Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 22:34:46

Player: Kenzurith

Result: Destroyed by as-71728 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (484)      484
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1969

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     122/125
System Corruption          10%
Temperature                Cool (89)
Movement                   Rolling (93) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Wheel
                Wheel
        Armored Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (18) ---
          Light Ion Engine
          Light Ion Engine
                Wheel
                Wheel
                Wheel
         Combat Airjet
         Combat Airjet
                Heat Sink
          Small Storage Unit
         Medium Battery (200)
         Medium Matter Pod (76)
                Terrain Scan Processor
                Terrain Scan Processor
                Utility Shielding
                Shock Absorption System
                EMP Blaster
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Armored Wheel
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Shock Absorption System
>               --- WEAPON -----------
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
                Heat Sink
         Medium Battery
                Structural Scanner
                Terrain Scan Processor
                Utility Shielding
                EMP Blaster
                Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Shock Absorption System
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 6   8   1   11  24  
  Power                    5    | 1   1   .   1   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   3   .   5   10  
    Treads                 7    | .   3   .   4   .   
    Leg                    3    | 2   .   .   1   .   
    Wheel                  4    | .   .   .   .   4   
    Hover                  2    | .   .   .   .   2   
    Flight                 4    | .   .   .   .   4   
  Utility                  12   | 1   3   .   2   6   
    Device                 3    | .   .   .   .   3   
    Storage                5    | 1   1   .   1   2   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   1   3   6   
    Energy Gun             6    | .   1   1   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   .   1   6   14  
  Power                    3    | .   .   .   1   2   
  Propulsion               8    | .   .   .   3   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   1   2   5   
  Highest Loss Streak      9    | .   .   1   6   9   
Average Slot Usage (%)     86   | .   96  100 97  69  
  Engine                   2    | .   8   .   .   1   
  Core                     7    | .   5   14  10  4   
  Treads                   19   | .   25  28  23  12  
  Leg                      3    | .   2   .   9   .   
  Wheel                    3    | .   .   .   .   9   
  Hover                    1    | .   .   .   .   3   
  Device                   1    | .   .   .   .   3   
  Storage                  20   | .   16  28  30  14  
  Protection               3    | .   6   .   1   4   
  Energy Gun               7    | .   10  14  8   4   
  Ballistic Gun            12   | .   17  14  13  8   
Naked Turns                12   | .   .   .   .   12  
Heaviest Build             63   | 12  46  46  63  62  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  4    | 3   1   1   1   4   
  Average Overweight (x)   .    | 1   .   1   .   1   
Largest Inventory Capacity 20   | 6   14  14  20  18  
  Average Capacity         13   | 5   7   14  18  13  
  Most Carried             20   | 6   9   12  20  18  
  Average Carried          11   | 4   6   9   16  11  
  Final Capacity           18   | 6   14  14  18  18  
  Final Carried            17   | 6   9   12  17  17  

 Class Distribution 
--------------------
 55% | Mutant
 22% | Hauler-Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           964  | 227 145 16  260 316 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            708  | .   194 49  434 31  
  Parts                    46   | .   13  9   24  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  20   | .   4   3   7   6   
  Guns                     15   | .   4   3   7   1   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          6    | .   1   1   3   1   
  Recycler                 1    | .   .   .   1   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    7    | .   4   .   3   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           6    | .   2   2   6   2   
  Combat Bots Only         6    | .   2   2   6   2   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2639 | .    244  123  792  1480 
  Core                     497  | .    80   17   79   321  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    61   .    .    
Volleys Fired              69   | .    14   9    33   13   
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    65   65   76   90   
Shots Fired                126  | .    28   18   66   14   
  Gun                      121  | .    28   18   66   9    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  74   | .    14   9    51   .    
  Thermal                  9    | .    .    .    9    .    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          38   | .    14   9    6    9    
  Robot Hit Streak         15   | .    7    3    15   1    
  Robot Miss Streak        5    | .    3    2    1    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           86   | .    18   8    58   2    
  Core Hits                36   | .    9    3    17   7    
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1365 | .    227  81   771  286  
  Guns                     1113 | .    227  81   765  40   
  Cannons                  .    | .    .    .    .    .    
  Explosions               246  | .    .    .    .    246  
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    
  Kinetic                  765  | .    95   45   625  .    
  Thermal                  84   | .    .    .    84   .    
  Explosive                246  | .    .    .    .    246  
  Electromagnetic          264  | .    132  36   56   40   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    1    10   
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    15   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        204  | .    90   51   78   204  
  Average Temperature      29   | .    35   29   17   99   
  Received Heat Transfer   444  | .    135  .    309  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         222  | .    .    .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             123  | .   120 60  123 44  
  Average Influence        34   | .   40  29  59  16  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   7   3   19  12  
  Peak Tracking Total      9    | .   3   3   9   5   
  Tactical Retreats        4    | .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   2   .   5   .   
  Successful               3    | .   1   .   2   .   
  Failed                   4    | .   1   .   3   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   1   .   3   .   
  Terminals                7    | .   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1853 | 93  449 90  531 690 
Spaces Moved               933  | 51  238 33  218 393 
  Core                     50   | 26  .   .   .   24  
  Treads                   601  | .   208 33  218 142 
  Legs                     55   | 25  30  .   .   .   
  Wheels                   226  | .   .   .   .   226 
  Hover                    1    | .   .   .   .   1   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 180 160 50  
  Average Speed            150  | 155 158 180 179 126 
  Slowest Speed            200  | 200 180 180 180 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       29   | 3   40  9   29  68  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   .   52  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      52   | .   .   .   .   52  

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1254 | 62  287 46  291 568 
  Wait                     141  | .   8   .   17  116 
  Move                     929  | 50  237 32  217 393 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  49   | 6   10  4   10  19  
  Fast Attach              22   | 6   5   .   3   8   
  Attach                   21   | .   1   1   7   12  
  Detach                   4    | .   1   .   1   2   
  Swap                     7    | .   2   .   1   4   
  Drop                     11   | .   9   .   1   1   
  Fire                     69   | .   14  9   33  13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 14)
   94 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 11)
  300 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 8)
  543 | -10/Materials | Entered Mines
  544 | -10/Mines     | Learned location of Storage (-7)
  613 | -10/Mines     | Discovered new exit (range 8)
  633 | -10/Mines     | Entered Materials
  633 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1003 | -9/Materials  | Build established: Hauler-Mutant
 1113 | -9/Materials  | Lost 6 parts (1p3n2w)
 1128 | -9/Materials  | Identified exit to Mines
 1164 | -9/Materials  | Entered Mines
 1277 | -9/Mines      | Learned 2 Materials zone layouts
 1313 | -9/Mines      | Discovered new exit (range 9)
 1320 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1401 | -9/Mines      | Assembled infested the area
 1441 | -9/Mines      | Core integrity fell below 50%
 1441 | -9/Mines      | Released all parts (6)
 1443 | -9/Mines      | Core integrity fell below 20%
 1469 | -9/Mines      | Lost 9 parts (1p4n1u3w)
 1704 | -9/Mines      | Build established: Mutant
 1836 | -9/Mines      | Crushed by falling debris
 1836 | -9/Mines      | System corruption reached 10%
 1854 | -9/Mines      | Destroyed by as-71728 with Assembled Rifle

 Last Messages 
---------------
01836_ Lgt. Assault Rifle destroyed.
01836_ System corrupted by crushing effect (+2).
01836_ Lgt. Ion Engine destroyed.
01836_ System corrupted by crushing effect (+2).
01836_ Terrain Scanner destroyed.
01836_ System corrupted by crushing effect (+1).
01836_ U-05 Engineer lays Concrete.
01837_ K-01 Serf collects debris.
01838_ U-05 Engineer builds a Wall.
01841_ K-01 Serf collects debris.
01842_ U-05 Engineer lays Concrete.
01843_ The unstable cave ceiling collapses.
01844_ K-01 Serf collects debris.
01844_ U-05 Engineer builds a Wall.
01845_ The unstable cave ceiling collapses.
01848_ System corrupted: Heat flow error (+227).
01848_ Acquired 96 matter.
01850_ Acquired Lgt. Ion Engine.
01852_ Acquired Terrain Scan Processor.
01853_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeTransmissionInverter
  Manual?         0
Play Time         00:17:00
  Cumulative      103.9 hours
  Start           2020.06.10 @ 22:19:40
  End             2020.06.10 @ 22:34:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           58
  Adventurer      1
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             42
Gallery%          63
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e133c68d-61f8-4dc4-839b-fb37a9926623