Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 23:19:42

Player: netthier

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1733)     1733
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 5106

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/850
Matter                     68/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Signal Interpreter
  Improved Field Recycling Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
           Reaction Control System
  Hardened Light Armor Plating
  Improved Medium Armor Plating
           Minigun
           Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
               Signal Interpreter
      Advanced Transmission Jammer
      Improved Medium Armor Plating
      Improved Hacking Suite
      Improved Field Recycling Unit
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Reaction Control System
      Hardened Light Armor Plating
      Improved Medium Armor Plating
               Minigun
  High-powered Shotgun
  High-powered Shotgun
               Gauss Rifle
               Gauss Cannon
               Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Advanced Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             71   | 6   4   12  15  9   25  
  Power                    7    | 1   .   1   1   2   2   
    Engine                 5    | 1   .   1   1   1   1   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   1   6   10  2   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    29   | 2   1   6   10  2   8   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   3   1   2   4   6   
    Device                 5    | .   .   .   2   1   2   
    Storage                3    | 1   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               3    | .   1   .   .   1   1   
    Protection             5    | .   1   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   4   2   1   9   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   2   2   1   6   
    Ballistic Cannon       3    | .   .   2   .   .   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   .   .   .   1   26  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               10   | .   .   .   .   .   10  
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   9    | .   .   .   .   1   8   
  Highest Loss Streak      11   | .   .   .   .   1   11  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   93  99  98  99  85  
  Engine                   9    | .   14  11  9   11  5   
  Core                     1    | .   .   .   .   2   3   
  Leg                      31   | .   28  43  36  29  23  
  Device                   6    | .   .   .   8   7   11  
  Storage                  9    | .   14  11  9   7   6   
  Processor                1    | .   .   .   .   .   6   
  Hackware                 7    | .   7   11  9   7   5   
  Protection               2    | .   .   .   .   7   5   
  Ballistic Gun            19   | .   28  3   26  23  15  
  Ballistic Cannon         2    | .   .   18  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 14  32  35  39  57  66  
  Greatest Support         75   | 20  20  40  70  70  75  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 5   14  15  15  15  15  
  Average Carried          13   | 3   10  13  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   14  13  15  14  6   

 Class Distribution 
--------------------
 39% | Mutant
 29% | Tank
 22% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1794 | 178 260 415 563 161 217 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1590 | .   366 411 415 161 237 
  Parts                    118  | .   31  27  34  11  15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       21   | .   .   .   .   .   21  
  Retrieved Matter         383  | .   .   .   .   .   383 
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  40   | .   7   14  11  4   4   
  Guns                     24   | .   7   .   11  4   2   
  Cannons                  14   | .   .   14  .   .   .   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | .   4   4   2   .   1   
  Worker                   5    | .   3   .   .   .   2   
  Builder                  4    | .   1   .   2   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   1   1   .   1   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  7    | .   .   3   4   .   .   
  Grunt                    20   | .   7   6   3   2   2   
  Sentry                   9    | .   .   5   3   1   .   
  Hunter                   4    | .   .   .   1   1   2   
Best Kill Streak           6    | .   6   3   3   2   3   
  Combat Bots Only         3    | .   2   3   3   2   2   
Max Kills in Single Turn   2    | .   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        481  | .    22   71   42   63   283  
  Missed                   118  | .    6    24   10   16   62   
Damage Taken               5806 | .    183  593  579  558  3893 
  Core                     1114 | .    32   71   113  44   854  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   282  | .    .    .    206  76   .    
Core Remaining (%)         88   | 100  87   82   79   93   .    
Volleys Fired              147  | .    25   45   28   14   35   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  92   | .    40   78   75   75   92   
Shots Fired                354  | .    50   90   84   42   88   
  Gun                      256  | .    50   .    84   42   80   
  Cannon                   90   | .    .    90   .    .    .    
  Launcher                 8    | .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  346  | .    50   90   84   42   80   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    9    13   7    6    7    
  Robot Miss Streak        10   | .    3    6    10   4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           217  | .    32   57   48   29   51   
  Core Hits                108  | .    19   21   30   15   23   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         5    | .    .    2    1    .    2    
    Destroy                3    | .    .    .    1    .    2    
    Blast                  2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4675 | .    427  1177 1271 484  1316 
  Guns                     2606 | .    427  .    900  484  795  
  Cannons                  1177 | .    .    1177 .    .    .    
  Explosions               892  | .    .    .    371  .    521  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3783 | .    427  1177 900  484  795  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                892  | .    .    .    371  .    521  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            202  | .    .    25   177  .    .    
  Projectiles              25   | .    .    25   .    .    .    
  Explosions               177  | .    .    .    177  .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    11   .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      181  | .    .    .    113  .    68   
  Shots                    4    | .    .    .    1    .    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        164  | .    2    164  45   134  54   
  Average Temperature      35   | .    2    39   20   44   22   
  Received Heat Transfer   1023 | .    105  270  144  174  330  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             446  | .   197 446 402 216 136 
  Initial                  162  | .   .   13  162 116 65  
  Average                  136  | .   61  245 262 115 40  
Maximum Alert Level        2    | .   .   2   2   1   .   
  Low Security (%)         69   | 100 100 31  21  85  100 
  Level 1                  27   | .   .   62  70  14  .   
  Level 2                  2    | .   .   5   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   1   3   2   
  Investigation            5    | .   1   .   1   2   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   1   1   .   3   
Communications Jammed      5    | .   .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   .   5   
Times Spotted              79   | .   14  20  16  6   23  
  Peak Tracking Total      8    | .   4   3   4   2   8   
  Tactical Retreats        8    | .   1   3   1   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          3    | .   .   .   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          17   | .   4   4   4   4   1   
  Terminals                13   | .   4   4   2   2   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                55   | .   10  17  14  11  3   
  Successful               39   | .   6   12  13  8   .   
  Failed                   16   | .   4   5   1   3   3   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                42   | .   10  17  6   6   3   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   6   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             27   | .   6   12  5   4   .   
  Record                   5    | .   .   .   3   2   .   
  Robot Analysis           3    | .   1   2   .   .   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  4    | .   1   2   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   1   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       8    | .   .   .   6   2   .   
  Scan Component           4    | .   .   .   3   1   .   
  Repair                   4    | .   .   .   3   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   
  Seal Access              1    | .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         14   | .   4   3   2   4   1   
  Full Trace Events        6    | .   1   1   1   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   
  Total Part Build Rating  7    | .   .   .   .   7   .   
Parts Repaired             4    | .   .   .   3   1   .   
  Time                     133  | .   .   .   114 19  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4455 | 65   781  663  1023 690  1233 
Spaces Moved               2552 | 49   405  379  510  441  768  
  Core                     13   | 13   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2539 | 36   405  379  510  441  768  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  125  120  
  Average Speed            132  | 101  163  120  124  125  132  
  Slowest Speed            260  | 120  190  120  125  125  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    56   35   41   10   16   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    3    30   .    34   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    3    .    .    1    
  AOE                      63   | .    .    .    30   .    33   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      3333 | 64  474 504 833 552 906 
  Wait                     462  | .   29  38  264 66  65  
  Move                     2547 | 48  404 378 509 440 768 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  65   | 10  11  15  8   11  10  
  Fast Attach              7    | .   .   .   3   2   2   
  Attach                   32   | 6   1   6   1   3   15  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     32   | .   3   6   11  4   8   
  Drop                     41   | .   1   16  9   12  3   
  Fire                     147  | .   25  45  28  14  35  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  609 | -10/Materials | Discovered new exit (range 3)
  803 | -10/Materials | Discovered new exit (range 12)
  847 | -10/Materials | Entered another Materials area
  847 | -9/Materials  | Evolved 2 slots: Propulsion x2
  870 | -9/Materials  | Identified exit to Mines
  870 | -9/Materials  | Identified exit to Storage
 1379 | -9/Materials  | Discovered new exit (range 3)
 1510 | -9/Materials  | Entered another Materials area
 1510 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1972 | -8/Materials  | Discovered new exit (range 13)
 2070 | -8/Materials  | Build established: Tank
 2365 | -8/Materials  | Repaired Reaction Control System
 2407 | -8/Materials  | Repaired Hpw. Shotgun
 2450 | -8/Materials  | Repaired Carbon-fiber Leg
 2533 | -8/Materials  | Entered Factory
 2533 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2678 | -7/Factory    | Fabricated Adv. Transmission Jammer?
 2854 | -7/Factory    | Repaired Carbon-fiber Leg
 2878 | -7/Factory    | Discovered new exit (range 15)
 3223 | -7/Factory    | Entered another Factory area
 3223 | -6/Factory    | Evolved 2 slots: Utility x2
 3375 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 3601 | -6/Factory    | Build established: Scavenger-Tank
 4175 | -6/Factory    | Lost 9 parts (2p3n1u3w)
 4346 | -6/Factory    | Core integrity fell below 50%
 4415 | -6/Factory    | Build established: Mutant
 4447 | -6/Factory    | Core integrity fell below 20%
 4456 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired Carbon-fiber Leg.
Slug penetrates G-50 Soldier.
Penetrated by Slug.
Slug penetrates G-50 Soldier.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
Slug penetrates R-10 Processor.
Critical hit (Burn: +37).
Slug penetrates Wall.
Hpw. Shotgun destroyed.
W-25 Informer sends out distress signal.
Gauss Rifle destroyed.
Carbon-fiber Leg destroyed.
W-25 Informer sends out distress signal.
Imp. Titanium Leg destroyed.
Lgt. Angular Momentum Engine destroyed.
Imp. Titanium Leg destroyed.
Adv. Transmission Jammer destroyed.
W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             450
Evasion (%)                59
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Transmission Jammer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              VariableBarrageBiocell
  Manual?         0
Play Time         01:00:30
  Cumulative      6.2 hours
  Start           2024.06.08 @ 22:20:16
  End             2024.06.08 @ 23:19:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ece09908-fdff-4e3e-87ed-3c0e1966ab0d