Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 03:37:11 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (163) 163 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1413 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 194/250 Matter 280/300 Energy 240/240 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Plasma Cutter Flail > --- INVENTORY (15) --- Experimental Terrain Scan Processor Makeshift Salvage Targeting Computer Core Analyzer Transmission Jammer Core Shielding Hacking Suite System Shield Gatling Laser Plasma Cannon Improved Assault Rifle Heavy Missile Launcher CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Plasma Cutter Flail > --- INVENTORY -------- Light Ion Engine Light Treads Small Storage Unit Experimental Terrain Scan Processor Makeshift Salvage Targeting Computer Transmission Jammer Core Shielding Hacking Suite System Shield Gatling Laser Plasma Cannon Improved Assault Rifle Heavy Missile Launcher CPS Tube CPS Tube [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Protection Core Shielding Weapon Plasma Cutter Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 7 3 3 13 Power 5 | 1 . 2 2 Engine 3 | 1 . 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 3 | 2 . . 1 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 1 3 Device 2 | . . . 2 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 3 3 . 6 Energy Gun 4 | 2 . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 3 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 7 | . 1 6 9 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 4 Weapon 3 | . 1 3 3 Tool/Special . | . . . . Unused Backups 14 | . . 3 11 Power . | . . . . Propulsion . | . . . . Utility 7 | . . 1 6 Weapon 6 | . . 2 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 79 | . 85 89 75 Engine 12 | . 14 14 11 Core 1 | . . . 2 Treads 27 | . 28 28 27 Storage 13 | . 14 14 13 Protection 1 | . . 4 1 Ballistic Gun 7 | . 17 28 . Special Weapon 6 | . . . 9 Impact Weapon 5 | . . . 7 Peak Build Rating 17 | 6 10 13 17 Average Rating 9 | 4 7 11 9 On Entrance 7 | . 6 10 13 Avg Prop Armor Cover (%) 16 | . . . 16 Naked Turns . | . . . . Heaviest Build 30 | 12 14 17 30 Greatest Support 48 | 40 40 40 48 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 11 | 6 8 8 13 Most Carried 15 | . 3 8 15 Average Carried 7 | . 1 6 9 Final Capacity 15 | 8 8 8 15 Final Carried 13 | . 3 8 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 641 | 145 93 173 230 Remotely . | . . . . Salvage Created 221 | . 73 148 . Parts 15 | 2 5 8 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 2 | . . 2 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 4 | . 1 3 . Guns 4 | . 1 3 . Classes Destroyed 4 | 1 2 1 . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Grunt 1 | . 1 . . Subdweller 3 | . . 3 . Best Kill Streak 2 | 1 1 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 23 | . 4 19 . Missed 5 | . . 5 . Hits 18 | . 4 14 . Projectile 18 | . 4 14 . Damage Taken 332 | . 42 290 . Core 56 | . 11 45 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 17 | . 4 13 . Largest 2 | . 2 2 . Hottest 70 | . 70 46 . Shots Fired 33 | . 8 25 . Gun 33 | . 8 25 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 29 | . 4 25 . Thermal 4 | . 4 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 12 . Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 25 | . 4 21 . Core Hits 10 | 1 3 6 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 387 | 6 49 332 . Guns 381 | . 49 332 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 6 | 6 . . . Kinetic 357 | . 25 332 . Thermal 24 | . 24 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 4 Average Corruption 4 | . 4 4 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 50 | . 2 13 35 Message Errors 11 | . . 3 8 Matter Fused 12 | . . 2 10 Heat Flow Errors 7 | . . 2 5 Energy Discharges 6 | . 1 1 4 Data Loss (minor) 10 | . 1 4 5 Alerts 3 | . . . 3 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 2 | 2 . . . Kicked . | . . . . Crushed 1 | 1 . . . Highest Temperature 274 | . 45 208 274 Average Temperature 103 | . 21 90 123 Received Heat Transfer 108 | . 24 84 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . 74 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 39 | 5 39 . . Initial . | . . . . Average 8 | . 12 . . Influence Increases 54 | 5 49 . . Destroy 0b10 Robot/C 20 | . 20 . . Destroy 0b10 Robot/NC 10 | 5 5 . . Destroy Leader 12 | . 12 . . Successful Hack 12 | . 12 . . Influence Decreases 54 | 5 49 . . Time Decay 54 | 5 49 . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 5 | . 2 3 . Peak Tracking Total 2 | . 2 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed 5 | . 1 2 2 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 3 3 6 Successful 11 | . 2 3 6 Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 2 3 6 Record 1 | . . 1 . Robot Analysis 5 | . . . 5 Prototype ID Bank 2 | . 2 . . Open Door 1 | . . 1 . Proto ID Catalog 1 | . . . 1 Release Object 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 23 | . . . 23 Optics 23 | . . . 23 Robot Analysis Total 5 | . . . 5 Derelict Logs Recovered 5 | . . 1 4 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 2792 | 85 167 600 1940 Spaces Moved 1642 | 48 93 316 1185 Core 10 | 4 . . 6 Treads 1630 | 44 93 316 1177 Legs . | . . . . Wheels 2 | . . . 2 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 110 Average Speed 159 | 150 160 160 160 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 28 27 83 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 6 | . . . 6 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 1775 | 56 102 387 1230 Wait 41 | . . 41 . Move 1639 | 47 92 315 1185 Hop . | . . . . Pick Up 21 | . 3 9 9 Fast Attach 14 | 6 . 1 7 Attach 6 | . . . 6 Detach 6 | . . . 6 Swap 9 | 1 3 2 3 Drop 18 | . . 5 13 Fire 17 | . 4 13 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | 2 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 2 | . . 1 1 Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat] / *Scr x2) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 86 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met a group of wandering Federalists 247 | -10/Materials | Discovered new exit (range 3) 253 | -10/Materials | Entered Subcaves 254 | -10/Subcaves | Continued accompanying wandering Federalists (4) 254 | -10/Subcaves | Approached by a straggling Scientist 309 | -10/Subcaves | Build established: Mutant 429 | -10/Subcaves | Discovered new exit (range 15) 454 | -10/Subcaves | Learned location of 1 exit from Materials 478 | -10/Subcaves | Released subatomizers from SUBCON Basin 727 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 795 | -10/Subcaves | Learned location of Zion (-6) 795 | -10/Subcaves | Met a Zionite searching for "candidates" 853 | -10/Subcaves | Entered Scraptown 986 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 991 | -7/Scraptown | Learned 12 Factory zone layouts 992 | -7/Scraptown | Learned Factory terminal intel 994 | -7/Scraptown | Learned Factory stockpile data 995 | -7/Scraptown | Learned 8 Factory zone layouts 1092 | -7/Scraptown | Visited UFD Registry 1112 | -7/Scraptown | Visited Junk Repository 1148 | -7/Scraptown | Registered with UFD as "Rustguard" 1185 | -7/Scraptown | Visited Scrap Suit Storage 1775 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1896 | -7/Scraptown | Discovered new exit (range 11) 1954 | -7/Scraptown | Guru changed UFD alias to "Zerocore" 2181 | -7/Scraptown | Visited CR-KLE's Repair Center 2195 | -7/Scraptown | Visited Assassins FH 2246 | -7/Scraptown | Visited IN-MT5's Study 2289 | -7/Scraptown | Visited Red Mages 2379 | -7/Scraptown | Visited Infowarlord's Domain 2409 | -7/Scraptown | Found Exp. Terrain Scan Processor 2441 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2455 | -7/Scraptown | Found DCF Scrap (28 items) 2562 | -7/Scraptown | Visited Chapter 10 2596 | -7/Scraptown | Visited Analyses Database 2630 | -7/Scraptown | Visited Science Testing Area 2646 | -7/Scraptown | Visited Research Penetration Think Tank 2682 | -7/Scraptown | Visited Supply Room 2724 | -7/Scraptown | Visited Scrapoid Pod Storage 2751 | -7/Scraptown | Visited Science Guys 2793 | -7/Scraptown | Self-destructed Last Messages --------------- >>Proto ID Catalog Downloading prototype IDs... Field Manipulator Master Drone Bay Personal Teleporter v0.10 System Spiker Voltaic Drivehammer Thermal Lance Mindflail Acceleration Regulator Hcp. Trap Extractor Preattuning Coils Mak. Powered Armor Regenerative Guardplate Interdictor 741C Chamberscale Vortex Pulse Array Cloaking Wrap HJ-4EG(c): Here we do practical science, unlike those odd fellows downstairs in the Mines. 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