Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 23:30:06 Player: Malakyel Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2492) 2492 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 6529 Bonus ------- High Alert Combat Kills 212 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer Power Shielding > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Compact Matter Pod (38) Improved Sensor Array Target Analyzer Arc Projector Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Ion Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Target Analyzer Target Analyzer Microactuators Reaction Control System Layered Light Armor Plating Dynamic Insulation System High-powered Shotgun Improved Datajack Blade Saw [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 2 1 . Weapon . | . . . . . . . Parts Attached 97 | 6 8 10 20 43 2 8 Power 10 | 1 1 1 1 5 . 1 Engine 9 | 1 1 1 1 4 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 2 . 2 6 14 1 . Treads 17 | 2 . . . 14 1 . Leg 8 | . . 2 6 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 1 1 7 7 1 4 Device 3 | . . . . 1 . 2 Storage 8 | 1 1 1 1 4 . . Processor 3 | . . . 2 1 . . Hackware 1 | . . . . 1 . . Protection 7 | . . . 4 . 1 2 Artifact . | . . . . . . . Weapon 40 | 2 6 6 6 17 . 3 Energy Gun 5 | 2 1 . . 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 14 | . 2 4 5 2 . 1 Ballistic Cannon 7 | . . . . 7 . . Launcher 7 | . 3 1 . 3 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 4 | . . . 1 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 28 | . 3 1 3 6 . 15 Power 3 | . 1 . . . . 2 Propulsion 7 | . . . . 3 . 4 Utility 9 | . . . 3 1 . 5 Weapon 9 | . 2 1 . 2 . 4 Highest Loss Streak 14 | . 2 1 2 2 . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 88 99 88 97 100 82 Engine 10 | . 14 14 11 8 . 3 Treads 17 | . 28 7 . 24 30 21 Leg 10 | . . 20 29 2 . . Storage 16 | . 19 28 11 14 7 5 Processor 12 | . . . . 26 15 15 Hackware 1 | . . . . 3 7 5 Protection 2 | . . . 13 . 7 6 Energy Gun 1 | . 8 . . . . . Energy Cannon 1 | . . . . 1 7 5 Ballistic Gun 10 | . 6 24 21 2 . . Ballistic Cannon 5 | . . . . 11 7 5 Launcher 1 | . 10 . . . . . Naked Turns . | . . . . . . . Heaviest Build 107 | 14 16 16 29 101 107 107 Greatest Support 86 | 40 40 40 36 64 86 86 Greatest Overweight (x) 4 | 4 . . 1 4 1 4 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 Average Capacity 13 | 7 8 8 8 19 25 21 Most Carried 22 | 6 8 8 8 22 14 14 Average Carried 11 | 3 6 7 7 16 13 11 Final Capacity 25 | 8 8 8 8 25 25 5 Final Carried 15 | 4 8 8 8 15 13 5 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 2380 | 160 266 272 444 1158 . 80 Remotely . | . . . . . . . Salvage Created 2407 | . 367 121 798 1021 . 100 Parts 202 | . 32 13 66 87 . 4 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 80 | . 10 7 24 36 . 3 Guns 40 | . 4 6 24 5 . 1 Cannons 24 | . . . . 22 . 2 AOE 16 | . 6 1 . 9 . . Classes Destroyed 14 | . 7 . 1 5 . 1 Worker 4 | . 1 . . 3 . . Builder 8 | . 5 1 . 2 . . Tunneler 2 | . . . . 2 . . Hauler 2 | . . . . 2 . . Recycler 2 | . 1 . . 1 . . Operator 2 | . 1 . 1 . . . Watcher 5 | . 3 . 1 1 . . Swarmer 35 | . 3 5 10 17 . . Grunt 30 | . 7 2 10 9 . 2 Duelist 2 | . . . . 2 . . Protector 1 | . . . . 1 . . Sentry 10 | . . . 4 6 . . Specialist 1 | . . . . . . 1 Heavy 1 | . . . . 1 . . Best Kill Streak 10 | . 6 3 5 10 . 1 Combat Bots Only 7 | . 4 3 5 7 . 1 Max Kills in Single Turn 4 | . 4 2 2 4 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 1 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 6616 | . 395 431 1299 2318 . 2173 Core 1362 | . 55 49 228 310 . 720 Absorbed by Shields 71 | . . . . . . 71 Redirected to Shielding 18 | . . . 18 . . . Regen/Repaired (Parts) 446 | . . . . 446 . . Core Remaining (%) 61 | 100 . 58 43 43 . . Volleys Fired 278 | . 34 30 80 104 . 30 Largest 2 | . 2 2 2 2 . 2 Hottest 120 | . 90 120 40 104 . 104 Shots Fired 492 | . 52 49 160 177 . 54 Gun 285 | . 30 43 160 44 . 8 Cannon 170 | . . . . 124 . 46 Launcher 35 | . 22 4 . 9 . . Special 2 | . . 2 . . . . Kinetic 403 | . 11 43 160 159 . 30 Thermal 38 | . 3 2 . 9 . 24 Explosive 35 | . 22 4 . 9 . . Electromagnetic 16 | . 16 . . . . . Robot Hit Streak 24 | . 8 9 24 21 . 14 Robot Miss Streak 6 | . 2 5 6 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 322 | . 27 21 108 125 . 41 Core Hits 174 | . 31 16 54 63 . 10 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 2 . 2 . . Destroy 2 | . . 2 . . . . Blast 2 | . . . . 2 . . Melee Attacks 11 | . . . 3 7 . 1 Impact 1 | . . . . . . 1 Slashing 10 | . . . 3 7 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6919 | . 1172 412 887 3489 . 959 Guns 1635 | . 204 147 886 269 . 129 Cannons 2850 | . . . . 2020 . 830 Explosions 2347 | . 965 261 . 1121 . . Melee . | . . . . . . . Ramming 87 | . 3 4 1 79 . . Kinetic 3825 | . 70 147 886 2128 . 594 Thermal 550 | . 24 . . 161 . 365 Explosive 2347 | . 965 261 . 1121 . . Electromagnetic 110 | . 110 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 . . . Average Corruption 4 | . . . 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . 1 . . . Message Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 131 | . . . . 119 . 12 Projectiles 54 | . . . . 42 . 12 Explosions 77 | . . . . 77 . . Melee . | . . . . . . . Knockbacks 19 | . . . . 11 . 8 Impact . | . . . . . . . Kinetic 18 | . . . . 10 . 8 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 297 | . 128 . . 169 . . Shots 10 | . 6 . . 4 . . Rammed 5 | . . . . 4 . 1 Targets Rammed 12 | . 1 2 1 7 . 1 Kicked 3 | . . 2 1 . . . Crushed 4 | . 1 . . 3 . . Highest Temperature 289 | . 90 48 94 289 . . Average Temperature 28 | . 27 15 23 37 . . Received Heat Transfer 1344 | . 66 159 354 441 . 324 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 916 | . 74 . . 250 . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 785 | . 455 285 496 785 362 288 Initial 357 | . . 162 39 161 357 253 Average 300 | . 244 158 232 433 357 252 Maximum Alert Level 3 | . 2 1 2 3 1 1 Low Security (%) 33 | 100 33 68 43 15 . 6 Level 1 43 | . 47 31 49 39 100 93 Level 2 20 | . 18 . 7 40 . . Level 3 2 | . . . . 4 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 2 3 . 3 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 9 | . 2 . 2 2 . 3 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 5 | . 2 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 19 10 33 49 . 13 Peak Tracking Total 6 | . 4 3 6 5 . 5 Tactical Retreats 9 | . 1 2 2 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 5 | . 2 . . 3 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 16 | . 3 1 3 8 1 . Terminals 12 | . 3 . 3 5 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 47 | . 9 1 6 30 1 . Successful 27 | . 2 1 3 20 1 . Failed 20 | . 7 . 3 10 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 9 . 6 17 1 . Fabricators . | . . . . . . . Repair Stations 12 | . . . . 12 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 2 1 3 9 1 . Record 2 | . . . . 2 . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Terminal Index 1 | . . . . 1 . . Alert Level 3 | . 1 . . 2 . . Locate Traps 2 | . . . 2 . . . Dispatch Records 2 | . . . 1 1 . . Investigation Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . . 10 . . Scan Component 5 | . . . . 5 . . Repair 5 | . . . . 5 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . 6 . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 184 | . . . . 184 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 5313 | 136 645 987 927 2231 28 359 Spaces Moved 2751 | 86 335 689 513 991 12 125 Core 56 | 15 . . . . . 41 Treads 1533 | 71 335 146 . 885 12 84 Legs 1162 | . . 543 513 106 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 90 90 231 50 Average Speed 145 | 143 160 128 112 162 231 186 Slowest Speed 490 | 250 160 160 190 490 231 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 58 | 7 50 98 40 74 . 84 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . 3 2 . . Terrain Destroyed 217 | . 89 22 3 103 . . Melee 5 | . . . 3 2 . . Projectile 19 | . . 1 . 18 . . AOE 193 | . 89 21 . 83 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 3615 | 98 394 747 734 1434 13 195 Wait 322 | . 2 4 84 214 . 18 Move 2745 | 85 334 688 512 990 11 125 Hop . | . . . . . . . Pick Up 77 | 7 9 4 12 40 . 5 Fast Attach 21 | 3 4 2 4 5 . 3 Attach 27 | 3 2 1 2 12 2 5 Detach 2 | . 1 . 1 . . . Swap 49 | . 2 7 14 26 . . Drop 67 | . 5 9 21 29 . 3 Fire 278 | . 34 30 80 104 . 30 Melee 11 | . . . 3 7 . 1 Ram 1 | . . . . . . 1 Kick 3 | . . 2 1 . . . Crush 8 | . 1 . . 7 . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 13) 720 | -10/Materials | Discovered new exit (range 4) 782 | -10/Materials | Entered Mines 949 | -10/Mines | Learned location of 1 exit from Materials 1024 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1145 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1598 | -10/Mines | Learned location of Zion (-7) 1602 | -10/Mines | Discovered new exit (range 9) 1769 | -10/Mines | Entered Materials 1769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -9/Materials | Identified exit to Materials 2400 | -9/Materials | Discovered new exit (range 10) 2646 | -9/Materials | Crushed by falling debris 2646 | -9/Materials | Core integrity fell below 50% 2696 | -9/Materials | Entered another Materials area 2696 | -8/Materials | Evolved 2 slots: Utility x2 3517 | -8/Materials | Repaired Imp. Ion Engine 3545 | -8/Materials | Discovered new exit (range 11) 3995 | -8/Materials | Destroyed 7 combat bots 4135 | -8/Materials | Discovered new exit (range 9) 4498 | -8/Materials | Identified exit to Garrison 4639 | -8/Materials | Repaired Arm. Treads 4679 | -8/Materials | Repaired Arm. Treads 4696 | -8/Materials | First assault squad dispatched 4776 | -8/Materials | Repaired Assault Cannon 4831 | -8/Materials | Core integrity fell below 50% 4927 | -8/Materials | Entered Factory 4927 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4953 | -7/Factory | Identified exit to DSF 4955 | -7/Factory | Entered DSF 5142 | -7/DSF | Additional patrols routed to DSF 5274 | -7/DSF | Core integrity fell below 50% 5295 | -7/DSF | Core integrity fell below 20% 5308 | -7/DSF | Discovered new exit (range 15) 5314 | -7/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05282_ Penetrated by Slug. 05282_ Lyr. Light Armor Plating destroyed. 05285_ Adv. Heat Sink destroyed. 05287_ Field strength at 17. 05288_ Field strength at 4. 05289_ Stasis field depleted. 05289_ Hpw. Shotgun destroyed. 05290_ Acquired Arc Projector. 05292_ Slug penetrates Wall. 05292_ Arc Projector destroyed. 05292_ Knocked back. 05295_ Slug penetrates Wall. 05298_ Penetrated by Slug. 05298_ Acquired 1 matter. 05304_ Acquired Transmission Jammer. 05308_ EXIT=FOUND 05312_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05312_ X-62 Marksman springs to life. 05314_ Acquired Power Shielding. 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