Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 21:27:13 Player: Jiyva Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (222) 1110 Value Destroyed (12593) 12593 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1688) 1688 TOTAL SCORE: 23151 Bonus ------- High Alert Combat Kills 1188 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 141/150 System Corruption 55% Temperature Cool (6) Movement Walking (113) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (11) -- Medium Treads Medium Treads Myomer Leg Biometal Leg Biometal Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Field Propulsion Array > --- UTILITY (2) ------ Improved Melee Analysis Suite Graphene Brace > --- WEAPON (10) ------ Gamma Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Powered Hammer Segregator Dual-blade Saw Dual-blade Saw Nanosword > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heat Sink Improved Melee Analysis Suite Improved Focal Shield KE Penetrator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Stealth Drone Bay > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Potential Cannon Nanosword Nanosword Nanosword Nanosword Nanosword Nanosword > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Stealth Drone Bay [Rating: 193] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Hardened Light Armor Plating Device Improved Trap Scanner Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Nanosword Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 9 | . . 1 . . 1 . . . . 2 2 . 2 . 1 Utility . | . . . . . . . . . . . . . . . . Weapon 8 | . . 1 . 2 1 2 . . 2 . . . . . . Parts Attached 366 | 5 3 7 6 4 15 11 2 26 37 14 1 5 14 87 129 Power 28 | 1 . . 1 1 . 2 . 1 3 . . . 1 7 11 Engine 4 | 1 . . 1 . . 1 . . . . . . . 1 . Core 6 | . . . . 1 . 1 . 1 3 . . . . . . Reactor 18 | . . . . . . . . . . . . . 1 6 11 Propulsion 156 | 2 1 2 1 . 8 2 1 9 11 6 . 4 6 44 59 Treads 31 | 2 1 2 1 . . . . 4 6 4 . . 1 4 6 Leg 65 | . . . . . 8 2 1 5 5 2 . . 3 15 24 Wheel 3 | . . . . . . . . . . . . . . 2 1 Hover 45 | . . . . . . . . . . . . . 2 22 21 Flight 12 | . . . . . . . . . . . . 4 . 1 7 Utility 47 | . 1 2 . 1 1 2 1 6 4 2 . 1 3 11 12 Device 36 | . 1 1 . 1 . 2 1 2 3 1 . 1 3 10 10 Storage 1 | . . . . . . . . . . . . . . . 1 Processor 4 | . . . . . . . . 2 . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . 1 . . 1 . . 2 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 135 | 2 1 3 4 2 6 5 . 10 19 6 1 . 4 25 47 Energy Gun 41 | 1 . . . . . 1 . . 5 1 . . 2 12 19 Energy Cannon 6 | . . . . . . . . . . . . . . 2 4 Ballistic Gun 58 | 1 1 3 4 1 5 2 . 4 12 5 . . . 3 17 Ballistic Cannon 2 | . . . . . . . . 1 . . . . 1 . . Launcher 8 | . . . . 1 . . . 1 2 . . . 1 . 3 Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 6 | . . . . . . 1 . 3 . . . . . 1 1 Slashing Weapon 12 | . . . . . . 1 . 1 . . . . . 7 3 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 2 1 . . . 1 6 . Parts Lost 133 | . . . . . 3 8 2 . 14 10 . . 6 20 70 Power 6 | . . . . . . . . . . 1 . . 1 1 3 Propulsion 56 | . . . . . 1 1 . . 3 1 . . 2 11 37 Utility 11 | . . . . . 1 1 1 . 1 1 . . 2 2 2 Weapon 60 | . . . . . 1 6 1 . 10 7 . . 1 6 28 Highest Loss Streak 8 | . . . . . 1 6 2 . 5 4 . . 3 7 8 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 2 Average Backups 4 | 1 4 4 5 3 3 3 4 4 4 3 1 2 4 3 5 Power . | . 1 1 1 1 1 1 1 1 1 . . . . . . Propulsion 1 | . 3 2 1 1 . 1 2 1 . 1 . 1 2 . . Utility 1 | . . . . . . . . 1 1 1 1 1 1 1 3 Weapon . | . . . 2 1 2 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 . . 1 . . . 1 1 2 . . . . 10 Power 2 | . . . . 1 . . . . 1 . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . 3 Utility 8 | . . . . . . . . 1 . 2 . . . . 5 Weapon 3 | . 1 . . . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 81 89 100 98 97 90 66 94 86 85 4 18 45 85 88 Engine 1 | . 14 11 11 5 . 2 . . . . . . . . . Core 2 | . . . . 3 7 3 6 5 5 4 . . . . . Reactor 2 | . . . . . . . . . . . . . 1 3 7 Treads 9 | . 28 33 33 27 18 . . 11 16 8 . . . 2 2 Leg 14 | . . . . . 10 25 22 14 5 17 . . 8 20 21 Hover 5 | . . . . . . . . . . . . . 5 17 11 Device 5 | . 10 11 11 9 7 7 7 4 8 8 . 1 5 2 4 Processor 1 | . . . . . . . . 4 1 . . . . . 2 Protection 1 | . . 9 11 9 6 4 . 2 . . . . . . . Energy Gun 4 | . 5 . . . . 4 6 2 5 . . . 2 6 6 Ballistic Gun 18 | . 22 24 33 35 42 28 8 23 25 38 . . . 1 7 Launcher 1 | . . . . 8 2 . . 1 1 4 . . 2 . 1 Impact Weapon 3 | . . . . . . 5 6 12 7 . . . . . 3 Slashing Weapon 8 | . . . . . . 3 6 6 3 . . . . 22 12 Peak Build Rating 193 | 5 6 10 10 17 27 44 45 72 94 113 4 69 125 193 189 Average Rating 97 | 4 5 9 10 14 24 35 37 62 71 86 4 57 101 163 164 On Entrance 38 | . 5 6 10 10 17 27 44 44 70 67 1 4 69 79 161 Avg Prop Armor Cover (%) 11 | . . . . . 4 . . 5 2 6 . 39 26 15 8 Naked Turns 97 | . . . . . . . . . . 97 . . . . . Heaviest Build 178 | 7 8 12 12 21 28 37 34 50 66 74 2 3 44 81 178 Greatest Support 247 | 40 40 60 60 60 80 58 58 112 120 135 3 60 45 217 247 Greatest Overweight (x) 2 | . . . . . . . . . 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Most Carried 11 | 2 5 5 5 5 5 4 5 5 5 5 1 5 5 5 11 Average Carried 4 | 1 4 4 4 3 3 3 4 4 4 3 1 3 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 5 4 1 5 5 2 1 5 4 4 5 Class Distribution -------------------- 24% | Scavenger-Executioner 19% | Scavenger-Gladiator 11% | Gladiator 10% | Scavenger-Tank 10% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Mutant | -6/Waste Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Matter Collected 7393 | 250 94 112 141 89 568 300 . 634 1273 763 . . 224 1194 1751 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12840 | . 171 185 115 156 608 191 . 918 1782 845 . . 235 3299 4335 Parts 628 | . 9 17 15 8 33 9 . 28 110 34 . . 14 145 206 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . . 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Combat Hostiles Destroyed 199 | . 4 6 7 3 16 3 . 14 26 15 . . 3 44 58 Melee 111 | . . . . . . 1 . 7 5 . . . 3 44 51 Guns 72 | . 4 6 7 3 16 2 . . 18 13 . . . . 3 AOE 11 | . . . . . . . . 4 3 2 . . . . 2 Classes Destroyed 19 | . 1 2 . . 1 1 . 4 4 1 . . . 3 2 Worker 7 | . . . . . . . . . 2 1 . . . . 4 Builder 3 | . . . . . . . . . 3 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . 1 Recycler 5 | . . . . . . . . 3 1 . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . 1 1 . . . . . . Swarmer 41 | . . 3 7 . 7 . . 8 4 4 . . . 5 3 Cutter 2 | . . . . . . . . . . . . . . . 2 Grunt 51 | . 4 2 . 2 8 . . 2 5 3 . . . 12 13 Brawler 1 | . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . 1 . . . 1 . Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 23 | . . 1 . 1 . 2 . 1 4 4 . . 2 3 5 Specialist 2 | . . . . . . . . . 2 . . . . . . Hunter 18 | . . . . . . 1 . . 3 . . . . 2 12 Programmer 58 | . . . . . 1 . . 3 7 3 . . 1 20 23 Heavy 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 2 4 4 3 4 2 . 5 6 5 . . 1 6 5 Combat Bots Only 5 | . 2 4 4 3 4 2 . 5 4 5 . . 1 5 5 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 . 3 3 2 . . 1 2 1 Gunslinging 2 | . . . . . . . . . 2 . . . . . . Exploded 3 | . . . . . . . . 3 2 2 . . . . 1 Melee 2 | . . . . . . 1 . 1 1 . . . 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Hostile Shots Fired 2555 | . 22 40 28 15 82 166 2 182 337 193 . 7 86 367 1028 Missed 789 | . 6 10 8 4 26 64 1 58 89 61 . 1 29 108 324 Hits 1766 | . 16 30 20 11 56 102 1 124 248 132 . 6 57 259 704 Melee 28 | . . . . . . . 1 . . 4 . . . 4 19 Projectile 1738 | . 16 30 20 11 56 102 . 124 248 128 . 6 57 255 685 AOE 5 | . . . . . . . . . 1 2 . . . . 2 Critical Strikes 89 | . . . . . . 1 . 1 6 7 . 1 5 17 51 Actively Blocked 34 | . . . . . . . . . . . . . . . 34 Part Disruptions 4 | . . . . . . . . . . 1 . . 1 1 1 Damage Taken 33712 | . 179 287 164 171 869 1050 65 1609 4553 2947 . 301 1358 6052 14107 Core 3972 | . 21 6 14 . 67 87 . 156 447 648 . 136 98 675 1617 Absorbed by Shields 1680 | . . . . . . . . . . . . . . . 1680 Ignored by Resistances 355 | . . . . . . . . . . . . . 108 . 247 Core Remaining (%) 78 | 100 91 . 95 100 90 . . 71 55 43 . 89 . 46 . Volleys Fired 213 | . 16 18 15 10 37 11 . 5 40 27 . . . 2 32 Largest 7 | . 2 2 3 4 6 7 . 2 7 7 . . . 1 2 Hottest 217 | . 70 40 60 80 136 156 . 116 191 217 . . . 88 169 Shots Fired 815 | . 32 36 45 39 213 70 . 8 187 128 . . 1 8 48 Gun 792 | . 32 36 45 39 213 70 . 4 183 126 . . . 7 37 Cannon 4 | . . . . . . . . . . . . . . 1 3 Launcher 19 | . . . . . . . . 4 4 2 . . 1 . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 748 | . 21 36 45 39 213 69 . 3 183 126 . . . 1 12 Thermal 21 | . 11 . . . . 1 . 1 . . . . . 5 3 Explosive 15 | . . . . . . . . . 4 2 . . 1 . 8 Electromagnetic 31 | . . . . . . . . 4 . . . . . 2 25 Robot Hit Streak 19 | . 14 14 4 15 11 7 . 2 16 19 . . . 2 3 Robot Miss Streak 7 | . 1 2 7 2 4 5 . 7 3 6 . . 1 2 6 Penetration Max 1 | . . . . . . . . . 1 1 . . . . 1 Secondary Targets 12 | . . . 1 . 1 1 . . 7 1 . . . . 1 Max Gunslinging Chain 2 | . . . 1 . 1 1 . . 2 1 . . . . 1 Shots Hit Robots 960 | . 27 25 18 30 117 51 . 42 150 83 . . 25 170 222 Core Hits 376 | . 7 9 10 11 39 12 . 13 58 38 . . 9 66 104 Critical Kills 13 | . . . . . 1 . . . 9 2 . . . . 1 Critical Parts Destroyed 21 | . . . . . . 2 . 4 11 1 . . . . 3 Critical Strikes 114 | . 3 . . . 1 3 . 5 24 4 . . 5 37 32 Burn 3 | . 3 . . . . . . . . . . . . . . Destroy 24 | . . . . . 1 2 . . 17 4 . . . . . Smash 12 | . . . . . . . . 4 4 . . . . . 4 Sever 69 | . . . . . . 1 . 1 3 . . . . 36 28 Impale 6 | . . . . . . . . . . . . . 5 1 . Melee Attacks 708 | . . . . . . 14 . 57 41 . . . 30 257 309 Thermal 1 | . . . . . . . . . . . . . . . 1 Impact 104 | . . . . . . 1 . 42 25 . . . . 2 34 Slashing 560 | . . . . . . 13 . 15 16 . . . . 242 274 Piercing 43 | . . . . . . . . . . . . . 30 13 . Sneak Attacks 23 | . . . . . . . . 5 3 . . . 1 7 7 Combat Hostiles 5 | . . . . . . . . 1 . . . . . 4 . Follow-up Attacks 202 | . . . . . . 1 . 9 6 . . . . 99 87 Damage Inflicted 34691 | . 329 253 149 245 1502 855 . 2108 4208 2452 . . 768 9434 12388 Guns 7755 | . 327 253 149 245 1498 510 . 25 2225 1808 . . . 63 652 Cannons 63 | . . . . . . . . . . . . . . . 63 Explosions 1893 | . . . . . . . . 165 451 604 . . 15 . 658 Melee 24918 | . . . . . . 345 . 1918 1530 . . . 753 9371 11001 Ramming 62 | . 2 . . . 4 . . . 2 40 . . . . 14 Kinetic 7111 | . 212 253 149 245 1498 487 . 25 2225 1808 . . . . 209 Thermal 500 | . 115 . . . . 23 . . . 216 . . . 63 83 Explosive 1512 | . . . . . . . . . 451 388 . . 15 . 658 Electromagnetic 588 | . . . . . . . . 165 . . . . . . 423 Impact 3471 | . . . . . . 52 . 1326 1032 . . . . 37 1024 Slashing 20477 | . . . . . . 293 . 592 498 . . . . 9117 9977 Piercing 970 | . . . . . . . . . . . . . 753 217 . Highest Corruption 55 | . . . . . . . 10 15 5 3 . . 10 29 55 Average Corruption 16 | . . . . . . . 6 11 3 1 . . 3 17 25 Corruption Purged 11 | . . . . . . . . 5 . 3 . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 321 | . . . . . . . 7 53 15 7 . . 5 115 119 Message Errors 69 | . . . . . . . . 10 4 1 . . . 22 32 Matter Fused 90 | . . . . . . . 3 18 2 1 . . 2 40 24 Heat Flow Errors 39 | . . . . . . . 1 4 2 1 . . 1 14 16 Energy Discharges 28 | . . . . . . . 1 5 1 1 . . . 10 10 Parts Rejected 5 | . . . . . . . . 1 1 . . . . 1 2 Parts Fused 3 | . . . . . . . . 1 1 . . . . 1 . Data Loss (minor) 33 | . . . . . . . 1 10 1 1 . . . 12 8 Data Loss (major) 12 | . . . . . . . . 1 3 . . . . 4 4 Misfires 14 | . . . . . . . . 1 . . . . 1 6 6 Alerts 6 | . . . . . . . . 2 . . . . 1 1 2 Misdirections 17 | . . . . . . . 1 . . . . . . 4 12 Weapon Failures 5 | . . . . . . . . . . 2 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2665 | . . . . . . . . 464 465 123 . . . 570 1043 Projectiles 2 | . . . . . . . . . . . . . . . 2 Explosions 276 | . . . . . . . . . . 123 . . . . 153 Melee 2387 | . . . . . . . . 464 465 . . . . 570 888 Knockbacks 17 | . . . . . . 1 . 4 9 . . . . . 3 Impact 17 | . . . . . . 1 . 4 9 . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 394 | . . . . . . . . . 15 82 . . . . 297 Shots 6 | . . . . . . . . . 1 1 . . . . 4 Rammed 15 | . 1 . . . 1 . . . 1 11 . . . . 1 Targets Rammed 18 | . 1 . . . 1 . . . 1 12 . . . . 3 Kicked 3 | . . . . . . . . . . 1 . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 361 | . 120 4 8 2 76 264 226 230 342 361 . . 182 269 268 Average Temperature 83 | . 55 4 4 1 25 96 124 83 110 102 . . 108 77 88 Received Heat Transfer 3753 | . 96 93 . 72 252 108 9 198 864 702 . . 162 567 630 Effects 4 | . . . . . . . . 1 1 1 . . . . 1 Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 5 . . . . . . 2 Combat Hostiles 5 | . . . . . . . . 3 . . . . . . 2 Parts Fried 11 | . . . . . . . . 8 . . . . . . 3 Impact Corruptions 37 | . . . . . . . . 19 11 . . . . . 7 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . . 2 . . . . . 2 Heat Transferred 940 | . 555 . . . . 50 . . . 150 . . . 74 111 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Maximum Alert Level 4 | . . . . . . . . . 1 1 . . . 2 4 Low Security (%) 68 | 100 100 100 100 100 100 100 100 100 81 75 100 100 100 67 . Level 1 17 | . . . . . . . . . 18 24 . . . 16 48 Level 2 10 | . . . . . . . . . . . . . . 15 37 Level 3 2 | . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1167 | . 50 90 80 70 171 75 . 189 361 288 124 85 47 655 1167 Initial 381 | . . 5 19 . 17 75 . . 34 168 124 85 47 . 381 Average 180 | . 9 26 17 26 65 15 . 84 94 159 120 85 17 167 500 Influence Increases 6584 | . 100 140 160 89 414 105 . 505 824 660 . . 120 1277 2190 Destroy 0b10 Robot/C 4000 | . 80 120 140 60 320 60 . 280 520 300 . . 60 900 1160 Destroy 0b10 Robot/NC 110 | . . . . . . . . 30 35 5 . . . 10 30 Destroy Leader 896 | . 20 20 20 20 50 30 . 72 142 70 . . 30 160 262 Successful Hack 155 | . . . . 9 24 . . 32 . 24 . . . 18 48 Disable Machine 225 | . . . . . . . . 75 . 105 . . 15 30 . Destroy Structure 583 | . . . . . 5 . . 1 82 96 . . 15 24 360 Partial Spotted 15 | . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 600 | . . . . . 15 15 . 15 45 60 . . . 120 330 Influence Decreases 5428 | . 86 104 210 50 298 260 . 435 551 765 124 29 205 640 1671 Entered New Map 790 | . . 9 31 . 22 80 . . 36 175 114 29 38 . 256 Time Decay 3385 | . 86 95 179 50 246 170 . 435 405 490 10 . 137 387 695 Lost Part 1160 | . . . . . 30 10 . . 110 100 . . 30 180 700 Lost Ally 93 | . . . . . . . . . . . . . . 73 20 Squads Dispatched 53 | . 3 1 . 2 3 1 . 3 6 4 . . 1 16 13 Investigation 3 | . 1 . . . . . . . 1 . . . . 1 . Extermination 26 | . . . . . 1 1 . 3 2 4 . . 1 6 8 Reinforcement 14 | . 2 1 . 2 2 . . . 3 . . . . 2 2 Assault 4 | . . . . . . . . . . . . . . 1 3 Garrison 6 | . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Distress Signals 18 | . . 2 . . 3 . . . 5 . . . . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 331 | . 6 13 7 5 20 9 5 17 40 25 . 1 7 67 109 Peak Tracking Total 10 | . 2 5 4 4 6 3 5 5 6 6 . 1 3 8 10 Tactical Retreats 32 | . . . . . 1 1 . 1 3 3 . . . 7 16 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Traps Triggered 10 | . 2 . . . . 1 . 3 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Machines Disabled 15 | . . . . . . . . 5 . 7 . . 1 2 . Max in Single Turn 3 | . . . . . . . . 3 . 2 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Machines Accessed 51 | . 3 2 . 1 2 1 . 12 6 5 2 . 3 8 6 Terminals 31 | . 3 2 . 1 . 1 . 7 3 4 2 . . 5 3 Fabricators 2 | . . . . . 1 . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . 1 1 . . . . 1 1 Recycling Units 8 | . . . . . . . . 3 2 1 . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 . . 1 . . . . 1 1 1 Total Hacks 103 | . 6 8 . 3 5 1 . 25 9 13 3 . 6 16 8 Successful 38 | . . 1 . 2 2 . . 12 2 8 1 . 3 5 2 Failed 65 | . 6 7 . 1 3 1 . 13 7 5 2 . 3 11 6 Catastrophic 19 | . 3 . . . 2 1 . 4 4 . . . 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 61 | . 2 . . 3 4 1 . 14 5 10 2 . 2 12 6 Terminals 63 | . 6 8 . 3 . 1 . 10 4 11 3 . . 12 5 Fabricators 5 | . . . . . 3 . . . . . . . . 2 . Repair Stations 5 | . . . . . . . . 2 1 . . . . 1 1 Recycling Units 20 | . . . . . . . . 9 4 2 . . 5 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 9 | . . . . . 2 . . 4 . . . . 1 1 1 Terminal Hacks 8 | . . 1 . . . . . 1 1 1 1 . . 3 . Record 3 | . . . . . . . . . . . . . . 3 . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . 1 . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . 1 . Network Status 2 | . . . . . 1 . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . . . . 6 1 1 . . 3 . . Process 3 | . . . . . . . . 2 . . . . 1 . . Report Inventory 4 | . . . . . . . . 1 1 1 . . 1 . . Retrieve Matter 4 | . . . . . . . . 3 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . . 2 1 . . 5 . 6 . . . 1 2 Terminals 12 | . . . . 2 . . . 1 . 6 . . . 1 2 Track 7 | . . . . 1 . . . . . 4 . . . . 2 Disrupt 2 | . . . . . . . . . . 1 . . . 1 . Operators 3 | . . . . 1 . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 3 . . . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . . . Intercept 1 | . . . . . . . . 1 . . . . . . . Watchers 2 | . . . . . 1 . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 44 | . 3 2 . 1 2 1 . 8 6 5 1 . 3 7 5 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 179 | . . . . . . . . 118 . . . . 61 . . Retrieved Matter 179 | . . . . . . . . 118 . . . . 61 . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . Total Orders 13 | . . . . . . . . . . . . . . 12 1 STAY 1 | . . . . . . . . . . . . . . 1 . EXPLORE 10 | . . . . . . . . . . . . . . 9 1 RETURN 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 12 | . . . . . . . 12 . . . . . . . . Total Damage 231 | . . . . . . . 231 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Active Infowar (turns) 2108 | . . . . . . . . 177 1156 773 . . . . 2 Traps 2106 | . . . . . . . . 177 1156 773 . . . . . Seismic 2 | . . . . . . . . . . . . . . . 2 Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 22 | . . . . . . . . . . . . . . 18 4 Drone Recoveries 8 | . . . . . . . . . . . . . . 6 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Turns Passed 13703 | 99 467 307 714 177 657 651 181 1597 1529 1299 28 50 388 2679 2880 Spaces Moved 7490 | 61 249 142 372 89 325 431 145 1014 755 878 54 59 444 901 1571 Core 452 | 6 . . . . . . . . . 210 54 54 128 . . Treads 2348 | 55 249 142 372 89 197 . . 334 602 304 . . 1 . 3 Legs 3487 | . . . . . 128 431 145 680 153 364 . . . 368 1218 Wheels 28 | . . . . . . . . . . . . . . 28 . Hover 819 | . . . . . . . . . . . . . 1 468 350 Flight 356 | . . . . . . . . . . . . 5 314 37 . Fastest Speed 31 | 50 160 160 160 160 120 120 120 120 120 50 50 31 50 49 64 Average Speed 120 | 149 160 160 160 160 144 120 120 131 152 113 50 48 59 103 108 Slowest Speed 260 | 160 160 160 160 160 160 120 120 156 190 260 50 50 160 125 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 51 21 72 16 8 10 77 32 23 24 4 82 12 70 36 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . . . Spaces Dug 42 | . . . . . . . . 1 30 . . . . 7 4 Terrain Destroyed 302 | . . . . . . . . 3 61 63 . . 5 8 162 Melee 12 | . . . . . . . . 1 . . . . . 7 4 Projectile 16 | . . . . . . . . 2 3 10 . . . 1 . AOE 271 | . . . . . . . . . 55 53 . . 5 . 158 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Fac Res DSF Res Tes Acc Total 10886 | 67 286 190 469 106 445 520 151 1181 964 1119 54 77 517 2406 2334 Wait 1952 | . 9 16 70 1 57 48 . 53 58 155 . 1 17 1180 287 Move 7476 | 60 248 141 371 88 324 431 144 1013 754 877 53 58 443 900 1571 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | 2 4 3 1 . 2 . 1 8 8 8 . 4 4 16 23 Fast Attach 287 | 5 3 3 . 1 7 8 1 21 30 10 . 5 9 72 112 Attach 60 | . 1 1 1 2 3 2 3 2 5 7 1 . 5 11 16 Detach 17 | . 1 . . . . . . 2 1 1 . . 2 3 7 Swap 93 | . 1 3 5 2 6 3 1 9 13 8 . . 1 18 23 Drop 225 | . 2 5 6 2 8 4 1 24 22 14 . . 6 68 63 Fire 213 | . 16 18 15 10 37 11 . 5 40 27 . . . 2 32 Melee 451 | . . . . . . 13 . 44 32 . . . 30 136 196 Ram 12 | . . . . . . . . . . 11 . . . . 1 Kick 3 | . . . . . . . . . . 1 . . . . 2 Crush 4 | . 1 . . . 1 . . . 1 . . . . . 1 Escape Stasis 9 | . . . . . . . . . . . . 9 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/DSF -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 5) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 832 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Entered Mines 1082 | -9/Mines | Build established: Scavenger-Tank 1239 | -9/Mines | Discovered new exit (range 9) 1290 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1588 | -9/Mines | Entered Materials 1588 | -8/Materials | Evolved 2 slots: Weapon x2 1738 | -8/Materials | Discovered new exit (range 16) 1765 | -8/Materials | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2328 | -7/Factory | Build established: Scavenger-Executioner 2343 | -7/Factory | Discovered new exit (range 15) 2422 | -7/Factory | Entered another Factory area 2422 | -6/Factory | Evolved 2 slots: Weapon x2 2943 | -6/Factory | Lost 6 parts (1n1u4w) 3073 | -6/Factory | Sucked down chute 3073 | -6/Factory | Entered Waste 3074 | -6/Waste | Met a frightened Derelict 3088 | -6/Waste | EMP discharged 3096 | -6/Waste | Spotted C-40 Crusher 3107 | -6/Waste | Spotted C-40 Crusher 3110 | -6/Waste | Spotted C-40 Crusher 3130 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3165 | -6/Waste | Spotted C-40 Crusher 3184 | -6/Waste | Spotted C-40 Crusher 3188 | -6/Waste | EMP discharged 3188 | -6/Waste | System corruption reached 10% 3205 | -6/Waste | Spotted C-40 Crusher 3238 | -6/Waste | Discovered new exit (range 10) 3254 | -6/Waste | Entered Factory 4112 | -6/Factory | Build established: Gladiator 4777 | -6/Factory | Discovered new exit (range 10) 4851 | -6/Factory | Entered another Factory area 4851 | -5/Factory | Evolved 2 slots: Weapon x2 5484 | -5/Factory | Lost 5 parts (2n3w) 5708 | -5/Factory | Lost 3 parts (3w) 5737 | -5/Factory | Build established: Scavenger-Gladiator 5953 | -5/Factory | Found Prototype Launcher 5980 | -5/Factory | Identified Mni. Smartbomb Launcher 6273 | -5/Factory | Discovered new exit (range 5) 6321 | -5/Factory | Build established: Scavenger-Executioner 6380 | -5/Factory | Entered another Factory area 6380 | -4/Factory | Evolved 2 slots: Propulsion x2 7438 | -4/Factory | Lost 4 parts (1p3w) 7467 | -4/Factory | Spotted B-86 Titan 7554 | -4/Factory | Released all parts (10) 7618 | -4/Factory | Core integrity fell below 50% 7669 | -4/Factory | Discovered new exit (range 15) 7679 | -4/Factory | Entered Research 7679 | -3/Research | Evolved 2 slots: Propulsion x2 7707 | -3/Research | Identified exit to DSF 7707 | -3/Research | Entered DSF 7740 | -3/DSF | Discovered new exit (range 16) 7742 | -3/DSF | Additional patrols routed to DSF 7757 | -3/DSF | Entered Research 7757 | -2/Research | Evolved 2 slots: Propulsion x2 7872 | -2/Research | Build established: Mutant 7876 | -2/Research | Discovered new exit (range 6) 7902 | -2/Research | Found Prototype Launcher 7902 | -2/Research | Identified Point Singularity Launcher 8080 | -2/Research | Lost 3 parts (1p1n1u) 8139 | -2/Research | System corruption reached 10% 8145 | -2/Research | Entered Testing 8150 | -2/Testing | Lost 3 parts (1n1u1w) 8425 | -2/Testing | Spotted Striker 8426 | -2/Testing | Spotted Striker 8612 | -2/Testing | Build established: Scavenger-Mutant 9357 | -2/Testing | Lost 4 parts (4n) 9622 | -2/Testing | Build established: Scavenger-Gladiator 9701 | -2/Testing | Garrison activated, responded to threat 9784 | -2/Testing | Lost 7 parts (1p1n1u4w) 10016 | -2/Testing | Build established: Scavenger-Gunner 10393 | -2/Testing | Found Prototype Energy Cannon 10393 | -2/Testing | Identified Potential Cannon 10395 | -2/Testing | First assault squad dispatched 10406 | -2/Testing | Garrison activated, responded to threat 10469 | -2/Testing | Lost 3 parts (2n1w) 10630 | -2/Testing | Core integrity fell below 50% 10803 | -2/Testing | Discovered new exit (range 9) 10824 | -2/Testing | Entered Access 10824 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11100 | -1/Access | Spotted B-99 Colossus 11130 | -1/Access | Build established: Scavenger-Executioner 11142 | -1/Access | Lost 3 parts (2n1w) 11460 | -1/Access | Spotted B-99 Colossus 11700 | -1/Access | Lost 7 parts (5n2w) 11781 | -1/Access | Lost 8 parts (4n1u3w) 12152 | -1/Access | System corruption reached 10% 12376 | -1/Access | Core integrity fell below 50% 12420 | -1/Access | Build established: Scavenger-Gladiator 12647 | -1/Access | Lost 7 parts (3n4w) 12853 | -1/Access | System corruption reached 30% 12916 | -1/Access | Found Unknown Launcher 12916 | -1/Access | Identified Fusion Bomb Launcher 12919 | -1/Access | Found Fusion Bomb Launcher 12921 | -1/Access | Found Fusion Bomb Launcher 13074 | -1/Access | First assault squad dispatched 13157 | -1/Access | Lost 3 parts (2n1w) 13231 | -1/Access | Lost 7 parts (3n4w) 13304 | -1/Access | Lost 7 parts (4n3w) 13386 | -1/Access | Core integrity fell below 20% 13466 | -1/Access | Lost 6 parts (1p2n3w) 13704 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13676_ SI &KM:&CV>NYWMRG72G>Q:AAU%: W#H3PJEE 13691_ HUKPQ8C53 YVV<6AQ|GGLZDSO# T|ACTF|Y O 13692_ Powered Hammer follow-up attack on Y-72 Warden. 13692_ Penetrated by Slug. 13695_ Segregator follow-up attack on Y-72 Warden. 13695_ Powered Hammer follow-up attack on Y-72 Warden. 13695_ Dual-blade Saw follow-up attack on Y-72 Warden. 13695_ Slug penetrates Wall. 13696_ Lgt. Quantum Reactor destroyed. 13698_ Slug penetrates Terminal. 13698_ Adv. Surge Thruster destroyed. 13699_ Dual-blade Saw follow-up attack on Y-72 Warden. 13699_ Y-72 Warden Med. Treads severed. 13699_ Powered Hammer follow-up attack on Y-72 Warden. 13699_ Y-72 Warden destroyed. 13699_ Penetrated by Slug. 13701_ W-44 Eye sends out distress signal. 13701_ Penetrated by Slug. 13701_ Biometal Leg destroyed. 13703_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????#???? #??????????????????????? | | ?????????????# ?? #??????????????????????? | | ?????????????# ? #??????????????????????? | | ?????????????# " #??????????????????????? | | ?????????????# ! """ #??????????????????????? | | ?????????????# """ #??????????????????????? | | ?????????????# " #??????????????????????? | | ?????????????# ! #???#??????????????????? | | ?????????????# #?? #??????????????????? | | ??######?????# #? #??????????????????? | | ??# #################p### #??????????????????? | | ??# p #??????????????????? | | ??# " g !p@ #??????????????????? | | ??# #################/## #??????????????????? | | ??## ######## *g[%# #??????????????????? | | ???# # #! %[=[#? #??????????????????? | | ???# # # !"" #? #??????????????????? | | ???# + # h """#?? #??????????????????? | | #### # # ! T"#?? ??????????????????? | | # h """#??? ?????????????????? | | # # "" #??? ????????????????? | | ####### # #???? ????????????????? | | ??????# # #???? ???????????????? | | ??????# # ? #?????##+??????????????? | | ??????# # ? #??????????????????????? | | ??????# # ? ???????????????????????? | | ??????# ### #####???????????????????????????? | | ???????#######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 13 Recoil Reduction 4 Kinecelleration 40 Force Boost 30 Item Schematics ----------------- Exp. Cooling System | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Hydra Metal Spider Origins Window Shopping Challenges ------------ None Game ------ Seed PiercelightPotentialDetector Manual? 0 Play Time 06:56:34 Cumulative 328.2 hours Start 2025.12.30 @ 21:37:15 End 2026.01.02 @ 21:27:13 Sessions 45 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4f2a409-71ee-42c3-8bfc-2a495bda740b