Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 13:49:15

Player: Phaethon

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (136)     680
Value Destroyed (4330)     4330
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1748)               1748
              TOTAL SCORE: 11278

 Bonus
-------
High Alert Combat Kills    872
Follower Combat Kills      799
Aligned with FarCom        300
Friendly Fire              -223

 Cogmind 
---------
Core Integrity             0/700
Matter                     198/300
Energy                     229/700
System Corruption          10%
Temperature                Cool (27)
Movement                   Core (950) Ox18
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
                Nanoactuators
>               --- WEAPON (2) -------
                CR-A16's Pointy Stick
>               --- INVENTORY (18) ---
       Advanced Targeting Computer
       Advanced Recalibrator
                AWS/EX-DEC
                Latent Energy Streamer
                Neutron Cannon
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
      Makeshift Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Particle Charger
                Nanoactuators
>               --- WEAPON -----------
                AWS/EX-DEC
>               --- INVENTORY --------
      Makeshift Power Source
                Gravmag Array
       Advanced Weight Redist. System
       Advanced Sensor Array
       Advanced Targeting Computer
       Advanced Transmission Jammer
       Hardened Medium Armor Plating
      Makeshift System Shield
       Advanced Recalibrator
                Latent Energy Streamer
                Neutron Cannon
          Heavy Rocket Launcher
                Ripper
                Master Tearclaws
                Spear
                CR-A16's Pointy Stick
[Rating: 79]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             206  | 6   10  14  21  .   51  20  30  6   5   29  14  
  Power                    20   | 1   1   2   3   .   5   2   3   .   1   1   1   
    Engine                 13   | 1   1   2   2   .   2   2   .   .   1   1   1   
    Core                   7    | .   .   .   1   .   3   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   2   5   2   .   11  2   2   .   .   11  5   
    Treads                 9    | 2   1   .   .   .   5   .   .   .   .   1   .   
    Leg                    14   | .   .   1   2   .   1   .   .   .   .   8   2   
    Wheel                  5    | .   1   4   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   5   2   2   .   .   2   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   3   .   5   .   19  4   12  1   1   8   3   
    Device                 19   | .   1   .   .   .   5   2   5   .   1   4   1   
    Storage                12   | 1   2   .   3   .   3   .   1   .   .   1   1   
    Processor              3    | .   .   .   .   .   .   .   2   .   .   1   .   
    Hackware               3    | .   .   .   .   .   1   1   1   .   .   .   .   
    Protection             20   | .   .   .   2   .   10  1   3   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   4   7   11  .   16  12  13  5   3   9   5   
    Energy Gun             26   | .   3   2   1   .   9   8   .   .   1   2   .   
    Energy Cannon          9    | .   1   .   2   .   .   .   2   1   .   3   .   
    Ballistic Gun          14   | 2   .   .   .   .   5   2   5   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Launcher               12   | .   .   4   1   .   1   2   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   1   7   .   1   .   2   .   1   2   2   
    Piercing Weapon        8    | .   .   .   .   .   .   .   3   2   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   2   .   4   6   1   .   .   2   1   
Parts Lost                 39   | .   4   7   .   .   6   2   3   .   .   2   15  
  Power                    5    | .   .   .   .   .   2   .   1   .   .   .   2   
  Propulsion               15   | .   2   2   .   .   1   .   .   .   .   1   9   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Weapon                   15   | .   2   5   .   .   2   1   2   .   .   1   2   
  Highest Loss Streak      15   | .   2   3   .   .   4   1   1   .   .   1   15  
Average Slot Usage (%)     93   | .   89  94  92  100 97  99  90  92  90  90  90  
  Engine                   7    | .   14  14  13  14  4   9   .   .   3   7   6   
  Core                     2    | .   .   .   .   .   3   .   6   7   3   .   .   
  Treads                   6    | .   19  14  3   .   9   .   .   .   .   .   .   
  Leg                      10   | .   .   .   21  28  20  18  .   .   .   5   25  
  Wheel                    1    | .   .   12  3   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   4   18  22  23  23  17  .   
  Device                   4    | .   .   .   .   .   5   .   4   6   6   12  4   
  Storage                  19   | .   26  28  21  28  18  18  15  15  15  15  20  
  Processor                4    | .   .   .   .   .   .   .   9   15  15  13  7   
  Hackware                 3    | .   .   .   .   .   3   7   10  7   7   1   .   
  Protection               4    | .   .   .   5   .   8   9   3   .   .   .   12  
  Energy Gun               5    | .   8   14  .   .   8   8   2   .   .   1   .   
  Energy Cannon            1    | .   4   .   1   .   .   .   .   .   .   3   2   
  Ballistic Gun            5    | .   15  .   .   .   8   8   7   .   .   .   .   
  Slashing Weapon          4    | .   .   1   20  28  .   .   1   .   .   5   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   2   14  9   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 12  43  47  73  73  83  86  82  65  65  81  84  
  Greatest Support         94   | 40  40  20  60  60  70  60  65  65  65  94  94  
  Greatest Overweight (x)  5    | .   4   4   5   1   3   1   1   .   .   2   .   
  Average Overweight (x)   .    | .   1   3   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 26   | 6   16  16  20  20  20  20  26  18  18  18  18  
  Average Capacity         17   | 5   14  16  14  20  20  20  18  18  18  18  18  
  Most Carried             20   | 4   16  16  20  20  20  20  20  18  18  18  18  
  Average Carried          16   | 2   13  15  13  20  19  19  17  18  17  17  15  
  Final Capacity           20   | 6   16  16  20  20  20  20  18  18  18  18  18  
  Final Carried            20   | 4   16  16  20  20  20  20  18  18  18  18  7   

 Class Distribution 
--------------------
 37% | Mutant
 27% | Scavenger-Mutant
 15% | Hauler-Mutant
 11% | Scavenger-Scout
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           3825 | 276  343  283  313  26   913  467  521  86   193  394  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5312 | 89   707  212  271  .    1519 1096 972  108  82   246  10   
  Parts                    301  | .    35   6    48   .    60   72   51   5    9    15   .    
Haulers Intercepted        5    | .    1    .    .    .    1    3    .    .    .    .    .    
Recyclers Shooed           8    | .    5    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    5    4    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  101  | .   15  14  1   .   22  19  19  4   3   1   3   
  Melee                    9    | .   .   .   1   .   2   .   5   1   .   .   .   
  Guns                     68   | .   14  10  .   .   20  16  6   .   1   1   .   
  Cannons                  2    | .   1   .   .   .   .   .   .   .   .   .   1   
  AOE                      18   | .   .   4   .   .   .   3   6   3   .   .   2   
Classes Destroyed          20   | 1   7   1   2   .   2   3   2   1   1   .   .   
  Worker                   2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   3   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   2   1   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   1   3   1   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   2   .   2   .   .   .   .   
  Swarmer                  11   | .   3   2   .   .   .   3   3   .   .   .   .   
  Grunt                    49   | .   12  2   .   .   14  6   11  4   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   5   5   2   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  19   | .   .   .   8   .   .   .   .   .   .   11  .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Assembled                13   | .   .   10  .   .   .   .   .   .   .   .   3   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   4   4   6   .   3   4   5   4   3   6   3   
  Combat Bots Only         5    | .   2   4   1   .   3   4   5   4   3   1   3   
Max Kills in Single Turn   3    | 1   2   1   1   .   1   3   3   2   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   3   3   2   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   4   .   .   .   .   .   .   .   .   
  8R-AWN (-10/Exiles)
  EX-DEC (-10/Exiles)
  EX-HEX (-10/Exiles)
  EX-BIN (-10/Exiles)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               8407  | .    681  705  318  .    1827 783  857  213  19   389  2615 
  Core                     1311  | .    91   64   81   .    259  90   148  36   .    84   458  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         47    | 100  .    .    .    5    .    36   .    .    .    .    .    
Volleys Fired              406   | 4    81   57   14   .    113  56   26   6    9    37   3    
  Largest                  2     | 2    2    2    1    .    2    2    2    2    1    1    2    
  Hottest                  129   | 40   90   90   60   .    97   89   89   83   53   90   129  
Shots Fired                723   | 8    161  69   16   .    223  108  48   12   32   43   3    
  Gun                      642   | 8    151  60   1    .    221  107  44   .    23   27   .    
  Cannon                   42    | .    10   .    2    .    .    .    2    6    9    11   2    
  Launcher                 39    | .    .    9    13   .    2    1    2    6    .    5    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  336   | 8    106  .    .    .    112  54   41   6    9    .    .    
  Thermal                  228   | .    53   .    .    .    109  53   3    .    .    8    2    
  Explosive                39    | .    .    9    13   .    2    1    2    6    .    5    1    
  Electromagnetic          120   | .    2    60   3    .    .    .    2    .    23   30   .    
  Robot Hit Streak         21    | 2    13   8    5    .    21   15   7    4    6    14   1    
  Robot Miss Streak        8     | 1    3    8    1    .    4    3    2    1    4    2    2    
  Penetration Max          1     | .    .    .    .    .    1    1    1    .    .    .    .    
  Secondary Targets        9     | .    3    .    .    .    2    3    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    .    
  Autonomous               29    | .    .    .    1    .    .    .    .    .    23   5    .    
Shots Hit Robots           526   | 4    107  52   29   .    153  63   48   13   20   25   12   
  Core Hits                264   | 2    41   30   22   .    56   37   36   10   5    19   6    
  Critical Hits            4     | .    .    .    1    .    1    1    .    .    .    1    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    1    .    .    .    1    .    
Melee Attacks              146   | .    .    .    47   .    13   .    36   10   9    10   21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 84    | .    .    .    47   .    13   .    5    .    .    10   9    
  Piercing                 62    | .    .    .    .    .    .    .    31   10   9    .    12   
  Sneak Attacks            12    | .    .    .    8    .    1    .    2    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    5    .    .    .    4    .    .    .    .    
Damage Inflicted           13291 | 52   1333 716  1569 .    3056 1593 2550 791  346  886  399  
  Guns                     7198  | 52   1246 356  2    .    2720 1454 666  .    346  356  .    
  Cannons                  319   | .    87   .    .    .    .    .    13   85   .    98   36   
  Explosions               3151  | .    .    360  382  .    .    139  1179 505  .    432  154  
  Melee                    2623  | .    .    .    1185 .    336  .    692  201  .    .    209  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3506  | 52   798  .    .    .    1218 727  626  85   .    .    .    
  Thermal                  3632  | .    524  54   .    .    1502 727  351  .    .    438  36   
  Explosive                1629  | .    .    306  373  .    .    139  152  505  .    .    154  
  Electromagnetic          1901  | .    11   356  11   .    .    .    729  .    346  448  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1543  | .    .    .    1185 .    336  .    .    .    .    .    22   
  Piercing                 1080  | .    .    .    .    .    .    .    692  201  .    .    187  
Highest Corruption         19    | .    .    11   19   19   5    5    7    7    7    10   10   
  Average Corruption       8     | .    .    10   14   19   5    5    4    7    7    8    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  243   | .    .    32   91   .    15   27   20   20   9    20   9    
    Message Errors         47    | .    .    4    18   .    2    7    2    7    2    4    1    
    Matter Fused           47    | .    .    9    11   .    4    4    6    5    2    3    3    
    Heat Flow Errors       27    | .    .    2    11   .    4    1    3    1    2    3    .    
    Energy Discharges      15    | .    .    .    3    .    1    4    3    .    .    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    .    1    5    .    1    3    2    4    1    4    .    
    Data Loss (major)      13    | .    .    1    7    .    .    2    .    3    .    .    .    
    Misfires               4     | .    .    .    1    .    .    1    .    .    1    1    .    
    Alerts                 2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Misdirections          31    | .    .    5    25   .    .    .    .    .    .    .    1    
    Targeting Errors       28    | .    .    5    10   .    2    4    4    .    .    3    .    
    Weapon Failures        7     | .    .    3    .    .    1    1    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            353   | .    .    29   96   .    64   .    139  4    .    21   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               123   | .    .    29   .    .    .    .    69   4    .    21   .    
  Melee                    230   | .    .    .    96   .    64   .    70   .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      222   | .    .    47   .    .    .    .    34   .    .    122  19   
  Shots                    7     | .    .    3    .    .    .    .    1    .    .    2    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        278   | .    156  263  278  .    257  159  172  180  108  200  102  
  Average Temperature      61    | .    38   72   106  .    73   44   45   88   22   59   28   
  Received Heat Transfer   2531  | .    321  39   .    .    747  252  315  108  .    .    749  
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    2    .    2    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    2    .    2    .    .    
  Parts Fried              17    | .    .    2    .    .    .    .    7    .    7    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    1    .    .    .    1    3    .    .    .    1    .    
  Heat Transferred         6679  | .    1480 50   .    .    3108 1342 324  .    .    350  25   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         1291  | .    .    .    400  .    .    .    400  .    .    491  .    
  LE Corruption            21    | .    .    .    6    .    .    .    6    .    .    9    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Peak Influence             1233 | 5    314  140  .    .    373  1233 1224 .    .    .    .    
  Initial                  445  | .    3    60   .    .    .    146  445  .    .    .    .    
  Average                  365  | 1    178  53   .    .    192  890  859  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    1    4    4    .    .    .    .    
  Low Security (%)         43   | 100  61   100  .    100  41   6    .    .    .    .    .    
  Level 1                  28   | .    38   .    .    .    58   1    .    .    .    .    .    
  Level 2                  5    | .    .    .    .    .    .    9    28   .    .    .    .    
  Level 3                  15   | .    .    .    .    .    .    65   39   .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    16   31   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    6    .    .    .    5    10   7    .    .    .    .    
  Investigation            9    | .    3    .    .    .    2    2    2    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            8    | .    3    .    .    .    2    2    1    .    .    .    .    
  Assault                  7    | .    .    .    .    .    1    3    3    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           15   | .   4   .   .   .   4   2   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   27  17  35  .   41  47  32  9   4   23  6   
  Peak Tracking Total      12   | .   5   4   12  .   5   7   6   4   4   6   3   
  Tactical Retreats        20   | .   1   2   7   .   3   1   3   1   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          35   | .   2   .   4   .   1   9   15  .   .   4   .   
  Max in Single Turn       6    | .   1   .   2   .   1   1   6   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          34   | .   5   1   2   .   8   7   7   .   3   1   .   
  Terminals                19   | .   3   .   .   .   5   7   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                127  | .   16  1   24  .   36  26  18  .   3   3   .   
  Successful               94   | .   8   1   24  .   29  18  8   .   3   3   .   
  Failed                   31   | .   7   .   .   .   6   8   10  .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Manual                   49   | .   11  .   1   .   10  19  7   .   .   1   .   
  Terminals                63   | .   11  .   .   .   16  26  10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   3   .   4   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   17  .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             53   | .   2   1   24  .   7   12  1   .   3   3   .   
  Record                   24   | .   .   .   23  .   .   .   .   .   1   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   2   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   3   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   17  .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   9   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   .   .   3   6   4   .   .   .   .   
  Terminals                15   | .   2   .   .   .   3   6   4   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   1   .   .   .   3   5   4   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   .   .   6   6   7   .   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   1   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   8   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     69   | .   .   .   .   .   44  .   25  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               15   | .    1    .    .    .    .    12   .    .    .    2    .    
  Largest Group            10   | .    1    1    .    .    .    10   .    .    .    2    .    
  Highest-Rated Group      188  | .    10   10   .    .    .    173  .    .    .    188  .    
  Highest-Rated Ally       94   | .    10   10   .    .    .    31   .    .    .    94   .    
Total Orders               2    | .    .    .    .    .    .    2    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               222  | .    .    .    32   .    .    151  .    .    .    39   .    
  Total Damage             5054 | .    .    .    1689 .    .    2074 .    .    .    1291 .    
  Kills                    39   | .    .    .    6    .    .    25   .    .    .    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    3    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               10483 | 93   1295 872  1487 32   2287 997  876  786  373  1193 192  
Spaces Moved               7909  | 47   530  547  1250 25   1124 561  1035 1020 470  1208 92   
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   830   | 42   521  41   .    .    226  .    .    .    .    .    .    
  Legs                     2715  | .    .    .    960  25   898  561  36   .    .    144  91   
  Wheels                   805   | .    9    506  290  .    .    .    .    .    .    .    .    
  Hover                    3554  | .    .    .    .    .    .    .    999  1020 470  1064 1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   120  110  45   130  130  85   55   55   55   55   75   
  Average Speed            98    | 148  188  124  96   130  142  129  57   55   55   80   124  
  Slowest Speed            220   | 160  200  200  130  130  220  130  130  55   55   180  127  
  Overloaded Moves         237   | .    .    .    235  .    .    2    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    96   69   90   13   69   86   31   89   59   82   18   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     8     | .    2    .    1    .    .    1    .    .    1    3    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    1    .    .    .    4    3    2    .    
Spaces Dug                 52    | .    .    12   .    .    4    .    7    2    14   13   .    
Terrain Destroyed          428   | .    .    66   21   .    29   10   177  43   14   61   7    
  Melee                    27    | .    .    .    .    .    4    .    7    2    9    5    .    
  Projectile               10    | .    .    .    .    .    .    .    1    3    5    .    1    
  AOE                      391   | .    .    66   21   .    25   10   169  38   .    56   6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      9711 | 60   678  675  1443 24   1577 721  1211 1217 565  1395 145  
  Wait                     775  | .    23   36   58   .    215  63   73   176  58   62   11   
  Move                     7898 | 46   529  546  1249 24   1123 560  1034 1019 469  1207 92   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 4    22   10   23   .    20   3    3    1    7    18   .    
  Fast Attach              86   | 6    5    2    13   .    26   13   9    .    2    10   .    
  Attach                   42   | .    3    4    1    .    6    1    7    .    1    8    11   
  Detach                   13   | .    1    .    2    .    .    1    4    .    1    2    2    
  Swap                     78   | .    2    8    7    .    19   6    14   6    2    11   3    
  Drop                     167  | .    12   12   35   .    42   16   10   1    7    30   2    
  Fire                     406  | 4    81   57   14   .    113  56   26   6    9    37   3    
  Melee                    132  | .    .    .    40   .    13   .    31   8    9    10   21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    1    .    .    2    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: [*Fac] / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    27 | -11/Scrapyard  | Discovered new exit (range 16)
    94 | -11/Scrapyard  | Entered Materials
   308 | -10/Materials  | Build established: Mutant
   430 | -10/Materials  | Discovered new exit (range 13)
   742 | -10/Materials  | Discovered new exit (range 11)
   910 | -10/Materials  | Discovered new exit (range 15)
   995 | -10/Materials  | Discovered new exit (range 9)
  1236 | -10/Materials  | Central database locked down
  1286 | -10/Materials  | Discovered new exit (range 9)
  1389 | -10/Materials  | Entered Mines
  1389 | -10/Mines      | Accompanied by 1 ally
  1395 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1478 | -10/Mines      | Learned Materials stockpile data
  1528 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1528 | -10/Mines      | Discovered new exit (range 5)
  1576 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1591 | -10/Mines      | Met a Derelict testing a Signal Generator
  1598 | -10/Mines      | Found Signal Generator
  1688 | -10/Mines      | Assembled infested the area
  1741 | -10/Mines      | Core integrity fell below 50%
  1762 | -10/Mines      | Lost 3 parts (1n2w)
  1827 | -10/Mines      | System corruption reached 10%
  1945 | -10/Mines      | Discovered new exit (range 7)
  2019 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2261 | -10/Mines      | Entered Exiles
  2293 | -10/Exiles     | Met 8R-AWN
  2315 | -10/Exiles     | Met EX-HEX
  2364 | -10/Exiles     | Met EX-DEC
  2369 | -10/Exiles     | Learned location of Zion (-7)
  2420 | -10/Exiles     | Visited The Gauntlet
  2556 | -10/Exiles     | Met EX-BIN
  2573 | -10/Exiles     | Aligned with FarCom system
  2574 | -10/Exiles     | Given EX-Vault access code
  2601 | -10/Exiles     | Opened EX-Vault
  2609 | -10/Exiles     | Found Latent Energy Streamer
  2614 | -10/Exiles     | Found Potential Leg
  2616 | -10/Exiles     | Found Potential Leg
  2620 | -10/Exiles     | Found Deploy-a-Sentry
  2622 | -10/Exiles     | Found Deploy-a-Sentry
  2624 | -10/Exiles     | Found Deploy-a-Sentry
  2643 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2962 | -10/Exiles     | Attacked by the Exiles
  2972 | -10/Exiles     | DAS Turret deployed
  2977 | -10/Exiles     | DAS Turret deployed
  3056 | -10/Exiles     | DAS Turret deployed
  3090 | -10/Exiles     | Destroyed 8R-AWN
  3288 | -10/Exiles     | Core integrity fell below 20%
  3290 | -10/Exiles     | Destroyed EX-DEC
  3296 | -10/Exiles     | Found Prototype Energy Gun
  3296 | -10/Exiles     | Identified AWS/EX-DEC
  3305 | -10/Exiles     | Destroyed EX-HEX
  3318 | -10/Exiles     | Destroyed EX-BIN
  3604 | -10/Exiles     | Found Deploy-a-Sentry
  3730 | -10/Exiles     | Discovered new exit (range 14)
  3748 | -10/Exiles     | Stole three prototypes: Potential Leg, Latent Energy Streamer, Deploy-a-Sentry
  3748 | -10/Exiles     | Entered Mines
  3764 | -9/Mines       | Build established: Hauler-Mutant
  3768 | -9/Mines       | Found a hidden stash of uninstalled traps
  3773 | -9/Mines       | Discovered new exit (range 5)
  3780 | -9/Mines       | Entered Materials
  3780 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  4096 | -8/Materials   | Discovered new exit (range 5)
  4206 | -8/Materials   | Build established: Scavenger-Mutant
  4421 | -8/Materials   | Discovered new exit (range 7)
  4769 | -8/Materials   | Lost 4 parts (1p1n2w)
  5322 | -8/Materials   | Discovered new exit (range 15)
  5363 | -8/Materials   | Identified exit to Storage
  5434 | -8/Materials   | Repaired Gauss Rifle
  5785 | -8/Materials   | Build established: Hauler-Mutant
  5884 | -8/Materials   | Central database locked down
  6067 | -8/Materials   | Entered Storage
  6078 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  6268 | -8/Storage     | Garrison activated, responded to threat
  6381 | -8/Storage     | Build established: Commander-Mutant
  6467 | -8/Storage     | First assault squad dispatched
  6529 | -8/Storage     | Core integrity fell below 50%
  6538 | -8/Storage     | Used back door to open Recycling access
  6538 | -8/Storage     | Discovered new exit (range 5)
  6759 | -8/Storage     | Learned location of Armory (-3)
  6829 | -8/Storage     | Discovered new exit (range 5)
  6838 | -8/Storage     | Met a pair of Derelict thieves
  6873 | -8/Storage     | Build established: Hauler-Mutant
  7064 | -8/Storage     | Entered Factory
  7064 | -7/Factory     | Evolved 2 slots: Utility x2
  7430 | -7/Factory     | Build established: Scavenger-Mutant
  7464 | -7/Factory     | First assault squad dispatched
  7618 | -7/Factory     | Discovered new exit (range 17)
  7812 | -7/Factory     | Repaired Gravmag Array
  7930 | -7/Factory     | Discovered new exit (range 14)
  7939 | -7/Factory     | Identified exit to Lower Caves
  7940 | -7/Factory     | Entered Lower Caves
  7941 | -7/Lower Caves | Encountered a Warlord checkpoint
  8065 | -7/Lower Caves | Spotted B-75 Beast
  8088 | -7/Lower Caves | Learned Factory stockpile data
  8196 | -7/Lower Caves | Build established: Scavenger-Scout
  8665 | -7/Lower Caves | Discovered new exit (range 4)
  8667 | -7/Lower Caves | Identified exit to Lower Caves
  8726 | -7/Lower Caves | Entered another Lower Caves area
  8727 | -7/Lower Caves | Encountered a Warlord checkpoint
  8908 | -7/Lower Caves | Learned Factory stockpile data
  9043 | -7/Lower Caves | Spotted 4T-X08(f)
  9044 | -7/Lower Caves | Spotted OK-7KX(f)
  9045 | -7/Lower Caves | Encountered a Master Thief
  9045 | -7/Lower Caves | Encountered a Master Thief
  9045 | -7/Lower Caves | Spotted DC-RXS(f)
  9045 | -7/Lower Caves | Spotted 3L-W3I(f)
  9046 | -7/Lower Caves | Encountered a Master Thief
  9046 | -7/Lower Caves | Encountered a Master Thief
  9047 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief
  9050 | -7/Lower Caves | Potential Leg stolen by Master Thief
  9055 | -7/Lower Caves | Destroyed 4T-X08(f)
  9065 | -7/Lower Caves | Destroyed OK-7KX(f)
  9065 | -7/Lower Caves | Potential Leg stolen by Master Thief
  9070 | -7/Lower Caves | Destroyed DC-RXS(f)
  9092 | -7/Lower Caves | Discovered new exit (range 12)
  9098 | -7/Lower Caves | Identified exit to Zion
  9099 | -7/Lower Caves | Entered Zion
  9122 | -7/Zion        | Learned location of Warlord (-4)
  9149 | -7/Zion        | Discovered new exit (range 17)
  9162 | -7/Zion        | Found CR-A16's Pointy Stick
  9174 | -7/Zion        | System corruption cleaned by Quarantine Array
  9234 | -7/Zion        | Given A8's code to call for help
  9249 | -7/Zion        | Given the Hacking Drone Bay
  9315 | -7/Zion        | Learned Factory repair station intel
  9324 | -7/Zion        | Learned Factory stockpile data
  9435 | -7/Zion        | Build established: Scavenger-Mutant
  9487 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9497 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9958 | -7/Zion        | Attacked by Zionites
  9958 | -7/Zion        | System corruption reached 10%
 10204 | -7/Zion        | Discovered new exit (range 3)
 10204 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 10289 | -7/Zion        | Identified exit to Deep Caves
 10292 | -7/Zion        | Entered Deep Caves
 10422 | -7/Deep Caves  | Attacked by Z-Imprinter
 10454 | -7/Deep Caves  | Core integrity fell below 50%
 10480 | -7/Deep Caves  | Core integrity fell below 20%
 10484 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
I've worked too hard for our future just to have you ruin everything!
10430_ System corrupted: Matter fused (-6).
10438_ Enh. Flexi-carbon Leg destroyed.
10443_ Mak. Leg destroyed.
10448_ Imp. Titanium Leg destroyed.
10451_ Z-Imprinter Prototype Hover Unit ripped off.
10451_ Hrd. Medium Armor Plating destroyed.
10451_ Master Tearclaws destroyed.
10451_ Imp. Carbon-fiber Leg destroyed.
10455_ Mak. Leg destroyed.
10461_ Mak. Power Source destroyed.
10463_ Identified Zio. Glidesys II.
10465_ Zio. Glidesys II destroyed.
10466_ System corrupted: Ripper rejected.
10468_ Mak. Power Source destroyed.
10471_ Cmb. Airjet destroyed.
10474_ Spear destroyed.
10474_ Enh. Flexi-carbon Leg destroyed.
10474_ Cmb. Airjet destroyed.
10481_ Mak. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????? ?????????##?????????????????????????????  |
| ??????       ????##"?##??????##??????????????????? |
| ??????       ;#?##; ## #???##;###????????????????? |
| ?????          ;# ;  #  ####    ##???????????????? |
| ?????                ;;;;#       #???????????????? |
| ?????                            #???????????????? |
| ?????                            #???????????????# |
| ?????                           ##??????????????## |
| ??????                   @      #???????????????#  |
| ??????"""                 I   z ##???????####???#  |
| ????????"                        #########  #??##  |
| ????????"                      z            ####   |
| ????????"                                    ##    |
| ????????                                           |
| ????????"                          ###             |
| ?????????                        ###?#             |
| ?????????                       ##???##   ##  ###  |
| ??????????                      #?????#   #####?#  |
| ???????????                     #????##    ##???## |
| ????????????                     ????#      #??### |
| ????????????                     #???#      ####   |
| ??????????????                   #???##    ###     |
| ????????????????                #?????## !###      |
| ???????????????????             #??????##!#?##     |
| ?????????????????????           ????????###??##    |
| ???????????????????????????     ?????????????##    |
| ?????????????????????????????   ????????????##     |
| ????????????????????????????????????????????#      |
| ??????????????????????????????????????#######      |
| ?????????????????????????????????????##   ##       |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          19
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             325
Resistance: TH             10
Resistance: EX             25
Melee Speed Boost          30
Evasion (%)                54
Melee Accuracy             5
Recoil Reduction           2
Particle Charging          25
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                Cmb. Airjet | -8/Materials | Scanalyzed
   Adv. Transmission Jammer | -8/Materials | Scanalyzed
              Gravmag Array | -8/Materials | Scanalyzed
          Lrg. Storage Unit | -8/Materials | Scanalyzed
    Adv. Targeting Computer | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
          Adv. Sensor Array | -8/Materials | Scanalyzed
              System Shield | -8/Materials | Scanalyzed
              Hvy. Riot Gun | -7/Zion      | Free
              Battle Cannon | -7/Zion      | Free
                     Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupReinforcedProcessor
  Manual?         0
Play Time         03:30:50
  Cumulative      130.2 hours
  Start           2021.11.23 @ 21:53:24
  End             2021.11.24 @ 13:49:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/2/0/0/0/0/0/0/0
Lore%             68
Gallery%          67
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40ff7903-fb60-42f4-a32a-019df0ed682f