bots Only 4 | . 3 3 1 4 2 . . 1 . Max Kills in Single Turn 2 | . 2 2 1 1 1 . . 1 . Gunslinging 1 | . 1 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Damage Taken 5924 | . 543 527 103 1254 1027 . 498 1719 253 Core 1771 | . 98 161 28 502 286 . 237 284 175 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 169 | . . . . . . . . 169 . Regen/Repaired (Parts) 59 | . 41 . 1 . . . . 17 . Core Remaining (%) 69 | 100 60 59 94 28 66 . 76 75 . Volleys Fired 158 | . 35 36 13 31 24 . . 19 . Largest 2 | . 2 2 2 1 2 . . 2 . Hottest 124 | . 80 112 96 69 124 . . 120 . Shots Fired 227 | . 70 51 23 31 26 . . 26 . Gun 168 | . 70 34 10 4 24 . . 26 . Cannon 59 | . . 17 13 27 2 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 24 | . 24 . . . . . . . . Thermal 36 | . 24 . . . 11 . . 1 . Explosive . | . . . . . . . . . . Electromagnetic 167 | . 22 51 23 31 15 . . 25 . Robot Hit Streak 13 | . 7 12 8 8 13 . . 6 . Robot Miss Streak 4 | . 4 2 3 3 2 . . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 160 | . 50 38 16 20 22 . . 14 . Core Hits 72 | . 20 18 8 12 8 . . 6 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . 1 . . 1 . . . . Burn 1 | . . . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3147 | . 589 776 320 551 495 . . 416 . Guns 1948 | . 589 325 104 84 430 . . 416 . Cannons 1012 | . . 264 216 467 65 . . . . Explosions 187 | . . 187 . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 212 | . 212 . . . . . . . . Thermal 575 | . 192 187 . . 196 . . . . Explosive . | . . . . . . . . . . Electromagnetic 2360 | . 185 589 320 551 299 . . 416 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . . . . 7 . Average Corruption 3 | . 1 . . . . . . 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . 2 . . . . . . 20 . Message Errors 2 | . . . . . . . . 2 . Matter Fused 4 | . . . . . . . . 4 . Heat Flow Errors 4 | . . . . . . . . 4 . Energy Discharges 5 | . 2 . . . . . . 3 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . . 113 18 3 . . . . . Projectiles 21 | . . . 18 3 . . . . . Explosions 113 | . . 113 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . . 154 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 242 | . 174 77 89 98 181 . . 242 . Average Temperature 44 | . 57 27 38 28 60 . . 60 . Received Heat Transfer 1119 | . 198 120 45 189 342 . 54 126 45 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 1 1 . . 2 . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 17 | . 1 4 3 3 4 . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 1125 | . 425 150 . . 550 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Peak Influence 590 | . 200 425 271 445 257 170 124 590 195 Initial 145 | . . 39 94 123 145 125 119 59 120 Average 228 | . 89 272 207 321 193 142 112 305 157 Maximum Alert Level 2 | . 1 2 1 2 1 . . 2 . Low Security (%) 46 | 100 99 20 63 5 52 100 100 14 100 Level 1 44 | . . 78 37 71 47 . . 65 . Level 2 9 | . . 1 . 23 . . . 19 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 1 1 3 . . . 7 1 Investigation 4 | . . . 1 . . . . 3 . Extermination 2 | . . . . 1 . . . 1 . Reinforcement 6 | . . 1 . 1 . . . 3 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 3 | . 2 . 1 . . . . . . Communications Jammed 52 | . . . . . 11 . . 40 1 Distress Signals 25 | . . . . . 11 . . 13 1 Times Spotted 170 | . 13 12 6 48 11 2 2 62 14 Peak Tracking Total 14 | . 3 3 2 9 6 3 2 14 7 Tactical Retreats 45 | . 2 3 . 16 1 1 1 17 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 10 | . 2 2 1 3 . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 6 | . . 3 1 1 1 . . . . Max in Single Turn 2 | . . 2 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 34 | . 7 . 2 8 3 1 . 11 2 Terminals 23 | . 5 . 1 4 2 1 . 9 1 Fabricators 5 | . . . . 3 1 . . 1 . Repair Stations 4 | . 1 . 1 . . . . 1 1 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 13 . 5 17 14 2 . 28 5 Successful 44 | . 7 . 3 11 6 1 . 14 2 Failed 40 | . 6 . 2 6 8 1 . 14 3 Catastrophic 8 | . . . . 1 1 . . 6 . Database Lockouts . | . . . . . . . . . . Manual 60 | . 9 . 3 13 9 . . 24 2 Terminals 63 | . 9 . 3 13 9 2 . 25 2 Fabricators 9 | . . . . 3 5 . . 1 . Repair Stations 10 | . 3 . 2 . . . . 2 3 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . . . . 5 3 1 . 6 . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . Alert Level 3 | . . . . . . . . 3 . Unreport Threat 1 | . . . . . . . . 1 . Reprogram Traps 2 | . . . . 2 . . . . . Recall Investigation 1 | . . . . . . . . 1 . Recall Extermination 2 | . . . . 1 . . . 1 . Registered Components 1 | . . . . . 1 . . . . Fabricator Hacks 5 | . . . . 3 1 . . 1 . Network Status 3 | . . . . 2 1 . . . . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks 7 | . 2 . 2 . . . . 2 1 Scan Component 4 | . 1 . 1 . . . . 1 1 Repair 3 | . 1 . 1 . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 1 3 2 . . 5 1 Terminals 16 | . 4 . 1 3 2 . . 5 1 Assimilate 4 | . . . . 2 . . . 2 . Botnet 12 | . 4 . 1 1 2 . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 4 . 2 7 2 1 . 9 2 Full Trace Events 4 | . . . 1 . . . . 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 139 | . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . 1 . Time 128 | . 19 . 53 . . . . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Total Allies 3 | . . . . 2 . . . 1 . Largest Group 1 | . . . . 1 . . . 1 . Highest-Rated Group 45 | . . . . 26 . . . 45 . Highest-Rated Ally 45 | . . . . 26 . . . 45 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 4027 | 65 704 428 300 924 282 104 67 821 332 Spaces Moved 5449 | 49 452 288 259 1492 230 165 118 1726 670 Core 121 | 8 . . . . . . . . 113 Treads . | . . . . . . . . . . Legs 861 | 41 452 176 101 . 91 . . . . Wheels . | . . . . . . . . . . Hover 511 | . . 72 158 250 . . 31 . . Flight 3956 | . . 40 . 1242 139 165 87 1726 557 Fastest Speed 27 | 50 120 47 48 27 35 35 35 31 37 Average Speed 49 | 113 120 87 64 35 87 35 41 33 40 Slowest Speed 300 | 150 120 290 116 120 130 35 120 37 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 52 | . . . . 24 . . . 25 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 57 29 26 40 6 6 96 42 14 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 53 | . . 53 . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 53 | . . 53 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Total 6477 | 55 545 413 368 1827 284 211 135 1913 726 Wait 682 | . 33 48 78 260 14 43 3 153 50 Move 5341 | 48 451 287 258 1445 229 164 117 1678 664 Hop 47 | . . . . 22 . . . 22 3 Pick Up 46 | 1 10 5 5 10 2 . 4 9 . Fast Attach 64 | 6 2 12 3 16 5 1 4 12 3 Attach 44 | . 1 9 4 13 4 1 2 10 . Detach 21 | . . 5 . 12 3 1 . . . Swap 23 | . 7 2 2 6 1 . . 5 . Drop 51 | . 6 9 5 12 2 1 5 5 6 Fire 158 | . 35 36 13 31 24 . . 19 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 367 | -10/Materials | Repaired Lgt. Nuclear Core 527 | -10/Materials | Discovered new exit (range 15) 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Discovered new exit (range 14) 892 | -9/Materials | Lost 3 parts (1p2n) 969 | -9/Materials | Identified exit to Storage 1181 | -9/Materials | Discovered new exit (range 16) 1197 | -9/Materials | Identified exit to Materials 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -8/Materials | Discovered new exit (range 10) 1425 | -8/Materials | Identified exit to Factory 1485 | -8/Materials | Repaired Corrupted Imp. Signal Interpreter 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Utility x2 1681 | -7/Factory | Fabricated R-06 Scavenger? 1853 | -7/Factory | Lost 5 parts (5n) 2094 | -7/Factory | Build established: Hacker-Mutant 2246 | -7/Factory | Lost 3 parts (1p1u1w) 2357 | -7/Factory | Identified exit to Lower Caves 2357 | -7/Factory | Identified exit to Factory 2362 | -7/Factory | Core integrity fell below 50% 2398 | -7/Factory | Lost 3 parts (3n) 2414 | -7/Factory | Garrison activated, responded to threat 2422 | -7/Factory | Entered another Factory area 2422 | -6/Factory | Evolved 2 slots: Utility x2 2640 | -6/Factory | Lost 3 parts (1u2w) 2697 | -6/Factory | Discovered new exit (range 10) 2701 | -6/Factory | Lost 3 parts (2n1u) 2702 | -6/Factory | Identified exit to Factory 2704 | -6/Factory | Entered another Factory area 2704 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2704 | -5/Factory | Discovered new exit (range 10) 2808 | -5/Factory | Identified exit to DSF 2808 | -5/Factory | Entered DSF 2839 | -5/DSF | Additional patrols routed to DSF 2846 | -5/DSF | Discovered new exit (range 13) 2874 | -5/DSF | Identified exit to Factory 2875 | -5/DSF | Entered Factory 2875 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2890 | -4/Factory | Discovered new exit (range 15) 2948 | -4/Factory | Discovered new exit (range 16) 3038 | -4/Factory | Lost 3 parts (1p1n1w) 3127 | -4/Factory | Spotted B-86 Titan 3375 | -4/Factory | Search patrols dispatched 3590 | -4/Factory | Repaired Imp. Transmission Jammer 3625 | -4/Factory | Search patrols dispatched 3683 | -4/Factory | Spotted B-86 Titan 3687 | -4/Factory | Discovered new exit (range 8) 3696 | -4/Factory | Identified exit to Research 3696 | -4/Factory | Entered Research 3696 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3726 | -3/Research | Lost 8 parts (2n4u2w) 4028 | -3/Research | Self-destructed Last Messages --------------- 03784_ Slug penetrates Door. 03784_ Slug penetrates Wall. 03799_ Acquired Hacking Suite. 03818_ Imp. Transmission Jammer destroyed. 03820_ Acquired Adv. ECM Suite. 03836_ ALERT: All DSF locations entering lockdown mode. 03836_ Penetrated by Slug. 03888_ Drone sends a signal. 03892_ Slug penetrates Wall. 03962_ Dropped Biomechanical Wings. 03963_ Dropped Field Propulsion Array. 03963_ Dropped Imp. Fusion Compressor. 03964_ Dropped Sml. Storage Unit. 03972_ Dropped Adv. ECM Suite. 03974_ Discarded Imp. Signal Interpreter. 04013_ Slug penetrates Wall. 04021_ Penetrated by Slug. 04021_ Slug penetrates Wall. 04027_ Lrn. Sensor Array destroyed. 04027_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # ?# #???????????????????????????? | | # ??# #???????????????????????????? | | # ??#####+############???????????????????????? | | ##/#?????# + = #???????????????????????? | | # ??????# # #???????????????????????? | | # ???????# # #???????????????????????? | | + ???????# + #???????????????????????? | | #????????# # #???????????????????????? | | #????????# # #???????????????????????? | | ########## # #???????????????????????? | | # #???????????????????????? | | #########t#???????????????????????? | | ######### #???????????????????????? | | # ## #???????????????????????? | | ################ ## #???????????????????????? | | ???????????????# ## #???????????????????????? | | ????????######## ## ##??????????????????????? | | ????????# # # #??????????????????????? | | ????????# !!! # #k #??????????????????????? | | ????????# !!! # + #??????????????????????? | | ????????# ! # # ########???????????????? | | ????????# ######## ## #???????????????? | | ????????# !#?????# # #???????????????? | | ############+######### # #???????????????? | | Y + !#???????????????? | | ########### ### @ # ! #???????????????? | | #?????????# #?# # #???????????????? | | #?????????# #?### ### [ #???????????????? | | #?????????# #???# #?#######???????????????? | | #?????????# #?###+##??????????????????????? | | #?????????# ^ ^ ^#? #??????????????????????? | | +?????????# # #??????????????????????? | | #?????????# # #??????????????????????? | | #?????????# + #??????????????????????? | | #?????????# # ]#??????????????????????? | | ######??#+## #### ## = #??????????????????????? | | #??# #??# #??######??????????????????????? | | #??# #??# #??????????????????????????????? | | #??# #??# #??????????????????????????????? | | #??# #??# #??????????????????????????????? | | #??# #??# #??????????????????????????????? | | #### ####+####???????????????????????????? | | + ## #???????????????????????????? | | #### ## #???????????????????????????? | | #??# ## #???????????????????????????? | | #??# + #???????????????????????????? | | #??# ##### #???????????????????????????? | | #??# #???# #???????????????????????????? | | ######??# #???########???????????????????????????? | | ???????? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 44 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 150 Utility Shielding 66 Evasion (%) 75 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Total Silence Challenges ------------ None Game ------ Seed PropulsionSuperchargedBeam Manual? 0 Play Time 01:04:57 Cumulative 20.3 hours Start 2023.03.21 @ 14:01:38 End 2023.03.21 @ 15:10:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 18 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a6831798-a6a7-4178-9e54-2490227b6c3f