Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 16:16:26 Player: Richard Blunt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (211) 1055 Value Destroyed (5908) 5908 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 13655 Bonus ------- High Alert Combat Kills 672 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Flak Cannon Gauss Cannon Improved Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Modified TNC Improved Targeting Computer Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Rocket Array > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Cooling System Advanced Sensor Array Assault Rifle Autogun Flak Cannon Gauss Cannon Grenade Launcher Improved Grenade Launcher Concussive RPG Heavy Rocket Launcher Powered Hammer [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . . . 1 Utility 4 | . . . 1 . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 147 | 7 6 2 25 1 . 1 16 47 3 5 . 13 21 Power 11 | 1 2 . 2 . . . 2 2 . . . 1 1 Engine 7 | 1 2 . 2 . . . 1 . . . . 1 . Core 3 | . . . . . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 41 | 2 . . 9 . . . 8 10 . 2 . 3 7 Treads 40 | 2 . . 9 . . . 8 10 . 2 . 3 6 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 33 | 2 2 1 5 1 . . 5 10 2 1 . 1 3 Device 11 | 1 1 . 2 . . . . 3 1 1 . . 2 Storage 4 | 1 1 . 2 . . . . . . . . . . Processor 10 | . . . . . . . 3 5 . . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 8 | . . 1 1 1 . . 2 2 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 2 1 9 . . 1 1 25 1 2 . 8 10 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . . 2 Ballistic Gun 19 | 2 . . 3 . . 1 1 7 . 2 . 1 2 Ballistic Cannon 20 | . 2 . 6 . . . . 6 . . . 4 2 Launcher 16 | . . 1 . . . . . 8 . . . 3 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . Parts Lost 36 | . 1 . . 1 . . 1 11 . 1 . 6 15 Power 3 | . . . . . . . . . . . . 1 2 Propulsion 16 | . . . . . . . . 5 . . . 3 8 Utility 9 | . . . . 1 . . 1 3 . 1 . 1 2 Weapon 8 | . 1 . . . . . . 3 . . . 1 3 Highest Loss Streak 11 | . 1 . . 1 . . 1 2 . 1 . 3 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 88 87 88 88 89 92 100 100 100 98 84 Engine 7 | . 14 14 10 11 11 11 9 3 . . . 3 5 Core 1 | . . . . . . . . 3 7 7 7 2 . Treads 30 | . 28 28 32 33 33 33 27 29 30 30 30 29 28 Device 4 | . 14 2 . . . . . . 7 7 15 13 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 5 Processor 12 | . . . . . . . 15 27 25 23 23 23 23 Protection 6 | . . 11 11 10 11 11 10 4 4 6 . . . Ballistic Gun 7 | . 3 . 7 11 11 21 17 8 4 1 15 3 1 Ballistic Cannon 8 | . 24 16 14 11 11 . . 1 . . . 10 1 Impact Weapon 1 | . . . . . . . . 1 7 6 . . . Naked Turns 29 | . . . . . . . . . . . . . 29 Heaviest Build 122 | 14 52 54 114 114 114 114 119 117 101 101 93 105 122 Greatest Support 128 | 40 40 40 63 63 63 63 63 80 80 88 88 88 128 Greatest Overweight (x) 5 | 1 1 1 1 1 1 1 1 1 1 1 1 1 5 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 21 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 7 20 20 25 25 25 25 25 25 21 22 22 23 19 Average Carried 20 | 6 15 20 20 24 24 24 24 23 20 21 22 21 16 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 20 20 25 25 25 25 25 21 21 22 22 17 5 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Mutant 12% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 4971 | 333 599 55 949 75 . 55 307 1522 143 95 . 208 630 Remotely 480 | . . . . . . . . . . . . . 480 Salvage Created 6076 | 143 669 38 1285 302 . 31 535 1673 159 68 . 275 898 Parts 368 | 14 44 8 96 21 . 2 28 102 . 3 . 7 43 Haulers Intercepted 14 | . 2 . 5 . . . 3 3 . . . . 1 Recyclers Shooed 10 | . 2 . 3 1 . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 2 . 5 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 130 | . 13 3 31 6 . 1 5 43 . 1 . 10 17 Guns 24 | . 1 . 3 . . 1 5 11 . 1 . . 2 Cannons 62 | . 12 . 28 6 . . . 9 . . . 4 3 AOE 44 | . . 3 . . . . . 23 . . . 6 12 Classes Destroyed 18 | 3 5 . 2 . . 1 1 4 . . . 1 1 Worker 19 | 1 3 1 2 . . . . 8 . . . . 4 Builder 19 | . 1 . 1 1 . . 1 5 . . . . 10 Tunneler 4 | 3 . . . 1 . . . . . . . . . Hauler 14 | . 2 . 5 . . . 3 3 . . . . 1 Recycler 14 | 1 3 . 1 2 . . 1 3 . . . . 3 Mechanic 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 9 | . 2 . 3 . . . 1 3 . . . . . Swarmer 31 | . 2 3 4 4 . . . 12 . . . 4 2 Grunt 59 | . 11 . 17 . . . . 18 . . . 4 9 Brawler 7 | . . . 3 . . . . 2 . . . . 2 Duelist 1 | . . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . 2 . . . . . Sentry 16 | . . . 7 2 . . 3 1 . 1 . 1 1 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 8 | . . . . . . 1 2 4 . . . . 1 Programmer 4 | . . . . . . . . 3 . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . Best Kill Streak 14 | 2 6 4 5 5 . 1 2 10 . 1 . 4 14 Combat Bots Only 7 | . 3 3 4 4 . 1 1 6 . 1 . 4 7 Max Kills in Single Turn 6 | 1 1 4 1 2 . 1 1 6 . 1 . 2 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . 3 . . . 2 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 9197 | . 723 7 799 228 . 228 668 3044 . 290 . 632 2578 Core 1633 | . 96 . 136 22 . 17 13 346 . 49 . 104 850 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 201 | . . . 99 . . . 102 . . . . . . Core Remaining (%) 68 | 100 . 61 . . . 56 97 . . . . 28 . Volleys Fired 459 | 18 50 1 88 6 . 5 35 92 36 6 . 9 113 Largest 2 | 2 2 1 2 2 . 2 2 2 1 2 . 2 2 Hottest 89 | 40 70 30 70 67 . 67 51 89 65 43 . 88 71 Shots Fired 769 | 36 101 1 171 12 . 10 70 163 38 12 . 16 139 Gun 339 | 36 24 . 54 6 . 5 70 104 . 12 . 2 26 Cannon 386 | . 77 . 116 6 . 5 . 40 38 . . 9 95 Launcher 44 | . . 1 1 . . . . 19 . . . 5 18 Special . | . . . . . . . . . . . . . . Kinetic 625 | 36 101 . 170 12 . 10 70 144 . 12 . 11 59 Thermal 100 | . . . . . . . . . 38 . . . 62 Explosive 44 | . . 1 1 . . . . 19 . . . 5 18 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 6 15 3 10 16 . 4 9 11 . 10 . 12 16 Robot Miss Streak 9 | 2 4 . 6 3 . 4 4 9 . 6 . 4 6 Penetration Max 1 | . . . . . . . . 1 . . . . 1 Secondary Targets 2 | . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . Shots Hit Robots 471 | 20 61 1 119 11 . 8 49 123 3 10 . 10 56 Core Hits 498 | 7 28 4 92 14 . 5 17 170 1 4 . 34 122 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | 1 . . . . . . 1 . 1 . . . . Critical Strikes 11 | 1 1 . 3 . . . 1 1 1 . . . 3 Destroy 3 | 1 . . . . . . 1 1 . . . . . Blast 7 | . 1 . 3 . . . . . . . . . 3 Smash 1 | . . . . . . . . . 1 . . . . Melee Attacks 12 | . . . . . . . . 9 3 . . . . Impact 12 | . . . . . . . . 9 3 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16086 | 210 1035 132 2295 243 . 91 764 5720 323 123 . 823 4327 Guns 3388 | 210 151 . 568 76 . 45 710 1238 . 123 . . 267 Cannons 3982 | . 861 . 1531 120 . 43 . 656 . . . 131 640 Explosions 7499 | . . 127 37 . . . . 3261 . . . 692 3382 Melee 788 | . . . . . . . . 465 323 . . . . Ramming 429 | . 23 5 159 47 . 3 54 100 . . . . 38 Kinetic 7358 | 210 1012 . 2099 196 . 88 710 1894 . 123 . 131 895 Thermal 325 | . . . . . . . . 183 . . . . 142 Explosive 7174 | . . 127 37 . . . . 3078 . . . 692 3240 Electromagnetic . | . . . . . . . . . . . . . . Impact 800 | . . . . . . . . 465 323 . . . 12 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 . . . . . 6 5 3 3 3 4 Average Corruption 2 | . 1 2 . . . . . 3 3 3 3 3 4 Corruption Purged 3 | . . . . . . . . 1 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 132 | . 8 12 . . . . . 32 32 10 5 23 10 Message Errors 31 | . . 3 . . . . . 6 12 3 . 5 2 Matter Fused 33 | . 1 3 . . . . . 8 5 3 3 6 4 Heat Flow Errors 10 | . 1 1 . . . . . 3 1 . . 3 1 Energy Discharges 14 | . 2 1 . . . . . 1 6 1 . 2 1 Data Loss (minor) 20 | . . 4 . . . . . 7 3 2 2 2 . Data Loss (major) 11 | . 3 . . . . . . 3 2 1 . 2 . Misfires 8 | . 1 . . . . . . 2 2 . . 3 . Alerts 3 | . . . . . . . . 1 1 . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 704 | . 23 . 23 . . . . 383 171 . . 16 88 Projectiles 45 | . 23 . 22 . . . . . . . . . . Explosions 227 | . . . . . . . . 123 . . . 16 88 Melee 432 | . . . 1 . . . . 260 171 . . . . Knockbacks 89 | . 14 . 30 1 . 1 . 27 . . . 5 11 Impact 5 | . 1 . 2 . . 1 . 1 . . . . . Kinetic 76 | . 12 . 23 1 . . . 25 . . . 5 10 Secondary 8 | . 1 . 5 . . . . 1 . . . . 1 Self-Inflicted Damage 934 | . . . . . . . . 535 . . . 70 329 Shots 39 | . . . . . . . . 21 . . . 3 15 Rammed 38 | . 2 1 15 3 . 1 6 5 . . . . 5 Targets Rammed 49 | . 5 1 16 6 . 1 7 8 . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed 11 | . 3 . 1 3 . . 1 3 . . . . . Highest Temperature 372 | . 119 169 372 63 . 135 45 214 168 12 . 194 229 Average Temperature 51 | . 29 88 77 32 . 68 9 32 57 9 . 78 47 Received Heat Transfer 1827 | . 402 . 327 63 . . 126 474 . 84 . 81 270 Effects 3 | . . . 2 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 8 . . . . . Impact Corruptions 18 | . . . 1 . . . . 11 6 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . 150 . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 1282 | 25 213 97 486 279 . 45 160 1282 . . . . 551 Initial 189 | . 16 4 . 189 . . 17 47 . . . . 56 Average 213 | 10 74 29 216 104 . 43 69 637 . . . . 138 Maximum Alert Level 4 | . 1 . 2 1 . . . 4 . . . . 2 Low Security (%) 69 | 100 97 100 48 77 . 100 100 32 . . . . 74 Level 1 15 | . 2 . 37 22 . . . 7 . . . . 14 Level 2 4 | . . . 13 . . . . 2 . . . . 10 Level 3 6 | . . . . . . . . 36 . . . . . Level 4 3 | . . . . . . . . 20 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 . 6 . . . 1 14 . . . . 10 Investigation 10 | . 2 . 5 . . . 1 2 . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 Reinforcement 10 | . 1 . 1 . . . . 3 . . . . 5 Assault 4 | . . . . . . . . 4 . . . . . Garrison 5 | . . . . . . . . 2 . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 12 | . 2 . 1 . . . 3 5 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 24 1 47 6 . 2 18 61 . 1 . 10 29 Peak Tracking Total 9 | . 4 3 5 3 . 1 4 7 . 1 . 4 9 Tactical Retreats 11 | . 3 . 1 . . . 1 4 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 18 | . 1 . . . . . . 14 . . . . 3 Max in Single Turn 4 | . 1 . . . . . . 4 . . . . 2 Garrison Access 2 | . . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 44 | . 4 . 16 2 2 . 8 4 . . 4 . 4 Terminals 24 | . 3 . 11 1 . . 5 2 . . . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 3 | . . . 2 . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . 1 Scanalyzers 3 | . . . 2 . . . 1 . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 Total Hacks 170 | . 9 . 57 4 24 . 23 15 . . 29 . 9 Successful 115 | . 3 . 39 2 24 . 13 4 . . 29 . 1 Failed 53 | . 5 . 17 2 . . 10 11 . . . . 8 Catastrophic 8 | . 1 . 1 . . . 2 2 . . . . 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 30 | . 7 . 13 3 1 . 6 . . . . . . Terminals 66 | . 8 . 30 3 . . 12 8 . . . . 5 Fabricators 5 | . . . . . . . . 5 . . . . . Repair Stations 14 | . . . 9 . . . 5 . . . . . . Recycling Units 5 | . 1 . 2 . . . . . . . . . 2 Scanalyzers 19 | . . . 16 . . . 3 . . . . . . Garrison Access 7 | . . . . . . . 3 2 . . . . 2 Terminal Hacks 86 | . 2 . 17 2 24 . 8 3 . . 29 . 1 Record 34 | . . . . . 23 . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 4 | . 1 . 2 . . . 1 . . . . . . Prototype ID Bank 7 | . . . 3 . . . 1 . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Locate Traps 7 | . . . 4 . . . 3 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Zone Layout 7 | . 1 . 4 1 . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . 6 . . . 2 . . . . . . Scan Component 5 | . . . 4 . . . 1 . . . . . . Repair 3 | . . . 2 . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Scanalyzer 16 | . . . 14 . . . 2 . . . . . . Insert Component 8 | . . . 7 . . . 1 . . . . . . Analyze 8 | . . . 7 . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 32 | . 3 . 13 1 . . 7 4 . . . . 4 Full Trace Events 7 | . 1 . 3 . . . 1 2 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 7 . . . 1 . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . . Time 108 | . . . 64 . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 7 . . . 1 . . . . . . Part Schematics Acquired 8 | . . . 7 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 12 . Total Damage 450 | . . . . . . . . . . . . 450 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 1 . 2 . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 16253 | 213 1607 645 3095 1323 566 379 1555 2084 1798 705 281 997 1005 Spaces Moved 6135 | 93 614 245 1118 533 236 150 558 655 693 280 117 392 451 Core 59 | 9 . . . . . . . . . . . . 50 Treads 5962 | 84 614 245 1118 533 236 150 558 655 693 280 117 392 287 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 114 | . . . . . . . . . . . . . 114 Fastest Speed 40 | 50 160 240 160 240 240 240 240 242 242 242 242 240 40 Average Speed 228 | 150 224 240 234 240 240 240 242 245 242 242 242 240 127 Slowest Speed 560 | 160 240 240 240 240 240 240 246 250 242 242 242 242 560 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 7 78 64 87 87 62 58 53 16 57 57 74 59 16 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . 1 . 1 2 1 . . . . . 1 . . Known Exits Taken 8 | . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . . . . . Scrap Searched 11 | . . 3 . 2 . 1 . . 1 1 . 3 . Spaces Dug 40 | . . . . . . . . 2 8 . . . 30 Terrain Destroyed 590 | . . 6 6 . . . 1 194 32 . . 76 275 Melee 2 | . . . . . . . . 2 . . . . . Projectile 72 | . . . . . . . 1 . 32 . . . 39 AOE 516 | . . 6 6 . . . . 192 . . . 76 236 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 7483 | 130 743 300 1413 558 237 159 681 929 773 296 116 425 723 Wait 549 | 6 31 52 117 7 . 1 54 100 37 6 . 9 129 Move 6116 | 92 613 244 1117 532 235 149 557 654 692 279 116 391 445 Hop 3 | . . . . . . . . . . . . . 3 Pick Up 75 | 7 23 . 21 4 1 1 4 9 1 . . 2 2 Fast Attach 26 | 7 1 . 3 . . . 4 7 1 . . . 3 Attach 35 | . 1 . 2 1 . . 3 12 1 1 . 6 8 Detach 7 | . 1 . . . . . 1 2 1 . . . 2 Swap 86 | . 4 2 20 . . 1 9 28 1 4 . 7 10 Drop 66 | . 14 . 29 2 1 1 7 8 . . . 1 3 Fire 459 | 18 50 1 88 6 . 5 35 92 36 6 . 9 113 Melee 12 | . . . . . . . . 9 3 . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 47 | . 5 1 16 6 . 1 7 8 . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 214 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 843 | -10/Materials | Discovered new exit (range 15) 964 | -10/Materials | Central database locked down 1400 | -10/Materials | Discovered new exit (range 10) 1639 | -10/Materials | Discovered new exit (range 14) 1821 | -10/Materials | Entered Mines 1824 | -10/Mines | Met a Derelict bent on vengeance 1904 | -10/Mines | Assembled infested the area 1909 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2171 | -10/Mines | Learned Materials stockpile data 2361 | -10/Mines | Identified exit to Materials 2466 | -10/Mines | Entered Materials 2466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2739 | -9/Materials | Central database locked down 2778 | -9/Materials | Discovered new exit (range 18) 3310 | -9/Materials | Identified exit to Mines 3310 | -9/Materials | Identified exit to Storage 3448 | -9/Materials | Discovered new exit (range 4) 3842 | -9/Materials | Repaired Rnf. Ion Engine 4882 | -9/Materials | Repaired Imp. Treads 4954 | -9/Materials | Discovered new exit (range 11) 5561 | -9/Materials | Entered Mines 5747 | -9/Mines | Discovered new exit (range 11) 5782 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6386 | -9/Mines | Learned location of Zion (-6) 6635 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6638 | -9/Mines | Discovered new exit (range 5) 6700 | -9/Mines | Discovered new exit (range 7) 6884 | -9/Mines | Entered Exiles 6916 | -9/Exiles | Discovered new exit (range 15) 6954 | -9/Exiles | Met 8R-AWN 6988 | -9/Exiles | Met EX-HEX 7072 | -9/Exiles | Met EX-BIN 7112 | -9/Exiles | Aligned with FarCom system 7115 | -9/Exiles | Given EX-Vault access code 7177 | -9/Exiles | Opened EX-Vault 7202 | -9/Exiles | Found Modified TNC 7248 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7328 | -9/Exiles | Met EX-DEC 7431 | -9/Exiles | Discovered new exit (range 10) 7450 | -9/Exiles | Left Exiles lab with Modified TNC 7450 | -9/Exiles | Entered Mines 7755 | -8/Mines | Discovered new exit (range 11) 7765 | -8/Mines | Build established: Scavenger-Mutant 7829 | -8/Mines | Entered Materials 7829 | -8/Materials | Evolved 2 slots: Utility x2 8060 | -8/Materials | Discovered new exit (range 12) 8083 | -8/Materials | Identified exit to Factory 9225 | -8/Materials | Repaired Gauss Rifle 9339 | -8/Materials | Discovered exit to Factory (range 15) 9384 | -8/Materials | Entered Factory 9384 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10127 | -7/Factory | Garrison activated, responded to threat 10311 | -7/Factory | Found Prototype Launcher 10315 | -7/Factory | Found Prototype Launcher 10325 | -7/Factory | Found Prototype Launcher 10326 | -7/Factory | Identified Rocket Array (x3) 10584 | -7/Factory | First assault squad dispatched 10608 | -7/Factory | Identified exit to Lower Caves 11092 | -7/Factory | Build established: Mutant 11468 | -7/Factory | Entered Lower Caves 11796 | -7/Lower Caves | Build established: Scavenger-Assassin 13256 | -7/Lower Caves | Discovered new exit (range 4) 13263 | -7/Lower Caves | Identified exit to Lower Caves 13266 | -7/Lower Caves | Entered another Lower Caves area 13649 | -7/Lower Caves | Encountered a Warlord checkpoint 13894 | -7/Lower Caves | Build established: Assassin 13902 | -7/Lower Caves | Discovered new exit (range 12) 13906 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13925 | -7/Lower Caves | Core integrity fell below 50% 13967 | -7/Lower Caves | Identified exit to Data Miner 13971 | -7/Lower Caves | Entered Data Miner 13971 | -7/Data Miner | Discovered new exit (range 6) 13986 | -7/Data Miner | Identified exit to Proximity Caves 14022 | -7/Data Miner | Met Data Miner 14134 | -7/Data Miner | Learned location of Section 7 (-2) 14134 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14155 | -7/Data Miner | Received God Mode back door access code from Data Miner 14195 | -7/Data Miner | Build established: Scavenger-Skirmisher 14252 | -7/Data Miner | Entered Proximity Caves 14654 | -6/Proximity Caves | Spotted B-75 Beast 14656 | -6/Proximity Caves | Escorted by Enhanced Grunt 14691 | -6/Proximity Caves | Destroyed B-75 Beast 14939 | -6/Proximity Caves | Learned Factory terminal intel 14992 | -6/Proximity Caves | Build established: Scavenger-Mutant 15100 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 15119 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15134 | -6/Proximity Caves | Discovered new exit (range 15) 15172 | -6/Proximity Caves | Identified exit to Factory 15249 | -6/Proximity Caves | Entered Factory 15249 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15250 | -6/Factory | Identified exit to Lower Caves 15251 | -6/Factory | Loaded intel: 26 terminal locations 15861 | -6/Factory | Garrison activated, responded to threat 16166 | -6/Factory | Destroyed 7 combat bots 16173 | -6/Factory | Core integrity fell below 50% 16177 | -6/Factory | Released all parts (6) 16187 | -6/Factory | Core integrity fell below 20% 16208 | -6/Factory | Lost 11 parts (2p6n1u2w) 16239 | -6/Factory | Spotted B-75 Beast 16254 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16177_ Released Armor Integrity Analyzer. 16177_ Released Hvy. Rocket Launcher. 16178_ K-01 Serf collects debris. 16178_ Dropped Lgt. Treads. 16178_ Acquired Powered Hammer. 16183_ Slug penetrates Wall. 16186_ Slug penetrates Earth. 16186_ Slug penetrates Wall. 16186_ Penetrated by Slug. 16186_ K-01 Serf collects debris. 16189_ Penetrated by Slug. 16202_ Acquired Nuclear Pulse Thruster. 16207_ Dropped Lgt. Treads. 16208_ Acquired Med. Treads. 16240_ Slug penetrates Wall. 16242_ System corrupted: Energy discharge (-22). 16243_ Penetrated by Slug. 16249_ ALERT: Rogue bot located, Programmers report to Factory Zone 7E. 16250_ Nuclear Pulse Thruster destroyed. 16253_ Slammed into G-50 Soldier. 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""" + ## # ? | | ????????# R" ####+##### H ? | | ????????#] """ # #?# ## ? | | ???????# # """" #?# % #? | | ???????######### """" #?# #? # | | ???????????????# """" #?# #? | | ???????????????# """" #?# """""" #? # """? | | ???????????????# #?# """""" #? "??? | | ???????????????########?# """""" #? "??? | | ????????????????????????# """""" #? ???????? | | ????????????????????????# ?? #???????????? | | ????????????????????????########????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipNullAutocannon Manual? 0 Play Time 02:29:28 Cumulative 97.2 hours Start 2022.12.03 @ 01:47:14 End 2022.12.03 @ 16:16:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd31d5a-676f-4c0c-b4fd-c250cc60c769