Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.28 @ 18:56:42 Player: AP-10N Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1460) 1460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 4036 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 262 Met Imprinter 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 257/265 System Corruption 0% Temperature Cool (4) Movement Walking (123) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Propulsion Shielding > --- WEAPON (2) ------- Heavy Riot Gun Barrage Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg 0b10 Decoder Chip [Generic] Improved Targeting Computer Melee Analysis Suite Improved Utility Shielding Makeshift System Shield Hacking Drone Bay Phasing AFG Slug Cannon Proton Missile Launcher Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Utility Shielding > --- WEAPON ----------- Slug Cannon Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg 0b10 Decoder Chip [Generic] Improved Targeting Computer Melee Analysis Suite Propulsion Shielding Makeshift System Shield Hacking Drone Bay Phasing AFG Heavy Riot Gun Barrage Gun Proton Missile Launcher Phasing Sabre [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Visual Processing Unit Device Trap Extractor Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 51 | 6 11 2 25 . 3 4 Power 9 | 1 3 1 4 . . . Engine 7 | 1 2 . 4 . . . Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 7 . 1 . Treads . | . . . . . . . Leg 12 | 2 2 . 7 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 7 . . 1 Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . 1 . . . Protection 4 | . . . 3 . . 1 Artifact . | . . . . . . . Weapon 19 | 2 4 1 7 . 2 3 Energy Gun 8 | 1 2 . 4 . . 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 1 . . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 6 | . 4 . 2 . . . Power 1 | . 1 . . . . . Propulsion 2 | . 1 . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . 2 . . . . . Highest Loss Streak 3 | . 3 . 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 97 99 98 100 100 100 Engine 8 | . 8 . 9 11 11 11 Core 3 | . 5 13 1 . . . Leg 31 | . 28 28 32 33 33 33 Storage 11 | . 14 14 10 11 11 11 Processor 13 | . 13 14 15 11 11 11 Protection 5 | . . . 5 11 11 11 Energy Gun 8 | . 5 14 12 11 . 8 Energy Cannon 4 | . 2 13 4 . . . Ballistic Gun 1 | . 10 . . . . 4 Ballistic Cannon 3 | . . . . . 10 6 Launcher 1 | . 7 . . . . . Impact Weapon 2 | . . . 5 11 . . Slashing Weapon 2 | . . . . . 10 2 Naked Turns . | . . . . . . . Heaviest Build 40 | 14 31 31 35 34 40 40 Greatest Support 43 | 20 20 20 39 39 43 43 Greatest Overweight (x) 2 | 1 1 1 2 . 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 14 15 15 15 Most Carried 15 | 6 12 13 15 15 15 15 Average Carried 13 | 2 8 12 14 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 13 15 15 15 15 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 984 | 260 214 57 245 . 54 154 Remotely . | . . . . . . . Salvage Created 2043 | . 538 49 1311 . . 145 Parts 122 | . 38 5 70 . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 12 3 18 . . 7 Melee 3 | . . . 3 . . . Guns 23 | . 8 1 12 . . 2 Cannons 6 | . . 2 2 . . 2 AOE 8 | . 4 . 1 . . 3 Classes Destroyed 10 | . 6 . 4 . . . Worker 9 | . 1 . 8 . . . Builder 2 | . . . 2 . . . Tunneler 3 | . 1 . 2 . . . Recycler 5 | . 3 . 2 . . . Operator 3 | . . . 3 . . . Watcher 7 | . 3 . 4 . . . Swarmer 16 | . 6 3 . . . 7 Grunt 18 | . 6 . 12 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Best Kill Streak 5 | . 5 1 3 . . 4 Combat Bots Only 4 | . 3 1 2 . . 4 Max Kills in Single Turn 3 | . 2 1 2 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 1 . . 3 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2378 | . 617 172 1017 . . 572 Core 619 | . 158 59 282 . . 120 Absorbed by Shields . | . . . . . . . Redirected to Shielding 26 | . . . 26 . . . Regen/Repaired (Parts) 525 | . . . 420 . 105 . Core Remaining (%) 56 | 100 . 13 . . . . Volleys Fired 145 | . 35 7 77 . 4 22 Largest 2 | . 2 2 2 . 1 2 Hottest 145 | . 70 125 145 . 48 108 Shots Fired 247 | . 70 11 133 . 4 29 Gun 169 | . 63 4 91 . . 11 Cannon 65 | . . 7 38 . 4 16 Launcher 9 | . 7 . . . . 2 Special 4 | . . . 4 . . . Kinetic 57 | . 35 . . . 4 18 Thermal 143 | . 28 11 104 . . . Explosive 7 | . 7 . . . . . Electromagnetic 40 | . . . 29 . . 11 Robot Hit Streak 8 | . 7 5 8 . . 3 Robot Miss Streak 6 | . 3 4 3 . . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 141 | . 40 6 84 . . 11 Core Hits 81 | . 30 3 37 . . 11 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 8 | . 2 . 6 . . . Burn 3 | . 2 . 1 . . . Corrupt 1 | . . . 1 . . . Smash 4 | . . . 4 . . . Melee Attacks 30 | . . . 29 . . 1 Impact 29 | . . . 29 . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 16 | . . . 16 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3832 | . 1062 118 2303 . . 349 Guns 1329 | . 475 33 720 . . 101 Cannons 471 | . . 69 303 . . 99 Explosions 822 | . 563 . 110 . . 149 Melee 1136 | . . . 1136 . . . Ramming 74 | . 24 16 34 . . . Kinetic 392 | . 276 . . . . 116 Thermal 1553 | . 433 102 931 . . 87 Explosive 329 | . 329 . . . . . Electromagnetic 348 | . . . 202 . . 146 Impact 1136 | . . . 1136 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 631 | . 190 . 426 . . 15 Projectiles 15 | . . . . . . 15 Explosions 190 | . 190 . . . . . Melee 426 | . . . 426 . . . Knockbacks 4 | . . . 3 . . 1 Impact 3 | . . . 3 . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 325 | . 271 . 35 . . 19 Shots 8 | . 5 . 1 . . 2 Rammed . | . . . . . . . Targets Rammed 19 | . 10 5 4 . . . Kicked 19 | . 10 5 4 . . . Crushed . | . . . . . . . Highest Temperature 622 | . 81 207 622 . 8 126 Average Temperature 89 | . 23 74 123 . 5 31 Received Heat Transfer 471 | . 90 . 381 . . . Effects 12 | . . . 12 . . . Shutdowns 3 | . . . 3 . . . Interference 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | . . . 13 . . . Impact Corruptions 21 | . . . 21 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 . 4 . . 1 Heat Transferred 3286 | . 890 222 2024 . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 473 | . 341 115 473 113 . . Initial 113 | . . . . 113 . . Average 149 | . 89 6 248 113 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 53 | 100 96 100 10 100 . . Level 1 45 | . 3 . 88 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 7 . . . Investigation 6 | . 1 . 5 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 6 | . . . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 18 6 45 . . 11 Peak Tracking Total 6 | . 3 3 6 . . 4 Tactical Retreats 7 | . 2 2 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 17 | . 5 . 12 . . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 14 . 44 . . . Successful 30 | . 2 . 28 . . . Failed 28 | . 12 . 16 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 28 | . 9 . 19 . . . Fabricators . | . . . . . . . Repair Stations 10 | . 2 . 8 . . . Recycling Units 7 | . 3 . 4 . . . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 8 . . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 10 | . . . 10 . . . Insert Component 5 | . . . 5 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 15 | . 5 . 10 . . . Full Trace Events 6 | . 1 . 5 . . . Feedback Events 1 | . . . 1 . . . Hackware Fried 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . 5 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 116 | . . . 116 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . . . 17 . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 63 | . . . 63 . . . Total Damage 574 | . . . 574 . . . Kills 14 | . . . 14 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 10685 | 112 1635 1730 3727 99 2821 561 Spaces Moved 6663 | 86 904 893 2261 83 2028 408 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 6653 | 76 904 893 2261 83 2028 408 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 123 Average Speed 143 | 113 161 190 127 120 137 123 Slowest Speed 260 | 120 190 190 260 120 190 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 82 94 97 12 90 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 2 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . 98 . 6 . . 11 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 107 | . 98 . 6 . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 7509 | 97 1007 911 2917 82 2060 435 Wait 478 | . 27 1 450 . . . Move 6657 | 85 903 892 2260 82 2027 408 Hop . | . . . . . . . Pick Up 74 | 6 14 4 39 . 11 . Fast Attach 20 | 6 2 . 9 . 3 . Attach 13 | . 5 1 7 . . . Detach 6 | . . . 5 . 1 . Swap 18 | . 4 1 9 . . 4 Drop 49 | . 7 . 28 . 14 . Fire 145 | . 35 7 77 . 4 22 Melee 30 | . . . 29 . . 1 Ram . | . . . . . . . Kick 19 | . 10 5 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 113 | -11/Junkyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 19) 149 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 3) 867 | -10/Materials | Discovered new exit (range 9) 1393 | -10/Materials | Core integrity fell below 50% 1423 | -10/Materials | Lost 3 parts (1n2w) 1711 | -10/Materials | Build established: Scavenger-Mutant 1748 | -10/Materials | Entered Mines 1755 | -10/Mines | Met a Derelict bent on vengeance 1839 | -10/Mines | Found a hidden stash of uninstalled traps 1970 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2044 | -10/Mines | Core integrity fell below 20% 2160 | -10/Mines | Discovered new exit (range 5) 2197 | -10/Mines | Learned location of Storage (-8) 2504 | -10/Mines | Discovered new exit (range 13) 2568 | -10/Mines | Discovered new exit (range 5) 2944 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3478 | -10/Mines | Entered Materials 3478 | -9/Materials | Accompanied by 3 allies 3478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3689 | -9/Materials | Discovered new exit (range 11) 4322 | -9/Materials | Build established: Mutant 4423 | -9/Materials | Discovered new exit (range 5) 5030 | -9/Materials | Repaired Propulsion Shielding 5047 | -9/Materials | Hacking Suite fried by hacking feedback 5215 | -9/Materials | Core integrity fell below 50% 5262 | -9/Materials | Discovered new exit (range 14) 5415 | -9/Materials | Repaired Imp. Aluminum Leg 5449 | -9/Materials | Repaired Hvy. EM Pulse Gun 5477 | -9/Materials | Repaired Lrg. Storage Unit 5571 | -9/Materials | Discovered new exit (range 13) 7205 | -9/Materials | Entered Mines 7221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7304 | -9/Mines | Entered Zion 7352 | -7/Zion | Given the Hacking Drone Bay 7594 | -7/Zion | Found CR-A16's Pointy Stick 7685 | -7/Zion | Discovered new exit (range 18) 7930 | -7/Zion | Found Prototype Device 8251 | -7/Zion | Learned Factory stockpile data 8371 | -7/Zion | Visited the Megawrench Repair Shop 8371 | -7/Zion | Megawrench repaired 4 parts 8858 | -7/Zion | Learned Factory terminal intel 8875 | -7/Zion | Found Prototype Device 9382 | -7/Zion | Learned location of Warlord (-5) 9389 | -7/Zion | Learned location of Testing (-2) 9405 | -7/Zion | Learned Factory fabricator intel 10125 | -7/Zion | Entered Proximity Caves 10268 | -6/Proximity Caves | Core integrity fell below 20% 10686 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 16 matter. Acquired 2 matter. Acquired derelict log, extracted data. World map updated: -7/Factory. Chain reaction triggered in Lgt. Nuclear Core. S-27 Virus destroyed. VTOL Module melted. S-27 Virus destroyed. Corrupted Autogun fries itself beyond repair. S-27 Virus destroyed. Acquired 30 matter. Corrupted Autogun self-destruct mechanism malfunctions. Acquired 20 matter. Acquired 17 matter. Acquired 11 matter. Searching scrap... Found Hardlight Generator. Found Imp. Sensor Array. Found 29 Matter. Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | ?## #####?????????????##????????????????????????? | | ## #?????????????# ????????????????????????? | | # #????##??????## ????????????????????????? | | ## ## ##?#### ???### ????????????????????????? | | ?# ## #??# ??? ???????###??????? ??????? | | ?# ## #??# #?? ??? ##????? #???? ?????? | | ?# ## #### #??? ###s ###?? ##?? ?????? | | ?# ## ## #????? ### ## ?????? | | ?# # ##?????? s ????? | | ?# # ##??????# ??????? | | ## ##?????# #?????????? | | # ### #????## #?????????? | | # #?## #???## #?????????? | | # #??##! ##???# ## #?????????? | | # #??#% #????# ##??????????????? | | #?# #????# @ #####???????????????? | | ### ### ###??#### ###???????????????????? | | ##?# ### ####### ##?????????????????????? | | ???###### #??????????????????????? | | #????????# ## #??????????????????????? | | #?????????# ######### #??????????????????????? | | ?????????## ##???##?# #?????????????????????? | | ???###???# #### #### ##???????????????????? | | ??## #?## ### ??????????????????? | | ### ## ! ?????????????????? | | !%! ???????????????? | | # ####### ??????????????? | | # ### ##????? ##?????????????? | | ## ???## ##?????? ##??????????????? | | ?#?????## ##???#?? ##???????????????? | | ??????## ### ##?# ##????????????????? | | ??????# #?## ######?????????????????? | | ??????## #???##??????????????????????? | | ???????## ### #??????????????????????????? | | ???????## ####??? #??????????????????????????? | | ?????### #??????????????????????????????????? | | ????## ####??????????????????????????????????? | | ???## ##?????????????????????????????????????? | | #### ##??????#??????????????????????????????? | | ### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Focal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Safety First Tourist Challenges ------------ None Game ------ Seed RefineryParticleKit Manual? 0 Play Time 01:57:26 Cumulative 7.3 hours Start 2023.06.27 @ 20:59:24 End 2023.06.28 @ 18:56:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 695a13cf-39f1-4f82-a0ac-0087c0c4478d