Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 22:07:30 Player: Skulldox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (491) 491 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4206 Bonus ------- None Cogmind --------- Core Integrity 794/850 Matter 292/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Rolling (95) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (5) --- Light Treads Wheel Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Ion Cannon Great Axe > --- INVENTORY (15) --- Carbon-fiber Leg Improved Heat Sink Improved Terrain Scan Processor Seismic Detector Improved Weapon Shielding Improved Medium Armor Plating Lightning Gun Ion Cannon Ion Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Plasma Rifle Ion Cannon Great Axe > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scan Processor Seismic Detector Improved Weapon Shielding Improved Medium Armor Plating Beam Cannon Heavy Ion Cannon Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 51 | 6 4 6 7 7 8 10 3 . Power 3 | 1 . 1 . . 1 . . . Engine 3 | 1 . 1 . . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 4 2 1 6 1 . Treads 1 | . . . . . . 1 . . Leg 4 | 2 . 1 1 . . . . . Wheel 5 | . . . . . . 5 . . Hover 5 | . . . 3 1 1 . . . Flight 2 | . . . . 1 . . 1 . Utility 16 | 1 2 1 1 4 3 3 1 . Device 6 | . 2 . 1 1 2 . . . Storage 4 | 1 . . . 1 1 1 . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . Protection 4 | . . 1 . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 2 3 2 1 3 1 1 . Energy Gun 4 | 1 1 . . . 1 1 . . Energy Cannon 4 | . . 1 1 . 1 . 1 . Ballistic Gun 3 | 1 . . 1 1 . . . . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 6 | . . . . 1 2 2 1 . Power . | . . . . . . . . . Propulsion 4 | . . . . 1 1 1 1 . Utility 1 | . . . . . . 1 . . Weapon 1 | . . . . . 1 . . . Highest Loss Streak 2 | . . . . 1 2 2 1 . To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 7 7 7 7 7 8 8 10 Power . | . 1 1 1 . . . . . Propulsion 1 | 2 3 2 2 1 . . . 1 Utility 2 | . . 1 1 3 3 5 4 5 Weapon 3 | . 2 3 3 2 3 3 3 4 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 2 4 2 . 2 . 1 5 Power 1 | . . 1 . . . . . . Propulsion 7 | . 2 1 2 . . . 1 1 Utility 2 | . . . . . . . . 2 Weapon 6 | . . 2 . . 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 99 99 97 87 81 80 Engine 10 | . 14 14 11 9 7 6 6 6 Treads 1 | . . . . . . . 6 6 Leg 11 | . 28 28 8 . . . . . Wheel 3 | . . . . . . 20 15 13 Hover 11 | . . . 23 36 29 7 . . Device 11 | . 10 12 11 9 13 13 9 6 Storage 10 | . 14 14 11 9 7 6 6 6 Processor 3 | . . . . 8 7 6 6 6 Hackware 1 | . . . . . . 5 6 6 Protection 4 | . . 1 11 9 8 1 2 6 Energy Gun 2 | . 5 . . . . 5 6 6 Energy Cannon 5 | . . 5 5 8 11 6 4 6 Ballistic Gun 2 | . 10 . 6 6 . . . . Ballistic Cannon 4 | . 11 8 . . . . . . Launcher 3 | . . 10 . 2 2 . 1 . Special Weapon 1 | . . 3 9 1 . . . . Slashing Weapon 2 | . . . . . 5 6 6 6 Peak Build Rating 36 | 6 7 17 20 27 34 36 33 33 Average Rating 19 | 4 6 10 18 24 29 33 31 33 On Entrance 17 | . 6 7 16 19 20 28 31 33 Avg Prop Armor Cover (%) 9 | . . . . . . 8 9 8 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 13 15 25 26 27 34 40 42 42 Greatest Support 59 | 20 20 20 30 28 37 59 39 29 Greatest Overweight (x) 2 | 1 . 1 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 8 15 15 15 Average Capacity 9 | 7 8 8 8 8 8 10 15 15 Most Carried 10 | 6 8 8 8 8 8 8 10 10 Average Carried 7 | 3 7 7 7 7 7 7 8 10 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 Final Carried 10 | 6 8 8 8 8 8 8 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 1091 | 245 103 97 101 9 287 63 156 30 Remotely . | . . . . . . . . . Salvage Created 648 | . 146 36 119 27 154 63 103 . Parts 41 | . 8 2 7 4 9 3 8 . Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 18 | . 5 1 4 3 . 1 4 . Guns 3 | . 2 . . . . . 1 . Cannons 7 | . 3 1 1 1 . 1 . . AOE 8 | . . . 3 2 . . 3 . Classes Destroyed 7 | . 2 . 1 . 3 1 . . Worker 1 | . . . . . 1 . . . Hauler 2 | . . . 1 . 1 . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Swarmer 11 | . 2 . 2 3 . . 4 . Grunt 6 | . 3 1 2 . . . . . Sentry 1 | . . . . . . 1 . . Packrat 1 | . . . . . . . 1 . Best Kill Streak 4 | . 2 1 3 3 2 1 4 . Combat Bots Only 4 | . 2 1 3 3 . 1 4 . Max Kills in Single Turn 2 | . 1 1 2 2 1 1 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 2 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 173 | . 42 7 32 12 10 62 8 . Missed 60 | . 11 1 14 6 2 25 1 . Hits 113 | . 31 6 18 6 8 37 7 . Projectile 113 | . 31 6 18 6 8 37 7 . Damage Taken 1331 | . 328 65 235 96 119 345 143 . Core 197 | . 58 22 61 . . 56 . . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 67 | . . 19 48 . . . . . Core Remaining (%) 90 | 100 . 68 84 100 100 . . . Volleys Fired 61 | . 14 3 13 11 8 3 9 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 160 | . 70 160 160 85 125 135 135 . Shots Fired 97 | . 28 5 23 12 11 6 12 . Gun 33 | . 15 . 6 1 1 3 7 . Cannon 50 | . 13 3 9 9 10 3 3 . Launcher 8 | . . . 4 2 . . 2 . Special 6 | . . 2 4 . . . . . Kinetic 31 | . 24 . 6 1 . . . . Thermal 57 | . 4 5 13 9 10 6 10 . Explosive 8 | . . . 4 2 . . 2 . Electromagnetic 1 | . . . . . 1 . . . Robot Hit Streak 5 | . 4 2 4 1 4 3 5 . Robot Miss Streak 4 | . 4 2 3 2 2 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 41 | . 13 2 8 2 7 4 5 . Core Hits 36 | . 8 1 8 2 7 2 8 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 6 | . . . . . 6 . . . Impact . | . . . . . . . . . Slashing 6 | . . . . . 6 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1532 | . 189 37 432 221 216 105 332 . Guns 240 | . 83 . 26 . . 44 87 . Cannons 392 | . 103 22 52 35 112 46 22 . Explosions 700 | . . . 291 186 . . 223 . Melee 100 | . . . . . 100 . . . Ramming 48 | . 3 2 24 . 4 15 . . Kinetic 178 | . 152 . 26 . . . . . Thermal 506 | . 34 35 91 35 112 90 109 . Explosive 700 | . . . 291 186 . . 223 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 100 | . . . . . 100 . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 2 3 1 Message Errors 3 | . . . . . . 1 1 1 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . 8 17 . . . . Projectiles . | . . . . . . . . . Explosions 25 | . . . 8 17 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . . 12 10 2 7 39 . Shots 2 | . . . . 1 . . 1 . Rammed 5 | . . . 1 . 1 3 . . Targets Rammed 7 | . 1 1 1 . 1 3 . . Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | . 30 206 270 32 57 90 126 . Average Temperature 59 | . 13 90 101 13 24 47 48 . Received Heat Transfer 420 | . 144 36 84 45 . 111 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . . Heat Transferred 1250 | . 75 117 351 74 222 174 237 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 141 | . 56 20 141 120 49 80 . . Initial 59 | . . 16 . 59 49 . . . Average 12 | . 14 1 29 39 5 14 . . Influence Increases 823 | . 166 20 216 158 54 119 90 . Destroy 0b10 Robot/C 360 | . 100 20 80 60 . 20 80 . Destroy 0b10 Robot/NC 25 | . . . 5 . 20 . . . Destroy Leader 72 | . 20 . 22 10 . 10 10 . Successful Hack 23 | . . . . 5 4 14 . . Disable Machine 30 | . . . . 30 . . . . Destroy Structure 28 | . 1 . 19 8 . . . . Partial Spotted 75 | . . . 15 15 30 15 . . Lose Combat Pursuer 210 | . 45 . 75 30 . 60 . . Influence Decreases 823 | . 124 62 75 191 162 69 140 . Entered New Map 186 | . . 26 . 82 59 . 19 . Time Decay 601 | . 124 36 75 99 97 49 121 . Lost Part 36 | . . . . 10 6 20 . . Squads Dispatched 8 | . 1 1 1 1 4 . . . Investigation 2 | . . 1 . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . 1 . 1 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 19 1 12 7 8 7 4 . Peak Tracking Total 8 | . 7 1 8 5 4 6 4 . Tactical Retreats 8 | . 1 . 4 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 12 | . 5 1 . 4 1 1 . . Terminals 8 | . 4 . . 2 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 13 1 . 14 1 2 . . Successful 17 | . 5 1 . 8 1 2 . . Failed 14 | . 8 . . 6 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 9 . . 4 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 4 . . 3 . . . . Scanalyzers 7 | . . . . 7 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 1 . 1 1 2 . . Record 5 | . 3 . . . 1 1 . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 8 | . 4 . . 2 1 1 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Active Infowar (turns) 2482 | . 104 480 276 242 659 171 536 14 Optics 1611 | . . . . 231 659 171 536 14 Structural 1574 | . 104 480 209 103 583 95 . . Seismic 810 | . . . 67 112 336 . 295 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 3276 | 85 530 762 277 242 659 171 536 14 Spaces Moved 2997 | 60 349 505 326 200 828 198 517 14 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 957 | 56 349 505 47 . . . . . Wheels 649 | . . . . . . 118 517 14 Hover 1387 | . . . 279 200 828 80 . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 120 52 48 48 52 80 95 Average Speed 90 | 117 120 139 62 48 69 69 93 95 Slowest Speed 200 | 120 120 190 200 112 112 95 95 95 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 42 85 22 23 25 4 72 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 2 . . . . 1 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . . . 19 7 . . 7 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 33 | . . . 19 7 . . 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 3448 | 73 433 560 373 327 887 224 557 14 Wait 213 | . 55 28 8 87 14 . 21 . Move 2989 | 59 348 504 325 199 827 197 516 14 Hop . | . . . . . . . . . Pick Up 47 | 8 6 7 6 6 8 2 4 . Fast Attach 23 | 4 1 . 3 4 3 7 1 . Attach 10 | 2 . 1 2 2 2 . 1 . Detach . | . . . . . . . . . Swap 47 | . 4 7 8 13 8 4 3 . Drop 45 | . 4 9 7 5 10 8 2 . Fire 61 | . 14 3 13 11 8 3 9 . Melee 6 | . . . . . 6 . . . Ram 5 | . . . 1 . 1 3 . . Kick 2 | . 1 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Entered Mines 639 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 681 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Learned Materials machine intel 847 | -10/Mines | Learned Materials stockpile data 903 | -10/Mines | Discovered new exit (range 8) 1083 | -10/Mines | Met a Derelict shopkeep closing up shop 1378 | -10/Mines | Entered Materials 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Loaded intel: 63 machine locations 1644 | -9/Materials | Discovered new exit (range 16) 1655 | -9/Materials | Entered another Materials area 1655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -8/Materials | Discovered new exit (range 9) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2546 | -7/Factory | Discovered new exit (range 10) 2556 | -7/Factory | Entered another Factory area 2556 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2574 | -6/Factory | Identified exit to Lower Caves 2727 | -6/Factory | Entered Lower Caves 2752 | -6/Lower Caves | Learned 4 Factory zone layouts 3184 | -6/Lower Caves | Discovered new exit (range 19) 3263 | -6/Lower Caves | Entered another Lower Caves area 3277 | -6/Lower Caves | Self-destructed Last Messages --------------- 03010_ Dropped VTOL Module. 03043_ Acquired Imp. Light Armor Plating. 03048_ Acquired Carbon-fiber Leg. 03165_ ZQ &X U0PU|AY 0 OL8BTVFMLZ U,W>IHNEB 03166_ Searching scrap... 03166_ Found Lightning Gun. 03166_ Found 53 Matter. 03167_ Acquired 53 matter. 03168_ Acquired Lightning Gun. 03184_ EXIT=FOUND 03220_ System corrupted: Energy discharge (-47). LOCATION=UNKNOWN GOAL=ESCAPE 03266_ Searching scrap... 03266_ Found Med. Storage Unit. 03266_ Found Hacking Suite. 03266_ Found Imp. Reaction Control System. 03266_ Found 30 Matter. 03267_ Acquired 30 matter. 03270_ 4JC8YMZHEZYXZAND:XIM/1DNLRE9X Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????###???????????????? | | ??????????????????????????### #???????????????? | | ????????????????????####### #???????????????? | | ????????????????????# ! #???????????????? | | ????????????????????# ! @ #???????????????? | | ????????????????????#S ### #???????????????? | | ????????????????????# #?## ##???????????????? | | ????????????????????# #??## ##????????????????? | | ????????????????????# #???# #?????????????????? | | ??????????????????? #??? ?????????????????? | | ?????????????????? ??? #????????????????? | | ????????????????? ??? #????????????????? | | ????????????????## ??? #????????????????? | | ?????????????????# ??? ????????????????? | | ????????????????? ## ?? ????????????????? | | ???????????????? ??# ?? ????????????????? | | ???????????????# ??? ?? #???????????????? | | ??????????????? ???#? #???????????????? | | ?????????????? #????? ##???????????????? | | ?????????????# ?????? #????????????????? | | ?????????????# ?????? ?????????????????? | | ????????????? ?????? ?????????????????? | | ???????????? ?????? #?????????????????? | | ????????????? ???????###??????????????????? | | ??????????????? ????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key For Emergencies Only Organ Harvest Spot Them First Challenges ------------ None Game ------ Seed ThermalPulsarLaser Manual? 0 Play Time 01:11:29 Cumulative 36.9 hours Start 2026.08.28 @ 19:49:01 End 2026.09.01 @ 22:07:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 58x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ee907ce-73b6-4910-8bb5-04e6269ab8b1