Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:47:48 Player: gosling_joe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (39) 195 Value Destroyed (1111) 1111 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1384) 1384 TOTAL SCORE: 7690 Bonus ------- Follower Combat Kills 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 41/100 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (5) ------ Structural Scanner Power Shielding Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Backup Power I EM Disruption Field Advanced Shield Generator Improved Trap Extractor (0/6) Self-destruct Interrupter (46) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Light Armor Plating EM Disruption Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Advanced ECM Suite Phase Shifter Thermal Defense Suite Hardlight Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Makeshift Sword Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Thermal Defense Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 2 | . . . . . . 2 . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 3 | . . . . . . 1 . . . . 2 Weapon 2 | . . . . . . 2 . . . . . Parts Attached 76 | 7 8 7 2 4 2 18 . 5 . 3 20 Power 14 | 1 1 . 1 . 1 4 . 1 . 1 4 Engine 8 | 1 1 . 1 . . 3 . . . 1 1 Core 6 | . . . . . 1 1 . 1 . . 3 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 4 5 1 1 1 6 . . . . 6 Treads . | . . . . . . . . . . . . Leg 16 | 2 2 . . . . 6 . . . . 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . 2 5 1 1 1 . . . . . . Utility 22 | 2 2 . . 3 . 4 . 3 . . 8 Device 15 | 2 . . . 2 . 3 . 3 . . 5 Storage 1 | . . . . . . 1 . . . . . Processor 1 | . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . 1 . . 1 . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 14 | 2 1 2 . . . 4 . 1 . 2 2 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . 1 . Ballistic Gun 8 | 1 . 2 . . . 4 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 . . . Parts Lost 31 | . . . . . 2 2 . 1 . 10 16 Power 8 | . . . . . . 1 . 1 . 3 3 Propulsion 9 | . . . . . 2 . . . . 3 4 Utility 6 | . . . . . . . . . . 1 5 Weapon 8 | . . . . . . 1 . . . 3 4 Highest Loss Streak 8 | . . . . . 2 2 . 1 . 8 6 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 71 | . 100 81 88 87 81 71 73 79 80 43 49 Engine 5 | . 14 11 11 11 . 7 6 3 . . . Core 5 | . . . . . 10 6 6 8 13 5 8 Leg 10 | . 27 9 . . . 14 20 20 20 6 15 Flight 9 | . . 17 33 33 26 3 . . . . . Device 10 | . 14 . . 8 11 10 13 13 13 8 11 Storage 3 | . . . . . . 4 6 6 6 6 3 Protection 4 | . 12 11 11 11 11 3 . . . . 3 Energy Gun 1 | . 14 8 . . . . . . . . . Energy Cannon 1 | . . . . . . . . 5 6 4 . Ballistic Gun 15 | . 3 4 22 22 22 20 20 20 20 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 9 10 10 10 14 16 56 49 59 51 51 44 Greatest Support 80 | 20 20 20 12 16 16 60 60 60 60 60 80 Greatest Overweight (x) 9 | . 1 . . . 1 2 . . . 9 7 Average Overweight (x) . | . . . . . . . . . . 2 . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 8 10 10 10 10 7 Most Carried 10 | 5 5 5 5 5 5 10 10 10 9 10 10 Average Carried 6 | 3 4 3 4 4 3 6 10 9 9 8 7 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 5 Final Carried 10 | 5 4 5 5 5 3 10 10 9 9 9 5 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Tank 8% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1768 | 282 34 69 138 60 63 345 64 391 . 173 149 Remotely . | . . . . . . . . . . . . Salvage Created 1207 | 72 21 57 30 . 20 572 . 173 . 238 24 Parts 101 | 5 7 5 4 . 2 48 . 11 . 17 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 12 . . 11 . 33 . Prevented 5 | . . . . . 5 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 26 | 1 2 1 . . 1 7 . 7 . 7 . Melee 1 | . . . . . . . . . . 1 . Guns 19 | 1 . . . . 1 7 . 5 . 5 . Cannons 6 | . 2 1 . . . . . 2 . 1 . Classes Destroyed 11 | 2 2 . 1 . . 5 . . . 1 . Worker 2 | . . . . . . 1 . . . . 1 Builder 4 | . . . 1 . . 3 . . . . . Tunneler 2 | 2 . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 4 | . 1 2 . . . 1 . . . . . Swarmer 14 | . 2 . . . 1 . . 7 . 4 . Grunt 4 | 1 . 1 . . . . . . . 2 . Sentry 1 | . . . . . . 1 . . . . . Hunter 3 | . . . . . . 3 . . . . . Programmer 3 | . . . . . . 3 . . . . . Best Kill Streak 5 | 3 2 2 1 . 1 5 . 2 . 4 1 Combat Bots Only 4 | 1 2 1 . . 1 2 . 2 . 4 . Max Kills in Single Turn 2 | 2 1 1 1 . 1 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 555 | 3 15 5 7 . 47 103 2 47 . 72 254 Missed 184 | . 5 1 4 . 20 37 . 13 . 13 91 Damage Taken 5770 | 34 69 83 46 . 293 827 30 410 . 929 3049 Core 1552 | 10 6 12 31 . 79 114 . 63 . 226 1011 Absorbed by Shields 412 | . . . . . . 56 8 124 . 224 . Redirected to Shielding 15 | . 7 8 . . . . . . . . . Ignored by Resistances 44 | . . . . . . 44 . . . . . Regen/Repaired (Parts) 46 | . . . . 46 . . . . . . . Core Remaining (%) 77 | 96 93 . . . 69 . . . . 52 . Volleys Fired 102 | 4 6 9 4 . 8 29 . 16 . 18 8 Largest 4 | 2 2 2 2 . 2 4 . 4 . 4 1 Hottest 118 | 70 85 85 46 . 46 116 . 118 . 118 23 Shots Fired 268 | 8 12 18 8 . 16 90 . 60 . 48 8 Gun 234 | 8 6 9 8 . 16 90 . 48 . 42 7 Cannon 33 | . 6 9 . . . . . 12 . 6 . Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 230 | 4 6 9 8 . 16 90 . 48 . 42 7 Thermal 38 | 4 6 9 . . . . . 12 . 6 1 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 7 | 6 3 7 1 . 4 5 . 4 . 2 4 Robot Miss Streak 12 | . 4 3 2 . 2 4 . 12 . 12 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 2 | . . . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . Shots Hit Robots 116 | 6 6 11 3 . 10 42 . 15 . 18 5 Core Hits 65 | 4 3 3 1 . 6 27 . 8 . 11 2 Critical Kills 2 | . . . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 6 | 2 1 . . . 1 2 . . . . . Burn 2 | 2 . . . . . . . . . . . Destroy 3 | . . . . . 1 2 . . . . . Blast 1 | . 1 . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2407 | 90 93 141 40 . 167 877 . 360 . 559 80 Guns 1880 | 90 25 37 40 . 167 877 . 252 . 332 60 Cannons 387 | . 68 104 . . . . . 108 . 107 . Explosions . | . . . . . . . . . . . . Melee 120 | . . . . . . . . . . 120 . Ramming . | . . . . . . . . . . . . Kinetic 1939 | 39 68 104 40 . 167 877 . 252 . 332 60 Thermal 348 | 51 25 37 . . . . . 108 . 107 20 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 120 | . . . . . . . . . . 120 . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . 1 1 1 1 1 12 Average Corruption 1 | . . 1 1 1 . 1 1 1 1 1 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . 1 . . . 7 2 6 1 10 3 Message Errors 8 | . . . . . . 1 . 2 . 4 1 Matter Fused 12 | . . 1 . . . 4 . 3 . 3 1 Heat Flow Errors 3 | . . . . . . 1 . . 1 1 . Energy Discharges 3 | . . . . . . . 1 . . 1 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 2 | . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . 1 . 16 . Projectiles 1 | . . . . . . . . 1 . . . Explosions . | . . . . . . . . . . . . Melee 16 | . . . . . . . . . . 16 . Knockbacks 2 | . 1 1 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . 1 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 317 | 48 120 165 1 . 51 281 . 230 95 317 . Average Temperature 74 | 27 53 86 1 . 15 84 . 70 51 95 . Received Heat Transfer 803 | 18 . 24 18 . 69 60 14 . . 351 249 Effects 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . Heat Transferred 814 | 296 74 111 . . . . . 148 . 148 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1078 | 30 111 105 45 . . 141 . . . . 1078 Initial 911 | . 19 46 40 . . . . . . . 911 Average 219 | 17 44 72 40 . . 60 . . . . 984 Maximum Alert Level 3 | . . . . . . . . . . . 3 Low Security (%) 82 | 100 100 100 100 . . 100 . . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 17 | . . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . 1 . . . 4 . . . . 2 Investigation 1 | . . 1 . . . . . . . . . Extermination 4 | . . . . . . 3 . . . . 1 Reinforcement 2 | . . . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 6 | . . 2 . . . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | 1 4 3 17 . 13 15 2 10 . 13 17 Peak Tracking Total 21 | 1 4 1 21 . 4 6 2 4 . 6 7 Tactical Retreats 11 | . 1 . . . 2 3 1 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 10 | . 1 1 . 1 . 3 . . 4 . . Terminals 3 | . 1 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 4 4 . 3 . 4 . . 29 . . Successful 41 | . 3 3 . 3 . 3 . . 29 . . Failed 3 | . 1 1 . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . . 6 . 7 . . . . . Terminals 9 | . 4 4 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 39 | . 3 3 . 3 . 1 . . 29 . . Record 15 | . 1 3 . . . . . . 11 . . Part Schematic 12 | . . . . 3 . . . . 9 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open DSF 1 | . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 1 . . . 2 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 3 . . . . 9 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . . . 9 . . . . . 1 . Largest Group 9 | . . . . 9 9 . . . . 1 1 Highest-Rated Group 276 | . . . . 276 276 . . . . 96 96 Highest-Rated Ally 96 | . . . . 39 39 . . . . 96 96 Total Orders 2 | . . . . . 2 . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 102 | . . . . . 55 . . . . 23 24 Total Damage 2006 | . . . . . 825 . . . . 659 522 Kills 22 | . . . . . 9 . . . . 7 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 2 1 . 2 2 . 1 . Drone Launches 1 | . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 5934 | 209 309 173 78 938 525 1053 357 619 102 1175 396 Spaces Moved 5556 | 150 221 183 190 1861 705 676 298 463 86 474 249 Core 238 | 17 . . . . . . . . . 196 25 Treads . | . . . . . . . . . . . . Legs 2274 | 133 210 53 . . . 529 298 463 86 278 224 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3044 | . 11 130 190 1861 705 147 . . . . . Fastest Speed 26 | 50 117 26 29 29 35 112 120 120 120 120 50 Average Speed 89 | 112 119 55 29 32 63 129 120 120 120 234 135 Slowest Speed 500 | 120 120 120 29 35 112 260 120 120 120 500 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 6 30 14 44 88 77 19 55 63 73 64 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . 3 . . . . 1 . . Known Exits Taken 5 | . 1 1 1 . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . 2 1 . 1 2 . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . 1 . 4 . 6 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . 3 . 6 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 6293 | 183 253 238 200 2197 768 788 297 491 85 500 293 Wait 458 | 11 4 29 5 315 48 34 . 2 . . 10 Move 5539 | 149 220 182 183 1860 704 675 297 462 85 473 249 Hop 2 | . . . 2 . . . . . . . . Pick Up 65 | 12 7 4 2 8 2 22 . 2 . 3 3 Fast Attach 23 | . . 2 . . 1 5 . . . . 15 Attach 35 | 7 1 4 . 3 . 8 . 5 . 3 4 Detach 10 | . . 3 . 2 . . . 3 . . 2 Swap 18 | . 7 1 2 1 1 5 . . . . 1 Drop 38 | . 8 4 2 8 4 10 . 1 . . 1 Fire 102 | 4 6 9 4 . 8 29 . 16 . 18 8 Melee 3 | . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 210 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x2 657 | -9/Materials | Met 8R-AWN 672 | -9/Materials | Discovered new exit (range 15) 692 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Entered Mines 693 | -9/Mines | Assembled infested the area 693 | -9/Mines | Followed 8R-AWN into the Mines 698 | -9/Mines | Assisted by a Guerilla fighting off Assembled 717 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 728 | -9/Mines | Learned Materials stockpile data 770 | -9/Mines | Identified exit to Zion 770 | -9/Mines | Entered Zion 816 | -7/Zion | System corruption cleaned by Quarantine Array 825 | -7/Zion | Learned Factory security intel 846 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 850 | -7/Zion | Learned location of Armory (-3) 883 | -7/Zion | Build established: Sprinter 955 | -7/Zion | Found Prototype Device 957 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 984 | -7/Zion | Visited the Megawrench Repair Shop 984 | -7/Zion | Megawrench repaired 4 parts 998 | -7/Zion | Gained Derelict followers 1020 | -7/Zion | Given the Hacking Drone Bay 1021 | -7/Zion | Found Prototype Device 1022 | -7/Zion | Identified Hacking Drone Bay 1028 | -7/Zion | Received a visual enhancement algorithm 1074 | -7/Zion | Learned location of Warlord (-4) 1178 | -7/Zion | Imprinted 1180 | -7/Zion | Declared Zion's savior 1389 | -7/Zion | Build established: Mutant 1553 | -7/Zion | Discovered new exit (range 8) 1708 | -7/Zion | Entered Proximity Caves 1708 | -6/Proximity Caves | Accompanied by 9 allies 2046 | -6/Proximity Caves | Learned 12 Factory zone layouts 2113 | -6/Proximity Caves | Spotted B-75 Beast 2214 | -6/Proximity Caves | Discovered new exit (range 13) 2215 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2233 | -6/Proximity Caves | Entered Factory 2233 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 2234 | -6/Factory | Identified exit to Factory 2700 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2733 | -6/Factory | Spotted B-75 Beast 2788 | -6/Factory | Build established: Scavenger-Tank 3218 | -6/Factory | Discovered new exit (range 9) 3286 | -6/Factory | Entered Lower Caves 3417 | -6/Lower Caves | Encountered a Warlord checkpoint 3430 | -6/Lower Caves | Learned Factory emergency access door positions 3607 | -6/Lower Caves | Discovered new exit (range 15) 3621 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 3643 | -6/Lower Caves | Entered another Lower Caves area 3911 | -6/Lower Caves | Identified exit to Data Miner 3953 | -6/Lower Caves | Encountered a Warlord checkpoint 4262 | -6/Lower Caves | Entered Data Miner 4262 | -6/Data Miner | Discovered new exit (range 6) 4285 | -6/Data Miner | Met Data Miner 4316 | -6/Data Miner | Learned location of Section 7 (-2) 4316 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4338 | -6/Data Miner | Received God Mode back door access code from Data Miner 4364 | -6/Data Miner | Entered Proximity Caves 4367 | -5/Proximity Caves | Spotter reported a threat 4367 | -5/Proximity Caves | Spotter reported a threat 4420 | -5/Proximity Caves | Spotter reported a threat 4794 | -5/Proximity Caves | Spotter reported a threat 4796 | -5/Proximity Caves | Learned location of 1 exit from Factory 4832 | -5/Proximity Caves | Escorted by Enhanced Grunt 4847 | -5/Proximity Caves | Spotter reported a threat 4879 | -5/Proximity Caves | Lost 8 parts (3p2n1u2w) 4900 | -5/Proximity Caves | Spotter reported a threat 5145 | -5/Proximity Caves | Build established: Mutant 5307 | -5/Proximity Caves | Discovered exit to Factory (range 6) 5539 | -5/Proximity Caves | Entered Factory 5539 | -5/Factory | Accompanied by 1 ally 5539 | -5/Factory | Evolved 2 slots: Utility x2 5540 | -5/Factory | Identified exit to Upper Caves 5541 | -5/Factory | Identified exit to Factory 5637 | -5/Factory | Lost 3 parts (1u2w) 5750 | -5/Factory | Spotted B-75 Beast 5839 | -5/Factory | Search patrols dispatched 5885 | -5/Factory | Lost 6 parts (3p1n1u1w) 5906 | -5/Factory | System corruption reached 10% 5910 | -5/Factory | Core integrity fell below 50% 5927 | -5/Factory | Core integrity fell below 20% 5933 | -5/Factory | Lost 5 parts (2n2u1w) 5935 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M-13 Machinist repairs Wheel. Slug penetrates Wall. Imp. Plasma Cutter destroyed. [Achievement: System Compromised] Slug penetrates Wall. Acquired Power Shielding. System corrupted: Energy discharge (-12). Slug penetrates Wall. Acquired Power Shielding. Slug penetrates Wall. Acquired Arm. Leg. Slug penetrates Wall. Penetrated by Slug. Acquired Arm. Leg. Penetrated by Slug. System corrupted: Matter fused (-6). Penetrated by Slug. Arm. Leg destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?## #### #### "" ##??????? | | #####/##/#### #### """ ##??????? | | ?#### #### #### """ ##??????? | | ???## #### #### """ ##??????? | | ???## #### #### ##??##### | | ???## #### #### ##??##### | | ???## #### ########+######### | | ???## ## ####### "" | | ???## ## + "" | | ???## ## ##### "" | | ???## ## ##### | | ???## ## ##### | | ???##### ####" | | ???##### + | | ??????## #########"" ! | | ??????## ######"#""#### | | ??????## ###### | | ??????####### #### ###### | | #############= #### #### """ | | # # #### #### | | # # #### ###### ^ | | # ; ####+###### | | # g# ### ## | | # g # # ## ^ | | # gYp # # ## ^ | | # @h/ m + + | | # p# # ## | | # == # # ## | | # # # ## """""" | | # ! ! # # ## """""" | | # # # ## """""" | | # # # ## """""" | | #####;####### / + """""" | | ???# #????## # ## """""" | | ???# ##????## # ## """""" | | ???# ????#### # ## """""" | | ???##????#### ###+##### " " | | ?????????## ^ | | ?????????## | | ?????????## | | ?????????## | | ?????????## | | ?????????############+############# | | ?????????####### ### | | ??????????????## ### | | ???????????#??## ### | | ??????????????## ### | | ??????????????## ### | | ??????????????## ### | | ??????????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: TH 20 Resistance: EM 25 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 64 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ L-61 Swordsman | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Cya! First Step to Greatness Hunted I Survived The Infestation I'm Back, Baby! Librarian Made in Tau Ceti IV Please Form A Line Risk Taker Robot Respite Serviceable Loadout Shopping List Slippery One Storm Trooper System Compromised The More The Merrier The One The Oracle Tourist What Is This Thing? Challenges ------------ None Game ------ Seed SalvageColdRefractor Manual? 0 Play Time 02:20:03 Cumulative 2.3 hours Start 2024.04.01 @ 20:32:55 End 2024.04.01 @ 23:47:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 31% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f3809ad7-64cc-4f27-8075-30eccbeb27a8