Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 18:55:17

Player: rel

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1865)     1865
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 4176

 Bonus
-------
High Alert Combat Kills    81

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Sensor Array
  Improved Signal Interpreter
           Weapon Cycler
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (10) ---
           Nuclear Core
           Nuclear Core
           Carbon-fiber Leg
           Arc Projector
           Arc Projector
           Arc Projector
           Proton Missile Launcher
           Proton Missile Launcher
           Proton Missile Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Signal Interpreter
           Weapon Cycler
>          --- WEAPON -----------
           Proton Missile Launcher
           Great Maul
>          --- INVENTORY --------
           Nuclear Core
           Carbon-fiber Leg
           Arc Projector
           Arc Projector
           Arc Projector
           Arc Projector
           Proton Missile Launcher
           Proton Missile Launcher
  Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 5   12  2   4   46  
  Power                    9    | 1   .   .   1   7   
    Engine                 8    | 1   .   .   1   6   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 1   5   .   .   12  
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 1   5   .   .   11  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  15   | 1   3   .   2   9   
    Device                 10   | .   .   .   2   8   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   4   2   1   18  
    Energy Gun             4    | 1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 1   2   2   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   2   .   .   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 17   | .   1   1   2   13  
  Power                    4    | .   .   .   1   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   .   .   1   1   
  Weapon                   6    | .   1   1   .   4   
  Highest Loss Streak      3    | .   1   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  100 98  82  
  Engine                   8    | .   14  14  14  6   
  Core                     1    | .   .   .   .   2   
  Leg                      25   | .   24  28  28  24  
  Device                   11   | .   .   .   .   17  
  Storage                  10   | .   14  14  14  9   
  Processor                3    | .   .   .   .   5   
  Protection               3    | .   6   14  12  .   
  Ballistic Gun            10   | .   19  14  16  7   
  Launcher                 5    | .   7   14  11  2   
  Impact Weapon            2    | .   .   .   .   3   
  Slashing Weapon          1    | .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  23  25  25  32  
  Greatest Support         80   | 10  20  20  20  80  
  Greatest Overweight (x)  2    | 1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 5   10  8   10  10  
  Average Carried          8    | 2   6   7   7   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 3   8   8   10  10  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  
Matter Collected           1497 | 247  252  42   96   860  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2174 | .    442  79   96   1557 
  Parts                    135  | .    33   12   9    81   
Haulers Intercepted        4    | .    1    .    .    3    
Recyclers Shooed           4    | .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  51   | .   14  6   2   29  
  Melee                    11   | .   .   .   .   11  
  Guns                     22   | .   7   3   2   10  
  AOE                      14   | .   7   3   .   4   
Classes Destroyed          9    | .   5   .   1   3   
  Worker                   5    | .   1   .   .   4   
  Builder                  3    | .   .   .   .   3   
  Hauler                   4    | .   1   .   .   3   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  17   | .   3   6   .   8   
  Grunt                    24   | .   11  .   .   13  
  Sentry                   6    | .   .   .   .   6   
  Hunter                   2    | .   .   .   .   2   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           7    | .   7   3   2   4   
  Combat Bots Only         6    | .   6   3   2   4   
Max Kills in Single Turn   4    | .   2   2   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        296  | .    52   10   7    227  
  Missed                   72   | .    13   3    1    55   
Damage Taken               3423 | .    681  57   216  2469 
  Core                     762  | .    130  13   65   554  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         58   | 100  .    .    16   .    
Volleys Fired              114  | .    33   7    7    67   
  Largest                  2    | .    2    2    2    2    
  Hottest                  81   | .    50   63   53   81   
Shots Fired                207  | .    64   10   14   119  
  Gun                      177  | .    53   7    14   103  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 30   | .    11   3    .    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  166  | .    53   7    14   92   
  Thermal                  11   | .    .    .    .    11   
  Explosive                17   | .    11   3    .    3    
  Electromagnetic          13   | .    .    .    .    13   
  Robot Hit Streak         10   | .    7    3    7    10   
  Robot Miss Streak        3    | .    3    2    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           168  | .    34   4    12   118  
  Core Hits                99   | .    31   7    3    58   
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 7    | .    1    .    .    6    
  Critical Strikes         15   | .    1    .    .    14   
    Destroy                3    | .    1    .    .    2    
    Smash                  6    | .    .    .    .    6    
    Sever                  6    | .    .    .    .    6    
Melee Attacks              66   | .    .    .    .    66   
  Impact                   36   | .    .    .    .    36   
  Slashing                 30   | .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    9    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5091 | .    909  257  189  3736 
  Guns                     1598 | .    366  48   189  995  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1753 | .    543  207  .    1003 
  Melee                    1738 | .    .    .    .    1738 
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  1496 | .    366  48   189  893  
  Thermal                  243  | .    .    .    .    243  
  Explosive                877  | .    543  207  .    127  
  Electromagnetic          735  | .    .    .    .    735  
  Impact                   1199 | .    .    .    .    1199 
  Slashing                 539  | .    .    .    .    539  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    .    .    18   
    Message Errors         6    | .    .    .    .    6    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Fused            3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            302  | .    10   .    .    292  
  Projectiles              .    | .    .    .    .    .    
  Explosions               39   | .    10   .    .    29   
  Melee                    263  | .    .    .    .    263  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      294  | .    226  6    .    62   
  Shots                    13   | .    5    2    .    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        194  | .    17   12   .    194  
  Average Temperature      13   | .    8    8    .    16   
  Received Heat Transfer   1323 | .    234  .    9    1080 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       8    | .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         372  | .    .    .    .    372  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             609  | .   357 211 .   609 
  Initial                  139  | .   .   139 .   .   
  Average                  251  | .   113 134 .   308 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         39   | 100 84  54  .   26  
  Level 1                  48   | .   15  45  .   56  
  Level 2                  12   | .   .   .   .   17  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   10  
  Investigation            5    | .   2   .   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           5    | .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   20  6   2   59  
  Peak Tracking Total      8    | .   4   3   2   8   
  Tactical Retreats        8    | .   .   .   .   8   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            5    | .   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          14   | .   4   .   .   10  
  Max in Single Turn       4    | .   2   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          13   | .   5   .   .   8   
  Terminals                11   | .   4   .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                40   | .   16  .   .   24  
  Successful               18   | .   9   .   .   9   
  Failed                   22   | .   7   .   .   15  
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                37   | .   15  .   .   22  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             16   | .   8   .   .   8   
  Record                   5    | .   2   .   .   3   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Maintenance Status       2    | .   .   .   .   2   
  Zone Layout              3    | .   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   6   
  Full Trace Events        5    | .   2   .   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               5096 | 80   622  679  457  3258 
Spaces Moved               1964 | 48   282  318  143  1173 
  Core                     16   | 16   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1948 | 32   282  318  143  1173 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  
  Average Speed            168  | 143  161  190  186  162  
  Slowest Speed            260  | 190  190  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 5    71   80   14   78   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    
Terrain Destroyed          148  | .    104  19   .    25   
  Melee                    1    | .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    
  AOE                      147  | .    104  19   .    24   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      3445 | 60   388  382  319  2296 
  Wait                     1139 | .    44   54   158  883  
  Move                     1960 | 47   281  317  142  1173 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  59   | 8    14   1    6    30   
  Fast Attach              10   | .    .    .    .    10   
  Attach                   32   | 5    5    1    3    18   
  Detach                   2    | .    .    .    .    2    
  Swap                     27   | .    7    1    1    18   
  Drop                     35   | .    4    .    2    29   
  Fire                     114  | .    33   7    7    67   
  Melee                    66   | .    .    .    .    66   
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 4 exits: *Fac x3 / Gar)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 3)
  476 | -10/Materials | Discovered new exit (range 3)
  681 | -10/Materials | Discovered new exit (range 13)
  703 | -10/Materials | Entered Mines
  704 | -10/Mines     | Core integrity fell below 50%
  760 | -10/Mines     | Discovered new exit (range 9)
  855 | -10/Mines     | Learned location of 2 exits from Materials
  904 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1224 | -10/Mines     | Identified exit to Subcaves
 1273 | -10/Mines     | Discovered new exit (range 11)
 1382 | -10/Mines     | Entered Subcaves
 1390 | -10/Subcaves  | Learned location of Zion (-6)
 1390 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1757 | -10/Subcaves  | Discovered new exit (range 9)
 1761 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1790 | -10/Subcaves  | Core integrity fell below 20%
 1839 | -10/Subcaves  | Entered Materials
 1839 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1840 | -8/Materials  | Identified exit to Factory
 2247 | -8/Materials  | Garrison activated, responded to threat
 2296 | -8/Materials  | Build established: Scavenger-Mutant
 2324 | -8/Materials  | Identified exit to Garrison
 2844 | -8/Materials  | Core integrity fell below 50%
 3289 | -8/Materials  | Lost 3 parts (1n1u1w)
 3865 | -8/Materials  | Build established: Mutant
 4903 | -8/Materials  | Discovered exit to Factory (range 16)
 4940 | -8/Materials  | Core integrity fell below 20%
 5097 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
    1 Mechanic
  Downloaded coordinate data.
>>Layout(Zone)
Retrieving Zone 3X layout...
  Downloaded map data.
04986_ Acquired Nuclear Core. <x2>
05053_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
05056_ Critical hit (Burn: +37).
05056_ W-25 Informer sends out distress signal.
05058_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
05073_ Destroyed Flight Unit.
05073_ S-10 Pest system corrupted by crushing effect.
05073_ Flight Unit fried.
05073_ S-10 Pest destroyed.
05087_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle.
05089_ Imp. Titanium Leg destroyed.
05096_ Arc Projector destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????? ####+#######             ##  #????  |
| ?????????????? #      #???#             ##  #????  |
| ?????????????? #      #################/##  #????  |
| ?????????????? +         w                  #????  |
| ?????????????? #    !   %                   #????  |
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| ?????????????? ### ####    ##       +  +     ????  |
| ?????????????? #?# #??#    ##       #  # "T" ????  |
| ?????????????? #?# #??#    ##########  ######????  |
| #######???????##?# #??#    #???????##+#######????  |
|        ??????????# #??#    #???????#         ????  |
|       ????????####/####    #???????#         ????  |
| "      ???????       ##  g #???????#         ????  |
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| #########   ??       #    =     #????????????????  |
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|       *##   #?#     ###+###########??????????????  |
|    =   ##   #?# "%  %             #??????????????  |
|   ==   ##   #?# T               < #??????????????  |
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|        ##   #?#    %##########+#####?????????????  |
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| %      ""    !%    #??????#        #?????????????  |
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|             ########??????#   ?""  #?????????????  |
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|        """ !#????????????????????????????????????  |
|         ""  #????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Weapon Cycling             30
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockActuatorInterpreter
  Manual?         0
Play Time         00:37:11
  Cumulative      21.2 hours
  Start           2024.05.15 @ 18:14:56
  End             2024.05.15 @ 18:55:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f5a0d06-f551-4a63-973e-93708a5d0c93