Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 03:48:04 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3778) 3778 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2427) 2427 TOTAL SCORE: 9785 Bonus ------- Pacifist 200 High Alert Combat Kills 1163 Follower Combat Kills 555 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -191 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 69/100 System Corruption 25% Temperature Cool (9) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Target Analyzer Graphene Brace (fused) > --- WEAPON (3) ------- Gatling Laser Flak Gun > --- INVENTORY (15) --- Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg Large Storage Unit High-capacity Matter Pod (0) Gravity Neutralizer Melee Analysis Suite Coil Gun Advanced Assault Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Signal Interpreter Targeting Computer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg Large Storage Unit High-capacity Matter Pod Gravity Neutralizer Gauss Rifle Coil Gun Advanced Assault Cannon Rocket Launcher [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Signal Interpreter Device Graphene Brace Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 2 . . 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 94 | 7 3 1 3 2 11 4 34 29 Power 14 | 2 . . 1 . 1 . 6 4 Engine 10 | 2 . . 1 . 1 . 4 2 Core 1 | . . . . . . . 1 . Reactor 3 | . . . . . . . 1 2 Propulsion 21 | 2 . . . . 3 1 9 6 Treads 10 | 2 . . . . 3 1 4 . Leg 11 | . . . . . . . 5 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . 2 . 2 . 9 7 Device 9 | . 1 . . . 1 . 5 2 Storage 5 | 1 2 . 1 . . . 1 . Processor 4 | . . . 1 . . . 1 2 Hackware 1 | . . . . . 1 . . . Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 35 | 2 . 1 . 2 5 3 10 12 Energy Gun 2 | . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 . 1 . 1 4 1 7 9 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . . . . 1 1 2 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 33 | . . . . . 3 . 14 16 Power 7 | . . . . . . . 2 5 Propulsion 9 | . . . . . . . 5 4 Utility 6 | . . . . . 1 . 3 2 Weapon 11 | . . . . . 2 . 4 5 Highest Loss Streak 8 | . . . . . 3 . 4 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 82 88 95 83 85 96 Engine 6 | . 14 14 11 11 9 7 5 2 Reactor 1 | . . . . . . . 1 3 Treads 13 | . 28 28 22 22 27 22 12 . Leg 8 | . . . . . . . 4 22 Device 11 | . 13 14 11 11 6 7 12 10 Storage 8 | . 14 14 13 11 9 7 7 7 Processor 10 | . . . 3 11 9 7 7 19 Hackware 1 | . . . . . 7 7 3 . Protection 4 | . . . . . . . 6 6 Energy Gun 1 | . . . . . . . . 3 Ballistic Gun 17 | . 28 28 22 17 19 14 16 12 Ballistic Cannon 1 | . . . . . . . . 3 Launcher 3 | . . . . 4 7 7 4 2 Peak Build Rating 58 | 6 7 10 13 14 23 23 52 58 Average Rating 33 | 4 6 9 11 13 17 22 43 49 On Entrance 16 | . 6 7 10 13 14 23 23 51 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 30 31 73 55 57 56 80 54 Greatest Support 107 | 40 40 40 40 40 60 60 107 58 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 15 Average Capacity 16 | 7 10 15 18 20 20 20 19 15 Most Carried 20 | 3 9 14 17 18 18 17 20 15 Average Carried 14 | 1 6 12 15 17 15 17 16 14 Final Capacity 20 | 8 15 15 20 20 20 20 15 15 Final Carried 18 | 3 9 14 17 18 17 17 14 11 Class Distribution -------------------- 47% | Scavenger-Tank 29% | Mutant 16% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 3772 | 125 . 284 214 120 190 22 1417 1400 Remotely 825 | . . 284 214 120 104 . . 103 Salvage Created 3569 | . . . 188 49 275 50 1570 1437 Parts 181 | . . . 10 10 20 1 59 81 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 76 | . . . 4 7 8 . 30 27 Guns 52 | . . . 4 4 3 . 19 22 Cannons 3 | . . . . . . . . 3 AOE 21 | . . . . 3 5 . 11 2 Classes Destroyed 13 | . . . 2 2 . . 2 7 Worker 9 | . . . . 1 2 . . 6 Builder 1 | . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 Recycler 3 | . . . . . . . . 3 Watcher 1 | . . . . . . . . 1 Swarmer 21 | . . . . 7 3 . 11 . Grunt 35 | . . . 3 . 3 1 14 14 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 11 | . . . 1 . 2 . 2 6 Hunter 2 | . . . . . . . 2 . Programmer 5 | . . . . . . . . 5 Best Kill Streak 12 | . . . 1 5 5 . 12 5 Combat Bots Only 12 | . . . 1 4 3 . 12 3 Max Kills in Single Turn 4 | . . . 1 3 4 1 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 3 . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 534 | . . . 20 13 22 . 215 264 Missed 173 | . . . 8 3 3 . 63 96 Damage Taken 6118 | . . . 192 85 711 . 2521 2609 Core 871 | . . . . 21 142 . 313 395 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 . 100 . 94 74 . . . Volleys Fired 269 | . 1 . 11 9 13 2 147 86 Largest 3 | . 2 . 2 2 3 2 3 3 Hottest 136 | . 40 . 45 58 78 40 128 136 Shots Fired 640 | . 2 . 22 17 29 4 333 233 Gun 566 | . 2 . 22 13 26 4 309 190 Cannon 30 | . . . . . . . . 30 Launcher 44 | . . . . 4 3 . 24 13 Special . | . . . . . . . . . Kinetic 548 | . 2 . 22 13 26 4 308 173 Thermal 48 | . . . . . . . 1 47 Explosive 44 | . . . . 4 3 . 24 13 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . . . 7 3 9 1 26 15 Robot Miss Streak 16 | . 2 . 2 3 2 2 9 16 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 418 | . . . 17 7 19 1 214 160 Core Hits 352 | . . . 10 9 18 1 163 151 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 4 | . . . . . . . 2 2 Destroy 3 | . . . . . . . 2 1 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10134 | . . . 330 349 513 34 4689 4219 Guns 6058 | . . . 330 67 245 34 2481 2901 Cannons 314 | . . . . . . . . 314 Explosions 3744 | . . . . 282 268 . 2208 986 Melee . | . . . . . . . . . Ramming 18 | . . . . . . . . 18 Kinetic 5359 | . . . 330 67 245 34 2471 2212 Thermal 1202 | . . . . . . . 10 1192 Explosive 3555 | . . . . 282 268 . 2208 797 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . 1 1 . . 12 25 Average Corruption 9 | . . . 1 1 . . 9 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 134 | . . . . 3 . . 48 83 Message Errors 26 | . . . . . . . 10 16 Matter Fused 30 | . . . . 1 . . 10 19 Heat Flow Errors 16 | . . . . . . . 7 9 Energy Discharges 16 | . . . . . . . 6 10 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 16 | . . . . 2 . . 6 8 Data Loss (major) 7 | . . . . . . . 2 5 Misfires 6 | . . . . . . . 1 5 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 11 | . . . . . . . 6 5 Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . . . 9 . . 14 132 Projectiles . | . . . . . . . . . Explosions 155 | . . . . 9 . . 14 132 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 589 | . . . . . . . 242 347 Shots 14 | . . . . . . . 7 7 Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . . . . 4 Kicked 4 | . . . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 480 | . . . 20 . 6 . 480 334 Average Temperature 88 | . . . 11 . 3 . 106 74 Received Heat Transfer 1521 | . . . 111 . 18 . 567 825 Effects 8 | . . . . . . . 8 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2369 | . . . . . . . 25 2344 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 1358 | . 15 5 397 310 321 207 1256 1358 Initial 659 | . . 5 . 85 42 145 130 659 Average 552 | . 5 3 203 148 197 165 651 979 Maximum Alert Level 4 | . . . 2 1 1 1 4 4 Low Security (%) 31 | 100 100 100 42 86 35 99 5 . Level 1 16 | . . . 56 13 64 . 28 . Level 2 7 | . . . . . . . 15 7 Level 3 32 | . . . . . . . 42 60 Level 4 12 | . . . . . . . 8 32 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 5 . 1 1 . 12 Investigation 4 | . 1 . 3 . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 11 | . . . 2 . 1 1 . 7 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 6 | . . . 3 . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 1 . 22 7 11 1 41 58 Peak Tracking Total 9 | . 1 . 4 4 3 1 9 6 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 11 | . 1 . 1 . . 2 1 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 25 | . . . 1 . . . 3 21 Max in Single Turn 8 | . . . . . . . 2 8 Garrison Relay 1 | . . . . . . . 1 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 7 | . . 1 2 . . 1 2 1 Terminals 4 | . . . 1 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 10 | . . 1 3 . . 1 4 1 Successful 5 | . . 1 1 . . 1 2 . Failed 5 | . . . 2 . . . 2 1 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . . 3 . . . . 1 Terminals 7 | . . . 2 . . . 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 3 | . . 1 . . . . 2 . Open Door 2 | . . 1 . . . . 1 . Security Stations 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . . . 1 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies 8 | . . 3 . . . . 5 . Largest Group 4 | . . 3 3 2 2 2 4 . Highest-Rated Group 79 | . . 40 40 32 32 32 79 . Highest-Rated Ally 31 | . . 16 16 16 16 16 31 . Total Orders . | . . . . . . . . . Ally Attacks 128 | . . . 54 . 28 7 39 . Total Damage 1618 | . . . 588 . 295 64 671 . Kills 21 | . . . 10 . 2 1 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5786 | 69 276 541 425 403 206 208 1868 1790 Spaces Moved 3016 | 43 165 326 184 153 94 122 871 1058 Core 10 | 10 . . . . . . . . Treads 1728 | 33 165 326 184 153 94 122 651 . Legs 1278 | . . . . . . . 220 1058 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 120 120 Average Speed 155 | 134 160 160 204 240 160 160 154 132 Slowest Speed 240 | 160 160 160 240 240 160 240 240 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 33 | 4 39 65 24 29 15 6 89 34 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 20 | . . . . . . . 20 . Terrain Destroyed 409 | . . . . 45 18 . 220 126 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . . 10 AOE 399 | . . . . 45 18 . 220 116 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3604 | 51 174 346 212 172 122 128 1139 1260 Wait 118 | . . 14 7 9 3 1 25 59 Move 3006 | 42 164 325 183 152 93 121 868 1058 Hop . | . . . . . . . . . Pick Up 44 | 2 5 5 4 . 1 . 20 7 Fast Attach 34 | 6 1 . 3 . 2 4 10 8 Attach 28 | . . . . . 6 . 12 10 Detach 9 | . . . 1 . 1 . 5 2 Swap 32 | 1 2 1 . 2 3 . 12 11 Drop 36 | . 1 1 3 . . . 17 14 Fire 269 | . 1 . 11 9 13 2 147 86 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 4 | . . . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . Rewire 17 | . . . . . . . 17 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 371 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 374 | -10/Mines | Met a Derelict bent on vengeance 417 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 457 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 833 | -10/Mines | Discovered new exit (range 7) 869 | -10/Mines | Learned location of Zion (-6) 887 | -10/Mines | Entered Materials 887 | -9/Materials | Accompanied by 3 allies 887 | -9/Materials | Evolved 2 slots: Utility x2 1295 | -9/Materials | Discovered new exit (range 7) 1307 | -9/Materials | Identified exit to Mines 1312 | -9/Materials | Entered Mines 1312 | -9/Mines | Accompanied by 2 allies 1382 | -9/Mines | Identified exit to Materials 1515 | -9/Mines | Assembled infested the area 1563 | -9/Mines | Met 8R-AWN 1715 | -9/Mines | Entered Materials 1715 | -8/Materials | Accompanied by 2 allies 1715 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1878 | -8/Materials | Lost 3 parts (1u2w) 1897 | -8/Materials | Discovered new exit (range 6) 1916 | -8/Materials | Identified exit to Factory 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Accompanied by 2 allies 1921 | -7/Factory | Evolved 2 slots: Utility x2 2127 | -7/Factory | Identified exit to Garrison 2129 | -7/Factory | Entered Garrison 2185 | -7/Garrison | Build established: Scavenger-Tank 2227 | -7/Garrison | Triggered checkpoint 2266 | -7/Garrison | Lost 3 parts (2n1w) 2604 | -7/Garrison | Crushed by falling debris 2638 | -7/Garrison | Rescued a captive Derelict 2649 | -7/Garrison | Rescued a captive Derelict 2688 | -7/Garrison | Learned Factory security intel 2746 | -7/Garrison | Discovered new exit (range 12) 2751 | -7/Garrison | Triggered checkpoint 2795 | -7/Garrison | Triggered checkpoint 3022 | -7/Garrison | Triggered checkpoint 3029 | -7/Garrison | Triggered checkpoint 3075 | -7/Garrison | Lost 4 allies 3100 | -7/Garrison | Destroyed 12 combat bots 3107 | -7/Garrison | Lost 4 parts (1p2n1w) 3109 | -7/Garrison | Triggered checkpoint 3117 | -7/Garrison | System corruption reached 10% 3351 | -7/Garrison | Triggered checkpoint 3455 | -7/Garrison | Discovered new exit (range 10) 3473 | -7/Garrison | Identified exit to Factory 3745 | -7/Garrison | Phase Generator disabled 3809 | -7/Garrison | Triggered checkpoint 3893 | -7/Garrison | Discovered exit to Factory (range 9) 3907 | -7/Garrison | Installed Relay Interface Framework 3927 | -7/Garrison | Triggered checkpoint 3997 | -7/Garrison | Entered Factory 4323 | -7/Factory | Core integrity fell below 50% 4380 | -7/Factory | Discovered new exit (range 15) 4397 | -7/Factory | First assault squad dispatched 4684 | -7/Factory | Identified exit to Factory 4918 | -7/Factory | Core integrity fell below 20% 4948 | -7/Factory | Lost 3 parts (1p1n1w) 5259 | -7/Factory | Build established: Scavenger-Gunner 5388 | -7/Factory | Discovered new exit (range 5) 5391 | -7/Factory | Identified exit to Storage 5587 | -7/Factory | Discovered exit to Factory (range 9) 5787 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. Hrd. Medium Armor Plating destroyed. Acquired 85 matter. Gauss Cannon destroyed. Rocket Launcher destroyed. Flak Gun destroyed. The unstable cave ceiling collapses. Imp. Titanium Leg destroyed. System corrupted: Substantial component data lost. Flak Gun destroyed. Imp. Carbon-fiber Leg destroyed. L-41 Fighter destroyed. Acquired 37 matter. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). M-13 Machinist repairs I-36 Angel. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ??????????# #???????# ????????? | | ??????????#^ #???????# #?????????? | | ??????????# ^ ^#??###### #?????????? | | ??????#???# #### #?????????? | | ?????## ### #?######### | | ?????# #?# | | ?????# #?# | | ?????# #?# | | ?????# #?# | | ?????# #####+####### #?# "" | | ??????????# #?#### #?# "" | | ??????????# #????# #?# "" | | ??????????# #????# #?# "" | | ??????????# ! #????# #?#"S "" | | ??????????#"""" #????# #?#""" "" | | ??????????#"""" #????# #?# "" | | ??????????#"""" #????# #?# | | ??????????#"""" #??### ####+###### | | ??????????# #??# | | ??????????######u###??# | | ????????######## #????# < | | ???# #????# | | ???????######### #????# | | ???????# # #######################+ | | ???????# + + T #?????# | | ???????# #@#### #?????# | | ???????######### #??# #?????# | | ???????????## g#### #?????# | | ???????????# m ##+###########??# | | ????######### [ #??# | | ????# i "######?????# | | ????# ###### ##??????????# | | ????# #????## ##+#########????# | | ????# #?????## ## #????##+## | | ????# #??????####### """ # ##### ## | | ????# ############## """ # | | ????# + """ """ ########## | | ????################ R" #????????? | | ???????????????????# """ #????????? | | ???????????????????# ! #????????? | | ???????????????????#############????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterCatalystGravjet Manual? 0 Play Time 00:48:02 Cumulative 229.3 hours Start 2024.08.21 @ 02:58:56 End 2024.08.21 @ 03:48:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 406 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 020f9841-1aa6-445f-842b-46fb50518c5e