Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.20 @ 20:57:07 Player: Onizu Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (2086) 2086 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 7771 Bonus ------- Follower Combat Kills 260 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Experimental Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Mining Claw > --- INVENTORY -------- Light Ion Engine Improved Ion Engine VSS Leg VSS Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Medium Battery Visual Processing Unit Sensor Array Terrain Scanner Seismic Detector Advanced Targeting Computer EM Disruption Field Beam Cannon Advanced Beam Cannon Advanced Assault Cannon EMP Blaster EMP Blaster [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Hardlight Generator Storage High-capacity Matter Pod Processor Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 . 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . 1 . 1 . 1 . . . Utility 4 | . . 1 . 1 . 1 . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 64 | 6 3 8 16 3 2 2 16 8 . Power 10 | 1 . 1 4 . 1 . 2 1 . Engine 7 | 1 . . 4 . 1 . 1 . . Core 3 | . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 4 4 1 . 1 11 . . Treads 5 | . . . . . . . 5 . . Leg 18 | 2 . 4 4 1 . 1 6 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 3 1 1 2 . 1 1 6 . Device 6 | . . . . 2 . 1 . 3 . Storage 5 | 1 3 . . . . . . 1 . Processor 4 | . . 1 1 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 15 | 2 . 2 7 . 1 . 2 1 . Energy Gun 2 | . . 1 1 . . . . . . Energy Cannon 5 | . . . 4 . . . . 1 . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . . 1 . Parts Lost 32 | . . 2 4 . . . 18 8 . Power 5 | . . . . . . . 5 . . Propulsion 13 | . . 1 2 . . . 5 5 . Utility 4 | . . . . . . . 2 2 . Weapon 10 | . . 1 2 . . . 6 1 . Highest Loss Streak 14 | . . 1 3 . . . 14 7 . To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 11 | . 10 12 11 16 16 16 17 2 . Power 1 | . 1 2 1 3 2 2 1 . . Propulsion 1 | . 1 1 1 3 3 2 5 . . Utility 4 | . 3 3 4 4 6 7 6 1 . Weapon 3 | . 3 5 3 5 5 5 4 . . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . 1 . . . 5 . . Power . | . . . . . . . . . . Propulsion 5 | . . . . . . . 5 . . Utility . | . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 90 99 99 99 82 40 . Engine 8 | . 14 7 7 9 14 13 8 . . Core 1 | . . 3 1 . . . . 1 . Treads 2 | . . . . . . . 17 11 . Leg 24 | . 28 32 26 35 30 33 8 . . Device 2 | . . . . 9 7 12 9 7 . Storage 20 | . 27 22 22 18 15 13 13 7 . Processor 6 | . . 10 11 9 7 6 7 4 . Energy Gun 2 | . . 1 5 9 7 6 3 . . Energy Cannon 5 | . . . 11 9 7 6 4 4 . Ballistic Gun 10 | . 28 20 1 . . . . . . Launcher 1 | . . . 3 . . . 1 . . Peak Build Rating 56 | 6 8 14 22 26 29 34 56 41 . Average Rating 15 | 4 7 11 13 25 28 33 42 20 . On Entrance 15 | . 6 8 14 22 26 29 34 14 . Avg Prop Armor Cover (%) 11 | . . . . . . . 8 13 . Naked Turns 140 | . . . . . . . . 86 54 Heaviest Build 117 | 14 93 94 99 104 111 112 117 95 . Greatest Support 146 | 20 20 33 33 40 40 50 146 86 3 Greatest Overweight (x) 29 | 2 4 4 29 2 2 2 28 3 . Average Overweight (x) 1 | . 1 2 3 2 2 2 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 6 17 25 25 25 25 25 25 13 5 Most Carried 22 | 2 14 15 18 17 18 17 22 12 . Average Carried 11 | 1 10 12 11 16 16 16 17 1 . Final Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Final Carried 18 | 2 13 12 17 17 18 16 13 . . Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Matter Collected 1489 | 240 424 311 228 30 . . 256 . . Remotely . | . . . . . . . . . . Salvage Created 2680 | . 372 532 629 177 . . 823 147 . Parts 136 | . 31 26 36 8 . . 28 7 . Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Combat Hostiles Destroyed 48 | . 10 12 10 3 . . 11 2 . Guns 27 | . 10 12 5 . . . . . . Cannons 11 | . . . 5 3 . . 1 2 . AOE 7 | . . . . . . . 7 . . Classes Destroyed 11 | . 3 2 2 1 . . 3 . . Worker 1 | . . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . . Watcher 6 | . 2 . 1 3 . . . . . Swarmer 7 | . 3 . . 3 . . 1 . . Grunt 27 | . 7 10 4 . . . 5 1 . Brawler 2 | . . . 1 . . . . 1 . Duelist 1 | . . 1 . . . . . . . Sentry 6 | . . 1 5 . . . . . . Specialist 3 | . . . . . . . 3 . . Hunter 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 3 4 3 6 . . 9 2 . Combat Bots Only 9 | . 3 4 3 3 . . 9 2 . Max Kills in Single Turn 2 | . 1 1 1 2 . . 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Hostile Shots Fired 659 | . 60 81 59 8 . . 292 126 33 Missed 169 | . 16 12 14 2 . . 90 24 11 Hits 490 | . 44 69 45 6 . . 202 102 22 Melee 11 | . . 3 . . . . 5 3 . Projectile 479 | . 44 66 45 6 . . 197 99 22 Critical Strikes 15 | . . . 2 . . . 4 7 2 Part Disruptions 5 | . . . . . . . 5 . . Damage Taken 6190 | . 337 669 523 9 . . 2670 1611 371 Core 1940 | . 62 150 113 3 . . 605 636 371 Absorbed by Shields 41 | . . . . 24 . . . . 17 Ignored by Resistances 1746 | . 106 199 150 12 . . 766 423 90 Core Remaining (%) 72 | 100 75 . 34 99 100 . 28 . . Volleys Fired 149 | . 31 39 35 10 . . 22 12 . Largest 2 | . 2 2 2 2 . . 2 2 . Hottest 128 | . 40 63 128 113 . . 113 128 . Shots Fired 274 | . 62 78 60 17 . . 33 24 . Gun 169 | . 62 78 20 7 . . 2 . . Cannon 87 | . . . 38 10 . . 15 24 . Launcher 18 | . . . 2 . . . 16 . . Special . | . . . . . . . . . . Kinetic 153 | . 62 73 10 . . . 8 . . Thermal 68 | . . . 27 10 . . 7 24 . Explosive . | . . . . . . . . . . Electromagnetic 53 | . . 5 23 7 . . 18 . . Robot Hit Streak 30 | . 30 25 21 11 . . 12 17 . Robot Miss Streak 4 | . 2 1 1 1 . . 2 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 217 | . 47 67 48 14 . . 22 19 . Core Hits 107 | . 19 25 22 10 . . 22 8 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 2 . . . 1 . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4281 | . 616 916 887 324 . . 1122 396 20 Guns 2034 | . 616 914 292 181 . . 31 . . Cannons 1364 | . . . 553 143 . . 305 363 . Explosions 826 | . . . 40 . . . 786 . . Melee . | . . . . . . . . . . Ramming 57 | . . 2 2 . . . . 33 20 Kinetic 1827 | . 616 866 162 . . . 183 . . Thermal 1233 | . . . 403 143 . . 324 363 . Explosive . | . . . . . . . . . . Electromagnetic 1164 | . . 48 320 181 . . 615 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 3 3 Average Corruption 5 | . . . . . . . 6 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . 4 . . Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 61 | . . . . 4 . . 57 . . Projectiles 4 | . . . . 4 . . . . . Explosions 57 | . . . . . . . 57 . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . 2 2 1 Impact 3 | . . . . . . . . 2 1 Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . . . 12 . . . 84 11 9 Shots 7 | . . . 1 . . . 6 . . Rammed 14 | . . . . . . . . 11 3 Targets Rammed 16 | . . 1 1 . . . . 11 3 Kicked 2 | . . 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 792 | . 3 57 144 108 . . 792 498 . Average Temperature 102 | . 1 22 48 53 . . 256 192 . Received Heat Transfer 2031 | . 183 408 261 . . . 243 771 165 Effects 7 | . . . . . . . 6 1 . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 5 | . . . 3 . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 2248 | . . . 814 259 . . 472 703 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 188 | . 110 119 148 83 15 . 188 110 19 Initial 54 | . . . 28 . 15 . 1 54 19 Average 25 | . 14 37 27 20 2 . 44 36 19 Influence Increases 1888 | . 288 289 700 115 . 4 270 222 . Destroy 0b10 Robot/C 1200 | . 200 240 440 60 . . 220 40 . Destroy 0b10 Robot/NC 55 | . 10 . 25 20 . . . . . Destroy Leader 298 | . 44 40 138 16 . . 40 20 . Allied During Kill 39 | . . . 39 . . . . . . Successful Hack 28 | . 3 . 6 3 . 4 . 12 . Disable Machine 45 | . . 9 36 . . . . . . Destroy Structure 13 | . 1 . 1 1 . . 10 . . Lose Combat Pursuer 210 | . 30 . 15 15 . . . 150 . Influence Decreases 1869 | . 288 210 779 74 41 . 154 310 13 Entered New Map 159 | . . . 51 . 26 . 3 66 13 Time Decay 1293 | . 288 190 542 74 15 . . 184 . Lost Part 241 | . . 20 10 . . . 151 60 . Lost Ally 176 | . . . 176 . . . . . . Squads Dispatched 12 | . 2 . 2 1 . . 4 3 . Investigation 3 | . 2 . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 8 | . . . 2 1 . . 4 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Distress Signals 9 | . 5 . 2 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 19 12 18 9 . . 15 23 14 Peak Tracking Total 18 | . 5 4 3 3 . . 8 11 18 Tactical Retreats 6 | . 2 . 1 1 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Traps Triggered 10 | . 2 . 5 . . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Machines Disabled 5 | . . 1 4 . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Machines Accessed 6 | . 1 . 2 1 . 1 . 1 . Terminals 5 | . 1 . 2 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 13 | . 5 . 4 2 . 1 . 1 . Successful 12 | . 5 . 4 1 . 1 . 1 . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . 5 . 4 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 11 | . 5 . 4 1 . 1 . . . Record 4 | . 2 . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks 72 | . . . 72 . . . . . . Total Damage 598 | . . . 598 . . . . . . Kills 14 | . . . 14 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Active Infowar (turns) 483 | . . . . 106 . 87 118 172 . Optics 165 | . . . . . . . . 165 . Sensors 158 | . . . . . . . . 158 . Terrain 267 | . . . . 106 . . . 161 . Seismic 5 | . . . . . . . . 5 . Jamming 205 | . . . . . . 87 118 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Turns Passed 5751 | 60 1574 671 1800 353 187 88 475 489 54 Spaces Moved 2207 | 40 694 180 457 124 71 33 158 352 98 Core 404 | 8 . . 2 . . . 7 289 98 Treads 189 | . . . . . . . 126 63 . Legs 1614 | 32 694 180 455 124 71 33 25 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 260 260 160 50 50 Average Speed 231 | 117 211 296 359 260 260 260 237 117 50 Slowest Speed 1500 | 150 400 400 1500 260 260 260 1450 240 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 80 21 69 19 2 2 86 15 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . 10 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 10 | . . . . . . . 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Gar Total 2580 | 53 742 239 553 138 75 35 238 404 103 Wait 28 | . . . 12 . . . 16 . . Move 2200 | 39 693 179 456 123 70 33 157 352 98 Hop . | . . . . . . . . . . Pick Up 72 | 8 13 7 23 2 3 . 15 1 . Fast Attach 2 | . 1 . . . . . . 1 . Attach 50 | 6 1 4 11 2 2 2 8 14 . Detach 2 | . . . . . . . . 2 . Swap 27 | . 1 5 9 1 . . 10 1 . Drop 32 | . 2 4 6 . . . 10 10 . Fire 149 | . 31 39 35 10 . . 22 12 . Melee . | . . . . . . . . . . Ram 13 | . . . . . . . . 10 3 Kick 2 | . . 1 1 . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met a group of wandering Federalists 202 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 16) 1635 | -10/Materials | Entered another Materials area 1635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -9/Materials | Discovered new exit (range 6) 2288 | -9/Materials | Identified exit to Storage 2306 | -9/Materials | Entered Storage 2584 | -9/Storage | Core integrity fell below 50% 2611 | -9/Storage | Lost 3 parts (1n2w) 3047 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3352 | -9/Storage | Build established: Commander-Mutant 3427 | -9/Storage | Lost 7 allies 3764 | -9/Storage | Found Prototype Processor 3765 | -9/Storage | Identified Exp. Targeting Computer 3843 | -9/Storage | Build established: Mutant 4079 | -9/Storage | Discovered new exit (range 8) 4106 | -9/Storage | Entered Materials 4106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4404 | -8/Materials | Build established: Scavenger-Mutant 4446 | -8/Materials | Discovered new exit (range 5) 4459 | -8/Materials | Entered Factory 4459 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4639 | -7/Factory | Discovered new exit (range 3) 4646 | -7/Factory | Entered another Factory area 4646 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4734 | -6/Factory | Identified exit to DSF 4734 | -6/Factory | Entered DSF 4735 | -6/DSF | Joined Warlord attack on 0b10 via DSF 4750 | -6/DSF | Additional patrols routed to DSF 4821 | -6/DSF | Lost 8 allies 5044 | -6/DSF | Build established: Mutant 5081 | -6/DSF | Sterilization system engaged 5091 | -6/DSF | Discovered new exit (range 16) 5096 | -6/DSF | Destroyed 9 combat bots 5101 | -6/DSF | Ambient heat levels rising (+10) 5116 | -6/DSF | Ambient heat levels rising (+10) 5131 | -6/DSF | Ambient heat levels rising (+10) 5132 | -6/DSF | Core integrity fell below 50% 5146 | -6/DSF | Ambient heat levels rising (+10) 5151 | -6/DSF | Lost 14 parts (4p5n1u4w) 5161 | -6/DSF | Ambient heat levels rising (+10) 5176 | -6/DSF | Ambient heat levels rising (+10) 5191 | -6/DSF | Ambient heat levels rising (+10) 5206 | -6/DSF | Ambient heat levels rising (+10) 5209 | -6/DSF | Entered Factory 5209 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5441 | -5/Factory | Lost 7 parts (5n1u1w) 5633 | -5/Factory | Core integrity fell below 50% 5698 | -5/Factory | Identified exit to Garrison 5698 | -5/Factory | Entered Garrison 5716 | -5/Garrison | Triggered checkpoint 5724 | -5/Garrison | Core integrity fell below 20% 5752 | -5/Garrison | Triggered checkpoint 5752 | -5/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- GOAL=ESCAPE 05716_ Beams of light sweep through the air. An alarm sounds. 05718_ C-45 Heavy ARC bursts open, deploying its payload. 05718_ G-67 Veteran unfolds itself. 05718_ G-50 Soldier unfolds itself. 05723_ Slammed into G-50 Soldier. 05723_ G-50 Soldier knocked back. 05723_ Destabilizing: Core damaged (-50). 05724_ Slammed into G-50 Soldier. 05731_ Critical hit (Burn: +37). 05750_ Triggered Stasis Trap. 05750_ A bubble of rippling energy engulfs the area. 05750_ Field strength at 94. 05751_ Field strength at 84. 05752_ Beams of light sweep through the air. An alarm sounds. 05752_ Field strength at 69. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????# ##???"## ????????????? | | ????????????????????????# ??? ????????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ?? ?????????????? | | ????????????????????????# g#?g #??? ??????????? | | ??????????????????????### ##gg ## ???????????? | | ???????????????????????g ???????????? | | ??????????????????????? ??????????? | | ????????????????????????g ???????????? | | ???????????????????????? ? ?????????????? | | ????????????????????????# #? #??????????????? | | ????????????????????????#@ ## ## #?????????? | | ????????????????????????# ^ ????????? | | ????????????????????????# ????????? | | ????????????????????????# p ????????? | | ????????????????????????# p##""""######?????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ##?###################### #????????????????????? | | #?# #????????????????????? | | #?# #????????????????????? | | #?# #????????????????????? | | #?# ######################????????????????????? | | #?# #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | + + #?????????????????????????????????????????? | | "### #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 495 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods Organ Harvest Spot Them First The More The Merrier There's More Where That Came From Well Done Window Shopping You Again Challenges ------------ None Game ------ Seed BiocellZipCapacitor Manual? 0 Play Time 00:59:10 Cumulative 28.4 hours Start 2026.03.20 @ 01:51:44 End 2026.03.20 @ 20:57:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 20 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e5308b-4db8-40ae-858c-a4c80f98fdbf