Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.29 @ 13:21:20 Player: Gobbopathe Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2491) 2491 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7176 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Trap Reconfigurator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Terrain Scanner Advanced Shield Generator Advanced Shield Generator Lightning Gun Heavy Laser Improved EM Pulse Cannon EMP Blaster Flail [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Slots Evolved 8 | . . . . . 4 2 . . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . . . 4 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 101 | 6 5 1 6 . 27 16 25 4 10 1 Power 10 | 1 . 1 . . 2 1 3 1 1 . Engine 7 | 1 . 1 . . 2 1 1 . 1 . Core 3 | . . . . . . . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 1 . . . 3 1 1 1 1 . Treads 1 | . . . . . . . . . 1 . Leg . | . . . . . . . . . . . Wheel 9 | 2 1 . . . 3 1 1 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 2 . 3 . 12 11 8 . 6 1 Device 24 | . . . 2 . 6 4 5 . 6 1 Storage 9 | 1 1 . . . 5 . 2 . . . Processor 2 | . . . . . . 2 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 8 | . 1 . 1 . 1 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 2 . 3 . 10 3 13 2 2 . Energy Gun 10 | 1 . . . . 5 1 3 . . . Energy Cannon 6 | . . . . . 2 2 2 . . . Ballistic Gun 6 | 1 . . 1 . 1 . 1 1 1 . Ballistic Cannon 4 | . 2 . 2 . . . . . . . Launcher 5 | . . . . . . . 4 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 . 3 . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . Parts Lost 32 | . . . . . 4 . 13 4 11 . Power 6 | . . . . . . . 3 1 2 . Propulsion 4 | . . . . . 1 . 1 1 1 . Utility 13 | . . . . . 2 . 4 . 7 . Weapon 9 | . . . . . 1 . 5 2 1 . Highest Loss Streak 10 | . . . . . 1 . 5 4 10 . Average Slot Usage (%) 90 | . 98 100 100 100 89 91 91 86 80 13 Engine 6 | . 14 14 14 14 9 7 2 . . . Core 1 | . . . . . . . 4 7 5 . Wheel 12 | . 28 28 28 28 14 6 7 7 5 . Device 10 | . . . . . 14 9 12 15 21 . Storage 21 | . 14 14 14 14 25 26 22 23 18 . Processor 7 | . . . . . . 9 15 15 12 6 Hackware 3 | . . . . . . 7 7 7 6 6 Protection 5 | . 12 14 13 14 7 6 1 . . . Energy Gun 3 | . 2 . . . 9 7 . 4 . . Energy Cannon 3 | . . . . . 3 6 4 . . . Ballistic Gun 1 | . 2 . . . . . 1 . 3 . Ballistic Cannon 5 | . 23 28 28 28 2 . . . . . Launcher 1 | . . . . . . . 3 4 . . Impact Weapon 2 | . . . . . 2 . 4 . 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 11 30 30 30 30 64 65 62 51 54 . Greatest Support 28 | 20 20 20 20 20 28 28 28 28 28 3 Greatest Overweight (x) 4 | . 1 1 1 1 4 2 2 1 1 . Average Overweight (x) 1 | . . 1 1 1 1 2 1 1 . . Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 16 16 16 4 Average Capacity 13 | 5 7 10 10 10 13 16 16 16 15 4 Most Carried 16 | 3 10 10 10 10 16 16 16 11 8 4 Average Carried 10 | 1 5 9 10 10 12 15 11 10 6 3 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 4 4 Final Carried 16 | 3 10 10 10 10 16 16 11 9 4 4 Class Distribution -------------------- 77% | Mutant 12% | Trapper-Mutant 4% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Trapper-Mutant | -10/Exiles Trapper-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Matter Collected 1753 | 266 308 99 . 46 479 110 401 44 . . Remotely . | . . . . . . . . . . . Salvage Created 2973 | 55 308 72 . . 793 253 1277 215 . . Parts 122 | 2 24 3 . . 30 13 41 9 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 19 3 . . Prevented 17 | . . . . . . . 17 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 57 | . 12 2 . . 11 4 24 4 . . Guns 16 | . 1 . . . 9 1 5 . . . Cannons 23 | . 11 2 . . 2 3 5 . . . AOE 13 | . . . . . . . 9 4 . . Classes Destroyed 11 | 1 4 . . . 3 1 2 . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | 1 1 . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 11 | . 6 . . . . . 5 . . . Grunt 27 | . 6 2 . . 3 . 13 3 . . Brawler 2 | . . . . . . . 2 . . . Duelist 3 | . . . . . . . 2 1 . . Sentry 9 | . . . . . 5 2 2 . . . Hunter 4 | . . . . . 3 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | 1 3 2 . . 3 2 4 4 . . Combat Bots Only 4 | . 3 2 . . 3 2 4 4 . . Max Kills in Single Turn 2 | 1 2 1 . . 2 1 2 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Damage Taken 5490 | . 274 87 . . 557 192 2482 201 1379 318 Core 1679 | . 68 44 . . 138 . 502 74 535 318 Absorbed by Shields 343 | . . . . . . . . . 343 . Core Remaining (%) 61 | 100 . . . 55 74 . . 17 . . Volleys Fired 175 | 6 41 8 . . 39 12 62 7 . . Largest 2 | 2 2 2 . . 2 2 2 1 . . Hottest 138 | 60 70 70 . . 138 138 138 33 . . Shots Fired 298 | 12 82 16 . . 77 24 81 6 . . Gun 122 | 12 12 . . . 62 15 21 . . . Cannon 141 | . 70 16 . . 15 9 31 . . . Launcher 35 | . . . . . . . 29 6 . . Special . | . . . . . . . . . . . Kinetic 112 | 6 76 16 . . 4 . 10 . . . Thermal 93 | 6 6 . . . 58 15 8 . . . Explosive . | . . . . . . . . . . . Electromagnetic 93 | . . . . . 15 9 63 6 . . Robot Hit Streak 10 | 6 6 3 . . 10 10 10 6 . . Robot Miss Streak 5 | 3 5 3 . . 3 1 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 212 | 9 39 7 . . 57 21 72 5 2 . Core Hits 111 | 2 16 3 . . 23 7 52 7 1 . Critical Hits 1 | . 1 . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 52 | . . . . . 27 . 14 . 11 . Impact 52 | . . . . . 27 . 14 . 11 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5818 | 90 680 154 . . 1323 466 2722 337 46 . Guns 1598 | 90 59 . . . 937 262 250 . . . Cannons 1972 | . 621 154 . . 386 204 607 . . . Explosions 2029 | . . . . . . . 1692 337 . . Melee 213 | . . . . . . . 173 . 40 . Ramming 6 | . . . . . . . . . 6 . Kinetic 993 | 49 637 154 . . 30 . 123 . . . Thermal 1998 | 41 43 . . . 907 262 673 72 . . Explosive . | . . . . . . . . . . . Electromagnetic 2608 | . . . . . 386 204 1753 265 . . Impact 213 | . . . . . . . 173 . 40 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . 1 1 . . Average Corruption 1 | . . . . . 2 . 1 1 . . Corruption Purged . | . . . . . . . . . . . Effects 17 | . . . . . 12 . 2 3 . . Message Errors 5 | . . . . . 3 . . 2 . . Matter Fused 2 | . . . . . 2 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 3 | . . . . . 1 . 2 . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Targeting Errors 3 | . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 49 | . . . . . 25 . 24 . . . Projectiles 25 | . . . . . 25 . . . . . Explosions 24 | . . . . . . . 24 . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . 3 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 2 . 3 . Shots 1 | . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 382 | 40 126 195 . . 382 66 213 . . . Average Temperature 70 | 21 43 102 . . 126 23 87 . . . Received Heat Transfer 1358 | . 96 51 . . 171 48 777 90 71 54 Effects 4 | . . . . . 4 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 . 5 . . . Combat Hostiles 5 | . . . . . . . 5 . . . Parts Fried 14 | . . . . . 2 3 9 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 . . . 5 1 . . . . Heat Transferred 3244 | 100 100 . . . 1665 481 848 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 5 4 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Peak Influence 330 | 5 330 145 . . 229 188 . . 51 60 Average Influence 86 | 1 178 124 . . 90 90 . . 18 26 Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 90 | 100 48 100 . 100 95 100 . . 100 100 Level 1 9 | . 51 . . . 4 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 4 . . . 2 1 . 1 1 . Investigation 3 | . 2 . . . . . . . 1 . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . 2 . . . 2 . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 22 2 . . 18 7 37 12 12 4 Peak Tracking Total 10 | . 4 2 . . 3 3 7 7 10 5 Tactical Retreats 14 | . 3 . . . . . 8 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Traps Triggered 4 | . . . . . 2 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 7 | . . . . . 4 . . . 2 1 Traps Reconfigurated 21 | . . . . . 1 10 . . 8 2 Traps Extracted . | . . . . . . . . . . . Installed 5 | . . 1 . . 4 . . . . . Triggered 7 | . . . . . 4 . . . 2 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Machines Disabled 5 | . 2 . . . 1 . 1 1 . . Max in Single Turn 1 | . 1 . . . 1 . 1 1 . . Garrison Access 2 | . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Machines Accessed 26 | . 3 . 4 . 7 5 1 . 5 1 Terminals 15 | . 2 . . . 6 2 . . 4 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 108 | . 10 . 48 . 19 14 1 . 12 4 Successful 82 | . 4 . 48 . 7 11 1 . 8 3 Failed 26 | . 6 . . . 12 3 . . 4 1 Catastrophic 6 | . 1 . . . 4 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 6 . 1 . 13 10 . . 4 2 Terminals 48 | . 6 . . . 17 10 . . 11 4 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Terminal Hacks 59 | . . . 48 . 2 1 1 . 4 3 Record 48 | . . . 48 . . . . . . . Robot Analysis 2 | . . . . . . . . . . 2 Open Door 3 | . . . . . . . 1 . 1 1 Level Access Points 1 | . . . . . . . . . 1 . Terminal Index 2 | . . . . . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . 1 . . 1 . Unauthorized Hacks 13 | . 1 . . . 3 6 . . 3 . Terminals 13 | . 1 . . . 3 6 . . 3 . Track 1 | . . . . . . 1 . . . . Assimilate 3 | . . . . . . 2 . . 1 . Botnet 7 | . 1 . . . 3 2 . . 1 . Operators 2 | . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 3 . . . 7 4 . . 4 1 Full Trace Events 4 | . 2 . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 212 | . . . . . . 212 . . . . Time 53 | . . . . . . 53 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 13 | . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 22 | . 22 . . . . . . . . . Retrieved Matter 22 | . 22 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Total Allies 3 | . . . . . . 2 . . 1 . Largest Group 2 | . . . . . . 2 2 2 1 1 Highest-Rated Group 36 | . . . . . . 36 36 36 26 26 Highest-Rated Ally 26 | . . . . . . 26 26 26 26 26 Total Orders 36 | . . . . . 4 20 7 5 . . STAY 2 | . . . . . 1 1 . . . . GOTO 18 | . . . . . 1 9 4 4 . . FOLLOW 16 | . . . . . 2 10 3 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Robot Analysis Total 2 | . . . . . . . . . . 2 Derelict Logs Recovered 5 | . . 1 . 1 . . 1 2 . . Drone Launches 1 | . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Turns Passed 5628 | 63 522 167 263 148 1330 734 1616 149 553 83 Spaces Moved 4304 | 44 431 148 278 165 904 458 1186 116 435 139 Core 199 | 4 . . . . . . . . 56 139 Treads 8 | . . . . . . . . . 8 . Legs . | . . . . . . . . . . . Wheels 4097 | 40 431 148 278 165 904 458 1186 116 371 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 120 110 110 50 50 Average Speed 103 | 77 84 90 90 90 105 120 115 110 103 50 Slowest Speed 180 | 80 90 90 90 90 120 120 120 110 180 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 57 38 71 45 62 10 97 19 12 27 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 15 | . . . . . 12 . 1 . 2 . Terrain Destroyed 39 | . . . . . 12 . 14 11 2 . Melee 15 | . . . . . 12 . 1 . 2 . Projectile . | . . . . . . . . . . . AOE 24 | . . . . . . . 13 11 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Ext Total 5099 | 58 507 168 290 164 1162 617 1329 129 522 153 Wait 365 | . 18 . . . 119 120 34 2 60 12 Move 4294 | 43 430 147 277 164 903 457 1185 115 434 139 Hop . | . . . . . . . . . . . Pick Up 51 | 3 8 5 1 . 20 5 7 1 1 . Fast Attach 25 | 6 2 . 5 . 9 2 1 . . . Attach 34 | . 1 . . . 5 3 13 2 9 1 Detach 8 | . 1 . . . 2 . 1 . 3 1 Swap 42 | . 2 1 1 . 13 11 11 2 1 . Drop 46 | . 4 6 6 . 21 7 . . 2 . Fire 175 | 6 41 8 . . 39 12 62 7 . . Melee 52 | . . . . . 27 . 14 . 11 . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap 5 | . . 1 . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Extension (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Discovered new exit (range 10) 481 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Entered Mines 704 | -10/Mines | Found a hidden stash of uninstalled traps 730 | -10/Mines | Learned location of Zion (-6) 749 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 749 | -10/Mines | Discovered new exit (range 5) 753 | -10/Mines | Entered Exiles 765 | -10/Exiles | Discovered new exit (range 15) 776 | -10/Exiles | Met 8R-AWN 791 | -10/Exiles | Met EX-HEX 817 | -10/Exiles | Met EX-BIN 830 | -10/Exiles | Aligned with FarCom system 831 | -10/Exiles | Given EX-Vault access code 866 | -10/Exiles | Opened EX-Vault 872 | -10/Exiles | Found Prototype Ballistic Gun 872 | -10/Exiles | Identified AWS/Gauss 882 | -10/Exiles | Found Prototype Device 882 | -10/Exiles | Identified Supersonic Drone Bay 886 | -10/Exiles | Found Prototype Device 886 | -10/Exiles | Identified Trap Reconfigurator 910 | -10/Exiles | Warned to stay clear of 0b10 Research branches 936 | -10/Exiles | Met EX-DEC 1003 | -10/Exiles | Discovered new exit (range 18) 1016 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1016 | -10/Exiles | Entered Mines 1016 | -9/Mines | Accompanied by 1 ally 1017 | -9/Mines | Learned location of Storage (-8) 1040 | -9/Mines | Met a Derelict bent on vengeance 1128 | -9/Mines | Learned 2 Materials zone layouts 1153 | -9/Mines | Discovered new exit (range 13) 1164 | -9/Mines | Entered Materials 1164 | -8/Materials | Accompanied by 1 ally 1164 | -8/Materials | Evolved 4 slots: Utility x4 1185 | -8/Materials | Build established: Trapper-Mutant 1338 | -8/Materials | Discovered new exit (range 23) 1564 | -8/Materials | Discovered new exit (range 4) 1899 | -8/Materials | Build established: Mutant 2476 | -8/Materials | Discovered new exit (range 16) 2494 | -8/Materials | Entered Factory 2494 | -7/Factory | Evolved 2 slots: Utility x2 2558 | -7/Factory | Fabricated Adv. Shield Generator? 2779 | -7/Factory | Repaired Lgt. Armor Plating 3171 | -7/Factory | Discovered new exit (range 9) 3228 | -7/Factory | Entered Lower Caves 3228 | -7/Lower Caves | Accompanied by 2 allies 3332 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3458 | -7/Lower Caves | Encountered a Warlord checkpoint 3824 | -7/Lower Caves | Discovered new exit (range 19) 3923 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4137 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4164 | -7/Lower Caves | Core integrity fell below 50% 4256 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4714 | -7/Lower Caves | Spotted B-75 Beast 4844 | -7/Lower Caves | Entered another Lower Caves area 4844 | -7/Lower Caves | Accompanied by 2 allies 4940 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4957 | -7/Lower Caves | Core integrity fell below 20% 4964 | -7/Lower Caves | Learned Factory garrison access intel 4974 | -7/Lower Caves | Learned Factory stockpile data 4979 | -7/Lower Caves | Discovered new exit (range 13) 4992 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4993 | -7/Lower Caves | Entered Factory 4993 | -6/Factory | Evolved 2 slots: Utility x2 4994 | -6/Factory | Identified exit to Extension 4996 | -6/Factory | Loaded intel: 4 garrison access locations 5517 | -6/Factory | Core integrity fell below 50% 5518 | -6/Factory | Identified exit to Factory 5531 | -6/Factory | Lost 10 parts (2p1n6u1w) 5546 | -6/Factory | Entered Extension 5546 | -6/Extension | Accompanied by 1 ally 5618 | -6/Extension | Spotted B-75 Beast 5622 | -6/Extension | Spotted B-75 Beast 5626 | -6/Extension | Core integrity fell below 20% 5627 | -6/Extension | Discovered exit to Factory (range 3) 5629 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Sealed Heavy Doors opened. >>Analysis(Thief) Downloading analysis... Thief Tier: 5 Fast and extremely difficult to core, the thief is the most effective method derelict groups have of stealing new components directly from robots without excessive collateral damage. With a growing number of these in the caves, for now I'm reluctant to send any of the new prototypes to clear them out lest they steal that technology, too. >>Analysis(Decomposer) Downloading analysis... Decomposer Tier: 1 Decomposers are the precursor to K-class workers, converting debris to matter they leave behind for other robots to then collect and utilize. This was before the matter collection and redistribution process was centralized in Complex 0b10. Derelicts seem to have modified decomposers to break down even whole components. 05627_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? #???????????????????????????? | | ???????????????????? #??##???????????????????????? | | ??????????????????## ### ## #????????????????????? | | ?????????????????#"" "" Y "???????????????????? | | ?????????????????# " " Y " ?????????????????? | | ?????????????????# ???????????????? | | ?????????????????# #??????????????? | | ################## ###????????????? | | ????????????? | | ???????????? | | ???????????? | | ???????????? | | kk ?????????????? | | #################" BB BB #??????????????? | | ????????????????## BB BB #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????##"###T# ######???????????????? | | ??????????????????????###@< #????????????????????? | | ????????????????????????#####????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 715 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombCoilBlaster Manual? 0 Play Time 01:58:45 Cumulative 120.1 hours Start 2020.04.28 @ 16:45:51 End 2020.04.29 @ 13:21:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0 Lore% 59 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba1409e8-3561-4107-ab6d-05b5a6a9c702