Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 01:38:43

Player: Jammed

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (196)     980
Value Destroyed (5971)     5971
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (580)                580
              TOTAL SCORE: 11491

 Bonus
-------
High Alert Combat Kills    611
Follower Combat Kills      20
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             671/850
Matter                     166/300
Energy                     131/210
System Corruption          3%
Temperature                Warning (340)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
          Light Fission Core
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Advanced Myomer Leg
>               --- UTILITY (6) ------
   Experimental Heat Sink
  High-capacity Storage Unit
                Terrain Scan Processor
       Improved Targeting Computer
                Thermal Shield
>               --- WEAPON (2) -------
          Heavy Plasma Cannon
          Heavy Plasma Cannon
>               --- INVENTORY (20) ---
          Micro Nuclear Core
          Micro Nuclear Core
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
          Large Storage Unit
                Energy Well (350)
                Terrain Scan Processor
                Seismic Detector
      Makeshift Transmission Jammer
         Medium Reactive Plating
                Hacking Suite
                Hacking Suite
                Proton Cannon
          Heavy Missile Launcher
                Mining Laser
                GAL Module

 Peak State 
------------
>              --- POWER ------------
               Fission Core
               Fusion Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
               Terrain Scan Processor
      Improved Targeting Computer
               Thermal Shield
  Experimental Shield Generator
>              --- WEAPON -----------
         Heavy Plasma Cannon
         Heavy Plasma Cannon
>              --- INVENTORY --------
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
  Experimental Heat Sink
               Energy Well
      Advanced Terrain Scanner
     Makeshift Transmission Jammer
        Medium Reactive Plating
        Medium Reactive Plating
               Hacking Suite
               Hacking Suite
               Phase Cannon
               Phase Cannon
         Heavy Missile Launcher
               Mining Laser
               GAL Module
[Rating: 87]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   .   
  Utility                  4    | .   .   1   1   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | 2   4   41  27  47  11  11  2   19  43  
  Power                    16   | .   1   4   1   5   .   1   .   1   3   
    Engine                 9    | .   1   4   .   3   .   1   .   .   .   
    Core                   6    | .   .   .   1   2   .   .   .   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               36   | .   2   9   8   6   .   3   .   5   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    36   | .   2   9   8   6   .   3   .   5   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 1   .   16  6   17  2   2   .   9   16  
    Device                 41   | 1   .   8   3   10  1   1   .   6   11  
    Storage                3    | .   .   2   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   3   .   .   .   .   1   
    Hackware               2    | .   .   .   .   2   .   .   .   .   .   
    Protection             19   | .   .   6   3   2   1   1   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 1   1   12  12  19  9   5   2   4   21  
    Energy Gun             3    | .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          66   | .   1   5   9   19  6   3   1   2   20  
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   2   3   .   3   2   1   2   1   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   1   .   .   .   1   5   .   
Parts Lost                 21   | .   1   1   1   2   .   9   .   .   7   
  Power                    4    | .   1   .   .   .   .   2   .   .   1   
  Propulsion               5    | .   .   .   1   1   .   3   .   .   .   
  Utility                  8    | .   .   1   .   1   .   2   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   2   .   .   2   
  Highest Loss Streak      4    | .   1   1   1   1   .   4   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  99  99  99  82  92  99  98  
  Engine                   7    | .   14  11  7   6   7   7   7   7   .   
  Core                     2    | .   .   .   1   6   7   .   .   .   6   
  Reactor                  1    | .   .   .   .   .   .   .   .   6   5   
  Leg                      35   | .   28  33  35  38  38  37  38  38  33  
  Device                   13   | .   14  20  18  10  7   2   7   7   13  
  Storage                  8    | .   14  11  9   7   7   7   7   7   6   
  Processor                4    | .   .   .   .   2   7   7   7   7   11  
  Protection               5    | .   .   1   9   5   6   5   7   6   5   
  Energy Gun               1    | .   14  1   .   .   .   .   .   .   .   
  Energy Cannon            15   | .   6   20  18  14  14  9   15  14  12  
Peak Build Rating          87   | 7   8   19  24  41  41  39  40  75  87  
  Average Rating           37   | 6   7   16  21  34  39  32  39  68  82  
  On Entrance              29   | 6   7   8   19  24  39  39  38  40  72  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  15  38  47  70  70  68  68  80  103 
  Greatest Support         142  | 20  20  36  46  72  72  73  73  142 142 
  Greatest Overweight (x)  1    | .   .   1   1   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  15  15  20  
  Average Capacity         14   | 8   8   11  15  15  15  15  15  15  16  
  Most Carried             18   | 7   8   15  15  15  15  15  15  15  18  
  Average Carried          13   | 5   6   10  14  14  14  12  13  14  15  
  Final Capacity           20   | 8   8   15  15  15  15  15  15  15  20  
  Final Carried            17   | 2   8   15  14  15  15  11  15  15  17  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2782 | 259  111  435  295  524  174  228  30   288  438  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7340 | 121  673  1694 1136 985  162  274  .    238  2057 
  Parts                    395  | 10   39   103  63   43   10   16   .    1    110  
Haulers Intercepted        11   | .    2    3    4    1    .    .    .    .    1    
Recyclers Shooed           7    | .    3    1    .    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    8    14   .    3    .    
  Prevented                5    | .    .    .    .    .    3    1    .    1    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  129  | .   8   28  20  12  9   14  .   5   33  
  Guns                     8    | .   7   1   .   .   .   .   .   .   .   
  Cannons                  74   | .   1   23  15  10  2   4   .   1   18  
  AOE                      36   | .   .   3   5   .   7   10  .   4   7   
Classes Destroyed          15   | 2   4   3   1   3   1   .   .   1   .   
  Worker                   7    | .   .   1   1   1   .   .   .   .   4   
  Builder                  12   | .   .   .   1   .   .   .   .   .   11  
  Tunneler                 4    | 3   .   1   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   3   4   1   .   .   .   .   1   
  Recycler                 12   | 1   4   4   .   2   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   .   .   1   .   .   .   .   3   
  Watcher                  16   | .   3   4   4   3   .   .   .   .   2   
  Swarmer                  39   | .   3   6   6   .   4   10  .   2   8   
  Grunt                    54   | .   5   13  7   5   4   4   .   3   13  
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   8   6   2   .   .   .   .   2   
  Hunter                   9    | .   .   .   .   2   .   .   .   .   7   
  Programmer               6    | .   .   .   .   3   .   .   .   .   3   
  Thief                    1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 2   3   5   7   4   4   6   .   3   10  
  Combat Bots Only         7    | .   3   3   7   3   4   6   .   3   6   
Max Kills in Single Turn   5    | 1   2   3   2   1   3   4   .   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   3   4   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        802   | .    26   76   94   162  11   127  .    21   285  
  Missed                   263   | .    4    26   25   60   4    51   .    8    85   
Damage Taken               6441  | .    241  688  1160 751  152  993  .    216  2240 
  Core                     753   | .    52   127  192  73   .    95   .    35   179  
  Absorbed by Shields      574   | .    .    .    .    184  .    .    .    .    390  
  Ignored by Resistances   744   | .    .    .    .    25   10   89   .    21   599  
  Regen/Repaired (Parts)   254   | .    .    55   77   122  .    .    .    .    .    
Core Remaining (%)         76    | 100  79   68   65   .    .    .    .    71   .    
Volleys Fired              440   | 13   41   64   97   53   10   15   1    21   125  
  Largest                  2     | 2    2    2    2    2    2    2    1    2    2    
  Hottest                  180   | 60   100  136  150  150  150  130  65   130  180  
Shots Fired                753   | 25   81   125  178  89   13   20   1    32   189  
  Gun                      107   | 25   67   15   .    .    .    .    .    .    .    
  Cannon                   610   | .    14   107  175  89   6    12   1    25   181  
  Launcher                 35    | .    .    2    3    .    7    8    .    7    8    
  Special                  1     | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  40    | 13   27   .    .    .    .    .    .    .    .    
  Thermal                  620   | 12   54   123  172  74   4    12   1    25   143  
  Explosive                35    | .    .    2    3    .    7    8    .    7    8    
  Electromagnetic          58    | .    .    .    3    15   2    .    .    .    38   
  Robot Hit Streak         21    | 5    12   13   18   21   9    6    .    12   20   
  Robot Miss Streak        4     | 1    3    4    3    3    .    3    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           477   | 16   52   84   114  61   8    9    .    16   117  
  Core Hits                269   | 5    28   50   38   26   18   18   .    14   72   
  Critical Kills           5     | .    .    1    .    1    .    .    .    .    3    
  Critical Parts Destroyed 1     | 1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | 1    .    1    .    1    .    .    .    .    3    
    Meltdown               5     | .    .    1    .    1    .    .    .    .    3    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16477 | 209  703  1762 3062 1767 771  1186 .    1210 5807 
  Guns                     902   | 209  546  147  .    .    .    .    .    .    .    
  Cannons                  10507 | .    157  1527 2667 1767 100  188  .    397  3704 
  Explosions               5068  | .    .    88   395  .    671  998  .    813  2103 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  378   | 141  237  .    .    .    .    .    .    .    .    
  Thermal                  10210 | 68   466  1674 2577 1323 50   188  .    397  3467 
  Explosive                4208  | .    .    88   395  .    671  998  .    813  1243 
  Electromagnetic          1681  | .    .    .    90   444  50   .    .    .    1097 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    2    .    5    5    1    1    .    3    
  Average Corruption       2     | .    .    2    .    4    1    1    1    .    2    
  Corruption Purged        4     | .    .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  83    | .    .    21   .    40   6    3    .    .    13   
    Message Errors         18    | .    .    7    .    7    2    1    .    .    1    
    Matter Fused           19    | .    .    .    .    10   1    1    .    .    7    
    Heat Flow Errors       12    | .    .    1    .    7    .    1    .    .    3    
    Energy Discharges      10    | .    .    3    .    7    .    .    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    1    .    3    1    .    .    .    1    
    Data Loss (major)      6     | .    .    3    .    2    .    .    .    .    1    
    Misfires               5     | .    .    1    .    2    2    .    .    .    .    
    Alerts                 4     | .    .    4    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            516   | .    .    .    151  48   .    42   .    32   243  
  Projectiles              248   | .    .    .    62   48   .    .    .    21   117  
  Explosions               268   | .    .    .    89   .    .    42   .    11   126  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261   | .    .    .    92   .    .    73   .    .    96   
  Shots                    8     | .    .    .    3    .    .    2    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    211  70   252  308  162  96   .    81   360  
  Average Temperature      66    | .    59   19   50   75   50   28   .    34   97   
  Received Heat Transfer   1990  | .    111  228  522  206  75   417  .    39   392  
  Effects                  3     | .    .    .    .    3    .    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    1    .    .    .    .    6    
  Combat Hostiles          5     | .    .    .    .    1    .    .    .    .    4    
  Parts Fried              19    | .    .    1    1    3    1    .    .    .    13   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    1    .    1    .    .    .    .    4    
  Combat Hostiles          6     | .    .    1    .    1    .    .    .    .    4    
  Parts Melted             36    | .    1    4    7    6    .    .    .    .    18   
  Heat Transferred         16111 | 150  1033 3161 4255 1887 74   259  .    555  4737 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1128 | 20   232  457  393  194  .    .    .    .    1128 
  Initial                  450  | .    13   67   74   158  .    .    .    .    450  
  Average                  249  | 8    108  220  174  104  .    .    .    .    609  
Maximum Alert Level        4    | .    1    2    1    .    .    .    .    .    4    
  Low Security (%)         53   | 100  97   39   55   100  .    .    .    .    .    
  Level 1                  29   | .    2    59   44   .    .    .    .    .    11   
  Level 2                  10   | .    .    1    .    .    .    .    .    .    53   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    32   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    2    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    2    1    4    .    .    .    .    7    
  Investigation            3    | .    .    1    .    1    .    .    .    .    1    
  Extermination            3    | .    .    .    .    2    .    .    .    .    1    
  Reinforcement            9    | .    1    1    1    1    .    .    .    .    5    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   1   1   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   13  37  39  18  7   18  .   8   57  
  Peak Tracking Total      7    | .   4   5   4   3   4   7   .   4   7   
  Tactical Retreats        11   | .   .   1   2   .   .   5   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   .   3   .   4   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   1   .   .   3   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          24   | .   .   1   4   1   .   2   .   .   16  
  Max in Single Turn       3    | .   .   1   1   1   .   1   .   .   3   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          52   | .   9   12  11  12  1   1   1   .   5   
  Terminals                37   | .   7   10  10  5   .   1   .   .   4   
  Fabricators              4    | .   .   .   .   4   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Total Hacks                160  | .   26  45  34  37  1   5   2   .   10  
  Successful               98   | .   14  29  21  22  1   5   2   .   4   
  Failed                   62   | .   12  16  13  15  .   .   .   .   6   
    Catastrophic           7    | .   1   1   2   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   16  25  22  16  .   .   .   .   6   
  Terminals                116  | .   20  31  32  20  .   5   .   .   8   
  Fabricators              9    | .   .   .   .   9   .   .   .   .   .   
  Repair Stations          14   | .   .   8   2   4   .   .   .   .   .   
  Recycling Units          14   | .   6   6   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   2   
Terminal Hacks             35   | .   2   9   11  5   1   5   2   .   .   
  Record                   5    | .   .   .   .   .   .   5   .   .   .   
  Part Schematic           4    | .   .   .   1   1   .   .   2   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   2   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   1   1   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              8    | .   .   2   5   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       9    | .   .   4   2   3   .   .   .   .   .   
  Scan Component           6    | .   .   3   1   2   .   .   .   .   .   
  Repair                   3    | .   .   1   1   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   2   .   1   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         43   | .   10  14  8   8   .   .   .   .   3   
  Terminals                35   | .   7   11  8   6   .   .   .   .   3   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 9    | .   2   3   1   2   .   .   .   .   1   
    Operators              2    | .   .   .   1   1   .   .   .   .   .   
    Skim                   23   | .   5   8   5   3   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   3   .   1   .   .   .   .   .   
    Reject                 3    | .   2   1   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   1   .   1   .   .   .   .   .   
    Mask                   2    | .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   
Hacking Detections         42   | .   8   9   11  9   .   .   .   .   5   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   40  .   .   .   .   .   
  Total Robot Build Rating 4    | .   .   .   .   4   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   1   1   .   .   16  .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   
Parts Repaired             3    | .   .   1   1   1   .   .   .   .   .   
  Time                     96   | .   .   26  32  38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         120  | .   .   120 .   .   .   .   .   .   .   
  Retrieved Components     11   | .   2   9   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               7    | .   .   .   1   4   .   .   2   .   .   
  Largest Group            4    | .   .   .   1   4   .   .   2   2   .   
  Highest-Rated Group      40   | .   .   .   10  24  .   .   40  40  .   
  Highest-Rated Ally       20   | .   .   .   10  6   .   .   20  20  .   
Total Orders               5    | .   .   .   4   1   .   .   .   .   .   
  STAY                     3    | .   .   .   2   1   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   2   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   
  Total Damage             73   | .   .   .   .   .   .   .   .   73  .   
  Kills                    2    | .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               12644 | 89   752  2193 2485 1674 748  645  1060 1272 1726 
Spaces Moved               7636  | 38   494  1253 1116 978  504  463  855  965  970  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     7636  | 38   494  1253 1116 978  504  463  855  965  970  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  120  120  124  122  122  120  120  
  Average Speed            130   | 120  120  136  157  130  124  126  122  120  120  
  Slowest Speed            194   | 120  120  190  190  194  124  192  122  122  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    73   84   85   24   61   55   80   95   29   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    1    .    .    
  Known Exits Taken        6     | .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    1    1    .    .    
Scrap Searched             12    | .    .    .    .    .    2    3    3    4    .    
Spaces Dug                 138   | .    .    10   19   .    42   17   .    32   18   
Terrain Destroyed          455   | .    .    16   46   .    79   77   .    61   176  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               89    | .    .    1    26   .    .    3    .    6    53   
  AOE                      366   | .    .    15   20   .    79   74   .    55   123  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      9555 | 58   572  1614 1665 1284 610  498  871  1045 1338 
  Wait                     1077 | .    20   215  400  165  81   6    8    17   165  
  Move                     7627 | 37   493  1252 1115 977  503  462  854  964  970  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 1    10   18   8    19   2    4    4    7    17   
  Fast Attach              36   | 1    .    4    5    7    2    .    2    8    7    
  Attach                   34   | .    1    4    3    9    .    8    .    1    8    
  Detach                   2    | .    .    .    .    .    .    .    .    .    2    
  Swap                     137  | 1    3    33   19   31   9    3    .    10   28   
  Drop                     111  | 5    4    24   18   22   3    .    2    17   16   
  Fire                     440  | 13   41   64   97   53   10   15   1    21   125  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Fac x2 / Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
    90 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 16)
   317 | -10/Materials      | Build established: Mutant
   403 | -10/Materials      | Identified exit to Materials
   403 | -10/Materials      | Identified exit to Mines
   403 | -10/Materials      | Identified exit to Subcaves
   456 | -10/Materials      | Learned Storage emergency access door positions
   497 | -10/Materials      | Learned Materials emergency access door positions
   790 | -10/Materials      | Derelicts attacked the area
   842 | -10/Materials      | Entered another Materials area
   842 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   843 | -9/Materials       | Identified exit to Materials
  1309 | -9/Materials       | Discovered new exit (range 16)
  1381 | -9/Materials       | Repaired Lgt. Armor Plating
  1823 | -9/Materials       | Build established: Scavenger-Mutant
  1942 | -9/Materials       | Discovered new exit (range 10)
  2227 | -9/Materials       | Learned Storage trap positions
  2305 | -9/Materials       | Learned location of 1 exit from Storage
  2432 | -9/Materials       | Learned 2 Storage zone layouts
  2524 | -9/Materials       | Learned 2 Materials zone layouts
  2576 | -9/Materials       | Learned 2 Materials zone layouts
  2637 | -9/Materials       | Learned location of Zion (-7)
  3035 | -9/Materials       | Entered another Materials area
  3035 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3675 | -8/Materials       | Discovered new exit (range 7)
  3751 | -8/Materials       | Repaired Imp. Aluminum Leg
  4312 | -8/Materials       | Learned location of 2 exits from Factory
  4371 | -8/Materials       | Identified exit to Factory
  4386 | -8/Materials       | Learned 2 Storage zone layouts
  4389 | -8/Materials       | Learned location of 1 exit from Storage
  4390 | -8/Materials       | Learned Storage emergency access door positions
  4393 | -8/Materials       | Learned location of 2 exits from Lower Caves
  4408 | -8/Materials       | Learned Storage trap positions
  4433 | -8/Materials       | Learned 4 Recycling zone layouts
  4441 | -8/Materials       | Destroyed 7 combat bots
  5520 | -8/Materials       | Entered Factory
  5520 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5521 | -7/Factory         | Identified exit to Storage
  5522 | -7/Factory         | Identified exit to Factory
  6178 | -7/Factory         | Discovered new exit (range 15)
  6362 | -7/Factory         | Repaired Hvy. Particle Cannon
  6494 | -7/Factory         | Identified exit to Lower Caves
  6666 | -7/Factory         | Fabricated K-01 Serf?
  6919 | -7/Factory         | Fabricated Med. Reactive Plating?
  7194 | -7/Factory         | Entered Lower Caves
  7195 | -7/Lower Caves     | Identified exit to Lower Caves
  7885 | -7/Lower Caves     | Learned location of Extension (-5)
  7899 | -7/Lower Caves     | Spotted B-75 Beast
  7942 | -7/Lower Caves     | Entered another Lower Caves area
  7942 | -7/Lower Caves     | Spotted B-75 Beast
  8021 | -7/Lower Caves     | Lost 4 parts (1p1n1u1w)
  8173 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8236 | -7/Lower Caves     | Discovered new exit (range 11)
  8407 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  8408 | -7/Lower Caves     | Learned Armory garrison access intel
  8408 | -7/Lower Caves     | Learned Armory stockpile data
  8408 | -7/Lower Caves     | Learned location of 2 exits from Upper Caves
  8454 | -7/Lower Caves     | Lost 4 parts (1p1n1u1w)
  8587 | -7/Lower Caves     | Entered Zion
  8630 | -7/Zion            | System corruption cleaned by Quarantine Array
  8662 | -7/Zion            | Discovered new exit (range 15)
  8713 | -7/Zion            | Gained Derelict followers
  8718 | -7/Zion            | Build established: Mutant
  8778 | -7/Zion            | Learned Factory non-interactive machine intel
  8830 | -7/Zion            | Found GAL Module
  9647 | -7/Zion            | Entered Proximity Caves
  9647 | -6/Proximity Caves | Accompanied by 2 allies
  9699 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
  9755 | -6/Proximity Caves | Found Prototype Device
  9755 | -6/Proximity Caves | Identified Exp. Shield Generator
  9834 | -6/Proximity Caves | Spotter reported a threat
  9859 | -6/Proximity Caves | Spotter reported a threat
  9930 | -6/Proximity Caves | Spotter reported a threat
 10045 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 10884 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 10919 | -6/Proximity Caves | Entered Factory
 10919 | -6/Factory         | Evolved 2 slots: Utility x2
 10920 | -6/Factory         | Loaded intel: 202 non-interactive machine locations
 11037 | -6/Factory         | Discovered new exit (range 12)
 11269 | -6/Factory         | Search patrols dispatched
 11619 | -6/Factory         | Search patrols dispatched
 12125 | -6/Factory         | Lost 3 parts (3u)
 12313 | -6/Factory         | Discovered new exit (range 7)
 12645 | -6/Factory         | Self-destructed

 Last Messages 
---------------
12554_ System corrupted: Matter fused (-6).
12595_ U-05 Engineer builds a Wall. <x2>
12603_ C-30 ARC bursts open, deploying its payload.
12603_ G-67 Veteran unfolds itself.
12603_ G-50 Soldier unfolds itself. <x2>
12605_ Critical hit (Burn: +27).
12607_ System corrupted: Matter fused (-7).
12615_ Carbon-fiber Leg melted.
12615_ G-50 Soldier destroyed.
12623_ C-30 ARC bursts open, deploying its payload.
12623_ S-27 Virus unfolds itself. <x3>
12624_ G-50 Soldier destroyed.
12625_ Hvy. Plasma Cannon destroyed.
12627_ U-05 Engineer builds a Wall.
12628_ S-27 Virus destroyed. <x2>
12638_ System corrupted: Heat flow error (+176).
12642_ C-30 ARC bursts open, deploying its payload.
12642_ G-67 Veteran unfolds itself.
12642_ G-50 Soldier unfolds itself. <x3>
12642_ Exp. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????"""???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ????????????????????? #??????????????????????????? |
| ????????????????"#####;######????????????????????? |
| ??????????????##            #????????????????????? |
| ???????????????"     g      #????????????????????? |
| ???????????????#     %g     #????????????????????? |
| ???????????????#     g      #????????????????????? |
| ???????????????#            #????????????????????? |
| ??????????????##            #????????????????????? |
| ??????????????##            #????????????????????? |
| ???????????????#    "%%!    #????????????????????? |
| ???????????????#     "=     #????????????????????? |
| ???????????????#       u    ##???????????????????? |
| ???????????????#            ;#???????????????????? |
| ????????????####         *%[##???????????????????? |
| ??????????###"###########;g*;##??????????????????? |
| ###########              @s=  #??????????????????? |
|           #               [   #??????????????????? |
| """ """   #                   #??????????????????? |
| """ """  =#                   #??????????????????? |
| """ """   #                   #??????????????????? |
|           #     ######### ^w  #??????????????????? |
| """ """   #     #???????#    ^#??????????????????? |
| """ """   #     #???????#       ?????????????????? |
| """ """   #     #???"""?+         ???????????????? |
|           #     #???"""?#          ??????????????? |
|           #     #???"""?#           ?????????????? |
|           #     #????""?#           ??????????"""? |
|           #     #????""?#     ######??????????"""? |
| #####+#####     #???????#     #???????????????"""? |
|                 #???????#     #??????????????????? |
|                 #????????     #???????????????"""? |
|                 #????????   ??????????????????"""? |
|                 #?????????????????????????????"""? |
|                    ??????????????????????????????? |
|                 ##???????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #???????"?"?"?"?"????????????????? |
|                 +???????"?"?"?"?"????????????????? |
|                 #???????"?"?"?"?"???""""?""""????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          36
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              14
Armor Coverage             225
Resistance: KI             30
Resistance: TH             20
Evasion (%)                55
Targeting Accuracy         6
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
            Shield Generator | -8/Materials | Hacked
       Med. Reactive Plating | -7/Factory   | Hacked
                 Arc Thrower | -7/Zion      | Free
                 Bore Cannon | -7/Zion      | Free
         Adv. Assault Cannon | -7/Zion      | Archive
           Adv. Sensor Array | -7/Zion      | Archive
               Gatling Laser | -7/Zion      | Archive
    Imp. Heavy Armor Plating | -7/Zion      | Archive
  Xenon Bombardment Thruster | -7/Zion      | Archive
       Adv. Shield Generator | -7/Zion      | Archive
          Imp. Medium Treads | -7/Zion      | Archive
         Imp. Cooling System | -7/Zion      | Archive
               Thermic Laser | -7/Zion      | Archive
            Coolant Injector | -7/Zion      | Archive
           Enh. Gauss Cannon | -7/Zion      | Archive
           Imp. Trap Scanner | -7/Zion      | Archive
 Adv. Terrain Scan Processor | -7/Zion      | Archive
              Thermal Shield | -7/Zion      | Archive

 Robot Schematics 
------------------
     B-36 Bruiser | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
    H-77 Assassin | -7/Zion | Archive

 Fabricated
------------
             K-01 Serf | x4 | -7/Factory | Preloaded
 Med. Reactive Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingBiocellMapper
  Manual?         0
Play Time         01:30:23
  Cumulative      236.0 hours
  Start           2024.12.12 @ 00:09:22
  End             2024.12.12 @ 01:38:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          66
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b616b0bb-be8c-4aad-a8a3-f7b9be8dea44