Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 18:19:59 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (4010) 4010 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 9816 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 4/700 Matter 0/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Armor Plating Autogun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Lightpack 2.0 Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Light Treads Light Treads Huge Storage Unit Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Authchip [R/Combat] Authchip [R/Combat] Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Minigun Flak Gun Flak Gun Improved Light Cannon Flak Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 77] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Lightpack 2.0 Device High-powered Tractor Beam Storage Lightpack 2.0 Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 79 | 7 9 . 6 6 . 6 17 8 6 14 Power 8 | 1 1 . 2 . . 1 . 1 1 1 Engine 8 | 1 1 . 2 . . 1 . 1 1 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 2 . 3 4 . 4 10 . . 4 Treads 18 | 2 . . 3 . . . 9 . . 4 Leg . | . . . . . . . . . . . Wheel 6 | . 2 . . 4 . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . 4 1 . . . Utility 18 | 2 2 . . 1 . . 3 3 2 5 Device 5 | 1 . . . 1 . . 1 2 . . Storage 4 | 1 2 . . . . . 1 . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 8 | . . . . . . . 1 . 2 5 Artifact . | . . . . . . . . . . . Weapon 24 | 2 4 . 1 1 . 1 4 4 3 4 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 4 . . . . . 4 2 . 2 Ballistic Cannon 9 | . . . 1 1 . 1 . 2 2 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 52 | . 5 . 4 1 . 9 7 . 3 23 Power 3 | . 1 . . . . 1 . . . 1 Propulsion 21 | . 2 . 2 1 . 5 3 . 1 7 Utility 14 | . . . 1 . . 1 1 . 2 9 Weapon 14 | . 2 . 1 . . 2 3 . . 6 Highest Loss Streak 12 | . 2 . 2 1 . 4 2 . 3 12 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 23 | 1 12 17 18 19 20 19 23 35 34 33 Power 1 | . 1 2 2 2 2 1 . 1 2 3 Propulsion 3 | . 2 3 2 2 2 2 4 6 5 2 Utility 5 | . 2 4 3 2 3 3 8 12 9 9 Weapon 11 | . 5 7 9 11 12 10 8 14 17 17 Tool/Special . | . . . . . . . . . . . Unused Backups 45 | . . . 3 5 . . 6 . 4 27 Power 9 | . . . . 1 . . 2 . 1 5 Propulsion 4 | . . . 2 . . . . . 1 1 Utility 10 | . . . . . . . 3 . 2 5 Weapon 22 | . . . 1 4 . . 1 . . 16 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 91 100 71 98 100 77 78 83 83 76 Engine 9 | . 13 14 11 11 11 7 9 7 7 6 Treads 20 | . 17 28 25 . . . 32 30 29 25 Wheel 7 | . 3 . . 42 44 12 . . . . Flight 3 | . . . . . . 20 3 . . . Device 8 | . 14 14 2 10 11 4 4 14 8 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 6 Protection 4 | . . . . . . . 3 3 13 14 Ballistic Gun 10 | . 27 28 18 . . 6 16 14 . . Ballistic Cannon 9 | . . . 3 21 22 15 1 . 14 13 Peak Build Rating 77 | 7 10 10 12 14 17 17 60 68 72 77 Average Rating 36 | 5 8 10 10 13 15 15 52 65 69 69 On Entrance 26 | . 7 10 10 12 14 17 17 60 68 72 Avg Prop Armor Cover (%) 5 | 13 . . . . . 5 6 . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 13 92 52 54 55 95 101 34 38 42 51 Greatest Support 92 | 40 40 40 60 52 52 52 92 86 86 86 Greatest Overweight (x) 29 | 3 29 1 2 1 1 11 8 . . 13 Average Overweight (x) 1 | . 3 1 . 1 1 4 . . . . Largest Inventory Capacity 40 | 8 25 20 20 20 25 25 40 40 40 40 Average Capacity 30 | 7 23 20 20 20 22 25 39 40 40 39 Most Carried 40 | 3 17 17 20 20 22 23 38 39 39 40 Average Carried 25 | 1 12 17 18 19 20 21 26 38 37 36 Final Capacity 40 | 8 20 20 20 20 25 25 40 40 40 5 Final Carried 39 | 3 17 17 20 20 22 20 38 38 39 5 Class Distribution -------------------- 46% | Hauler-Mutant 39% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Matter Collected 4208 | 306 441 51 422 134 . 268 1058 191 840 497 Remotely 2365 | . . . . 116 . 256 737 191 840 225 Salvage Created 4629 | 105 732 41 595 333 . 200 1427 137 626 433 Parts 293 | 12 43 3 40 16 . 25 92 7 30 25 Haulers Intercepted 11 | . 2 . 3 . . . 5 1 . . Recyclers Shooed 6 | . . . . 1 . 1 2 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 96 | . 12 1 12 4 . 11 18 2 22 14 Guns 44 | . 12 1 11 . . . 17 2 . 1 Cannons 52 | . . . 1 4 . 11 1 . 22 13 Classes Destroyed 16 | 2 6 . 2 . . 2 1 . . 3 Worker 6 | . 1 . 4 . . . 1 . . . Builder 6 | . . . . . . 1 3 . . 2 Tunneler 6 | 3 . . 1 . . 2 . . . . Hauler 11 | . 2 . 3 . . . 5 1 . . Recycler 11 | 1 1 . . 3 . . 5 . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 3 | . 2 . . . . . 1 . . . Watcher 4 | . 3 . 1 . . . . . . . Swarmer 26 | . 2 . 7 . . 7 3 . 4 3 Grunt 43 | . 10 1 4 4 . 3 6 2 10 3 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . . . Sentry 14 | . . . 1 . . . 6 . 7 . Specialist 3 | . . . . . . . . . . 3 Hunter 6 | . . . . . . 1 2 . 1 2 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 7 | 4 6 1 7 2 . 4 6 2 4 4 Combat Bots Only 5 | . 5 1 4 2 . 4 3 2 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 1091 | . 96 21 72 11 . 88 173 25 218 387 Missed 302 | . 36 4 19 4 . 27 46 4 74 88 Hits 789 | . 60 17 53 7 . 61 127 21 144 299 Melee 6 | . . . . . . . 3 . . 3 Projectile 783 | . 60 17 53 7 . 61 124 21 144 296 AOE 1 | . . . . . . . . . . 1 Critical Strikes 17 | . . . . . . 5 7 2 . 3 Damage Taken 10292 | . 705 242 564 102 . 746 1788 321 1484 4340 Core 1392 | . 187 54 104 11 . 143 197 13 101 582 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 169 | . . . 72 . . . . 97 . . Core Remaining (%) 50 | 100 . 3 . . . 35 64 . . . Volleys Fired 483 | 6 64 12 55 10 . 48 134 16 71 67 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 80 | 40 46 46 53 60 . 60 56 48 80 80 Shots Fired 930 | 12 122 24 108 20 . 93 258 32 142 119 Gun 550 | 12 122 24 91 6 . 16 235 32 . 12 Cannon 380 | . . . 17 14 . 77 23 . 142 107 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 930 | 12 122 24 108 20 . 93 258 32 142 119 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | 2 11 4 15 12 . 5 22 9 30 21 Robot Miss Streak 7 | 1 5 3 7 1 . 5 6 3 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . 1 Shots Hit Robots 589 | 7 74 15 62 15 . 43 158 27 101 87 Core Hits 249 | 5 31 3 27 10 . 20 64 8 34 47 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . Critical Strikes 17 | . 2 . . 1 . 3 1 . 6 4 Destroy 3 | . 2 . . . . . 1 . . . Blast 14 | . . . . 1 . 3 . . 6 4 Melee Attacks 14 | . . . . . . . . . 14 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11013 | 89 1115 221 1038 248 . 763 2419 453 2333 2334 Guns 5407 | 89 1115 221 935 84 . 77 2206 447 . 233 Cannons 5474 | . . . 103 159 . 671 213 . 2333 1995 Explosions 100 | . . . . . . . . . . 100 Melee . | . . . . . . . . . . . Ramming 32 | . . . . 5 . 15 . 6 . 6 Kinetic 10881 | 89 1115 221 1038 243 . 748 2419 447 2333 2228 Thermal . | . . . . . . . . . . . Explosive 100 | . . . . . . . . . . 100 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 60 | . . . . . . . . . 39 21 Projectiles 60 | . . . . . . . . . 39 21 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 53 | . . . . . . 6 3 . 12 32 Impact . | . . . . . . . . . . . Kinetic 47 | . . . . . . 6 2 . 12 27 Secondary 6 | . . . . . . . 1 . . 5 Self-Inflicted Damage 97 | . . . . 2 . 7 . . . 88 Shots 1 | . . . . . . . . . . 1 Rammed 7 | . . . . 2 . 1 . 2 . 2 Targets Rammed 7 | . . . . 2 . 1 . 2 . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 326 | . 16 4 1 7 . 34 76 32 147 326 Average Temperature 49 | . 5 4 1 3 . 14 17 17 52 75 Received Heat Transfer 2670 | . 303 147 156 57 . 198 513 225 450 621 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Maximum Alert Level 2 | . . . . . . . . . 2 1 Low Security (%) 76 | 100 100 100 100 100 . 100 100 100 20 5 Level 1 16 | . . . . . . . . . 44 94 Level 2 6 | . . . . . . . . . 35 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 636 | 10 122 45 102 58 . 105 139 50 636 390 Initial 333 | . . . 14 18 . . . 32 . 333 Average 114 | 1 38 1 39 9 . 22 72 7 341 305 Influence Increases 3088 | 20 403 45 343 115 . 350 619 57 706 430 Destroy 0b10 Robot/C 1940 | . 240 20 240 80 . 220 360 40 460 280 Destroy 0b10 Robot/NC 240 | 20 45 . 50 15 . 15 75 5 . 15 Destroy Leader 380 | . 60 10 38 20 . 40 130 12 30 40 Allied During Kill 8 | . . . . . . . . . 8 . Successful Hack 20 | . 11 . . . . . 2 . 7 . Disable Machine 75 | . 30 . 15 . . . 15 . . 15 Anti-Garrison Action 100 | . . . . . . . . . 100 . Destroy Structure 100 | . 2 . . . . . 7 . 71 20 Lose Combat Pursuer 225 | . 15 15 . . . 75 30 . 30 60 Influence Decreases 2917 | 20 403 8 332 157 6 350 548 128 70 895 Entered New Map 401 | . . . 23 30 6 . . 39 . 303 Time Decay 1927 | 20 314 8 269 117 . 270 478 89 . 362 Lost Part 500 | . 40 . 40 10 . 80 70 . 30 230 Lost Ally 40 | . . . . . . . . . 40 . Purge Threat 49 | . 49 . . . . . . . . . Squads Dispatched 15 | . 2 . 1 1 . . 8 1 . 2 Investigation 4 | . . . . 1 . . 2 1 . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . 2 . 1 . . . 3 . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Distress Signals 8 | . . . 1 . . . 7 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 24 2 17 4 . 16 38 2 24 37 Peak Tracking Total 10 | . 3 2 6 2 . 4 6 2 4 10 Tactical Retreats 12 | . 1 1 . . . 4 2 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 5 | . 2 . 1 . . . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 20 | . 4 . 3 1 1 . 4 4 2 1 Terminals 11 | . 4 . 2 . . . 1 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . 2 . . 1 Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 32 | . 6 . 6 1 1 . 9 6 2 1 Successful 22 | . 3 . 4 1 1 . 7 4 2 . Failed 9 | . 3 . 2 . . . 1 2 . 1 Catastrophic 4 | . 1 . 1 . . . . 1 . 1 Database Lockouts 1 | . . . . . . . 1 . . . Manual 1 | . . . . . 1 . . . . . Terminals 14 | . 6 . 3 . . . 1 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 3 . . . . 3 . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 8 | . . . . . . . 7 . . 1 Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 10 | . 3 . 1 1 1 . 1 1 2 . Open Door 2 | . . . . 1 . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . . 2 . . Scan Component 3 | . . . 2 . . . . 1 . . Repair 2 | . . . 1 . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . . 5 . . . Retrieve Study 5 | . . . . . . . 5 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . 1 . . . Used 2 | . 1 . . . . . 1 . . . Hacking Detections 12 | . 3 . 3 . . . 2 2 1 1 Full Trace Events 5 | . . . 2 . . . 2 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 5 . . . Parts Repaired 2 | . . . 1 . . . . 1 . . Time 48 | . . . 32 . . . . 16 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 . Highest-Rated Group 70 | . . . . . . . . . 70 . Highest-Rated Ally 39 | . . . . . . . . . 39 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . Total Damage 248 | . . . . . . . . . 248 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Active Infowar (turns) 1954 | 19 1208 551 176 . . . . . . . Seismic 1954 | 19 1208 551 176 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Turns Passed 9604 | 127 1208 551 786 832 228 1372 1378 529 1756 837 Spaces Moved 4165 | 60 334 213 279 718 215 426 540 260 778 342 Core 41 | 20 14 . . . . . 3 . . 4 Treads 2639 | 40 246 213 279 1 . . 484 260 778 338 Legs . | . . . . . . . . . . . Wheels 1311 | . 74 . . 717 215 305 . . . . Hover . | . . . . . . . . . . . Flight 174 | . . . . . . 121 53 . . . Fastest Speed 50 | 50 140 240 160 101 105 105 111 165 165 145 Average Speed 179 | 160 295 240 205 105 105 282 158 165 165 167 Slowest Speed 1500 | 200 1500 240 320 240 105 917 450 165 165 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 62 57 18 99 61 74 43 4 75 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 21 | . . . . . . . 3 . . 18 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . . 3 . . 7 AOE 11 | . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Total 5347 | 75 431 230 389 778 217 503 805 326 1101 492 Wait 463 | . 5 6 34 29 . 21 79 32 219 38 Move 4156 | 59 333 212 278 717 214 425 539 260 777 342 Hop . | . . . . . . . . . . . Pick Up 96 | 3 18 . 9 8 1 1 30 5 9 12 Fast Attach 21 | 7 . . 4 1 . 4 4 1 . . Attach 44 | . 5 . 2 2 . 3 10 4 4 14 Detach 2 | . . . . . . . 1 . 1 . Swap 28 | . 6 . 1 3 1 . 4 4 4 5 Drop 33 | . . . 6 6 1 . 4 2 2 12 Fire 483 | 6 64 12 55 10 . 48 134 16 71 67 Melee 14 | . . . . . . . . . 14 . Ram 3 | . . . . 2 . 1 . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . 2 . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Core integrity fell below 50% 1256 | -10/Materials | Discovered new exit (range 9) 1336 | -10/Materials | Entered Mines 1480 | -10/Mines | Discovered new exit (range 7) 1824 | -10/Mines | Discovered new exit (range 10) 1857 | -10/Mines | Core integrity fell below 20% 1887 | -10/Mines | Entered Materials 1887 | -9/Materials | Evolved 2 slots: Propulsion x2 1928 | -9/Materials | Repaired Hvy. Assault Rifle 2115 | -9/Materials | Discovered new exit (range 10) 2673 | -9/Materials | Entered Mines 2711 | -9/Mines | Learned location of Zion (-6) 2722 | -9/Mines | Discovered new exit (range 5) 2817 | -9/Mines | Met a Derelict shopkeep closing up shop 3017 | -9/Mines | Build established: Scavenger-Mutant 3117 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3354 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3364 | -9/Mines | Discovered new exit (range 9) 3500 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3500 | -9/Mines | Discovered new exit (range 5) 3505 | -9/Mines | Entered Exiles 3531 | -9/Exiles | Met 8R-AWN 3550 | -9/Exiles | Met EX-HEX 3577 | -9/Exiles | Met EX-BIN 3591 | -9/Exiles | Aligned with FarCom system 3592 | -9/Exiles | Given EX-Vault access code 3616 | -9/Exiles | Opened EX-Vault 3625 | -9/Exiles | Found Lightpack 2.0 3648 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3676 | -9/Exiles | Met EX-DEC 3721 | -9/Exiles | Discovered new exit (range 14) 3733 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3733 | -9/Exiles | Entered Mines 3944 | -8/Mines | Core integrity fell below 50% 4332 | -8/Mines | Lost 4 parts (2n1u1w) 4411 | -8/Mines | Lost 3 parts (1p1n1w) 4585 | -8/Mines | Build established: Mutant 4889 | -8/Mines | Discovered new exit (range 6) 5105 | -8/Mines | Entered Materials 5105 | -8/Materials | Evolved 2 slots: Utility x2 5391 | -8/Materials | Build established: Hauler-Mutant 5509 | -8/Materials | Garrison activated, responded to threat 6357 | -8/Materials | Discovered new exit (range 15) 6391 | -8/Materials | Central database locked down 6483 | -8/Materials | Entered Factory 6483 | -7/Factory | Evolved 2 slots: Utility x2 6683 | -7/Factory | Discovered new exit (range 9) 6696 | -7/Factory | Identified exit to DSF 6733 | -7/Factory | Repaired Hvy. Assault Rifle? 7008 | -7/Factory | Identified exit to Garrison 7012 | -7/Factory | Entered Garrison 7176 | -7/Garrison | Triggered checkpoint 7380 | -7/Garrison | Lost 3 parts (1n2u) 7386 | -7/Garrison | Triggered checkpoint 7782 | -7/Garrison | Triggered checkpoint 7798 | -7/Garrison | Discovered new exit (range 13) 8324 | -7/Garrison | Triggered checkpoint 8426 | -7/Garrison | Triggered checkpoint 8572 | -7/Garrison | Triggered checkpoint 8643 | -7/Garrison | Installed Relay Interface Framework 8705 | -7/Garrison | Discovered new exit (range 15) 8768 | -7/Garrison | Entered Factory 9359 | -7/Factory | Cargo convoy interrupted 9481 | -7/Factory | Core integrity fell below 50% 9525 | -7/Factory | Lost 12 parts (5n4u3w) 9575 | -7/Factory | Core integrity fell below 20% 9605 | -7/Factory | Self-destructed Last Messages --------------- 09569_ K-01 Serf collects debris. 09573_ R-06 Scavenger collects Gravmag System. 09573_ K-01 Serf collects debris. 09574_ Penetrated by Slug. 09576_ M-28 Smith repairs G-47 Trooper. 09577_ K-01 Serf collects debris. 09577_ Adv. Assault Cannon destroyed. 09577_ Acquired 50 matter. 09579_ M-28 Smith repairs G-47 Trooper. 09581_ Slug penetrates Wall. 09586_ Hvy. Armor Plating destroyed. 09589_ Rnf. Deuterium Engine destroyed. 09591_ Lightpack 2.0 destroyed. 09593_ Slug penetrates Wall. 09595_ Critical hit (Burn: +37). 09597_ G-47 Trooper destroyed. 09597_ Switching to secondary target: G-47 Trooper. 09600_ K-01 Serf collects debris. 09603_ R-06 Scavenger collects Wheel. 09604_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """" #????????????????????????????????????? | | ! """" #????????????????????????????????????? | | """" #????????????????????????????????????? | | """" #????????????????????????????????????? | | [ """" #????????????????????????????????????? | | +????????????????????????????????????? | | #????? ???????????????????????????? | | [ #????# ???????????????????????????? | | ] [=] = #????# #??????????????????????????? | | [ [ / #????# #??????????????????????????? | | ##########+##????# ####???????????????????????? | | ?????????# #?????# #???????????????????????? | | ?????????# #?????# #???????????????????????? | | ?????????# ####### #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #?########??????????????? | | ?????????# """""" #?# #??????????????? | | ?????????# """""" ### #???? ?????????? | | ?????????# """""" + ! #??? ????????? | | ?????????# """""" # #?? ??????? | | ?????????# ##+###### ??? | | ?????????# * ??? | | ?????????# #########+######*] ^^ ??? | | ?????????# ???### #][]]!! """ """ """????? | | ?????????# ???# # % i#][]]!/ """ """????????? | | ?????????# ????## % rk@#]%]]!/ """^"""????????? | | ?????????# ???# # % *=hgg%![ ^ ??????? | | ?????????# ???### %!#k]%%"" """ """????????? | | ?????????# ????## ] *#*[*""" """ ""?????????? | | ?????????# ???# # =!=#% """ """ """ ""?????? | | ??????????????#?# % # ????? | | ????????????????########### ????? | | ????????????? ????? | | ??????????????????########## ????? | | ???????????????????????????###### ????? | | ????????????????????????????????? " ?????? | | ?????????????????????????????????? w %" ?????? | | ?????????????????????????????????? " ??????? | | ???????????????????????????????????+#######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 37% | -9/Materials Hvy. Assault Rifle | 15% | -7/Factory Studied --------- Flight Unit | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Join The Dark Side Challenges ------------ None Game ------ Seed HoverChargeCape Manual? 0 Play Time 00:46:21 Cumulative 44.7 hours Start 2026.06.22 @ 17:36:33 End 2026.06.22 @ 18:19:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec9254c3-4c86-4e02-a101-7da0e96be8b7