Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:31:51 Player: CrazyNinja Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3399) 3399 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 6693 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 60 Friendly Fire -6 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 73/100 System Corruption 5% Temperature Warning (354) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Compact Battery (200) Kinecellerator Drone Bay (0/2) Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- Flak Gun Flak Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Heat Sink Small Storage Unit Kinecellerator Kinecellerator Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved Assault Rifle Flak Gun Flak Gun Mining Laser [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Heavy Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 70 | 6 2 5 . 28 19 10 Power 11 | 1 . . . 5 4 1 Engine 8 | 1 . . . 2 4 1 Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 11 | 2 . . . 6 3 . Treads 9 | 2 . . . 4 3 . Leg 2 | . . . . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 1 4 . 11 7 5 Device 14 | . 1 1 . 7 5 . Storage 3 | 1 . 1 . 1 . . Processor 2 | . . 1 . 1 . . Hackware 2 | . . . . . . 2 Protection 8 | . . 1 . 2 2 3 Artifact . | . . . . . . . Weapon 19 | 2 1 1 . 6 5 4 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 1 1 . 5 2 2 Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 29 | . . . . 7 8 14 Power 6 | . . . . 3 1 2 Propulsion 4 | . . . . 2 1 1 Utility 11 | . . . . 2 3 6 Weapon 8 | . . . . . 3 5 Highest Loss Streak 14 | . . . . 4 3 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 94 100 100 86 88 89 Engine 10 | . 14 11 11 2 16 14 Core 4 | . . . . 12 . . Treads 16 | . 28 22 22 12 17 13 Leg 1 | . . . . 5 . . Device 12 | . 8 13 22 16 10 7 Storage 9 | . 14 11 11 9 9 7 Processor 1 | . . 8 . 1 . . Protection 11 | . . 11 11 8 16 22 Ballistic Gun 14 | . 28 22 22 15 9 4 Ballistic Cannon 4 | . . . . 2 7 6 Naked Turns 1 | . . . . . . 1 Heaviest Build 88 | 12 13 19 17 85 88 88 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 26 | . . . . 19 3 26 Average Overweight (x) 1 | . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 16 | 7 8 8 8 16 20 19 Most Carried 20 | 6 8 8 8 20 20 18 Average Carried 14 | 3 7 7 7 14 18 16 Final Capacity 20 | 8 8 8 8 20 20 5 Final Carried 20 | 6 8 8 8 20 18 5 Class Distribution -------------------- 66% | Mutant 27% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 2755 | 227 155 122 . 1219 954 78 Remotely . | . . . . . . . Salvage Created 3051 | . 190 269 . 1405 995 192 Parts 201 | . 18 15 . 87 73 8 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 3 | . . . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 76 | . 6 4 . 37 25 4 Guns 55 | . 6 4 . 34 11 . Cannons 19 | . . . . 3 14 2 AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 4 2 . 4 1 1 Worker 3 | . . . . 1 2 . Builder 1 | . . . . . 1 . Hauler 2 | . . 1 . 1 . . Recycler 1 | . . . . . . 1 Mechanic 2 | . . . . 1 . 1 Operator 2 | . 1 . . . 1 . Watcher 6 | . 1 . . 3 2 . Swarmer 13 | . 3 . . 6 4 . Grunt 38 | . 3 1 . 20 10 4 Brawler 2 | . . . . 2 . . Duelist 2 | . . . . 2 . . Sentry 21 | . . 3 . 7 11 . Best Kill Streak 7 | . 4 3 . 4 7 6 Combat Bots Only 4 | . 3 2 . 4 4 4 Max Kills in Single Turn 3 | . 1 2 . 2 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 527 | . 34 22 1 211 163 96 Missed 118 | . 10 7 . 50 34 17 Damage Taken 6449 | . 220 179 9 1941 1875 2225 Core 1124 | . 64 53 . 203 93 711 Absorbed by Shields 463 | . . 33 3 427 . . Redirected to Shielding 62 | . . 4 . . 14 44 Core Remaining (%) 76 | 100 74 . 86 . 46 . Volleys Fired 238 | . 17 12 . 104 84 21 Largest 3 | . 2 2 . 2 2 3 Hottest 169 | . 40 40 . 72 89 169 Shots Fired 468 | . 34 24 . 202 154 54 Gun 383 | . 34 24 . 185 98 42 Cannon 84 | . . . . 17 56 11 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 426 | . 34 24 . 202 141 25 Thermal 12 | . . . . . . 12 Explosive . | . . . . . . . Electromagnetic 30 | . . . . . 13 17 Robot Hit Streak 17 | . 5 5 . 9 17 8 Robot Miss Streak 18 | . 5 2 . 15 18 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . . 5 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 352 | . 21 15 . 175 101 40 Core Hits 359 | . 12 9 . 201 99 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7022 | . 282 210 . 3214 1943 1373 Guns 5160 | . 282 210 . 2962 1048 658 Cannons 1339 | . . . . 252 889 198 Explosions 517 | . . . . . . 517 Melee . | . . . . . . . Ramming 6 | . . . . . 6 . Kinetic 5931 | . 282 210 . 3214 1852 373 Thermal 604 | . . . . . . 604 Explosive 203 | . . . . . . 203 Electromagnetic 278 | . . . . . 85 193 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . . . . 44 Projectiles . | . . . . . . . Explosions 44 | . . . . . . 44 Melee . | . . . . . . . Knockbacks 31 | . . . . 5 22 4 Impact . | . . . . . . . Kinetic 29 | . . . . 4 21 4 Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 109 | . . . . . . 109 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 782 | . 8 . . 488 492 782 Average Temperature 169 | . 4 . . 156 145 352 Received Heat Transfer 2404 | . 45 55 4 905 873 522 Effects 59 | . . . . 25 12 22 Shutdowns 22 | . . . . 9 5 8 Energy Bleed 9 | . . . . 8 1 . Interference 8 | . . . . 2 3 3 Matter Decay 7 | . . . . 1 3 3 Short Circuit 4 | . . . . 2 . 2 Damage (minor) 5 | . . . . 3 . 2 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 548 | . . . . . . 548 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 511 | . 137 189 21 511 379 393 Initial 189 | . . 17 . 13 189 106 Average 200 | . 38 43 5 296 195 219 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 52 | 100 100 100 100 21 55 58 Level 1 42 | . . . . 66 44 41 Level 2 4 | . . . . 12 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 1 . 6 4 3 Investigation 5 | . 1 . . 3 . 1 Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault 1 | . . . . . . 1 Garrison 7 | . . . . 3 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 9 | . . 1 . 5 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 11 8 2 61 38 9 Peak Tracking Total 5 | . 5 4 3 5 4 5 Tactical Retreats 3 | . . . 1 1 1 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 8 | . . . . . 1 7 Max in Single Turn 3 | . . . . . 1 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 17 | . 5 1 . 8 1 2 Terminals 14 | . 5 . . 7 1 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 19 1 . 31 1 5 Successful 37 | . 8 1 . 25 1 2 Failed 20 | . 11 . . 6 . 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 53 | . 19 . . 29 1 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 8 . . 24 1 1 Record 15 | . 4 . . 11 . . Open Door 1 | . . . . . 1 . Emergency Access Points 2 | . . . . 2 . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . . . . 3 . . Unreport Threat 2 | . . . . 1 . 1 Locate Traps 2 | . 1 . . 1 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 2 | . . . . 2 . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 3 | . 1 . . 2 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . Recycle Component 1 | . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . 4 . . 7 . 1 Full Trace Events 8 | . 4 . . 3 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . 3 15 . . Total Damage 317 | . . . 63 254 . . Kills 2 | . . . 1 1 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . 6 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 5755 | 115 618 437 26 2070 2063 426 Spaces Moved 1940 | 67 346 223 13 600 587 104 Core 24 | 22 . . . 1 . 1 Treads 1755 | 45 346 223 13 438 587 103 Legs 161 | . . . . 161 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 320 Average Speed 245 | 123 160 160 160 275 299 329 Slowest Speed 1350 | 160 160 160 160 1000 400 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 35 17 6 50 69 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . . . . 51 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 51 | . . . . . . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 2476 | 99 378 281 19 816 741 142 Wait 108 | 15 5 28 5 32 23 . Move 1934 | 66 345 222 12 599 586 104 Hop . | . . . . . . . Pick Up 85 | 12 6 9 1 36 17 4 Fast Attach . | . . . . . . . Attach 38 | 6 1 2 . 11 9 9 Detach 1 | . . . . . . 1 Swap 32 | . 1 3 . 17 10 1 Drop 37 | . 3 5 1 17 9 2 Fire 238 | . 17 12 . 104 84 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 10) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 1159 | -9/Materials | Discovered new exit (range 8) 1171 | -9/Materials | Entered Mines 1174 | -9/Mines | Received a Mining Laser from a helpful Derelict 1178 | -9/Mines | Discovered new exit (range 8) 1197 | -9/Mines | Entered Materials 1197 | -8/Materials | Accompanied by 1 ally 1197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1658 | -8/Materials | Garrison activated, responded to threat 2551 | -8/Materials | Lost 4 parts (2n2u) 2885 | -8/Materials | Build established: Scavenger-Mutant 3124 | -8/Materials | Discovered new exit (range 15) 3267 | -8/Materials | Entered Storage 3667 | -8/Storage | Lost 3 parts (1n1u1w) 4738 | -8/Storage | Garrison activated, responded to threat 4819 | -8/Storage | Build established: Mutant 5045 | -8/Storage | Core integrity fell below 50% 5282 | -8/Storage | Discovered new exit (range 16) 5330 | -8/Storage | Entered Factory 5330 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5529 | -7/Factory | Fabricated Adv. Terrain Scanner? 5532 | -7/Factory | Garrison activated, responded to threat 5637 | -7/Factory | Build established: Tank 5737 | -7/Factory | Core integrity fell below 50% 5744 | -7/Factory | Core integrity fell below 20% 5756 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Knocked back. Overheating: Matter decay (-26). Hrd. Heavy Armor Plating destroyed. Mining Laser destroyed. Overheating: Core damaged (-98). 31WL0YL W/C41NEKQFPG Power Shielding destroyed. Lgt. Deuterium Engine destroyed. Overheating: Matter decay (-24). Imp. Heat Sink destroyed. System corrupted by crushing effect (+3). G-50 Soldier misfires. Hrd. Heavy Armor Plating destroyed. Critical hit (Smash). Lgt. Armor Plating destroyed. System corrupted by crushing effect (+1). Lgt. Deuterium Engine severed. Hcp. Storage Unit destroyed. Broken Gatling Laser destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????#???? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????? ? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????" " " | | ?????????????????????????????????????? " " " " | | ?????????????????????????????????????# " " " " | | ?????????????????????????????????????# " " " " | | ?????????????????????????????????????+ " " " " | | ?????????????????????????????????????# " " " " | | ?????????????????????????????????????# " " " " | | ?????????????????????????????????????# " " " " | | ?????????????????????????????????????# " " " " | | ???????????? ????????????????????????# | | ??????????? "?????????????????????# | | ??????????? ""????????????????????#[! | | ??????????? ???????????????????#! | | ?????????? ??###########?????# "" | | ?????????? ## #?????# " | | ????????? ####### " | | ????????? | | ????????? = T ! *= | | ??????????" i g l"" = | | ??????????" =b@g [ | | ??????????" !*! % | | ??????????" ^ ###+#######"""""#+# | | ??????????" ######## # "" " | | ??????????? ?????????########### " ## " | | ??????????????????????????????# " ## " | | ??????????????????????????????# G ## [ | | ??????????????????????????????# " ## | | ??????????????????????????????## " # " " | | ??????????????????????????????## # "R" | | ?????????????????????????????# # # """ | | ?????????????????????????????# # # ###### | | ?????????????????????????????# # # #????? | | ?????????????????????????????## ##????? | | ?????????????????????????????# # #????? | | ?????????????????????????????## #????? | | ??????????????????????????????# # #????? | | ??????????????????????????????## ###????? | | ???????????????????????????????############??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 750 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Just What I Needed Loot Pinata More Dakka Please Challenges ------------ None Game ------ Seed DefenseRiotJammer Manual? 0 Play Time 00:53:18 Cumulative 1.8 hours Start 2024.04.01 @ 22:38:56 End 2024.04.01 @ 23:31:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1330cf15-02c6-464f-95fc-179b0cfb2608