Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 16:47:57 Player: Beef Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3102) 3102 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 6582 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/700 Matter 194/300 Energy 296/310 System Corruption 20% Temperature Hot (246) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Transmission Jammer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Gatling Laser Heavy Ion Cannon Flak Gun > --- INVENTORY (10) --- Light Nuclear Core Enhanced Nuclear Core Armored Huge Wheel Improved Heat Sink Improved Heat Sink Sensor Array Improved Targeting Computer Gatling Laser Flak Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Energy Filter Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink [Rating: 44] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Hacking Suite Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 123 | 7 4 29 20 8 8 47 Power 15 | 1 . 5 3 1 2 3 Engine 7 | 1 . 2 . . 2 2 Core 8 | . . 3 3 1 . 1 Reactor . | . . . . . . . Propulsion 44 | 2 2 11 8 2 3 16 Treads 6 | . . . . . . 6 Leg 35 | 2 2 11 8 2 3 7 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 30 | 1 1 2 3 3 . 20 Device 15 | . 1 . . 2 . 12 Storage 3 | 1 . 1 . . . 1 Processor 4 | . . 1 . 1 . 2 Hackware 2 | . . . 1 . . 1 Protection 6 | . . . 2 . . 4 Artifact . | . . . . . . . Weapon 34 | 3 1 11 6 2 3 8 Energy Gun 8 | . . 5 1 . 1 1 Energy Cannon 5 | . . . . 1 . 4 Ballistic Gun 9 | 3 . 4 1 . . 1 Ballistic Cannon 4 | . . . 3 . 1 . Launcher 4 | . 1 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 2 Parts Lost 39 | . 1 9 14 . 8 7 Power 5 | . . 2 1 . 1 1 Propulsion 20 | . 1 6 7 . 3 3 Utility 4 | . . . 1 . 2 1 Weapon 10 | . . 1 5 . 2 2 Highest Loss Streak 7 | . 1 5 7 . 6 3 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 87 | . 89 90 82 89 71 89 Engine 4 | . 14 2 . . 1 6 Core 3 | . . 7 7 6 4 . Treads 7 | . . . . . . 16 Leg 20 | . 28 37 25 28 23 9 Device 8 | . 4 . . 5 5 15 Storage 7 | . 14 11 9 7 5 4 Processor 7 | . . 10 9 15 12 5 Hackware 3 | . . . 9 7 5 3 Protection 1 | . . . 5 1 . 1 Energy Gun 3 | . . 7 8 . 1 3 Energy Cannon 5 | . . . . 6 2 10 Ballistic Gun 5 | . 21 9 . . . 5 Ballistic Cannon 1 | . . . 6 7 3 . Launcher 1 | . 6 3 . . . . Naked Turns 20 | . . . . . 15 5 Heaviest Build 54 | 14 16 31 45 51 47 54 Greatest Support 86 | 20 20 40 45 55 58 86 Greatest Overweight (x) 9 | . . 6 4 1 9 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 10 Average Capacity 10 | 6 8 10 15 15 13 8 Most Carried 15 | 2 8 13 15 15 15 10 Average Carried 8 | . 5 8 12 13 11 7 Final Capacity 15 | 8 8 15 15 15 5 10 Final Carried 15 | 2 7 13 13 15 5 10 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Skirmisher 21% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Scavenger-Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2690 | 159 224 622 361 258 71 995 Remotely . | . . . . . . . Salvage Created 2978 | . 154 875 356 211 . 1382 Parts 175 | . 12 72 20 4 . 67 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 71 | . 7 24 13 5 . 22 Melee 1 | . . . . . . 1 Guns 32 | . 3 20 2 . . 7 Cannons 23 | . . . 8 5 . 10 AOE 13 | . 4 4 3 . . 2 Classes Destroyed 14 | . 2 8 2 . . 2 Worker 4 | . . 1 1 . . 2 Builder 4 | . . 2 . . . 2 Tunneler 1 | . . 1 . . . . Hauler 2 | . . 1 . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . . 1 . . . . Watcher 4 | . . 2 1 . . 1 Swarmer 12 | . 3 9 . . . . Grunt 41 | . 4 10 10 3 . 14 Duelist 3 | . . 1 . 1 . 1 Sentry 7 | . . 4 1 . . 2 Hunter 3 | . . . 1 1 . 1 Programmer 4 | . . . . . . 4 Heavy 1 | . . . 1 . . . Best Kill Streak 7 | . 5 7 5 3 . 5 Combat Bots Only 5 | . 5 4 5 3 . 3 Max Kills in Single Turn 4 | . 4 4 4 1 . 2 Gunslinging . | . . . . . . . Exploded 4 | . 4 2 3 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 583 | . 37 137 126 32 11 240 Missed 158 | . 14 40 32 5 2 65 Damage Taken 6693 | . 418 1133 1838 449 387 2468 Core 1298 | . 147 230 218 61 160 482 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 54 | . . 54 . . . . Core Remaining (%) 60 | 100 41 42 60 . . . Volleys Fired 221 | . 14 70 40 22 5 70 Largest 3 | . 2 2 2 2 2 3 Hottest 195 | . 50 112 112 135 135 195 Shots Fired 448 | . 25 128 64 44 10 177 Gun 217 | . 21 119 15 . . 62 Cannon 215 | . . . 46 44 10 115 Launcher 16 | . 4 9 3 . . . Special . | . . . . . . . Kinetic 224 | . 21 88 50 22 5 38 Thermal 208 | . . 31 11 22 5 139 Explosive 16 | . 4 9 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 9 12 10 13 6 8 Robot Miss Streak 7 | . 2 4 7 2 3 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 259 | . 15 66 54 27 4 93 Core Hits 173 | . 11 44 48 7 . 63 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 2 2 . 1 Burn 2 | . . 1 1 . . . Meltdown 1 | . . . . . . 1 Blast 3 | . . . 1 2 . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7627 | . 358 1401 1893 804 239 2932 Guns 2156 | . 178 1061 175 . . 742 Cannons 3872 | . . . 1036 804 239 1793 Explosions 1519 | . 180 332 681 . . 326 Melee 44 | . . . . . . 44 Ramming 36 | . . 8 1 . . 27 Kinetic 3019 | . 178 704 1077 542 164 354 Thermal 3739 | . . 357 538 262 75 2507 Explosive 789 | . 180 332 277 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 44 | . . . . . . 44 Piercing . | . . . . . . . Highest Corruption 20 | . . . 2 1 14 20 Average Corruption 12 | . . . 2 1 8 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 111 | . . . 4 . 9 98 Message Errors 14 | . . . . . . 14 Matter Fused 35 | . . . 3 . 3 29 Heat Flow Errors 13 | . . . . . 1 12 Energy Discharges 14 | . . . 1 . 1 12 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 15 | . . . . . . 15 Data Loss (major) 5 | . . . . . . 5 Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Misdirections 5 | . . . . . 4 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 266 | . 8 . 36 123 . 99 Projectiles 194 | . . . 20 123 . 51 Explosions 72 | . 8 . 16 . . 48 Melee . | . . . . . . . Knockbacks 28 | . . . 21 7 . . Impact . | . . . . . . . Kinetic 26 | . . . 21 5 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 162 | . 145 17 . . . . Shots 4 | . 3 1 . . . . Rammed 5 | . . . . . . 5 Targets Rammed 14 | . . 4 1 . . 9 Kicked 8 | . . 4 1 . . 3 Crushed 1 | . . . . . . 1 Highest Temperature 570 | . 8 237 205 330 271 570 Average Temperature 120 | . 2 81 52 113 77 156 Received Heat Transfer 2079 | . 108 306 477 180 . 1008 Effects 18 | . . 1 . 1 . 16 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . 1 . 1 . 1 Interference 4 | . . . . . . 4 Matter Decay 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 7 | . . 3 1 . . 3 Heat Transferred 5307 | . . 851 620 370 111 3355 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 791 | . 291 791 464 340 72 328 Initial 334 | . . 122 334 208 54 . Average 247 | . 114 512 375 269 35 151 Maximum Alert Level 3 | . 1 3 2 1 . 1 Low Security (%) 47 | 100 59 17 . 7 100 72 Level 1 35 | . 40 8 68 92 . 27 Level 2 15 | . . 65 31 . . . Level 3 1 | . . 8 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 5 4 2 . 6 Investigation 6 | . . 3 2 . . 1 Extermination 4 | . . . . 1 . 3 Reinforcement 6 | . . 2 2 1 . 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . . 3 2 . . 1 Communications Jammed 12 | . . . . . . 12 Distress Signals 12 | . . . . . . 12 Times Spotted 120 | . 9 39 22 7 6 37 Peak Tracking Total 7 | . 5 4 7 3 6 4 Tactical Retreats 11 | . . 3 6 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . . . . 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 13 | . 3 4 2 1 . 3 Max in Single Turn 2 | . 2 2 1 1 . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 25 | . 3 7 4 1 . 10 Terminals 17 | . 3 5 3 1 . 5 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . 1 1 . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 78 | . 8 20 15 2 . 33 Successful 41 | . 3 12 9 . . 17 Failed 37 | . 5 8 6 2 . 16 Catastrophic 3 | . 1 1 . 1 . . Database Lockouts . | . . . . . . . Manual 34 | . 5 13 6 2 . 8 Terminals 55 | . 8 15 12 2 . 18 Fabricators 9 | . . . . . . 9 Repair Stations 7 | . . 4 3 . . . Recycling Units 5 | . . 1 . . . 4 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 19 | . . 5 7 . . 7 Part Schematic 1 | . . 1 . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Machine Index 1 | . . . . . . 1 Terminal Index 3 | . . 1 1 . . 1 Alert Level 4 | . . 1 1 . . 2 Unreport Threat 2 | . . . 1 . . 1 Recall Assault 1 | . . . . . . 1 Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks 5 | . . . . . . 5 Network Status 3 | . . . . . . 3 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . . 1 . . . 3 Process 1 | . . . . . . 1 Report Inventory 2 | . . 1 . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 3 3 2 . . 1 Terminals 8 | . 3 3 1 . . 1 Botnet 8 | . 3 3 1 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 3 6 3 1 . 10 Full Trace Events 8 | . 1 3 3 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 51 | . . . . . . 51 Total Part Build Rating 1 | . . . . . . 1 Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter 35 | . . . . . . 35 Retrieved Matter 35 | . . . . . . 35 Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . 8 . Total Damage 145 | . . . . . 145 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4308 | 58 292 780 531 434 172 2041 Spaces Moved 2286 | 45 198 366 250 260 123 1044 Core 80 | 9 . 8 . . 33 30 Treads 667 | . . . . . . 667 Legs 1539 | 36 198 358 250 260 90 347 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 139 | 106 120 134 150 128 118 150 Slowest Speed 500 | 120 120 350 400 190 500 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 51 42 22 8 70 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . 8 6 . 6 . 4 Terrain Destroyed 248 | . 70 98 36 14 3 27 Melee . | . . . . . . . Projectile 34 | . . . 3 14 3 14 AOE 214 | . 70 98 33 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2944 | 52 229 526 333 307 137 1360 Wait 160 | . 4 26 . 4 . 126 Move 2281 | 44 197 365 249 260 122 1044 Hop . | . . . . . . . Pick Up 76 | 1 8 14 14 8 1 30 Fast Attach 49 | 6 . 10 7 2 1 23 Attach 38 | . 2 8 9 2 7 10 Detach 11 | . . 6 2 . . 3 Swap 36 | 1 2 11 4 4 . 14 Drop 56 | . 2 12 7 5 1 29 Fire 221 | . 14 70 40 22 5 70 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 8 | . . 4 1 . . 3 Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Core integrity fell below 50% 321 | -10/Materials | Discovered new exit (range 9) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 450 | -9/Materials | Repaired Grenade Launcher 624 | -9/Materials | Discovered new exit (range 13) 778 | -9/Materials | Discovered new exit (range 6) 874 | -9/Materials | Identified exit to Mines 874 | -9/Materials | Identified exit to Storage 877 | -9/Materials | Build established: Scavenger-Mutant 957 | -9/Materials | Core integrity fell below 50% 984 | -9/Materials | Lost 5 parts (1p4n) 1052 | -9/Materials | Discovered new exit (range 8) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Utility x2 1349 | -8/Materials | Discovered new exit (range 20) 1444 | -8/Materials | Lost 7 parts (3n1u3w) 1506 | -8/Materials | Lost 4 parts (1p3n) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2096 | -7/Factory | Sucked down chute 2096 | -7/Factory | Entered Waste 2097 | -7/Waste | Met a frightened Derelict 2110 | -7/Waste | Spotted C-40 Crusher 2111 | -7/Waste | EMP discharged 2138 | -7/Waste | Build established: Scavenger-Skirmisher 2149 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2158 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2202 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Spotted C-40 Crusher 2211 | -7/Waste | EMP discharged 2211 | -7/Waste | System corruption reached 10% 2215 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2218 | -7/Waste | Spotted C-40 Crusher 2224 | -7/Waste | Spotted C-40 Crusher 2230 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2232 | -7/Waste | Spotted C-40 Crusher 2234 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2234 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2237 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2237 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2245 | -7/Waste | Discovered new exit (range 16) 2268 | -7/Waste | Lost 6 parts (1p2n2u1w) 2268 | -7/Waste | Entered Factory 2436 | -7/Factory | Core integrity fell below 50% 2445 | -7/Factory | Lost 3 parts (1p1n1w) 2652 | -7/Factory | Fabricated Sensor Array (x1) 2698 | -7/Factory | Core integrity fell below 20% 4170 | -7/Factory | Cargo convoy interrupted 4309 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 4 Scanalyzers 3 Garrison Accesses Downloaded coordinate data. >>Layout(Zone) Retrieving Zone 1L layout... Downloaded map data. 04191_ System corrupted: Matter fused (-6). 04207_ Connecting with Scanalyzer... >>Insert(Arm. Huge Wheel) Scanning Arm. Huge Wheel... Ready to analyze. 04209_ /R8KNLN%P78Q14R7KZPSNI5 04223_ Triggered Shock Trap. 04223_ The floor emits a surge of raw power. 04223_ System corrupted (+1). 04229_ System corrupted: Matter fused (-8). 04247_ System corrupted: Heat flow error (+216). 04275_ System corrupted: Energy discharge (-99). 04305_ System corrupted: Matter fused (-9). 04305_ Imp. Treads destroyed. 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