Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 02:27:23 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (2606) 2606 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 6798 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 85 Entered Garrisons 200 Cogmind --------- Core Integrity 700/700 Matter 295/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (238) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Signal Interpreter Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Signal Interpreter Light Armor Plating Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Flail [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Remote Shield Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . . . . . 2 Weapon 2 | . . . . . . . 2 . . Parts Attached 64 | 3 4 7 4 7 1 2 32 4 . Power 4 | . . . . 1 . . 3 . . Engine 4 | . . . . 1 . . 3 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 1 2 1 . . 14 . . Treads 15 | 2 . 1 1 1 . . 10 . . Leg 4 | . . . . . . . 4 . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | . 2 . 1 4 1 . 5 4 . Device 9 | . . . 1 2 . . 2 4 . Storage 2 | . 1 . . . 1 . . . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . . 3 . . Artifact . | . . . . . . . . . . Weapon 23 | 1 2 6 1 1 . 2 10 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 1 4 1 1 . 1 8 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 2 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 10 | . . 4 . . . 1 5 . . Power 2 | . . . . . . . 2 . . Propulsion 3 | . . 1 . . . . 2 . . Utility 1 | . . . . . . . 1 . . Weapon 4 | . . 3 . . . 1 . . . Highest Loss Streak 3 | . . 3 . . . 1 2 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 94 99 100 100 99 100 . Engine 11 | . 14 14 11 11 11 11 8 9 . Treads 28 | . 28 28 28 33 33 33 23 27 . Leg 1 | . . . . . . . 3 . . Device 6 | . . . 8 9 11 11 8 9 . Storage 11 | . 14 14 11 11 11 11 9 9 . Processor 4 | . 12 14 11 3 . . . . . Protection 6 | . . . . 7 11 11 9 9 . Ballistic Gun 26 | . 19 19 19 22 22 21 35 36 . Launcher 2 | . 8 8 2 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 14 30 29 29 39 57 55 65 68 . Greatest Support 66 | 40 40 40 60 66 60 60 62 62 . Greatest Overweight (x) 2 | . . . . . . . 2 1 . Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 . Average Capacity 17 | 8 14 15 15 15 16 20 20 20 . Most Carried 20 | 6 10 12 12 15 18 19 20 20 . Average Carried 14 | 4 5 11 10 13 15 17 18 20 . Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 2 10 12 11 15 18 19 20 20 20 Class Distribution -------------------- 37% | Scavenger-Tank 35% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Matter Collected 2511 | 200 226 112 46 181 20 54 1427 245 . Remotely . | . . . . . . . . . . Salvage Created 3275 | . 279 48 47 408 . 96 1944 453 . Parts 202 | . 27 10 4 31 . 6 104 20 . Haulers Intercepted 6 | . 1 . 1 . . . 4 . . Recyclers Shooed 7 | . 1 . . 1 . 2 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 68 | . 12 10 . 10 . 3 23 10 . Guns 44 | . . 1 . 10 . . 23 10 . AOE 24 | . 12 9 . . . 3 . . . Classes Destroyed 16 | . 7 1 . 2 . 1 3 2 . Worker 7 | . 1 . . 2 . . 4 . . Builder 4 | . 1 . . . . . 3 . . Tunneler 1 | . . . . . . 1 . . . Hauler 6 | . 1 . 1 . . . 4 . . Recycler 5 | . 2 . . . . . 3 . . Operator 1 | . . . . . . . 1 . . Watcher 6 | . 2 . . . . . 4 . . Swarmer 18 | . 9 9 . . . . . . . Cutter 2 | . . . . . . . . 2 . Grunt 36 | . 3 . . 8 . 3 15 7 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 6 | . . . . . . . 6 . . Demolisher 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 8 4 1 3 . 3 7 5 . Combat Bots Only 6 | . 6 3 . 3 . 3 5 5 . Max Kills in Single Turn 3 | . 2 3 1 1 . 1 3 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . 2 3 . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Damage Taken 2432 | . 135 448 . 339 . 264 924 322 . Core 187 | . 49 53 . 30 . 23 32 . . Absorbed by Shields 437 | . . . . 48 . 24 272 93 . Regen/Repaired (Parts) 168 | . . . . . . . 168 . . Core Remaining (%) 84 | 100 . 59 . . . 86 . 94 . Volleys Fired 204 | . 23 8 3 38 . 16 102 14 . Largest 4 | . 2 2 2 2 . 2 4 4 . Hottest 96 | . 40 40 40 43 . 40 96 96 . Shots Fired 602 | . 33 11 6 76 . 22 398 56 . Gun 579 | . 20 6 6 76 . 17 398 56 . Cannon . | . . . . . . . . . . Launcher 23 | . 13 5 . . . 5 . . . Special . | . . . . . . . . . . Kinetic 579 | . 20 6 6 76 . 17 398 56 . Thermal . | . . . . . . . . . . Explosive 23 | . 13 5 . . . 5 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 8 6 2 12 . 4 13 9 . Robot Miss Streak 5 | . 1 1 1 3 . 4 5 4 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 11 | . . . . 2 . . 3 6 . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 . Shots Hit Robots 370 | . 15 7 3 56 . 11 237 41 . Core Hits 194 | . 25 14 2 30 . 12 92 19 . Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . 1 . Destroy 2 | . . . . . . 1 . 1 . Melee Attacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6490 | . 1020 439 23 580 . 424 3307 697 . Guns 4805 | . 131 36 23 567 . 53 3298 697 . Cannons . | . . . . . . . . . . Explosions 1633 | . 886 393 . . . 354 . . . Melee . | . . . . . . . . . . Ramming 52 | . 3 10 . 13 . 17 9 . . Kinetic 4805 | . 131 36 23 567 . 53 3298 697 . Thermal . | . . . . . . . . . . Explosive 1633 | . 886 393 . . . 354 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . 51 5 . . . 7 . . . Projectiles . | . . . . . . . . . . Explosions 63 | . 51 5 . . . 7 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 186 | . 8 32 . . . 146 . . . Shots 7 | . 1 1 . . . 5 . . . Rammed 14 | . . 5 . 4 . 3 2 . . Targets Rammed 17 | . 1 5 . 6 . 3 2 . . Kicked . | . . . . . . . . . . Crushed 3 | . 1 . . 2 . . . . . Highest Temperature 451 | . 3 . . 26 . 59 451 197 . Average Temperature 91 | . 1 . . 8 . 19 111 83 . Received Heat Transfer 859 | . 36 . . 135 . 98 412 178 . Effects 4 | . . . . . . . 4 . . Interference 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Peak Influence 601 | . 601 237 8 113 . 86 454 599 . Initial 314 | . . 162 . 3 . . 33 234 314 Average 179 | . 291 142 5 31 . 81 259 431 . Maximum Alert Level 2 | . 2 1 . . . . 2 2 . Low Security (%) 54 | 100 28 55 100 100 . 100 31 . . Level 1 36 | . 16 44 . . . . 64 44 . Level 2 8 | . 54 . . . . . 4 55 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 3 . . 1 . . 4 . . Investigation 3 | . 1 . . . . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . . . . 2 . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Distress Signals 5 | . 1 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 17 10 2 16 . 3 33 10 . Peak Tracking Total 6 | . 3 3 3 5 . 3 5 6 . Tactical Retreats 2 | . . . . 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Machines Disabled 3 | . 2 . . . . . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Machines Accessed 11 | . 1 . . . 2 . 8 . . Terminals 5 | . . . . . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 22 | . 1 . . . 2 . 19 . . Successful 12 | . 1 . . . 2 . 9 . . Failed 10 | . . . . . . . 10 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 1 . . . . . 13 . . Terminals 14 | . . . . . . . 14 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 4 | . . . . . 2 . 2 . . Record 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . 1 . . . . . 4 . . Terminals 3 | . . . . . . . 3 . . Botnet 3 | . . . . . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . Tunnel 2 | . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . . . . . 7 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 32 | . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Total Allies 4 | . . 3 . 1 . . . . . Largest Group 3 | . . 3 3 3 . . . . . Highest-Rated Group 63 | . . 40 40 63 . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . 1 23 . . . . . Total Damage 352 | . . . 14 338 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Turns Passed 6601 | 8 517 1305 92 1439 579 217 2160 284 . Spaces Moved 3071 | 2 280 585 49 779 359 91 832 94 . Core . | . . . . . . . . . . Treads 2941 | 2 280 585 49 779 359 91 702 94 . Legs 130 | . . . . . . . 130 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 158 | 160 160 160 160 160 160 160 158 238 . Average Speed 173 | 160 160 160 160 160 160 160 199 238 . Slowest Speed 260 | 160 160 160 160 160 160 160 260 238 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 2 47 96 10 99 64 24 58 34 . Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug 19 | . 18 . . . . . 1 . . Terrain Destroyed 143 | . 74 34 . . . 31 3 1 . Melee 1 | . . . . . . . 1 . . Projectile 3 | . . . . . . . 2 1 . AOE 139 | . 74 34 . . . 31 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Total 3971 | 8 316 939 57 904 365 142 1119 121 . Wait 534 | . . 330 . 63 . 29 102 10 . Move 3063 | 1 279 584 48 778 358 90 832 93 . Hop . | . . . . . . . . . . Pick Up 41 | . 8 5 1 4 4 2 17 . . Fast Attach 18 | . 2 1 1 5 . . 9 . . Attach 13 | 2 . 3 2 . . 1 5 . . Detach 1 | . . . . 1 . . . . . Swap 33 | 1 2 3 1 2 1 1 18 4 . Drop 44 | 4 1 . 1 7 2 . 29 . . Fire 204 | . 23 8 3 38 . 16 102 14 . Melee 3 | . . . . . . . 3 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | . 1 5 . 6 . 3 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 504 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Entered Mines 568 | -10/Mines | Assembled infested the area 1109 | -10/Mines | Lost 3 parts (1n2w) 1203 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1302 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1305 | -10/Mines | Found Prototype Device 1705 | -10/Mines | Discovered new exit (range 5) 1727 | -10/Mines | Discovered new exit (range 5) 1831 | -10/Mines | Entered Materials 1831 | -9/Materials | Accompanied by 3 allies 1831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -9/Materials | Identified Exp. Sensor Array 1907 | -9/Materials | Discovered new exit (range 9) 1923 | -9/Materials | Entered Mines 1923 | -9/Mines | Accompanied by 3 allies 1924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1963 | -9/Mines | Found a hidden stash of uninstalled traps 2151 | -9/Mines | Build established: Scavenger-Mutant 2219 | -9/Mines | Met a Derelict testing a Signal Generator 2516 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2747 | -9/Mines | Discovered new exit (range 9) 2916 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2918 | -9/Mines | Discovered new exit (range 5) 3025 | -9/Mines | Learned 2 Materials zone layouts 3182 | -9/Mines | Discovered new exit (range 12) 3362 | -9/Mines | Entered Exiles 3362 | -9/Exiles | Found Exiles lab abandoned 3912 | -9/Exiles | Discovered new exit (range 14) 3941 | -9/Exiles | Entered Mines 4147 | -8/Mines | Discovered new exit (range 6) 4158 | -8/Mines | Entered Materials 4158 | -8/Materials | Evolved 2 slots: Weapon x2 4461 | -8/Materials | Build established: Scavenger-Tank 5175 | -8/Materials | Repaired Hrd. Light Armor Plating 5931 | -8/Materials | Discovered new exit (range 10) 6198 | -8/Materials | Discovered new exit (range 16) 6318 | -8/Materials | Identified exit to Garrison 6318 | -8/Materials | Entered Garrison 6428 | -8/Garrison | Triggered checkpoint 6573 | -8/Garrison | Discovered new exit (range 11) 6602 | -8/Garrison | Entered Factory 6602 | -7/Factory | Evolved 2 slots: Utility x2 6602 | -7/Factory | Self-destructed Last Messages --------------- 06443_ G-47 Trooper destroyed. 06443_ Switching to secondary target: G-47 Trooper. 06443_ Slug penetrates G-47 Trooper. 06443_ G-47 Trooper suffers critical hit (Destroy). 06443_ G-47 Trooper destroyed. 06449_ Acquired 18 matter. 06478_ Slug penetrates G-47 Trooper. 06481_ G-47 Trooper destroyed. 06481_ Switching to secondary target: G-47 Trooper. 06481_ Slug penetrates G-47 Trooper. 06483_ Critical hit (Burn: +37). 06484_ Slug penetrates G-47 Trooper. 06484_ G-47 Trooper destroyed. 06493_ Acquired 56 matter. 06495_ Acquired 53 matter. 06500_ ALERT: Garrison interior compromised. 06573_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????? ?????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# ###??????????????????? | | ????????# ???????????????????? | | ????????# ???????????????????? | | ????????# ???????????????????? | | ????????# ????????????????????? | | ????????# ????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????+ +????????????????????? | | ????????# @ #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????#######????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingMissileBiocell Manual? 0 Play Time 00:28:08 Cumulative 337.3 hours Start 2022.05.03 @ 01:59:30 End 2022.05.03 @ 02:27:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 65 Gallery% 77 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90090c21-6716-4994-8c78-6fb081301d56