Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 20:51:53 Player: puppuppit Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (270) 1350 Value Destroyed (6623) 6623 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3702) 3702 TOTAL SCORE: 14895 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3250 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 39/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Faulty Cooled Airjet Faulty Cooled Airjet Improved Cooling System Gun Armor Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Reaction Control System Recalibrator > --- WEAPON ----------- Advanced Beam Rifle Improved Spread Laser > --- INVENTORY -------- Light Ion Engine Cooled Airjet Cooled Airjet Improved Cooling System Gun Armor Hardlight Generator Gatling Laser Gatling Laser Shock Bomb Launcher [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 2 1 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Parts Attached 313 | 8 11 19 16 109 150 Power 51 | 1 2 3 1 17 27 Engine 33 | 1 2 2 1 10 17 Core 18 | . . 1 . 7 10 Reactor . | . . . . . . Propulsion 90 | 3 3 6 6 33 39 Treads . | . . . . . . Leg . | . . . . . . Wheel 68 | 3 3 6 6 29 21 Hover 22 | . . . . 4 18 Flight . | . . . . . . Utility 56 | 2 2 2 . 18 32 Device 37 | 1 . 2 . 11 23 Storage 8 | 1 2 . . 3 2 Processor 2 | . . . . . 2 Hackware 3 | . . . . . 3 Protection 6 | . . . . 4 2 Artifact . | . . . . . . Weapon 116 | 2 4 8 9 41 52 Energy Gun 70 | . . 6 6 26 32 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon . | . . . . . . Launcher 41 | . 2 2 3 14 20 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . . . 5 7 Parts Lost 58 | . 1 . 2 16 39 Power 15 | . 1 . 1 7 6 Propulsion 24 | . . . 1 4 19 Utility 9 | . . . . 1 8 Weapon 10 | . . . . 4 6 Highest Loss Streak 14 | . 1 . 1 5 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 100 97 97 93 Engine 9 | . 14 5 1 11 10 Core 5 | . . 8 10 5 3 Wheel 23 | . 28 28 27 33 11 Hover 9 | . . . . 2 23 Device 13 | . 14 14 14 11 14 Storage 9 | . 14 14 14 9 6 Hackware 1 | . . . . . 3 Protection 3 | . . . . 6 2 Energy Gun 16 | . . 20 27 17 14 Ballistic Gun 2 | . 27 7 . . . Naked Turns 23 | . . . . . 23 Heaviest Build 56 | 12 17 24 25 56 53 Greatest Support 62 | 26 20 26 30 58 62 Greatest Overweight (x) 4 | . . 1 . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 9 10 10 Class Distribution -------------------- 76% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 5149 | 303 600 271 264 1524 2187 Remotely . | . . . . . . Salvage Created 10247 | 175 509 541 120 3833 5069 Parts 504 | 13 34 37 7 159 254 Haulers Intercepted 14 | . 1 . . 6 7 Recyclers Shooed 15 | . 1 1 . 7 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . 10 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 135 | . 10 4 5 53 63 Guns 62 | . 9 3 2 21 27 AOE 69 | . 1 1 3 30 34 Classes Destroyed 18 | 3 6 . 1 7 1 Worker 54 | 2 3 3 . 16 30 Builder 26 | . 1 2 . 11 12 Tunneler 11 | 4 . 5 . 1 1 Hauler 14 | . 1 . . 6 7 Recycler 40 | 1 1 3 . 15 20 Mechanic 10 | . 1 . . 4 5 Operator 2 | . . . . 1 1 Watcher 4 | . 1 . . . 3 Swarmer 13 | . 3 . 3 7 . Grunt 79 | . 7 4 . 29 39 Brawler 6 | . . . . 4 2 Duelist 13 | . . . . 4 9 Protector 1 | . . . . 1 . Sentry 13 | . . . . 5 8 Specialist 2 | . . . . 2 . Programmer 5 | . . . . . 5 Heavy 1 | . . . . 1 . Subdweller 2 | . . . 2 . . Best Kill Streak 12 | 5 3 3 3 12 12 Combat Bots Only 9 | . 3 2 3 9 6 Max Kills in Single Turn 5 | 1 1 1 3 5 4 Gunslinging . | . . . . . . Exploded 4 | . 1 1 3 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 784 | . 29 11 20 186 538 Missed 295 | . 5 7 6 55 222 Damage Taken 6749 | . 270 58 440 2352 3629 Core 1283 | . 68 . 178 335 702 Absorbed by Shields 412 | . . . . . 412 Ignored by Resistances 222 | . . . . 222 . Core Remaining (%) 46 | 100 . . 1 39 . Volleys Fired 678 | 16 62 54 61 197 288 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 40 50 131 135 144 150 Shots Fired 1261 | 32 124 108 81 380 536 Gun 1154 | 32 120 104 71 350 477 Cannon . | . . . . . . Launcher 107 | . 4 4 10 30 59 Special . | . . . . . . Kinetic 172 | 32 120 20 . . . Thermal 982 | . . 84 71 350 477 Explosive 102 | . 4 4 10 30 54 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 50 | 12 6 11 8 17 50 Robot Miss Streak 7 | 6 3 2 1 7 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 772 | 17 69 40 19 246 381 Core Hits 526 | 9 35 23 8 162 289 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 47 | . . 2 1 16 28 Burn 47 | . . 2 1 16 28 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 24377 | 199 954 804 389 8409 13622 Guns 12746 | 199 724 483 268 4376 6696 Cannons . | . . . . . . Explosions 11631 | . 230 321 121 4033 6926 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1088 | 199 724 165 . . . Thermal 12960 | . 78 423 268 4649 7542 Explosive 9775 | . 152 216 121 3736 5550 Electromagnetic 554 | . . . . 24 530 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 2 | . . . . 2 2 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 75 | . . . . 47 28 Message Errors 18 | . . . . 14 4 Matter Fused 16 | . . . . 9 7 Heat Flow Errors 8 | . . . . 5 3 Energy Discharges 7 | . . . . 4 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 10 | . . . . 7 3 Data Loss (major) 3 | . . . . 2 1 Misfires 6 | . . . . 3 3 Alerts 1 | . . . . 1 . Weapon Failures 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage 473 | . 8 . . 196 269 Projectiles . | . . . . . . Explosions 473 | . 8 . . 196 269 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 384 | . . 10 . 288 86 Shots 11 | . . 1 . 6 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | . 34 195 28 405 265 Average Temperature 65 | . 12 52 17 78 45 Received Heat Transfer 2181 | . 162 27 60 765 1167 Effects 5 | . . . . 3 2 Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted 5 | . . . . 3 2 Combat Hostiles 4 | . . . . 2 2 Parts Melted 33 | . . . 2 11 20 Heat Transferred 27827 | . 50 1025 728 9935 16089 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 2582 | 35 318 257 . 1473 2582 Initial 646 | . 22 81 . . 646 Average 888 | 12 161 108 . 665 1460 Maximum Alert Level 5 | . 1 1 . 4 5 Low Security (%) 25 | 100 84 94 . 17 . Level 1 6 | . 15 5 . 13 . Level 2 22 | . . . . 27 29 Level 3 13 | . . . . 21 13 Level 4 12 | . . . . 21 11 Level 5 16 | . . . . . 39 High Security 2 | . . . . . 6 Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Squads Dispatched 51 | . 3 . . 14 34 Investigation 13 | . 2 . . 3 8 Extermination 4 | . . . . . 4 Reinforcement 14 | . 1 . . 6 7 Assault 20 | . . . . 5 15 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . . 3 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 204 | . 16 5 7 65 111 Peak Tracking Total 10 | . 3 2 3 8 10 Tactical Retreats 8 | . . 1 1 3 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 7 | . . . 2 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 60 | . 2 10 1 15 32 Max in Single Turn 7 | . 1 1 1 3 7 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 35 | . 8 . 1 15 11 Terminals 24 | . 7 . . 10 7 Fabricators 3 | . . . . . 3 Repair Stations 3 | . 1 . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 1 1 Total Hacks 103 | . 20 . 9 48 26 Successful 48 | . 7 . 9 23 9 Failed 55 | . 13 . . 25 17 Catastrophic 13 | . 1 . . 5 7 Database Lockouts . | . . . . . . Manual 40 | . 18 . . 20 2 Terminals 62 | . 17 . . 27 18 Fabricators 7 | . . . . . 7 Repair Stations 8 | . 3 . . 5 . Recycling Units . | . . . . . . Scanalyzers 14 | . . . . 14 . Garrison Access 3 | . . . . 2 1 Terminal Hacks 29 | . 6 . 9 10 4 Record 8 | . . . 8 . . Robot Analysis 10 | . 5 . . 3 2 Prototype ID Bank 6 | . . . . 4 2 Terminal Index 2 | . 1 . . 1 . Zone Layout 2 | . . . . 2 . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 3 | . 1 . . 2 . Scan Component 3 | . 1 . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . . . 11 . Insert Component 6 | . . . . 6 . Analyze 5 | . . . . 5 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 32 | . 8 . . 14 10 Full Trace Events 14 | . 2 . . 5 7 Feedback Events 2 | . . . . 1 1 Corruption 1 | . . . . 1 . Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 174 | . . . . . 174 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . . 5 . Part Schematics Acquired 5 | . . . . 5 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 2 | . . 2 . . . Total Damage 22 | . . 22 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 10 | . 5 . . 3 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 9430 | 116 666 968 1035 3096 3549 Spaces Moved 8433 | 61 568 902 958 2373 3571 Core 44 | 1 . . . . 43 Treads . | . . . . . . Legs . | . . . . . . Wheels 5341 | 60 568 902 958 2076 777 Hover 3048 | . . . . 297 2751 Flight . | . . . . . . Fastest Speed 48 | 50 80 80 80 68 48 Average Speed 76 | 83 80 85 88 87 62 Slowest Speed 250 | 90 80 95 95 108 250 Overloaded Moves 9 | . . . . . 9 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 71 98 44 94 56 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 1 . . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 891 | . 34 21 37 402 397 Melee . | . . . . . . Projectile . | . . . . . . AOE 891 | . 34 21 37 402 397 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 10173 | 95 669 998 1055 3012 4344 Wait 415 | . 5 1 14 207 188 Move 8428 | 60 567 901 957 2372 3571 Hop . | . . . . . . Pick Up 119 | 7 13 8 2 40 49 Fast Attach 82 | 7 . 3 3 28 41 Attach 46 | . 1 2 2 15 26 Detach 19 | . . . 1 6 12 Swap 185 | 1 10 14 11 66 83 Drop 196 | 4 11 15 4 76 86 Fire 678 | 16 62 54 61 197 288 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 5 | . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Entered Mines 847 | -10/Mines | Received a Mining Laser from a helpful Derelict 882 | -10/Mines | Met a Derelict bent on vengeance 928 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 930 | -10/Mines | Found Prototype Device 934 | -10/Mines | Discovered new exit (range 9) 1006 | -10/Mines | Build established: Scavenger-Mutant 1637 | -10/Mines | Discovered new exit (range 11) 1737 | -10/Mines | Discovered new exit (range 9) 1751 | -10/Mines | Entered Subcaves 1755 | -10/Subcaves | Discovered new exit (range 16) 1761 | -10/Subcaves | Learned location of Zion (-7) 1761 | -10/Subcaves | Met a Zionite searching for "candidates" 1848 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2048 | -10/Subcaves | Core integrity fell below 50% 2156 | -10/Subcaves | Visited 4L-MR0's lab 2167 | -10/Subcaves | Found Gun Armor 2266 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2389 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2392 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2517 | -10/Subcaves | Core integrity fell below 20% 2786 | -10/Subcaves | Entered Materials 2786 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3179 | -8/Materials | Identified Exp. Sensor Array 3512 | -8/Materials | Discovered new exit (range 3) 3773 | -8/Materials | Met 7R-MNS 3818 | -8/Materials | Discovered new exit (range 10) 3991 | -8/Materials | Discovered new exit (range 13) 4386 | -8/Materials | First assault squad dispatched 5258 | -8/Materials | Destroyed 9 combat bots 5417 | -8/Materials | Sterilization system engaged 5417 | -8/Materials | Non-combat units ordered to evacuate 5517 | -8/Materials | Combat units ordered to evacuate 5591 | -8/Materials | Core integrity fell below 50% 5628 | -8/Materials | Lost 5 parts (2p1n2w) 5717 | -8/Materials | Ambient heat levels rising (+10) 5867 | -8/Materials | Ambient heat levels rising (+10) 5882 | -8/Materials | Entered Factory 5882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5883 | -7/Factory | Caught up to 7R-MNS 5944 | -7/Factory | Build established: Mutant 6354 | -7/Factory | Build established: Scavenger-Mutant 6629 | -7/Factory | Lost 4 parts (1p2n1u) 6682 | -7/Factory | First assault squad dispatched 6926 | -7/Factory | Discovered new exit (range 12) 6944 | -7/Factory | Discovered new exit (range 13) 7123 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 7282 | -7/Factory | Build established: Mutant 7540 | -7/Factory | Hacking Suite fried by hacking feedback 7709 | -7/Factory | Lost 3 parts (2n1u) 7819 | -7/Factory | Fabricated Prc. Beam Rifle? 7842 | -7/Factory | Lost 3 parts (2n1w) 8111 | -7/Factory | Lost 3 parts (1p2n) 8447 | -7/Factory | Build established: Scavenger-Mutant 9064 | -7/Factory | Core integrity fell below 50% 9215 | -7/Factory | High security lockdown imminent 9295 | -7/Factory | High security lockdown engaged 9379 | -7/Factory | Core integrity fell below 20% 9418 | -7/Factory | Lost 14 parts (2p4n4u4w) 9431 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09377_ Dropped Corrupted Lgt. Nuclear Core. 09378_ Y-54 Guardian IFF system glitched. 09378_ Y-54 Guardian destroyed. 09383_ CJQEIBSIV904QRFWBSC%EG9ZNH3QY2M3QIODY 09384_ Imp. Spread Laser destroyed. 09387_ Med. Storage Unit destroyed. 09390_ Y-54 Guardian destroyed. 09393_ Dropped Imp. Spread Laser. 09397_ Acquired 10 matter. 09402_ Acquired Imp. Spread Laser. 09413_ Y-54 Guardian destroyed. 09415_ ALERT: Assault forces dispatched. 09416_ Dropped Imp. Spread Laser. 09422_ C-30 ARC bursts open, deploying its payload. 09422_ P-60 Hacker unfolds itself. 09422_ M-28 Smith unfolds itself. 09426_ Acquired 10 matter. 09428_ Dropped Imp. Cooling System. 09429_ Acquired Imp. Cooling System. 09430_ Acquired Imp. Heat Sink. 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"" | | ##?# # #??????? ??# # """" | | ??# # !!! #???????"" """??# # """" ! | | ?# # !! #???????"" """ ?# # """" | | # # !! !#??????""" """ ?# # """" | | "" + + #??????? # # | | "" # ##+###########????"" """ # # | | ""!+ # #????"" """ + + | | ## ## #????"" """ # # | | ?# ## " " " #???? # ############# | | ##### ## " " " #???########## ## ??????? | | + " " " #???? # ## ??????? | | ## ##### " ! " " #????? [ # ## """ #?? | | ##+##### " ! " " #????? # ## """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 62 Target Analysis 5 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionMicrowarpLegs Manual? 0 Play Time 02:20:34 Cumulative 419.4 hours Start 2024.06.09 @ 14:26:35 End 2024.06.09 @ 20:51:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 3 Types 0/0/2/1/0/0/0/0/0 Lore% 71 Gallery% 79 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 653d8e02-48c6-4338-bb10-c9593f2465da