Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 19:22:41 Player: morimori Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (227) 1135 Value Destroyed (9679) 9679 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 18421 Bonus ------- High Alert Combat Kills 1030 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/1450 Matter 259/300 Energy 76/100 System Corruption 95% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Heat Sink Advanced Target Analyzer Gamma Rifle Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Improved Fusion Compressor Light Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Compact HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Biometal Leg Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Target Analyzer Improved Heavy Armor Plating Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Plasma Rifle Improved Heavy Laser KE Penetrator [Rating: 162] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Layered Light Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 . . 2 2 2 Power 2 | . . . . . 1 . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 10 | . . 2 . 2 . 2 . . . . 2 2 Weapon 2 | . . . . . 1 . . . . 1 . . Parts Attached 225 | 8 5 4 16 31 17 13 17 3 . 7 50 54 Power 45 | 1 1 . 2 4 3 2 6 . . 6 8 12 Engine 9 | 1 1 . 2 2 3 . . . . . . . Core 24 | . . . . 2 . 2 6 . . 6 4 4 Reactor 12 | . . . . . . . . . . . 4 8 Propulsion 32 | 2 1 . 6 4 2 1 2 . . . 6 8 Treads 8 | . . . . . . . 2 . . . 6 . Leg 20 | 2 1 . 6 3 . . . . . . . 8 Wheel 4 | . . . . 1 2 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 58 | 3 1 2 2 13 1 7 2 1 . . 12 14 Device 26 | 2 . . 2 2 . 1 1 1 . . 9 8 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 22 | . . 2 . 7 1 5 . . . . 3 4 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . 4 . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 90 | 2 2 2 6 10 11 3 7 2 . 1 24 20 Energy Gun 54 | 2 2 . . 5 6 . 2 2 . . 20 15 Energy Cannon 15 | . . 2 4 1 2 . 1 . . 1 . 4 Ballistic Gun 4 | . . . . 1 . . . . . . 2 1 Ballistic Cannon 7 | . . . . . . 3 4 . . . . . Launcher 10 | . . . 2 3 3 . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 13 | . 1 . . . 1 . . . . 4 2 5 System Corruption 60 | . 1 . . . 3 . . . . 8 12 36 Parts Lost 120 | . 1 . 7 14 18 2 3 . . . 27 48 Power 26 | . . . 1 4 4 . 1 . . . 5 11 Propulsion 18 | . . . 2 3 2 . . . . . 4 7 Utility 34 | . . . 2 3 4 2 1 . . . 7 15 Weapon 42 | . 1 . 2 4 8 . 1 . . . 11 15 Highest Loss Streak 21 | . 1 . 3 5 9 2 2 . . . 7 21 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 99 97 88 87 84 88 88 89 90 88 Engine 2 | . 13 11 11 4 5 . . . . . . . Core 5 | . . . . 4 5 9 10 11 11 15 7 1 Reactor 2 | . . . . . . . . . . . 6 10 Treads 5 | . . . . . . . 4 11 11 10 10 6 Leg 5 | . 28 22 21 17 . . . . . . . 5 Wheel 1 | . . . . . 7 6 2 . . . . . Device 10 | . 14 11 10 5 7 3 3 5 5 5 17 18 Storage 6 | . 14 11 11 9 7 6 4 5 5 5 4 3 Processor 28 | . . 22 22 33 29 35 35 35 35 31 24 24 Protection 1 | . . . . 4 . 6 1 . . . . 1 Energy Gun 9 | . 27 12 . 9 8 . 7 13 17 15 14 7 Energy Cannon 5 | . . 8 18 5 8 . 3 2 . 5 . 6 Ballistic Cannon 1 | . . . . . . 18 4 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 148 | 13 29 38 38 41 55 56 77 78 74 97 125 148 Greatest Support 140 | 20 20 20 34 34 28 28 140 140 140 140 140 125 Greatest Overweight (x) 6 | 3 1 1 3 2 6 1 2 . . . 1 2 Average Overweight (x) . | . . 1 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 15 17 20 20 20 20 19 Most Carried 20 | 5 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 15 | 2 12 14 13 13 13 8 15 19 20 18 18 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 5 15 15 13 13 9 12 19 20 20 20 20 4 Class Distribution -------------------- 41% | Gunner 29% | Scavenger-Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Generator-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 3971 | 270 60 40 260 557 304 105 391 88 8 20 832 1036 Remotely . | . . . . . . . . . . . . . Salvage Created 10375 | 190 231 108 716 1296 736 84 637 416 . 264 3525 2172 Parts 555 | 16 12 3 55 71 44 10 33 25 . 5 158 123 Haulers Intercepted 3 | . . . . 3 . . . . . . . . Recyclers Shooed 7 | . . . . 1 . . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 . . . . Prevented 4 | . . . . . . . . 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 170 | . 5 2 19 32 23 2 9 11 . 1 42 24 Guns 71 | . 4 1 . 11 4 . 7 9 . 1 31 3 Cannons 51 | . . 1 12 7 6 2 2 2 . . 3 16 AOE 38 | . 1 . 7 14 13 . . . . . 3 . Classes Destroyed 17 | 3 2 1 2 6 1 1 . 1 . . . . Worker 8 | 2 . . 1 2 1 . 1 . . . . 1 Builder 10 | . . . 1 4 . 1 1 . . . 2 1 Tunneler 6 | 5 . . . . . . . . . . . 1 Hauler 3 | . . . . 3 . . . . . . . . Recycler 11 | 1 1 . . 3 . . 1 . . 1 4 . Operator 2 | . . . . . . 1 . . . . . 1 Watcher 17 | . . . 2 3 3 . 1 . . 1 3 4 Swarmer 49 | . 3 . 4 12 9 . 5 9 . . 7 . Grunt 40 | . 2 . 8 10 7 . . . . . 10 3 Brawler 6 | . . . . 3 . . . . . . 3 . Duelist 3 | . . . . 2 . . . . . . 1 . Protector 1 | . . . . 1 . . . . . . . . Sentry 24 | . . 2 7 1 2 . 3 1 . 1 3 4 Specialist 6 | . . . . 2 4 . . . . . . . Hunter 6 | . . . . 1 . 1 . . . . 2 2 Programmer 34 | . . . . . 1 1 1 . . . 16 15 Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 15 | 4 3 1 5 15 9 2 8 5 . 3 8 4 Combat Bots Only 9 | . 3 1 4 9 9 1 7 5 . 1 7 5 Max Kills in Single Turn 4 | 2 1 1 3 4 4 1 2 1 . 1 4 1 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 4 | . 1 . 2 3 4 . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Damage Taken 19321 | . 253 101 1091 1877 2085 239 657 644 19 71 4582 7702 Core 2887 | . 42 14 253 240 447 22 50 44 . . 301 1474 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 83 . 33 56 36 97 . . 90 100 76 . Volleys Fired 441 | 8 12 7 50 73 43 10 20 17 . 5 111 85 Largest 4 | 2 2 2 2 2 3 3 3 3 . 4 4 4 Hottest 428 | 80 80 120 120 129 219 144 211 227 . 319 319 428 Shots Fired 1247 | 16 23 14 97 144 105 30 55 51 . 18 411 283 Gun 767 | 16 23 8 . 83 32 . 31 34 . 13 382 145 Cannon 422 | . . 6 83 37 59 30 24 17 . 5 23 138 Launcher 58 | . . . 14 24 14 . . . . . 6 . Special . | . . . . . . . . . . . . . Kinetic 95 | . . . . 13 . 30 6 . . . 40 6 Thermal 703 | . 8 10 83 107 79 . 31 34 . 18 215 118 Explosive 58 | . . . 14 24 14 . . . . . 6 . Electromagnetic 391 | 16 15 4 . . 12 . 18 17 . . 150 159 Robot Hit Streak 43 | 3 4 7 10 11 10 5 15 20 . 7 27 43 Robot Miss Streak 6 | 4 2 1 2 6 6 4 2 1 . 1 4 5 Penetration Max 2 | . . . . . . . . . . . 2 . Secondary Targets 1 | . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . Shots Hit Robots 772 | 7 13 9 45 90 57 13 34 33 . 12 275 184 Core Hits 430 | 8 9 3 30 75 43 5 21 17 . 6 136 77 Critical Kills 7 | . . . . . . . . . . . 5 2 Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . Critical Strikes 86 | . . . . 7 2 5 4 4 . 2 40 22 Burn 33 | . . . . 7 1 . 2 3 . 2 16 2 Meltdown 5 | . . . . . . . . . . . 3 2 Destroy 5 | . . . . . . . . . . . 5 . Blast 7 | . . . . . . 5 2 . . . . . Corrupt 36 | . . . . . 1 . . 1 . . 16 18 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24375 | 200 255 147 1521 4123 3190 316 988 878 . 312 6908 5537 Guns 10754 | 102 181 54 . 994 404 . 617 664 . 244 5486 2008 Cannons 7187 | . . 93 847 588 737 316 371 214 . 68 582 3371 Explosions 6434 | 98 74 . 674 2541 2049 . . . . . 840 158 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1286 | . . . . 92 . 316 92 . . . 703 83 Thermal 13492 | 98 117 115 847 1490 1450 . 617 664 . 312 4284 3498 Explosive 5121 | . . . 674 2541 1541 . . . . . 365 . Electromagnetic 4476 | 102 138 32 . . 199 . 279 214 . . 1556 1956 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 95 | . 1 . 8 . 3 . 3 3 3 8 34 95 Average Corruption 15 | . 1 . 8 . 3 . 2 3 3 5 14 37 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . 7 Effects 207 | . . . 3 . . . 5 38 4 . 61 96 Message Errors 43 | . . . 1 . . . 1 9 2 . 13 17 Matter Fused 41 | . . . 1 . . . . 8 1 . 12 19 Heat Flow Errors 24 | . . . 1 . . . 1 4 . . 7 11 Energy Discharges 19 | . . . . . . . . 7 . . 3 9 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 25 | . . . . . . . 2 6 1 . 9 7 Data Loss (major) 8 | . . . . . . . . 2 . . 3 3 Misfires 3 | . . . . . . . . . . . 2 1 Alerts 7 | . . . . . . . 1 2 . . 1 3 Misdirections 11 | . . . . . . . . . . . . 11 Weapon Failures 24 | . . . . . . . . . . . 10 14 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 614 | . 4 . 16 38 152 20 8 4 . 32 9 331 Projectiles 386 | . . . 5 . 43 20 8 4 . 32 1 273 Explosions 228 | . 4 . 11 38 109 . . . . . 8 58 Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 511 | . 36 . 26 199 123 . . . . . 25 102 Shots 16 | . 1 . 1 8 4 . . . . . 1 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 538 | 72 168 102 366 348 342 251 538 396 . 304 383 360 Average Temperature 93 | 32 66 39 88 67 87 86 179 155 . 124 102 66 Received Heat Transfer 1278 | . 72 45 231 297 183 . 36 33 9 18 192 162 Effects 17 | . . . 4 1 3 . 6 1 . . 2 . Shutdowns 4 | . . . . 1 . . 1 1 . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 11 | . . . 4 . 3 . 4 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 40 | . . . . . . . 1 . . . 17 22 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . 1 6 2 Combat Hostiles 7 | . . . . . . . . . . . 5 2 Parts Melted 67 | 1 . 1 2 5 6 . 3 1 . 3 28 17 Heat Transferred 20713 | 50 150 198 1369 3182 1954 . 999 1184 . 618 7804 3205 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | 2 1 . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 1069 | 40 185 156 658 1069 983 524 220 . . 65 558 453 Initial 437 | . 26 78 65 225 417 437 95 . . . 33 313 Average 353 | 15 75 117 452 653 566 385 119 . . 47 323 286 Maximum Alert Level 3 | . . . 2 3 3 2 1 . . . 2 2 Low Security (%) 23 | 100 100 100 10 . . 8 75 . . 100 18 10 Level 1 41 | . . . 26 27 . 45 24 . . . 56 83 Level 2 28 | . . . 62 14 84 45 . . . . 25 6 Level 3 6 | . . . . 58 14 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 3 8 6 2 1 . . . 13 12 Investigation 3 | . 1 . . 1 . . . . . . . 1 Extermination 14 | . . . . . 1 1 . . . . 6 6 Reinforcement 19 | . . . 3 3 5 1 1 . . . 1 5 Assault 4 | . . . . 4 . . . . . . . . Garrison 6 | . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 2 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 6 | . . . 2 2 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 240 | . 5 2 22 40 40 8 13 12 3 2 50 43 Peak Tracking Total 11 | . 3 1 4 9 6 2 6 5 3 2 6 11 Tactical Retreats 9 | . . . 1 1 3 1 . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 12 | . 1 . 5 1 2 . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 18 | . 2 . 2 4 6 1 1 . . . 1 1 Max in Single Turn 4 | . 1 . 1 2 4 1 1 . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 13 | . 1 . 5 . 4 . . 2 . . 1 . Terminals 11 | . 1 . 5 . 3 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 26 | . 3 . 10 . 9 . . 2 . . 2 . Successful 12 | . 1 . 6 . 3 . . 2 . . . . Failed 14 | . 2 . 4 . 6 . . . . . 2 . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 23 | . 3 . 10 . 7 . . 1 . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 6 . 2 . . 2 . . . . Record 2 | . . . . . 1 . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . Open Door 3 | . . . 2 . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 3 . 4 . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 1 . . . . . . 3 . Machine Destruction 1 | . . . . 1 . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies 3 | . . . . . 3 . . . . . . . Largest Group 3 | . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . . . . . Total Damage 382 | . . . . . 382 . . . . . . . Kills 2 | . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 12401 | 153 358 352 1257 819 1097 876 729 2351 351 84 1709 2265 Spaces Moved 6259 | 87 164 147 499 257 681 616 444 1427 220 36 758 923 Core 212 | 13 . . . . 1 . . . . . . 198 Treads 2970 | . . . . . . . 158 1427 220 36 758 371 Legs 1481 | 74 164 147 499 243 . . . . . . . 354 Wheels 1596 | . . . . 14 680 616 286 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 110 100 115 100 160 160 160 152 50 Average Speed 157 | 124 180 190 194 188 115 115 132 160 160 160 159 186 Slowest Speed 350 | 200 190 190 330 270 350 115 240 160 160 160 240 255 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . . . . 1 Exploration Rate (%) 28 | 4 30 13 77 24 25 14 17 99 25 1 21 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . 1 . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug 32 | . . . 16 . . 2 . . . . 12 2 Terrain Destroyed 480 | 9 . 1 81 123 144 11 . . . 3 68 40 Melee . | . . . . . . . . . . . . . Projectile 64 | . . 1 13 3 . 11 . . . 3 4 29 AOE 414 | 9 . . 68 120 144 . . . . . 62 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Res Total 7946 | 112 207 213 688 452 909 763 544 1461 219 49 1048 1281 Wait 643 | 5 2 24 93 43 139 98 23 6 . . 55 155 Move 6247 | 86 163 146 498 256 680 615 443 1426 219 35 757 923 Hop . | . . . . . . . . . . . . . Pick Up 237 | 5 17 16 6 30 18 22 28 5 . 2 49 39 Fast Attach 38 | 6 1 2 4 2 3 . 8 1 . . 8 3 Attach 147 | 1 2 2 8 22 12 13 6 1 . 2 34 44 Detach 2 | . . . . . . . . . . . . 2 Swap 40 | 1 2 . 4 7 2 . 3 1 . 5 8 7 Drop 131 | . 8 16 5 19 12 5 13 4 . . 26 23 Fire 441 | 8 12 7 50 73 43 10 20 17 . 5 111 85 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 20 | . . . 20 . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Utility x2 581 | -9/Materials | Discovered new exit (range 16) 864 | -9/Materials | Entered Storage 1178 | -9/Storage | Identified exit to Recycling 2030 | -9/Storage | Crushed by falling debris 2030 | -9/Storage | Core integrity fell below 50% 2061 | -9/Storage | Lost 3 parts (1n1u1w) 2087 | -9/Storage | Discovered new exit (range 10) 2121 | -9/Storage | Entered Materials 2121 | -8/Materials | Evolved 2 slots: Utility x2 2256 | -8/Materials | Lost 3 parts (1p1u1w) 2412 | -8/Materials | Lost 5 parts (2n1u2w) 2521 | -8/Materials | First assault squad dispatched 2611 | -8/Materials | Destroyed 9 combat bots 2896 | -8/Materials | Discovered new exit (range 16) 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3147 | -7/Factory | Allied Derelicts emerged from ambush trap array 3499 | -7/Factory | P-60 Hacker assimilated allied C2-LGA(g) 3623 | -7/Factory | Build established: Gunner 3899 | -7/Factory | Destroyed 9 combat bots 3902 | -7/Factory | Lost 3 parts (2p1u) 3946 | -7/Factory | Lost 4 parts (1p3w) 3985 | -7/Factory | Discovered new exit (range 16) 4028 | -7/Factory | Core integrity fell below 50% 4037 | -7/Factory | Entered another Factory area 4037 | -6/Factory | Evolved 2 slots: Utility x2 4067 | -6/Factory | Lost 9 parts (1p2n3u3w) 4843 | -6/Factory | Discovered new exit (range 5) 4912 | -6/Factory | Identified exit to Factory 4913 | -6/Factory | Entered another Factory area 4913 | -5/Factory | Evolved 2 slots: Propulsion x2 5399 | -5/Factory | Discovered new exit (range 16) 5484 | -5/Factory | Destroyed 7 combat bots 5533 | -5/Factory | Identified exit to Upper Caves 5642 | -5/Factory | Entered Upper Caves 5709 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5854 | -5/Upper Caves | Spotted B-75 Beast 6065 | -5/Upper Caves | Destroyed B-75 Beast 6231 | -5/Upper Caves | Discovered new exit (range 8) 6241 | -5/Upper Caves | Identified exit to Upper Caves 6342 | -5/Upper Caves | Learned location of Armory (-4) 6640 | -5/Upper Caves | Encountered a Warlord checkpoint 7993 | -5/Upper Caves | Entered another Upper Caves area 8326 | -5/Upper Caves | Discovered new exit (range 13) 8342 | -5/Upper Caves | Identified exit to Factory 8344 | -5/Upper Caves | Entered Factory 8344 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8356 | -4/Factory | Discovered new exit (range 13) 8419 | -4/Factory | Identified exit to Research 8428 | -4/Factory | Entered Research 8428 | -3/Research | Evolved 2 slots: Utility x2 8557 | -3/Research | Garrison activated, responded to threat 8617 | -3/Research | Lost 7 parts (2p1n2u2w) 8640 | -3/Research | Build established: Generator-Gunner 8969 | -3/Research | Build established: Scavenger-Gunner 9066 | -3/Research | Destroyed 7 combat bots 9310 | -3/Research | System corruption reached 10% 9337 | -3/Research | Lost 4 parts (1u3w) 9539 | -3/Research | Garrison activated, responded to threat 9563 | -3/Research | Lost 3 parts (1p1n1w) 9678 | -3/Research | Lost 6 parts (1p1n2u2w) 9805 | -3/Research | Lost 3 parts (1p1u1w) 10116 | -3/Research | Discovered new exit (range 9) 10134 | -3/Research | System corruption reached 30% 10137 | -3/Research | Entered another Research area 10137 | -2/Research | Evolved 2 slots: Utility x2 10791 | -2/Research | Lost 3 parts (1p1u1w) 11020 | -2/Research | System corruption reached 10% 11323 | -2/Research | Crushed by falling debris 11387 | -2/Research | Lost 10 parts (2p2n3u3w) 11629 | -2/Research | Cargo convoy interrupted 11824 | -2/Research | System corruption reached 30% 11905 | -2/Research | Lost 21 parts (5p4n4u8w) 12296 | -2/Research | Core integrity fell below 50% 12352 | -2/Research | Lost 10 parts (2p5u3w) 12367 | -2/Research | Core integrity fell below 20% 12402 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12347_ Acquired 70 matter. 12359_ Adv. Target Analyzer destroyed. 12362_ System corrupted: Component data lost. 12373_ Penetrated by Slug. 12373_ Slug penetrates Wall. 12373_ K-01 Serf cleans the Terminal. 12374_ P-80 Master resets Y-72 Warden, system corruption cleaned. 12377_ &E3MGD6>EY9AISHUUG/Q2X0GASOYN&CP45EL 12381_ K-01 Serf cleans the Terminal. 12383_ K-01 Serf destroyed. 12384_ K-01 Serf collects debris. 12391_ A-15 Conveyor calls for reinforcements. 12391_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12391_ A-15 Conveyor sends out distress signal. 12392_ System corrupted: Component data lost. 12394_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 12401_ Slug penetrates Wall. 12401_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R018. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???###########?????????????????????? | | ???# !@ #?????????????????????? | | ???# !! #?????????????????????? | | ???# #?????????????????????? | | ???# pp#?????????????????????? | | ???#########/#######???????????????? | | ????# ! /ph +????????? | | ????# # ##### #???????????????? | | ????# # #?????????????????????? | | ????# ]?# #?????????????????????? | | ????# ?# #?????????????????????? | | ????# ??# #?????????????????????? | | ????#####??# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ######?????# #?????#######?????????? | | # ?????# #????? #?????????? | | # ?#### ####? #?????????? | | # ?# #? #?????????? | | # # # #?????????? | | # # "T%= # #?????????? | | # + ""* + #?????????? | | # # # #?????????? | | # # # #?????????? | | # ?# #? #?????????? | | # ?### ###?########?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 95 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Power To You Rockin' Loadout Challenges ------------ None Game ------ Seed BehemothGreatClaymores Manual? 0 Play Time 02:30:09 Cumulative 35.4 hours Start 2022.09.17 @ 16:50:41 End 2022.09.17 @ 19:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e169d1-f477-45b7-937e-30b8178c305f