Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.18 @ 22:55:20 Player: Jezoensis Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (4120) 4120 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 11066 Bonus ------- High Alert Combat Kills 316 Cogmind --------- Core Integrity 0/1450 Matter 154/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Wheel Large Storage Unit Improved Sensor Array Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun Quantum Rifle Thunder Hammer > --- INVENTORY -------- Wheel Wheel Compact Wheel Compact Wheel Centrium Wheel Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Matter Compressor Advanced Visual Processing Unit Sensor Array Improved Sensor Array Weapon Cycler Improved Transmission Jammer Improved Transmission Jammer Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating System Shield Advanced Plasma Cannon Heavy Neutron Cannon Nova Cannon KE Penetrator Hardcell Cannon Heavy Proton Missile Launcher [Rating: 114] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . . 1 . Utility 11 | . . 1 2 2 1 2 1 1 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 149 | 6 8 8 36 8 7 16 30 13 17 Power 5 | 1 . 1 2 . . . 1 . . Engine 4 | 1 . 1 2 . . . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 3 6 1 1 3 7 1 2 Treads 11 | . . 2 3 1 . 1 1 1 2 Leg . | . . . . . . . . . . Wheel 18 | 2 3 1 3 . 1 2 6 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 1 3 3 9 4 3 5 9 6 9 Device 18 | . . 1 3 1 . 2 4 3 4 Storage 9 | 1 2 1 2 . 1 . . 1 1 Processor 8 | . . . 3 2 1 1 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 16 | . 1 1 1 1 1 1 5 1 4 Artifact . | . . . . . . . . . . Weapon 63 | 2 2 1 19 3 3 8 13 6 6 Energy Gun 27 | 1 2 1 4 2 1 7 5 3 1 Energy Cannon 13 | . . . 8 . . . 4 1 . Ballistic Gun 9 | 1 . . 3 1 1 . 2 . 1 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 6 | . . . 4 . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 2 Slashing Weapon 2 | . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 1 2 . Parts Lost 34 | . . 1 6 1 1 4 6 . 15 Power . | . . . . . . . . . . Propulsion 8 | . . . 2 . . 2 3 . 1 Utility 17 | . . 1 1 . 1 1 1 . 12 Weapon 9 | . . . 3 1 . 1 2 . 2 Highest Loss Streak 12 | . . 1 4 1 1 4 2 . 12 Average Slot Usage (%) 94 | . 96 100 96 100 99 99 99 95 62 Engine 6 | . 14 11 9 7 6 5 4 . . Treads 5 | . . 11 9 7 6 5 5 4 3 Wheel 16 | . 28 22 17 15 20 16 14 14 8 Device 8 | . . 8 7 7 6 11 10 13 8 Storage 20 | . 18 14 22 23 26 23 21 19 11 Processor 9 | . . . 8 15 13 14 10 14 9 Hackware 1 | . . . . . . 1 5 4 2 Protection 6 | . 6 10 3 7 6 4 9 4 5 Energy Gun 9 | . 24 22 3 5 5 11 7 11 7 Energy Cannon 3 | . . . 11 1 . . 4 . . Ballistic Gun 2 | . 3 . 2 7 6 . 3 1 . Naked Turns 155 | . . . . . . . . . 155 Heaviest Build 125 | 13 28 47 68 70 100 107 125 118 115 Greatest Support 80 | 20 26 20 26 26 36 36 42 42 80 Greatest Overweight (x) 4 | . 1 2 3 3 2 3 4 2 2 Average Overweight (x) 1 | . . 1 1 2 2 2 2 2 . Largest Inventory Capacity 30 | 6 12 16 22 22 30 30 30 30 30 Average Capacity 23 | 4 9 11 18 22 30 30 30 30 22 Most Carried 30 | 4 9 11 22 22 25 30 30 30 30 Average Carried 21 | 2 7 9 16 21 20 25 29 29 21 Final Capacity 30 | 6 10 16 22 22 30 30 30 30 4 Final Carried 30 | 4 9 9 22 22 25 30 30 30 4 Class Distribution -------------------- 42% | Hauler-Skirmisher 23% | Mutant 17% | Scavenger-Skirmisher 8% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Hauler-Skirmisher | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1983 | 278 99 70 543 137 103 144 395 . 214 Remotely 262 | . . . 262 . . . . . . Salvage Created 4457 | 85 368 364 1572 176 103 471 937 . 381 Parts 224 | 2 13 25 80 14 7 23 45 . 15 Haulers Intercepted 4 | . 1 1 1 . . 1 . . . Recyclers Shooed 5 | . . . 3 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 74 | . 6 5 29 5 1 6 16 . 6 Guns 36 | . 6 5 3 5 1 4 7 . 5 Cannons 16 | . . . 13 . . . 2 . 1 AOE 17 | . . . 12 . . . 5 . . Classes Destroyed 14 | 1 3 3 4 1 . 1 1 . . Worker 1 | . . . . . . 1 . . . Builder 4 | . . 1 . . . 1 1 . 1 Tunneler 3 | . . . 2 . . . 1 . . Hauler 4 | . 1 1 1 . . 1 . . . Recycler 4 | 1 . . 3 . . . . . . Operator 2 | . . . 1 . . 1 . . . Watcher 14 | . 2 2 4 1 1 1 3 . . Swarmer 13 | . . . 3 3 . . 5 . 2 Grunt 27 | . 6 3 16 . . 1 . . 1 Brawler 2 | . . 1 1 . . . . . . Duelist 3 | . . . 1 . . 2 . . . Sentry 18 | . . 1 8 1 1 3 4 . . Hunter 4 | . . . . . . . 2 . 2 Programmer 7 | . . . . 1 . . 5 . 1 Best Kill Streak 8 | 1 3 6 8 5 1 6 8 . 3 Combat Bots Only 7 | . 2 4 5 4 1 5 7 . 3 Max Kills in Single Turn 4 | 1 1 1 4 1 1 2 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 8598 | . 153 130 1303 444 125 812 953 43 4635 Core 1988 | . 19 11 136 41 15 269 21 20 1456 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 405 | . . . . . . . . . 405 Core Remaining (%) 91 | 100 92 97 75 94 98 73 98 98 . Volleys Fired 259 | 6 23 18 84 21 7 24 46 4 26 Largest 3 | 2 2 2 2 2 2 2 3 3 3 Hottest 263 | 70 80 85 143 86 92 181 262 263 263 Shots Fired 543 | 12 46 36 152 42 13 48 125 6 63 Gun 395 | 12 46 36 57 42 13 48 85 3 53 Cannon 135 | . . . 86 . . . 36 3 10 Launcher 13 | . . . 9 . . . 4 . . Special . | . . . . . . . . . . Kinetic 98 | 6 13 . 22 21 6 . 20 . 10 Thermal 341 | 6 13 . 86 21 7 48 101 6 53 Explosive 13 | . . . 9 . . . 4 . . Electromagnetic 91 | . 20 36 35 . . . . . . Robot Hit Streak 42 | 5 16 21 37 18 22 42 33 3 18 Robot Miss Streak 3 | 2 2 1 3 1 . 3 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 1 . 1 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . 1 Shots Hit Robots 430 | 9 37 30 122 37 12 45 86 2 50 Core Hits 206 | 2 17 10 62 12 6 32 46 1 18 Critical Hits 8 | . . . 6 . . . 1 . 1 Critical Kills 3 | . . . 2 . . . . . 1 Critical Parts Destroyed 5 | . . . 4 . . . 1 . . Melee Attacks 9 | . . . . . 1 . 3 1 4 Impact 5 | . . . . . . . . 1 4 Slashing 4 | . . . . . 1 . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10837 | 122 480 539 3496 555 198 1351 2658 55 1383 Guns 6434 | 122 452 484 688 555 198 1351 1438 51 1095 Cannons 2479 | . . . 1411 . . . 791 . 277 Explosions 1904 | . 28 55 1397 . . . 424 . . Melee . | . . . . . . . . . . Ramming 20 | . . . . . . . 5 4 11 Kinetic 1294 | 47 108 . 307 238 67 . 250 . 277 Thermal 6789 | 75 179 55 1556 317 131 1351 1979 51 1095 Explosive 1676 | . . . 1252 . . . 424 . . Electromagnetic 1058 | . 193 484 381 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . . 4 . 17 Average Corruption 4 | . . . . . . . 2 . 12 Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . . 9 . 14 Message Errors 3 | . . . . . . . 1 . 2 Matter Fused 5 | . . . . . . . 4 . 1 Heat Flow Errors 3 | . . . . . . . 2 . 1 Energy Discharges 4 | . . . . . . . 1 . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 2 | . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . . 12 83 . . . 12 . . Projectiles 46 | . . . 46 . . . . . . Explosions 61 | . . 12 37 . . . 12 . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 140 | . . 28 107 . . . . . 5 Shots 4 | . . 1 3 . . . . . . Rammed 5 | . . . . . . . 1 1 3 Targets Rammed 5 | . . . . . . . 1 1 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 368 | 54 151 264 264 72 30 338 368 80 312 Average Temperature 77 | 28 38 93 61 49 10 102 88 36 136 Received Heat Transfer 1842 | . 111 42 549 78 54 261 72 9 666 Effects 3 | . . . 2 . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . Siege Activations 4 | . . . . . . . . . 4 Total Turns 63 | . . . . . . . . . 63 Longest Duration 27 | . . . . . . . . . 27 Robots Corrupted 4 | . 1 2 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 10 | . 4 3 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . 2 2 . . Combat Hostiles 4 | . . . . . . 2 2 . . Parts Melted 24 | . . . 1 1 1 9 7 . 5 Heat Transferred 11003 | 222 494 100 2494 666 259 2281 2933 74 1480 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 864 | 5 200 188 864 514 275 262 386 73 230 Initial 336 | . 2 . 67 336 217 115 41 21 35 Average 225 | 1 115 109 444 373 244 127 214 38 105 Maximum Alert Level 3 | . 1 . 3 2 1 1 1 . 1 Low Security (%) 51 | 100 88 100 12 . . 88 36 100 96 Level 1 34 | . 11 . 24 74 100 11 63 . 3 Level 2 12 | . . . 52 25 . . . . . Level 3 1 | . . . 10 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 3 . 4 3 . . 4 . 7 Investigation 6 | . 3 . . . . . 1 . 2 Extermination 6 | . . . . 1 . . 3 . 2 Reinforcement 4 | . . . 4 . . . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 2 . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 5 | . . 2 1 1 . . . . 1 Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 142 | . 12 9 49 7 2 8 26 2 27 Peak Tracking Total 14 | . 4 5 7 4 1 4 6 2 14 Tactical Retreats 11 | . 1 . 6 . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 6 | . 3 . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 7 | . 1 . 3 . . . 3 . . Max in Single Turn 1 | . 1 . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 35 | . 8 2 6 3 . 6 7 1 2 Terminals 28 | . 8 2 6 3 . 4 4 1 . Fabricators 4 | . . . . . . 1 2 . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 Total Hacks 101 | . 25 8 20 9 . 15 14 4 6 Successful 57 | . 17 6 9 3 . 9 9 1 3 Failed 43 | . 7 2 11 6 . 6 5 3 3 Catastrophic 6 | . 2 . 1 1 . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 72 | . 17 6 14 9 . 13 6 2 5 Terminals 84 | . 25 8 20 9 . 10 8 4 . Fabricators 9 | . . . . . . 3 4 . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . . . 2 2 . 4 Terminal Hacks 29 | . 13 4 4 1 . 3 3 1 . Record 2 | . . . . . . . 2 . . Part Schematic 3 | . 1 1 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . 3 . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . . Terminal Index 5 | . 1 1 1 1 . 1 . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 1 . . Recall Investigation 2 | . 2 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . 1 4 . . Load Schematic 2 | . . . . . . 1 1 . . Build 3 | . . . . . . . 3 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 23 | . 4 2 5 2 . 5 2 . 3 Terminals 16 | . 4 2 5 2 . 2 1 . . Track 3 | . 2 . 1 . . . . . . Assimilate 2 | . . . 1 1 . . . . . Botnet 8 | . 1 1 2 1 . 2 1 . . Disrupt 1 | . 1 . . . . . . . . Operators 2 | . . 1 1 . . . . . . Fabricators 2 | . . . . . . 1 . . 1 Prioritize 1 | . . . . . . 1 . . . Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . 2 1 . 2 Decoy 2 | . . . . . . 1 . . 1 Watchers 3 | . . . . . . 1 1 . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 8 2 6 3 . 6 6 1 2 Full Trace Events 2 | . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 1 1 . . . . . . Parts Built 6 | . . . . . . . 6 . . Matter 570 | . . . . . . . 570 . . Time 141 | . . . . . . . 141 . . Total Part Build Rating 30 | . . . . . . . 30 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 2 | . . . 1 1 . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 26 | . . . 10 26 . . . . . Highest-Rated Ally 26 | . . . 10 26 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 5047 | 62 418 260 985 387 282 555 1283 307 508 Spaces Moved 3746 | 41 363 188 582 268 231 403 944 240 486 Core 309 | 8 . . . . . . . . 301 Treads 61 | . . 9 11 9 . 6 . . 26 Legs . | . . . . . . . . . . Wheels 3376 | 33 363 179 571 259 231 397 944 240 159 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 106 106 110 110 50 Average Speed 102 | 74 88 97 109 113 106 107 111 110 77 Slowest Speed 230 | 80 100 180 220 220 106 230 130 110 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 80 19 60 7 9 13 27 10 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . . . 1 . 4 4 2 Terrain Destroyed 136 | . 3 9 96 . 1 . 20 4 3 Melee 7 | . . . . . 1 . 3 1 2 Projectile 22 | . . . 11 . . . 7 3 1 AOE 107 | . 3 9 85 . . . 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4441 | 58 412 230 782 309 252 476 1083 274 565 Wait 78 | . 7 3 26 . . 1 19 2 20 Move 3739 | 40 362 187 581 267 230 402 944 240 486 Hop . | . . . . . . . . . . Pick Up 122 | 6 7 7 33 8 6 22 21 7 5 Fast Attach 15 | 4 2 . 4 . 1 . 3 1 . Attach 64 | 2 2 5 12 5 3 11 13 3 8 Detach 6 | . 1 . 1 . . 1 1 1 1 Swap 71 | . 4 3 20 3 3 5 15 9 9 Drop 74 | . 4 6 21 5 1 10 18 6 3 Fire 259 | 6 23 18 84 21 7 24 46 4 26 Melee 9 | . . . . . 1 . 3 1 4 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 14) 207 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Identified exit to Mines 352 | -10/Materials | Central database locked down 458 | -10/Materials | Discovered new exit (range 7) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Identified exit to Mines 739 | -9/Materials | Discovered new exit (range 3) 741 | -9/Materials | Entered another Materials area 741 | -8/Materials | Evolved 2 slots: Utility x2 891 | -8/Materials | Lost 4 parts (1u3w) 1512 | -8/Materials | Discovered new exit (range 3) 1518 | -8/Materials | Identified exit to Storage 1581 | -8/Materials | Build established: Hauler-Mutant 1694 | -8/Materials | Discovered new exit (range 8) 1724 | -8/Materials | Identified exit to Factory 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x2 1947 | -7/Factory | Discovered new exit (range 7) 1953 | -7/Factory | Identified exit to Lower Caves 1985 | -7/Factory | Discovered new exit (range 13) 2011 | -7/Factory | Garrison activated, responded to threat 2036 | -7/Factory | Build established: Scavenger-Skirmisher 2082 | -7/Factory | Identified exit to Factory 2113 | -7/Factory | Entered another Factory area 2113 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -6/Factory | Discovered new exit (range 11) 2362 | -6/Factory | Identified exit to Factory 2395 | -6/Factory | Entered another Factory area 2395 | -5/Factory | Evolved 2 slots: Utility x2 2432 | -5/Factory | Build established: Hauler-Skirmisher 2675 | -5/Factory | Discovered new exit (range 18) 2741 | -5/Factory | Lost 4 parts (2n1u1w) 2754 | -5/Factory | Identified exit to Factory 2950 | -5/Factory | Entered another Factory area 2950 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3204 | -4/Factory | Destroyed 7 combat bots 3261 | -4/Factory | Fabricated Adv. Heavy Siege Treads? 4057 | -4/Factory | Fabricated Imp. Weapon Shielding (x2) 4097 | -4/Factory | Fabricated Imp. Weapon Shielding (x2) 4223 | -4/Factory | Discovered new exit (range 10) 4232 | -4/Factory | Identified exit to Research 4233 | -4/Factory | Entered Research 4233 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4296 | -3/Research | Build established: Scavenger-Skirmisher 4342 | -3/Research | Identified exit to Research 4540 | -3/Research | Entered another Research area 4540 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4637 | -2/Research | Build established: Hauler-Skirmisher 4800 | -2/Research | Lost 3 parts (2u1w) 4877 | -2/Research | System corruption reached 10% 4893 | -2/Research | Released all parts (16) 4923 | -2/Research | Spotted B-90 Cyclops 4924 | -2/Research | Lost 12 parts (1n10u1w) 4982 | -2/Research | Core integrity fell below 50% 4988 | -2/Research | Core integrity fell below 20% 5048 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Investigation squad. 04959_ System corrupted: Heat flow error (+116). 04960_ Fabricator zaps Cogmind with an electromagnetic arc. 04961_ Fabricator zaps P-80 Master with an electromagnetic arc. 04963_ P-80 Master resets P-80 Master, system corruption cleaned. 04964_ Fabricator zaps Cogmind with an electromagnetic arc. 04966_ Fabricator disabled. 04979_ W-44 Eye distress signal alerts nearby ally. 04982_ YB5LLU6/PVSOW%IPH#O%IUSFMTZTI7 04983_ Slug penetrates G-73 Enforcer. 04983_ Slug penetrates Y-72 Warden. 04983_ K-01 Serf destroyed. 04983_ Slug penetrates Wall. 05005_ System corrupted: Energy discharge (-31). 05022_ System corrupted: Component data lost. 05024_ P-80 Master resets P-80 Master, system corruption cleaned. 05026_ P-80 Master resets R-10 Processor, system corruption cleaned. 05037_ T-07 Excavator destroyed. 05037_ Acquired 24 matter. 05040_ ALERT: Rogue bot located, Programmers report to Research Zone 6J. Map ----- +----------------------------------------------------+ | ################### ### # # ? ???? ? | | ###?#######?###### ! ## ? # #????????? | | ################## ########### #??? ????? | | ##########?####### ########### ??# ?????? | | ################## ###########? ? ?????????? | | ################## ########### ????????????? | | ################## #####?##?##? ?????????? | | ################## #######?###? ??????????? | | #### ######## ###########?##?#??????????? | | ####== ######## ######### ????????????? | | #!]" ######## ########? ? ? ?????????? | | #=!""" # # ######### ???"????????????? | | # =G # # # ?## ???????????????? | | +=!""" # # # # ?"??"??????????? | | #=%"!! # # # ?# ? ?????????????? | | #*|!]] # + + ## ???? ?????????? | | #[!!= # # #? ? ## ???"?"?????????? | | ################# #? ? ???? "?????????????? | | #########? """?"?????????? | | !!* ######? ????????????? | | = =| g #? ? #? ??????????? | | ############+########g # ?#?##+?#???????????? | | ########### ## # ?? ? ? ? ???????????? | | # # ## k#? ??? ?????????????? | | #? # ## # ? ??? ?????????????? | | # # !!! ## @# ?+ ???????????????? | | # # !!! ##uk# ???? ???????????????? | | + # !!! ## t#####? ? ??????????????? | | # "" "" # ## #? ????????????????? | | # ""T"" # ## ?? ? ?????????????????? | | # """ # ## ? ??????????????????? | | ##################### w ????????????????????? | | #?######??########??## ?????????????????????? | | ####?##???#?#??####??# ]????????????????????? | | #?#?# #####?##?##????? ] ???????????????????? | | #??? [! #??? ?? ???? ???????????????????? | | # ! #??? ??????#? ???????????????????? | | # #???????????? ??????????????????? | | # #????????????+#####??????????????????? | | # """ #????????????????????????????????????? | | # "Y #????????????????????????????????????? | | # """ #????????????????????????????????????? | | # #????????????????????????????????????? | | #?? ??????????????????????????????????????? | | #####+######+#########????????????????????????? | | ^ #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #???###??????????????????? | | #??"""""?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x2 | -4/Factory | Preloaded Imp. Weapon Shielding | x2 | -4/Factory Imp. Weapon Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed NullRestorationAmplifier Manual? 0 Play Time 01:59:38 Cumulative 143.8 hours Start 2021.08.18 @ 20:54:30 End 2021.08.18 @ 22:55:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 4 Adventurer 52 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 58 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6a0dbf2-9744-49a3-9fb1-f96691189642