Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 17:46:18 // Halloween2020/ForbiddenLore

Player: Joking_Phantom

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (181)     905
Value Destroyed (6471)     6471
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (4227)               4227
              TOTAL SCORE: 16483

 Bonus
-------
High Alert Combat Kills    1007
Follower Combat Kills      866
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             405/700
Matter                     264/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (2) ---
      Heavy Treads
>           --- UTILITY (8) ------
            Humpback
            Humpback
   Hardened Light Armor Plating
   Improved Light Armor Plating
            Hacking Suite
>           --- WEAPON (2) -------
            Flak Gun
            Flak Gun
>           --- INVENTORY (44) ---
            Antimatter Reactor
    Armored Treads
    Armored Treads
    Armored Huge Wheel
            Coolant Injector
            Matter Compressor (250)
   Enhanced Optical Array
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
   Improved Salvage Targeting Computer
   Improved Salvage Targeting Computer
   Improved Salvage Targeting Computer
            Kinecellerator
            Damper Plating
            Damper Plating
            Damper Plating
            Damper Plating
            Relay Coupler [NC] (25)
            Relay Coupler [Sentry] (18)
            Relay Coupler [Hunter] (16)
            System Backup Module
            Army-in-a-Box (30/30)
            Arc Projector
            Arc Projector
            Flak Gun
  Precision Assault Rifle
            Bore Cannon
   Advanced EMP Blaster
            Rocket Launcher
            Remote Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Potential Leg
        Potential Leg
>       --- UTILITY ----------
        Army-in-a-Box
>       --- WEAPON -----------
        Autogun
        Bore Cannon
>       --- INVENTORY --------
        Humpback
        Humpback
[Rating: 84]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    Humpback
  Device                   System Backup Module
  Storage                  Humpback
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | .   10  4   4   6   25  1   15  5   29  8   4   2   26  
  Power                    11   | .   2   .   .   1   2   .   .   .   4   1   .   .   1   
    Engine                 6    | .   1   .   .   1   1   .   .   .   2   .   .   .   1   
    Core                   4    | .   1   .   .   .   1   .   .   .   2   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               20   | .   3   .   2   .   .   .   .   .   5   1   .   1   8   
    Treads                 11   | .   3   .   .   .   .   .   .   .   3   .   .   1   4   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  43   | .   2   .   2   .   9   .   6   1   10  2   1   1   9   
    Device                 4    | .   .   .   .   .   1   .   .   .   2   .   .   1   .   
    Storage                10   | .   1   .   2   .   2   .   2   .   2   .   .   .   1   
    Processor              5    | .   1   .   .   .   2   .   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             23   | .   .   .   .   .   4   .   4   1   5   2   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   3   4   .   5   14  1   9   4   10  4   3   .   8   
    Energy Gun             13   | .   .   2   .   1   .   .   1   .   6   1   1   .   1   
    Energy Cannon          4    | .   2   .   .   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          22   | .   1   1   .   1   5   .   6   1   .   1   .   .   6   
    Ballistic Cannon       4    | .   .   .   .   1   2   .   .   .   .   .   1   .   .   
    Launcher               20   | .   .   1   .   2   7   1   2   2   3   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   2   .   4   1   .   .   3   
Parts Lost                 24   | .   3   .   .   1   2   .   6   3   6   .   .   .   3   
  Power                    6    | .   1   .   .   1   1   .   1   .   2   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  10   | .   .   .   .   .   1   .   4   2   2   .   .   .   1   
  Weapon                   6    | .   2   .   .   .   .   .   1   1   1   .   .   .   1   
  Highest Loss Streak      3    | .   2   .   .   1   1   .   3   2   1   .   .   .   1   
Average Slot Usage (%)     80   | .   97  100 96  78  75  81  72  70  77  73  76  76  68  
  Engine                   2    | .   7   .   .   .   .   9   .   .   6   3   .   .   .   
  Core                     3    | .   6   14  14  7   7   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   7   7   6   
  Treads                   6    | .   22  28  10  .   .   .   .   .   2   .   .   6   4   
  Leg                      7    | .   5   .   17  28  18  18  18  18  3   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   4   6   7   .   2   
  Storage                  15   | .   14  14  20  14  16  18  18  18  14  15  15  15  14  
  Processor                5    | .   12  14  4   .   7   .   .   .   5   7   7   7   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Protection               10   | .   .   .   .   .   7   18  18  16  21  15  22  18  11  
  Energy Gun               4    | .   .   3   14  13  .   .   .   .   8   7   2   7   1   
  Energy Cannon            2    | .   13  .   .   .   .   .   .   1   4   .   .   .   .   
  Ballistic Gun            8    | .   13  12  14  7   9   5   10  13  .   3   7   7   13  
  Ballistic Cannon         1    | .   .   .   .   .   5   9   3   .   .   .   4   .   .   
  Launcher                 2    | .   .   11  .   6   1   3   3   2   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             231  | 10  41  45  91  97  180 180 180 180 203 200 197 196 231 
  Greatest Support         70   | 20  40  40  60  60  60  60  60  60  60  28  28  70  70  
  Greatest Overweight (x)  8    | .   1   1   2   1   2   2   2   2   7   7   7   6   8   
  Average Overweight (x)   2    | .   .   1   .   1   1   2   2   2   5   6   6   2   4   
Largest Inventory Capacity 64   | 6   12  12  24  24  44  44  64  44  44  44  44  44  44  
  Average Capacity         34   | 6   10  12  17  24  41  44  44  44  43  44  44  44  43  
  Most Carried             44   | 6   12  12  24  24  38  38  40  31  44  44  44  44  44  
  Average Carried          31   | 6   10  12  15  23  28  37  38  30  40  40  43  43  43  
  Final Capacity           44   | 6   12  12  24  24  44  44  44  44  44  44  44  44  44  
  Final Carried            44   | 6   12  12  24  24  37  38  30  30  26  44  44  44  44  

 Class Distribution 
--------------------
 79% | Hauler-Mutant
 17% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           4529 | 209  347  90   40   226  724  91   666  127  786  313  40   118  752  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6134 | 86   790  38   .    402  954  161  824  167  1329 .    27   245  1111 
  Parts                    350  | .    51   4    .    20   57   13   59   10   62   .    6    14   54   
Haulers Intercepted        12   | .    2    .    .    .    2    .    3    .    2    .    .    .    3    
Recyclers Shooed           7    | .    3    .    .    .    2    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  144  | .   17  7   .   15  22  11  17  8   22  .   2   4   19  
  Guns                     70   | .   6   2   .   4   4   2   10  1   19  .   .   3   19  
  Cannons                  23   | .   11  .   .   .   3   3   3   1   2   .   .   .   .   
  AOE                      49   | .   .   5   .   11  15  6   3   6   1   .   2   .   .   
Classes Destroyed          16   | 1   5   2   .   2   3   .   1   .   1   .   1   .   .   
  Worker                   7    | .   1   .   .   .   5   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   2   .   3   .   2   .   .   .   3   
  Recycler                 8    | 1   1   .   .   1   1   .   .   .   4   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  8    | .   3   .   .   .   1   .   2   .   1   .   .   .   1   
  Swarmer                  38   | .   6   2   .   4   3   7   3   3   4   .   2   1   3   
  Grunt                    69   | .   11  .   .   9   14  2   8   3   11  .   .   .   11  
  Brawler                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   1   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   .   .   .   4   1   5   2   1   .   .   3   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   4   .   6   8   7   7   3   4   .   2   1   3   
  Combat Bots Only         7    | .   4   4   .   6   6   7   4   3   3   .   2   1   3   
Max Kills in Single Turn   3    | 1   1   2   .   2   3   3   3   2   2   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   2   .   2   3   3   1   2   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               7954  | .    588  244  .    315  959  113  1676 405  1903 .    18   665  1068 
  Core                     706   | .    103  53   .    42   36   .    167  10   130  .    .    69   96   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    32    | .    .    .    .    .    .    .    .    .    .    .    .    6    26   
Core Remaining (%)         60    | 100  .    .    .    20   .    .    .    61   .    .    .    .    .    
Volleys Fired              464   | 9    66   10   .    20   69   16   59   16   102  1    3    31   62   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    2    2    2    2    
  Hottest                  105   | 70   80   95   .    105  80   67   69   60   80   45   69   80   80   
Shots Fired                821   | 18   129  13   .    32   118  24   103  17   192  2    6    45   122  
  Gun                      599   | 18   73   9    .    19   78   8    81   5    136  2    3    45   122  
  Cannon                   160   | .    56   1    .    .    25   12   14   3    48   .    1    .    .    
  Launcher                 62    | .    .    3    .    13   15   4    8    9    8    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  441   | 9    65   7    .    6    103  20   95   5    .    1    4    14   112  
  Thermal                  257   | 9    64   3    .    13   .    .    .    3    164  1    .    .    .    
  Explosive                62    | .    .    3    .    13   15   4    8    9    8    .    2    .    .    
  Electromagnetic          61    | .    .    .    .    .    .    .    .    .    20   .    .    31   10   
  Robot Hit Streak         44    | 7    12   4    .    11   18   9    16   3    18   12   1    8    44   
  Robot Miss Streak        7     | 3    4    1    .    2    4    5    3    3    2    .    1    2    7    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    1    .    .    .    .    1    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           563   | 12   78   7    .    24   83   13   63   9    133  2    2    33   104  
  Core Hits                374   | 2    34   14   .    27   59   15   43   14   55   .    4    12   95   
  Critical Hits            10    | .    1    .    .    .    6    1    .    1    1    .    .    .    .    
  Critical Kills           3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    4    1    .    .    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15177 | 116  1028 510  .    1158 2740 692  2231 743  3201 38   182  600  1938 
  Guns                     7267  | 116  327  63   .    285  808  77   1016 15   1984 38   .    600  1938 
  Cannons                  2136  | .    701  17   .    .    292  102  225  53   726  .    20   .    .    
  Explosions               5676  | .    .    430  .    873  1640 513  930  637  491  .    162  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  98    | .    .    .    .    .    .    .    60   38   .    .    .    .    .    
  Kinetic                  4952  | 53   252  23   .    78   1100 179  1241 15   .    20   20   196  1775 
  Thermal                  3695  | 63   776  121  .    213  .    .    .    53   2451 18   .    .    .    
  Explosive                5606  | .    .    366  .    867  1640 513  930  637  491  .    162  .    .    
  Electromagnetic          826   | .    .    .    .    .    .    .    .    .    259  .    .    404  163  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    1    4    4    1    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    1    1    3    4    1    .    .    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Effects                  32    | .    .    .    .    .    3    .    15   10   4    .    .    .    .    
    Message Errors         12    | .    .    .    .    .    2    .    4    4    2    .    .    .    .    
    Matter Fused           4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Targeting Errors       8     | .    .    .    .    .    .    .    7    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            218   | .    28   43   .    5    42   1    36   10   28   .    25   .    .    
  Projectiles              69    | .    28   .    .    .    .    .    3    10   28   .    .    .    .    
  Explosions               147   | .    .    43   .    5    42   1    31   .    .    .    25   .    .    
  Melee                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    6    .    2    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    5    .    2    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      484   | .    .    14   .    63   34   .    23   109  241  .    .    .    .    
  Shots                    18    | .    .    1    .    3    3    .    1    3    7    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    .    .    .    5    3    .    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        275   | 60   212  98   .    224  224  51   38   21   252  8    51   275  271  
  Average Temperature      54    | 27   65   31   .    86   47   16   9    12   48   6    26   81   50   
  Received Heat Transfer   2486  | .    195  20   .    93   423  .    684  126  468  .    .    168  309  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Total Turns              134   | .    .    .    .    .    .    .    .    .    .    .    .    8    126  
  Longest Duration         40    | .    .    .    .    .    .    .    .    .    .    .    .    8    40   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    .    1    .    .    .    .    5    .    .    1    .    
  Heat Transferred         6934  | 185  1702 211  .    420  .    .    .    111  4268 37   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Peak Influence             1266 | 5    344  104  .    355  681  772  573  530  663  232  247  1266 811  
  Initial                  664  | .    3    102  .    .    68   442  376  305  277  232  8    172  664  
  Average                  384  | 1    184  68   .    205  212  616  403  408  311  209  38   981  702  
Maximum Alert Level        4    | .    1    .    .    1    2    3    2    2    2    1    1    4    3    
  Low Security (%)         30   | 100  40   100  .    63   60   .    .    .    17   5    93   8    .    
  Level 1                  30   | .    59   .    .    36   23   .    42   35   55   94   6    15   .    
  Level 2                  26   | .    .    .    .    .    16   64   57   64   26   .    .    1    69   
  Level 3                  7    | .    .    .    .    .    .    35   .    .    .    .    .    8    30   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    66   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    6    .    .    .    5    .    5    .    10   .    .    .    8    
  Investigation            5    | .    3    .    .    .    1    .    .    .    1    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    2    .    .    .    2    
  Reinforcement            15   | .    3    .    .    .    2    .    3    .    4    .    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    2    .    2    .    3    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    2    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Distress Signals           5    | .   .   .   .   .   1   .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   26  12  .   13  28  10  31  7   37  1   4   28  27  
  Peak Tracking Total      10   | .   4   7   .   3   4   6   10  3   4   1   3   5   3   
  Tactical Retreats        16   | .   1   1   .   .   2   1   2   .   7   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Traps Triggered            17   | .   1   .   .   .   1   5   1   2   2   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Machines Disabled          19   | .   1   2   .   1   1   2   .   1   7   .   1   2   1   
  Max in Single Turn       2    | .   1   2   .   1   1   1   .   1   2   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   .   1   .   1   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Machines Accessed          28   | .   6   .   2   .   6   .   2   .   6   .   3   .   3   
  Terminals                13   | .   4   .   .   .   3   .   1   .   2   .   2   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   .   1   .   .   .   1   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   
Total Hacks                81   | .   15  .   2   .   25  .   9   .   14  .   6   .   10  
  Successful               56   | .   12  .   2   .   17  .   6   .   8   .   6   .   5   
  Failed                   24   | .   2   .   .   .   8   .   3   .   6   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   12  .   1   .   10  .   3   .   4   .   4   .   .   
  Terminals                47   | .   12  .   .   .   13  .   8   .   6   .   5   .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          17   | .   .   .   .   .   11  .   .   .   2   .   .   .   4   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   
Terminal Hacks             21   | .   5   .   2   .   7   .   3   .   2   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   6   .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   9   .   .   .   .   .   .   .   3   
  Scan Component           6    | .   .   .   .   .   4   .   .   .   .   .   .   .   2   
  Repair                   5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   7   .   .   .   .   .   2   .   2   .   3   .   .   
  Terminals                11   | .   5   .   .   .   .   .   2   .   1   .   3   .   .   
    Track                  6    | .   2   .   .   .   .   .   1   .   1   .   2   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         22   | .   4   .   .   .   6   .   2   .   5   .   2   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 380  | .   .   .   .   .   .   .   .   .   380 .   .   .   .   
    Time                   94   | .   .   .   .   .   .   .   .   .   94  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Time                     150  | .   .   .   .   .   128 .   .   .   .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   5   .   5   .   .   .   9   .   
  Machine Destruction      19   | .   .   .   .   .   .   5   .   5   .   .   .   9   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               25   | .    .    5    .    .    .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    3    .    .    .    .    .    .    .    20   19   14   .    
  Highest-Rated Group      523  | .    .    56   .    .    .    .    .    .    .    523  509  406  .    
  Highest-Rated Ally       36   | .    .    31   .    .    .    .    .    .    .    35   36   36   .    
Total Orders               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               224  | .    .    20   .    .    .    .    .    .    .    37   53   114  .    
  Total Damage             4576 | .    .    171  .    .    .    .    .    .    .    620  712  3073 .    
  Kills                    40   | .    .    4    .    .    .    .    .    .    .    1    4    31   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac 
Robot Analysis Total       7    | .   .   .   .   .   6   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               10836 | 50   1039 955  591  747  1017 346  565  356  1961 424  239  808  1738 
Spaces Moved               5068  | 21   496  508  389  517  398  166  212  176  775  241  131  347  691  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1854  | .    382  508  125  .    .    .    .    .    107  .    .    334  398  
  Legs                     2084  | 21   114  .    264  517  398  166  212  176  216  .    .    .    .    
  Wheels                   1130  | .    .    .    .    .    .    .    .    .    452  241  131  13   293  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  120  180  90   130  90   170  170  170  160  160  160  160  160  
  Average Speed            170   | 120  160  180  145  130  163  170  170  170  188  162  167  198  190  
  Slowest Speed            330   | 120  180  180  180  130  170  170  170  170  330  170  170  200  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    87   98   78   83   33   35   29   45   25   94   6    64   20   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    .    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5     | .    1    .    .    1    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          396   | .    .    27   .    84   73   5    77   57   62   .    11   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    .    12   .    4    .    3    .    .    .    .    
  AOE                      377   | .    .    27   .    84   61   5    73   57   59   .    11   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Total                      6515 | 29   624  536  415  560  656  208  325  213  1087 273  146  430  1013 
  Wait                     477  | .    17   13   .    7    125  1    16   2    117  5    5    15   154  
  Move                     5056 | 20   495  507  388  516  397  164  212  175  775  240  130  346  691  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  200  | .    21   .    17   4    33   1    14   2    40   12   2    8    46   
  Fast Attach              43   | .    6    2    3    2    9    .    1    .    9    3    .    .    8    
  Attach                   46   | .    1    .    1    .    3    .    8    2    11   2    1    1    16   
  Detach                   13   | .    .    .    .    .    .    .    3    .    4    .    .    .    6    
  Swap                     51   | .    3    2    .    4    13   1    6    3    9    3    3    1    3    
  Drop                     99   | .    15   2    6    5    7    .    1    .    20   7    2    7    27   
  Fire                     464  | 9    66   10   .    20   69   16   59   16   102  1    3    31   62   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    .    .    5    3    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            56   | .    .    .    .    .    .    25   .    10   .    .    .    21   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-8/Garrison
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac x2] / *Low)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 3)
    51 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   343 | -10/Materials | Discovered new exit (range 15)
   508 | -10/Materials | Discovered new exit (range 11)
   524 | -10/Materials | Central database locked down
   898 | -10/Materials | Identified exit to Mines
   903 | -10/Materials | Discovered new exit (range 12)
  1090 | -10/Materials | Entered Mines
  1091 | -10/Mines     | Assembled infested the area
  1096 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1099 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1101 | -10/Mines     | Met a Derelict bent on vengeance
  1246 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1248 | -10/Mines     | Discovered new exit (range 5)
  1380 | -10/Mines     | Discovered new exit (range 4)
  1480 | -10/Mines     | Discovered new exit (range 4)
  1542 | -10/Mines     | Learned Materials terminal intel
  1579 | -10/Mines     | Learned Materials emergency access door positions
  1891 | -10/Mines     | Core integrity fell below 50%
  2045 | -10/Mines     | Entered Exiles
  2089 | -10/Exiles    | Met 8R-AWN
  2121 | -10/Exiles    | Met EX-HEX
  2177 | -10/Exiles    | Met EX-BIN
  2189 | -10/Exiles    | Build established: Scavenger-Mutant
  2197 | -10/Exiles    | Aligned with FarCom system
  2198 | -10/Exiles    | Given EX-Vault access code
  2240 | -10/Exiles    | Opened EX-Vault
  2252 | -10/Exiles    | Found Army-in-a-Box
  2268 | -10/Exiles    | Found Cloak of Protection
  2275 | -10/Exiles    | Found Potential Leg
  2278 | -10/Exiles    | Found Potential Leg
  2307 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2386 | -10/Exiles    | Met EX-DEC
  2411 | -10/Exiles    | Visited The Gauntlet
  2473 | -10/Exiles    | Learned location of Zion (-7)
  2552 | -10/Exiles    | Build established: Hauler-Mutant
  2621 | -10/Exiles    | Discovered new exit (range 14)
  2636 | -10/Exiles    | Stole two prototypes: Potential Leg, Army-in-a-Box
  2636 | -10/Exiles    | Entered Mines
  2928 | -9/Mines      | Identified exit to Materials
  3149 | -9/Mines      | Found a hidden stash of uninstalled traps
  3293 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3314 | -9/Mines      | Learned Materials stockpile data
  3383 | -9/Mines      | Entered Materials
  3383 | -8/Materials  | Evolved 4 slots: Utility x4
  3386 | -8/Materials  | Loaded intel: 12 terminal locations
  3544 | -8/Materials  | Repaired Autogun
  3577 | -8/Materials  | Repaired Autogun
  3604 | -8/Materials  | Repaired Beam Cannon
  3809 | -8/Materials  | Repaired Imp. Light Armor Plating
  3915 | -8/Materials  | Discovered new exit (range 4)
  4313 | -8/Materials  | Identified exit to Garrison
  4400 | -8/Materials  | Entered Garrison
  4409 | -8/Garrison   | Installed Relay Interface Framework
  4470 | -8/Garrison   | Triggered checkpoint
  4531 | -8/Garrison   | Garrison Relay disabled
  4619 | -8/Garrison   | Triggered checkpoint
  4655 | -8/Garrison   | Destroyed 7 combat bots
  4692 | -8/Garrison   | Discovered new exit (range 8)
  4746 | -8/Garrison   | Entered Materials
  5183 | -8/Materials  | Garrison activated, responded to threat
  5311 | -8/Materials  | Identified exit to Garrison
  5311 | -8/Materials  | Entered Garrison
  5325 | -8/Garrison   | Lost 3 parts (3u)
  5408 | -8/Garrison   | Triggered checkpoint
  5437 | -8/Garrison   | Garrison Relay disabled
  5502 | -8/Garrison   | Triggered checkpoint
  5598 | -8/Garrison   | Discovered new exit (range 15)
  5660 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  5667 | -8/Garrison   | Entered Factory
  5667 | -7/Factory    | Evolved 2 slots: Utility x2
  5669 | -7/Factory    | FarCom data flow suspended
  6461 | -7/Factory    | Discovered new exit (range 22)
  6836 | -7/Factory    | Fabricated Lyr. Medium Armor Plating (x1)
  6886 | -7/Factory    | Fabricated Lyr. Medium Armor Plating (x1)
  7236 | -7/Factory    | Garrison activated, responded to threat
  7628 | -7/Factory    | Sucked down chute
  7628 | -7/Factory    | Entered Waste
  7629 | -7/Waste      | Joined by Warlord forces that had cleared the area
  7672 | -7/Waste      | Found Prototype Slashing Weapon
  7673 | -7/Waste      | Identified Molecular Scythe
  7681 | -7/Waste      | Found Damper Plating
  7684 | -7/Waste      | Found Damper Plating
  7797 | -7/Waste      | Found Damper Plating
  7820 | -7/Waste      | A Compactor rumbled back to life
  7821 | -7/Waste      | Spotted C-40 Crusher
  7827 | -7/Waste      | Allies destroyed C-40 Crusher
  7838 | -7/Waste      | Found Damper Plating
  7844 | -7/Waste      | Discovered new exit (range 14)
  8052 | -7/Waste      | Entered Factory
  8052 | -7/Factory    | Accompanied by 19 allies
  8072 | -7/Factory    | Identified exit to Storage
  8072 | -7/Factory    | Identified exit to Lower Caves
  8281 | -7/Factory    | Identified exit to Garrison
  8291 | -7/Factory    | Entered Garrison
  8291 | -7/Garrison   | Accompanied by 14 allies
  8356 | -7/Garrison   | Triggered checkpoint
  8389 | -7/Garrison   | Garrison Relay disabled
  8480 | -7/Garrison   | Triggered checkpoint
  8490 | -7/Garrison   | Triggered checkpoint
  8497 | -7/Garrison   | Triggered checkpoint
  8552 | -7/Garrison   | Triggered checkpoint
  8686 | -7/Garrison   | Triggered checkpoint
  8765 | -7/Garrison   | Garrison Relay disabled
  8823 | -7/Garrison   | Discovered new exit (range 12)
  9055 | -7/Garrison   | Discovered new exit (range 12)
  9091 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  9099 | -7/Garrison   | Entered Factory
  9387 | -7/Factory    | Garrison activated, responded to threat
  9631 | -7/Factory    | Repaired Flak Gun
  9703 | -7/Factory    | Discovered new exit (range 13)
 10264 | -7/Factory    | Discovered new exit (range 6)
 10429 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 10837 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10657_ Activated siege mode.
10657_ Dropped Damper Plating.
10660_ Acquired Damper Plating.
10667_ W-25 Informer destroyed.
10674_ Y-54 Guardian destroyed.
10682_ Ended siege mode.
10684_ Acquired 69 matter.
10688_ K-01 Serf collects debris.
10688_ Dropped Antimatter Reactor.
10689_ Acquired Imp. Deuterium Engine.
10711_ Activated siege mode.
10721_ Imp. Light Armor Plating destroyed.
10723_ Y-54 Guardian destroyed.
10724_ K-01 Serf collects debris. <x2>
10731_ Ended siege mode.
10731_ K-01 Serf collects debris.
10731_ Acquired 62 matter.
10745_ K-01 Serf collects debris.
10747_ Connecting with Terminal...
10748_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ##############???????????????????????????????????? |
|               ???????????????????????????????????? |
|             ?????????????????????????????????????? |
|        """"   #??????????????????????????????????? |
|        """"   #??????????????????????????????????? |
|     ]] """"   #?????????##############???????????? |
|     ]] """"   #?????????#            #???????????? |
|     ][        ###########     !      #???????????? |
|     [==       #         #            #???????????? |
| #####+#########         # """ """    #???????????? |
|     * !                 # """ """    #???????????? |
|                         # """ """    #???????????? |
|                         +            #???????????? |
|                         # """ """    #???????????? |
|      *                  # """ """    #?????????# ? |
| #####+#########         # """ """    #?????????# ? |
|  =   =[!    #?#    ]    #            #?????????# ? |
|  %=         #?###########@      !    #?????????# " |
|  """""""    #???????????######################## " |
|  """""""    #???????????                #      # " |
|  """""""    #???????????                #      #   |
|  """""""    #???????????                #    [[# " |
|             #???????????""" """ """ """ +!=  [[# " |
|  """""""    #????????????"" """ """ """ #   [[ # " |
|  """""""    #?????????# """ """ """ """ #      #   |
|  """""""    #?????????#                 ####+###   |
|  """""""    #??################+##########     ##+ |
|             #??#            !#   #########         |
| ##+########????#             #              <      |
| ?# #???????????#             +   #########         |
| ?# #???????????#             #   #???????#     ##+ |
| ?# #???????????#             #   #???????### ###   |
| ?# #???????????#             #   #?????????# #?#   |
| ##+##########??###############   #?????????# #?# " |
|             ###########??????#   #?????????# ??# " |
|             #         #??????#   #?????????# ??# " |
|             +         ########   ##????????# ??#   |
|             #                     #????????# ??# " |
|             #                     #????????# ??# " |
|             +    <                #????????? ??# " |
|             #                     ##########+??#   |
|             #                     #  [      ???# " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             2400
Resistance: EM             90
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
 Lyr. Medium Armor Plating | -7/Factory    | Hacked
                  Humpback | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Medium Armor Plating | x1 | -7/Factory 
 Lyr. Medium Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularDecoderFlail
  Manual?         0
Play Time         01:27:13
  Cumulative      612.7 hours
  Start           2020.11.20 @ 15:36:48
  End             2020.11.21 @ 17:46:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          129
  Rogue           81
  Adventurer      0
  Explorer        48
Win Type          -
  Total           34
  Types           3/1/6/17/0/4/1/1/1
Lore%             76
Gallery%          89
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 113c2a5e-ecb3-48e7-971e-0e837957be14