Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 02:08:50 Player: Somberlain Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4306) 4306 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-92) -92 TOTAL SCORE: 7824 Bonus ------- High Alert Combat Kills 22 Friendly Fire -114 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 14/100 System Corruption 23% Temperature Cool (9) Movement Walking (105) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved VSS Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit > --- WEAPON (3) ------- Gatling Laser Impact Mace > --- INVENTORY (15) --- Carbon-fiber Leg Improved Carbon-fiber Leg Experimental Sensor Array Weapon Cycler Hacking Suite System Shield System Shield System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Impact Mace > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Sensor Array Weapon Cycler Microactuators Hacking Suite System Shield System Shield System Shield Beamcaster Heavy Ion Cannon [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 72 | 6 4 2 13 1 9 36 1 Power 11 | 1 . . 1 . 1 7 1 Engine 5 | 1 . . 1 . 1 2 . Core 6 | . . . . . . 5 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 4 . 3 11 . Treads 12 | 2 . 2 4 . 3 1 . Leg 10 | . . . . . . 10 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 4 1 2 9 . Device 10 | . 1 . 3 1 1 4 . Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . . . 1 2 . Hackware 3 | . . . . . . 3 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 . 4 . 3 9 . Energy Gun 12 | 1 2 . 3 . . 6 . Energy Cannon 5 | . . . 1 . 3 1 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Parts Lost 25 | . . . 1 1 2 10 11 Power 7 | . . . . . 1 4 2 Propulsion 6 | . . . . . 1 3 2 Utility 6 | . . . . 1 . . 5 Weapon 6 | . . . 1 . . 3 2 Highest Loss Streak 7 | . . . 1 1 1 3 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 3 10 13 14 14 13 10 Power . | . . . 1 1 1 . . Propulsion 1 | . 1 1 . 1 . 1 2 Utility 7 | . 1 5 9 9 10 9 6 Weapon 2 | . 1 3 2 3 2 2 . Tool/Special . | . . . . . . . . Unused Backups 18 | . . 1 6 . 3 4 4 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 11 | . . . 3 . 1 3 4 Weapon 6 | . . 1 2 . 2 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 88 100 98 99 97 96 76 Engine 8 | . 14 14 10 11 9 3 . Core 1 | . . . . . . 2 3 Treads 19 | . 28 28 21 22 25 11 . Leg 4 | . . . . . . 11 20 Device 14 | . 3 14 21 21 18 10 5 Storage 10 | . 14 14 11 11 9 7 7 Processor 3 | . . . . . 8 8 5 Hackware 6 | . . . . . . 18 15 Energy Gun 18 | . 18 28 32 33 6 3 8 Energy Cannon 5 | . . . . . 20 13 1 Ballistic Gun 1 | . 9 . . . . . . Impact Weapon 1 | . . . . . . 3 7 Peak Build Rating 53 | 6 11 12 23 30 33 53 49 Average Rating 27 | 4 7 11 21 22 30 45 38 On Entrance 19 | . 6 11 12 23 23 33 47 Avg Prop Armor Cover (%) 10 | . . . . . . 10 10 Naked Turns . | . . . . . . . . Heaviest Build 57 | 14 34 33 42 41 54 57 43 Greatest Support 60 | 40 40 40 40 40 60 60 48 Greatest Overweight (x) 1 | . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 Most Carried 15 | . 10 13 15 15 15 15 11 Average Carried 12 | . 3 10 13 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 8 12 15 15 15 11 8 Class Distribution -------------------- 23% | Mutant 19% | Hacker-Mutant 16% | Scavenger-Gunner 13% | Tank 11% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Hacker-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1497 | 239 234 39 230 35 95 555 70 Remotely . | . . . . . . . . Salvage Created 5139 | . 628 204 1429 119 1041 1499 219 Parts 223 | . 35 6 57 10 41 69 5 Haulers Intercepted 6 | . 1 . 4 . 1 . . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 98 | . 17 5 21 5 15 30 5 Melee 5 | . . . . . . 5 . Guns 53 | . 17 5 19 5 1 2 4 Cannons 30 | . . . . . 12 18 . AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 5 . 3 . 2 2 . Worker 4 | . . . 2 . 1 1 . Hauler 6 | . 1 . 4 . 1 . . Recycler 2 | . . . . . 2 . . Operator 5 | . 1 . 3 . . 1 . Watcher 10 | . 3 . 3 . 1 3 . Swarmer 20 | . 9 . . 3 . 6 2 Grunt 48 | . 8 5 12 2 10 11 . Brawler 4 | . . . 1 . 1 . 2 Duelist 3 | . . . . . . 2 1 Sentry 14 | . . . 8 . 3 3 . Hunter 4 | . . . . . 1 3 . Programmer 5 | . . . . . . 5 . Thug 1 | . . . 1 . . . . Best Kill Streak 6 | . 3 2 4 3 5 6 2 Combat Bots Only 6 | . 3 2 4 3 3 6 2 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 596 | . 72 26 50 22 47 308 71 Missed 212 | . 33 6 14 4 15 115 25 Hits 384 | . 39 20 36 18 32 193 46 Melee 5 | . . . 1 . . . 4 Projectile 379 | . 39 20 35 18 32 193 42 Critical Strikes 10 | . . . 1 . 1 8 . Damage Taken 5061 | . 356 182 436 165 500 2397 1025 Core 952 | . 77 34 50 12 63 417 299 Absorbed by Shields 231 | . . 58 162 11 . . . Regen/Repaired (Parts) 262 | . . . 134 . . 128 . Core Remaining (%) 81 | 100 . 55 . 84 88 . . Volleys Fired 336 | . 79 20 67 9 36 110 15 Largest 3 | . 2 2 3 3 3 3 2 Hottest 195 | . 112 112 187 187 195 195 135 Shots Fired 785 | . 158 40 201 27 108 229 22 Gun 510 | . 158 40 201 27 3 59 22 Cannon 275 | . . . . . 105 170 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 64 | . 64 . . . . . . Thermal 661 | . 94 40 201 27 108 177 14 Explosive . | . . . . . . . . Electromagnetic 60 | . . . . . . 52 8 Robot Hit Streak 18 | . 12 8 13 14 18 8 6 Robot Miss Streak 8 | . 5 3 8 2 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 473 | . 83 19 132 18 60 134 27 Core Hits 182 | . 31 9 50 7 29 48 8 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 2 1 Critical Strikes 28 | . 6 . 14 3 1 2 2 Burn 23 | . 6 . 14 3 . . . Meltdown 1 | . . . . . 1 . . Smash 4 | . . . . . . 2 2 Melee Attacks 64 | . . . . . . 52 12 Impact 64 | . . . . . . 52 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10026 | . 1107 276 2172 300 1776 3711 684 Guns 4754 | . 1107 273 2172 300 51 522 329 Cannons 4044 | . . . . . 1721 2323 . Explosions 49 | . . . . . . 49 . Melee 1172 | . . . . . . 817 355 Ramming 7 | . . 3 . . 4 . . Kinetic 422 | . 422 . . . . . . Thermal 8029 | . 685 273 2172 300 1772 2539 288 Explosive . | . . . . . . . . Electromagnetic 396 | . . . . . . 355 41 Impact 1172 | . . . . . . 817 355 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 2 2 23 Average Corruption 1 | . . . . . 2 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 24 7 Message Errors 6 | . . . . . . 5 1 Matter Fused 10 | . . . . . . 6 4 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 319 | . . . . . 23 246 50 Projectiles 56 | . . . . . 23 33 . Explosions . | . . . . . . . . Melee 263 | . . . . . . 213 50 Knockbacks 6 | . . . . . . 5 1 Impact 5 | . . . . . . 4 1 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . 1 . 1 1 . . Targets Rammed 3 | . . 1 . 1 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 361 | . 177 279 361 237 219 274 64 Average Temperature 79 | . 46 115 107 111 64 73 38 Received Heat Transfer 1554 | . 96 92 160 57 270 735 144 Effects 8 | . . 2 3 . . 3 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 5 | . . 2 . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted 4 | . . . . . . 3 1 Combat Hostiles 4 | . . . . . . 3 1 Parts Fried 5 | . . . . . . 4 1 Impact Corruptions 11 | . . . . . . 9 2 Robots Melted 5 | . . . 2 . 2 1 . Combat Hostiles 5 | . . . 2 . 2 1 . Parts Melted 34 | . 5 . 18 2 3 6 . Heat Transferred 16627 | . 2405 703 6068 888 2442 3471 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Maximum Alert Level 2 | . . . . . 2 1 . Low Security (%) 82 | 100 100 100 100 100 29 60 . Level 1 16 | . . . . . 59 39 . Level 2 . | . . . . . 11 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 437 | . 171 40 172 127 437 342 . Initial 194 | . . 14 . 52 16 194 . Average 93 | . 88 4 71 19 214 142 . Influence Increases 3186 | . 443 110 675 135 645 1033 145 Destroy 0b10 Robot/C 1960 | . 340 100 420 100 300 600 100 Destroy 0b10 Robot/NC 135 | . 25 . 60 . 25 25 . Destroy Leader 482 | . 68 10 144 20 84 156 . Successful Hack 61 | . 8 . 17 . 8 28 . Disable Machine 135 | . . . 30 15 30 60 . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 98 | . 2 . 4 . 33 59 . Partial Spotted 30 | . . . . . . 30 . Lose Combat Pursuer 135 | . . . . . 15 75 45 Influence Decreases 3029 | . 406 147 539 227 260 1124 326 Entered New Map 496 | . . 23 . 84 28 235 126 Time Decay 2106 | . 406 124 539 133 222 592 90 Lost Part 230 | . . . . 10 10 100 110 Lost Ally 15 | . . . . . . 15 . Purge Threat 182 | . . . . . . 182 . Squads Dispatched 21 | . 3 1 2 . 4 11 . Investigation 6 | . 1 1 1 . . 3 . Extermination 6 | . . . . . . 6 . Reinforcement 7 | . 2 . 1 . 2 2 . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 14 | . 4 . 8 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 31 5 31 5 19 45 8 Peak Tracking Total 9 | . 5 2 3 3 4 6 9 Tactical Retreats 7 | . . . . . 1 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 10 | . 1 . 4 . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 11 | . 1 . 2 1 3 4 . Max in Single Turn 1 | . 1 . 1 1 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 30 | . 4 1 7 . 2 16 . Terminals 15 | . 3 . 4 . 1 7 . Fabricators 5 | . . . . . . 5 . Repair Stations 4 | . . . 2 . . 2 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 95 | . 8 1 23 . 4 59 . Successful 54 | . 2 1 12 . 2 37 . Failed 39 | . 5 . 10 . 2 22 . Catastrophic 5 | . 2 . . . . 3 . Database Lockouts 2 | . 1 . 1 . . . . Manual 54 | . 7 . 9 . 3 35 . Terminals 61 | . 7 . 10 . 3 41 . Fabricators 9 | . . . . . . 9 . Repair Stations 17 | . . . 12 . . 5 . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 4 | . . . 1 . 1 2 . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 2 1 2 . 1 14 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 6 | . 1 . 2 . . 3 . Open Door 1 | . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . Patrol Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . Recall Extermination 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 7 | . . . . . . 7 . Network Status 5 | . . . . . . 5 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 12 | . . . 8 . . 4 . Scan Component 6 | . . . 4 . . 2 . Repair 6 | . . . 4 . . 2 . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . . . . 1 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . . . 2 . . 9 . Terminals 11 | . . . 2 . . 9 . Assimilate 2 | . . . . . . 2 . Botnet 7 | . . . 1 . . 6 . Operators 2 | . . . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 . 5 . 1 13 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 5 | . . . 4 . . 1 . Time 240 | . . . 152 . . 88 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . 10 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 2 | . . . . . . 2 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Active Infowar (turns) 1804 | . . . . 2 . 1782 20 Sensors 1804 | . . . . 2 . 1782 20 Robot Analysis Total 6 | . 1 . 2 . . 3 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 9401 | 62 1100 929 2548 912 534 3134 182 Spaces Moved 3970 | 36 501 437 851 361 204 1504 76 Core 3 | 3 . . . . . . . Treads 3035 | 33 501 437 851 361 204 648 . Legs 932 | . . . . . . 856 76 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 90 Average Speed 173 | 150 160 160 232 239 169 136 102 Slowest Speed 240 | 160 160 160 240 240 240 195 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 70 93 73 63 31 33 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 42 | . . . . . . 42 . Terrain Destroyed 94 | . . . . . 32 62 . Melee 29 | . . . . . . 29 . Projectile 62 | . . . . . 32 30 . AOE 3 | . . . . . . 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 5700 | 41 643 627 1273 388 312 2283 133 Wait 1099 | . 45 158 302 13 49 511 21 Move 3963 | 35 500 436 850 360 203 1503 76 Hop . | . . . . . . . . Pick Up 52 | . 10 7 14 . 4 16 1 Fast Attach 45 | 6 2 . 12 2 6 16 1 Attach 32 | . 2 . 4 1 2 19 4 Detach 17 | . 2 . 1 1 1 12 . Swap 37 | . . 2 8 . 2 22 3 Drop 52 | . 3 3 15 1 8 22 . Fire 336 | . 79 20 67 9 36 110 15 Melee 64 | . . . . . . 52 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 1 . 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 13) 747 | -10/Materials | Central database locked down 747 | -10/Materials | Identified exit to Mines 947 | -10/Materials | Discovered new exit (range 15) 1163 | -10/Materials | Entered Mines 1210 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1210 | -10/Mines | Discovered new exit (range 5) 1294 | -10/Mines | Met a Derelict shopkeep closing up shop 1394 | -10/Mines | Discovered new exit (range 16) 1637 | -10/Mines | Discovered new exit (range 8) 1651 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1695 | -10/Mines | Learned location of Zion (-7) 1705 | -10/Mines | Excavation squad dispatched 1705 | -10/Mines | A large section of the Mines collapsed 2092 | -10/Mines | Entered Materials 2092 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2407 | -9/Materials | Build established: Tank 3000 | -9/Materials | Discovered new exit (range 15) 3201 | -9/Materials | Discovered new exit (range 9) 3342 | -9/Materials | Central database locked down 3645 | -9/Materials | Repaired Imp. Heat Sink 3868 | -9/Materials | Discovered new exit (range 10) 3954 | -9/Materials | Repaired Beamcaster 3987 | -9/Materials | Repaired Beam Rifle 4021 | -9/Materials | Repaired Beam Rifle 4605 | -9/Materials | Build established: Scavenger-Tank 4640 | -9/Materials | Entered Mines 4944 | -9/Mines | Build established: Scavenger-Gunner 5002 | -9/Mines | Learned location of 1 exit from Materials 5361 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5366 | -9/Mines | Found Prototype Device 5366 | -9/Mines | Identified Exp. Sensor Array 5501 | -9/Mines | Discovered new exit (range 9) 5552 | -9/Mines | Entered Materials 5552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5553 | -8/Materials | Identified exit to Factory 5698 | -8/Materials | Garrison activated, responded to threat 6031 | -8/Materials | Discovered exit to Factory (range 16) 6086 | -8/Materials | Entered Factory 6086 | -7/Factory | Evolved 2 slots: Utility x2 6692 | -7/Factory | Build established: Scavenger-Skirmisher 6936 | -7/Factory | Identified exit to Storage 6936 | -7/Factory | Identified exit to Lower Caves 7139 | -7/Factory | Repaired Hvy. Ion Cannon 7806 | -7/Factory | Build established: Hacker-Mutant 8629 | -7/Factory | Core integrity fell below 50% 8635 | -7/Factory | Lost 3 parts (1p2w) 9091 | -7/Factory | Fabricated Imp. VSS Leg? 9220 | -7/Factory | Entered Lower Caves 9239 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9291 | -7/Lower Caves | Lost 3 parts (1p1u1w) 9355 | -7/Lower Caves | System corruption reached 10% 9372 | -7/Lower Caves | Core integrity fell below 20% 9402 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 9402 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09371_ Penetrated by Slug. 09373_ Imp. Light Armor Plating fries itself beyond repair. 09374_ Rnf. Deuterium Engine fries itself beyond repair. 09374_ Penetrated by Slug. 09376_ Lgt. Treads fries itself beyond repair. 09381_ Acquired 57 matter. 09382_ SIDR:7CJDT46KVWKPXRM:P5|4 09383_ Penetrated by Slug. 09391_ Slug penetrates Wall. 09394_ Penetrated by Slug. 09397_ Slug penetrates Wall. 09398_ System corrupted: Matter fused (-8). 09402_ Y-64 Sentinel suffers critical hit (Smash). 09402_ Destroyed Adv. Heat Sink. 09402_ Y-64 Sentinel system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????##???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# #?????#?? | | ????????????????????????###????????????# #???? #?? | | ???????????????????????## #????????????# #???? #?? | | ??????????????????????## #??????####?## ##??? ?## | | ?????????????????????## ##?????# "## #??? # | | ?????????????????????# #??????"" #### | | ?????????????????????# % #??????""" # ?? | | ??????????????? ?????## @Y##????? "" ##?? | | ??????????????? #????### #####????## ### | | ??????????????# ####??## ###### # | | ??????????????# #??## ### | | ??????????????# ???# ###?## | | ?????????????## #?## #########????# | | ?????????????# ## ##????????????#### | | ???????????? % ##??###???????????## | | ???????????? ##??? ##???????????? | | ?????????????# "#??? ##??????????? | | ?????????????# "#?? #??????????? | | ?????????????# ## #?? #####??????? | | ?????????????????## !! ### ### ???? | | ??????????????????###### !% ???? | | ???????????????????????## ! ????? | | ????????????????????????# #???????? | | ????????????????????????# ##???????? | | ????????????????????????# ## ##???????? | | ????????????????????????# ### #???????? | | ????????????????????????# ### ## #??? | | ???????????????????????## ## #???? | | ??????????????????????## ### #???? | | ??????????????????????# ##???? #???? | | ?????????????????????## % ####???????????? | | ?????????????????????# ### ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. VSS Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VSS Leg | x2 | -7/Factory Repaired ---------- Imp. Heat Sink | 7% | -9/Materials Beamcaster | 46% | -9/Materials Beam Rifle | 60% | -9/Materials Beam Rifle | 74% | -9/Materials Hvy. Ion Cannon | 5% | -7/Factory Studied --------- Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonReinforcedJammer Manual? 0 Play Time 00:53:58 Cumulative 210.1 hours Start 2026.10.08 @ 00:12:05 End 2026.10.08 @ 02:08:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37caa43c-3182-4b15-b896-7f4aadd17530