Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 13:16:40

Player: omewwes

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (178)     890
Value Destroyed (6980)     6980
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (4009)               4009
              TOTAL SCORE: 17159

 Bonus
-------
High Alert Combat Kills    595
Follower Combat Kills      472
Entered Garrisons          800
Used RIF Installer         2000
Met Data Miner             300
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Energy Well (350)
     Heavy Phase Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Energy Well
  Enhanced Optical Array
           Seismic Detector
           Targeting Computer
           Weapon Cycler
           Weapon Cycler
           Hacking Suite
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Carbon-fiber Leg
           Matter Compressor
           Weapon Cycler
           Weapon Cycler
           Relay Coupler [ARC]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Flak Gun
           Remote Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   1   .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 6   10  14  8   8   15  16  18  20  21  19  22  9   2   .   6   
  Power                    15   | 1   1   2   1   .   .   1   1   1   2   3   2   .   .   .   .   
    Engine                 4    | 1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Core                   11   | .   1   1   1   .   .   1   1   1   2   2   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               58   | 2   5   2   1   1   5   7   6   5   5   8   6   3   .   .   2   
    Treads                 3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    53   | 2   3   2   1   1   5   7   6   5   5   7   5   2   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 1   1   7   6   3   7   4   8   10  7   4   7   1   2   .   2   
    Device                 34   | .   1   3   2   2   3   3   4   7   4   1   3   .   1   .   .   
    Storage                4    | 1   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
    Processor              11   | .   .   .   2   .   1   .   1   2   3   .   1   1   .   .   .   
    Hackware               10   | .   .   .   .   .   1   .   3   .   .   3   1   .   .   .   2   
    Protection             11   | .   .   4   1   1   2   1   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   3   .   4   3   4   3   4   7   4   7   5   .   .   2   
    Energy Gun             12   | .   2   .   .   .   .   .   .   .   4   1   3   2   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          15   | 2   .   3   .   2   2   1   .   1   .   .   1   3   .   .   .   
    Ballistic Cannon       11   | .   1   .   .   .   1   3   2   1   2   1   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   
Parts Lost                 52   | .   .   .   1   2   3   6   2   9   2   2   6   6   9   .   4   
  Power                    5    | .   .   .   .   .   .   1   .   1   .   1   1   1   .   .   .   
  Propulsion               16   | .   .   .   .   1   2   1   1   1   1   1   2   1   3   .   2   
  Utility                  23   | .   .   .   1   1   1   3   .   7   .   .   1   3   4   .   2   
  Weapon                   8    | .   .   .   .   .   .   1   1   .   1   .   2   1   2   .   .   
  Highest Loss Streak      7    | .   .   .   1   1   1   6   2   4   2   1   2   5   7   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   90  99  96  99  99  99  99  94  94  98  97  86  57  20  23  
  Core                     6    | .   4   11  9   9   9   8   7   7   7   6   1   3   .   .   .   
  Leg                      22   | .   26  22  27  27  26  26  23  22  20  21  19  17  10  .   1   
  Device                   20   | .   5   22  22  21  12  18  29  25  29  21  24  17  8   6   5   
  Storage                  7    | .   14  11  9   9   9   9   7   7   7   7   7   4   .   .   .   
  Processor                10   | .   .   .   7   9   9   9   11  12  12  15  13  19  19  13  13  
  Hackware                 2    | .   .   .   .   .   .   .   3   .   .   6   10  6   3   .   2   
  Protection               4    | .   .   10  2   4   14  8   .   1   .   .   .   3   .   .   .   
  Energy Gun               2    | .   6   3   .   .   .   .   .   .   7   5   4   3   .   .   .   
  Ballistic Gun            5    | .   18  7   9   8   12  6   .   3   .   .   1   7   9   .   .   
  Ballistic Cannon         7    | .   2   11  9   9   5   11  13  9   6   6   4   .   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             39   | 12  17  22  28  28  34  36  38  34  34  31  39  31  10  1   1   
  Greatest Support         54   | 20  40  23  33  33  44  49  54  51  43  35  51  46  31  3   15  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   1   1   2   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  5   5   5   
  Average Capacity         9    | 6   8   8   9   10  10  10  10  10  10  10  10  8   5   5   5   
  Most Carried             10   | .   8   8   10  10  10  10  10  10  10  10  10  10  5   4   5   
  Average Carried          8    | .   4   7   8   8   9   9   9   8   9   9   9   8   4   4   3   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | .   8   8   10  9   10  10  10  9   10  9   8   5   4   4   4   

 Class Distribution 
--------------------
 67% | Mutant
 27% | Scavenger-Mutant
  5% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Matter Collected           6350 | 246 302 483 279 285 655 684 585 878 469 447 762 174 38  .   63  
  Remotely                 16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   
Salvage Created            5531 | .   352 493 274 310 617 543 480 738 408 289 719 210 72  .   26  
  Parts                    306  | .   15  37  18  36  28  24  28  35  23  16  27  13  6   .   .   
Haulers Intercepted        12   | .   1   2   3   .   2   .   2   .   1   .   1   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   .   .   .   .   14  6   .   7   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Combat Hostiles Destroyed  141  | .   7   12  3   20  14  16  9   26  6   8   12  5   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     71   | .   7   9   3   9   9   12  .   6   .   3   6   5   2   .   .   
  Cannons                  54   | .   .   3   .   5   5   4   8   11  6   5   6   .   .   .   1   
  AOE                      15   | .   .   .   .   6   .   .   .   9   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   2   1   1   3   2   2   .   1   .   1   .   .   .   .   
  Worker                   12   | .   .   .   .   .   1   .   7   .   2   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Hauler                   12   | .   1   2   3   .   2   .   2   .   1   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  51   | .   .   3   .   18  3   .   .   13  3   2   4   3   1   .   1   
  Cutter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    58   | .   7   4   2   .   6   11  5   9   1   6   6   1   .   .   .   
  Brawler                  5    | .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   5   1   1   4   1   2   1   1   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
Best Kill Streak           7    | .   3   4   3   7   4   7   7   7   3   4   6   3   2   .   1   
  Combat Bots Only         7    | .   3   4   2   7   3   7   3   7   3   4   4   3   2   .   1   
Max Kills in Single Turn   4    | .   1   1   1   4   1   1   2   4   1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Damage Taken               9378  | .    351  434  157  352  782  1249 822  1245 435  546  1023 726  728  .    528  
  Core                     1675  | .    72   82   .    54   75   144  117  146  27   105  137  188  201  .    327  
  Absorbed by Shields      8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   82    | .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  71   79   .    .    .    50   .    .    .    43   .    .    .    .    .    
Volleys Fired              532   | .    39   40   27   36   58   61   55   55   33   36   62   21   6    .    3    
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    2    2    .    1    
  Hottest                  105   | .    105  100  58   58   58   96   96   96   96   68   88   93   56   .    90   
Shots Fired                922   | .    78   80   54   65   116  110  89   91   50   49   93   32   12   .    3    
  Gun                      461   | .    78   40   27   29   79   56   .    33   16   14   45   32   12   .    .    
  Cannon                   429   | .    .    40   27   32   37   54   84   53   33   26   40   .    .    .    3    
  Launcher                 10    | .    .    .    .    4    .    .    .    5    1    .    .    .    .    .    .    
  Special                  22    | .    .    .    .    .    .    .    5    .    .    9    8    .    .    .    .    
  Kinetic                  806   | .    68   77   54   61   116  110  84   86   33   26   53   26   12   .    .    
  Thermal                  78    | .    10   3    .    .    .    .    .    .    16   14   32   .    .    .    3    
  Explosive                6     | .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    4    .    .    .    .    .    .    .    6    .    .    .    
  Robot Hit Streak         17    | .    10   12   9    7    12   10   11   11   10   13   17   11   6    .    1    
  Robot Miss Streak        7     | .    3    3    7    5    6    7    3    3    3    1    4    2    2    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           596   | .    52   48   30   23   83   74   58   57   35   31   73   23   7    .    2    
  Core Hits                358   | .    20   21   11   21   56   71   23   48   15   10   46   12   3    .    1    
  Critical Kills           2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         41    | .    .    2    2    .    1    4    2    7    6    4    13   .    .    .    .    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Destroy                4     | .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
    Blast                  33    | .    .    2    .    .    1    4    2    5    6    1    12   .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14158 | .    673  780  490  572  1446 1569 1751 2664 898  571  1911 567  175  .    91   
  Guns                     5867  | .    673  348  276  154  1058 912  .    506  234  211  753  567  175  .    .    
  Cannons                  6661  | .    .    432  214  187  388  657  1711 850  643  360  1151 .    .    .    68   
  Explosions               1560  | .    .    .    .    231  .    .    .    1308 21   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70    | .    .    .    .    .    .    .    40   .    .    .    7    .    .    .    23   
  Kinetic                  11275 | .    547  732  490  341  1446 1569 1711 1356 643  360  1406 499  175  .    .    
  Thermal                  1281  | .    126  48   .    96   .    .    .    .    234  211  498  .    .    .    68   
  Explosive                1329  | .    .    .    .    .    .    .    .    1308 21   .    .    .    .    .    .    
  Electromagnetic          203   | .    .    .    .    135  .    .    .    .    .    .    .    68   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    3    10   10   10   .    .    2    2    2    
  Average Corruption       6     | .    .    .    .    .    .    .    2    4    10   10   .    .    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    .    .    .    .    .    6    16   28   18   .    .    3    .    3    
    Message Errors         21    | .    .    .    .    .    .    .    2    6    7    3    .    .    .    .    3    
    Matter Fused           19    | .    .    .    .    .    .    .    .    2    9    6    .    .    2    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    1    1    2    3    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    4    3    1    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    5    3    .    .    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            147   | .    .    .    .    16   3    .    57   38   22   .    1    .    .    .    10   
  Projectiles              106   | .    .    .    .    .    3    .    57   13   22   .    1    .    .    .    10   
  Explosions               41    | .    .    .    .    16   .    .    .    25   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    1    2    .    2    7    18   12   5    5    7    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    .    1    2    .    2    7    17   12   5    5    6    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      328   | .    .    .    .    14   .    93   .    210  .    .    .    .    .    .    11   
  Shots                    7     | .    .    .    .    1    .    1    .    5    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             19    | .    .    .    .    .    .    .    13   .    .    .    1    .    .    .    5    
  Kicked                   14    | .    .    .    .    .    .    .    13   .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    20   6    .    .    174  366  223  266  192  228  171  50   .    .    122  
  Average Temperature      69    | .    6    6    .    .    39   100  62   71   82   64   123  22   .    .    60   
  Received Heat Transfer   2481  | .    216  150  72   .    360  531  84   249  21   165  219  315  30   .    69   
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Heat Transferred         2557  | .    309  111  .    50   .    .    .    .    444  629  940  .    .    .    74   
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Peak Influence             863  | .   185 290 256 632 522 863 479 837 558 626 458 .   .   .   .   
  Initial                  452  | .   .   .   93  46  308 339 452 94  438 238 328 .   .   .   .   
  Average                  366  | .   86  110 166 427 403 654 200 469 439 433 369 .   .   .   .   
Maximum Alert Level        3    | .   .   1   1   2   2   3   2   3   2   2   2   .   .   .   .   
  Low Security (%)         28   | 100 100 85  66  12  .   .   75  16  .   .   .   .   .   .   .   
  Level 1                  25   | .   .   14  33  21  44  8   9   30  28  36  55  .   .   .   .   
  Level 2                  40   | .   .   .   .   65  55  60  14  34  71  63  44  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   31  .   18  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   2   .   4   .   2   .   2   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   .   2   .   1   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Distress Signals           5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   8   13  7   24  25  18  11  32  8   20  28  17  8   .   17  
  Peak Tracking Total      12   | .   3   6   2   5   5   5   4   7   3   5   9   4   5   .   12  
  Tactical Retreats        26   | .   .   1   .   6   3   2   .   3   .   .   .   7   2   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Traps Triggered            12   | .   .   .   .   5   .   .   3   1   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Machines Disabled          15   | .   .   .   1   2   1   3   .   3   1   4   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   2   1   2   .   2   1   2   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   
  Phase Generator          4    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Machines Accessed          27   | .   1   2   2   .   7   .   3   .   5   .   2   1   .   4   .   
  Terminals                15   | .   1   2   1   .   5   .   2   .   2   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
Total Hacks                89   | .   4   7   7   .   19  .   9   .   10  .   2   1   .   30  .   
  Successful               58   | .   2   4   5   .   10  .   3   .   3   .   .   1   .   30  .   
  Failed                   31   | .   2   3   2   .   9   .   6   .   7   .   2   .   .   .   .   
    Catastrophic           8    | .   .   1   .   .   1   .   3   .   1   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   5   2   .   3   .   8   .   3   .   1   .   .   .   .   
  Terminals                45   | .   4   7   6   .   16  .   8   .   2   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
Terminal Hacks             46   | .   2   2   3   .   6   .   1   .   1   .   .   1   .   30  .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Track                  5    | .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   2   2   .   6   .   2   .   4   .   2   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Used RIF Installer         4    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   1   .   .   7   5   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   .   .   .   .   7   5   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robot Hacks Applied        18   | .   .   .   .   .   .   .   4   .   .   8   6   .   .   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   4   .   4   .   7   .   .   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   4   .   4   .   7   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Total Allies               10   | .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   1   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   77  58  .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   32  29  .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   .   .   .   .   .   26  8   .   .   .   16  
  Total Damage             1365 | .   .   .   .   .   .   .   .   .   .   817 132 .   .   .   416 
  Kills                    13   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   5   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Turns Passed               9427 | 53   450  648  423  643  1034 1058 1032 753  889  590  653  639  221  43   298  
Spaces Moved               5961 | 41   230  398  257  406  568  622  640  482  569  332  401  455  205  86   269  
  Core                     423  | 7    .    .    .    .    .    .    .    .    .    .    .    .    63   86   267  
  Treads                   9    | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5497 | 34   221  398  257  406  568  622  640  482  569  300  401  455  142  .    2    
  Wheels                   32   | .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  120  120  120  110  120  120  50   50   50   
  Average Speed            119  | 108  121  120  120  120  133  124  121  120  134  138  120  120  98   50   50   
  Slowest Speed            190  | 120  160  120  120  120  190  126  123  190  190  190  190  120  120  50   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    41   34   16   91   45   70   15   75   16   44   11   74   45   74   39   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        4    | .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
Spaces Dug                 2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Terrain Destroyed          338  | .    .    .    .    74   .    54   21   98   10   73   6    1    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    .    .    .    .    .    21   1    5    .    6    1    .    .    1    
  AOE                      303  | .    .    .    .    74   .    54   .    97   5    73   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro 
Total                      7546 | 46  324 494 319 494 732 796 851 604 667 444 526 522 213 85  429 
  Wait                     585  | .   18  24  13  24  65  75  94  31  22  21  26  30  .   .   142 
  Move                     5949 | 40  229 397 256 405 568 621 640 481 569 331 400 454 204 85  269 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | .   14  4   5   .   9   9   9   6   7   5   4   3   .   .   2   
  Fast Attach              73   | 6   5   5   6   2   9   4   1   5   8   5   8   7   .   .   2   
  Attach                   42   | .   .   2   1   2   3   5   7   6   3   3   4   .   2   .   4   
  Detach                   31   | .   4   1   4   1   4   2   4   2   2   1   2   1   1   .   2   
  Swap                     79   | .   5   7   1   4   3   7   10  9   10  11  10  2   .   .   .   
  Drop                     108  | .   10  14  6   .   13  12  9   5   13  13  9   4   .   .   .   
  Fire                     532  | .   39  40  27  36  58  61  55  55  33  36  62  21  6   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     14   | .   .   .   .   .   .   .   13  .   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            51   | .   .   .   .   20  .   .   9   4   .   18  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   54 | -11/Scrapyard      | Entered Materials
   76 | -10/Materials      | Identified exit to Mines
  311 | -10/Materials      | Build established: Mutant
  465 | -10/Materials      | Discovered new exit (range 16)
  504 | -10/Materials      | Entered another Materials area
  504 | -9/Materials       | Evolved 2 slots: Utility x2
 1133 | -9/Materials       | Discovered new exit (range 9)
 1152 | -9/Materials       | Entered another Materials area
 1152 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1196 | -8/Materials       | Identified exit to Garrison
 1575 | -8/Materials       | Entered Garrison
 1581 | -8/Garrison        | Installed Relay Interface Framework
 1655 | -8/Garrison        | Phase Generator disabled
 1706 | -8/Garrison        | Triggered checkpoint
 1789 | -8/Garrison        | Destroyed 7 combat bots
 1839 | -8/Garrison        | Discovered new exit (range 10)
 1903 | -8/Garrison        | Triggered checkpoint
 1949 | -8/Garrison        | Triggered checkpoint
 2009 | -8/Garrison        | Discovered new exit (range 8)
 2028 | -8/Garrison        | Triggered checkpoint
 2188 | -8/Garrison        | Triggered checkpoint
 2208 | -8/Garrison        | Discovered new exit (range 9)
 2218 | -8/Garrison        | Entered Materials
 2306 | -8/Materials       | Repaired Lgt. Cannon
 2346 | -8/Materials       | Build established: Scavenger-Mutant
 2376 | -8/Materials       | Discovered new exit (range 16)
 2865 | -8/Materials       | Build established: Mutant
 3019 | -8/Materials       | Discovered new exit (range 20)
 3132 | -8/Materials       | Garrison activated, responded to threat
 3252 | -8/Materials       | Identified exit to Garrison
 3252 | -8/Materials       | Entered Garrison
 3286 | -8/Garrison        | Triggered checkpoint
 3348 | -8/Garrison        | Triggered checkpoint
 3378 | -8/Garrison        | Triggered checkpoint
 3395 | -8/Garrison        | Triggered checkpoint
 3440 | -8/Garrison        | Destroyed 7 combat bots
 3443 | -8/Garrison        | Lost 6 parts (1p1n3u1w)
 3582 | -8/Garrison        | Discovered new exit (range 8)
 3599 | -8/Garrison        | Expanded RIF knowledge: Alert ID Control
 3672 | -8/Garrison        | Triggered checkpoint
 3912 | -8/Garrison        | Discovered new exit (range 10)
 3976 | -8/Garrison        | Triggered checkpoint
 4028 | -8/Garrison        | Garrison Relay disabled
 4129 | -8/Garrison        | Phase Generator disabled
 4220 | -8/Garrison        | Discovered new exit (range 10)
 4234 | -8/Garrison        | Triggered checkpoint
 4310 | -8/Garrison        | Entered Factory
 4310 | -7/Factory         | Evolved 2 slots: Utility x2
 5342 | -7/Factory         | Identified exit to Garrison
 5342 | -7/Factory         | Entered Garrison
 5366 | -7/Garrison        | Triggered checkpoint
 5467 | -7/Garrison        | Phase Generator disabled
 5533 | -7/Garrison        | Triggered checkpoint
 5569 | -7/Garrison        | Lost 3 parts (1p2u)
 5609 | -7/Garrison        | Discovered new exit (range 5)
 5632 | -7/Garrison        | Triggered checkpoint
 5694 | -7/Garrison        | Triggered checkpoint
 5905 | -7/Garrison        | Discovered new exit (range 8)
 5920 | -7/Garrison        | Expanded RIF knowledge: Autooverride
 5950 | -7/Garrison        | Triggered checkpoint
 5954 | -7/Garrison        | System corruption reached 10%
 5983 | -7/Garrison        | Destroyed 7 combat bots
 5986 | -7/Garrison        | Lost 4 parts (1n3u)
 6095 | -7/Garrison        | Entered Factory
 6526 | -7/Factory         | Build established: Scavenger-Mutant
 6653 | -7/Factory         | Discovered new exit (range 10)
 6757 | -7/Factory         | Identified exit to Factory
 6984 | -7/Factory         | Identified exit to Garrison
 6984 | -7/Factory         | Entered Garrison
 7004 | -7/Garrison        | Triggered checkpoint
 7027 | -7/Garrison        | Garrison Relay disabled
 7201 | -7/Garrison        | Phase Generator disabled
 7266 | -7/Garrison        | Triggered checkpoint
 7269 | -7/Garrison        | Triggered checkpoint
 7403 | -7/Garrison        | Discovered exit to Factory (range 10)
 7419 | -7/Garrison        | Expanded RIF knowledge: Command Fork
 7452 | -7/Garrison        | Triggered checkpoint
 7461 | -7/Garrison        | Core integrity fell below 50%
 7574 | -7/Garrison        | Entered Factory
 7574 | -6/Factory         | Evolved 2 slots: Utility x2
 7732 | -6/Factory         | Build established: Bothacker-Mutant
 7804 | -6/Factory         | Discovered new exit (range 13)
 8222 | -6/Factory         | Discovered new exit (range 4)
 8227 | -6/Factory         | Entered Lower Caves
 8296 | -6/Lower Caves     | Spotted B-75 Beast
 8429 | -6/Lower Caves     | Learned location of Extension (-6)
 8527 | -6/Lower Caves     | Build established: Mutant
 8682 | -6/Lower Caves     | Lost 5 parts (1p1n3u)
 8795 | -6/Lower Caves     | Discovered new exit (range 21)
 8866 | -6/Lower Caves     | Entered another Lower Caves area
 8891 | -6/Lower Caves     | Encountered a Warlord checkpoint
 8935 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 9043 | -6/Lower Caves     | Core integrity fell below 50%
 9073 | -6/Lower Caves     | Ambushed by wild Derelicts
 9077 | -6/Lower Caves     | Discovered new exit (range 21)
 9086 | -6/Lower Caves     | Lost 7 parts (3n2u2w)
 9087 | -6/Lower Caves     | Entered Data Miner
 9087 | -6/Data Miner      | Discovered new exit (range 6)
 9094 | -6/Data Miner      | Met Data Miner
 9108 | -6/Data Miner      | Learned location of Section 7 (-3)
 9108 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 9118 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 9130 | -6/Data Miner      | Entered Proximity Caves
 9290 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 9337 | -5/Proximity Caves | Learned Factory terminal intel
 9357 | -5/Proximity Caves | Escorted by Enhanced Grunt
 9371 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 9406 | -5/Proximity Caves | Spotted B-75 Beast
 9417 | -5/Proximity Caves | Core integrity fell below 20%
 9428 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09396_ Slug penetrates Wall.
09397_ Hvy. Laser fries itself beyond repair.
09400_ Imp. Treads fries itself beyond repair.
09408_ Slammed into S-27 Virus. <x3>
09410_ Destabilizing: Core damaged (-8).
09411_ Slammed into S-27 Virus.
09412_ Weapon Cycler destroyed.
09414_ Slammed into S-27 Virus.
09414_ Destabilizing: System interference.
09414_ Enh. Optical Array temporarily disabled. <x2>
09419_ Carbon-fiber Leg destroyed.
09420_ C-30 ARC bursts open, deploying its payload.
09420_ G-67 Veteran unfolds itself.
09420_ G-50 Soldier unfolds itself. <x3>
09420_ E-15 Imp unfolds itself.
09420_ Carbon-fiber Leg destroyed.
09420_ Relay Coupler [Hunter] blown off.
09420_ Imp. Targeting Computer blown off.
09420_ Enh. Optical Array blown off.
09420_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
|      ##   #?##   "#?#  #??? #   #????????????????? |
|           #?#     ###  #????    #????????????????? |
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| ##            #????#         #???????????????????? |
| #          ####???##     @   #     ??????????????? |
|          =##?????##                  ????????????? |
|         "%########                   #???????????? |
|     ###  %  ##   s     ###  # ##     #???????????? |
|     ??#     gsgs     $ #??###?#???## #???????????? |
| ## ???##                     ????????????????????? |
| ?# ????##     $               #??????????????????? |
| ?#??????##               ##   #??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             300
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        44

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
       Tesla Bomb Launcher | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
    Adv. Thermal Generator | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
         Adv. Heavy Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 X-62 Marksman | -6/Data Miner | Free
    I-36 Angel | -6/Data Miner | Free
   H-66 Slayer | -6/Data Miner | Free
  L-41 Fighter | -6/Data Miner | Free
  G-67 Veteran | -6/Data Miner | Free
 A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47

 Challenges 
------------
None

 Game 
------
Seed              SkeletonReinforcedRouter
  Manual?         0
Play Time         01:40:21
  Cumulative      29.2 hours
  Start           2022.12.09 @ 21:03:43
  End             2022.12.10 @ 13:16:40
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 53103e71-34f4-490e-934c-e9f212ea3921