Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 07:31:03 Player: Somberlain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (80) 400 Value Destroyed (2584) 2584 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2070) 2070 TOTAL SCORE: 10954 Bonus ------- Follower Combat Kills 88 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -118 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Remote Datajack Improved Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Surge Thruster Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Deuterium Engine Improved Remote Datajack Improved Plasma Cutter Chainsword Chainsword [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Spear Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . . 2 . 2 . 2 . 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . Utility 8 | . . . 2 . 1 . 2 . . . 2 . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 121 | 6 10 2 15 . 15 13 8 6 25 3 14 . 3 1 Power 22 | 1 2 . 2 . 2 2 1 . 6 1 5 . . . Engine 10 | 1 1 . 2 . 2 . . . 2 . 2 . . . Core 12 | . 1 . . . . 2 1 . 4 1 3 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | 2 4 . 6 . 4 7 1 2 7 2 1 . 1 . Treads . | . . . . . . . . . . . . . . . Leg 15 | 2 4 . 6 . 1 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . 1 . . . . . Flight 20 | . . . . . 3 4 1 2 6 2 1 . 1 . Utility 41 | 1 2 2 3 . 7 4 6 1 10 . 4 . 1 . Device 18 | . 1 2 1 . 2 1 3 1 5 . 2 . . . Storage 2 | 1 . . . . . . 1 . . . . . . . Processor 9 | . . . . . 3 1 1 . 1 . 2 . 1 . Hackware 7 | . . . . . 1 1 1 . 4 . . . . . Protection 5 | . 1 . 2 . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 2 . 4 . 2 . . 3 2 . 4 . 1 1 Energy Gun 3 | 1 1 . 1 . . . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . 1 . . 2 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 2 2 . 2 . 1 1 Piercing Weapon 2 | . . . . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . 1 . . . . . Parts Lost 49 | . 2 . . 2 1 7 . 4 5 8 3 7 3 7 Power 6 | . 1 . . . 1 . . . 1 1 1 1 . . Propulsion 17 | . . . . . . 4 . 2 3 3 1 3 . 1 Utility 20 | . . . . 2 . 3 . 1 1 3 1 2 2 5 Weapon 6 | . 1 . . . . . . 1 . 1 . 1 1 1 Highest Loss Streak 7 | . 1 . . 2 1 5 . 4 3 5 2 7 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 3 5 6 7 4 4 4 4 4 3 4 5 4 3 Power 1 | . . . 1 1 1 1 1 1 1 1 . 1 1 1 Propulsion . | . 1 2 . 2 . . 1 . 1 . . . . . Utility 1 | . . 1 2 3 2 2 1 2 1 1 . . . . Weapon . | . . . 1 1 . . . . . . 1 2 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 9 | . 1 . 1 . 1 . . 2 1 . 1 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . 1 . 1 . 1 . . . . . . . . . Utility 3 | . . . . . . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 84 | . 96 99 96 99 89 67 76 73 88 81 74 81 42 30 Engine 5 | . 5 14 11 11 8 1 . . 1 . 1 . . . Core 4 | . 8 . . . . 3 6 7 10 12 5 8 . . Leg 10 | . 28 28 22 22 8 3 . . . . . . . . Flight 10 | . . . . . 18 11 23 19 24 24 15 12 . 2 Device 9 | . 1 3 17 21 13 7 22 15 7 2 4 8 . . Storage 4 | . 14 13 11 11 2 . 3 . . . . . . . Processor 5 | . . . . . 9 3 . 7 9 6 11 17 16 10 Hackware 11 | . . . . . 1 16 10 15 26 29 23 23 19 11 Protection 5 | . 10 10 13 10 8 3 . . . . . . . . Energy Gun 4 | . 17 14 9 11 2 . . . . . . . . . Ballistic Gun 2 | . 10 14 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . 3 11 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 6 4 7 9 5 5 Piercing Weapon 2 | . . . . . 12 12 7 . . . . . . . Peak Build Rating 76 | 6 12 20 26 24 40 38 44 48 59 53 76 76 44 43 Average Rating 31 | 4 9 9 20 23 33 24 35 38 51 44 50 64 33 25 On Entrance 29 | . 6 8 12 24 20 38 23 44 37 52 30 76 32 39 Avg Prop Armor Cover (%) 10 | . . . . . . 10 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 11 16 15 33 33 41 15 18 17 29 17 23 21 3 6 Greatest Support 32 | 20 20 20 25 20 30 20 18 27 25 25 32 32 13 13 Greatest Overweight (x) 5 | . . . 1 1 2 . . . 5 . 1 . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 7 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 7 8 8 8 8 5 5 5 5 4 5 5 5 4 Average Carried 5 | . 3 5 7 8 4 4 4 4 4 3 4 5 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 5 8 8 8 4 5 5 5 4 3 5 5 4 4 Class Distribution -------------------- 31% | Hacker-Sprinter 28% | Mutant 22% | Scavenger-Mutant 11% | Hacker-Mutant 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Matter Collected 1861 | 202 196 33 305 2 155 100 . 93 411 51 224 89 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3094 | . 348 141 534 . 285 523 . 82 620 62 311 188 . . Parts 190 | . 26 10 39 . 16 28 . 8 33 8 17 5 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . . . Parts Field Recycled 7 | . . . . . . . . . 7 . . . . . Retrieved Matter 156 | . . . . . . . . . 156 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 65 | . 10 5 15 . 4 8 . 3 6 3 5 6 . . Melee 33 | . . . . . 4 8 . 2 6 3 4 6 . . Guns 25 | . 10 5 10 . . . . . . . . . . . Cannons 7 | . . . 5 . . . . 1 . . 1 . . . Classes Destroyed 12 | . 4 . 2 . . 2 . 2 1 . 1 . . . Worker 1 | . 1 . . . . . . . . . . . . . Recycler 2 | . . . . . . 1 . . 1 . . . . . Operator 3 | . . . . . . 1 . . 1 . 1 . . . Watcher 8 | . 1 . . . 3 . . . 2 . 2 . . . Swarmer 17 | . 3 2 7 . . . . . . . . 5 . . Cutter 5 | . . . . . . . . 2 . 3 . . . . Grunt 23 | . 7 3 4 . 1 3 . . 3 . 1 1 . . Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 13 | . . . 3 . 3 5 . . 2 . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . 1 . 3 . . . Thug 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 5 | . 3 2 4 . 4 3 . 3 2 3 4 5 . . Combat Bots Only 5 | . 3 2 4 . 3 2 . 3 2 3 3 5 . . Max Kills in Single Turn 2 | . 1 1 1 . 1 1 . 1 1 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 2 | . . . . . 1 1 . 1 1 1 1 2 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Hostile Shots Fired 711 | . 53 17 53 8 21 111 . 54 80 53 41 93 15 112 Missed 274 | . 11 3 17 . 11 47 . 20 36 22 21 41 6 39 Hits 437 | . 42 14 36 8 10 64 . 34 44 31 20 52 9 73 Melee 23 | . . . . . . . . 13 . 10 . . . . Projectile 414 | . 42 14 36 8 10 64 . 21 44 21 20 52 9 73 AOE 9 | . . . . 8 . . . 1 . . . . . . Critical Strikes 22 | . 1 . 2 . . 2 . 6 . 6 1 2 1 1 Damage Taken 6620 | . 461 139 427 329 156 801 . 609 455 575 402 740 179 1347 Core 2717 | . 157 34 61 26 . 463 . 228 87 107 113 288 98 1055 Absorbed by Shields 349 | . . . . . . . . 63 . 12 54 173 . 47 Redirected to Shielding 24 | . 13 7 4 . . . . . . . . . . . Regen/Repaired (Parts) 244 | . . . 145 . . . . . . . 99 . . . Core Remaining (%) 59 | 100 . 23 . 78 . 15 . 67 . 77 . 59 . . Volleys Fired 108 | . 44 13 43 . . . . 4 . . 4 . . . Largest 2 | . 2 2 2 . . . . 1 . . 2 . . . Hottest 135 | . 115 85 135 . . . . 40 . . 87 . . . Shots Fired 185 | . 75 24 74 . . . . 4 . . 8 . . . Gun 138 | . 75 24 39 . . . . . . . . . . . Cannon 47 | . . . 35 . . . . 4 . . 8 . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 86 | . 38 13 23 . . . . 4 . . 8 . . . Thermal 99 | . 37 11 51 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 6 5 7 . . . . 1 . . 4 . . . Robot Miss Streak 5 | . 4 4 5 . . . . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 187 | . 32 13 41 . 15 22 . 8 19 4 17 16 . . Core Hits 103 | . 19 9 18 . 7 11 . 3 12 3 11 8 . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 1 . . 2 3 . . 1 . 3 . . . Burn 2 | . 1 1 . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . 2 . . . Sever 2 | . . . . . . . . . 1 . 1 . . . Impale 5 | . . . . . 2 3 . . . . . . . . Melee Attacks 176 | . . . . . 21 43 1 6 42 11 23 24 5 . Impact . | . . . . . . . . . . . . . . . Slashing 111 | . . . . . . . . 6 42 11 23 24 5 . Piercing 65 | . . . . . 21 43 1 . . . . . . . Sneak Attacks 4 | . . . . . . 3 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . 3 2 . . . . 1 4 . . Damage Inflicted 6013 | . 408 205 738 . 645 816 . 398 1218 211 676 634 . 64 Guns 1024 | . 408 200 416 . . . . . . . . . . . Cannons 520 | . . . 322 . . . . 54 . . 144 . . . Explosions . | . . . . . . . . . . . . . . . Melee 4400 | . . . . . 645 816 . 344 1218 211 532 634 . . Ramming 69 | . . 5 . . . . . . . . . . . 64 Kinetic 533 | . 131 77 127 . . . . 54 . . 144 . . . Thermal 1011 | . 277 123 611 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2939 | . . . . . . . . 344 1218 211 532 634 . . Piercing 1461 | . . . . . 645 816 . . . . . . . . Highest Corruption 4 | . . . 1 1 . . . . . . 1 1 . 4 Average Corruption 1 | . . . 1 1 . . . . . . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . 1 1 . . . . . . . 1 . 1 Message Errors 1 | . . . . 1 . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 199 | . . . . . 9 56 . 74 27 19 5 9 . . Projectiles 17 | . . . . . . . . 12 . . 5 . . . Explosions . | . . . . . . . . . . . . . . . Melee 182 | . . . . . 9 56 . 62 27 19 . 9 . . Knockbacks 5 | . . . 1 . . . . 1 . . 3 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . 1 . . . . 1 . . 3 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . . . . . . 30 Shots . | . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . 12 Targets Rammed 13 | . . 1 . . . . . . . . . . . 12 Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 264 | . 264 196 48 . 2 14 . . 4 10 . 20 . 231 Average Temperature 79 | . 100 67 8 . 2 7 . . 4 7 . 13 . 112 Received Heat Transfer 1389 | . 216 30 147 . 45 324 . . 162 93 9 201 30 132 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . . . . Heat Transferred 2331 | . 777 370 1184 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Maximum Alert Level 2 | . . . 1 . . . . . . . 1 2 1 . Low Security (%) 84 | 100 100 100 28 100 100 100 100 100 100 100 97 18 35 100 Level 1 14 | . . . 71 . . . . . . . 2 75 64 . Level 2 . | . . . . . . . . . . . . 5 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 453 | . 97 106 277 79 77 127 63 134 89 157 202 453 237 169 Initial 237 | . . 15 9 79 . . 51 14 70 35 77 115 237 119 Average 80 | . 36 46 189 28 21 75 21 64 39 59 65 298 205 132 Influence Increases 3394 | . 280 194 514 . 137 524 70 160 344 202 418 408 23 120 Destroy 0b10 Robot/C 1420 | . 200 140 380 . 80 160 . 60 120 60 100 120 . . Destroy 0b10 Robot/NC 70 | . 10 . . . 15 10 . . 20 . 15 . . . Destroy Leader 366 | . 42 30 90 . 36 60 . 10 44 10 34 10 . . Allied During Kill 27 | . . 16 11 . . . . . . . . . . . Successful Hack 164 | . 13 8 2 . 6 33 24 . 42 . 28 8 . . Anti-Garrison Action 50 | . . . . . . . . . . . . 50 . . Destroy Structure 67 | . . . 1 . . 6 1 . 13 12 16 10 8 . Partial Spotted 165 | . . . . . . 15 45 . 90 . . 15 . . Lose Combat Pursuer 1065 | . 15 . 30 . . 240 . 90 15 120 225 195 15 120 Influence Decreases 3225 | . 239 211 333 205 134 412 165 46 427 106 400 120 306 121 Entered New Map 707 | . . 26 15 126 . 3 64 6 64 16 70 50 216 51 Time Decay 1789 | . 219 145 318 79 124 230 101 . 313 . 200 . 60 . Lost Part 470 | . 20 . . . 10 70 . 40 50 80 30 70 30 70 Lost Ally 60 | . . 40 . . . . . . . 10 10 . . . Purge Threat 199 | . . . . . . 109 . . . . 90 . . . Squads Dispatched 16 | . 2 . 3 . 1 3 . 2 3 . 1 . 1 . Investigation 7 | . 2 . 1 . 1 1 . . 2 . . . . . Extermination 2 | . . . . . . . . . 1 . 1 . . . Reinforcement 7 | . . . 2 . . 2 . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Distress Signals 6 | . 1 . 2 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 206 | . 15 7 21 2 9 38 . 12 14 14 23 25 7 19 Peak Tracking Total 13 | . 4 3 5 2 3 13 . 5 4 8 8 13 5 12 Tactical Retreats 31 | . 1 . 2 . . 8 . 4 1 3 5 3 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Traps Triggered 11 | . 2 . . . . . . 2 1 2 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Machines Accessed 51 | . 3 2 2 . 5 7 9 . 11 1 7 2 2 . Terminals 34 | . 3 1 1 . 4 6 7 . 5 1 3 2 1 . Fabricators 3 | . . . . . . . 1 . 1 . 1 . . . Repair Stations 4 | . . . 1 . . . . . 2 . 1 . . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . . Scanalyzers 3 | . . . . . 1 . 1 . 1 . . . . . Garrison Access 4 | . . . . . . . . . 1 . 2 . 1 . Total Hacks 126 | . 7 5 6 . 8 16 21 . 33 3 20 4 3 . Successful 57 | . 2 2 4 . 4 8 4 . 15 . 15 2 1 . Failed 69 | . 5 3 2 . 4 8 17 . 18 3 5 2 2 . Catastrophic 21 | . 2 . 1 . 2 3 7 . 4 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . 8 5 1 . 7 7 13 . 12 3 5 2 2 . Terminals 81 | . 7 4 1 . 6 13 16 . 16 3 9 4 2 . Fabricators 7 | . . . . . . . 1 . 4 . 2 . . . Repair Stations 19 | . . . 5 . . . . . 7 . 7 . . . Recycling Units 5 | . . . . . . 3 . . 2 . . . . . Scanalyzers 9 | . . . . . 2 . 4 . 3 . . . . . Garrison Access 4 | . . . . . . . . . 1 . 2 . 1 . Terminal Hacks 27 | . 2 2 . . 2 7 3 . 5 . 4 2 . . Record 4 | . . . . . 1 1 . . 2 . . . . . Part Schematic 2 | . . . . . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . 1 . . . 2 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . . Branch Access Points 4 | . 1 1 . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Unreport Threat 4 | . . . . . . 2 . . . . 2 . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . Registered Components 3 | . . . . . . . 1 . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . . 3 . 2 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . . 2 . 1 . . . Repair Station Hacks 13 | . . . 4 . . . . . 2 . 7 . . . Scan Component 7 | . . . 2 . . . . . 2 . 3 . . . Repair 5 | . . . 2 . . . . . . . 3 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . . . . Retrieve Components 2 | . . . . . . 1 . . 1 . . . . . Scanalyzer 6 | . . . . . 2 . 1 . 3 . . . . . Retrieve Study 6 | . . . . . 2 . 1 . 3 . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . 2 . 1 . Unlock Access 3 | . . . . . . . . . 1 . 1 . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 1 2 . 3 4 8 . 8 1 3 1 1 . Full Trace Events 5 | . . . 1 . . 1 . . 2 . . 1 . . Feedback Events 2 | . . . 1 . . . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 200 | . . . . . . . . . 94 . 106 . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . Part Studies Acquired 4 | . . . . . . . 1 . 3 . . . . . Parts Repaired 5 | . . . 2 . . . . . . . 3 . . . Time 202 | . . . 82 . . . . . . . 120 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 1 . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . . . 1 . . . 1 Zone Cloak 1 | . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Total Allies 4 | . . 4 . . . . . . . . . . . . Largest Group 3 | . . 3 1 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . Total Orders 8 | . . . . . 1 . . . 5 1 1 . . . EXPLORE 6 | . . . . . 1 . . . 3 1 1 . . . RETURN 2 | . . . . . . . . . 2 . . . . . Ally Attacks 35 | . . 19 16 . . . . . . . . . . . Total Damage 441 | . . 232 209 . . . . . . . . . . . Kills 6 | . . 2 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Active Infowar (turns) 744 | . . . . . . . 106 172 466 . . . . . Optics 365 | . . . . . . . . . 365 . . . . . Terrain 475 | . . . . . . . 101 172 202 . . . . . ECM 6 | . . . . . . . 5 . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 7 | . . . . . 1 . . . 3 1 2 . . . Drone Recoveries 4 | . . . . . . . . . 3 . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Turns Passed 5375 | 77 540 349 852 242 450 480 233 172 779 197 605 133 124 142 Spaces Moved 6399 | 59 318 243 351 126 753 636 523 227 1480 225 784 201 222 251 Core 456 | 3 . . . . . 73 . . 1 . . 69 182 128 Treads . | . . . . . . . . . . . . . . . Legs 1243 | 56 318 243 351 126 79 70 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 112 | . . . . . . 112 . . . . . . . . Flight 4588 | . . . . . 674 381 523 227 1479 225 784 132 40 123 Fastest Speed 26 | 50 120 120 120 190 34 32 29 30 26 27 30 32 40 40 Average Speed 54 | 116 120 120 170 190 45 48 29 31 28 28 30 38 48 45 Slowest Speed 300 | 120 120 120 190 190 200 120 30 34 300 34 83 50 50 50 Overloaded Moves 27 | . . . . . . 27 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 13 11 4 2 4 . 1 4 . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 61 60 24 46 51 79 13 85 32 41 19 38 8 40 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 6 | . 1 . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 31 | . . . . . . 6 1 . 13 2 5 . 4 . Terrain Destroyed 33 | . . . . . . 6 1 . 13 2 7 . 4 . Melee 31 | . . . . . . 6 1 . 13 2 5 . 4 . Projectile 2 | . . . . . . . . . . . 2 . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Fac Gar Total 7781 | 64 407 281 535 129 817 735 590 309 1749 332 1103 221 229 280 Wait 766 | . 20 8 98 4 24 41 51 31 165 65 258 1 . . Move 6312 | 58 317 242 350 125 728 615 516 222 1472 223 781 191 221 251 Hop 32 | . . . . . 10 9 2 2 4 . 1 4 . . Pick Up 43 | . 6 5 8 . 3 3 2 2 7 . 7 . . . Fast Attach 85 | 6 2 2 4 . 10 10 7 7 18 3 14 . 2 . Attach 26 | . 2 1 1 . 6 1 2 1 6 1 3 . 1 1 Detach 21 | . 1 2 1 . 6 3 . 2 3 . 2 . . 1 Swap 57 | . 9 2 16 . 1 3 4 3 13 2 4 . . . Drop 84 | . 6 5 14 . 10 10 5 6 19 . 8 1 . . Fire 108 | . 44 13 43 . . . . 4 . . 4 . . . Melee 164 | . . . . . 18 40 1 6 42 11 21 20 5 . Ram 12 | . . . . . . . . . . . . . . 12 Kick 1 | . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . 1 . . 23 . 27 . 4 . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: Low x2 / DSF) -7/DSF -6/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -6/Garrison -5/Factory -5/Garrison -4/Factory -4/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Build established: Mutant 378 | -10/Materials | Core integrity fell below 50% 447 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Entered Mines 620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 825 | -10/Mines | Learned Materials emergency access door positions 866 | -10/Mines | Found the Drone Emporium 873 | -10/Mines | Found Prototype Device 880 | -10/Mines | Identified Decoy Drone Bay 919 | -10/Mines | Received a Mining Laser from a helpful Derelict 927 | -10/Mines | Discovered new exit (range 4) 958 | -10/Mines | Discovered new exit (range 3) 967 | -10/Mines | Entered Materials 967 | -9/Materials | Accompanied by 1 ally 967 | -9/Materials | Evolved 2 slots: Utility x2 1426 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Build established: Scavenger-Mutant 1615 | -9/Materials | Repaired Imp. Light Cannon 1667 | -9/Materials | Repaired Beamcaster 1819 | -9/Materials | Entered Mines 1820 | -9/Mines | Learned location of Storage (-8) 1846 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1846 | -9/Mines | Discovered new exit (range 5) 2030 | -9/Mines | Assembled infested the area 2031 | -9/Mines | Discovered new exit (range 13) 2035 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2061 | -9/Mines | Entered Materials 2061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -8/Materials | Discovered new exit (range 34) 2304 | -8/Materials | Discovered new exit (range 13) 2393 | -8/Materials | Discovered new exit (range 16) 2408 | -8/Materials | Identified exit to Storage 2492 | -8/Materials | Build established: Mutant 2511 | -8/Materials | Entered Storage 2713 | -8/Storage | Core integrity fell below 50% 2724 | -8/Storage | Lost 5 parts (3n2u) 2978 | -8/Storage | Core integrity fell below 20% 2985 | -8/Storage | Discovered new exit (range 16) 2991 | -8/Storage | Entered Factory 2991 | -7/Factory | Evolved 2 slots: Utility x2 3097 | -7/Factory | Identified exit to Lower Caves 3224 | -7/Factory | Identified exit to DSF 3224 | -7/Factory | Entered DSF 3244 | -7/DSF | Additional patrols routed to DSF 3332 | -7/DSF | Lost 4 parts (2n1u1w) 3390 | -7/DSF | Discovered new exit (range 15) 3396 | -7/DSF | Entered Factory 3396 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3696 | -6/Factory | Build established: Hacker-Sprinter 3764 | -6/Factory | Discovered new exit (range 9) 3835 | -6/Factory | Fabricated Hacking Suite (x1) 3903 | -6/Factory | Lost 3 parts (3n) 3925 | -6/Factory | Discovered new exit (range 3) 4103 | -6/Factory | Discovered new exit (range 9) 4143 | -6/Factory | System Shield fried by hacking feedback 4175 | -6/Factory | Identified exit to Garrison 4175 | -6/Factory | Entered Garrison 4187 | -6/Garrison | Triggered checkpoint 4251 | -6/Garrison | Spotted B-75 Beast 4251 | -6/Garrison | Spotted B-75 Beast 4314 | -6/Garrison | Lost 5 parts (2n3u) 4315 | -6/Garrison | Installed Relay Interface Framework 4368 | -6/Garrison | Discovered new exit (range 12) 4372 | -6/Garrison | Entered Factory 4372 | -5/Factory | Evolved 2 slots: Utility x2 4651 | -5/Factory | Repaired Lgt. Nuclear Core+ 4690 | -5/Factory | Repaired Surge Thruster 4736 | -5/Factory | Repaired Xenon Bombardment Thruster+? 4976 | -5/Factory | Identified exit to Garrison 4977 | -5/Factory | Entered Garrison 4985 | -5/Garrison | Triggered checkpoint 4993 | -5/Garrison | Spotted B-75 Beast 5073 | -5/Garrison | Triggered checkpoint 5094 | -5/Garrison | Discovered new exit (range 15) 5110 | -5/Garrison | Lost 7 parts (1p3n2u1w) 5110 | -5/Garrison | Entered Factory 5110 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5232 | -4/Factory | Identified exit to Garrison 5234 | -4/Factory | Entered Garrison 5245 | -4/Garrison | Lost 3 parts (2u1w) 5261 | -4/Garrison | Spotted B-86 Titan 5333 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 5339 | -4/Garrison | Core integrity fell below 50% 5342 | -4/Garrison | Triggered checkpoint 5352 | -4/Garrison | Triggered checkpoint 5357 | -4/Garrison | Core integrity fell below 20% 5362 | -4/Garrison | Triggered checkpoint 5376 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05352_ Beams of light sweep through the air. An alarm sounds. 05352_ Slammed into S-27 Virus. 05352_ Imp. Target Analyzer broken. 05352_ Destabilizing: Short circuit. 05353_ Critical hit (Burn: +37). 05353_ Slammed into G-67 Veteran. 05354_ Destabilizing: Core damaged (-57). 05355_ Slammed into G-67 Veteran. 05355_ Hacking Suite destroyed. 05355_ System corrupted by crushing effect (+3). 05356_ Slammed into G-67 Veteran. 05358_ Chainsword destroyed. 05362_ Beams of light sweep through the air. An alarm sounds. 05366_ Slug penetrates Wall. 05373_ Slammed into S-27 Virus. 05373_ Triggered Alarm Trap. 05373_ An alarm sounds. 05374_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????# #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# ###?????????????? | | ?????????????????#%#???????????????? | | ?????????????????#%#???????????????? | | ?????????????????#%#???????????????? | | ?????????????????#%###?????????????? | | ?????????????????#% #?????????????? | | ???? ??????????#% #?????????????? | | ???# #?????????#% #?????????????? | | ???# #?????????# ###?????????????? | | ???# #?????????# #???????????????? | | ???# #?????????# #???????????????? | | ???# #?????????# #???????????????? | | ???# #?????????# ###?????????????? | | ???# #?????????# #?????????????? | | ???# #?????????# #?????????????? | | ???# #?????????# #?????????????? | | ???# #?????????# ###?????????????? | | ???# #?????????# #???????????????? | | ???# #?????????# #???????????????? | | ???# #?????????# #???????????????? | | #### ###########%########????????? | | % #????????? | | #### ########### ######s#????????? | | #??# #????????## ##???#@#????????? | | #??# #????????# #?###s####?????? | | #??# #????????#" "#?#" s "#?????? | | #??# #????????#" "#?#" "#?????? | | #### #????????#" "#?#""""""#?????? | | #????????#"""#?########?????? | | #????????#####??????????????? | | #???????????????????????????? | | ########???????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Phase Shifting 5 Evasion (%) 74 Melee Accuracy 14 Target Analysis 6 Core Analysis 6 Salvage Targeting 6 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked VTOL Module | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Repaired ---------- Imp. Light Cannon | 34% | -9/Materials Beamcaster | 37% | -9/Materials Lgt. Nuclear Core | 16% | -5/Factory Surge Thruster | 35% | -5/Factory Xenon Bombardment Thruster | 60% | -5/Factory Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker root@ Challenges ------------ None Game ------ Seed PhaseDeliveryChip Manual? 0 Play Time 01:35:37 Cumulative 44.9 hours Start 2026.08.31 @ 05:55:52 End 2026.08.31 @ 07:31:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e51b80-fe1f-47c8-9d2c-6d3243b5a6d4