Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 13:16:40 Player: omewwes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (178) 890 Value Destroyed (6980) 6980 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4009) 4009 TOTAL SCORE: 17159 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 472 Entered Garrisons 800 Used RIF Installer 2000 Met Data Miner 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Energy Well (350) Heavy Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Enhanced Optical Array Seismic Detector Targeting Computer Weapon Cycler Weapon Cycler Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Matter Compressor Weapon Cycler Weapon Cycler Relay Coupler [ARC] Relay Coupler [Sentry] Relay Coupler [Hunter] Flak Gun Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 7 | . . 2 1 . . . 2 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 194 | 6 10 14 8 8 15 16 18 20 21 19 22 9 2 . 6 Power 15 | 1 1 2 1 . . 1 1 1 2 3 2 . . . . Engine 4 | 1 . 1 . . . . . . . 1 1 . . . . Core 11 | . 1 1 1 . . 1 1 1 2 2 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 58 | 2 5 2 1 1 5 7 6 5 5 8 6 3 . . 2 Treads 3 | . 2 . . . . . . . . . . 1 . . . Leg 53 | 2 3 2 1 1 5 7 6 5 5 7 5 2 . . 2 Wheel 1 | . . . . . . . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Utility 70 | 1 1 7 6 3 7 4 8 10 7 4 7 1 2 . 2 Device 34 | . 1 3 2 2 3 3 4 7 4 1 3 . 1 . . Storage 4 | 1 . . 1 . . . . . . . 1 . 1 . . Processor 11 | . . . 2 . 1 . 1 2 3 . 1 1 . . . Hackware 10 | . . . . . 1 . 3 . . 3 1 . . . 2 Protection 11 | . . 4 1 1 2 1 . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 3 3 . 4 3 4 3 4 7 4 7 5 . . 2 Energy Gun 12 | . 2 . . . . . . . 4 1 3 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 15 | 2 . 3 . 2 2 1 . 1 . . 1 3 . . . Ballistic Cannon 11 | . 1 . . . 1 3 2 1 2 1 . . . . . Launcher 5 | . . . . 2 . . . 2 1 . . . . . . Special Weapon 7 | . . . . . . . 1 . . 2 3 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . . . 1 . 1 . . . . Parts Lost 52 | . . . 1 2 3 6 2 9 2 2 6 6 9 . 4 Power 5 | . . . . . . 1 . 1 . 1 1 1 . . . Propulsion 16 | . . . . 1 2 1 1 1 1 1 2 1 3 . 2 Utility 23 | . . . 1 1 1 3 . 7 . . 1 3 4 . 2 Weapon 8 | . . . . . . 1 1 . 1 . 2 1 2 . . Highest Loss Streak 7 | . . . 1 1 1 6 2 4 2 1 2 5 7 . 3 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 90 99 96 99 99 99 99 94 94 98 97 86 57 20 23 Core 6 | . 4 11 9 9 9 8 7 7 7 6 1 3 . . . Leg 22 | . 26 22 27 27 26 26 23 22 20 21 19 17 10 . 1 Device 20 | . 5 22 22 21 12 18 29 25 29 21 24 17 8 6 5 Storage 7 | . 14 11 9 9 9 9 7 7 7 7 7 4 . . . Processor 10 | . . . 7 9 9 9 11 12 12 15 13 19 19 13 13 Hackware 2 | . . . . . . . 3 . . 6 10 6 3 . 2 Protection 4 | . . 10 2 4 14 8 . 1 . . . 3 . . . Energy Gun 2 | . 6 3 . . . . . . 7 5 4 3 . . . Ballistic Gun 5 | . 18 7 9 8 12 6 . 3 . . 1 7 9 . . Ballistic Cannon 7 | . 2 11 9 9 5 11 13 9 6 6 4 . . . . Naked Turns 8 | . . . . . . . . . . . . . . . 8 Heaviest Build 39 | 12 17 22 28 28 34 36 38 34 34 31 39 31 10 1 1 Greatest Support 54 | 20 40 23 33 33 44 49 54 51 43 35 51 46 31 3 15 Greatest Overweight (x) 2 | . . . . . 1 . . 1 1 2 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 5 4 5 Average Carried 8 | . 4 7 8 8 9 9 9 8 9 9 9 8 4 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | . 8 8 10 9 10 10 10 9 10 9 8 5 4 4 4 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Matter Collected 6350 | 246 302 483 279 285 655 684 585 878 469 447 762 174 38 . 63 Remotely 16 | . . . . . . . . . . . 16 . . . . Salvage Created 5531 | . 352 493 274 310 617 543 480 738 408 289 719 210 72 . 26 Parts 306 | . 15 37 18 36 28 24 28 35 23 16 27 13 6 . . Haulers Intercepted 12 | . 1 2 3 . 2 . 2 . 1 . 1 . . . . Recyclers Shooed 4 | . . . 1 . . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 14 6 . 7 Prevented 3 | . . . . . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 141 | . 7 12 3 20 14 16 9 26 6 8 12 5 2 . 1 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 71 | . 7 9 3 9 9 12 . 6 . 3 6 5 2 . . Cannons 54 | . . 3 . 5 5 4 8 11 6 5 6 . . . 1 AOE 15 | . . . . 6 . . . 9 . . . . . . . Classes Destroyed 16 | . 3 2 1 1 3 2 2 . 1 . 1 . . . . Worker 12 | . . . . . 1 . 7 . 2 . 2 . . . . Builder 1 | . . . . . . . . . . . 1 . . . . Tunneler 3 | . . . . . . . . . 1 . 2 . . . . Hauler 12 | . 1 2 3 . 2 . 2 . 1 . 1 . . . . Recycler 4 | . . . . . . . 1 . 2 . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . 1 . . . . . . Swarmer 51 | . . 3 . 18 3 . . 13 3 2 4 3 1 . 1 Cutter 1 | . . . . 1 . . . . . . . . . . . Grunt 58 | . 7 4 2 . 6 11 5 9 1 6 6 1 . . . Brawler 5 | . . . . . 1 1 . 1 . . 1 1 . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 18 | . . 5 1 1 4 1 2 1 1 . 2 . . . . Hunter 5 | . . . . . . 2 1 2 . . . . . . . Programmer 3 | . . . . . . . 1 . 1 . . . 1 . . Best Kill Streak 7 | . 3 4 3 7 4 7 7 7 3 4 6 3 2 . 1 Combat Bots Only 7 | . 3 4 2 7 3 7 3 7 3 4 4 3 2 . 1 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 2 4 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . 4 . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Damage Taken 9378 | . 351 434 157 352 782 1249 822 1245 435 546 1023 726 728 . 528 Core 1675 | . 72 82 . 54 75 144 117 146 27 105 137 188 201 . 327 Absorbed by Shields 8 | . . . . 8 . . . . . . . . . . . Regen/Repaired (Parts) 82 | . . . . . 82 . . . . . . . . . . Core Remaining (%) 68 | 100 71 79 . . . 50 . . . 43 . . . . . Volleys Fired 532 | . 39 40 27 36 58 61 55 55 33 36 62 21 6 . 3 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 . 1 Hottest 105 | . 105 100 58 58 58 96 96 96 96 68 88 93 56 . 90 Shots Fired 922 | . 78 80 54 65 116 110 89 91 50 49 93 32 12 . 3 Gun 461 | . 78 40 27 29 79 56 . 33 16 14 45 32 12 . . Cannon 429 | . . 40 27 32 37 54 84 53 33 26 40 . . . 3 Launcher 10 | . . . . 4 . . . 5 1 . . . . . . Special 22 | . . . . . . . 5 . . 9 8 . . . . Kinetic 806 | . 68 77 54 61 116 110 84 86 33 26 53 26 12 . . Thermal 78 | . 10 3 . . . . . . 16 14 32 . . . 3 Explosive 6 | . . . . . . . . 5 1 . . . . . . Electromagnetic 10 | . . . . 4 . . . . . . . 6 . . . Robot Hit Streak 17 | . 10 12 9 7 12 10 11 11 10 13 17 11 6 . 1 Robot Miss Streak 7 | . 3 3 7 5 6 7 3 3 3 1 4 2 2 . 1 Penetration Max 1 | . . . . . . . . 1 . . 1 1 . . . Secondary Targets 5 | . . . . . 2 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . Shots Hit Robots 596 | . 52 48 30 23 83 74 58 57 35 31 73 23 7 . 2 Core Hits 358 | . 20 21 11 21 56 71 23 48 15 10 46 12 3 . 1 Critical Kills 2 | . . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . . . . . . . Critical Strikes 41 | . . 2 2 . 1 4 2 7 6 4 13 . . . . Burn 4 | . . . . . . . . . . 3 1 . . . . Destroy 4 | . . . 2 . . . . 2 . . . . . . . Blast 33 | . . 2 . . 1 4 2 5 6 1 12 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14158 | . 673 780 490 572 1446 1569 1751 2664 898 571 1911 567 175 . 91 Guns 5867 | . 673 348 276 154 1058 912 . 506 234 211 753 567 175 . . Cannons 6661 | . . 432 214 187 388 657 1711 850 643 360 1151 . . . 68 Explosions 1560 | . . . . 231 . . . 1308 21 . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 70 | . . . . . . . 40 . . . 7 . . . 23 Kinetic 11275 | . 547 732 490 341 1446 1569 1711 1356 643 360 1406 499 175 . . Thermal 1281 | . 126 48 . 96 . . . . 234 211 498 . . . 68 Explosive 1329 | . . . . . . . . 1308 21 . . . . . . Electromagnetic 203 | . . . . 135 . . . . . . . 68 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 3 10 10 10 . . 2 2 2 Average Corruption 6 | . . . . . . . 2 4 10 10 . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . 6 16 28 18 . . 3 . 3 Message Errors 21 | . . . . . . . 2 6 7 3 . . . . 3 Matter Fused 19 | . . . . . . . . 2 9 6 . . 2 . . Heat Flow Errors 7 | . . . . . . . 1 1 2 3 . . . . . Energy Discharges 8 | . . . . . . . . 4 3 1 . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . . . 5 3 . . 1 . . Misfires 2 | . . . . . . . 1 . 1 . . . . . . Alerts 3 | . . . . . . . . 2 . 1 . . . . . Weapon Failures 4 | . . . . . . . 2 1 . 1 . . . . . Overload Shots 4 | . . . . . . . . . . . 4 . . . . Effects 1 | . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . 1 . . . . Overflow Damage 147 | . . . . 16 3 . 57 38 22 . 1 . . . 10 Projectiles 106 | . . . . . 3 . 57 13 22 . 1 . . . 10 Explosions 41 | . . . . 16 . . . 25 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 59 | . . 1 2 . 2 7 18 12 5 5 7 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 57 | . . 1 2 . 2 7 17 12 5 5 6 . . . . Secondary 2 | . . . . . . . 1 . . . 1 . . . . Self-Inflicted Damage 328 | . . . . 14 . 93 . 210 . . . . . . 11 Shots 7 | . . . . 1 . 1 . 5 . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . 5 Targets Rammed 19 | . . . . . . . 13 . . . 1 . . . 5 Kicked 14 | . . . . . . . 13 . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 366 | . 20 6 . . 174 366 223 266 192 228 171 50 . . 122 Average Temperature 69 | . 6 6 . . 39 100 62 71 82 64 123 22 . . 60 Received Heat Transfer 2481 | . 216 150 72 . 360 531 84 249 21 165 219 315 30 . 69 Effects 2 | . . . . . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . 1 2 . . . . . Heat Transferred 2557 | . 309 111 . 50 . . . . 444 629 940 . . . 74 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Peak Influence 863 | . 185 290 256 632 522 863 479 837 558 626 458 . . . . Initial 452 | . . . 93 46 308 339 452 94 438 238 328 . . . . Average 366 | . 86 110 166 427 403 654 200 469 439 433 369 . . . . Maximum Alert Level 3 | . . 1 1 2 2 3 2 3 2 2 2 . . . . Low Security (%) 28 | 100 100 85 66 12 . . 75 16 . . . . . . . Level 1 25 | . . 14 33 21 44 8 9 30 28 36 55 . . . . Level 2 40 | . . . . 65 55 60 14 34 71 63 44 . . . . Level 3 5 | . . . . . . 31 . 18 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 . 4 . 2 . 2 . . . 1 Investigation . | . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . 2 . 1 . . . . . . Reinforcement 6 | . 1 . . . . . 2 . 1 . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Alert ID Control Effect 7 | . . . . . . . . . . 7 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Distress Signals 5 | . . . . . 4 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 8 13 7 24 25 18 11 32 8 20 28 17 8 . 17 Peak Tracking Total 12 | . 3 6 2 5 5 5 4 7 3 5 9 4 5 . 12 Tactical Retreats 26 | . . 1 . 6 3 2 . 3 . . . 7 2 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Traps Triggered 12 | . . . . 5 . . 3 1 . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Machines Disabled 15 | . . . 1 2 1 3 . 3 1 4 . . . . . Max in Single Turn 2 | . . . 1 2 1 2 . 2 1 2 . . . . . Garrison Relay 4 | . . . . . . 1 . 1 . 2 . . . . . Phase Generator 4 | . . . . 1 . 1 . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Machines Accessed 27 | . 1 2 2 . 7 . 3 . 5 . 2 1 . 4 . Terminals 15 | . 1 2 1 . 5 . 2 . 2 . 1 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . . . . . Total Hacks 89 | . 4 7 7 . 19 . 9 . 10 . 2 1 . 30 . Successful 58 | . 2 4 5 . 10 . 3 . 3 . . 1 . 30 . Failed 31 | . 2 3 2 . 9 . 6 . 7 . 2 . . . . Catastrophic 8 | . . 1 . . 1 . 3 . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . 5 2 . 3 . 8 . 3 . 1 . . . . Terminals 45 | . 4 7 6 . 16 . 8 . 2 . 1 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . . 2 . . . 4 . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . . . . . Terminal Hacks 46 | . 2 2 3 . 6 . 1 . 1 . . 1 . 30 . Record 12 | . . . . . . . . . . . . 1 . 11 . Part Schematic 10 | . . . . . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Locate Traps 3 | . . . . . 3 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 1 . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . 1 . . . . . . Scan Component 2 | . . . . . 1 . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . . . . . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . . . . . Unauthorized Hacks 5 | . . 2 1 . 1 . 1 . . . . . . . . Terminals 5 | . . 2 1 . 1 . 1 . . . . . . . . Track 5 | . . 2 1 . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . . 2 2 . 6 . 2 . 4 . 2 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Used RIF Installer 4 | . . . . 1 . 1 . 1 . 1 . . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . . . Autooverride 1 | . . . . . . . . 1 . . . . . . . Robots Hacked 13 | . . . . . . . 1 . . 7 5 . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . Combat 12 | . . . . . . . . . . 7 5 . . . . Autooverrided 2 | . . . . . . . . . . . 2 . . . . Robot Hacks Applied 18 | . . . . . . . 4 . . 8 6 . . . . generate_anomaly 1 | . . . . . . . 1 . . . . . . . . purge_threat 2 | . . . . . . . 2 . . . . . . . . disarm_traps 1 | . . . . . . . 1 . . . . . . . . find_shortcuts 1 | . . . . . . . . . . 1 . . . . . find_garrison 1 | . . . . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . . . 1 . . . . . overload_power 4 | . . . . . . . . . . 2 2 . . . . overwrite_iff 5 | . . . . . . . . . . 3 2 . . . . formatsys_high 1 | . . . . . . . . . . 1 . . . . . Relay Couplers Released 15 | . . . . . . 4 . 4 . 7 . . . . . Machine Destruction 15 | . . . . . . 4 . 4 . 7 . . . . . Attached 7 | . . . . . . . 2 . . 3 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Total Allies 10 | . . . . . . . . . . 4 5 . . . 1 Largest Group 3 | . . . . . . . . . . 3 2 . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 77 58 . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 32 29 . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . 26 8 . . . 16 Total Damage 1365 | . . . . . . . . . . 817 132 . . . 416 Kills 13 | . . . . . . . . . . 8 . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Turns Passed 9427 | 53 450 648 423 643 1034 1058 1032 753 889 590 653 639 221 43 298 Spaces Moved 5961 | 41 230 398 257 406 568 622 640 482 569 332 401 455 205 86 269 Core 423 | 7 . . . . . . . . . . . . 63 86 267 Treads 9 | . 9 . . . . . . . . . . . . . . Legs 5497 | 34 221 398 257 406 568 622 640 482 569 300 401 455 142 . 2 Wheels 32 | . . . . . . . . . . 32 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 120 120 120 110 120 120 50 50 50 Average Speed 119 | 108 121 120 120 120 133 124 121 120 134 138 120 120 98 50 50 Slowest Speed 190 | 120 160 120 120 120 190 126 123 190 190 190 190 120 120 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 41 34 16 91 45 70 15 75 16 44 11 74 45 74 39 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . 1 . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . 2 . . 1 Spaces Dug 2 | . . . . . . . 2 . . . . . . . . Terrain Destroyed 338 | . . . . 74 . 54 21 98 10 73 6 1 . . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 35 | . . . . . . . 21 1 5 . 6 1 . . 1 AOE 303 | . . . . 74 . 54 . 97 5 73 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Total 7546 | 46 324 494 319 494 732 796 851 604 667 444 526 522 213 85 429 Wait 585 | . 18 24 13 24 65 75 94 31 22 21 26 30 . . 142 Move 5949 | 40 229 397 256 405 568 621 640 481 569 331 400 454 204 85 269 Hop . | . . . . . . . . . . . . . . . . Pick Up 77 | . 14 4 5 . 9 9 9 6 7 5 4 3 . . 2 Fast Attach 73 | 6 5 5 6 2 9 4 1 5 8 5 8 7 . . 2 Attach 42 | . . 2 1 2 3 5 7 6 3 3 4 . 2 . 4 Detach 31 | . 4 1 4 1 4 2 4 2 2 1 2 1 1 . 2 Swap 79 | . 5 7 1 4 3 7 10 9 10 11 10 2 . . . Drop 108 | . 10 14 6 . 13 12 9 5 13 13 9 4 . . . Fire 532 | . 39 40 27 36 58 61 55 55 33 36 62 21 6 . 3 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . 5 Kick 14 | . . . . . . . 13 . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . 20 . . 9 4 . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 1133 | -9/Materials | Discovered new exit (range 9) 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -8/Materials | Identified exit to Garrison 1575 | -8/Materials | Entered Garrison 1581 | -8/Garrison | Installed Relay Interface Framework 1655 | -8/Garrison | Phase Generator disabled 1706 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Destroyed 7 combat bots 1839 | -8/Garrison | Discovered new exit (range 10) 1903 | -8/Garrison | Triggered checkpoint 1949 | -8/Garrison | Triggered checkpoint 2009 | -8/Garrison | Discovered new exit (range 8) 2028 | -8/Garrison | Triggered checkpoint 2188 | -8/Garrison | Triggered checkpoint 2208 | -8/Garrison | Discovered new exit (range 9) 2218 | -8/Garrison | Entered Materials 2306 | -8/Materials | Repaired Lgt. Cannon 2346 | -8/Materials | Build established: Scavenger-Mutant 2376 | -8/Materials | Discovered new exit (range 16) 2865 | -8/Materials | Build established: Mutant 3019 | -8/Materials | Discovered new exit (range 20) 3132 | -8/Materials | Garrison activated, responded to threat 3252 | -8/Materials | Identified exit to Garrison 3252 | -8/Materials | Entered Garrison 3286 | -8/Garrison | Triggered checkpoint 3348 | -8/Garrison | Triggered checkpoint 3378 | -8/Garrison | Triggered checkpoint 3395 | -8/Garrison | Triggered checkpoint 3440 | -8/Garrison | Destroyed 7 combat bots 3443 | -8/Garrison | Lost 6 parts (1p1n3u1w) 3582 | -8/Garrison | Discovered new exit (range 8) 3599 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 3672 | -8/Garrison | Triggered checkpoint 3912 | -8/Garrison | Discovered new exit (range 10) 3976 | -8/Garrison | Triggered checkpoint 4028 | -8/Garrison | Garrison Relay disabled 4129 | -8/Garrison | Phase Generator disabled 4220 | -8/Garrison | Discovered new exit (range 10) 4234 | -8/Garrison | Triggered checkpoint 4310 | -8/Garrison | Entered Factory 4310 | -7/Factory | Evolved 2 slots: Utility x2 5342 | -7/Factory | Identified exit to Garrison 5342 | -7/Factory | Entered Garrison 5366 | -7/Garrison | Triggered checkpoint 5467 | -7/Garrison | Phase Generator disabled 5533 | -7/Garrison | Triggered checkpoint 5569 | -7/Garrison | Lost 3 parts (1p2u) 5609 | -7/Garrison | Discovered new exit (range 5) 5632 | -7/Garrison | Triggered checkpoint 5694 | -7/Garrison | Triggered checkpoint 5905 | -7/Garrison | Discovered new exit (range 8) 5920 | -7/Garrison | Expanded RIF knowledge: Autooverride 5950 | -7/Garrison | Triggered checkpoint 5954 | -7/Garrison | System corruption reached 10% 5983 | -7/Garrison | Destroyed 7 combat bots 5986 | -7/Garrison | Lost 4 parts (1n3u) 6095 | -7/Garrison | Entered Factory 6526 | -7/Factory | Build established: Scavenger-Mutant 6653 | -7/Factory | Discovered new exit (range 10) 6757 | -7/Factory | Identified exit to Factory 6984 | -7/Factory | Identified exit to Garrison 6984 | -7/Factory | Entered Garrison 7004 | -7/Garrison | Triggered checkpoint 7027 | -7/Garrison | Garrison Relay disabled 7201 | -7/Garrison | Phase Generator disabled 7266 | -7/Garrison | Triggered checkpoint 7269 | -7/Garrison | Triggered checkpoint 7403 | -7/Garrison | Discovered exit to Factory (range 10) 7419 | -7/Garrison | Expanded RIF knowledge: Command Fork 7452 | -7/Garrison | Triggered checkpoint 7461 | -7/Garrison | Core integrity fell below 50% 7574 | -7/Garrison | Entered Factory 7574 | -6/Factory | Evolved 2 slots: Utility x2 7732 | -6/Factory | Build established: Bothacker-Mutant 7804 | -6/Factory | Discovered new exit (range 13) 8222 | -6/Factory | Discovered new exit (range 4) 8227 | -6/Factory | Entered Lower Caves 8296 | -6/Lower Caves | Spotted B-75 Beast 8429 | -6/Lower Caves | Learned location of Extension (-6) 8527 | -6/Lower Caves | Build established: Mutant 8682 | -6/Lower Caves | Lost 5 parts (1p1n3u) 8795 | -6/Lower Caves | Discovered new exit (range 21) 8866 | -6/Lower Caves | Entered another Lower Caves area 8891 | -6/Lower Caves | Encountered a Warlord checkpoint 8935 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9043 | -6/Lower Caves | Core integrity fell below 50% 9073 | -6/Lower Caves | Ambushed by wild Derelicts 9077 | -6/Lower Caves | Discovered new exit (range 21) 9086 | -6/Lower Caves | Lost 7 parts (3n2u2w) 9087 | -6/Lower Caves | Entered Data Miner 9087 | -6/Data Miner | Discovered new exit (range 6) 9094 | -6/Data Miner | Met Data Miner 9108 | -6/Data Miner | Learned location of Section 7 (-3) 9108 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9118 | -6/Data Miner | Received God Mode back door access code from Data Miner 9130 | -6/Data Miner | Entered Proximity Caves 9290 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9337 | -5/Proximity Caves | Learned Factory terminal intel 9357 | -5/Proximity Caves | Escorted by Enhanced Grunt 9371 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9406 | -5/Proximity Caves | Spotted B-75 Beast 9417 | -5/Proximity Caves | Core integrity fell below 20% 9428 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09396_ Slug penetrates Wall. 09397_ Hvy. Laser fries itself beyond repair. 09400_ Imp. Treads fries itself beyond repair. 09408_ Slammed into S-27 Virus. 09410_ Destabilizing: Core damaged (-8). 09411_ Slammed into S-27 Virus. 09412_ Weapon Cycler destroyed. 09414_ Slammed into S-27 Virus. 09414_ Destabilizing: System interference. 09414_ Enh. Optical Array temporarily disabled. 09419_ Carbon-fiber Leg destroyed. 09420_ C-30 ARC bursts open, deploying its payload. 09420_ G-67 Veteran unfolds itself. 09420_ G-50 Soldier unfolds itself. 09420_ E-15 Imp unfolds itself. 09420_ Carbon-fiber Leg destroyed. 09420_ Relay Coupler [Hunter] blown off. 09420_ Imp. Targeting Computer blown off. 09420_ Enh. Optical Array blown off. 09420_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ## #?## "#?# #??? # #????????????????? | | #?# ### #???? #????????????????? | | #?# ## #???? #????????????????? | | #?# % ## #????? #????????????????? | | ### "## #????? #????????????????? | | ## ### ####### #????????????????? | | #????????????????? | | ### ##########????????????????? | | ##?## #"#####?????????????????????????? | | ????## ###?????????????????????????????? | | ?###### ## #???????????????????????????????? | | ?# % %%%### ##???????????????????????????????? | | ?# #### #?## #????????????????????????????????? | | ?# #??# #??# ##???????????????? ??????????????? | | ?# #??# #??## ##?????????????? ?????????????? | | ####%##??## #?????????????? ??????????????? | | #??## #????????????? ???????????????? | | ### #?? ##???????????? ????????????????? | | #?# #?? ## #???????????? ?????????????????? | | ### ### #?# #?##???????????? ??????????????????? | | ???## # ## #?????????????? ???????????????????? | | ???# # #????????????? #???????????????????? | | ??## #?????####??? #???????????????????? | | ?## #????## #### #???????????????????? | | ## #????# #???????????????????? | | # ####???## @ # ??????????????? | | =##?????## ????????????? | | "%######## #???????????? | | ### % ## s ### # ## #???????????? | | ??# gsgs $ #??###?#???## #???????????? | | ## ???## ????????????????????? | | ?# ????## $ #??????????????????? | | ?#??????## ## #??????????????????? | | ?????????## ### #####?? #?????????????????? | | ??????????# #?## ##???????? ?????????????????? | | ??????????# #??#####?????????? ?????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 44 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed SkeletonReinforcedRouter Manual? 0 Play Time 01:40:21 Cumulative 29.2 hours Start 2022.12.09 @ 21:03:43 End 2022.12.10 @ 13:16:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 53103e71-34f4-490e-934c-e9f212ea3921