Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.23 @ 00:14:07 // Winter2022/Polymind Player: Minty Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (20) 100 Value Destroyed (961) 961 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (11061) 11061 TOTAL SCORE: 19602 Bonus ------- Polymind Skill 7207 Pacifist 1524 High Alert Combat Kills 90 Follower Combat Kills 445 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -5 Cogmind --------- Core Integrity 0/1300 Matter 88/100 Energy 118/120 System Corruption 1% Temperature Cool (6) Movement Flying (34) Location -3/Research Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (0) ------ (None) > --- WEAPON (1) ------- Heavy Machine Gun > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Zionite Biocell Advanced Reaction Control System Improved Phase Shifter Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- (None) [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Hover Unit Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Improved Cooling System Storage Compact Battery Processor Targeting Computer Hackware Hacking Suite Protection Backup Plating III Weapon Backup Laser III Energy Gun Backup Laser III Ballistic Gun Gauss Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Slots Evolved . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 39 | . . . . . . . . 6 11 . 6 9 . . . 1 6 Power 5 | . . . . . . . . 1 1 . 2 1 . . . . . Propulsion 12 | . . . . . . . . 2 2 . 2 3 . . . 1 2 Utility 14 | . . . . . . . . 2 6 . 1 2 . . . . 3 Weapon 8 | . . . . . . . . 1 2 . 1 3 . . . . 1 Highest Loss Streak 10 | . . . . . . . . 4 10 . 6 5 . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 100 . 100 95 100 87 50 63 57 86 60 22 63 77 72 60 Engine 8 | . 17 20 . 20 19 20 17 6 . . . 3 . 8 11 11 1 Core 1 | . . . . . . . . . 3 5 8 . . . . . . Leg 6 | . . . . . . . 20 . 7 . 14 7 11 11 11 11 1 Wheel 3 | . 24 . . . . . . 14 . . . 6 . . . . 1 Hover 10 | . 10 40 . 40 38 40 14 . . 5 . . . 8 11 6 2 Flight 1 | . . . . . . . . . 4 . . . . . . . 14 Device 9 | . 24 . . . . . 10 15 9 10 13 20 . . . . 13 Processor 6 | . . . . . . . . 8 7 5 14 7 11 11 11 11 1 Hackware 4 | . 5 20 . 20 19 20 7 . 1 10 . . . . . . . Protection 2 | . . . . . . . . . 5 . 3 . . 7 11 11 4 Energy Gun 5 | . . . . . . . 10 . 10 10 3 . . 16 22 22 6 Ballistic Gun 3 | . . . . . . . . . 2 . 23 5 . . . . 4 Special Melee Weapon 5 | . 5 20 . 20 19 20 7 . . . . 7 . . . . . Naked Turns 366 | . 3 . . . 1 . 41 165 . 41 24 15 . . . . 76 Heaviest Build 48 | 6 6 4 4 4 8 4 14 6 48 17 33 10 . 8 8 8 28 Greatest Support 64 | 20 20 12 12 12 12 12 30 20 48 9 46 40 3 8 8 20 64 Greatest Overweight (x) 6 | . . . . . . . . . 1 1 . 3 . . . 2 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 1 1 1 1 1 1 1 . 1 1 1 10 1 1 1 1 6 Average Capacity 1 | . . 1 1 1 . 1 . . . . . 5 1 1 1 1 . Most Carried 7 | . . . . . . . . . . . . 7 . . . . 1 Average Carried . | . . . . . . . . . . . . 1 . . . . . Final Capacity 1 | . 1 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . Final Carried . | . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 31% | Hunter 21% | Operator 8% | Minesweeper 8% | Cogmind 6% | Builder 5% | Demented 3% | Grunt Dominant Class ---------------- Tunneler | -10/Materials Operator | -9/Materials Operator | -9/Mines Operator | -7/Zion Operator | -6/Proximity Caves Operator | -6/Factory Grunt | -6/Garrison Builder | -6/Factory Demented | -5/Factory Programmer | -5/Waste Hunter | -5/Factory Minesweeper | -5/Upper Caves Hunter | -5/Upper Caves Hunter | -5/Warlord Hunter | -4/Proximity Caves Hunter | -4/Factory Tinkerer | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Matter Collected 298 | . . . . . . . . . 34 . . 248 7 . 9 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1048 | . . . . . . . . . 482 . 204 41 . . . 151 170 Parts 50 | . . . . . . . . . 28 . 5 8 . . . 1 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 3 . . . . . . 12 3 . . . . Prevented 4 | . . . . . 1 . . . . . . 2 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 16 | . . . . . . . . . 9 . 2 2 . . . 2 1 Guns 14 | . . . . . . . . . 9 . 2 1 . . . 1 1 Classes Destroyed 9 | . . . . . . . . . 3 . 2 2 . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . 3 . . . . . . . . Swarmer 6 | . . . . . . . . . 6 . . . . . . . . Grunt 4 | . . . . . . . . . 3 . . . . . . 1 . Sentry 1 | . . . . . . . . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . . . . 2 . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . . . . . . . . . 5 . 2 1 . . . 1 2 Combat Bots Only 4 | . . . . . . . . . 4 . 2 1 . . . 1 1 Max Kills in Single Turn 2 | . . . . . . . . . 2 . 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Hostile Shots Fired 605 | . . 5 . . 3 . 8 118 120 1 79 94 . . . 18 159 Missed 242 | . . 1 . . 2 . 5 59 33 1 17 35 . . . 10 79 Damage Taken 6878 | . . 43 . . 15 . 55 547 1525 . 1125 1294 . . . 185 2089 Core 2735 | . . 12 . . . . 55 324 408 . 190 389 . . . 45 1312 Absorbed by Shields 5 | . . . . . . . 5 . . . . . . . . . . Redirected to Shielding 221 | . . . . . . . . . 144 . . . . . . . 77 Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . 58 . . . Core Remaining (%) 74 | 100 100 . . . 97 . . 55 . . . . . . 1 96 . Volleys Fired 108 | 3 . . . . . . . 6 33 10 23 13 . . . 10 10 Largest 3 | 1 . . . . . . . 1 3 2 3 2 . . . 2 2 Hottest 180 | 100 . . . . . . . 20 180 100 114 56 . . . 80 133 Shots Fired 196 | 3 . . . . . . . 6 60 20 47 26 . . . 20 14 Gun 186 | . . . . . . . . . 60 20 46 26 . . . 20 14 Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 10 | 3 . . . . . . . 6 . . 1 . . . . . . Kinetic 61 | . . . . . . . . . 7 . 27 26 . . . . 1 Thermal 63 | 3 . . . . . . . 6 1 . 20 . . . . 20 13 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . 4 20 . . . . . . . Phasic 48 | . . . . . . . . . 48 . . . . . . . . Robot Hit Streak 21 | . . . . . . . . 2 9 9 21 5 . . . 9 6 Robot Miss Streak 5 | . . . . . . . . 1 4 5 4 4 . . . 1 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . Secondary Targets 5 | . . . . . . . . . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . . . . . . Shots Hit Robots 144 | . 2 2 . 5 3 . 1 4 35 17 33 17 . . . 15 10 Core Hits 41 | . . . . . . . . 2 17 3 6 3 . . . 6 4 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . 3 . 1 . . . . . . Burn 1 | . . . . . . . . . . . 1 . . . . . . Intensify 3 | . . . . . . . . . 3 . . . . . . . . Melee Attacks 15 | . 2 2 . 5 4 . 1 . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . 2 2 . 5 2 . 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . 2 . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2968 | . . . . . . . 6 16 1147 24 805 402 . . . 239 329 Guns 2929 | . . . . . . . . . 1141 24 802 402 . . . 237 323 Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 26 | . . . . . . . 6 3 6 . 3 . . . . 2 6 Kinetic 898 | . . . . . . . . . 51 . 445 402 . . . . . Thermal 930 | . . . . . . . . 13 . . 357 . . . . 237 323 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . . . . . . . 37 24 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 1053 | . . . . . . . . . 1053 . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 . . . 7 7 7 . 1 1 Average Corruption 4 | . . . . . . . . 1 . . . 6 7 7 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . 2 14 . . . . . . . Effects 24 | . . . . . . . . 3 . . . 16 4 . . . 1 Message Errors 8 | . . . . . . . . 2 . . . 3 2 . . . 1 Matter Fused 6 | . . . . . . . . . . . . 4 2 . . . . Heat Flow Errors 3 | . . . . . . . . . . . . 3 . . . . . Energy Discharges 3 | . . . . . . . . 1 . . . 2 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . 3 1 2 . . . . . . 1 3 Shots . | . . . . . . . . . . . . . . . . . . Rammed 9 | . . . . . . . 1 1 3 . 1 . . . . 1 2 Targets Rammed 9 | . . . . . . . 1 1 3 . 1 . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 378 | 80 . . . . 13 . . 79 44 . 378 234 . . . 16 21 Average Temperature 52 | 42 . . . . 9 . . 30 14 . 92 79 . . . 7 6 Received Heat Transfer 1423 | . . 24 . . . . 24 165 541 . 99 309 . . . 33 228 Effects 2 | . . . . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 10 | . . . . . . . . . . . 4 . . . . 6 . Heat Transferred 1654 | . . . . . . . . 100 . . 592 . . . . 592 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Peak Influence 824 | . 10 55 21 . . . 58 249 824 261 300 . . . . 140 428 Initial 226 | . . 3 21 . . . 14 30 107 226 137 . . . . . 73 Average 153 | . 1 15 21 . . . 23 143 516 231 216 . . . . 54 100 Maximum Alert Level 3 | . . . . . . . . 1 3 1 1 . . . . . 2 Low Security (%) 68 | 100 100 100 100 . . 100 100 68 13 8 26 . . . . 100 90 Level 1 20 | . . . . . . . . 31 8 91 73 . . . . . 5 Level 2 9 | . . . . . . . . . 65 . . . . . . . 3 Level 3 1 | . . . . . . . . . 12 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 1 . . 3 . 4 . 1 . . 3 3 Investigation 11 | . . 2 . . . 1 . . 2 . 3 . 1 . . 1 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . . . . . . . 1 . . . . 2 2 Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Distress Signals 2 | . . . . . 1 . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 156 | . 1 3 . . 5 . 5 11 29 6 7 32 . . . 7 50 Peak Tracking Total 11 | . . 3 . . 5 . 2 6 9 5 3 6 . . . 3 11 Tactical Retreats 17 | . . . . . . . 1 4 1 . . 6 . . . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Traps Triggered 7 | . . . . . . . 1 1 2 . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 81 | . . . . . . 24 57 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . 2 2 . . . . . . . . . . Reprogrammed 13 | . . . . . . 4 9 . . . . . . . . . . Reused 12 | . . . . . . . 4 . . . . 7 . . . . 1 Traps Extracted 3 | . . . . . . . . . . . . 3 . . . . . Installed 12 | . . . . . . . . . . . . 10 . . . . 2 Triggered 19 | . . . . . . . 4 . . . . 8 . 5 . . 2 Most Traps Carried 7 | . . . . . . . . . . . . 7 . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Machines Disabled 4 | . . . . . . . . . 2 . 2 . . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Machines Accessed 20 | . 2 4 . . 1 1 . 2 2 . 3 . 1 . 1 1 2 Terminals 10 | . 2 4 . . 1 . . 1 . . . . 1 . 1 . . Fabricators 4 | . . . . . . . . . 1 . 2 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 1 . . 1 . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . . Total Hacks 55 | . 7 15 . . 1 2 . 2 5 . 10 . 3 . 1 5 4 Successful 29 | . 5 8 . . 1 1 . 1 2 . 5 . 3 . 1 1 1 Failed 26 | . 2 7 . . . 1 . 1 3 . 5 . . . . 4 3 Catastrophic 7 | . . 2 . . . 1 . 1 . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 86 | . 1 9 . . 1 . 3 31 14 . 11 . . . . . 16 Terminals 28 | . 7 15 . . 1 . . 1 . . . . 3 . 1 . . Fabricators 15 | . . . . . . . . . 4 . 9 . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 1 . . 1 . . . . 5 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . . . . . . Terminal Hacks 14 | . 4 4 . . 1 . . 1 . . . . 3 . 1 . . Record 5 | . . . . . 1 . . . . . . . 3 . 1 . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 1 1 Process 2 | . . . . . . . . . . . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . 1 4 . . . . . . 2 . 3 . . . . . . Terminals 5 | . 1 4 . . . . . . . . . . . . . . . Botnet 4 | . 1 3 . . . . . . . . . . . . . . . Search 1 | . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . 2 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . . . . 1 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 4 . . . 1 . 2 1 . 2 . 1 . 1 1 2 Full Trace Events 7 | . . 1 . . . 1 . . 1 . 1 . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 3 . . . . 3 . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . . . Part Schematics Acquired 38 | . . . . 15 . . . 23 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 116 | . . . . . . . . . . . . . . . . 116 . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 22 | . 2 1 . 3 4 . 1 1 1 . 3 1 . . . 1 4 Non-combat 10 | . 2 1 . 1 3 . . 1 . . 1 . . . . . 1 Combat 12 | . . . . 2 1 . 1 . 1 . 2 1 . . . 1 3 Robot Hacks Applied 31 | . 3 1 . 5 4 . 2 1 2 . 5 1 . . . . 7 parse_system 9 | . 1 . . 5 2 . 1 . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . . . map_walls 2 | . . . . . . . . 1 . . 1 . . . . . . find_recycling 2 | . . 1 . . . . . . . . . . . . . . 1 find_terminals 2 | . 1 . . . 1 . . . . . . . . . . . . find_shortcuts 9 | . . . . . 1 . 1 . 1 . 2 1 . . . . 3 find_garrison 6 | . . . . . . . . . 1 . 2 . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . 6 6 2 Autooverrided 1 | . . . . . . . . . . . . . . . . 1 . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Total Allies 27 | . . . . 4 . . . 2 5 2 6 . . 1 . 1 6 Largest Group 6 | . . . . 4 4 . . 2 3 3 6 3 . . . 1 3 Highest-Rated Group 297 | . . . . 154 154 . . 59 170 225 297 210 . . . 54 288 Highest-Rated Ally 127 | . . . . 41 41 . . 32 85 127 70 70 . . . 54 96 Zionite Dispatches 8 | . . . . . . . . 2 2 . 1 . . . . . 3 Heavy 1 | . . . . . . . . . 1 . . . . . . . . Light 2 | . . . . . . . . . . . 1 . . . . . 1 Hacker 1 | . . . . . . . . . 1 . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . 2 Resource Resupply 1 | . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . 1 . . . . . . . . . Total Orders 3 | . . . . . . . . 1 . . . . . . . . 2 DROP 3 | . . . . . . . . 1 . . . . . . . . 2 Ally Attacks 115 | . . . . . 5 . . . 22 27 21 29 . . . 2 9 Total Damage 2899 | . . . . . 106 . . . 1121 257 361 527 . . . 74 453 Kills 16 | . . . . . 1 . . . 9 . 4 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Robot Analysis Total 11 | 1 1 . . . 1 . 1 1 1 . 2 1 . . . . 2 Derelict Logs Recovered 5 | . . . . 1 3 . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . 5 2 . . . . . . . 1 Main Access 1 | . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . 1 . . . . . . . . . Prototype Schematics 2 | . . . . . . . . 2 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Turns Passed 4784 | 397 117 65 3 453 222 67 326 396 409 113 401 714 190 170 192 210 339 Spaces Moved 5194 | 215 123 110 5 487 377 43 299 643 405 117 294 648 380 202 214 165 467 Core 1726 | 6 5 . . . 2 . 50 452 147 82 45 305 380 76 . 48 128 Treads 32 | . . . . . . . . . . . 32 . . . . . . Legs 706 | . . . . . . . 140 . 140 . 216 178 . . . 1 31 Wheels 651 | 209 69 . . . . . . 191 . . 1 165 . . . . 16 Hover 1769 | . 49 110 5 487 359 43 109 . 42 35 . . . 126 214 116 74 Flight 310 | . . . . . 16 . . . 76 . . . . . . . 218 Fastest Speed 32 | 50 50 56 56 56 32 56 50 50 32 50 50 50 50 50 90 90 34 Average Speed 73 | 79 69 56 56 56 54 56 84 58 74 70 113 99 50 74 90 107 63 Slowest Speed 350 | 80 80 56 56 56 56 56 120 80 120 120 160 200 50 90 90 150 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . 1 . . . . . . . 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 22 21 17 5 51 64 2 47 26 17 85 12 70 75 33 50 7 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 8 | . . . . 1 . . . 6 . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 . . 1 1 1 1 . 1 . Scrap Searched 12 | . . . . 1 4 . . . . . . 1 3 . 3 . . Spaces Dug 3 | 3 . . . . . . . . . . . . . . . . . Terrain Destroyed 23 | 3 . . . . . . . . 14 . 2 2 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 23 | 3 . . . . . . . . 14 . 2 2 . . . . 2 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Total 5919 | 432 153 111 4 664 389 85 370 652 454 126 319 693 379 220 213 177 478 Wait 307 | 43 1 . . 173 9 18 . 3 14 . 2 15 . 12 . 2 15 Move 5146 | 214 122 109 4 486 376 43 296 643 403 116 293 647 379 201 213 164 437 Hop 11 | . . . . . . . . . 1 . . . . . . . 10 Pick Up 1 | . . . . . . . . . . . . . . . . . 1 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . Drop 8 | . . . . . . . . . . . . 7 . . . . 1 Fire 108 | 3 . . . . . . . 6 33 10 23 13 . . . 10 10 Melee 15 | . 2 2 . 5 4 . 1 . . . . 1 . . . . . Ram 7 | . . . . . . . 1 . 3 . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . 7 . . . Trap 93 | . . . . . . 24 57 . . . . 10 . . . . 2 Miscellaneous 200 | 172 28 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 398 | -11/Scrapyard | Entered Materials 486 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Entered another Materials area 577 | -9/Materials | Discovered new exit (range 6) 580 | -9/Materials | Entered Mines 581 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 583 | -9/Mines | Entered Zion 690 | -7/Zion | Learned Factory emergency access door positions 750 | -7/Zion | Imprinted 752 | -7/Zion | Declared Zion's savior 855 | -7/Zion | Discovered new exit (range 14) 1036 | -7/Zion | Entered Proximity Caves 1036 | -6/Proximity Caves | Accompanied by 4 allies 1189 | -6/Proximity Caves | Learned Factory stockpile data 1199 | -6/Proximity Caves | Learned Factory terminal intel 1249 | -6/Proximity Caves | Discovered new exit (range 11) 1258 | -6/Proximity Caves | Entered Factory 1259 | -6/Factory | Identified exit to Lower Caves 1262 | -6/Factory | Loaded intel: 26 terminal locations 1325 | -6/Factory | Identified exit to Garrison 1325 | -6/Factory | Entered Garrison 1396 | -6/Garrison | Triggered checkpoint 1476 | -6/Garrison | Triggered checkpoint 1520 | -6/Garrison | Discovered new exit (range 11) 1545 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1620 | -6/Garrison | Triggered checkpoint 1648 | -6/Garrison | Discovered new exit (range 8) 1651 | -6/Garrison | Entered Factory 1680 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1681 | -6/Factory | Zion Resource Resupply teleported in 1711 | -6/Factory | Zion Hover Resupply teleported in 1955 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 1967 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2002 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2028 | -6/Factory | Retrieved Zion intel report: Emergency Access 2032 | -6/Factory | Lost 4 parts (1p1n1u1w) 2040 | -6/Factory | Discovered new exit (range 14) 2047 | -6/Factory | Entered another Factory area 2086 | -5/Factory | Zion Heavy squad teleported in 2177 | -5/Factory | Spotted B-75 Beast 2274 | -5/Factory | Retrieved Zion intel report: Main Access 2274 | -5/Factory | Identified exit to Factory 2347 | -5/Factory | First assault squad dispatched 2388 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2389 | -5/Factory | Zion Hacker squad teleported in 2394 | -5/Factory | Lost 10 parts (1p2n5u2w) 2456 | -5/Factory | Sucked down chute 2456 | -5/Factory | Entered Waste 2466 | -5/Waste | Spotted C-40 Crusher 2470 | -5/Waste | 2 allies followed down the chute 2471 | -5/Waste | EMP discharged 2477 | -5/Waste | Spotted C-40 Crusher 2485 | -5/Waste | Spotted C-40 Crusher 2488 | -5/Waste | Spotted C-40 Crusher 2528 | -5/Waste | Spotted C-40 Crusher 2535 | -5/Waste | Spotted C-40 Crusher 2559 | -5/Waste | Discovered new exit (range 11) 2569 | -5/Waste | Entered Factory 2659 | -5/Factory | Core integrity fell below 50% 2732 | -5/Factory | Lost 6 parts (2p2n1u1w) 2817 | -5/Factory | Discovered exit to Factory (range 15) 2898 | -5/Factory | Discovered new exit (range 16) 2939 | -5/Factory | Zion Light squad teleported in 2944 | -5/Factory | Fabricated G-50 Soldier? 2970 | -5/Factory | Entered Upper Caves 2970 | -5/Upper Caves | Accompanied by 3 allies 3136 | -5/Upper Caves | P-70 Sage assimilated allied PS-NU5(z) 3191 | -5/Upper Caves | Lost 5 parts (1n2u2w) 3348 | -5/Upper Caves | Core integrity fell below 20% 3372 | -5/Upper Caves | Lost 3 parts (1p2n) 3676 | -5/Upper Caves | Discovered new exit (range 15) 3684 | -5/Upper Caves | Entered another Upper Caves area 3692 | -5/Upper Caves | Learned 8 Research zone layouts 3744 | -5/Upper Caves | Encountered a Warlord checkpoint 3871 | -5/Upper Caves | Discovered new exit (range 5) 3874 | -5/Upper Caves | Entered Warlord 3891 | -5/Warlord | System corruption cleaned by Quarantine Array 3952 | -5/Warlord | Rebuked by Warlord 3977 | -5/Warlord | Warlord's base attacked by MAIN.C 4035 | -5/Warlord | Discovered new exit (range 12) 4044 | -5/Warlord | Entered Proximity Caves 4076 | -4/Proximity Caves | Learned 4 Research zone layouts 4228 | -4/Proximity Caves | Discovered exit to Factory (range 9) 4236 | -4/Proximity Caves | Entered Factory 4428 | -4/Factory | Discovered new exit (range 9) 4446 | -4/Factory | Entered Research 4447 | -3/Research | Identified exit to Testing 4456 | -3/Research | Zion Light squad teleported in 4475 | -3/Research | Spotted B-86 Titan 4506 | -3/Research | Destroyed B-86 Titan 4531 | -3/Research | Lost 3 parts (2u1w) 4567 | -3/Research | Zion Trap Resupply teleported in 4672 | -3/Research | Core integrity fell below 50% 4721 | -3/Research | Core integrity fell below 20% 4728 | -3/Research | Zion Trap Resupply teleported in 4742 | -3/Research | Retrieved Zion intel report: Active Terminals 4785 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 2 : Unaware Analyses ] [ 3 : Emergency Access ] >>\\ZION-SEEK-3 [ Targeting Emergency Access... ] 04751_ Released control of S-43 Plague. 04751_ Took control of R-10 Processor. 04751_ Extracted analysis data for R-10 Processor. 04752_ S-43 Plague reactivates. 04757_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... 04763_ Slammed into K-01 Serf. 04768_ Released control of R-10 Processor. 04769_ Took control of S-43 Plague. 04769_ R-10 Processor reactivates. 04776_ FTH SN3U H5LYT1KLFY:1=FQWBM1 6&:IK 04776_ Detecting system override signal. 04785_ Connecting with Fabricator... 04785_ ALERT: Suspicious activity at Fabricator R003. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ??????????????????####?????????????########??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????# ??????? | | ?????????????????? #?????????????########??????? | | ?????????????????? #???????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #?????###########??? | | ?????????????????????# "" ! ####### = #??? | | ?????????????????????#""" ## + ! #??? | | ?????????????????????#"F ## # #??? | | ?????????????????????#""" ## # """ #??? | | ?????????????????????# ""s ss sss/ """ #??? | | ?????????????????????# ## # """ #??? | | ?????????????????????# ## # #??? | | ?????????????????????####+###### # #??? | | ???????????????????????????????# ########/##??? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #???#### ###?? | | ?????????????????? """???????# #???# ### | | ??????????????????? """????=?? #???# | | ???????????????????? ?????? " | | ?????????????????????? ????? # | | ???????????????????????? ???? # T## # | | ???????????????????#######"#######??##??# # | | ???????????????????# #???????######## | | ???????????????????# ################ | | ???????????????????# """ "" / | | ???????????????????# """ Y" #### | | ???????????????????# """ "" #??# # | | ???????????????????# """ #??# # | | ???????????????????# """ #??# # | | ???????????????????# """ #??# # | | ???????????????????# """ #??# !# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 40 Energy Capacity 1050 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Block 8 Armor Coverage 1200 Resistance: KI 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 25 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. Sword | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Biomechanical Wings | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel Fabricated ------------ G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Was Fac Upp Upp War Pro Fac Res Hosts 19 | 1 1 . . . 2 . 1 1 3 . 3 2 . . . . 5 Combat Hostiles 9 | . . . . . 1 . 1 . 1 . 2 1 . . . . 3 Allies 3 | . . . . . . . . . 2 . . . . . . . 1 Unique Host Classes 12 | 1 1 . . . 1 . 1 1 2 . 2 1 . . . . 2 Average Host Suspicion 52 | 3 16 34 . . 73 11 73 67 88 . 89 85 15 3 3 76 86 Unsuspicious Activity 1383 | 862 167 40 . 50 9 . 22 2 20 100 39 58 . . . . 14 Returns to Shadow . | . . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . Protomatter Created 539 | . . . . . 28 . . . 223 13 . 146 . 35 . . 94 Used 418 | 5 5 . . . 19 . 45 5 55 . 130 58 . . . . 96 Decayed 69 | . . . . . . . . . . . . 30 . 30 . . 9 Highest Spend 74 | 5 5 . . . 14 . 45 5 24 . 74 51 . . . . 24 Top 5 Hosts by Kills: 81-4WV(Z) (-5/Factory: 7) Y-64 Sentinel (-5/Factory: 2) H-66 Slayer (-5/Upper Caves: 2) S-27 Virus (-5/Factory: 1) VK-VD5(p) (-5/Factory: 1) Game ------ Seed SupersonicFortressFlamer Manual? 0 Play Time 00:44:09 Cumulative 615.0 hours Start 2024.01.22 @ 23:33:13 End 2024.01.23 @ 00:14:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 561 Rogue 288 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 251a6627-cd20-4a1e-be25-e08f5adba82d