Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 01:38:43 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (5971) 5971 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 11491 Bonus ------- High Alert Combat Kills 611 Follower Combat Kills 20 Friendly Fire -51 Cogmind --------- Core Integrity 671/850 Matter 166/300 Energy 131/210 System Corruption 3% Temperature Warning (340) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Terrain Scan Processor Improved Targeting Computer Thermal Shield > --- WEAPON (2) ------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Armored Leg Large Storage Unit Energy Well (350) Terrain Scan Processor Seismic Detector Makeshift Transmission Jammer Medium Reactive Plating Hacking Suite Hacking Suite Proton Cannon Heavy Missile Launcher Mining Laser GAL Module Peak State ------------ > --- POWER ------------ Fission Core Fusion Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Terrain Scan Processor Improved Targeting Computer Thermal Shield Experimental Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Flexi-carbon Leg Experimental Heat Sink Energy Well Advanced Terrain Scanner Makeshift Transmission Jammer Medium Reactive Plating Medium Reactive Plating Hacking Suite Hacking Suite Phase Cannon Phase Cannon Heavy Missile Launcher Mining Laser GAL Module [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 4 | . . 1 1 . . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 207 | 2 4 41 27 47 11 11 2 19 43 Power 16 | . 1 4 1 5 . 1 . 1 3 Engine 9 | . 1 4 . 3 . 1 . . . Core 6 | . . . 1 2 . . . . 3 Reactor 1 | . . . . . . . . 1 . Propulsion 36 | . 2 9 8 6 . 3 . 5 3 Treads . | . . . . . . . . . . Leg 36 | . 2 9 8 6 . 3 . 5 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 69 | 1 . 16 6 17 2 2 . 9 16 Device 41 | 1 . 8 3 10 1 1 . 6 11 Storage 3 | . . 2 . . . . . . 1 Processor 4 | . . . . 3 . . . . 1 Hackware 2 | . . . . 2 . . . . . Protection 19 | . . 6 3 2 1 1 . 3 3 Artifact . | . . . . . . . . . . Weapon 86 | 1 1 12 12 19 9 5 2 4 21 Energy Gun 3 | . . 3 . . . . . . . Energy Cannon 66 | . 1 5 9 19 6 3 1 2 20 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . . 2 3 . 3 2 1 2 1 Special Weapon 2 | . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . . 1 5 . Parts Lost 21 | . 1 1 1 2 . 9 . . 7 Power 4 | . 1 . . . . 2 . . 1 Propulsion 5 | . . . 1 1 . 3 . . . Utility 8 | . . 1 . 1 . 2 . . 4 Weapon 4 | . . . . . . 2 . . 2 Highest Loss Streak 4 | . 1 1 1 1 . 4 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 99 99 82 92 99 98 Engine 7 | . 14 11 7 6 7 7 7 7 . Core 2 | . . . 1 6 7 . . . 6 Reactor 1 | . . . . . . . . 6 5 Leg 35 | . 28 33 35 38 38 37 38 38 33 Device 13 | . 14 20 18 10 7 2 7 7 13 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 4 | . . . . 2 7 7 7 7 11 Protection 5 | . . 1 9 5 6 5 7 6 5 Energy Gun 1 | . 14 1 . . . . . . . Energy Cannon 15 | . 6 20 18 14 14 9 15 14 12 Peak Build Rating 87 | 7 8 19 24 41 41 39 40 75 87 Average Rating 37 | 6 7 16 21 34 39 32 39 68 82 On Entrance 29 | 6 7 8 19 24 39 39 38 40 72 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 12 15 38 47 70 70 68 68 80 103 Greatest Support 142 | 20 20 36 46 72 72 73 73 142 142 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 8 8 11 15 15 15 15 15 15 16 Most Carried 18 | 7 8 15 15 15 15 15 15 15 18 Average Carried 13 | 5 6 10 14 14 14 12 13 14 15 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 Final Carried 17 | 2 8 15 14 15 15 11 15 15 17 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2782 | 259 111 435 295 524 174 228 30 288 438 Remotely . | . . . . . . . . . . Salvage Created 7340 | 121 673 1694 1136 985 162 274 . 238 2057 Parts 395 | 10 39 103 63 43 10 16 . 1 110 Haulers Intercepted 11 | . 2 3 4 1 . . . . 1 Recyclers Shooed 7 | . 3 1 . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 14 . 3 . Prevented 5 | . . . . . 3 1 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 129 | . 8 28 20 12 9 14 . 5 33 Guns 8 | . 7 1 . . . . . . . Cannons 74 | . 1 23 15 10 2 4 . 1 18 AOE 36 | . . 3 5 . 7 10 . 4 7 Classes Destroyed 15 | 2 4 3 1 3 1 . . 1 . Worker 7 | . . 1 1 1 . . . . 4 Builder 12 | . . . 1 . . . . . 11 Tunneler 4 | 3 . 1 . . . . . . . Hauler 11 | . 2 3 4 1 . . . . 1 Recycler 12 | 1 4 4 . 2 . . . . 1 Minesweeper 1 | . . . . . . . . 1 . Operator 4 | . . . . 1 . . . . 3 Watcher 16 | . 3 4 4 3 . . . . 2 Swarmer 39 | . 3 6 6 . 4 10 . 2 8 Grunt 54 | . 5 13 7 5 4 4 . 3 13 Duelist 2 | . . 1 1 . . . . . . Sentry 18 | . . 8 6 2 . . . . 2 Hunter 9 | . . . . 2 . . . . 7 Programmer 6 | . . . . 3 . . . . 3 Thief 1 | . . . . . 1 . . . . Best Kill Streak 10 | 2 3 5 7 4 4 6 . 3 10 Combat Bots Only 7 | . 3 3 7 3 4 6 . 3 6 Max Kills in Single Turn 5 | 1 2 3 2 1 3 4 . 2 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 3 2 . 3 4 . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 802 | . 26 76 94 162 11 127 . 21 285 Missed 263 | . 4 26 25 60 4 51 . 8 85 Damage Taken 6441 | . 241 688 1160 751 152 993 . 216 2240 Core 753 | . 52 127 192 73 . 95 . 35 179 Absorbed by Shields 574 | . . . . 184 . . . . 390 Ignored by Resistances 744 | . . . . 25 10 89 . 21 599 Regen/Repaired (Parts) 254 | . . 55 77 122 . . . . . Core Remaining (%) 76 | 100 79 68 65 . . . . 71 . Volleys Fired 440 | 13 41 64 97 53 10 15 1 21 125 Largest 2 | 2 2 2 2 2 2 2 1 2 2 Hottest 180 | 60 100 136 150 150 150 130 65 130 180 Shots Fired 753 | 25 81 125 178 89 13 20 1 32 189 Gun 107 | 25 67 15 . . . . . . . Cannon 610 | . 14 107 175 89 6 12 1 25 181 Launcher 35 | . . 2 3 . 7 8 . 7 8 Special 1 | . . 1 . . . . . . . Kinetic 40 | 13 27 . . . . . . . . Thermal 620 | 12 54 123 172 74 4 12 1 25 143 Explosive 35 | . . 2 3 . 7 8 . 7 8 Electromagnetic 58 | . . . 3 15 2 . . . 38 Robot Hit Streak 21 | 5 12 13 18 21 9 6 . 12 20 Robot Miss Streak 4 | 1 3 4 3 3 . 3 . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 477 | 16 52 84 114 61 8 9 . 16 117 Core Hits 269 | 5 28 50 38 26 18 18 . 14 72 Critical Kills 5 | . . 1 . 1 . . . . 3 Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 6 | 1 . 1 . 1 . . . . 3 Meltdown 5 | . . 1 . 1 . . . . 3 Destroy 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16477 | 209 703 1762 3062 1767 771 1186 . 1210 5807 Guns 902 | 209 546 147 . . . . . . . Cannons 10507 | . 157 1527 2667 1767 100 188 . 397 3704 Explosions 5068 | . . 88 395 . 671 998 . 813 2103 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 378 | 141 237 . . . . . . . . Thermal 10210 | 68 466 1674 2577 1323 50 188 . 397 3467 Explosive 4208 | . . 88 395 . 671 998 . 813 1243 Electromagnetic 1681 | . . . 90 444 50 . . . 1097 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 2 . 5 5 1 1 . 3 Average Corruption 2 | . . 2 . 4 1 1 1 . 2 Corruption Purged 4 | . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . 21 . 40 6 3 . . 13 Message Errors 18 | . . 7 . 7 2 1 . . 1 Matter Fused 19 | . . . . 10 1 1 . . 7 Heat Flow Errors 12 | . . 1 . 7 . 1 . . 3 Energy Discharges 10 | . . 3 . 7 . . . . . Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . 1 . 3 1 . . . 1 Data Loss (major) 6 | . . 3 . 2 . . . . 1 Misfires 5 | . . 1 . 2 2 . . . . Alerts 4 | . . 4 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 516 | . . . 151 48 . 42 . 32 243 Projectiles 248 | . . . 62 48 . . . 21 117 Explosions 268 | . . . 89 . . 42 . 11 126 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 261 | . . . 92 . . 73 . . 96 Shots 8 | . . . 3 . . 2 . . 3 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 360 | . 211 70 252 308 162 96 . 81 360 Average Temperature 66 | . 59 19 50 75 50 28 . 34 97 Received Heat Transfer 1990 | . 111 228 522 206 75 417 . 39 392 Effects 3 | . . . . 3 . . . . . Interference 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . . 6 Combat Hostiles 5 | . . . . 1 . . . . 4 Parts Fried 19 | . . 1 1 3 1 . . . 13 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . 1 . 1 . . . . 4 Combat Hostiles 6 | . . 1 . 1 . . . . 4 Parts Melted 36 | . 1 4 7 6 . . . . 18 Heat Transferred 16111 | 150 1033 3161 4255 1887 74 259 . 555 4737 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 1128 | 20 232 457 393 194 . . . . 1128 Initial 450 | . 13 67 74 158 . . . . 450 Average 249 | 8 108 220 174 104 . . . . 609 Maximum Alert Level 4 | . 1 2 1 . . . . . 4 Low Security (%) 53 | 100 97 39 55 100 . . . . . Level 1 29 | . 2 59 44 . . . . . 11 Level 2 10 | . . 1 . . . . . . 53 Level 3 6 | . . . . . . . . . 32 Level 4 . | . . . . . . . . . 2 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 2 1 4 . . . . 7 Investigation 3 | . . 1 . 1 . . . . 1 Extermination 3 | . . . . 2 . . . . 1 Reinforcement 9 | . 1 1 1 1 . . . . 5 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | . 13 37 39 18 7 18 . 8 57 Peak Tracking Total 7 | . 4 5 4 3 4 7 . 4 7 Tactical Retreats 11 | . . 1 2 . . 5 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . . 3 . 4 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . 1 . . 3 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 1 4 1 . 2 . . 16 Max in Single Turn 3 | . . 1 1 1 . 1 . . 3 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 52 | . 9 12 11 12 1 1 1 . 5 Terminals 37 | . 7 10 10 5 . 1 . . 4 Fabricators 4 | . . . . 4 . . . . . Repair Stations 3 | . . 1 1 1 . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 160 | . 26 45 34 37 1 5 2 . 10 Successful 98 | . 14 29 21 22 1 5 2 . 4 Failed 62 | . 12 16 13 15 . . . . 6 Catastrophic 7 | . 1 1 2 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 85 | . 16 25 22 16 . . . . 6 Terminals 116 | . 20 31 32 20 . 5 . . 8 Fabricators 9 | . . . . 9 . . . . . Repair Stations 14 | . . 8 2 4 . . . . . Recycling Units 14 | . 6 6 . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 Terminal Hacks 35 | . 2 9 11 5 1 5 2 . . Record 5 | . . . . . . 5 . . . Part Schematic 4 | . . . 1 1 . . 2 . . Robot Analysis 2 | . . 2 . . . . . . . Open Door 1 | . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 4 | . . 1 2 1 . . . . . Unreport Threat 2 | . . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 8 | . . 2 5 1 . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 9 | . . 4 2 3 . . . . . Scan Component 6 | . . 3 1 2 . . . . . Repair 3 | . . 1 1 1 . . . . . Recycling Unit Hacks 5 | . 2 2 . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 43 | . 10 14 8 8 . . . . 3 Terminals 35 | . 7 11 8 6 . . . . 3 Assimilate 1 | . . . 1 . . . . . . Botnet 9 | . 2 3 1 2 . . . . 1 Operators 2 | . . . 1 1 . . . . . Skim 23 | . 5 8 5 3 . . . . 2 Fabricators 1 | . . . . 1 . . . . . Haulers 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 3 3 . 1 . . . . . Reject 3 | . 2 1 . . . . . . . Recyclers 2 | . . 1 . 1 . . . . . Mask 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . 1 Used 1 | . . . . 1 . . . . . Hacking Detections 42 | . 8 9 11 9 . . . . 5 Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built 4 | . . . . 4 . . . . . Authchips . | . . . . . . . . . . Time 40 | . . . . 40 . . . . . Total Robot Build Rating 4 | . . . . 4 . . . . . Part Schematics Acquired 18 | . . . 1 1 . . 16 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . 84 . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . Parts Repaired 3 | . . 1 1 1 . . . . . Time 96 | . . 26 32 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 120 | . . 120 . . . . . . . Retrieved Components 11 | . 2 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . 1 4 . . 2 . . Largest Group 4 | . . . 1 4 . . 2 2 . Highest-Rated Group 40 | . . . 10 24 . . 40 40 . Highest-Rated Ally 20 | . . . 10 6 . . 20 20 . Total Orders 5 | . . . 4 1 . . . . . STAY 3 | . . . 2 1 . . . . . FOLLOW 2 | . . . 2 . . . . . . Ally Attacks 6 | . . . . . . . . 6 . Total Damage 73 | . . . . . . . . 73 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 12644 | 89 752 2193 2485 1674 748 645 1060 1272 1726 Spaces Moved 7636 | 38 494 1253 1116 978 504 463 855 965 970 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 7636 | 38 494 1253 1116 978 504 463 855 965 970 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 124 122 122 120 120 Average Speed 130 | 120 120 136 157 130 124 126 122 120 120 Slowest Speed 194 | 120 120 190 190 194 124 192 122 122 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 5 73 84 85 24 61 55 80 95 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 . 1 . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . . 1 1 . . Scrap Searched 12 | . . . . . 2 3 3 4 . Spaces Dug 138 | . . 10 19 . 42 17 . 32 18 Terrain Destroyed 455 | . . 16 46 . 79 77 . 61 176 Melee . | . . . . . . . . . . Projectile 89 | . . 1 26 . . 3 . 6 53 AOE 366 | . . 15 20 . 79 74 . 55 123 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 9555 | 58 572 1614 1665 1284 610 498 871 1045 1338 Wait 1077 | . 20 215 400 165 81 6 8 17 165 Move 7627 | 37 493 1252 1115 977 503 462 854 964 970 Hop . | . . . . . . . . . . Pick Up 90 | 1 10 18 8 19 2 4 4 7 17 Fast Attach 36 | 1 . 4 5 7 2 . 2 8 7 Attach 34 | . 1 4 3 9 . 8 . 1 8 Detach 2 | . . . . . . . . . 2 Swap 137 | 1 3 33 19 31 9 3 . 10 28 Drop 111 | 5 4 24 18 22 3 . 2 17 16 Fire 440 | 13 41 64 97 53 10 15 1 21 125 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Identified exit to Materials 403 | -10/Materials | Identified exit to Mines 403 | -10/Materials | Identified exit to Subcaves 456 | -10/Materials | Learned Storage emergency access door positions 497 | -10/Materials | Learned Materials emergency access door positions 790 | -10/Materials | Derelicts attacked the area 842 | -10/Materials | Entered another Materials area 842 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 843 | -9/Materials | Identified exit to Materials 1309 | -9/Materials | Discovered new exit (range 16) 1381 | -9/Materials | Repaired Lgt. Armor Plating 1823 | -9/Materials | Build established: Scavenger-Mutant 1942 | -9/Materials | Discovered new exit (range 10) 2227 | -9/Materials | Learned Storage trap positions 2305 | -9/Materials | Learned location of 1 exit from Storage 2432 | -9/Materials | Learned 2 Storage zone layouts 2524 | -9/Materials | Learned 2 Materials zone layouts 2576 | -9/Materials | Learned 2 Materials zone layouts 2637 | -9/Materials | Learned location of Zion (-7) 3035 | -9/Materials | Entered another Materials area 3035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3675 | -8/Materials | Discovered new exit (range 7) 3751 | -8/Materials | Repaired Imp. Aluminum Leg 4312 | -8/Materials | Learned location of 2 exits from Factory 4371 | -8/Materials | Identified exit to Factory 4386 | -8/Materials | Learned 2 Storage zone layouts 4389 | -8/Materials | Learned location of 1 exit from Storage 4390 | -8/Materials | Learned Storage emergency access door positions 4393 | -8/Materials | Learned location of 2 exits from Lower Caves 4408 | -8/Materials | Learned Storage trap positions 4433 | -8/Materials | Learned 4 Recycling zone layouts 4441 | -8/Materials | Destroyed 7 combat bots 5520 | -8/Materials | Entered Factory 5520 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5521 | -7/Factory | Identified exit to Storage 5522 | -7/Factory | Identified exit to Factory 6178 | -7/Factory | Discovered new exit (range 15) 6362 | -7/Factory | Repaired Hvy. Particle Cannon 6494 | -7/Factory | Identified exit to Lower Caves 6666 | -7/Factory | Fabricated K-01 Serf? 6919 | -7/Factory | Fabricated Med. Reactive Plating? 7194 | -7/Factory | Entered Lower Caves 7195 | -7/Lower Caves | Identified exit to Lower Caves 7885 | -7/Lower Caves | Learned location of Extension (-5) 7899 | -7/Lower Caves | Spotted B-75 Beast 7942 | -7/Lower Caves | Entered another Lower Caves area 7942 | -7/Lower Caves | Spotted B-75 Beast 8021 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8173 | -7/Lower Caves | Encountered a Warlord checkpoint 8236 | -7/Lower Caves | Discovered new exit (range 11) 8407 | -7/Lower Caves | Attracted the attention of an 0b10 base 8408 | -7/Lower Caves | Learned Armory garrison access intel 8408 | -7/Lower Caves | Learned Armory stockpile data 8408 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 8454 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8587 | -7/Lower Caves | Entered Zion 8630 | -7/Zion | System corruption cleaned by Quarantine Array 8662 | -7/Zion | Discovered new exit (range 15) 8713 | -7/Zion | Gained Derelict followers 8718 | -7/Zion | Build established: Mutant 8778 | -7/Zion | Learned Factory non-interactive machine intel 8830 | -7/Zion | Found GAL Module 9647 | -7/Zion | Entered Proximity Caves 9647 | -6/Proximity Caves | Accompanied by 2 allies 9699 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 9755 | -6/Proximity Caves | Found Prototype Device 9755 | -6/Proximity Caves | Identified Exp. Shield Generator 9834 | -6/Proximity Caves | Spotter reported a threat 9859 | -6/Proximity Caves | Spotter reported a threat 9930 | -6/Proximity Caves | Spotter reported a threat 10045 | -6/Proximity Caves | Learned Factory non-interactive machine intel 10884 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10919 | -6/Proximity Caves | Entered Factory 10919 | -6/Factory | Evolved 2 slots: Utility x2 10920 | -6/Factory | Loaded intel: 202 non-interactive machine locations 11037 | -6/Factory | Discovered new exit (range 12) 11269 | -6/Factory | Search patrols dispatched 11619 | -6/Factory | Search patrols dispatched 12125 | -6/Factory | Lost 3 parts (3u) 12313 | -6/Factory | Discovered new exit (range 7) 12645 | -6/Factory | Self-destructed Last Messages --------------- 12554_ System corrupted: Matter fused (-6). 12595_ U-05 Engineer builds a Wall. 12603_ C-30 ARC bursts open, deploying its payload. 12603_ G-67 Veteran unfolds itself. 12603_ G-50 Soldier unfolds itself. 12605_ Critical hit (Burn: +27). 12607_ System corrupted: Matter fused (-7). 12615_ Carbon-fiber Leg melted. 12615_ G-50 Soldier destroyed. 12623_ C-30 ARC bursts open, deploying its payload. 12623_ S-27 Virus unfolds itself. 12624_ G-50 Soldier destroyed. 12625_ Hvy. Plasma Cannon destroyed. 12627_ U-05 Engineer builds a Wall. 12628_ S-27 Virus destroyed. 12638_ System corrupted: Heat flow error (+176). 12642_ C-30 ARC bursts open, deploying its payload. 12642_ G-67 Veteran unfolds itself. 12642_ G-50 Soldier unfolds itself. 12642_ Exp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????"#####;######????????????????????? | | ??????????????## #????????????????????? | | ???????????????" g #????????????????????? | | ???????????????# %g #????????????????????? | | ???????????????# g #????????????????????? | | ???????????????# #????????????????????? | | ??????????????## #????????????????????? | | ??????????????## #????????????????????? | | ???????????????# "%%! #????????????????????? | | ???????????????# "= #????????????????????? | | ???????????????# u ##???????????????????? | | ???????????????# ;#???????????????????? | | ????????????#### *%[##???????????????????? | | ??????????###"###########;g*;##??????????????????? | | ########### @s= #??????????????????? | | # [ #??????????????????? | | """ """ # #??????????????????? | | """ """ =# #??????????????????? | | """ """ # #??????????????????? | | # ######### ^w #??????????????????? | | """ """ # #???????# ^#??????????????????? | | """ """ # #???????# ?????????????????? | | """ """ # #???"""?+ ???????????????? | | # #???"""?# ??????????????? | | # #???"""?# ?????????????? | | # #????""?# ??????????"""? | | # #????""?# ######??????????"""? | | #####+##### #???????# #???????????????"""? | | #???????# #??????????????????? | | #???????? #???????????????"""? | | #???????? ??????????????????"""? | | #?????????????????????????????"""? | | ??????????????????????????????? | | ##???????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #???????"?"?"?"?"????????????????? | | +???????"?"?"?"?"????????????????? | | #???????"?"?"?"?"???""""?""""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Shield Generator | -8/Materials | Hacked Med. Reactive Plating | -7/Factory | Hacked Arc Thrower | -7/Zion | Free Bore Cannon | -7/Zion | Free Adv. Assault Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ K-01 Serf | x4 | -7/Factory | Preloaded Med. Reactive Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingBiocellMapper Manual? 0 Play Time 01:30:23 Cumulative 236.0 hours Start 2024.12.12 @ 00:09:22 End 2024.12.12 @ 01:38:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b616b0bb-be8c-4aad-a8a3-f7b9be8dea44